Recent Posts

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1
Multiplayer / Re: AI set to specific cars
« Last post by Master on Today at 06:36:02 AM »
After searching around all day and testing with the hosted and dedicated I have figure out how to do it.

Log in as Admin to the server.

Go to options and set car restrictions to Host's Car

Change your car to the Bus. Add as many bots as buses as you want.

Go back to options and remove the car restriction.

Change your car back to what you want to race with. Now you can add bots as normal to fill out the field.


Note: It would still be nice to have a right click menu to change the bot name / car for the admins or even a dedicate command. /addbot CarOrCategory
2
Game Design / More paintjobs for more variety
« Last post by KingOfTheCakes on Today at 04:22:54 AM »
I know Bugbear had a deadline to meet, but it would be nice to have confirmation as to whether paintjobs are going to be worked on in future.

For me, it feels like there's less variety with liveries/patterns now than there was in the beta. Granted the ones you can currently choose are well detailed and fit the game, but yet so did the all of the ones in the beta, and now some of those liveries/patterns have vanished. Could we at least have these added back in later to mix it up a bit?

Does anybody else feel the same?
3
General Discussion / Re: NCG Video Thread [Youtube]
« Last post by St. Jimmy on Today at 04:10:30 AM »
4
General Discussion / Re: Worth a watch (videos)
« Last post by Mopower on Today at 04:02:08 AM »
This was mandan ND 4 man team heat that was pretty wild
I have guys that I've run against that run up there, or used to anyways.
5
Modding / List of files that aren't currently supported by BagEdit
« Last post by St. Jimmy on Today at 03:54:58 AM »
I guess those descriptions are pretty close what they're doing.

.mhch - Machine
.crse - Career Settings
.vags - AI Global Settings
.vams - AI Mistakes Settings
.gmpl - Gamemode
.tphy - Tire Physics
.tips - Loading Tips
.gpgs - Gameplay Global Settings
.clhe - Collision Helper
.csin - Collide Solver Info
.cdin - Collide Deactivation Info
.cbeh - Collide Behavior
.fnts - Fonts
.vhae - Vehicle Aero
.vabs - Vehicle ABS
.vean - Vehicle Anti-Spin
.vesh - Vehicle Steering Helper
.vtcs - Vehicle TCS
.vffb - Cehicle Force Feedback


Could we get support for these files later on? The more the better :P
6
Support / Re: Controller Not Being Recognized
« Last post by BjornSacharis on Today at 03:54:25 AM »
If it's any help, I've got the same issue. Mine worked earlier, and even since the update, so not sure what's going on either.
7
General Discussion / Re: Thoughts on career mode?
« Last post by KingOfTheCakes on Today at 03:54:14 AM »
Honestly, with the AI being incomplete (can't be helped, you had a deadline to meet) it's made career a grind imo. So in the end I just used the free market mod to get everything.

Also, the kamikaze dive they do to try and take the player out makes winning easier, because they usually miss and just crash out.
8
General Discussion / Re: Worth a watch (videos)
« Last post by sam223 on Today at 03:51:18 AM »
Pre 85 Bangers (teams of 4) Skegness 17-6-2018
9
General Discussion / Re: Fatal Error message 'Cant get bbUpgrade'
« Last post by 78MagnumGuy on Today at 02:39:22 AM »
Well, my textures are back atleast.. still can't progress in the game due to that error.
10
Vehicles / Re: Volkswagen Beetle!!!
« Last post by Purple44 on Today at 02:21:01 AM »
The beetle is on the speedbird (double decker)

But that not the beetle in the pic. unless it the bettle's shell.
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