Author Topic: Early Access Pre-Alpha Missing Content  (Read 3729 times)

keenguitar

  • Posts: 98
Making games is not quite that linear. The garage for example has gone through several revisions and might still be updated or at least polished up a bit.

Same thing with the tracks. We have several tracks in different states of production. Some of them are just early prototypes that may not be that suitable for the final game. Surely we are not just throwing them in the bin, but some of them might need a bit of work and some might get axed. The track in the video will need some work, but is not that far off from being in the game.

It's not just making a bunch of cars and tracks and calling it a game, everything has to be tied together somehow, and that takes a bit of work.
It's not a bother to me that content was not added, I'm sure it will be worth the wait when it's done or closer to done. Thanks for the reply.
« Last Edit: December 27, 2013, 10:17:05 PM by keenguitar »
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Purple44

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  • Posts: 6885
Actually I don't want to race all the tracks and derby pits in alpha/beta.  Want some surprises left for the full version final release.
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Indy

  • Posts: 111
Actually I don't want to race all the tracks and derby pits in alpha/beta.  Want some surprises left for the full version final release.

Thats for sure, but two tracks for a several months long early access is too little on the other hand :)

dbs213

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  • Posts: 1547
Actually I don't want to race all the tracks and derby pits in alpha/beta.  Want some surprises left for the full version final release.

Thats for sure, but two tracks for a several months long early access is too little on the other hand :)

Not to mention the cars as well. Sooner or later my interest for the Pre-Alpha will fade away from the lack of new content.

I really wanna drive that SAAB-Escort :-\
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Daystar

  • Posts: 2200
Making games is not quite that linear. The garage for example has gone through several revisions and might still be updated or at least polished up a bit.

Same thing with the tracks. We have several tracks in different states of production. Some of them are just early prototypes that may not be that suitable for the final game. Surely we are not just throwing them in the bin, but some of them might need a bit of work and some might get axed. The track in the video will need some work, but is not that far off from being in the game.

It's not just making a bunch of cars and tracks and calling it a game, everything has to be tied together somehow, and that takes a bit of work.

Hello Juha...

Was just curious,.. would it be possible to have these axed tracks in the future after the game fully releases,  so that the modders can work with them?
there are a bunch of us, that would really appreciates them! Thanks for listening...


Frisker

  • Posts: 1204
Making games is not quite that linear. The garage for example has gone through several revisions and might still be updated or at least polished up a bit.

Same thing with the tracks. We have several tracks in different states of production. Some of them are just early prototypes that may not be that suitable for the final game. Surely we are not just throwing them in the bin, but some of them might need a bit of work and some might get axed. The track in the video will need some work, but is not that far off from being in the game.

It's not just making a bunch of cars and tracks and calling it a game, everything has to be tied together somehow, and that takes a bit of work.

Hello Juha...

Was just curious,.. would it be possible to have these axed tracks in the future after the game fully releases,  so that the modders can work with them?
there are a bunch of us, that would really appreciates them! Thanks for listening...

That was posted in 2013 :P

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Daystar

  • Posts: 2200
Making games is not quite that linear. The garage for example has gone through several revisions and might still be updated or at least polished up a bit.

Same thing with the tracks. We have several tracks in different states of production. Some of them are just early prototypes that may not be that suitable for the final game. Surely we are not just throwing them in the bin, but some of them might need a bit of work and some might get axed. The track in the video will need some work, but is not that far off from being in the game.

It's not just making a bunch of cars and tracks and calling it a game, everything has to be tied together somehow, and that takes a bit of work.

Hello Juha...

Was just curious,.. would it be possible to have these axed tracks in the future after the game fully releases,  so that the modders can work with them?
there are a bunch of us, that would really appreciates them! Thanks for listening...

That was posted in 2013 :P

Yes indeed it was my friend  ;D Well aware of that.... Yeah I seen him online earlier in the day, and tracked his one and only message post to this pretty old outdated message... and yet it intrigued me to ask him if we could have some of these axed (out of commission)  tracks possibly, so that we could build on them! be it all in a large zip file, or some other format.... maybe if we would be lucky even an installer ie: .exe app  :) 

So that's my 2.cents on the matter mate.

Juha Kauppinen

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  • Posts: 3
Making games is not quite that linear. The garage for example has gone through several revisions and might still be updated or at least polished up a bit.

Same thing with the tracks. We have several tracks in different states of production. Some of them are just early prototypes that may not be that suitable for the final game. Surely we are not just throwing them in the bin, but some of them might need a bit of work and some might get axed. The track in the video will need some work, but is not that far off from being in the game.

It's not just making a bunch of cars and tracks and calling it a game, everything has to be tied together somehow, and that takes a bit of work.

Hello Juha...

Was just curious,.. would it be possible to have these axed tracks in the future after the game fully releases,  so that the modders can work with them?
there are a bunch of us, that would really appreciates them! Thanks for listening...

