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1
Hmmm, Bugbear using a reset area there?  And you destroying barrier let your car touch the reset area? Maybe damage to car let get in closer too?
2
There seems to be some certain point that you can hit and the car instantly resets like it had hit the spectator.

Noticed this in the Figure 8 version pretty close to the starting line.

Here's a video:
It first happens at 01:17
3
Here is the config file, can someone just check it over to make sure its not the problem.

server_name=[UK] Trident Gaming - All Classes - NO Specials
welcome_message="Wrong way Trolling=BAN"
password=
admin_steam_ids=76561198164614018,76561197973309253
max_players=24
car_reset_disabled=0
car_reset_delay=3
clear_users=0
owner_disabled=1
lan=0
steam_port=27015
game_port=33540
query_port=27016
track=mixed2_main_circuit_rev
gamemode=derby
bots=8
num_teams=2
laps=6
time_limit=5
elimination_interval=0
car_class_restriction=a
#car_restriction=
wrong_way_limiter_disabled=1
special_vehicles_disabled=1
vehicle_damage=normal
weather=
frequency=high
log=C:\Users\tridentse\AppData\Local\WSM\server_config.log
el_add=mixed2_main_circuit_rev
el_num_teams=2
el_laps=6
el_time_limit=5
el_elimination_interval=0
el_car_reset_disabled=0
el_car_reset_delay=3
el_wrong_way_limiter_disabled=1
el_special_vehicles_disabled=1
el_car_class_restriction=a
#el_car_restriction=panther rs
el_vehicle_damage=normal
el_weather=
el_gamemode=derby
el_add=sandpit3_short_loop_rev
el_num_teams=3
el_laps=3
el_time_limit=11
el_elimination_interval=0
el_car_reset_disabled=0
el_car_reset_delay=0
el_wrong_way_limiter_disabled=0
el_special_vehicles_disabled=0
el_car_class_restriction=a
#el_car_restriction=roadslayer gt
el_vehicle_damage=realistic
el_weather=
el_gamemode=derby deathmatch
el_add=bigstadium_demolition_arena
el_num_teams=2
el_laps=3
el_time_limit=11
el_elimination_interval=0
el_car_reset_disabled=0
el_car_reset_delay=0
el_wrong_way_limiter_disabled=0
el_special_vehicles_disabled=1
el_car_class_restriction=a
#el_car_restriction=speedbird
el_vehicle_damage=realistic
el_weather=afternoon
el_gamemode=team derby
4
Are there any useful logs that may indicate why everyone is timing out.??
There is not,youd need to try narrow down where the problem exists and consistently reproduce it
http://community.bugbeargames.com/index.php/topic,11608.msg109705.html#msg109705
5
Are there any useful logs that may indicate why everyone is timing out.??
6
How do i change the time to load between tracks?????
Sounds like that could be the issue.
You cant, I think purple is suggesting you wait until everyone is fully loaded before starting a race. But if that was the problem,youd all be kicked except the 1 person who started the 'race starting countdown'
7
How do i change the time to load between tracks?????
Sounds like that could be the issue.
8
More bots or more players increase load times. Happens offline and online.

Get 20+ players\bots, definitely will notice longer loading of tracks. And tracks like the Sandpit tracks take longer to load if players using high or max graphic settings.

You are giving players enough time for track to load before starting the next race?
9
Hmm that is strange,seems to confirm that it is server related and not player specific. Not sure of a specific way to fix it, and not a problem ive heard of before.
I have had issues with certain bots making players ping out on joining, but it was mod related, 100% and am unsure if the base game can create the same problem.

If someone doesnt reply with a fix id recommend trying to narrow down where the problem is.
Can you reproduce the error consistently?
bad event loop .cfg?
certain tracks?
less players?
no bots?
certain bot ai?

Then investigate hardware on the server.CPU and RAM usage (specifically on track change)? And as unlikely as it probably is,networking issue on the server?
10
The server has 8Gb of RAM.
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