It's a pity that multiplayer lag has become a big problem
I say big, since the update before last (I think) reduced everyones chances of hosting a full 24 player server to 18-20 or so. This update has made 15 player servers struggle badly to the point of being practically unplayable when a few hits are being dished out. Really, a server needs to cap the player count even lower say 12-13. And that's obviously not as fun as it used to be with double the players.
The amount of slowdown and invisible obstacles really hinder play, I wonder could anything be done about it and why it happened
There are more people playing at the moment I hope that this obstacle doesn't put them off