To kick things off, we've created a survey to gauge your feedback. If you haven't participated yet, please make sure to do that now. And even if you have, please check back after testing the latest update to give us your opinion about it. The survey can be accessed by directing your browser here. Let your voice be heard!
Now that all the hard facts on our end are on the table, let’s move on to the juicy stuff: the latest update! In this update, we've concentrated on improving the gameplay and ironing out pesky little issues you've been reporting. For example, cars are now less prone to being thrown sky-high after landing a jump, rollovers are more forceful, and so on. AI also offers a much more rewarding racing experience now, thanks to being given more situational awareness and heaps of badass attitude. Controllers and driving assists have also been improved – if something feels off, please try resetting your advanced controller settings to default. Oh, and there's one pretty neat little feature: check out what happens when you crash into a slow-going AI car flat-out!
Content-wise, this build introduces a reworked Gravel track with cleaner geometry, more rolling terrain and generally just better gameplay. While not yet polished, the reworked track also gives you a first look at our new environment set called Fields that will also be used for some other tracks. It represents a US Mid-Western environment will rolling hills, open fields and some urban structures. All in all, we think it will be a perfect match for bringing our kind of high-action racing stateside!
Another piece of new content is a banger version our trusted American 2 sedan, aptly nicknamed Rammer! Rammer is a special kind of car because it features an alternative handling model for you to try. We'd love to hear what you think of it and whether it's something that you'd like us to pursue further. As intimidating as Rammer looks on track you're probably wondering why there haven't been completely new cars for a while, and that's a very valid question. The reason for that is that we're currently implementing visual upgrades (rims, derby parts, cool stuff like that!) to the game and introducing completely new cars at this point would mean a significant amount of work that we would have to throw away and redo after the upgrades are in. So, hold on for a bit longer for completely new cars!
Please find here the full changelog:
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Hotfix for December Update
Any of you guys experiencing crashes, do you have any mods enabled?