Greetings! I have tired Googling this, but I just could not find what I am looking for. I can import and use splatmaps as I like - that is no worries at all, but the other way around (creating the splatmap manually) does not quite work for me and I need help. I'll try to explain my methods:
1: I create an object that will work as the terrain with roads and outside parts and so on, this of course have different textures and I want some sort of blending
2: I assign red, green and blue colors to various sections, as it is intended to when doing splatmaps, this will be replaced by normal textures later (only using textures in those colors to render it out right)
3: Here comes the part where I am stuck at:
I want to export an texture that will work as the splatmap, as the colors and placement of them are fit nicely on the model. I have tried rendering it out with object in selection and then apply the 3 texture as a splatmap on different places on the model (road, grass, mud etc) - but it never aligns right when i re - import the render to be used as a textured splatmap. It's either rotate in a wrong direction or scales are way off when I do a plan mapping (basically wrapping the splatmap texture on it)
So why I want this? Because I want to create the terrain model(s) and then doing the texturing part to gain the advantages splatmap has (texture blending and so on). Doing it the other way works, importing terrain with splatmap on it, but it just is not precise enough anymore for my liking.
Any advices you masters have would be very helpfull!