Author Topic: Degradation of multiplayer server count since last update  (Read 345 times)

Orbotnive T

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It's a pity that multiplayer lag has become a big problem

I say big, since the update before last (I think) reduced everyones chances of hosting a full 24 player server to 18-20 or so. This update has made 15 player servers struggle badly to the point of being practically unplayable when a few hits are being dished out. Really, a server needs to cap the player count even lower say 12-13. And that's obviously not as fun as it used to be with double the players.


The amount of slowdown and invisible obstacles really hinder play, I wonder could anything be done about it and why it happened

There are more people playing at the moment I hope that this obstacle doesn't put them off

 

Facial_Burns

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  • Posts: 432
I haven't seen any degradation in server quality, I did some testing recently I can still host 20 player servers (with some crashes), I think if the crashes were sorted we would see bigger servers again
My steam group where u can always find some friends on NCG
http://steamcommunity.com/groups/WRCserver
My NCG discord server
https://discord.gg/010U99akJwUY82yjk

Basic pc specs:
16gb ram
Amd athlon FX 8350 8 core
nividia gtx 970
gigabte motherboard
3tb hdd
windows 8.1 pro

Orbotnive T

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  • Posts: 486
Perhaps it's only to do with ping then, I admit I was talking about GT servers. Haven't really played on much else since they're the ones populated when I start it up.

They cant go over about 13 as I see it, he used to be able to handle 18 before but it may be the 130+ ping players. Either way though it feels like something changed after the update