Bugbear Community

Wreckfest => Tracks => Topic started by: Ben Lind on January 10, 2014, 12:43:16 PM

Title: POLL: RATE OUR GRAPHICS
Post by: Ben Lind on January 10, 2014, 12:43:16 PM
Even though the graphics are still a work in progress we in the art team were wondering how you feel about the graphics in the Early Access build.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Big Ron on January 10, 2014, 01:01:12 PM
Voted for 5 stars.
I am really impressed by the visual experience, at all because it´s pre-alpha. Fits the game concept very well, not too photo-realistic, but still very detailed, modern and grown, actual and modern graphic-technologies and pretty varied. And it still has that Flatout-flair.

Some things could be made a bit different or be added: the fire effects when totalled could be a bit better, sparks appearing, dirt build-up and more scratches on car models etc, but these are minor details.

Also performance-wise it´s not bad at all, running quite good already on my system maxed-out.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Ben Lind on January 10, 2014, 01:05:25 PM
Glad you like it!

We're planning to add sparks (back). We had them in an earlier build but they weren't up to the quality we wished for so we left them out for now. Your other points are solid and noted. Thanks for your input!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: stefi32 on January 10, 2014, 01:23:35 PM
5 stars.

Exellent for a pre-alpha, however, there are some bugs (as is expected from a pre-alpha), but I know that they are gonna be fixed as time goes on, and yes some of the effects could be better (again, as is expected from a pre-alpha). Big Ron already explained this more in detail.

I've never seen such a dedicated team of devs that listen to the community so much, unlike most of the others, whose brains have turned into money as soon as they got a few sales. Keep that up.

Performance wise, my pc is from 2011 (intel i5 3.1 ghz sandy bridge, geforce gtx 550 ti 1gb, 4 gb ram ddr3 1xxxghz) and I run at mostly >40 fps (fraps counter) with shadows on min. textures on max. cube map quality in the middle, and only particles enabled, rest is disabled and anisotropy in the middle. Resolution 1920x1080x32, 16:9 of course, no vsync. Pc temp while playing is ~50 deg. C Some fps drops happen when there's a big crash or a lot of cars kicking up dirt and such.

I don't know is that good or bad.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: RacerBest on January 10, 2014, 04:16:22 PM
5 stars, the game has so good graphics that my computer can't run the game with good framerate even on lowest graphics. :(

In my opinion even Flatout 1 graphics are 5 stars, I hate when graphics have to evolve when games already looked awesome enough 10 years ago.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Adenru on January 10, 2014, 04:22:00 PM
4
I can take a picture of car in garage and claim it's real, the environment looks awesome, however the grass bugs me, it looks as if it's cartoonish.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Majatek on January 10, 2014, 04:41:12 PM
Four stars but only because of the following points:
Other than that, great job guys! I'm looking forward to your next update. :)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: palker on January 10, 2014, 04:53:59 PM
Four stars but only because of the following points:
  • Aliasing issues arise when smoke/dirt is directly behind a car. The edges of the car body - most notably the roof - becomes an aliased mess
    Example screenshot: http://imageshack.com/a/img811/2597/ocob.png (http://imageshack.com/a/img811/2597/ocob.png)
  • No sparks
  • Dust/dirt and car-part gibs/particles clip through the bodies of cars (and through the cockpit while in cockpit cam)
  • Tyres do not pick up dirt, sand or general debris
  • Wheel-wells do not get clogged with dirt nor do body panels get spattered by mud and debris
  • No interpolation between damage states (I have written up a topic about it over here: http://community.bugbeargames.com/index.php/topic,2090.0.html)
  • Certain damage states make the wheels look like they're completely detached from their axles and disc-brakes but are still fully functional
Other than that, great job guys! I'm looking forward to your next update. :)

You should maybe lower your demands a little, no?
I think that the game looks incredible and runs well even on what is a nearly budget GPU (AMD6790)
Honestly i like the way it looks right now you could just focus on gameplay from now on as far as i am concerned.
5stars
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Majatek on January 10, 2014, 05:03:43 PM
You should maybe lower your demands a little, no?

Bugbear Entertainment requested for criticism, thus, they'll get criticism no matter how nit-picky it is. I don't expect them to create the most flawless true-to-life looking experience with the best HD graphics in history of gaming.

However:

What I do expect is that they'll try their hardest to make it look as good as they possibly can, and they, just like artists, will only be able to progress and get better if they're given criticism so that they may work upon what they've done thus far. Whatever criticism is given, no matter how much it is for them will still give them goals. Goals that if they achieve will end up making their project look all the more beautiful.

So please don't tell people to not give critique when it's clearly asked for. It's rude and quite frankly stalls progress.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Cornkid on January 10, 2014, 08:42:08 PM
I think the bits that have had more time spent on them are outstanding, the car itself, with reflections and such.

Tracks are hard to judge , as they arent fully garnished, they are great , but could be better.

The jagged edges of stuff is less than ideal, anti-aliasing will help when its implemented.

Good job on the whole art team, wheres those bloody leaves you scanned on your day out ;)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Purple44 on January 10, 2014, 09:26:55 PM
I'm impress with the trees I been running into while free roaming. They look pretty real to me.

Also like the car skin and how Bugbear gave the cars that rusty look and damage skin showing scratches. :)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/scratch-paint.jpg)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Janne Suur-Näkki on January 10, 2014, 09:40:07 PM
Agreeing with Majatek, fair criticism is always welcome and it won't upset us. Most of the stuff we are already painfully aware, but hearing it from you guys is good because it helps us gauge what kind of issues and/or features you think are important.

Regarding details like dirt accumulating on tires; we too would love to add to goodies like that, but quite often minor sounding features can take a considerable amount of time to implement, especially so in case we don't have support for anything like it and would have build it from scratch. In that sense, it all depends on the time and resources we have.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Majatek on January 10, 2014, 09:53:22 PM
Precisely. If it's not time critical, minor things like tyres accumulating dirt can be overlooked in favour for something that requires more attention.

For what you've done thus far however is pretty much phenomenal.

You've got all my thumbs up and a sore wallet. If I could throw more money at you guys, I would.  ;)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: RatPat on January 10, 2014, 10:38:28 PM
4

Cars is excellent.
Track environment is mediocre. Grass, leaves, trees. seem a little incomplete. Wind could be a little wiggle them.
Background is excellent.

Since this is only a pre-alpha the quality is mind-boggling.  :D
Title: Re: POLL: RATE OUR GRAPHICS
Post by: John Burning on January 10, 2014, 11:42:16 PM
Everything is awesome!
I love gamma! It's so colorful! :)
But make the garage floor more legible.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Mopower on January 11, 2014, 01:45:19 AM
Regarding details like dirt accumulating on tires; we too would love to add to goodies like that, but quite often minor sounding features can take a considerable amount of time to implement, especially so in case we don't have support for anything like it and would have build it from scratch. In that sense, it all depends on the time and resources we have.
I realize that it's about money. But I, personally would rather you guys take the extra month or 2 to release the game as you don't really have a deadline being you're publishing it yourselves correct? But, your money can only stretch you so far I'm sure...

The cars look very cartoonish when they're all beat up... Mainly because they're crumpled beyond any reasonable point, but, when everything's fresh it all looks pretty good ;)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Ben Lind on January 13, 2014, 10:30:24 AM
As Majatek and JanneSN said, yeah we're happy to receive criticism. Getting critique will help us improve on stuff we might have missed or prioritize the stuff we are aware of.


I think the bits that have had more time spent on them are outstanding, the car itself, with reflections and such.

Tracks are hard to judge , as they arent fully garnished, they are great , but could be better.

The jagged edges of stuff is less than ideal, anti-aliasing will help when its implemented.



Yeah the tracks are still a work in progress. As for the anti-aliasing we actually have it implemented but objects with alpha tend to mess it up a bit.

Good job on the whole art team, wheres those bloody leaves you scanned on your day out ;)

Thanks! The leaves will likely make it to another track we're working on.  ;D


4

Cars is excellent.
Track environment is mediocre. Grass, leaves, trees. seem a little incomplete. Wind could be a little wiggle them.
Background is excellent.

Since this is only a pre-alpha the quality is mind-boggling.  :D


You're absolutely right. The track environments were made in quite a hurry but we'll be sure to update them soon. Thanks for your input!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Big Ron on January 13, 2014, 12:20:29 PM
You're absolutely right. The track environments were made in quite a hurry but we'll be sure to update them soon. Thanks for your input!

I am not sure how the track environment can be called mediocre. From the perspective of visuals, the track sides and environment fit in the overall visuals pretty well. I mean, we are not judging "track design" here but graphics and from that point of view track environment are anything but mediocre. Grass, surface shaders and objects are pretty well done already and don´t stand out or rather fall behind the car details that much. Vehicles, environment and effects are a good looking and creating a fitting unit, not submitting this typical "100.000 polygon-cars vs. low-poly track side objects"-situation you have in some games.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: LUNITIC_WILL on January 13, 2014, 03:16:39 PM
gravel gives me a rally feel like sliding around corners
Title: Re: POLL: RATE OUR GRAPHICS
Post by: eobet on January 13, 2014, 03:24:55 PM
Seems I'm the second guy to vote "mediocre".

While the lighting and cars absolutely deserve 4 or 5 stars, the tracks currently do not, imo.

All greenery, including grass and trees feels like they're "glowing", or painted by a kid's idea of how green looks in nature. It's not very realistic to me, but it's a very difficult thing, because Assetto Corsa and Project CARS (on some tracks) also have problems with it... you might find me overly critical, but iRacing is almost the only game that nails this look (if you don't count Dirt 3 and Grid 2 but those who use color filters too much in order to blend everything together).

Also, the distant grass have very ugly pop-in, and even up close, all grass seem oddly out of place... like they're really billboards (not just in the technical sense). Other games with tall grass blends things together much better, and the trees don't feel very 3D at all here, even though they are.

Hopefully things will be smoothed out in the future, though. It's a very good start!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: RatPat on January 13, 2014, 04:52:12 PM
To Big Ron. I do admit that I am seeking perfection. In my opinion, an important factor is that all the elements must be the same high quality.
Yes, The illusion of the real environment is still a work in progress. It still missing from the wind blowing in the trees and blades of grass. As well the branches and grass to bend when the car encounters them. ect, etc.
But You are right about perfomanse stuff. As Shivaxi said in http://community.bugbeargames.com/index.php/topic,2122.0.html
to the pieces. That if your computer is enough power then you can have lot of pieces. If not, you can
as you adjust the setting to a lower. I also would add do the same thing ghost pole, crane, etc object. I would add to the list trees and lawn. as well as many things I mentioned in http://community.bugbeargames.com/index.php/topic,1470.msg23003.html#msg23003.
Render thing I membered http://www.umbrasoftware.com/en/.

Title: Re: POLL: RATE OUR GRAPHICS
Post by: Usmovers_02 on January 13, 2014, 06:23:08 PM
I voted 5 stars but I would have rather voted 9/10. I know there's a lot of detail objects yet to be added so my rating is based purely on the derby arena which feels the most complete. I can't realistically ask for a better graphics to FPS ratio. The game is beautiful, the cars look great, shadows even on medium are crisp (something many games can't seem to manage even on max), and the color scheme is great. They're not top of the line graphics (I've been playing way too much Forza 5 lol) but they do what they're trying to do VERY well. The only thing I can think of off the top of my head that needs improving is the detail level on car interiors.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Col. Sandels on January 14, 2014, 09:41:15 PM
Five stars. Even for a pre-Alpha, the graphics quality is stunning. The game is visually at a state it could be shipped as-it-is. All the way from the garage backdrops to the particle effects of a crash are top notch, even on lower settings.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: crazychris4124 on January 14, 2014, 09:48:44 PM
graphics are good but look rough when you are about 5-10 car lengths behind the pack. also my frame rate drops to 30 and stays there when i have v sync on.

-I5-3750k CPU
-AMD Sapphire 7950 3gb GPU
-Samsung 8 GB RAM
-Western Digital 1 TB HDD 7200 RPM
-ASUS VG248QE Black 24" 144Hz 1ms Response Time Monitor
-Rosewill LIGHTNING 800W 80 Plus Gold
-ASRock Z77 Extreme4
-Rosewill BLACKHAWK Gaming ATX Mid Tower
-Razer Taipan Mouse
-Logitech G110 Keyboard
-Avermedia Live Gamer Portable
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Snorlax on January 17, 2014, 05:15:39 AM
Maxed out and didn't drop a frame with GTX 780.

Voted 5*, was impressed with alpha graphics!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Woofer on January 17, 2014, 01:43:41 PM
 :o i'm amazed with the graphics, though if you could fix the framerate drops when there is a lot of crashes that would be good, i also had some issues with the anti aliasing. As said before cars should get dirty, and sparks when ramming would be soo cool.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: St. Jimmy on January 18, 2014, 03:36:09 PM
I voted 4 stars but I'm 95% sure that graphics will be worth of 5 stars later. Only small things and these aren't all about the tracks:

- Green grass (and ground?) doesn't look natural. Bit too bright.
- The brown areas outside of the track in gravel could have some vegetation to so more different colored vegetation is welcome.
- Some rocks would be welcome.
- I would like to see tracks with less mountain landscape.
- Add different weather options

- Sometimes too much bloom. I don't like that effect much so option to remove or reduce it would be welcome.
- Remove lens flare in first person view (cockpit view). Real human eye can't see them but other views can have those.
- Mirrors don't work right yet but I can see that they're under development because I can see something from the left mirror.
- Needs more anti-aliasing options.

Great job so far.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: palker on January 18, 2014, 05:03:42 PM
I think that the grass looks excellent especially the tarmac track has some nice and cheerful greenery around it. It has really nice summer vibe and now during grey and foggy winter in a city surrounded by even greyer concrete it is a joy to see.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: MadFinnTech on January 18, 2014, 07:50:37 PM
I voted for three stars (mediocre) and here's why:

First of all, graphics are great in places where they are actually done well like in car bodies, tires, road surface etc, in the obvious places. But rough edges are showing in the places like car interior, drivers in the cars, track background and sides objects.

This is common in games now days, you put high poly counts in your main characters etc. and for performance reasons and to save development costs you usually pay less attention to detail what's happening outside the main attraction. I know lot of people don't pay attention to details like this, but I do and have always done.

That's why I think graphics are mediocre, they shine in places where they really should, but not so much in other places where only minority of the players will pay attention to.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Big Ron on January 18, 2014, 08:12:03 PM
I voted for three stars (mediocre) and here's why:

First of all, graphics are great in places where they are actually done well like in car bodies, tires, road surface etc, in the obvious places. But rough edges are showing in the places like car interior, drivers in the cars, track background and sides objects.

This is common in games now days, you put high poly counts in your main characters etc. and for performance reasons and to save development costs you usually pay less attention to detail what's happening outside the main attraction. I know lot of people don't pay attention to details like this, but I do and have always done.

That's why I think graphics are mediocre, they shine in places where they really should, but not so much in other places where only minority of the players will pay attention to.

You already answered why there are detailed and non-detailed areas but still complain? Developers have a budget of how much details (textures, polygons, shaders) they can use for a running environment to keep their engine running smooth. That is calles ressource-management and the reason why details get less the further away you get from the main areas of the game. You can't put the same level of details in outer terrains like at the main areas. Otherwise framerates would decrease or the engine wouldn't handle it without performance decrease. So, as you already said, most details are spend in areas people pay attention to and less in areas where people care less or which aren't obvious in gameplay. Where is the sense to put details in areas nobody cares about?

Snd by the way: you should tell the devs which areas you mean. Telling that something is wrong without telling what it is doesn't help the developers to improve.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: MadFinnTech on January 18, 2014, 09:01:40 PM
I voted for three stars (mediocre) and here's why:

First of all, graphics are great in places where they are actually done well like in car bodies, tires, road surface etc, in the obvious places. But rough edges are showing in the places like car interior, drivers in the cars, track background and sides objects.

This is common in games now days, you put high poly counts in your main characters etc. and for performance reasons and to save development costs you usually pay less attention to detail what's happening outside the main attraction. I know lot of people don't pay attention to details like this, but I do and have always done.

That's why I think graphics are mediocre, they shine in places where they really should, but not so much in other places where only minority of the players will pay attention to.

You already answered why there are detailed and non-detailed areas but still complain? Developers have a budget of how much details (textures, polygons, shaders) they can use for a running environment to keep their engine running smooth. That is calles ressource-management and the reason why details get less the further away you get from the main areas of the game. You can't put the same level of details in outer terrains like at the main areas. Otherwise framerates would decrease or the engine wouldn't handle it without performance decrease. So, as you already said, most details are spend in areas people pay attention to and less in areas where people care less or which aren't obvious in gameplay. Where is the sense to put details in areas nobody cares about?

Snd by the way: you should tell the devs which areas you mean. Telling that something is wrong without telling what it is doesn't help the developers to improve.

It doesn't mean if I know answers to my questions the problems isn't there. And of course balance with performance and graphical fidelity must be struck. You ask which areas, I thought I told which areas. Near track side objects and especially in-car details, if they are going to keep that view. I didn't mean the overall look of the game isn't good. I meant that some people look for details above the obvious places. I for one is someone who probably isn't never satisfied with computer graphics, I find always things to nitpick.

And considering how well this game runs even at this early stage I don't see problem with adding details. And I'm sure they do.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Kreij on January 19, 2014, 09:29:22 AM
Ben,

Since you asked for votes on the state of the graphics in the "pre-alpha" stage, I gave an excellent rating, as they are indeed excellent. The art team has done a fantastic job and things will just get better as you put more time into the less important details.

That being said, don't forget to ask us this again after final release. ;)

On a side note, the designers, coders, audio people and everyone else on the Bugbear team have also done a stellar job with the game so far ... including your IT people who are probably spending many sleepless nights anticipating a total network failure right when you kick off the final build.

I worked in IT for over 30 year and felt the need to give them some kudos too. :)
Great job all around.

Title: Re: POLL: RATE OUR GRAPHICS
Post by: friiky2 on January 19, 2014, 12:48:31 PM
Voted four stars:

I hope that good anti aliasing will be added later. =) But so far niiiccceee. =)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Usmovers_02 on January 19, 2014, 03:14:08 PM
AA is fine if you run it through the Nvidia control panel but there are still issues with the smoke.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Internetlad on January 19, 2014, 10:46:54 PM
For the stage of development the game is in, the visuals are a treat. Room for improvement? Sure. Best game I've ever seen? Of course not, but considering it's in alpha, it's off to a damn good start. Kudos to the art dept.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: MrCompAddict on January 21, 2014, 08:24:49 AM
I have a friend that had a huge issue with his graphics. The system did not register his gpu, so he was stuck using the internal graphics, which were terrible. Maybe it had something to do with his system running windows 8, but regardless it was very bizarre.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: DiamondSnake on January 22, 2014, 07:06:14 PM
I give a 5 star rating on the graphics, they look very good :)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: sllution on January 22, 2014, 10:21:04 PM
Finally a game with destruction and somethig called a 'funfactor'  :D good work
Title: Re: POLL: RATE OUR GRAPHICS
Post by: DudewHorns on January 24, 2014, 12:35:00 PM
I am amazed at how well the game runs with all the havoc on the screen, and would be happy enough with it as is.
The graphics are nice enough for my taste, but if you want to add some or all of the stuff mentioned by the other
peeps on here please do.

I know that it is still in the alpha stage, but even the little things look really good. For instance the skid marks are
persistent and they end where the vehicle stops. Also when they leave the tarmac, they leave a nice dirt trail across
the grass. (I found these little details out as I was sliding along the road upside down :P)

Keep on making that magic!
5 out of 5 from me.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Hoodlum on January 25, 2014, 07:38:52 PM
Gave 3 stars.

Playing Forza 5 a lot these days, sometimes still Grid 2/NFS Most Wanted and Rivals on PC. And while the cars in the apha look fine and the damage physics are awesome the environment/track looks outdated at the moment.

But i think with using some more effects (fog here, an added filter there) and some (reasonable) work on the textures of trees and stuff it would easily be bumped up to 4 stars (performance is awesome for an alpha, so sacrifising a few fps for that should be a no brainer for people with up to date gaming rigs  :), all optional of course).

For 5 stars weather would be needed, reflections, details, on a completely higher level.

Don't get me wrong, if it will be 4 stars in its release state people will love it - me included.

I don't want to be harsh, but it doesn't help bugbear if people on threads like this compare it to destruction derby on the ps1 and praise the alpha like it's a gfx prodigy - and in the end people used to the "high end" stuff give it a 6/10 in the reviews...



Title: Re: POLL: RATE OUR GRAPHICS
Post by: Ros3 on January 25, 2014, 10:57:01 PM
they're great, but there are a few bugs that have been annoying me (all of which have been stated in here). Hopefully, these problems will be fixed. From what I can see of the art design though: I have no complaints. It all seems to fit together nicely.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Arphag on January 26, 2014, 02:29:49 PM
The cars look beautiful with many details and i really love the destruction system.I would wish for dynamic destruction in the environment too but this isn't that important. Much more important are the effects. Sorry, but they look terrible, like from early ps3 games. I don't know if your engine supports it, but I would really like to see volumetric effects at least as an option for high end pcs. So smoke, fire, explosions etc. would look awesome and not that flat. Maybe you can add some more effects to the lens flare that it looks a bit cooler, like in gta or battlefield.
But all in all its good for its early access state.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Big Ron on January 26, 2014, 06:56:01 PM
I am amazed at how well the game runs with all the havoc on the screen, and would be happy enough with it as is.
The graphics are nice enough for my taste, but if you want to add some or all of the stuff mentioned by the other
peeps on here please do.

Forza 5 looks already outdated, too. Nobody trusts these fake-screenshots in the photo mode, anymore.

The cars look beautiful with many details and i really love the destruction system.I would wish for dynamic destruction in the environment too but this isn't that important.

The environment has dynamic destruction. I mean destructable fences, walls and objects and exploding tire stacks is dynamic at its best. Or do you mean the surfaces like in SpinTires?
Title: Re: POLL: RATE OUR GRAPHICS
Post by: KingOfTheCakes on January 27, 2014, 03:56:40 AM
I'm not really much of a graphics whore, but I do have to say that the game looks great already. My favorite thing has to be the inside and outside details of the cars. :)

Rated 5 btw.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Usmovers_02 on January 27, 2014, 04:22:02 AM
I am amazed at how well the game runs with all the havoc on the screen, and would be happy enough with it as is.
The graphics are nice enough for my taste, but if you want to add some or all of the stuff mentioned by the other
peeps on here please do.

Forza 5 looks already outdated, too. Nobody trusts these fake-screenshots in the photo mode, anymore.

Ha ha ha ha ha ha!! Oh man, this has to be one of the funniest things I've read on this forum in a while!! Thanks, I needed that. You can argue that there are games with better graphics for sure (I'd agree). You can even argue that there are racing games with better graphics (I'd disagree but I'm not too familiar with PCars) but calling the mid race graphics "dated" means you're either a fanboy of some other franchise or simply have no idea what you're talking about... or you're blind.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Majatek on January 27, 2014, 04:45:10 AM
He did say "outdated" which can mean that he finds Forza 5's graphics to be old, stale - even stagnant. Not "bad" as technically inferior, but just lacking style.

And that's the problem that any game suffers if it's trying to be realistic. NCG on the other hand isn't trying to be realistic - instead, it's slightly stylized. Sure it can be worked upon to give it some extra polish, but for what it is now it isn't striving to be realistic.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Big Ron on January 27, 2014, 01:39:31 PM

Ha ha ha ha ha ha!! Oh man, this has to be one of the funniest things I've read on this forum in a while!! Thanks, I needed that. You can argue that there are games with better graphics for sure (I'd agree). You can even argue that there are racing games with better graphics (I'd disagree but I'm not too familiar with PCars) but calling the mid race graphics "dated" means you're either a fanboy of some other franchise or simply have no idea what you're talking about... or you're blind.

Pardon? I would rather call you a fanboy if you need to jump on someone not agreeing with something related to Forza.

Dated for me means that gameplay visuals aren´t as impressive as the photo-mode-shots wants to make us believe and track details are not even that much better than what we´ve seen in Codemasters-games already since years. Of course it doesn´t look old, but neither am I impressed by the gameplay-visuals.
Next Car Game-environment assetts aren´t super-detailed, too. But as Majatek said and I agree with him, Next Car Game doesn´t want to look super-realistic, but stylized and therefor it doesn´t need to have everything tunes to photo-realism, not even the assets themself (for example with a stylized look trees don´t need to look photorealistic and super-detailed).
Forza on the other hand wants to be photo-realistic which it fails when it comes to quality away from the car. And advertises with photo-mode-shots which clearly don´t show the real quality of the game, but just rendered-out scenes in a higher quality.

ATM Forza might have more track details and things are tuned to fit together better, but still nothing looks impressive if you take a closer look (cardboard figures everywhere, cardboard trees and simplified architectures, lower polygon-surroundings) and nothing is dynamic. Just the cars are overall looking perfect. And overall, they are hiding a lot by their profuse usage of HDR-effects and sun glare.

That all isn´t really important while driving since you won´t see much of the details in a race, but taking Forza 5 as an example of Next-Gen-visuals isn´t right IMO.....maybe if you take the photo-mode, yes. Neither am I someone who needs the same amount of detail in surroundings in racing games since the most you do in racing games is racing and not looking for low-detail-objects.

I am no fanboy and don´t want to start a flame war. But you should keep fair and take examples with which you can argue at all.

Title: Re: POLL: RATE OUR GRAPHICS
Post by: dbs213 on January 27, 2014, 03:00:39 PM
I find Forza 5's graphics rather lacking but still pretty in such way. I think the cars kinda reflect too much that they look like plastic models that act like metal when they bend.

About NCG's graphics while we were at it, I voted 4 stars but didn't really know what to say much at the time this thread was made.

I love it buuuuut I still don't get that "jaw-dropping" feel by looking at it. It feels as if something isn't right, but it could be just me.

On a side note would it be possible to have dirt build-up textures on the cars like in Rally Trophy? :))
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Usmovers_02 on January 28, 2014, 06:44:57 AM

Ha ha ha ha ha ha!! Oh man, this has to be one of the funniest things I've read on this forum in a while!! Thanks, I needed that. You can argue that there are games with better graphics for sure (I'd agree). You can even argue that there are racing games with better graphics (I'd disagree but I'm not too familiar with PCars) but calling the mid race graphics "dated" means you're either a fanboy of some other franchise or simply have no idea what you're talking about... or you're blind.

Pardon? I would rather call you a fanboy if you need to jump on someone not agreeing with something related to Forza.

Dated for me means that gameplay visuals aren´t as impressive as the photo-mode-shots wants to make us believe and track details are not even that much better than what we´ve seen in Codemasters-games already since years. Of course it doesn´t look old, but neither am I impressed by the gameplay-visuals.
Next Car Game-environment assetts aren´t super-detailed, too. But as Majatek said and I agree with him, Next Car Game doesn´t want to look super-realistic, but stylized and therefor it doesn´t need to have everything tunes to photo-realism, not even the assets themself (for example with a stylized look trees don´t need to look photorealistic and super-detailed).
Forza on the other hand wants to be photo-realistic which it fails when it comes to quality away from the car. And advertises with photo-mode-shots which clearly don´t show the real quality of the game, but just rendered-out scenes in a higher quality.

