Author Topic: Its time to save this game!  (Read 3953 times)

Konan

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You can explain game development until you're blue and still there will be some people critisising...fact of life i'm affraid.
On top of that there are the haters who made their minds up and will be impossible to convince otherwise...
Still...it'll be worthwhile for the remaining crowd to draw over the line...

TheEngiGuy

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On top of that there are the haters who made their minds up and will be impossible to convince otherwise...

Yeah, those people want to take this game down whatever happens. The "too little too late" guys. Even though they've paid for this game a while ago and never got their refund, they still wish to see this game fail and let it remain in alpha forever instead of help it cross the finish line. I don't see the logic, I would complain too if the game was officially abandoned, but the money I've paid for is still not wasted for nothing yet since it's still being developed. I'll be very happy once the game will finally release.
« Last Edit: June 14, 2017, 01:39:45 PM by TheEngiGuy »

Duffer_josh

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I try my best to get people to join and play the game I have had many people ask and I have helped as much as I can my  YouTube channel has grown massively playing this game. I have tried contact bugbear many time to help us with streams giveaway info and much more but I never get a reply unfortunatly. If any one has any ideas please don't hesitate to put them forward!
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Finsku

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Here's Wreckfest's reviews from SteamSpy (just for information):


Tonza

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Ya and most negative "review" (let's be real, steam reviews are a complete joke) people seem to not realise that Bugbear is a very small company. Not like e.g EA or Ubisoft which have the capability to push out a new game every year.

Paul_B

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Unfortunately some of the negative reviews are justified. BB have let themselves down due poor communication, updates I can forgive its a slow processes in game development. But there has to be a major shift in attitude in PR an marketing the game when it's released,  Like Josh said not getting any replies. Also I know a gaming website content writer who has tried many times to get some kind of Q&A interview, but has now given up on it.

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Janne Suur-Näkki

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Yeah, you can probably tell our marketing department is about the size of a null vector. I know I'm beating an old drum here but like someone mentioned above please consider that we're a small game developer, not someone like EA or other big guys who can hire an entire marketing team for just one new game launch. So yes, up to this point we've done everything ourselves and from developing the game + taking care of other related stuff, running the studio, etc. there just often isn't enough hours in a day.

Josh, now that you mentioned it I remember you wrote me a PM some time ago and it's possible that I forgot to reply - I'll do it tonight.
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Paul_B

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Janne, As you can see I started my post with "unfortunately",
I know BB is a small team an game development can take years. What I'm saying is that I hope the launch is successful, as you know there's a very short window of attention from the gaming community.

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« Last Edit: June 14, 2017, 08:29:37 PM by pben1 »
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St. Jimmy

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Many of the reviews say that when full release comes or is close it can likely change to positive. Many give negative review just because they don't like early access or are fed up with that.
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Janne Suur-Näkki

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Janne, As you can see I started my post with "unfortunately",
I know BB is a small team an game development can take years. What I'm saying is that I hope the launch is successful, as you know there's a very short window of attention from the gaming community.

I know and it's only true we could have done a better job at marketing, that's for sure. I was mainly trying to offer on explanation on why that is so. Hopefully, when we're getting closer to release we'll have more time to spend on producing trailers and screenshots as well as community engagement. I'm sure having a publisher now will also help tremendously since they will take some pressure of us.
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DD-Indeed

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Janne, As you can see I started my post with "unfortunately",
I know BB is a small team an game development can take years. What I'm saying is that I hope the launch is successful, as you know there's a very short window of attention from the gaming community.

I know and it's only true we could have done a better job at marketing, that's for sure. I was mainly trying to offer on explanation on why that is so. Hopefully, when we're getting closer to release we'll have more time to spend on producing trailers and screenshots as well as community engagement. I'm sure having a publisher now will also help tremendously since they will take some pressure of us.


If you could be quick enough, the window for the best release time would be christmas this year. There's no similar car games coming out during that time, only some simulation games (Project Cars 2 at September, Gran Turismo Sport propably before December, Forza 7 on October and new Need For Speed in November), so definitely you have good opportunity to put heavy promotion for the christmas sale and of course, people are eager to have this sort of action packed car game, since it's been a long time they've had a really good one.


Write that down to the design-board on the wall, with BIG letters. :P
« Last Edit: June 15, 2017, 04:30:33 PM by DD-Indeed »

KingOfTheCakes

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As someone said before, releasing the game very early on is probably why people are starting to lose interest because it simply was such a long time ago. The only thing that gets me coming back now really are the mods as that has been the most significant addition since the rebuild to me.

What's missing with vanilla game besides a career mode are generated playlists that could add some variety to multiplayer again, like randomizing the tracks, race modes throughout. Whenever I go online there's loads of servers, but only the same few are being used every time, it gets repetitive after a while as these usually use the same tracks. I can't remember the last time I did a TDM or derby online for example!
« Last Edit: June 16, 2017, 08:40:33 PM by KingOfTheCakes »
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Purple44

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As someone said before, releasing the game very early on is probably why people are starting to lose interest because it simply was such a long time ago. The only thing that gets me coming back now really are the mods as that has been the most significant addition since the rebuild to me.

What's missing with vanilla game besides a career mode are generated playlists that could add some variety to multiplayer again, like randomizing the tracks, race modes throughout. Whenever I go online there's loads of servers, but only the same few are being used every time, it gets repetitive after a while as these usually use the same tracks. I can't remember the last time I did a TDM or derby online for example!

Find me on a Saturday night, 7:00pm pacific time to 12-1 in the morning. If I'm an Admin, I try sneak in a couple derbys every so often.

I'm hoping Bugbear will give us a random track, random car mode for online come final release.  :D
Flatout Joint, where the mods were.

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sam223

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Im hoping they replace 'sprint cup' with cup or tournament mode,because 1 lap sprints are pretty pointless on short tracks. Would be much better to be able to change number of laps on this game mode, and hopefully pick more than 1 event/track for it aswell.
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Daystar

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Im hoping they replace 'sprint cup' with cup or tournament mode,because 1 lap sprints are pretty pointless on short tracks. Would be much better to be able to change number of laps on this game mode, and hopefully pick more than 1 event/track for it aswell.

Best solution regarding Sprint Sam. I would also like to see Career have some type of Sprint modes in it.                                                                                   _