Author Topic: Blue smoke and less dust  (Read 1215 times)

FalconXY

  • Posts: 227
Well guys,
it was not about the tyre smoke you know  ;)

Exhaust fumes should be lingering around in blue and white smoke clouds on high revs or when a car is stuck and tries to get going again.
I have not seen any exhaust smoke yet I guess.
Intel i7-3770, 8GB RAM, ATI R9 390X 8GB, Win10 64bit, G27 wheel

sam223

  • *
  • Posts: 3038
For the exhaust smoke youd want to look for the backfire or exhaust emitters. And either edit one of the back fire effects or add another to the trigger
Dell U2515H 25",  i5-4690k @4.0ghz, 8gb ram, MSI GTX 1060 6GB, 120gb SSD, 1tb HHD, win 7, G25/Ps3 pad
Online Bangers:Wreckfest - https://goo.gl/AjDHU2

Purple44

  • *
  • Posts: 7784
Did you make a custom smoke mod for your Wreckfest game? And with the new June Build, Wreckfest thinks your game is modded and won't let you join online servers? Here how I fix my purple smoke mod:

Got my purple smoke working and Wreckfest still thinks my game is stock so I can go online with my purple smoke.  :D

I ended up copying over the new stock files from the \data folder. There a bunch more smoke files now and tweaked the .fxbp files. All I do is paste in new numbers to get purple, no other tweaks. friction - #8F16DC - slide and slip - #9318E2



The slip_smoke3 file I left alone, it set to a white color. So you can see a trace of white smoke.


Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

Purple44

  • *
  • Posts: 7784
I found out today that the January Build give me square smoke when I use my purple smoke mod. :(



So I did some testing and found out the asphalt_slip_smoke files from June 2017 Build were causing the square smoke. The asphalt_slide_smoke files from June 2017 Build are OK. In the new January Build I found the image size setting was change from x=4, y=4 to x=8, y=8:




Swapping back and forth between 4 and 8 I could make square smoke appear and disappear. Also found changing image size gave smoke effect different shapes.

4x4 get square smoke:


16x16 give small round smoke puffs:  :)


32x32 give you stick shape smoke:


64x64 give you 4 sticks:


128x128 give you this:


I stop testing at 128x128.

So if anybody has custom smoke, just go in and change all the asphalt_slip_smoke files to image size - x=8, y=8. This should fix your smoke with the January 2018 Build.

But I like the smoke ball puffs, so I set asphalt_slip_smoke3.fxbp to x=16, y=16 and set color to white: #FFFFFF.


Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel