Author Topic: June Update 2017  (Read 43954 times)

Janne Suur-Näkki

  • *
  • *
  • Posts: 2047
Dear Wreckers,

The next major update for Wreckfest is out! Please check below for the full changelist:

  • Added a new track designed for rough racing and epic crashes: Crash Canyon - fans of our earlier games will surely recognize the inspiration.
  • Added a new work-in-progress track, Mixed 7.
  • Replaced the garage with a new, more spacious garage, still work-in-progress though.
  • Implemented vehicle visual customization with parts such as wheels, bumpers, grilles and many more. Please note that for now visual parts do not have a gameplay effect, but in future, parts will affect the weight of the car and increase or decrease the strength of the car as well as the damage it causes to the opposing party in collisions. For now, parts are only available for American 5 and to some extent, American 3, but all cars will eventually receive them. If you have any suggestions for parts you'd like to be added please let us know!
  • Added more performance parts: engines, pistons, valves, camshafts and so on, to allow for more in-depth performance upgrading in the upcoming career. Note that engines are basically per class now, however, installing the best available parts will allow the engine jump to the beginning of the next class. In case the car has a separate banger variant, not all engines are available for all variants.
  • Improved American 3, European 2, European 3 (II), Asian 1 models and gave them a demolition racer makeover.
  • Added new skins for many vehicles and removed some older ones.
  • Replaced the user interface with a completely new, more modern one that's actually usable with a gamepad as well. Please note that the new user interface is still heavy being worked on, and for example animations are missing, the art is not final and there are temporary placeholders screens that will be replaced completely. Feedback is still very much appreciated already.
  • Replaced the old broken Sandpit 1 with a new, completely overhauled version.
  • Overhauled Tarmac 1 to open up the environment, add proper runoff areas and generally make it look more like a real race track.
  • Improved the environment art of Tarmac 3.
  • Speedway 1 Figure 8 layout now has ramps in the inner areas to allow for getting back on track even when reset is disabled by the host.
  • Improved low frequency ambient occlusion.
  • Added animated track officials.
  • Updated tire effects.
  • Updated weathers.
  • Increased the performance range of the cars and adjusted the class cutoff points. For now, the classes and class ranges are as follows:

    Class C = < PP180

    Class B = PP180 - PP260

    Class A = PP260 >

  • Removed part wear and repair mechanic.
  • Removed crew mechanic.
  • Improved AI vehicle setups so that they make a better use of brakes now, making AI more challenging.
  • Crash landings (where the car would be rocketed in the air when touching ground after a jump) no longer occur.
  • Adjusted gearboxes and improved shifting logic to allow for more natural automatic shifting.
  • Improved stability control assist.
  • Improved force feedback for steering wheels.
  • In Elimination Race, maximum elimination interval is now 120 seconds.
  • It's now possible to select assists in the pre-race screen without going back to the garage.
  • Optimized tire physics, reducing CPU load.
  • Improved acceleration estimation in the garage front-end.
  • Ragdoll now works properly.
  • Added clutter fade for grass.
  • Clutter shadows are not working.
  • Leaderboards are disabled for now.
  • The backfire effect of the exhaust remains in the original location even when the exhaust is changed.
  • Location and track preview images are placeholders and descriptions are mostly missing.
  • AI sometimes rams other cars right after the green light when trying to navigate to the proper racing line.
  • In extremely rough landings (like after a crash) one or more wheels of the car may clip below the ground.
  • Some basic vehicle model visualization is now available for custom vehicles in the developer menu (opened by using the tilde key).
  • Custom tracks using textures from our official tracks will have textures missing due to asset restructuring.
  • To make a custom track compatible with the dedicated server it will need to have the new event db files created (check the updated example track)
  • Custom vehicles will need to have new tire files as well dummy parts for the new performance and visual parts assigned (check the updated example car).
  • For more information about updating custom content please check out this guide on our community forum: LINK.



  • Leaderboards are back online.
  • Server Browser no longer crashes.
  • Server Browser is now more responsive and correctly displays server info.
  • Mod Manager does not glitch anymore when more than one page of mods is installed.
  • Selecting Game Mode in the Quick Race Options now works correctly.
  • In Team Race, points are now correctly awarded for crashing.
  • Reset is no longer disabled in single player after playing online on a server with reset disabled.
  • Reset Car and Reverse Limiter options are now shown on their own rows in Lobby and Server Browser.
  • After toggling V-Sync in the Settings a game restart is now required menu to apply the setting.
  • Number of max players is now shown correctly in Lobby.
  • Lobby chat is now more responsive.
  • Replay UI is now correctly displayed.
  • Scroll bars are now displayed correctly in Lobby and elsewhere.
  • Background is now displayed correctly when using ultra wide resolutions.
  • THQ logo is now properly centered.
  • Vehicles imported from old save data are now automatically given correct replacement parts in case parts are missing or invalid, fixing the red exclamation mark error in multiplayer.
  • Reduced tire dust effects so that they are less intrusive and cost less performance wise.
  • Ragdoll model is now shown correctly instead of grey cubes.
  • American 3 roll cage no longer gets detached too early.
  • Added Mixed 4 Main Circuit Reverse layout
  • Improved Mixed 7 checkpoints to prevent outrageous cheating.
  • Speedway 2 white tire barrier now has a proper collision.
  • Fixed Gravel 1 missing texture.
  • Fixed Tarmac 2 missing textures + improved environment art.
  • Fixed Sandpit 3 start camera.
Special thanks to Kev (TADS) and Sam223 for helping us with testing - our endless gratitude, you guys rock!

Also thanks to everyone for support, feedback and helping us improve the game.


  • Dedicated server no longer crashes randomly.
  • In Lobby, server name and server message are now displayed correctly and updated appropriately in the Options tab.
  • Admin can no longer get stuck in the Options tab when the race countdown reaches 10s.
  • Leaderboards and Spectate buttons now work on game controllers when waiting for others to finish the race.
  • In multiplayer, the rewards popup no longer flashes on the screen when loading the next track.
  • In Lobby, ESC icon now has the correct description "Game Menu".
  • In the Leaderboards screen, the tab highlight now works correctly.
  • In the Quick Race menu, it's now possible to rotate the camera when selecting the car.
  • In the Quick Race menu, AI Class now changes correctly even after changing car and AI Set repeatedly.
  • In the Quick Race menu, when returning to the Track tab the view now correctly centers to the previously selected track.
  • The game no longer crashes at the race start due to a missing AI Set start after playing a quick race with a custom AI Set from a mod, removing the said mod and then proceeding to a quick race again without manually setting the AI Set.
  • In Photo Mode and Replay, Spherical Camera zoom now works again.
  • In Replay, Play/Pause button now looks correct when toggling state.
  • American 5 cameras now match those of the other cars.
  • American 1 locked differential and American 5 open differential now have correct power distribution.
  • AI players no longer ram each other right after the green light on short tracks.
  • Taking the joker shortcut on Mixed 4 no longer results in the position list going haywire – also fixes other similar cases where the alternative route is on the same stretch of the track as the starting grid.
  • Starting grid is now correctly sorted on tracks where the grid is located on an alternative route, Dirt Speedway Figure 8 being the most obvious example.
  • Small Stadium no longer has a mini Borg ship floating above the stadium.
  • Concrete barriers like found on Figure 8 now break up easier when hit.
  • Steel arm-cos on Mixed 4 now have proper collisions.
  • Improved checkpoints on Tarmac 1, Sandpit 1, Sandpit 2, Sandpit 3, Dirt Oval, Mixed 7 to prevent cheating.
  • Fixed obstructed Replay cameras found on Speedway 1 Oval, Sandpit 1, Sandpit 3.
  • Direct reference to a scne file is again allowed in the event settings bag file (evse).
Special thanks to everyone who helped us test server stability, we couldn't have done it without your help.

Thanks to everyone for your continuing support and feedback, keep on wrecking!


  • Improved dedicated server resilience to network interruptions.
  • Server Browser now displays more information about servers running custom content.
  • In multiplayer Results screen, typing in the chat will no longer bring up the Leaderboards screen or Spectate mode.
  • In Lobby, the chat now has a semi-transparent background to make it more legible.
  • Fixed American 3 damaged light.
  • Improved Clear Day weather.
Again, thanks for your feedback and testing help!
« Last Edit: May 28, 2018, 07:55:52 PM by Janne Suur-Näkki »

The Very End

  • *
  • *
  • Posts: 2444
Great! Thanks!
One quick one regarding this "Added clutter fade for grass.": Does this mean out of vertex errors should be eliminated? So even if we have a whole area with clutter which would crash the game before, the game will now fade it when long away to prevent crashing?

Janne Suur-Näkki

  • *
  • *
  • Posts: 2047
Sadly no, the game will crash all the same.


  • Posts: 753
7.3 GB ? ... wahow :)

Aw yeah, the crash alley from flatout 2 = Awesome! :D
« Last Edit: June 27, 2017, 06:19:08 PM by RickyB »

The Very End

  • *
  • *
  • Posts: 2444
Ah well, with time ;) Time to give this a go!

Edit: 7,3 rofl! Janne, what did you do? ;p

Janne Suur-Näkki

  • *
  • *
  • Posts: 2047
Quite a bit of various stuff :) Of course moving the texture assets around increases the download size too.


  • *
  • *
  • Posts: 692
Downloading....., if my Steam would notice the update :-D

Btw, maybe you should update Steam store page's preview pictures *thinking emoji*

Janne Suur-Näkki

  • *
  • *
  • Posts: 2047
That's a good point absolutely, the images there are terribly old now.


  • *
  • Posts: 849
I cant start my dedicated server, get the error "You can not start or run the program or feature "Game location" because they are not compatible with 64-bit versions of windows. Contact the software vendor and ask if there is a version compatible with the 64-bit version of windows."
Clean and fair racer, but dont make me mad ;)
Clean Racer? Head on over to BenDovers NCG Group -

Nvidia GTX 760, AMD FX-8350 8-core, 16 ram DDR3, Crosshair v forumla-z,

The Very End

  • *
  • *
  • Posts: 2444
Also wanted to say while I wait on the download, that I think removing the crew / part wear was the right thing to do. I understand that you wanted to create a in-dept experience out of it, but it seems it caused more frustration in the community than satisfaction. Somethings can both be rewarding but at same time a dilly-dalling (doing things you must do, not because you want to do them but because you have to do them), and I think the whole crew thing fitted under there.

When that is said, parts that that have both visuals and performance changes -yes! Make us some plows, or other contraptions to cause mayhem! :D

And lastly another question before I let other people speak in this topic - lights / water. Any plan to implement those in future builds? I can see you have added data about lights in the scene files, but I guess they do nothing yet?


  • *
  • Posts: 553
Finally! I'll gladly test it, many thanks.

May I ask why part wear and crew mechanics are removed? Will they be back for the career mode?
« Last Edit: June 27, 2017, 06:41:38 PM by TheEngiGuy »


  • Posts: 2642
Thanks for the update Janne, I am at 40% now.  So you say weather is updated as well. will this effect all my previous weather packs I created?  cant wait to check out the 2 new tracks!


  • *
  • Posts: 849
I cant start my dedicated server, get the error "You can not start or run the program or feature "Game location" because they are not compatible with 64-bit versions of windows. Contact the software vendor and ask if there is a version compatible with the 64-bit version of windows."

Fixed the problem by verify the files via steam.
Clean and fair racer, but dont make me mad ;)
Clean Racer? Head on over to BenDovers NCG Group -

Nvidia GTX 760, AMD FX-8350 8-core, 16 ram DDR3, Crosshair v forumla-z,

Janne Suur-Näkki

  • *
  • *
  • Posts: 2047
That's great to hear Ben, I was just testing myself too and I could see no issues on my end.


At work so I'll have to wait but please don6 go overboard with bumpers and exhausts. Try to keep them true to the sport and as far as I know they only allow modified bumpers in demolition derby. They may have minor points and be made out of 1/2" steel but for the most part will still be within the dimensions of an actual stock bumper from a fullsiZe 1970s car. Same goes for exhaust, stacks out the hood are cool, but crazy side pipes are not something you'll see in banger racing or derbying.