Author Topic: Force feedback bugs in MP  (Read 208 times)

St. Jimmy

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There are two kind of bugs I get:

1. Force feedback bugs usually after second race. So usually I can play one race and then I need to restart.

2. Whole car doesn't response at start of the race so I'm just going straight for couple of first seconds. It usually catches on first corner at the latest.
The issue is pretty random. Wiggle the wheel in the lobby and before race start could lower the chance of that happening but it still happens sometimes no matter what.

Both require at least one additional player with you in the server. Playing with bots in multiplayer these issues don't happen.


These aren't nice bugs. The first one has been there for quite some time but the force feedback bug started to happen in the latest build.

Fanatec CSR Wheel


And I repeat again these bugs happen ONLY in multiplayer with at least one additional human player around.
« Last Edit: February 03, 2017, 06:08:24 PM by St. Jimmy »
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Heddly

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I have a Logitech G27 wheel with no problems. I have had problems with other games where the wheel would quit working and had to unplug the usb cable and reconnect to get the wheel to work again though.

Good luck with your problem.

St. Jimmy

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Need to check if other software or firmware version is better for the game.
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Devin

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I always had a G27 and it always worked great with Wreckfest. A possible problem really is that every single wheel is completely different to communicate with.
I have talked to an rFactor 2 dev about that problem. They have to write code specifically for each wheel, for example Logitech wheels rely on the Logitech profiler to run in the background or else the game can only receive the most basic input from Windows without sending anything important to the wheel, like proper FFB or wheel settings or something.
Other wheels turn out to be trickier and problems like this are quite common among all wheels and all games that support them. Often it's hard to find the cause and very often the cause is the driver itself.

The only thing you could try would be trying a different driver and/or windows (I'm running 7 which is probably the most stable one when it comes to that) or hope for Bugbear to find a workaround. Maybe the wheel simply takes a while to initialize in some cases. In that case a possible workaround would be to do that while loading the track instead of waiting for the race to start.

Often games try to reset the wheel everytime you try to drive to make sure the wheel's settings are all correct, but some wheels just need a few seconds to properly do that. While others do it instantly.

This is my best guess and since there will be monthly updates now, if there's actually code for that in the game, I'd suggest trying to temporarily disable it for the next build so that you can find out if that fixes the problem.

Literally the only thing that confuses me about this whole situation is the fact that your wheel doens't do this all the time, but only online when there are other cars running. Could be a bug in the game even, but that would still be linked to that specific part of the code that controls the wheel because other wheels don't have that problem

St. Jimmy

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Driver 261 from Fanatec fixed #1 issue for me. Seems like I had a bad driver because the one I had isn't even downloadable anymore.

The #2 issue is still there so that's not a driver issue.
« Last Edit: February 28, 2017, 11:35:02 PM by St. Jimmy »
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Rocket455Man

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Hi!

Support Wreckfest multiple game controllers?

I have been thinking to mod the xbox etc. controller to the handbrake etc.
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