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General Discussion / Re: hot videos
« Last post by The Very End on Today at 11:53:03 AM »
This got to be the finest English I'v ever heard!
2
General Discussion / hot videos
« Last post by Bryanjearp on Today at 10:42:35 AM »
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3
Game Design / Re: trailer racing
« Last post by Purple44 on Today at 09:14:01 AM »
Bugbear would like to give us trailer races someday, they have done some testing.  :D

https://twitter.com/bugbeargames/status/865571252513234944







I'm thinking Bugbear will need to DNF your car once your trailer is de-hitch from car, so only players with a trailer still connected to car can finish race.

Trailer\ caravan races be a great why for Bugbear to show off their soft body damage model. :)
4
Modding / Re: 3DSMax Plugins Not working
« Last post by TheButterApple24 on Today at 07:10:34 AM »
From my testing only 2015 and 2016 versions of Max supports the BB scripts. You got any of those versions to test?

Yeah, I got the 2015 version and the plugins work fine
5
General Discussion / Re: Things to avoid for a GOOD launch
« Last post by dave3d on Today at 06:53:25 AM »
... In career mode I say the progression is pretty good overall, and honestly it doesn't take that long to unlock things if you have some patience....

Like 'sort of pregnant' ?
:(

I still stand by assertion that the easier it is to 'get into' the game, the longer people will stick around, nopt the other way around.
There are just TOO MANY good games, and shoot even bad games (but how do you know until you try it?) in gaming today, and devs still take a 'play our way or dont play at all' approach to gaming, when they should be taking a 'get as many gamers to buy the game as possible so they might stick around and tell their friends about it' way of gaming.
Shoot, with Steams 2 hour limit, and the setup taking so long for games nowadays, players get about 40 minutes of REAL gaming before they decide to refund or not.
Does no one get that nowadays?
Players are more likely to refund a game than take a chance on a game.
6
FlatOut 2 / Re: Ai driver skin
« Last post by sianlihaa on Today at 05:36:30 AM »
hi after i extracted bfs file it doenst show me data files but when i select the folder in bfs extractor there it shows the data files but doesnt show them in the folder normaly
7
Game Design / trailer racing
« Last post by rxdpunk on Today at 04:48:30 AM »
Another idea i though would be really fun, and compliment the already visceral and destructive game play is trailer racing.  If you don't know what I'm talking about, just look it up on YouTube.  You tow a trailer behind you.  You can have various types from little pull behind campers to wacky creations.  They add another layer to the physics chaos and more destruction is always fun!
8
Game Design / Fluids leak
« Last post by rxdpunk on Today at 04:44:30 AM »
It would be cool if radiator coolant and oil leaked onto the track as cars took damage adding another factor to watch out for.  Maybe this could be made to only happen on the new realistic damage setting
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General Discussion / Re: some odd things and some ideas
« Last post by bill1947 on Today at 04:15:37 AM »
I agree with #8, it's a real pain when you're running a Career Series race and unlock performance parts and have to back all the way out to the main menu to purchase and install them.
10
Modding / Re: Mod Development Screenshots
« Last post by Zebulon55 on Today at 03:13:58 AM »
Thanks guys :)
... "2 bridges with ramps and suicide hole in the middle ?" idea sounds nice, but if it's a pit in the middle where you just can't get out or instantly DNF, it would probably just take a lot of cars out of the race rather early. AI won't always have enough speed to jump over the hole. Not sure if that's so good?

The bridge is pretty cool. 8)

Put a spectator in the hole, then you have to include an auto-reset functionality so the spectator doesn't get hurt. Then reset the car to a spawn point 20 meters up in the air.  Death from above and eventually a pile of wrecks forms on the track. LOL
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