Author Topic: WIP download page for the Figure 8 track pack  (Read 8776 times)

Zebulon55

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So I decide I need a Hurtful five (with ramps) fix , but Wreckfest says no, and crashes to desktop with "out of poolmemory" fatal error.   ???
Dell Inspiron 17 7720 with Nvidia GT650 graphics. Keyboard control.

Lame, I know.

The Very End

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Strange.. are the ramp added as xref? If so, tried to merge them in scene?

Zebulon55

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So purple suggested loading The Very Trackpack after the fig 8 mod, which meant some tedious clicking of the move up arrow next to the fig8 mod.  :P
Why is there no down arrow? Why is mod order adjustment a clickfest? but I digress.....  ::)

Any way, the Hurtful Five track loaded Hooray!  8)

But, there were no ramps! Oh no!  :'(



Dell Inspiron 17 7720 with Nvidia GT650 graphics. Keyboard control.

Lame, I know.

Purple44

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So purple suggested loading The Very Trackpack after the fig 8 mod, which meant some tedious clicking of the move up arrow next to the fig8 mod.  :P
Why is there no down arrow? Why is mod order adjustment a clickfest? but I digress.....  ::)

Any way, the Hurtful Five track loaded Hooray!  8)

But, there were no ramps! Oh no!  :'(






Fig8 mod need updating, but new 3Jumps track crashing has put update on hold.

Seem loading the VeryTrack after Fig8 mod overwrites the Fig8 version of Hurtful Five track that has the ramps.  Sorry Zeb.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Repost so I don't forget this track design:

This is a track from FO2 that is unique in that you follow the track in both directions before completing a lap which creates an additional Suicide track type of game play. Maybe if a Track Modder likes the idea they could recreate it for the game.

Thanks for any interest.

Im usually an urban/canal type, but also hope we'll have again some suicidal tracks, like "8" circuits , for devastating crashes

I Loved that track with an 8 shape and different levels/slopes

I thought of a double figure 8 for Purple44's f8 Trackpack. The cars race the f8 track and reverse course for another round before completing a lap.

YouTube: FlatOut 2 CityCentral Crazy8



As soon as Bugbear give us a Wreckfest track with stairs!!  :D

Ya I need keep this track in mind Heddly, maybe I can found a track where this fig8 design would work.  :)

Or hint, hint maybe MarcellusW might do something.  ;)

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Heddly

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I was thinking maybe Speedway 2 Outer would work. I like the route because no matter where you are on the track, other cars could be coming in the opposite direction.  :)

Thanks Purple  8)

Purple44

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Fig8 mod updated again. All tracks load with the March Build now, some tracks may crash first race, try again.

Working on a new track,  Double fig8, hope have it done in time to update mod in time for this Saturday Night Mods night March 10. Go here for details >> http://community.bugbeargames.com/index.php/topic,10065.0.html
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Also, be warned that tracks that have a 2 way round about ( Mud Fig8, Nevada Depot Fig8 and Derby8 Ramp Jump ) will now trigger a red circle if go opposite side of AI.



Bugbear decide to get rid of the loop checkpoint that let a player cross checkpoint in either direction. To fix this, I will have to someday make alt routes for these  2 way round abouts.  :(

You can still take either route around the round abouts, if trigger red circle, keep going. Red circle will disappear and lap will still count.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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I almost gave up doing 2 way round about because alt checkpoint kept crashing the game.




Then I remember trick to get some checkpoints to work in my Suicide mod, got alt route checkpoint to work and not crash the game.  :D  Don't have time give more details and pics right now. Got more checkpoints to place so I can get new track done for tonight Saturday Nights Mod Night. Got the AI running around the track and now no red circles. :)


Who needs sleep.
« Last Edit: March 10, 2018, 03:25:25 PM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Going have scrap 2 way round about for now. Can't get alt route checkpoint working all the time. Sometimes alt checkpoint won't trigger when going through and resetting car don't fix it and can't get next lap to count even if go main route.

Seem I'm stuck on alt route when this happens, in-game tool for checkpoints, show Alt checkpoint green and I can't trigger it to blue so I can't move on to next checkpoint.   :(

Bugbear, any chance I can get loop checkpoint back? Was much easier to use and I don't need AI to use both routes online. Just human players and not get the red circle! PLEASE!
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Got a new idea for a fig 8 track using Tarmac 3, something like this:



Will use this track I did for Gokart Raceway Plus and tweak it:

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Almost done with my newest fig8 track, Tarmac3 Alt Route long Fig8. Got the aisectors done tonight. Just need place checkpoints and tweak AI race line.

Click on pic to enlarge it.


« Last Edit: May 11, 2018, 01:25:31 PM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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I did run into a problem of arrow sign I use from Stuntfest, crashing the track. I had place most my objects, track was stable then. Then I start place arrow signs to help point the way, then track started crashing randomly. So I was pretty sure the Stuntfest arrow sign was the cause.

So I ask End if he could make me a new arrow sign and he whipped one up.   :D  :D




Track became stable again, except sometimes when I race by this flagpole, Wreckfest would crash.




So I got to thinking, could it be a texture issue? Maybe flagpole object using old texture Wreckfest did not like any more. So using Bagedit, I assign new textures from the current Build and now new track not crashing at all now!   :D

I'm thinking I need go through all the Stuntfest objects I use and assign some new textures. Maybe I can get my 3 Jump Ramps Fig 8 track stable again. And replace them arrows.

« Last Edit: May 11, 2018, 03:12:20 PM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Here video of new Tarmac3 Alt Route Long Fig8 track:




Last part of video has highlights of the AI taking the jump ramps.

Will need to find a good landing jump car!   ;)
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Took 31 checkpoints to cheat poof the Tarmac3 Alt Route Long Fig8 track!
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel