Recent Posts

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Here another video of the mower dancing from Discord:

thatmotorfreakToday at 2:59 AM
Not sure if this was reported before...



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News / Re: Wreckfest is out!
« Last post by Merhunes Dagon on Today at 05:24:12 PM »
Hello ! We didn't have any news from BugBear, are they cooking for us something awesome in secret ? Or they are still in vacation :P
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General Discussion / Re: Wreckfest - Reviews
« Last post by Purple44 on Today at 07:25:19 AM »
Just came across this review today:

The hard-hitting steel on steel appeal of Wreckfest
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Modding / Re: Need help with getting lights to work correctly
« Last post by Purple44 on Today at 03:16:27 AM »
Boy, that lights things up a lot.
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Modding / Re: How would I go about making a glass object break/shatter?
« Last post by Purple44 on Today at 03:15:30 AM »
Good luck in figuring this out MarcellusW.   :)
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Thanks TVE, that put me in the right direction.

Partially succes, I now have a dynamic object that emits glass particles and sound when hit, but the bottle remains intact. ( will have to make a #lod object aswel )

Will do further testing tomorrow.

Cheers
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Modding / rippers ninja ripper
« Last post by gcr27 on Today at 01:03:42 AM »
 8)
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Modding / Re: vhcl/scne editing
« Last post by sam223 on Today at 12:54:59 AM »
Errol como vc importou esse arquivo no flummery vhcl e impossivel alguem pode me ajudar
Its not possible,only put cars in game not take them out.
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Modding / Re: Mod Development Screenshots
« Last post by KillerAJD on Today at 12:33:14 AM »
@KillerAJD If you make a copy of the .scne file and put it into your own directory, open it with BagEdit and go to: scene-models-(whichever relevant folder(s))-Base Mesh-Meshes, you should find the #lod files, which you can right click on and remove.

A-ha! I had seen there was an lod tag/mesh, didn't think to just delete it. Thanks for the heads up!
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