ATM Forza might have more track details and things are tuned to fit together better, but still nothing looks impressive if you take a closer look (cardboard figures everywhere, cardboard trees and simplified architectures, lower polygon-surroundings) and nothing is dynamic. Just the cars are overall looking perfect. And overall, they are hiding a lot by their profuse usage of HDR-effects and sun glare.

That all isn´t really important while driving since you won´t see much of the details in a race, but taking Forza 5 as an example of Next-Gen-visuals isn´t right IMO.....maybe if you take the photo-mode, yes. Neither am I someone who needs the same amount of detail in surroundings in racing games since the most you do in racing games is racing and not looking for low-detail-objects.

I am no fanboy and don´t want to start a flame war. But you should keep fair and take examples with which you can argue at all.


Okay, my original response was childish. I apologize. I was in a really really bad mood that day. Forza 5 is certainly not a prefect game at all. Nor are the graphics perfect. But while racing I have never played a racer that looks better. The cars, the reflections and the track detail as a whole while in motion simply look amazing. GT6 and Forza 4 simply don't come close and neither does NCG. But of course NCG isn't going for top of the line graphics. Honestly I think NCG is an absolutely beautiful game. The only graphical complaint I have with NCG is the trees are a bit washed out.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Bloodz on January 29, 2014, 11:11:58 PM
Great graphics and the particles ( i.e. car parts laying on the ground) are brutal. Although the game is still on early access and with time the game is being improved I'd like to point out the game sometimes get low FPS but right after comes stable FPS. But really nice graphics  :D
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Bobby Koticks on January 29, 2014, 11:30:45 PM
http://www.youtube.com/watch?v=1o-ojTM6tCE (watch in 1080p, fullscreen)

it's modded GTA IV and it could run so much more efficiently and look even nicer if IV a crappy console port and it didn't need a million non-native shaders injected to achieve this

i think i'm trying to say that the 'maxed out' graphics bar can still be raised quite a bit
Title: Re: POLL: RATE OUR GRAPHICS
Post by: toninus on January 30, 2014, 06:22:14 PM
One thing I hope about NCG's graphics, is that the yellow "filter" we can see on screenshots (it isn't in my pre-alpha, or did I something wrong ?) won't have the same color and intensity on each track. To me for example It would look great on the gravel track, but the tarmac track looks great on itself. And I don't wanna race on yellowish snow...

Another thing that could be improved IMO is the render of the trees, they look a bit sharp and dark on the gravel track. Also the skybox isn't very realistic...

Finally, please don't forget hands turning wheels and remove grass sprites from the inside of the cars...
Title: Re: POLL: RATE OUR GRAPHICS
Post by: proloser2 on February 08, 2014, 04:26:18 PM
I voted 5 stars.

Like other people have mentioned, sparks, dirt buildup, and scratches on the cars would  really make it look much better.

I find stuff in the distance looks a little pixelated but not too bad.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: DB on February 10, 2014, 07:29:45 PM
I only voted three stars because there should be more options on the graphics. Especially for laptop users.

DB
Title: Re: POLL: RATE OUR GRAPHICS
Post by: DerpJustDerp on February 13, 2014, 04:05:08 AM
5 stars, the game has so good graphics that my computer can't run the game with good framerate even on lowest graphics. :(

In my opinion even Flatout 1 graphics are 5 stars, I hate when graphics have to evolve when games already looked awesome enough 10 years ago.

I think lowering the resolution should help. If you haven't done that already.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: tave on February 13, 2014, 12:20:12 PM
The visuals are very good. Playing with max settings. Always room for optimization and improvement.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Iamatrojan on February 15, 2014, 06:31:51 AM
I voted 5 stars for the graphics.

The reason for this is because the game looks stunning, and at such an early point in the game's development process. It's a gorgeous game (one of the best looking I've seen) and I am really impressed by how it looks.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Pekonilkki on February 15, 2014, 11:39:22 AM
I was going to vote for 3 but in the end I decided to go with 4.

The graphics are great. They are not the best graphics in the world but definitely not the worst either. I'm not much of a graphics whore so I'm more than fine with the graphics at the moment. I do have some minor complaints but they have all been said earlier in this thread.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Mister T on February 15, 2014, 02:56:15 PM
Hi, i vote 4 stars.

Great graphics and various effects so far  :).

- sparks would be nice

- the lighting on the gravel and tarmac tracks looks good, but i think during the races it is harder to my system and to the eye as well, so an option to change from sunrise to daylight would be very usefull.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: LukeDude759 on February 15, 2014, 04:03:14 PM
Gonna have to go with 4 stars. Everything looks great, but the skidmarks look a bit off to me.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Hyphon on February 18, 2014, 09:42:41 AM
I gave 4, because I'm impressed by quality and detail of the textures, the very complex models and the details of the world.
I hold back my 5th star for beta phase and when I've got finally my GTX780Ti to manage the high quality graphics.

Actual the game looks awesome and better like the actual Codemasters racing titles. But to do a full comparison to Grid2 and F12013 and the EGO engine, NCG need a night race to show us, if the actual engine is capable to manage many light sources and reflections. That the strength of the EGO Engine.

I don't played F12013 but details of the world seems less detailed than in NCG at day.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Purple44 on February 18, 2014, 07:45:17 PM
I gave 4, because I'm impressed by quality and detail of the textures, the very complex models and the details of the world.
I hold back my 5th star for beta phase and when I've got finally my GTX780Ti to manage the high quality graphics.

Actual the game looks awesome and better like the actual Codemasters racing titles. But to do a full comparison to Grid2 and F12013 and the EGO engine, NCG need a night race to show us, if the actual engine is capable to manage many light sources and reflections. That the strength of the EGO Engine.

I don't played F12013 but details of the world seems less detailed than in NCG at day.

GRID 2 did have the eye candy. The reflections look good.  :)

(http://www.lay-zmattress.com/flatout2/purple44/GRID%202/hood-reflection.jpg)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Hyphon on February 18, 2014, 08:02:40 PM
I know that Grid2 looks good. As I said that is a strength of Codemaster's EGO Engine, to show correct lights and reflections.

I just wait with my 5th star until I get the hardware and I can play NCG with the highest quality level and NCG can prove that it can do the same or better.


Gesendet von meinem GT-I9505 mit Tapatalk

Title: Re: POLL: RATE OUR GRAPHICS
Post by: Conte Zero on March 05, 2014, 03:54:22 PM
Just a question and sorry for the partial OT
I've read some guys manage AA through the nVidia Control Panel
I still haven't had any results... Is there a correct method for that?
Completely override the application settings and turn off NCG's AA before launching maybe?
I see no effect so far....

Thank you
Title: Re: POLL: RATE OUR GRAPHICS
Post by: AxelWal on March 20, 2014, 05:17:46 PM
5/5 I'm running the game with a 2008 iMac (with max upgrades) and the game is running really solid even in Alpha state. Despite my shitty core2duo and 8800gts the game runs around 40-23 fps (on low quality, 720p, without AA) depending how much stuff is on the screen at given time. Even on low quality the game looks really nice, and the physics work as intended.

As far as map design goes, I hope you add some stuff like pot-holes, rocks and fences etc, that we are forced to drive through or around. It would add more thrill to the game. (and it would be funny as dicks to see someone fly through the air after hitting a big hole in the road  :D )

I really like your graphical style. I hate the way everyone emphasizes superior realism over everything else, I see enough boring real buildings, cars and trees every day when I walk through Helsinki to Metropolia. I hope you keep the bit oversaturated and "vintage" style in the final release-version. (Y)

In short: the graphical performance is excellent and the quality is outstanding. Of course there are some minor "glitches" like particles passing through cars and meshes overlapping after bending too much, but it is still in early access so I can easily overlook them. Actually I don't really even care if minor graphical problems are fixed. The core gameplay itself is so much fun that the game completely immerses me whether it looks perfect or not.

In my mind, this is the real Flat Out 2. ;)

I really hope someone in the team reads this and passes it on to the others for a spirit boost.

Heittämällä yks lupaavimmista peleistä tän vuoskymmen puolella. Need for speed saa mennä nurkkaa häpeämää :D
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Ben Lind on April 02, 2014, 03:05:24 PM
Thanks for the feedback all! We're working on improving the graphics still and we've also come up with some workflow improvements to make the process easier.


Just a question and sorry for the partial OT
I've read some guys manage AA through the nVidia Control Panel
I still haven't had any results... Is there a correct method for that?
Completely override the application settings and turn off NCG's AA before launching maybe?
I see no effect so far....

Thank you


I don't think the forced AA actually works all that well and it mainly introduces graphical glitches if anything. At least from what I've seen.




5/5 I'm running the game with a 2008 iMac (with max upgrades) and the game is running really solid even in Alpha state. Despite my shitty core2duo and 8800gts the game runs around 40-23 fps (on low quality, 720p, without AA) depending how much stuff is on the screen at given time. Even on low quality the game looks really nice, and the physics work as intended.

As far as map design goes, I hope you add some stuff like pot-holes, rocks and fences etc, that we are forced to drive through or around. It would add more thrill to the game. (and it would be funny as dicks to see someone fly through the air after hitting a big hole in the road  :D )

I really like your graphical style. I hate the way everyone emphasizes superior realism over everything else, I see enough boring real buildings, cars and trees every day when I walk through Helsinki to Metropolia. I hope you keep the bit oversaturated and "vintage" style in the final release-version. (Y)

In short: the graphical performance is excellent and the quality is outstanding. Of course there are some minor "glitches" like particles passing through cars and meshes overlapping after bending too much, but it is still in early access so I can easily overlook them. Actually I don't really even care if minor graphical problems are fixed. The core gameplay itself is so much fun that the game completely immerses me whether it looks perfect or not.

In my mind, this is the real Flat Out 2. ;)

I really hope someone in the team reads this and passes it on to the others for a spirit boost.

Heittämällä yks lupaavimmista peleistä tän vuoskymmen puolella. Need for speed saa mennä nurkkaa häpeämää :D


Glad you like the game and the art style! We hope to improve even further on it in the future.
Also, glad to see a fellow Metropolia student around. :)
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Conte Zero on April 03, 2014, 08:21:16 PM
Thank you Ben for the reply. I will wait for the final release, no problem
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Olsongm12 on April 04, 2014, 09:04:06 PM
I voted the pre-alpha 3 stars mainly because my computer can't play the thing. I have every setting on it's minimum and it still won't play smoothly. My pc plays Ultimate Carnage at 20-30fps with every setting maxed out and anti-aliasing on X2. not sure if that is a good reference to go by, but UC runs like a dream. the pre-alpha bogs down whenever there is even a small crash. not sure what's going on. I'm sure if my computer could run the game with higher settings that i would have rated it 4 or 5 stars, but i can't even change cars in the garage without the game crashing because it takes so long to render the new car. can't really understand why this is the only game I have that will not work on my computer, but plans of building a budget gaming rig are in the future. The environments in this pre-alpha are coming along very nicely and the only things i would change is the fake-looking grass and the small ammount of destructible obstacles o the course. I'm sure the developers have these things in the plans already anyway. The cars still look very cartoony, but this is probly just my pc. I have faith in you Bugbear! you have delivered my three favorite games and I know you will follow them up with this new installment!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Bobby Koticks on April 05, 2014, 08:13:20 AM
Yeah, please think of the low-end. It's doesn't even have to look good in that case, just make it scalable as possible. It sucks when you can't play that game you really want to play even in a miserably-tolerable way.

https://www.youtube.com/watch?v=d0vFGldrL6Y (https://www.youtube.com/watch?v=d0vFGldrL6Y)

I remember playing hrough the original HL2 and Episodes on the lowest of the low end laptop with graphical settings on low, in 800x600 window, framerate jumping from 10 to 40 fps, graphical glitches, out of memory errors... still, one of the best gaming experiences I've ever had.

I was able to run FlatOut2 just fine (15-35 fps) on that old pos, but not Ultimate Carnage (2-5 fps), even thought it looked pretty much the same to me.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: asphantix on April 21, 2014, 03:20:41 AM
I'm new to the alpha and I loved that the game looks actually like a PC game not like many console ports - this is pretty rare nowadays, I think
But as mentioned by many other the aliasing is really ugly, even with aa enabled.

What I really really love is the sky and the beautiful clouds and the particle system is just awesome.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Motoko on April 21, 2014, 05:45:14 PM
Hello. Can you please optimise the gravel map !? My framerate are ~ 14/ 20 fps. For the other map I run them easily (40 to 60 fps)
Here my little config:

Intel Core i5-2320 CPU@ 3.00GHz (4 cpus), ~ 3GHz
6.00 GB  RAM
Nvidia GeForce GT 530 4GB VRAM

(http://i.imgur.com/ryDDIiG.png)
Thx !
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Adenru on April 21, 2014, 06:14:13 PM
Hello. Can you please optimise the gravel map !? My framerate are ~ 14/ 20 fps. For the other map I run them easily (40 to 60 fps)
Here my little config:

Intel Core i5-2320 CPU@ 3.00GHz (4 cpus), ~ 3GHz
6.00 GB  RAM
Nvidia GeForce GT 530 4GB VRAM

(http://i.imgur.com/ryDDIiG.png)
Thx !
Particles, occlusion and cube map maxed while having minimal textures and no shadoes.
Weird settings you got there.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Motoko on April 21, 2014, 07:42:10 PM
Particles, occlusion and cube map maxed while having minimal textures and no shadoes.
Weird settings you got there.

Because this is the only way that I can enjoy the game. If you can't understand that, stop shitposting and go away. You would be cute thx :3 
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Adenru on April 21, 2014, 08:56:47 PM
Particles, occlusion and cube map maxed while having minimal textures and no shadoes.
Weird settings you got there.

