Hello all

,
today I want to share with you all a modding tool that I made for this awesome game FlatOut 2 and
I hope that it will be usefull for some modders left out there who ever wanted to
make some track mods and failed because of sink holes.
It's a tool that can import and export the track_cdb2.gen files responsible for the collision of the tracks.
I also added some example maps which are already modified so you can drive a bit outside the map.
here is the download, source is included
https://mega.nz/#!Rig2jAxA!gVbg2fAUcHL39I0d6pwMdOs65_pzR-m_76PezGSdt8cThe two tools are no plugins but standalone programs and use Wavefront OBJ as intermediate file format.
There are some bugs left and it's a bit limited to about 58000 triangles, also the collision isn't as good as
the original one but I think it produces acceptable results.
That's for now, if you find some bugs you can post them here.
At last I want to ask if someone has the complete source for Gulbroz Track Editor and
further information about what left unfinished back then, I want to work on that when I have some free time.