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General Category => Other Games => Topic started by: Heddly on March 10, 2017, 05:03:14 AM

Title: iRacing dirt racing feature later this month
Post by: Heddly on March 10, 2017, 05:03:14 AM
iRacing.com and the World of Outlaws announced today that iRacing will become the World of Outlaws exclusive online racing partner. The agreement brings the world’s leading online motorsports simulation service together with North America’s premier dirt track racing series and comes as iRacing prepares to launch its highly anticipated dirt racing feature later this month.

iRacing to Partner With World of Outlaws: More Dirt Content to Come? (http://www.racedepartment.com/threads/iracing-to-partner-with-world-of-outlaws-more-dirt-content-to-come.132876/)

http://youtu.be/uRkrqjX1N4c (http://youtu.be/uRkrqjX1N4c)

http://youtu.be/V81cXN03kJk (http://youtu.be/V81cXN03kJk)
Title: Re: iRacing dirt racing feature later this month
Post by: The Very End on March 10, 2017, 07:47:41 AM
Iracing is a good game, tried it about two years ago. However, I do not like the financial model and that is it's downfall. Also the autoslow-down when hitting grass and losing of safety rating when you have wheels on the grass is really silly. If an crash - sure, but just going wide and you end up with an abysmal safety rating.
Either way, it's a good game :)
Title: Re: iRacing dirt racing feature later this month
Post by: TheEngiGuy on March 10, 2017, 01:14:43 PM
Their financial model is extremely terribad, and we see people complaining about Stuntfest.
Title: Re: iRacing dirt racing feature later this month
Post by: blazngun on March 10, 2017, 02:47:01 PM
I don't mind the cost of iracing, as it generally keeps the idiots away. Not many will pay that kind of money for subscription and content just to be stupid. Most accurate and advanced commercially available simulator out there. Some here think 24 players is alot. Have ran 24hr races with 60+ cars per split with 2-4 drivers per car. Think WF net code could handle that? And atleast all my hardware is supported on iracing. Worth every penny!
Title: Re: iRacing dirt racing feature later this month
Post by: The Very End on March 10, 2017, 02:59:18 PM
While it's true on some levels the points you raise, there are a couple of things I'd like to disagree with:

1: "Keeps the idiots away". Sadly not true. When I raced two years ago (in the Mazda league and rookie Nascar thingy) the amount of T1 imbeciles and push-to-win peope were maddening. At least for me I did not feel there was any higher level of racing atitute on the servers, even with their payment model.
2: More cars - sure, this I agree on. The netcode on IRacing is very good, but at same time it does not need to keep track on all the physical calculations as WF has to do. While the amount of cars in IRacing sure beats WF, WF just has so many more physical objects connected to both the car and environment that takes up calculation / data costs in terms of network performance.
3: IRacing is actually based on the old Nascar Racing 2003 engine. Modifed much yes, but in terms of graphics it's an ocean apart from WF. Not saying IRacing looks bad, because it does not, but WF looks way better.

In conclusion, they have both their strong and weak sides, but they canot really be compared. That people use old hardware is nice and all, but a game should not be punished for trying to pursuit a better looking and more technical advanced experience.
Title: Re: iRacing dirt racing feature later this month
Post by: sam223 on March 10, 2017, 03:14:18 PM
Looks great, excited to watch footage on youtube but wont be playing. Im a sim fan but not a fan of the motorsports they replicate. If iRacing did a a bangers sim or ran a series where contact was allowed id be all over it.
As TVE said it uses a modified Nascar2003/heat engine, which can host 50+ car server on a tiny linux cloud storage setup because no soft bodies.
Title: Re: iRacing dirt racing feature later this month
Post by: TheEngiGuy on March 10, 2017, 03:26:21 PM
I don't mind the cost of iracing, as it generally keeps the idiots away. Not many will pay that kind of money for subscription and content just to be stupid.

iRacing has a safety rating system and developers do care about looking at reported drivers and ban them, so there's no point in doing monthly fees AND microtransactions combined just to keep bad drivers in the novice championships away. More like it keeps dedicated simracers on a budget like me away...

If only rFactor 2 had the same content and licenses, it would beat iRacing by a mile. It already has better physics, AI and mods.
Title: Re: iRacing dirt racing feature later this month
Post by: blazngun on March 10, 2017, 04:07:25 PM
End, the dynamic track objects from marbles and gravel can be in the tens of thousands, all dynamic and updated across all clients. Not here to argue, all have their strength and weaknesses. Look at some side by side real life vs Sims. Iracing by far looks most true to life. Rf2 and pcars are too crisp and detailed to be realistic looking.
Title: Re: iRacing dirt racing feature later this month
Post by: blazngun on March 10, 2017, 04:24:57 PM
Looks great, excited to watch footage on youtube but wont be playing. Im a sim fan but not a fan of the motorsports they replicate. If iRacing did a a bangers sim or ran a series where contact was allowed id be all over it.
As TVE said it uses a modified Nascar2003/heat engine, which can host 50+ car server on a tiny linux cloud storage setup because no soft bodies.
   

RallyCross is coming after dirt is released. New SR and license system coming for both.
Title: Re: iRacing dirt racing feature later this month
Post by: blazngun on March 10, 2017, 06:04:54 PM
Also wanted to add that with telemetry output and true ffb, not canned effects and generic centering spring, and marbles/rocks, I would bet that iracing is sending more data per second than WF ever will, soft bodies or not.
Title: Re: iRacing dirt racing feature later this month
Post by: sam223 on March 11, 2017, 01:36:51 PM
Also wanted to add that with telemetry output and true ffb, not canned effects and generic centering spring, and marbles/rocks, I would bet that iracing is sending more data per second than WF ever will, soft bodies or not.
Maybe, however the max players problem with wreckfest isnt how much data it sends.Its how much strain is put on the server CPU.
Telemetry and FFB are locally calculated so no data sent about any of that, marbles/racing line might be dynamic server sided. But that could also be setup as a plane which degenerates, and then the individual marbles calculated locally (not like anyone would notice if the position of a rubber ball was different per player). Different collision box (soft body) or moveable collision object (tire stacks) per player you will notice however.

Thats my speculation as why wreckfest runs so badly for hosting anyway. You could probably host easier with more players if the game calculated collision objects locally. Set them up so they cause no damage like now, then it wouldn't matter other than visually where they were positioned, big tire stacks cause lag. Calculate soft body shapes less often and push a lot of that calculation onto players rather than doing it all server side.

Will have to try some simple box collision boxes at some point in wreckfest,see if that improves server stability by massive lowering the amount it has to calculate.
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 06, 2017, 05:19:33 AM
An early test with the 360 Sprint car. Once you get up to speed the wings take over and the car is more stable. The faster you get the better it handles.

http://youtu.be/rCxPJiUHIBo (http://youtu.be/rCxPJiUHIBo)
Title: Re: iRacing dirt racing feature later this month
Post by: Purple44 on April 06, 2017, 06:25:53 AM
You feeling right at home with iracing Dirt Heddly?  ;)
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 06, 2017, 09:14:27 PM
I'm liking it a lot Purple, hoping they make a dirt modified like I used to drive.  :)
Title: Re: iRacing dirt racing feature later this month
Post by: blazngun on April 06, 2017, 10:59:58 PM
I'm loving the way the tracks changes and the challenge of finding the grip to maintain good lap times. In my first race with the Late Model I miscalculated fuel and with 7 laps to go, running 2nd comfortably, got the call I had 5 laps of fuel left. Backed way off and ran out in turn one of last lap. 2nd race was the absolute best race of my life. Qualified on pole and got spun by 3rd place going into turn1 of lap1. Dropped to 10th and proceeded to drive like I was a lunatic on a mission. When I got the 10 to go call I was sitting 4th and lead pack was in the thick of lapped cars and losing time quickly. I got a couple lucky brakes and squeezed my way to 2nd with 3 laps to go. Leader realized I was coming and botched turn 3 with 2 to go, allowing me to get right on his bumper. Last lap I dive in hard into turn1 spooking him and causing him to run wide again, allowing me to slide past. He tried the same on me going into turn3 but I kept her matted and let her eat. I've won quite a few road races and dozens of paved ovals, but never have I had an adrenaline rush racing online like in this race. If you get dumped into a good group its an absolute blast. To anyone reading this that hasnt tried iracing, they often run promotions for new member subscriptions. The free base content offers lots of options for both road and oval, and the included Dirt Street Stock and Dirt version of USA speedway sweetens the deal that much more.
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 06, 2017, 11:45:40 PM
My biggest wish is for AI drivers to test with before racing live with real people. I hate it when I ruin another driver's run because of the transition from solo to multi cars on track in a new car.
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 07, 2017, 02:39:27 AM
I'm liking it a lot Purple, hoping they make a dirt modified like I used to drive.  :)


I found an old video of my first time in a dirt modified at Florence Speedway, Ky. I took it for a few "spins" around the track.  :)

http://youtu.be/drIvW4Ys-1Y (http://youtu.be/drIvW4Ys-1Y)
Title: Re: iRacing dirt racing feature later this month
Post by: Purple44 on April 07, 2017, 03:13:26 AM
I'm liking it a lot Purple, hoping they make a dirt modified like I used to drive.  :)

I found an old video of my first time in a dirt modified at Florence Speedway, Ky. I took it for a few "spins" around the track.  :)


Rookie!  ;)   You mean that dirt modified is faster than that gokart you use to race?
Title: Re: iRacing dirt racing feature later this month
Post by: blazngun on April 07, 2017, 03:31:00 AM
Heddly, I live 45 minutes from Florence Speedway and went regularly for a couple years when a family friend was racing there. Actually planning on going to the North/South Shootout in august this year to see the big boys run.  I'd love to have a race car but they are nothing but an endless money pit. iRacing is much cheaper and much much safer!
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 09, 2017, 02:22:08 AM
Heddly, I live 45 minutes from Florence Speedway and went regularly for a couple years when a family friend was racing there. Actually planning on going to the North/South Shootout in august this year to see the big boys run.  I'd love to have a race car but they are nothing but an endless money pit. iRacing is much cheaper and much much safer!


http://youtu.be/vKKMp--yttM (http://youtu.be/vKKMp--yttM)

That's right blazngun, I raced gokarts @ Glencoe Speedway, a drained pond turned into a banked track. I got hurt, had broken ribs,arm,elbow,shoulder a punctured lung and my helmet cracked in half. So I bought the modified from a friend for $2500 and had a $10,000 limit on one of my credit cards for expenses.

When money ran out I parked it and sold it. I always was able to drive it back onto the trailer and tow it home. The prize money covered the pit entry and fuel with a little left over for beer.  :)
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 10, 2017, 12:06:57 AM
Ran the 410 Sprint @ Eldora, got down to 13.5's on laps. Included some in car viewing. Still learning.

I also found out that the NASCAR Camping World Trucks have a setting for dirt. That will be a challenge with them being so heavy.   8)

http://youtu.be/eSmO_X9LydY (http://youtu.be/eSmO_X9LydY)
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 22, 2017, 03:17:54 AM
Is Virtual Reality worth the money?

Virtual Reality Dirt iRacing VR - iRacing Dirt First Race (410 Winged Sprint Cars @ Eldora)

http://youtu.be/Pf284mb7Zfg (http://youtu.be/Pf284mb7Zfg)
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 22, 2017, 03:55:54 AM
Update, just got a notice:

USAC Sprint Cars | Coming April 24, where is the Modified?

http://youtu.be/CEwM77kWyxs (http://youtu.be/CEwM77kWyxs)
Title: Re: iRacing dirt racing feature later this month
Post by: blazngun on April 23, 2017, 04:50:59 AM
The wingless sprint is going to be a challenge to master for sure. Also impatiently waiting for Modified and Ferrari 488. Hoping they throw in a classic Ferrari (praying for F40) like they did with the Audi R8 and Audi90.
Title: Re: iRacing dirt racing feature later this month
Post by: Heddly on April 23, 2017, 05:47:06 AM
The wingless sprint is going to be a challenge to master for sure. Also impatiently waiting for Modified and Ferrari 488. Hoping they throw in a classic Ferrari (praying for F40) like they did with the Audi R8 and Audi90.


The winged sprints seem to easier to handle than the dirt late model from my experience. I'm sure the wingless sprints will be even more of a challenge. This is my local Sprint car track.

2015 Lawrenceburg Speedway WoO/USAC
http://youtu.be/QKTQcPBZU6Y (http://youtu.be/QKTQcPBZU6Y)