Because this is the only way that I can enjoy the game. If you can't understand that, stop shitposting and go away. You would be cute thx :3
And weird reaction.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Shortcut on April 24, 2014, 05:54:09 PM
Whaaaaaaaaat motoko?!..thats the only way u can enjoy the game?...the only way i can enjoy the game is all maxed ;). U still got a 4gb graphicscard right?...so u can put up the settings a lil bit ??or not?
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Adenru on April 24, 2014, 06:43:16 PM
Whaaaaaaaaat motoko?!..thats the only way u can enjoy the game?...the only way i can enjoy the game is all maxed ;). U still got a 4gb graphicscard right?...so u can put up the settings a lil bit ??or not?
He has masterfully combined horrible graphics with crap perfomance and this is the only way he can enjoy the game.
Weird fetish as I said.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Motoko on April 28, 2014, 07:29:31 PM
Whaaaaaaaaat motoko?!..thats the only way u can enjoy the game?...the only way i can enjoy the game is all maxed ;). U still got a 4gb graphicscard right?...so u can put up the settings a lil bit ??or not?
He has masterfully combined horrible graphics with crap perfomance and this is the only way he can enjoy the game.
Weird fetish as I said.

You won the b-banana Adenru-kun :$, now you will control my emotions on the internet. :3

Whaaaaaaaaat motoko?!..thats the only way u can enjoy the game?...the only way i can enjoy the game is all maxed ;). U still got a 4gb graphicscard right?...so u can put up the settings a lil bit ??or not?

Nahh My GC can't support shadows. I can max the textures but the game is a bit laggy. If I activate the shadows the game go to 5fps :c. But don't worry, I'll build a pc in the end of the year. A good one. But I can run Bioshock Infinite on good settings (Everything on ultra, shadow on low) with 60 fps. I don't understand :/
Title: Re: POLL: RATE OUR GRAPHICS
Post by: mr.ummm on April 30, 2014, 04:25:55 AM
5 stars   the graphics are BEAUTIFUL I love them but if you make them better then I would be VERY happy and I would play this game a TON :D  I play the game on max everything and get great fps---I already play the game a ton
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Aguy on May 02, 2014, 10:48:11 PM
There should be less computer intensive lighting
My computer is not crap (Well it is) But I can't run lighting
The Graphics are exquisite though
Title: Re: POLL: RATE OUR GRAPHICS
Post by: nibbler on May 23, 2014, 07:42:40 AM
I'm occasionally distracted by some of the scenery outside the tracks, such as occasional jagged plants.

One particular issue though is the two dimensional spectators in the figure eight track. They look a bit tacky.

Otherwise, the game does look rather pretty without hurting the GPU too much.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: kevman_101 on June 19, 2014, 08:00:35 PM
Gave it 4 stars. It overall looks amazing for an alpha build. Would like to see a slight bit more details for the cockpit
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Sasek on July 18, 2014, 04:17:17 PM
Graphics are great, nothing more is needed really. I voted for 4 stars because reflections and antyaliasing could be better. But in the topic of number of polygons it's enought imo.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: tetrodoxin on July 30, 2014, 12:15:07 AM
I voted 3 stars for the current Early-Access build. Better AA and some other improvements will probably kick it up to 4 stars for me.
Gonna make some bullet points here, I am aware that many of those will be obsolete in later releases of the game.

What I like:
- Details on cars
- Textures on cars
- Most floor textures

Things that could get some love:
- Anti Aliasing
- Environment
- Post-FX (lens flare, motion blur, stuff like that)
- Parallax Mapping. I just don't think flat textures are up to date, especially for muddy floors and racing tracks.
- Effects (Smoke, fire)
- Dirt. Moar dirt on cars during race, please.
- Spectators


Overall, I'm satisfied. The most important stuff (cars) is looking good, and I'm postitive that the rest will get better as well.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: SeEnCreaTive on August 01, 2014, 08:49:39 AM
I voted Mediocre, I completely understand its in Alpha and considering that, is actually pretty good.

But, As of now it pales in comparison to any of the "next-gen" titles. In reality NCG looks something like Burnout Paradise with some minor improvements and higher poly. Even the damage system was similar.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: zakalwe on September 02, 2014, 04:28:53 PM
Very nice graphics. It's a little light on shader effects, but there's clearly more to come as the game develops. I can get excellent frame rates with everything maxed out, but the shadows seem to cause slowdowns on certain corners. In general, the shadows seem to be placing a very heavy load on the host machine. Turning the shadows off can allow very high frame-rates, but this has a huge impact on the game's visuals. I'm running a GeForce GTX 780 Ti on a liquid cooled, over-clocked i7-980x
Title: Re: POLL: RATE OUR GRAPHICS
Post by: gcarrell2 on September 06, 2014, 12:57:41 AM
I gave this a 5 star rating because of how detailed the environment is even on a budget pc. I am using an asus g50vt that the only modification made since 2009 when it came out was added a core 2 duo 2.8ghz processor. everything else is just like it was when released and i can run the game about 1/2 of full blown and its still a gorgeous game. in car is fantastic. good job not making us budget players suffer with shotty graphics!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Crashaholic14 on October 09, 2014, 11:45:16 PM
Glad you like it!

We're planning to add sparks (back). We had them in an earlier build but they weren't up to the quality we wished for so we left them out for now. Your other points are solid and noted. Thanks for your input!

Please just don't add an insane amount of sparks and not for every collision or impact, and i think that during day races they should be more dim/subdued but during nightime races become more luminescent. I am visualizing this and i think hard impacts/rubbing the wall would be the best situations for sparks to occur it will give the right amount of intensity without taking away from other things in the race. also I think it would be nice to add tire/paint marks to walls that would just be sick!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Dwayze on October 25, 2014, 06:32:25 PM
I do not have the most powerful computer. great graphics.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Koolio on October 27, 2014, 04:13:55 AM
graphics used so far has been fine, its the lack of tracks and progress on new tracks that is slow

its like chuck out a new sneek peek map once month like the original to drive around in on multiplayer or with ai..

makes me think you got terrible map editor and tools to get maps done faster

i'm more about fun gameplay, even that alpha map had more fun things to do with a car,

its kind of a stupid poll asking a question that really doesn't matter, i don't think anyone is herpderp enough to be wanting photorealistic graphics with shittons of shadercrap that you need ultra highend just to get some decent fps, while driving around very few tracks.. just zzzz

could vary the trees,grass textures abit though.

get some tracks done or tools done to speed this up.



Title: Re: POLL: RATE OUR GRAPHICS
Post by: mikonrad on December 26, 2014, 09:00:35 AM
For "Early Access" - 5 stars.  I think there's some good points made about the 'aliasing' that was observed and I personally appreciate the environment leaving its mark on the car with accumulated dirt/mud.  But this game is early access, and very impressive at this stage considering.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Hypnotoad on January 12, 2015, 02:45:03 PM
I am really impressed by the graphics of this game. But there might be still some room for improvements, i would like to see some more or better smoke / fire / dirt or water effects. Overall this is such a great game. Unfortunately most of my friends did not hear about it. You really need to make some advertisement. When the game is ready you should contact the german gaming magazines to get some more attention! :) Really really nice game!!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Holybeer on January 20, 2015, 04:25:05 PM
It's really awesome.