Not really my call. Personally I wouldn't mind having some of them made available.
I can see why this, or any other company wouldn't want to release sub-par content officially.
But maybe once the mod support is done we could put them out there as sort of unofficial 'offcuts and other bits left over' pack.
I'm not making any promises here.
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sam223

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  • Posts: 2640
Making games is not quite that linear. The garage for example has gone through several revisions and might still be updated or at least polished up a bit.

Same thing with the tracks. We have several tracks in different states of production. Some of them are just early prototypes that may not be that suitable for the final game. Surely we are not just throwing them in the bin, but some of them might need a bit of work and some might get axed. The track in the video will need some work, but is not that far off from being in the game.

It's not just making a bunch of cars and tracks and calling it a game, everything has to be tied together somehow, and that takes a bit of work.

Hello Juha...

Was just curious,.. would it be possible to have these axed tracks in the future after the game fully releases,  so that the modders can work with them?
there are a bunch of us, that would really appreciates them! Thanks for listening...

Not really my call. Personally I wouldn't mind having some of them made available.
I can see why this, or any other company wouldn't want to release sub-par content officially.
But maybe once the mod support is done we could put them out there as sort of unofficial 'offcuts and other bits left over' pack.
I'm not making any promises here.

Good to see a post from you Juha. Understandable that the company might not want to release subpar content officially. Maybe this could be avoided by releasing them unofficially. Either by uploading them externally and releasing them as unofficial, or if you wanted to go a step further. Sending them to someone within the community and getting them to leak them as unofficial content?
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Daystar

  • Posts: 2200
Thank you Juha for the reply. yes that makes sense to me for sure. I would hate to see Bugbears image tainted by not so great  creations that were canceled.

and good suggestions Sam!

Purple44

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  • Posts: 6885
Making games is not quite that linear. The garage for example has gone through several revisions and might still be updated or at least polished up a bit.

Same thing with the tracks. We have several tracks in different states of production. Some of them are just early prototypes that may not be that suitable for the final game. Surely we are not just throwing them in the bin, but some of them might need a bit of work and some might get axed. The track in the video will need some work, but is not that far off from being in the game.

It's not just making a bunch of cars and tracks and calling it a game, everything has to be tied together somehow, and that takes a bit of work.

Hello Juha...

Was just curious,.. would it be possible to have these axed tracks in the future after the game fully releases,  so that the modders can work with them?
there are a bunch of us, that would really appreciates them! Thanks for listening...

Not really my call. Personally I wouldn't mind having some of them made available.
I can see why this, or any other company wouldn't want to release sub-par content officially.
But maybe once the mod support is done we could put them out there as sort of unofficial 'offcuts and other bits left over' pack.
I'm not making any promises here.


The track we see in pre-order video, sure don't look sub-par. That track would be right at home in Flatout 2 and that track footage in video got us die hard Flatout fans to pre-order at Bugbear site back in September 2013!

I was surprise when Joonas told us track did not make it into 1st Build.  :(

Maybe I should bend the ear of a Bugbear Dev or two. But maybe not a good time. Maybe I should wait until after Biuld #7 get out the door.

Juha, any chance of convincing Janne to release some new screenshots of a current track you guys are working on? Please.  :D


Bookmark this thread.
Flatout Joint, where the mods were.

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Axarator

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  • Posts: 372
There are actually 2 maps in this, but I believe the sandy map is going to be in-game as there are more than the 2 sandpit maps in the files.
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Aerotactics

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  • Posts: 737
There were 2 cars in that video? All I saw was the American Muscle, Sedan, Euro Mini, and SAAB. What did I miss? Was this video Pre-Sedan?

Also, consider the Euro Coupe. That took a long time before a picture was posted. A couple updates? With the time that's left over from physics renovations, there is plenty of time for further development, and if I'm not mistaken, there was 1 confirmation and 1 possibility of a new track next update, and with this new car being mentioned, there might have been a car or two made before that car, who knows?

And I know this thread is old but it was one worth keeping around. Sticky it please. It's got useful info.

Daystar

  • Posts: 2200
Making games is not quite that linear. The garage for example has gone through several revisions and might still be updated or at least polished up a bit.

Same thing with the tracks. We have several tracks in different states of production. Some of them are just early prototypes that may not be that suitable for the final game. Surely we are not just throwing them in the bin, but some of them might need a bit of work and some might get axed. The track in the video will need some work, but is not that far off from being in the game.

It's not just making a bunch of cars and tracks and calling it a game, everything has to be tied together somehow, and that takes a bit of work.

Hello Juha...

Was just curious,.. would it be possible to have these axed tracks in the future after the game fully releases,  so that the modders can work with them?
there are a bunch of us, that would really appreciates them! Thanks for listening...

Not really my call. Personally I wouldn't mind having some of them made available.
I can see why this, or any other company wouldn't want to release sub-par content officially.
But maybe once the mod support is done we could put them out there as sort of unofficial 'offcuts and other bits left over' pack.
I'm not making any promises here.


Sorry for the bump guys... but just reminding Juha about this message concerning older axed tracks that were in the works. and yay mod support is finally here regarding this message!
« Last Edit: June 19, 2017, 08:34:50 AM by Daystar »