Bugbear Community

Stuntfest => General Discussion => Topic started by: TheEngiGuy on September 29, 2016, 07:31:55 PM

Title: Early feedback
Post by: TheEngiGuy on September 29, 2016, 07:31:55 PM
I know it's still a very early build, but here's my feedback so far.
-So, I thought this game could be the spiritual successor of Stuntman and its arena editor mode, and now that I've played it I was a bit disappointed to see the lack of placeable cars/trucks/stuff like that in the editor for some crash testing.
In relation to this, add a Crash Testing gamemode. More damage = more points

-The environment is also dull and white, so I hope there will be arenas, stadiums, ovals and maybe Beamng-style maps for more visual goodness and more gameplay variety (proof: https://www.youtube.com/watch?v=J2ddFxm2ags (https://www.youtube.com/watch?v=J2ddFxm2ags))
In addition, the ability to add different terrains in the in-game editor, where you want.

-Different drivers are a welcome addition, but I prefer to choose cars and drivers individually and not limit one car to one driver.

-The awesome rolls from early builds of Wreckfest are still missing in this game too, so both Stuntfest and actual Wreckfest version need physics improvements (especially Wreckfest, since it shouldn't have any sort of assist that tries to save your car from flipping over).

-Races would be a good addition in Stuntfest too. Arcadey/chaotic races through different gamemodes, and the ability to create AI paths in the editor. This game totally needs that!

-Last but not least, will there be mod support for placeable props (including destructible vehicles) and maps?

EDIT: even more suggestions
-Slow motion feature (possibly for track testing, free roam etc.)

-More props from the Sneak Peek 2.0, and more props from the Flatout games (soccer, rings of fire, etc.)

-Ability to look around using the mouse, both in driving mode and ragdoll mode.

-Some sort of multiplayer mode would do wonders.

-In the editor, the ability to change animation speed and start time for animated props (so that not all animated props will be sync-ed to each other).

-Ability to change the size of props.

-"Vehicle damage" setting should also affect car deformation, mechanical damage and tires, possibly make them separates settings.

-Ability to place custom text in the map.

This game has potential, but do consider these suggestions.
Title: Re: Early feedback
Post by: The Very End on September 29, 2016, 07:55:39 PM
Not testet it a lot, but seems enjoyable enough. The part I really like is that the objects does seem to be possible to move over to Wreckfest.
Thanks for that :]

Edit, it is! Same method as before, max file with same name as the scne file and load as xref (you will have to drag the object files over to Wreckfest). Also have to assign textures to it in the scne file - but that is not a biggie! Example - ramp moved over, applied a other texture to it.
(https://s16.postimg.org/voxsa4641/Untitled.jpg) (https://postimg.org/image/voxsa4641/)
Title: Re: Early feedback
Post by: TheEngiGuy on September 29, 2016, 08:18:08 PM
Not testet it a lot, but seems enjoyable enough. The part I really like is that the objects does seem to be possible to move over to Wreckfest.
Thanks for that :]

Edit, it is! Same method as before, max file with same name as the scne file and load as xref (you will have to drag the object files over to Wreckfest). Also have to assign textures to it in the scne file - but that is not a biggie! Example - ramp moved over, applied a other texture to it.
(https://s16.postimg.org/voxsa4641/Untitled.jpg) (https://postimg.org/image/voxsa4641/)

Nice job! Are animated props possible as well? That might help to make over-the-top tracks for Wreckfest.

I edited my first post and added more feedback, anyway.
Title: Re: Early feedback
Post by: The Very End on September 29, 2016, 08:21:30 PM
Yup, just copy them over, and make sure the references are right (dntp etc) :)
Title: Re: Early feedback
Post by: Purple44 on September 29, 2016, 08:39:35 PM
Oh boy, more objects to use in custom Wreckfest tracks!  :D   I will have to see if there something in Stuntfest I can use in my suicide tracks.  :)

Have not yet get tryout Stuntfest yet. Been to busy posting!
Title: Re: Early feedback
Post by: rhamm on September 29, 2016, 11:56:28 PM
Stunt Course 2 is somewhat fun but the rest I could do without.  Even Stunt Course 2 isn't nearly as over the top as I'd hoped but it's got the right idea of what I think this game should be about.  The rest just seems to be a bunch of Flatout minigames in a separate package.

I know you're trying to get an E rating for Stuntfest but it would be a lot funnier with gibs. 

One thing I'd like to see is the tech demo level but with multiplayer.
Title: Re: Early feedback
Post by: rhamm on September 30, 2016, 07:17:59 AM
I played around with the editor a little tonight and after driving inside the cannon Stan decided to go out the back wall and lose some weight.  I was rather disappointed I didn't have Shadow Play turned on.  Apparently the camera position is designed to track the ragdoll's head, which normally isn't all that noticeable if they have a normal length neck.

(http://www.hammr.us/bugbear/Stanlostsomeweight.jpg)
Title: Re: Early feedback
Post by: cupcake_bullet on September 30, 2016, 09:54:14 AM
Just flushed myself down a giant toilet after driving a shopping cart off a ramp. All is well.
Title: Re: Early feedback
Post by: Zebulon55 on September 30, 2016, 12:03:37 PM
A  blond with long braids named Swede has a viking helmet on and Swedish flag blue and yellow colors & drives a shopping cart.
Is this some kind of inside Scandinavian humor?   ;D

I'm kind of disappointed Granny's scooter isn't purple.  :(
Title: Re: Early feedback
Post by: basti4655 on September 30, 2016, 04:28:43 PM
no comment xD
https://postimg.org/image/yjmirzak1/
Title: Re: Early feedback
Post by: Orbotnive T on September 30, 2016, 06:04:06 PM
Looks fun at least :) Could anyone share a short video of gameplay please? I'm not in a position to buy it yet and to be totally honest I'm not sure if I want to either.

I'd like to take a look though, and it might change my mind you never know.

PS
I played around with the editor a little tonight and after driving inside the cannon Stan decided to go out the back wall and lose some weight.

([url]http://i.imgur.com/WGJpBZP.jpg[/url])


the image is broken, I'd like to see it though :)
Title: Re: Early feedback
Post by: TheEngiGuy on September 30, 2016, 06:16:48 PM
Looks fun at least :) Could anyone share a short video of gameplay please? I'm not in a position to buy it yet and to be totally honest I'm not sure if I want to either.

I'd like to take a look though, and it might change my mind you never know.

That's totally understandable.

I've done a quick livestream yesterday just to show the game to a friend of mine (so I wasn't playing "seriously" but mainly messing around). It will get removed automatically by Twitch in a few days. Sorry for the poor quality, but until someone uploads a better gameplay video, this'll do.
https://www.twitch.tv/theengiguy/v/92054702 (https://www.twitch.tv/theengiguy/v/92054702)
Title: Re: Early feedback
Post by: Orbotnive T on September 30, 2016, 06:51:08 PM
Thanks for the link I'll look now :) rated winner post :D Sorry I can't rate it proper :/ Hasn't worked since I became mod, bah

Title: Re: Early feedback
Post by: conso1727 on September 30, 2016, 06:54:13 PM
That's totally understandable.

I've done a quick livestream yesterday just to show the game to a friend of mine (so I wasn't playing "seriously" but mainly messing around). It will get removed automatically by Twitch in a few days. Sorry for the poor quality, but until someone uploads a better gameplay video, this'll do.
https://www.twitch.tv/theengiguy/v/92054702 (https://www.twitch.tv/theengiguy/v/92054702)
"Italico Plasmide"
Voi mi state simpatico
Title: Re: Early feedback
Post by: Purple44 on September 30, 2016, 07:00:42 PM
I have some feedback, but until the Bugbear Devs are active in the forum again, I will wait on posting it. :(
Title: Re: Early feedback
Post by: Orbotnive T on September 30, 2016, 07:18:57 PM
Right, thanks again for the peek :) Here's my opinion. The editor looks as if it might be able to make some fun out of it. As had been said above the default so far seems a little lacklustre? :/

I don't think I'll be stressing about holding off for a while actually getting it but never say never.

I think that the vid posted put to rest all fears I may have had that Stuntfest may split the community, with that said I personally would like to actually race in some silly environments like that - with large stunts and pitfalls besides just running tracks alone. So if that became an option.. it may improve the appeal. 

It's already been said though how objects can be transferred to wreckfest so I suppose then we may see a few incorporated into custom tracks some time in the future for Wreckfest tracks anyway.  The main thing I got from the video was - how I'd like to get a half full (or more) server hosting CanyonX again sometime soon :D

Great fun.

All the best to bugbear despite my recent hounding. I'm only doing it because I care after all. No personal attacks and no wishing failure.. Pull in someone to manage community relations again that's all.



Title: Re: Early feedback
Post by: TheEngiGuy on September 30, 2016, 07:29:03 PM
Yeah, races should definitely be a must! Imagine all these deadly props, stunts and in-game editor with the ability to create AI pathing. The possibilities would be endless, and it would appeal to people who like arcade and chaotic races more than the simcade banger racing of Wreckfest.
Title: Re: Early feedback
Post by: rhamm on September 30, 2016, 08:36:29 PM
I was able to duplicate Stan's dieting action while I actually had Shadow Play turned on.

http://www.youtube.com/watch?v=_qUNlf_OEkA (http://www.youtube.com/watch?v=_qUNlf_OEkA)
Title: Re: Early feedback
Post by: Orbotnive T on September 30, 2016, 08:53:51 PM
FINISHED lol reminds me of old days looking for trouble in games, exploits, bugs etc that was the most fun  :)

I'd say that was intended but that would be a stretch

go on, groan
Title: Re: Early feedback
Post by: Paul_B on October 01, 2016, 05:00:25 PM
I won't be investing in Stuntfest, I know it's only a demo but it's doing noting for me.
Title: Re: Early feedback
Post by: Finsku on October 01, 2016, 05:10:30 PM
Giving feedback is useless because BB people doesn't use this forum anymore.
And.. (oh what the hell, seriously?!) they didn't publish any news about playable Stuntfest!? I ... I can't understand this at all!

I'll think again about giving feedback when Bugbear will be more here in forums and they start to use some more... never
Title: Re: Early feedback
Post by: The Very End on October 01, 2016, 06:49:16 PM
Yeah it's quite something that they cannot even be arsed to tell the public they have released the first playable version of Stuntfest...
Title: Re: Early feedback
Post by: rhamm on October 01, 2016, 09:58:56 PM
Stuntfest is VERY bare bones right now and not really worth investing any time or money.  If I hadn't gotten it for "free" for being at the Team Member level I would have immediately refunded this.
Title: Re: Early feedback
Post by: Mazay on October 01, 2016, 10:38:58 PM
The stunt map editor is especially cool. Good work with that. Hopefully we will get similar to wreckfest someday.

Also quite compatible, not that hard to add some assets with wf Blender tools.





Stuntfest is VERY bare bones right now and not really worth investing any time or money.  If I hadn't gotten it for "free" for being at the Team Member level I would have immediately refunded this.

I agree about bare bones, but did you miss it's pre-order and not finished product yet? "Estimated Release 2017"
Title: Re: Early feedback
Post by: Desotho on October 02, 2016, 12:44:58 AM
Giving feedback is useless because BB people doesn't use this forum anymore.
So why do you post this here?  :P
Title: Re: Early feedback
Post by: rhamm on October 02, 2016, 01:52:09 AM
Stuntfest is VERY bare bones right now and not really worth investing any time or money.  If I hadn't gotten it for "free" for being at the Team Member level I would have immediately refunded this.
I agree about bare bones, but did you miss it's pre-order and not finished product yet? "Estimated Release 2017"

Nope, didn't miss that.  I find it really strange they'd release Steam keys to it without any explanation of why because there's no playable game at all right now unless you're a modder.  It's the kind of thing you only release to people who already know what to expect in advance.  Bugbear's behavior with this Stuntfest release has been really strange.
Title: Re: Early feedback
Post by: Finsku on October 02, 2016, 02:30:57 PM
Giving feedback is useless because BB people doesn't use this forum anymore.
So why do you post this here?  :P

I just wanted to share my thoughts. BB has abandoned the forums so why to share feedback.. ;)

Stuntfest is VERY bare bones right now and not really worth investing any time or money.  If I hadn't gotten it for "free" for being at the Team Member level I would have immediately refunded this.
I agree about bare bones, but did you miss it's pre-order and not finished product yet? "Estimated Release 2017"

Nope, didn't miss that.  I find it really strange they'd release Steam keys to it without any explanation of why because there's no playable game at all right now unless you're a modder.  It's the kind of thing you only release to people who already know what to expect in advance.  Bugbear's behavior with this Stuntfest release has been really strange.

My thoughts are the game is what BB want it to be: easy to play/use and a simple game. What they will do (imo) they will add sharing option, more ready-made levels, more objects & terrains and bug fixing.
Also maybe they will add terrain editing, level progress (you need 10 thumbs to get access to next level) and mod support (share your maps with objects made by you).
Title: Re: Early feedback
Post by: St. Jimmy on October 03, 2016, 01:29:28 PM
Copy paste of objects is needed so the object you've copied is pasted the same height and way the copied one is.

Then none of the ramps feel good for high jump in my opinion.

Then I don't understand the long jump a all. The bombs and stuff has greater chance to throw you back rather than forward.

Also I noticed there's controls to flip the car when you're in the air. The thing is that they're in WASD and I couldn't find a way to change those so I can't change driving controls to WASD.
Title: Re: Early feedback
Post by: Mazay on October 03, 2016, 02:33:35 PM
Copy paste of objects is needed so the object you've copied is pasted the same height and way the copied one is.
Hold down shift to clone?

I wish ctrl+z would work, and that you could rotate stuff while placing. Short right click to rotate 90 degrees for example.

Title: Re: Early feedback
Post by: St. Jimmy on October 03, 2016, 03:50:20 PM
Copy paste of objects is needed so the object you've copied is pasted the same height and way the copied one is.
Hold down shift to clone?

I wish ctrl+z would work, and that you could rotate stuff while placing. Short right click to rotate 90 degrees for example.
Ah thanks. I tried check the UI for hints but didn't find any, ctrl+c/ctrl+v and tried right clicking. Didn't realize to hold shift.
Title: Re: Early feedback
Post by: Finsku on October 03, 2016, 04:34:43 PM
Copy paste of objects is needed so the object you've copied is pasted the same height and way the copied one is.
Hold down shift to clone?

I wish ctrl+z would work, and that you could rotate stuff while placing. Short right click to rotate 90 degrees for example.

Ctrl + Z works
You can rotate a object clicking 1 after moving the object. Clicking 1 again it changes back to the move tool.

Also I would like keys from Trackmania track editor:
Enter -> Test track (without confirmation)
Backspace -> Restart (without confirmation)

EDIT:
Fun to know, you can find Stuntfest information and update history here:
https://steamdb.info/app/516730/history/
Title: Re: Early feedback
Post by: St. Jimmy on October 05, 2016, 03:11:35 PM
EDIT:
Fun to know, you can find Stuntfest information and update history here:
https://steamdb.info/app/516730/history/
Seems like someone is working on Stuntfest because it was changed today.

I still wonder why there was no announcement in the forums at least...
Title: Re: Early feedback
Post by: Paul_B on October 05, 2016, 07:21:56 PM
I don't understand why BB have started with StuntFest when there's so much unfinished work in WreckFest. ::)
Title: Re: Early feedback
Post by: Purple44 on October 05, 2016, 10:13:08 PM
I don't understand why BB have started with StuntFest when there's so much unfinished work in WreckFest. ::)


Bugbear was in serious need for some more working capital to finish Wreckfest. I bet the investing partner Bugbear took on is going get a good share the profits for Stuntfest and maybe some the profit for the console versions of Wreckfest.

http://www.wreckfestgame.com/wreckfest-console-versions-and-stuntfest-announced/

STUNTFEST, A NEW GAME COMING SOON!

In other exciting news we’ve teamed up with an investing partner for an entirely new game project.
Title: Re: Early feedback
Post by: Janne Suur-Näkki on October 06, 2016, 09:12:50 AM
The reason why there hasn't been in an official announcement is that we wanted to give you guys an early chance to test the build to get a bit of feedback in case there's something that we want to improve or fix before the game is officially launched in Early Access. Also, we're working on adding a Steam Workshop support to Stuntfest already at this early stage because we view it's something that's pretty important for a game like this.

We're working on Wreckfest and Stuntfest side by side, so it's definitely like Wreckfest would be in statis until Stuntfest is completed.
Title: Re: Early feedback
Post by: The Very End on October 06, 2016, 09:26:53 AM
By "statis", you mean static or what? Or did you mean "so it is definitely not like...be static / sleep"?
Title: Re: Early feedback
Post by: Janne Suur-Näkki on October 06, 2016, 09:52:19 AM
Sorry for being vague, I meant that work is continuing on Wreckfest as well at a constant pace.
Title: Re: Early feedback
Post by: TheEngiGuy on October 06, 2016, 10:35:28 AM
It's been a while, Janne. Thanks for dropping by!
Since there was a month of silence, many people got worried and negative reviews on Steam started to show up again. Communication is important!
Title: Re: Early feedback
Post by: Janne Suur-Näkki on October 06, 2016, 11:01:19 AM
We're sorry about that, even though we know it's important for you guys to know where we're at there were just so much to sort out with people still on holidays, us moving office due to the on-going renovations at our previous one and trying to get Stuntfest to a more or less presentable state. I've also had some personal health problems and as you might have noticed since it's pretty much only me now that's looking after the forums you kind of notice the absence.
Title: Re: Early feedback
Post by: The Very End on October 06, 2016, 11:12:59 AM
And what you say is completely understandable, nothing wrong with it or nothing against in - if anything I am sorry to hear about the struggles. It is not like we want to be unreasonable or harsh, even tho we come across as blunt and moaning (ref post in fix your game topic). But as you see, just writing that one post answered three questions. Why wouldn't it be better to write about the moving of office and other struggles as a pre-caution measure to prevent speculations and harm from community?

Instead of bringing news after people bring them up, be ahead. That way no one can use it against you. Everyone would understand that moving takes time and effort, but when you do not say it people are confused.

Again, best of wishes both in health and moving, but please, at least see the value of communication. And if that is a bit much, why not hire one from the community to have responsibility to post news on behalf of you? We are more than willing to do it for free if you let us (just make a business contract when it comes to secrecy's \ ethics. Hell, I'd do it for free (education in It and IT development / IT in society)).
Title: Re: Early feedback
Post by: Facial_Burns on October 06, 2016, 11:22:50 AM
I think its harsh to blame janne for the lack of communication or telling him that he should have just said this a while ago, Its not his job to deal with the forum yet the tries his best to do it, i did mention a little while ago that they were moving office, but no one took notice and kept complaining, i think we all have too remember the only person who actually helps us dosent have much power too fix the issues which is a shame, And when he is out of the office we have nothing, The real thing we need is for the other devs to get on the forum and too find away to get them on the forum would be the real issue,
Title: Re: Early feedback
Post by: Finsku on October 06, 2016, 11:44:30 AM
We're sorry about that, even though we know it's important for you guys to know where we're at there were just so much to sort out with people still on holidays, us moving office due to the on-going renovations at our previous one and trying to get Stuntfest to a more or less presentable state. I've also had some personal health problems and as you might have noticed since it's pretty much only me now that's looking after the forums you kind of notice the absence.

JANNE! I'm so happy to see you answered and gave answers for us why we didn't hear anything from you. @___@
Title: Re: Early feedback
Post by: TheEngiGuy on October 06, 2016, 12:21:56 PM
We're sorry about that, even though we know it's important for you guys to know where we're at there were just so much to sort out with people still on holidays, us moving office due to the on-going renovations at our previous one and trying to get Stuntfest to a more or less presentable state. I've also had some personal health problems and as you might have noticed since it's pretty much only me now that's looking after the forums you kind of notice the absence.

No problem! Thanks for clearing that up.
I mean, we might sound harsh sometimes, but it's only because we care. As "The Very End" said, it's also recommended to be ahead and let people know what's going on in advance, otherwise they might think how the game's development is coming to a stop and that would be a bad thing for the game's future. A community manager would do wonders.

Glad you're okay, by the way!
Title: Re: Early feedback
Post by: conso1727 on October 06, 2016, 02:16:21 PM
Glad to see you back, Janne. Believe me, the majority of us was not outright against you, we trust Bugbear professionally speaking, but the lack of communication was really upsetting.
Even a simple tweet like "We are moving into a new office, please bear with us!" would have helped with the situation. Best of luck with your work.
Title: Re: Early feedback
Post by: St. Jimmy on October 06, 2016, 04:26:42 PM
The reason why there hasn't been in an official announcement is that we wanted to give you guys an early chance to test the build to get a bit of feedback in case there's something that we want to improve or fix before the game is officially launched in Early Access.
OK I almost write an assumption along that line because friends can't even see the game I'm playing. Usually that means the game is in "closed testing". Nice to see you back.

The flu season was pretty bad again in this year. 4 weeks and I still can't physically stress myself too much without a risk.

Also good to hear the office moving/change now officially.
Title: Re: Early feedback
Post by: BrianUK on October 06, 2016, 05:44:11 PM
we wanted to give you guys an early chance to test the build to get a bit of feedback in case there's something that we want to improve or fix before the game is officially launched in Early Access.

So, to ask the real question here - why has Stuntfest been given this treatment, yet not the last few poor builds of NCG? Why is it that your latest thing is now being given more courteous treatment than the original project we funded? Why is it that again you post and everyone suddenly forgets the hideously poor treatment both NCG and the community has been receiving? Are you so sorry about no communication that suddenly we'll start getting some, or will we get yet another month or two of silence? Forgive me for not sounding the fanfare and throwing the confetti, but 3 posts with nil answers is no good.

Have we forgotten the actual questions we have been asking STILL HAVE NOT BEEN ANSWERED while we are getting too caught up in Janne suddenly posting again?
Title: Re: Early feedback
Post by: Facial_Burns on October 06, 2016, 08:30:38 PM
I think you have to realise the forum isint his job, when he isint the office the forums dead so why get angry at him for doing his best, why not try and get him to encourage other devs too come too the forum
Title: Re: Early feedback
Post by: Cornkid on October 06, 2016, 08:38:17 PM
We're sorry about that, even though we know it's important for you guys to know where we're at there were just so much to sort out with people still on holidays, us moving office due to the on-going renovations at our previous one and trying to get Stuntfest to a more or less presentable state. I've also had some personal health problems and as you might have noticed since it's pretty much only me now that's looking after the forums you kind of notice the absence.

So at the risk of being called an incompasionate bstard, here's my reply now that you dragged yourself to reply in forums, not like you havent been visitiong at all.

"even though we know it's important for you guys to know where we're at there were just so much to sort out with people still on holidays, us moving office due to the on-going renovations at our previous one and trying to get Stuntfest to a more or less presentable state"

Yada, Yada, heard it all before and don't for one second believe that you actually appreciate the damage the silence does, been there , got the t-shirt, its the same old story year after year, I should do a purple and quote the amount of times we have heard this before, with various excuses.

I've also had some personal health problems and as you might have noticed since it's pretty much only me now that's looking after the forums you kind of notice the absence.

Whilst I would never wish any illness on you or other devs, I find it mind boggling that there isnt a plan B to go to if after all as a team you realise how important communication is to us.

I also find it mind boggling that no dev ever comes to forum outside of work hours when not being paid to type here, if you see my point.

Quite frankly I am very unhappy at the way this "help shape the game" has gone,

you're  office move, which  I am glad you can afford to refurbish the old one, should really of have had little effect on the way you have treated the community over the last year, unless you started moving 18 months ago.

Sorry teamBB, you suck in early access and its false hope, and I wont be changing my mind over that, you have already had more chances than I would give others.

Title: Re: Early feedback
Post by: Cornkid on October 06, 2016, 08:41:47 PM
I think you have to relapse the forum isint his job, when he isint the office the forums dead so why get angry at him for doing his best, why not try and get him to encourage other devs too come too the forum

The force is not strong with you young jedi...

I personally didnt see "angry at him" from Brians post, I saw generally annoyed.

We tried encourage other devs previously, doesnt work, they have no interest in us when not being paid to reply

edit-

actually we used to get other dev interaction before the sale period
Title: Re: Early feedback
Post by: hande11 on October 06, 2016, 09:17:44 PM
Comms from BB have sucked big time. More so lately..

Pure speculation (my worth of zero cents), but it might be so that they are running out of development money, reduced lot of personnel (including Jori) and maybe moving into smaller office space to save some remaining money. Evaded first bankruptcy case (difficult paying office rent, or was it?). Now getting some income possibility by offering quickly developed spin-off as Stuntfest (i still might buy) and possibly divide some of that money to Wreckfest development as well after some economical balance is secured. Bad bad comms though, quickly thinking there is not understandable reason for it. Maybe BB folks tell more about reasons later or then not (but something unusual has happened behind the scenes, i'd say. Are there so little devs anymore working, so it's going on just on steams?). This bad comms, makes community much weaker. Community ofc can strenghten later still, but it's super risky approach.

I would recommend BB (read: CEO) to be open about what's going on, getting more understanding.
I hope BB will complete Wreckfest quite soon. It has lot of potential when polished to complete! Still heck of a cool game, even in it's current state! If all economical difficulties situation would be de-facto, maybe after publishing Wreckfest (complete version, not too unfinished) they could continue with selling DLC's , ie. reviewed content, where buyer can buy well-reviewed, completed quality product (DLC) with small amount of money. People hate DLC's, but i could see it maybe could still work for BB, if they need very quick income after Wreckfest published and to keep it evolving still. Ie. official track sold 1-3 eur/bucks per track. Flatout spin-off based on Wreckfest engine with 10-15 eur's add-on etc. And modding community will continue ofc it's own life (still thanks for BB for the tools and all hardworking modders doing great things currently).

But yeah, my zero cents, because of 100% pure speculation. If's and maybe's. I'm quite much on hybernation mode with the official game, wait-and-see. Wish all the good luck for BB completing the game and to learn from communication(resourcing?) mistakes.
Title: Re: Early feedback
Post by: PsychOXRat on October 06, 2016, 11:48:48 PM
hande, that wouldn't work, if anything it'd backfire, the community who stuck with this game for years or since before launch( me, Brian, quite a few of us most active users) would see that as a "Screw you, we took too long to do this and as such paid the price for it, but we still need money so give us your money to buy these things that you were supposed to get for free". The main problem BB has, is that even though Janne may be the only person at BB checking the forums, it seems that, although this might not be the case, he doesn't relay anything we say back to the team, or give us information regarding new stuff, or even a next build beta for them to get feedback on *cough* stuntfest *cough*.

there's a reason why the most vocal audience decided to start working on a mod to return NCG to it's former glory, it's because BB wouldn't. But we ended up never fully finishing it because we got too annoyed at the current builds that we couldn't be bothered to test how they felt comprehensively. I hate that this game and forum has turned into this, but it's mostly BB's doing. Stuntfest slightly intrigued me, but because of NCG I'm not gonna buy it because what if halfway through development they ditch it for Shopfest: Next Shopping Simulator.
Title: Re: Early feedback
Post by: Facial_Burns on October 06, 2016, 11:51:26 PM
( me, Brian, quite a few of us most active users)


.......
Title: Re: Early feedback
Post by: PsychOXRat on October 06, 2016, 11:57:14 PM
Nice to see community moderators that would rather stir stuff up than moderate
Title: Re: Early feedback
Post by: Facial_Burns on October 06, 2016, 11:58:52 PM
Not really stirring anything, Im a mod, dosen't mean i cant have an opinion, you haven't played the game in months besides some testing for a mod i was looking forward too you finishing, I until 2 weeks ago played the game every night and i wouldn't give myself that title
Title: Re: Early feedback
Post by: PsychOXRat on October 07, 2016, 12:02:11 AM
There was a reason for not playing the game for months: because the game turned to crap, they went from a decent base and decided to change things unnecessarily and without prior notice, the game felt worse to drive in, we wanted to like it, but we just couldn't. That's also why we didn't finish the mod, we didn't want to play the current build, be it for testing or not
Title: Re: Early feedback
Post by: Facial_Burns on October 07, 2016, 12:06:01 AM
There was a reason for not playing the game for months: because the game turned to crap, they went from a decent base and decided to change things unnecessarily and without prior notice, the game felt worse to drive in, we wanted to like it, but we just couldn't. That's also why we didn't finish the mod, we didn't want to play the current build, be it for testing or not

OK, That is a totally valid reason, But you kind of admitted you are not even close too one of the most active players,

Any plans of finishing that mod at any stage? would be a great addition to the game for those who want build 6 back
Title: Re: Early feedback
Post by: PsychOXRat on October 07, 2016, 12:19:13 AM
We still want to finish it, we planned to do so a couple of weeks ago but, again, current build made us not want to. So who knows, it might be finished at the end of the year, maybe before, maybe after, all depends on if we want to struggle through this build
Title: Re: Early feedback
Post by: BenDover on October 07, 2016, 12:51:16 AM
There was a reason for not playing the game for months: because the game turned to crap, they went from a decent base and decided to change things unnecessarily and without prior notice, the game felt worse to drive in, we wanted to like it, but we just couldn't. That's also why we didn't finish the mod, we didn't want to play the current build, be it for testing or not

OK, Thats a totally valid reason, But u kind of admitted u arent even close too one of the most active players,

Any plans of finishing that mod at any stage? would be a great addition to the game for those who want build 6 back

You know that you dont only need to play the game to call you active.
Title: Re: Early feedback
Post by: BenDover on October 07, 2016, 12:59:14 AM
Good times... http://community.bugbeargames.com/index.php/topic,7509.0.html (http://community.bugbeargames.com/index.php/topic,7509.0.html)
Title: Re: Early feedback
Post by: BrianUK on October 07, 2016, 01:23:29 AM
( me, Brian, quite a few of us most active users)


.......

If this isn't bait, then please tell me what it's supposed to be. Very mod-like behaviour.
Title: Re: Early feedback
Post by: Orbotnive T on October 07, 2016, 01:29:33 AM
come on guys it's supposed to be about early feedback. There's threads more appropriate to talk on recent trajectories.

I know I have veered off course too lately. Let's just try and keep things in their place. No problem with people displaying their opinion.
Title: Re: Early feedback
Post by: St. Jimmy on October 07, 2016, 03:36:39 PM
come on guys it's supposed to be about early feedback. There's threads more appropriate to talk on recent trajectories.

I know I have veered off course too lately. Let's just try and keep things in their place. No problem with people displaying their opinion.

I'm not a moderator but most of the posts lately would belong in somewhere else like http://community.bugbeargames.com/index.php/topic,9266.0.html (http://community.bugbeargames.com/index.php/topic,9266.0.html)

This is a topic about early feedback for Stuntfest
Title: Re: Early feedback
Post by: ville672 on October 08, 2016, 03:00:40 AM
Here's somekind of feedback:
- menus look very good
- somehow it's more boring than original flatout minigames
- the editor is good but starts glitching after a while and might crash the game
- the editor should show the direction of the objects movement
- option to disable collecting coins for vehicles

I think the game is fun for a while but it slows down wreckfest development. :P
Title: Re: Early feedback
Post by: TheEngiGuy on October 09, 2016, 03:07:21 AM
Added some more feedback.

In the meantime, I was in the mood to make a stunt course. Check it out if you want, and let me know what you think!
http://steamcommunity.com/sharedfiles/filedetails/?id=777290995 (http://steamcommunity.com/sharedfiles/filedetails/?id=777290995)
Title: Re: Early feedback
Post by: Aerotactics on October 09, 2016, 11:37:54 PM
Copy paste of objects is needed so the object you've copied is pasted the same height and way the copied one is.
Hold down shift to clone?

I wish ctrl+z would work, and that you could rotate stuff while placing. Short right click to rotate 90 degrees for example.

ctrl+z DOES work :)

EDIT: Just noticed Purple responded to that. ctrl+click works too (selecting more than 1 prop).

On topic:

My suggestions:
- Change colors of props option (right now its like the void out there)
- Change grid spacing option (right now the grid is fixed, would be cool if we could change the angle and spacing amount)
- Add scripts ( such as if I wanted a propeller to start up only when player is in a range of 10, or if I want to make a propeller move along a line as it's spinning)
- Add "source code" option to Workshop (such as when a player goes to publish a map, they can choose to allow source, or lock the map otherwise, so whoever downloads the map can load the map in the editor or not)
- Add a tutorial for the map editor (include camera movement, object movement, etc.)
- On the vehicle spawn object, add a model of the default car so we can get a size estimate on our tracks and props.
- Add an easier restart option, like the "R" key, which restarts the level with our current chosen character, instead of opening the menu, choosing restart, choosing a new character, etc.
-Add spikes

Some of my suggestions were already made in the first post.

Bugs:
- Props rapidly teleporting while being held sometimes.
- The "hinged platform" has strange physics when trying to drive a car on it, almost looks like the car is sinking.

EDIT: wrong name, fixed.
EDIT 2: politics
Title: Re: Early feedback
Post by: Purple44 on October 14, 2016, 09:59:07 AM
About the Stuntfest editor, right now we just have the move arrows to move a object around the map. But say you want to do 10 barriers in a row with the same spacing between each barrier, that can be hard to do with just eyeing it with a mouse.

But if there was also an option to show objects X, Y, Z coordinates, then I could just add 5 points more to each barrier Z coordinates and I would then have equal spacing between all 10 barriers.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/stuntfest/Blender-location-numbers.jpg)

Sometimes it can be quicker moving an object by typing in the coordinates where you want an object to be.

This feature would make it a little easier to make a custom map.  :D