But.

The fact is, it's too much. I mean, sometime the car should not be able to drive, and it still drives. Sometime the body should make explose the tire because of the friction, or just, engine is broken because of hits. There are several incoherences in the graphics. Physics are really impressive, and it's awesome, but it' too much.

By the way, there is aliasing, textures are sometime ugly ( cars interior for example ), crowd is eww but I hope it will be fixed by the time. 4 stars for me.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Lari Fari on January 20, 2015, 05:23:46 PM
The fact is, it's too much. I mean, sometime the car should not be able to drive, and it still drives. Sometime the body should make explose the tire because of the friction, or just, engine is broken because of hits. There are several incoherences in the graphics. Physics are really impressive, and it's awesome, but it' too much.

None of this has to do with what is meant by graphics in this pole.

What you mean is the difference between damage visualisation and the effect it has on the cars drivability. But thats an entirely different topic ^^

Title: Re: POLL: RATE OUR GRAPHICS
Post by: TeksWiller on January 26, 2015, 11:22:39 PM
I like this game's graphics. Allthough we need good antialiasing method (non mlaa/fxaa). I don't use shadows because horrible performance hit even on medium. Medium shadows aren't very good looking even. But still I love your game and i have hope, because have played your earlier games (and enjoyed much).
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Afra0732 on April 12, 2015, 01:38:47 AM
The graphics for a game in pre-alpha aren't usually that great, but for NCG, they are amazing. They could obviously still use work, no game is ever perfect, but at this stage in development, they are beautiful. I can run it at a smooth 60fps most of the time with maxed out quality.
The sparks and fire sound like really cool ideas. I know it's still really early, but here's a little list of things I think would be great to have in-game. I borrowed some of them from other members in this forum.
-Engine blowing (fire and smoke in the hood)
-Tires blowing
-More details for the environment
-Cars picking up more dirt
-More details in the debris
-Better bloom effects
-Shinier finishes
-More realistic smoke
-Sometimes when a car gets destroyed until there's basically one wheel left, the textures get a little messed up
Title: Re: POLL: RATE OUR GRAPHICS
Post by: canevergiu on November 26, 2015, 10:38:56 PM
Considering this is in Alpha mode, I gave 5 stars.
The only negative point I can see now is the stages (especially the sand ones) are too empty. Maybe put some more cones, fences, things like these to "populate" the track and make it feel alive.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: pong76 on December 14, 2015, 03:24:43 PM
Playing this at a 4k resolution, I gotta say it looks nothing short of fantastic. And on top of that, I can run it a max settings (except AA) with 23 other players/AI on any track at a rock solid 60fps.

Well done, keep up the good work, I take my hat off!
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Gunstonator on March 07, 2016, 06:23:58 PM
Graphics are almost spot on so far. I run the game on Medium-High on an Nvidia gtx960 4GB and I do drop a few frames here and there but I assume as development goes on I will start to see that less frequently.

Environments look good so far but a little sparse as others have mentioned. Damage and reflections are great too and I like the number of paint options available.

Would love to see a really muddy and narrow forestry track for more of a challenge!  :D
Title: Re: POLL: RATE OUR GRAPHICS
Post by: kerenski23 on March 19, 2016, 06:28:21 PM
A lot of things look really nice already, but there's also room for improvements.

Some examples are:

- particle effects in general could be better/more detailed in places (fire and debris clipping mostly, smoke/dust kicked up by tires), I very much like the idea of trailing sparks when a wheel is missing/damaged or so

- in certain states of damage parts like the brake disks lose contact with the car and hover alongside it

- the driver being part of the car's rigging leads to some pretty distorted positionings at times, though i'm not quite sure how to fix this, seeing as a ragdoll inside a crushed car would probably present clipping issues

- if you get an object like a traffic cone stuck under your nose, the entire car's body sometimes flashes with reflections of that object

- the LoD effect on dynamic tires has a really low distance when they're lying on track, they show as hexagons until you're almost on top of them sometimes

- vegetation could be more detailed/more destructable, for example cutting tracks in grass or being able to uproot small trees/bushes

Thanks for listening to the community, guys. Keep those updates comin :D
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Ruben Bugbear on October 13, 2016, 11:00:27 AM
Would love subtle Motion Blur as an option Bugbear :D !
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Zeeeeeek on July 07, 2017, 01:27:21 PM
I love the graphics! And it's running well on my computer, even with 23 opponents in the arena. A pretty damn good job for an early access game. Even at its first year the graphics were over the top.

greetings
Zeeeeeek
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Purple44 on July 07, 2017, 05:01:11 PM
I love the graphics! And it's running well on my computer, even with 23 opponents in the arena. A pretty damn good job for an early access game. Even at its first year the graphics were over the top.

greetings
Zeeeeeek

Where your computer specs? You running max out graphic settings? Just curious.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Zeeeeeek on January 18, 2018, 05:59:00 PM
I had vote 4 Stars. Beautiful graphics overall!

For that 5th star I would recommend:
- Cars leaving 3D parallax tyre marks/tracks on the muddy roads.
- Sparks, when crashing, sliding on walls/tarmac.
- Dirt appearing on cars more and more when driving on mud, sand rolling over mod.
- More scratches on the cars body when ramming cars, crashing into walls etc.
- maybe some wet effects? Water puddles after/when its raining (please add rain!), oil lakes from leaking motors.

basically I'm trying to say: make the game DIRTY!


greetings
Zeeeeeek
Title: Re: POLL: RATE OUR GRAPHICS
Post by: barneygumble on February 24, 2018, 02:55:37 PM
Frankly I love the game already but I voted GREAT (4)  -  the game looks pretty good, but there is still space to the top. The deformed cars and design is top already.

It might been mentioned before, the only part in the graphics or stagedesign I would like to see improved is to get more destructable signboards,  barrels, also bridges, canyons, mountains etc  to pass through,  splashing water ...etc, even flowers would give the stagedesign it a less static look.  A few more Memorable points in the stage design would be make it perfect.   
Might not be very realistic I guess but I would love to see more jumps in some of the courses, there are just fun in this kind of game.
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Rocket455Man [FIN] on February 24, 2018, 08:01:10 PM
Hi!

Is there any solutions for Radeon MSAA issues?
Title: Re: POLL: RATE OUR GRAPHICS
Post by: Hornet66 on June 02, 2018, 10:34:26 AM
5 stars. This game on a high end machine is stunning and even on an old 870m laptop it looks very nice (frame rate different story).
The 4k textures are amazing. For me one of the shining graphical aspects of this game is the skies, man they are bright, crisp and hi rez.