Author Topic: WIP download page for the Figure 8 track pack  (Read 10748 times)

Purple44

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I finally got 3 Jump Ramps Fig8 stable again with current Build of Wreckfest, after having to put track on hold back in Feb. :)



Had to get new ghost arrow sign from End, BIG thanks End. Found out my prop_forest5_startlights1.scne file was crashing the track. So had to go steal updated file from End's Very TrackPack. And the object giving me the most trouble was the prop_turnblock.scne object you see on the outside of the round abouts in pic above. For some reason the Stuntfest turnblock like crashing my new fig8 track. Sometime track loads, sometimes it don't with the turnblock object. What real strange, exact same object work fine in Fig8 Derby Ramp Jump track.

So I remove the Stuntfest turnblock object and used some metal containers to mark the outside of the round abouts:



The AI were coming up short on the second jump, not clearing the concrete wall and ended up just sitting there banging car against the wall. I got idea to use the reset wall End made me for the A to B track and place reset walls in front of concrete wall get AI to reset and get pass the concrete wall.  :D

Here the video:

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Zeb suggested I use the flying banner from End's Red Pike Race 2017 to make 3 Jump Ramps Fig8 track a little more dangerous. These flying signs move up and down. Also don't hit the propellers or your car going to go flying across the track map!!

Can you make the jump between the 2 signs moving up and down?



You may land your car on top of sign and get struck there untill another car come along and knocks you off.

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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I want get one more new Fig8 track done before this Saturday's Saturday Mods Night. Here a couple of pics of new track:






I got to thinking, Speedway 2 loop had all that empty space in the infield, be a good spot for a fig8 crossing. Track design has 2.  :D

Now fun part, doing aisectors and checkpoints. Should be a little easier, going use the existing aisectors, then add the new sectors to the middle. So half the work on this new track done already.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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I posting this as a riminder to do this track some day:

That what I wanted to know, what kind track you were looking for Daystar.  So I took Sandpit 1 for spin and here a track I be willing work on when I get done with the 2 Sandpit suicide tracks and make it a 3 track pack. I can do a reverse version of this track.

Click pic to get full size.


I will have to move some barriers and block some track, but track should not be to tough do except for doing the AI sectors by hand.  :P  Here link to a video how the track goes:


It might be awhile before I can get all this done, maybe by Thanksgiving.


I did take a look at new Sandpit 1 track tonight Daystar and I see I still can make a track like the one in pic above.  :) Will have get rid of some auto reset areas thou. And it going be a couple months before I can get back to doing fig 8 tracks. Got to update GoKart Raceway Plus and Cops and Robbers mods first.
« Last Edit: July 18, 2018, 10:57:06 AM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Hey Daystar, I ready to give your Sandpit 1 fig 8 track idea a go.  :D



I just took a spin on my Suicide version of Sandpit 1 track which has most the rails and reset areas removed and I think I can uses parts of Sandpit 1 Suicide Hairpin, like the wall ride:



And the bridge and up the valley wall in Sandpit 1 Suicide Killer Robbers:




Track will have 3 crossings and 2 turn-abouts. Part on track, part off track. No suicide parts. Just got survive the crossings and jumping car between the trees at top of valley.   :)


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Also still got get these 2 fig8 track ideas done some day:   :D

After seeing this at Bugbear twitter page, I got another fig 8 track to do:   :D

https://twitter.com/bugbeargames/status/829253875387465729/photo/1?ref_src=twsrc^tfw

Hene ?@henelolx Feb 8

@bugbeargames how about a race that would go somewhat like this? Soo much destrucktion :D




Hene ?@henelolx 10h hours ago

@FOJPurple44 @bugbeargames go for it :) do it I am not stopping you


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And

Here's a couple quick & cheesy early concept drawings of the sick spiral8.  ::)

No scale, no specific dimensions at all - just a spiral with crossings, maybe on a low truncated cone for some elevation and a flag loop in one end.

make of it what you will....  :o

first concept is purple(25 crossings, 8 spirals - that's why it's sick.  ;D)
revised concept (4 spirals) is grey on green.





« Last Edit: October 30, 2018, 12:39:41 PM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Got objects place, now get AI to race this track.



Cars will start on pit row.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Here some video my newest Fig8 track:   :D

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Just updated my Fig8 mod with 2 new tracks, don't have time to post more details, need some sleep:

Update: Nov 10 @ 3:29am

Change notes:

* New tracks:

Sandpit 1 Daystar Fig8

Sandpit 1 Caley Short Fig8


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Hope post a video of new Sandpit 1 Caley Short Fig8 track later today.

Saturday Night Mods night start in about 15 1\2 hrs. Will be hosting my Fig and Suicide track mods:

Post #141 -  http://community.bugbeargames.com/index.php/topic,10065.0.html
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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Here new video of my next fig8 track:




This track came about from this track suggestion from Caley19:   :D


Hey Purp, I've got an idea for new track on sandpit 1 if you're interested.
Like many of us before I was free-roaming around the map on Sandpit 1 and I wanted to visit especialy this part of the map:



And found out there's a way how to make a fun litle challenging small track out of it,here's a route I come up with:



You've got jumps and sharp, tight corners and some interesting elevation changes. Go ahead and give it a try if you're interested ;)

Took track idea for a spin and I like.   :D

I'm thinking I will "encourage" players to take this banked curve. :)



And will turn track idea into a figure 8 track.  :D

Click pic to enlarge.


Track has some nice hills for some air.  :)
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel