Bugbear Community

Wreckfest => News => Topic started by: Janne Suur-Näkki on December 15, 2017, 10:12:55 PM

Title: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 10:12:55 PM
(https://i.imgur.com/QZpMU2bh.jpg)

Dear Wreckers,

We're excited to let you know that the highly-anticipated December Update for Wreckfest is available on Steam!

This update represents a significant step towards the final release of the game, and what that means in practice is that this update contains a plenty of new as well as polished content and features in addition to a host of other improvements, the highlights being:

EIGHT NEW CARS
That's right – eight completely new cars, including our first ever front-wheel-drive cars, classic bangers, demolition derby heavy-hitters as well as something pretty unique! In addition to the new cars, many old cars have been refreshed.

PREVIEW OF THE CAREER
Two championships with many themed series – battle for championship points and earn experience, increase your rank and unlock new parts and cars! This preview is just a taste of things to come, with more varied series and challenges being introduced later on.

PERFORMANCE OPTIMIZATIONS
Better performance thanks to the new LOD (Level of Detail) models for all vehicles, optimized grass performance and collisions with dynamic objects, improved V-Sync for smoother framerate.

POLISHED TRACKS
Say goodbye to the old work-in-progress tracks.

PAINT CUSTOMIZATION
Customize your car with a variety of paints and liveries, also supported over multiplayer.

MECHANICAL DAMAGE
Engine, gearbox, suspension, brakes and wheels can get damaged in crashes, resulting in performance degradation. And yes, wheels now get torn off too!

VEHICLE TUNING
Adjust suspension stiffness, differential type, brake bias and gear ratio to suit your style or the track, even between every race – also in multiplayer lobby.

GAME MUSIC
Songs from the Audiodraft game music contest that you voted for are in!

AUDIO IMPROVEMENTS
Unique engine sounds for all cars, most completely new, as well as better situational audio, new spatial effects and improved countdown behaviour.

NEW, ENHANCED HUD AND USER INTERFACE IMPROVEMENTS
All-new, more modern HUD. New main menu and some cool neat functionality such as car icons that update automatically.

BETTER AI WITH ADJUSTABLE DIFFICULTY
Increased awareness and more variation in the driver profiles with some racing cleaner and some being more prone to making mistakes, as well as a difficulty setting that can be adjusted to your preference – try beating it on hard difficulty!

RIVALS
New work-in-progress feature: someone can become your rival by crashing into you, and you can earn bonus score by showing them who's the boss.

IMPROVED CRASHES
Crashes feel more vigorous than ever, and visual damage is improved.

ENHANCED VEHICLE PHYSICS AND CONTROLLER
Improved tire model as well as suspension physics and updated controller implementation for better handling and easier playing with a gamepad or a keyboard. Don't forget to test different assist combinations to find something you like - with no assists the game is meant to be more authentic experience especially with a steering wheel, while with full helpers you can simply pick up the pad and let it rip!

MANUAL CLUTCH
For the ultimate immersion – you asked for it, and here it is!

And those are only the highlights: the update contains plenty of other goodies, some more significant and some more minor, but we invite you to take a look yourself. These couple of last months have been hectic for us, and we hope you'll enjoy the update. There are still many little bits and pieces missing as you'll no doubt notice, but we were hell-bent on getting this update out so that you can already have a chance to check out what we've been working on and give us feedback that we can then use to fine-tune whatever you feel is wrong or off. In other words, don't forget to let us know what you think!

(https://i.imgur.com/zcxUH4Vh.jpg)

(http://i.imgur.com/jxqyAdNl.jpg)

Dear Wreckers,

The December Update launched last week, and we've been very humbled by the feedback received from the community – it does seem like many of you are having more fun with the game than ever, and for us as a developer, that's the best possible reward. However, we have become aware of a number of chinks in our armour in the form of certain technical issues and other shortcomings that we felt could be addressed right away, and since the launch of the update we've been working long days and hammering away, leaving no rock turned in our quest to extract as much juice from the game in its current state as virtually possible. So, without any further ado, please find the quest log below:

TECHNICAL/USER INTERFACE
VEHICLES
CAREER/GAMEPLAY/HUD
TRACKS
NOTES FOR CONTENT CREATORS
Also, leaderboards will be reset shortly.

Our heartfelt thanks to everyone who played the game and left us feedback, you're the best!

(https://i.imgur.com/Ynp02tsl.jpg)

Dear Wreckers,

We are no Santa but we still have a few goodies left in our sack of spare distributor caps, long lost level art and missing bits of physics code, and since we felt there was still something we could do to improve the game in the spirit of the festive season, here we go with another hotfix, hot on heels of yesterday's one:

TECHNICAL
VEHICLES
CAREER/GAMEPLAY/HUD/USER INTERFACE
TRACKS
NOTES FOR CONTENT CREATORS
As always, don't forget to let us know what you think of the changes. You rock!
Title: Re: December Update
Post by: Devin on December 15, 2017, 10:15:28 PM
It is here! Hoyype!

Unfortunately it is so big that I don't get to enjoy it until tomorrow  :'( #firstworldproblems
Title: Re: December Update
Post by: Hoppen on December 15, 2017, 10:20:46 PM
VEHICLE TUNING
Adjust suspension stiffness, differential type, brake bias and gear ratio to suit your style or the track, even between every race – also in multiplayer lobby.

Great stuff! Glad you were able to get this in.
Title: Re: December Update
Post by: TheEngiGuy on December 15, 2017, 10:22:32 PM
One and a half hour to download. The hype is killing me already.
Thanks for releasing the update, much appreciated  :D
Title: Re: December Update
Post by: Devin on December 15, 2017, 10:22:39 PM
VEHICLE TUNING
Adjust suspension stiffness, differential type, brake bias and gear ratio to suit your style or the track, even between every race – also in multiplayer lobby.

Great stuff! Glad you were able to get this in.
I didn't even read that part yet, thanks!

THIS MAKES ME EVEN MORE HYPED THAN EVER! This was the least expected feature to be honest, and yet one of the ones I wished for the most  :D
Title: Re: December Update
Post by: The Very End on December 15, 2017, 10:24:34 PM
About a hour left of download, but thanks a lot for sharing it this late evening. Now go home and get some rest before the last push before Xmas and a deserved holiday :)
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 10:40:33 PM
I didn't even read that part yet, thanks!

THIS MAKES ME EVEN MORE HYPED THAN EVER! This was the least expected feature to be honest, and yet one of the ones I wished for the most  :D

Yes, we didn't have that feature on our road map initially but knowing how important it is to you guys we really wanted to have it in.
Title: Re: December Update
Post by: BenDover on December 15, 2017, 10:48:11 PM
3 races in a row now my game have crashed when I am playing on my server. (Even the server just crashed).

EDIT: Happened in career mode aswell

And another thing I saw in the other thread you said Janne.

For tracks, we're looking at having all the tracks at a pretty polished shape by the update + some new routes.

With this do you also mean you will fix the cutting problem we have had on alot of the tracks or is that still an issue we will see going furture? :P
Title: Re: December Update
Post by: Daystar on December 15, 2017, 10:48:43 PM
Janne got a quick question... will there be a day when we can have random loading screens? and possibly have different save slots for different car setups. for instance I like soft suspension in dirt, however I need to keep changing that cars setup, if I go to tarmac/mixed etc..? sorry for the random questions right now, but you happen to be here online! lol

And hey thanks for our update! got 28 minutes left to go, to play!
Title: Re: December Update
Post by: Purple44 on December 15, 2017, 10:53:13 PM
Thanks Bugbear for getting this BIG update out before the weekend.  :D  Now we have plenty of time give new Build a test before you guys get back in the studio Monday.

Maybe see some Devs online this weekend? Maybe under cover to see how community liking the new Build in the chat window?  :)
Title: Re: December Update
Post by: Huono on December 15, 2017, 11:01:49 PM
Loving the update so far :D but one problem: the game crashes every time I press continue on a race over-screen :( is this known already?
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:04:36 PM
If we're not too tired, probably :)

Please report any server instabilities and we'll take a look at them the first thing next week.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:04:59 PM
@Huono: Which track, car, gamemode?
Title: Re: December Update
Post by: The Very End on December 15, 2017, 11:05:38 PM
Does not seem to be able to launch the game at all now.
Will try deleting all the files in my document.
In future - auto delete these on patch please? :)

Edit: Did not help. The game tells it's running (in Steam) for 5 sekunds, but then it just terminates before actually starting. Deleted the modlists, cars and inventory files to make sure it's on blank sheets.

Edit2: Will try the datacleaner.
Edit 3: What is datacleaner actually haha? If it's the steam integrity check I already did that.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:07:40 PM
Hmm probably some custom stuff in the game's folder, right? :) Try the datacleaner and the verify data via Steam.
Title: Re: December Update
Post by: BenDover on December 15, 2017, 11:11:27 PM
Hmm probably some custom stuff in the game's folder, right? :) Try the datacleaner and the verify data via Steam.

Trying to verify the steam files atm to see if the crashes stops for the client :P
Title: Re: December Update
Post by: LUNITIC_WILL on December 15, 2017, 11:12:22 PM
a 7gb update. sweet. I wonder if this'll bring me back into Wreckfest for a while?
Title: Re: December Update
Post by: Daystar on December 15, 2017, 11:13:13 PM
Does not seem to be able to launch the game at all now.
Will try deleting all the files in my document.
In future - auto delete these on patch please? :)

Edit: Did not help. The game tells it's running (in Steam) for 5 sekunds, but then it just terminates before actually starting. Deleted the modlists, cars and inventory files to make sure it's on blank sheets.

Edit2: Will try the datacleaner.
Edit 3: What is datacleaner actually haha? If it's the steam integrity check I already did that.


(http://i66.tinypic.com/2mgwqix.jpg)
Title: Re: December Update
Post by: The Very End on December 15, 2017, 11:14:53 PM
Thanks! Ran it - no change. Restarted computer too (just to make sure) - no change. Cannot start it atm.
Title: Re: December Update
Post by: Huono on December 15, 2017, 11:15:26 PM
@Janne so far just custom races against 24 bots on tarmac 1 and 3 and sandpit 3, with the firefly, the nexus rx and the dominator. and the crash is very instant, the moment I press continue it just crashes
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:15:49 PM
Yeah, simply run "datacleaner.exe -delete" from the command line, then verify cache via Steam.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:17:10 PM
@Huono Have you tried wiping your old save data in c:\Program Files\Steam\userdata\[User ID]\228380\local\wreckfest early access?
Title: Re: December Update
Post by: Daystar on December 15, 2017, 11:20:44 PM
Ok I finally got the full download.. but wtf? why am I detecting a virus? this makes no sense t me really  :o

(http://i67.tinypic.com/28chclh.jpg)
Title: Re: December Update
Post by: The Very End on December 15, 2017, 11:22:17 PM
Yeah, simply run "datacleaner.exe -delete" from the command line, then verify cache via Steam.

Like this right? Did that, then runned the Steam check - same thing :/


Edit: Seems like it is doing it's thing now, have to re-download some things after I deleted the whole wreckfest thing from Userdata :)
Title: Re: December Update
Post by: Huono on December 15, 2017, 11:25:38 PM
@Janne do I just delete the entire "wreckfest eraly access" folder or something from inside it?
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:26:45 PM
The virus alert is a false alarm caused by heuristic analysis due to hotloading capabilities of our engine.

@The Very End, both x32 and x64 builds result in the same?
Title: Re: December Update
Post by: Speedevil on December 15, 2017, 11:27:20 PM
I now get a fatal disk error when I try to run the game. Am I the only one?
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:27:25 PM
@Huono You can delete the whole folder, just need to adjust settings to your liking again.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:29:18 PM
@Speedevil That's sometimes caused by Steam after updating, you too could try verifying the data by running the datacleaner and then verifying the game's cache via Steam.
Title: Re: December Update
Post by: The Very End on December 15, 2017, 11:38:21 PM
Ok, even after the game synced some files, and I deleted the userdata folder and had launch options set to "disable_mods" (without the " ), the game won't start. This happens both on 32 bit and 64 bit.
Title: Re: December Update
Post by: taz48 on December 15, 2017, 11:39:18 PM
I now get a fatal disk error when I try to run the game. Am I the only one?

no im getting the same
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:41:34 PM
Try to set "-disable_mods" launch option, it has apparently helped many.
Title: Re: December Update
Post by: taz48 on December 15, 2017, 11:41:59 PM
Yeah, simply run "datacleaner.exe -delete" from the command line, then verify cache via Steam.

where do i find datacleaner.exe
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:42:29 PM
It's in the game's installation folder.
Title: Re: December Update
Post by: sam223 on December 15, 2017, 11:43:43 PM
Try to set "-disable_mods" launch option, it has apparently helped many.
Seems quite common,something in the banger mod doesn't like that update. Still downloading the update but will investigate.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:46:18 PM
Looks that way, no doubt you'll find the culprit quickly when you can take a look.
Title: Re: December Update
Post by: Huono on December 15, 2017, 11:47:38 PM
@Janne deleting the save worked, doesn't crash anymore :D Thanks by the way for staying up late and answering our questions
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:48:30 PM
Nice, that's the best kind of news :) And no problem at all, glad to be of help!
Title: Re: December Update
Post by: TT on December 15, 2017, 11:50:04 PM
Remember the minus sign at the start of

-disable_mods


Don't just type
disable_mods
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:50:51 PM
Good point, it's a command line switch.
Title: Re: December Update
Post by: The Very End on December 15, 2017, 11:50:59 PM
Too late for me haha! Doing a complete re-install. But probably had to be done at some point or another either way :p

Edit: Nothing got flagged at my point. Using Norton. Mcafee or any other other free tools out there cause more harm than help, if anyone using them they should ignore any warnings Wreckfest might throw.
Title: Re: December Update
Post by: TT on December 15, 2017, 11:51:21 PM
For those having trouble, did bgeometry.exe get flagged and blocked during download?

Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:52:10 PM
Luckily it's not needed for running the game, only for creating content.
Title: Re: December Update
Post by: The Very End on December 15, 2017, 11:55:23 PM
While at it (staring at a 20 minute download): Did anything at all change in terms of how events plays out? Will custom tracks with the previous build folder structure cause issues you are aware of? (I will of course not try activating mods right after the re-install).
Title: Re: December Update
Post by: LUNITIC_WILL on December 15, 2017, 11:56:25 PM
parts that you get awarded with in the career still have the old names (European II for example)
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:56:33 PM
There should be no issues that I can think of right now, but you'll probably find out soon enough :) At least check the bag data with the new BagEditor and do a save just in case.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 15, 2017, 11:57:24 PM
@LUNITIC_WILL Good catch, we ran out of time but will fix those in the hotfix.
Title: Re: December Update
Post by: BenDover on December 15, 2017, 11:59:06 PM
Dont remember where the save game are, wanna try to delete it and see if my crashes stops :P
Title: Re: December Update
Post by: Paul_B on December 16, 2017, 12:00:23 AM
Janne

Wow some update !!!

Car physics are spot on FFB feeling real good

P.

Title: Re: December Update
Post by: MamieNova on December 16, 2017, 12:02:04 AM
Dont remember where the save game are, wanna try to delete it and see if my crashes stops :P

this ? : C:\Program Files (x86)\Steam\userdata\SOMETHING\228380
Title: Re: December Update
Post by: TT on December 16, 2017, 12:05:35 AM
Works fine for me so far!

I've only raced a custom race so far, though. Still exploring.

Wow! A lot of great stuff!

Thanks!!

Title: Re: December Update
Post by: PerroDeHierro on December 16, 2017, 12:06:48 AM
Omg! im so happy! thanks !

At the risk of look like a fool I should ask something ...
¿Where the hell is the back button of the market?

(http://i.imgur.com/MyiLEDE.jpg)

(Tune window doesnt have it either)

Title: Re: December Update
Post by: Purple44 on December 16, 2017, 12:10:44 AM
Janne a heads up, there some mods crashing the game when scrolling the list of mods. I found 4 so for. Will do a post when I get done testing my long list of mods.  :P

I think might have something to do with loading the pic or message for mod.
Title: Re: December Update
Post by: taz48 on December 16, 2017, 12:14:45 AM
Ive deleted all my mods and the game is running ok now
Title: Re: December Update
Post by: Paul_B on December 16, 2017, 12:16:36 AM
Sorry ignore

Sent from my SM-G360F using Tapatalk

Title: Re: December Update
Post by: Paul_B on December 16, 2017, 12:17:41 AM
FireFly cockpit offset(https://uploads.tapatalk-cdn.com/20171215/078f864b6cac37b63f9515f8dca817d3.jpg)

Sent from my SM-G360F using Tapatalk

Title: Re: December Update
Post by: Speedevil on December 16, 2017, 12:18:15 AM
@Speedevil That's sometimes caused by Steam after updating, you too could try verifying the data by running the datacleaner and then verifying the game's cache via Steam.

It didn't work, verifying the cache took a long time and I still get a fatal disk error.
Title: Re: December Update
Post by: Finsku on December 16, 2017, 12:26:59 AM
Still problem with shadows and dust (FXAA and/or MSAA stuff?)



But damn, these bots with Hard difficulty are hard to win  :D I. Don't GIVE UP! I need to play this game with hardest difficulty
Title: Re: December Update
Post by: The Very End on December 16, 2017, 12:31:01 AM
Oh no ffs, I re-installed the game and it still does not work lol :`(
Well, tried all the things, any ideas is received with a thanks :)
Title: Re: December Update
Post by: MamieNova on December 16, 2017, 12:34:09 AM
Oh no ffs, I re-installed the game and it still does not work lol :`(
Well, tried all the things, any ideas is received with a thanks :)

drivers ? =S

you might take a look in the windows software journals to see if there's some indication as to what crashes
Title: Re: December Update
Post by: The Very End on December 16, 2017, 12:35:39 AM
Double checked, latest. Nvidia 1060 OC from MSI (if I remember right), Intel i7 3820, 16GB DDR3 ram etc. Deleted everything in the mods folders to be sure there was nothing there but alas - no help sadly.
Title: Re: December Update
Post by: Finsku on December 16, 2017, 12:38:38 AM
Double checked, latest. Nvidia 1060 OC from MSI (if I remember right), Intel i7 3820, 16GB DDR3 ram etc. Deleted everything in the mods folders to be sure there was nothing there but alas - no help sadly.

Are you getting any error messages? Have you tried does your antivirus or firewall cause it?
Title: Re: December Update
Post by: TheEngiGuy on December 16, 2017, 12:39:16 AM
I like this update very much! I don't know how I should feel about cars hardly losing grip after hard hits and long slides with assists all off, but I guess I can live with that.
There's a problem with the game still detecting input while using Steam Overlay, at the moment.

Oh, and at this point, my final requests for the release are these (excluding those already mentioned by others):
-graphic tweaks: e.g. for deformed cars that still look gloomy and shadows that still look jaggy
-option to choose starting grid and AI car selection in custom event would be nice, as well
-ability to recognize teammates in Team Race modes with driver names in HUD turned off
Title: Re: December Update
Post by: The Very End on December 16, 2017, 12:41:34 AM
Double checked, latest. Nvidia 1060 OC from MSI (if I remember right), Intel i7 3820, 16GB DDR3 ram etc. Deleted everything in the mods folders to be sure there was nothing there but alas - no help sadly.

Are you getting any error messages? Have you tried does your antivirus or firewall cause it?

No errors at all, disabled both the Firewall and Antivirus (it's controlled by Norton).
What happens now is that I click "start game" in steam, the list says "game running" for 3-4 seconds, then it says synchronizing for about 1 second before going back to "start game". Endless loop and I cannot get it to start sadly. 
Title: Re: December Update
Post by: Finsku on December 16, 2017, 12:48:53 AM
Strange.. what if you try to verify integrity of game files without antivirus or firewall software? Idk, just throwing different ideas..

EDIT: Damn I get so many flashbacks... the car painting system is like what Demolition Racer (PS1) had  :o good memories..
Title: Re: December Update
Post by: The Very End on December 16, 2017, 12:50:56 AM
That I did :p
What I noticed after the re-install was that some folders were left from previous installation (not mods, but embeded, bagedit and whatnot). Deleted those and doing a steam integrity check. If that + a re-download of those files do not work, I guess this won't run at my computer for some strange reason :/
(Not blaming anyone, but done all the fixed like twice now. Probably something with my setup but don't know what).
Title: Re: December Update
Post by: BenDover on December 16, 2017, 12:54:41 AM
Dont remember where the save game are, wanna try to delete it and see if my crashes stops :P

this ? : C:\Program Files (x86)\Steam\userdata\SOMETHING\228380

Thanks, it worked!


Now to the next problem, I need to farm up all my money and XP again befor I can play with the car I want? Well... I was hopeing to get some fun races on tonight but that seems not to be the case anytime tonight...
Title: Re: December Update
Post by: PsychOXRat on December 16, 2017, 12:58:16 AM
Got update, game crashed on start, deleted career file, game started, had my cars, went to buy and upgrade new cars, locked behind XP wall. WHAT?! Why is this a thing?! You tell us to delete the save file to get the game to work, but give us no freedom whatsoever in regards to upgrades or car choice. I understand having cars locked behind XP, that's fine, but upgrades?! this has to be one of the dumbest things I've seen yet. And because of that I've resorted to having to hex edit a new career file to add XP just so I can experience the new cars and such without having to needlessly grind to get it again.
Title: Re: December Update
Post by: Devin on December 16, 2017, 12:58:33 AM
BETTER AI WITH ADJUSTABLE DIFFICULTY
Increased awareness and more variation in the driver profiles with some racing cleaner and some being more prone to making mistakes, as well as a difficulty setting that can be adjusted to your preference – try beating it on hard difficulty!

First try. Where's my cookie?  :D
(http://devbot.enterprises/share/Wreckfest_x64_2017-12-15_23-37-15.jpg)


Not gonna lie though, I really really like many of the changes. It feels like a totally different game but still sort of familiar at the same time. I'll write a longer review once I have more time for more testing!
Title: Re: December Update
Post by: Purple44 on December 16, 2017, 01:02:11 AM
That I did :p
What I noticed after the re-install was that some folders were left from previous installation (not mods, but embeded, bagedit and whatnot). Deleted those and doing a steam integrity check. If that + a re-download of those files do not work, I guess this won't run at my computer for some strange reason :/
(Not blaming anyone, but done all the fixed like twice now. Probably something with my setup but don't know what).

Here my post on doing a true fresh install of Wreckfest:


Quote from: Purple44;355043117530027775
Quote from: treadiculous;355043117529338135
3 recent updates and I still can't play!

I used to have no problems...

now I can get to the garage but when I click 'go race' I get the little 'windows 64 has stopped working' box.

running in 32 has the same issue.

all mods are disabled.

I've uninstalled and re-installed.

I'm running:
i5 ivybridge @310ghz (350ghz)
8gb Ram
Geforce GTX 970

help?


But have you done a true fresh install of Wreckfest?

Do the Steam uninstall of Wreckfest.

Then go to Wreckfest install folder ( make a shortcut to it before doing the uninstall ), Steam\steamapps\common\Bugbear Entertainment and delete the whole \Bugbear Entertainment  folder to make sure there no files left behind. It been posted that the Steam uninstall does not delete everything and these left over files can cause a problem.

Then need to remove the user data generated by the previous game versions by navigating to [STEAM INSTALLATION FOLDER]/userdata/[USER ID]/228380/local and removing or renaming the folder labeled 'wreckfest early access'. The default Steam installation folder is 'C:\Program Files (x86)\Steam'. This get rid of config, career and modlist files.
.


Have you tried doing -setup , to use low graphics settings and resolution to see if that would get game to load? With your computer you should not have too thou!.
Title: Re: December Update
Post by: The Very End on December 16, 2017, 01:03:11 AM
Did try a restart of the machine earlier, but will try it one more time. I have made sure that every file is downloaded again (those old folders now have the today's date).
What other things could prevent the game from launching at all? It seems like it is not even trying - like the "GO" signal is not sent from Steam to Wreckfest or something.

Edit: I deleted the whole folder (all of them) in the userdata as well, and the folders within Bugbear folder, basically everything should be new as of today.
Edit2: Cannot even select graphic options, never get's passed the launching of the game.
Title: Re: December Update
Post by: Daystar on December 16, 2017, 01:06:08 AM
Well alright! My game started up with no problems. 1st I deleted my modlist file ofc. but damn I feel sorry for The Very End! ughhh sucks to be him atm!

And yay yay I still retained all my xp/credits! you know what I will be doing now! Well testing a lot now and having a blast! gonna buy me some new cars 1st! good luck TVE!

(http://i63.tinypic.com/29bc1p1.jpg)
Title: Re: December Update
Post by: Mika Zeng on December 16, 2017, 01:07:56 AM
That I did :p
What I noticed after the re-install was that some folders were left from previous installation (not mods, but embeded, bagedit and whatnot). Deleted those and doing a steam integrity check. If that + a re-download of those files do not work, I guess this won't run at my computer for some strange reason :/
(Not blaming anyone, but done all the fixed like twice now. Probably something with my setup but don't know what).

Did you restart your steam client?  And of course your PC....Mine do that same, but only if I kept that steam client online too long time without restart and without steam self updater.
Title: Re: December Update
Post by: Speedevil on December 16, 2017, 01:09:53 AM
I reinstalled the game and everything works fine now.
Title: Re: December Update
Post by: Finsku on December 16, 2017, 01:14:16 AM
I started from scratch and, damn the game feels so good! (I had a level 17)

Found couple bugs, I'll report about those later
One is that some cars will leave some parts flying on start line (but cars still has these parts but invisible)
Title: Re: December Update
Post by: The Very End on December 16, 2017, 01:22:34 AM
Thanks for suggestions, but I have now restarted steam / restarted computer and same happens. Doublechecked with a other game just to see if that launched - it did, but not Wreckfest. A bit out of ideas what to try next.
Title: Re: December Update
Post by: Mika Zeng on December 16, 2017, 01:34:45 AM
Thanks for suggestions, but I have now restarted steam / restarted computer and same happens. Doublechecked with a other game just to see if that launched - it did, but not Wreckfest. A bit out of ideas what to try next.

Browse your local files via steam and select all and right click properties, post that properties info....screenshot etc...
Title: Re: December Update
Post by: The Very End on December 16, 2017, 01:41:50 AM
Currently these are my files - re-downloaded earlier this evening (se picture). All their dates are of recent.

Other things I have checked:
* I also redownloaded vc_redlist files as someone suggested they could be the issue
* Double checked compatible mode was not running
* Running steam as and without administrator
* Deleted / re-installed the game
* Steam integrity check (after running the datacleaner program)
* Ideally the Steam folder should have been under the C: and programfiles, problem is that this partition does not have enough space to be able to have steam installed there
* Tried running game under 32 bit OS

I just find it, let's use the word fascinating that something (probably) steam has messed itself up after I simply updated this game. Other games in the library work. Edit: Seems like the Santa Derby Special does not work either - won't start, same symptoms as WF.
Title: Re: December Update
Post by: Mortal on December 16, 2017, 01:42:00 AM
Thanks for the update, good work, now it seems finally the birth of wreckfest as a good product that approaches a solid state.

Handling now for my is funny but very arcade, no have a options for disable traction control etc now?? no see in settings

- Career show nice thanks
- Better performance
- Good UI and HUD
- Very good Music Soundtrack
- Nice customize/paint modes

Some text in spanish lang show in english but very good update.

Keep up the good work!
Title: Re: December Update
Post by: Daystar on December 16, 2017, 01:47:02 AM
::: Attention::: My game is crashing after each race. I can see the race results. but when I enter to continue my game crashes.
Title: Re: December Update
Post by: PerroDeHierro on December 16, 2017, 01:52:51 AM
::: Attention::: My game is crashing after each race. I can see the race results. but when I enter to continue my game crashes.

Now came to say exactly the same.
Title: Re: December Update
Post by: Caley19 on December 16, 2017, 01:53:47 AM
It's a lot of fun so far! Not a single crash for me (noticed some problems with one car's cockpit camera is not in the right position, and also some missing buttons and Tune was not working but i fixed it by restarting game)

Also are names of the drivers taken from steam users or what? because.. idk how that happend but I was racing against jeff kaplan today  :D :D and he was also my rival  :P


(sry for bad resolution but my pc can't handle wf at higher, but just look at it jeff in wreckfest :D
Title: Re: December Update
Post by: Bredake on December 16, 2017, 02:05:31 AM
Holy shit this seems so frikkin amazing!!

I was about to try this out tonight on my TV, but my Steam Link did not carry this game good enough with wifi. I'm gonna buy a Netgear switch soon and be out on the roads again!
Seems promising! 
Title: Re: December Update
Post by: Speedevil on December 16, 2017, 02:06:32 AM
If you can't launch the game, try unsubscribing from every mod on the Steam Workshop. I had the disk error again but after I did that it looks like it works.
Title: Re: December Update
Post by: The Very End on December 16, 2017, 02:08:43 AM
Doing a new install now (completely erased the whole folder structure and whatnot earlier), and have unsubscribed to everything on Steam Workshop. Let's see if it helps. 
Edit: Well, of course that did not help. 4 hours wasted, going to bed and hopefully someday in the future I will be able to play this.
Title: Re: December Update
Post by: ville672 on December 16, 2017, 02:26:09 AM
I'm getting really hard cpu bottleneck with my i7-4770. The game is maxing out 1 thread and my fps drops down to 12 sometimes. Tried dropping client prediction time but it didn't help.
Title: Re: December Update
Post by: Daystar on December 16, 2017, 02:35:12 AM
::: Attention::: My game is crashing after each race. I can see the race results. but when I enter to continue my game crashes.

Now came to say exactly the same.

Got the crash after race fixed!!! Yeah my game works flawlessly now! all I had to do was delete my career.cres file! I know it's sad to lose all the credits, but it will be fun to get them all back! and damn... Normal Ai is kinda tough.. oh right, I need to buy my car some upgrades after a while!!! great update Bugbear! I will give a review in a couple days or so  :D
Title: Re: December Update
Post by: LUNITIC_WILL on December 16, 2017, 02:39:35 AM
I only have 2 requests right now, Music added to the game (Nu metal, rock, and metal soundtrack would be nice but rap, hip hop, and dubstep would sadden me) and more customization options for the cars that have nothing (which is most of them)
Title: Re: December Update
Post by: Purple44 on December 16, 2017, 02:40:36 AM
First to set the stage. Game updated and I rebooted computer to make sure I have fresh computer to give Wreckfest a go. Before update, my game was set to load The Very TrackPack. The Rock Bottom Derby still run, but after derby ends, when I click on continue, game crashes.

When I went to Mods list to get my game back to stock, scrolling down the list to uncheck The Very TrackPack, came crash twice. My third try scrolling the list I made it to The Very TrackPack and was able to uncheck The Very TrackPack and game restarted. Checking online, game says I'm still modded, still had my "safe mods" enabled. Do the Clear All option and that get me back to stock online. I re-enable my safe mods: custom cams, skins and my purple smoke and game says I'm still stock online. :)


So now I'm curious why game crashing when I scroll the mods list. In my testing I found if my mouse marker is on a certain mod, it would crash the game. Here the 4 Workshop mods in my list that crash the game:

RATFIX
  -  Created by  ????????? - http://steamcommunity.com/sharedfiles/filedetails/?id=1098705286&searchtext=

European 1 Custom
  -  Created by   STRmods - http://steamcommunity.com/sharedfiles/filedetails/?id=934898578&searchtext=

Bugbear Bug  -  Created by   STRmods - http://steamcommunity.com/sharedfiles/filedetails/?id=918072801&searchtext=

TrackFest
  -  Created by   R?cky - http://steamcommunity.com/sharedfiles/filedetails/?id=838223262&searchtext=

So here 4 different mods, done by 3 different modders, what they have in common that crashing Wreckfest?

When you move the mouse marker to each mod, would seem game pulling up the preview pic and description from each mod's folder in Workshop.  So what in that folder ( like the preview pic ) or the modinfo.modi file that game not liking now?

Can anybody verify that these mods crash your game when scroll to them in your Mod list?

Has anybody found other mods that trigger this crash in the Mods list?

Here pics of my many mods to give idea of the "safe" mods that are not crashing my game when I scroll the Mods list:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/modlist-crash.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/modlist-crash2.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/modlist-crash3.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/modlist-crash4.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/modlist-crash5.jpg)
Title: Re: December Update
Post by: PerroDeHierro on December 16, 2017, 03:04:29 AM
...

Can anybody verify that these mods crash your game when scroll to them in your Mod list?

Has anybody found other mods that trigger this crash in the Mods list?
...

Of these i only have Trackfest and yes, crash it.

Happens too with Health-o-rama (not with 8-o-rama, this dont crash)
Title: Re: December Update
Post by: Ak1504 on December 16, 2017, 03:04:54 AM
Thx Bugbear. Great work. Awesome Update and finally manual clutch  8)

Title: Re: December Update
Post by: PerroDeHierro on December 16, 2017, 03:15:32 AM
::: Attention::: My game is crashing after each race. I can see the race results. but when I enter to continue my game crashes.

Now came to say exactly the same.

Got the crash after race fixed!!! Yeah my game works flawlessly now! all I had to do was delete my career.cres file! I know it's sad to lose all the credits, but it will be fun to get them all back! and damn... Normal Ai is kinda tough.. oh right, I need to buy my car some upgrades after a while!!! great update Bugbear! I will give a review in a couple days or so  :D

Dont work for me.
Is this right?:  C:\Program Files (x86)\Steam\steamapps\common\Bugbear Entertainment\data\property\career\career.crse
Delete cause fatal error. 

Title: Re: December Update
Post by: BenDover on December 16, 2017, 03:18:55 AM
I made a better comment about all this.
Title: Re: December Update
Post by: BenDover on December 16, 2017, 03:19:58 AM
Dont work for me.
Is this right?:  C:\Program Files (x86)\Steam\steamapps\common\Bugbear Entertainment\data\property\career\career.crse
Delete cause fatal error.

Dont remember where the save game are, wanna try to delete it and see if my crashes stops :P

this ? : C:\Program Files (x86)\Steam\userdata\SOMETHING\228380
Title: Re: December Update
Post by: Finsku on December 16, 2017, 03:30:21 AM
I don't enjoy derby at all.. Even with ai Normal everyone follows you and tries to hit you. You can actually see how the mass of cars will follow you, and if you stop you will be part of a big hamburger

EDIT:
Also it's very hard to spin AIs.. which isn't fair :D AI could spin you easily but only with high speed you can spin AI with 50/50 change
EDIT2:
AI's are heavier than player IMO. Even if I drive with same car it feels like AI's car is heavier
Title: Re: December Update
Post by: Speedevil on December 16, 2017, 03:46:26 AM
Now that the game is translated, here are few issues with the French translation: The mixed tracks are translated to mélange or mélangé, it should be mixte. The speedways are just called circuit, they should be called ovale. And the dirt speedway is called piste circuit, that basically means track track. Should be ovale de terre.

Or they could simply not be translated, because they weren't in the FlatOut series.
Title: Re: December Update
Post by: TheEngiGuy on December 16, 2017, 03:47:00 AM
I don't enjoy derby at all.. Even with ai Normal everyone follows you and tries to hit you. You can actually see how the mass of cars will follow you, and if you stop you will be part of a big hamburger

EDIT:
Also it's very hard to spin AIs.. which isn't fair :D AI could spin you easily but only with high speed you can spin AI with 50/50 change

Agreed, it's just the grip of the cars that's OP so losing control even after heavy collisions is rare for both the player and AI.
I know this game is made to be accessible, but this needs a bit of tweaking.

Plus, I've noticed the AI is too slow on Speedway 1.
Title: Re: December Update
Post by: RickyB on December 16, 2017, 03:50:46 AM
Can anybody verify that these mods crash your game when scroll to them in your Mod list?
Has anybody found other mods that trigger this crash in the Mods list?
Of these i only have Trackfest and yes, crash it.
Happens too with Health-o-rama (not with 8-o-rama, this dont crash)

Made an update for Trackfest. It was the preview image that did not fit the rules I guess. Was an animated gif, now it's just a jpeg. Mod works, but looks awful, lots of assets are missing and textures are partly black/dark, maybe textures got renamed or are missing. Will have to repair, but at least it shouldn't crash the game anymore. Health-o-rama, I can change the picture, but I have no idea if that mod works at all anymore. It's long outdated, I never updated it or anything.

For other mods - first I would check if the preview pic is kosher ;) (jpeg) Just did the same with Health-o-rama - worked. :)

Great update btw (except the mod breaking) but it feels like cars are very weak and die too fast (DNF). Maybe it's intended, but for my taste... much a little too weak on fast crossroad crashes(?). Love the Paintshop. Love the cars, handling with keyboard seems pretty pretty good so far, lots and lots of good stuff. Menu looks better but seems still unnecessarily complicated ... going back to main menu and then go to garage instead of directly access that stuff from top menu.. etc.

Oh and I also had to delete my career file to not have the game crash after each race... and use cheat_engine for some money and XP.   
One race I lost to 'catn1p' but it was offline - singleplayer.  :o :D
Title: Re: December Update
Post by: Daystar on December 16, 2017, 04:04:10 AM
::: Attention::: My game is crashing after each race. I can see the race results. but when I enter to continue my game crashes.

Now came to say exactly the same.

Got the crash after race fixed!!! Yeah my game works flawlessly now! all I had to do was delete my career.cres file! I know it's sad to lose all the credits, but it will be fun to get them all back! and damn... Normal Ai is kinda tough.. oh right, I need to buy my car some upgrades after a while!!! great update Bugbear! I will give a review in a couple days or so  :D

Dont work for me.
Is this right?:  C:\Program Files (x86)\Steam\steamapps\common\Bugbear Entertainment\data\property\career\career.crse
Delete cause fatal error.

The file is called career.cres and is located over at D:\Program Files (x86)\Steam\userdata\163939411\228380\local\wreckfest early access  use your own id number of course. good luck.
Title: Re: December Update
Post by: Caley19 on December 16, 2017, 04:06:48 AM
Completely out of topic but can someone tell me how to and where to remove my save files? I would like to start from "scratch" because I've got more then 200k right now and I've got all the cars and probably parts so its just geting boring  :P
Title: Re: December Update
Post by: PerroDeHierro on December 16, 2017, 04:17:59 AM
Ok its fixed, thanks guys!
C:\Program Files (x86)\Steam\userdata\SOMETHING\228380

I like the new Euro3, it looks a lot like one of the first versions of the Euro1 where you could stretch the engine up to 8,000 rpm
And more now with the tremor of the needle of the rev counter, precious detail.

(http://i.imgur.com/Gg9IYbP.jpg)

and yes.... they use our names to bots XD
Title: Re: December Update
Post by: Dalags on December 16, 2017, 04:24:57 AM
Adding the -disable_mods option in Steam still gave me the Fatal Error, but using Verify Integrity of Game Files, on the Local Files tab fixed this for me.
Noticed the back button missing on the Marketplace. An option to at least view some of the new cars would be great, even if you don't have the credits to purchase them.
Going to have a few races now to try and unlock the Datsun and the totally unexpected Rover P5! :D
Title: Re: December Update
Post by: Daystar on December 16, 2017, 04:25:25 AM
Ok its fixed, thanks guys!
C:\Program Files (x86)\Steam\userdata\SOMETHING\228380

I like the new Euro3, it looks a lot like one of the first versions of the Euro1 where you could stretch the engine up to 8,000 rpm
And more now with the tremor of the needle of the rev counter, precious detail.

(http://i.imgur.com/Gg9IYbP.jpg)

and yes.... they use our names to bots XD

Good to hear!  :D enjoy the game Perro!
Title: Re: December Update
Post by: PerroDeHierro on December 16, 2017, 04:43:29 AM
good news!

now we can select any number of laps for Sprint Cups !!
Title: Re: December Update
Post by: Heddly on December 16, 2017, 05:20:43 AM
I would like to see a "Test" Profile available in Saved Game folder where my friends and family can be entertained by playing the game in Custom Event only without effecting my "Personal" Profile when I resume my game. Is this possible?
Title: Re: December Update
Post by: sam223 on December 16, 2017, 05:37:08 AM
good news!

now we can select any number of laps for Sprint Cups !!
Doesnt work online though. Same problem my mod had. Server tries about 6 times to set laps then when race starts its 2 laps :)
Will be good when its working
Title: Re: December Update
Post by: STRmods on December 16, 2017, 05:59:20 AM
So here 4 different mods, done by 3 different modders, what they have in common that crashing Wreckfest?

So I have figured out it is the preview images causing the crashing in game, non standard previews in workshop being pulled to be used in the in game mod list menu. In my case animated previews, others may have an unsupported format.

Fix is simple, new preview image... Standard JPG or PNG nothing special and it should be fine, ofcourse with the usual 1mb limit restriction.

Fixed  the mod list crash with both the Bugbear Bug and Euro 1 custom so you can remove those from the "unsafe" list :) Fixed all of my others that were effected too.

This mod also causes the problem for me

Figure 8 Track Pack - P44
http://steamcommunity.com/sharedfiles/filedetails/?id=1183229009 (http://steamcommunity.com/sharedfiles/filedetails/?id=1183229009)

Now what is wrong with car mods that cause the fatal disk error?
Title: Re: December Update
Post by: HansPremium on December 16, 2017, 06:00:54 AM
i'd like to comment on the car names:

I can rly get behind most of them except Starbeast, Speedbird and Roadslayer

-Starbeast just sounds odd, doesnt fit for a muscle car in my opinion
-Speedbird was probably chosen to sound a littly bit like firebird but it somehow is the most unintimidating name i can imagine and again, sounds kinda weird
-The problem with Roadslayer is that the American 5 is named Roadcutter so u have Road- 2 times. I would rename one of them and since Roadslayer sounds rly rly edgy i'd stay with Roadcutter

just some of my thoughts, all in all great update and improvement btw :D
Title: Re: December Update
Post by: djfil007 on December 16, 2017, 08:26:21 AM
UI - I like the new UI. Few little things to polish. Now centered on triple screens (good), including the new clean HUD when racing. But overall navigation is a bit of a PITA (when switching between kb/m and other inputs). Need a virtual mirror in cockpit view.

Controls - Wheel/pedals/shifter (separate 3 USB) continue to calibrate with no issues. Settled with wheel on 540 degrees, what is everyone else using? For FFB wheels, I'd like to see 'shunts' as a separate FFB slider. If I turn down the strength too far in game when using my direct drive wheel, I lose too much feeling when driving (tyre grip, bumps, etc), but still very aggressive feeling when taking large shunts (especially from AI in demo derby). While it is hard to find a balance, FFB is able to give you just enough info when driving. I'm satisfied that clutch support is now there, h-pattern much more enjoyable now.

Driving Physics - Overall feels great for a sim-cade game that I was expeting it to be (tested always with all assists off). Extremely slippery in Demo Derby arenas. Feels great catching/holding slides when racing.  Didn't try assists, except one demo derby with automaticgear box (don't suggest, it's terrible).

Crash Physics - I'm personally happy to see the insane crumples gone from previous games.  I think it's more realistic looking this way, except could be turned up just a touch. Wish the damage affected driving more (pulling to one side, dog walking, vehicle performance, etc).

AI - Demo Derby, it's pretty much always them vs you. There should only really be one to maybe three targeting you at once, with rare events that a larger group happens to hone in on you. Had a race at one of the mixed tracks, and AI wasn't optimized (off track or in to wall too often)... but most race tracks AI are working fine, and they race each another (crash each another) further up the pack at a fair rate.

Visuals - Had to turn down visuals since last builds. But still overall looks very good.

Overall - Haven't tried career yet; will reset prior progress and start new closer to 1.0. Didn't try online this build yet either. Overall very happy with how the game is shaping up. Just final bits of polish before ready to go.
Title: Re: December Update
Post by: Bug-The-Bear on December 16, 2017, 09:40:24 AM
Loving the new update, but one thing which could be better is how the music jumps suddenly without any blending. Also its kind of off putting how the music from the race-setup doesn't keep playing on the main menu.

Oh and another thing which might be nice, is custom player music which would play in-game/on the menu
Title: Re: December Update
Post by: Green1 on December 16, 2017, 10:30:35 AM
So far I like everything except the sound of the big block V8. It`s so bad It`s like you gave it the new lawnmower sound in the wrong file or something? Really. That`s not what it should sound like. Not a fan of the sliders for customization at all though for parts. Pretty Generic to say the least. Where did my transmission go? It matters a lot. I want to pick 4,5 or 6 gears. Most cases I want a 4 speed with lots of Torque. These are the kinds of options that will make it a great game. We want to bolt on a new part. Not have a terrible generic slider.

All the best to you all at BB.
Title: Re: December Update
Post by: Kompressor on December 16, 2017, 10:53:20 AM
AI are tanks now. :o It's not that fun to be a ping-pong ball;)
Title: Re: December Update
Post by: Merhunes Dagon on December 16, 2017, 11:05:20 AM
Hey guys, I have 3 issues in my game, tell me if you have the same, i wrote a new topic in bug report!
Title: Re: December Update
Post by: Calamann on December 16, 2017, 11:19:13 AM
first of all, thank you for the update. I love it! there are a few things I don't like:

- I would like to see a 4k support for the UI and HUD, because the menu on my 4k monitor is not really sharply displayed.

- if the car is at a slant at the start, it drives to the right or left at the beginning, although it should drive straight ahead.

- The handling of the new vehicles does not yet feel very realistic. The steering is still very direct and you feel like you are driving a toy car.

- I would love it if you would place more destructible objects on the tracks. Maybe you can drive through wooden houses in some places or a concrete pillar breaks apart when several cars are driving against it.

These are the first things that struck me. All in all I am very happy with the update!
Title: Re: December Update
Post by: Tonza on December 16, 2017, 12:10:08 PM
This update is so good. I love the banger and racing variant have proper differences now, flatout 2 style haha. Its nice to see what great machine tearing the tracks it once was, and the shadow of its former self in the banger variant.  8)
Title: Re: December Update
Post by: The Very End on December 16, 2017, 01:40:48 PM
What a joy! After I sorted my shit out (windows reset), I could play. First thing I notice, I have more than 50% better performance than before. I know that doing a reset helps on the performance but something in the patch clearly also improved the performance on my 1060 card.
What a great time to be alive!
Title: Re: December Update
Post by: TheEngiGuy on December 16, 2017, 02:08:13 PM
Text like "final lap" and "WINNER:" needs outliners, they're literally unreadable when they appear on bright colours like the sky (which is common when playing with cockpit view)
Title: Re: December Update
Post by: PsychOXRat on December 16, 2017, 04:48:49 PM
I'm curious, why have the engine swaps seemingly been removed? Cars that previously had 2/3 engines available now only have the 1, meaning some cars can't get too far out of C class currently when they should really all be able to get into A class, even at the bottom of the class.
Title: Re: December Update
Post by: Adapa on December 16, 2017, 05:12:53 PM
Thanks for this big update!
Title: Re: December Update
Post by: KingOfTheCakes on December 16, 2017, 05:18:22 PM
Here are my criticisms so far after a few hours playing offline:

- On hard, the AI seem a bit too much like they're on rails again. Almost impossible to spin RWD cars at times because they can just whip back round. Yet one tap is usually enough to send me round.
- The AI have slightly too much weight/momentum during impacts when you hit them hard, especially the heavier cars.
- The entire field seem to target the player in derbies on hard. Usually during the start, after a while it stops. Seems a bit unfair to me.
- Personally, I think all the cars, even the weaker ones take too much punishment. I think they need to take a lot more damage if they're hit really hard.
- Also, damage seems really inconsistent on the back ends. I've had a couple of moments where I hit someone really hard up the ass but they only lose -1 damage.
- Finally, the way the front end "sticks" to walls still occurs. I'm guessing it's to prevent wall riding, but it feels more like a bug than anything else. I'd prefer to just see it gone.


UPDATE: Turns out the "sticky" walls actually make wall riding even easier. Perfect corner to try this on is tarmac 1 - the second to last left hander. This has to be fixed please! It looks so goofy too.

The game is still a massive improvement! the HUD, track details, load times, all of the new options and everything in between are really welcomed.
Title: Re: December Update
Post by: Saint Jimmy on December 16, 2017, 06:23:35 PM
Tested it today, I like very much what I see.
Title: Re: December Update
Post by: catn1p on December 16, 2017, 06:55:47 PM
I like the update overall. The handling got a little too easy with all assists on though. But this was likely done for better accessibility.

Speaking of accessibility, the menu controls getting optimzed for console made it rather unintuitive for keyboard/mouse, I tried mapping right mousebutton to use it as ESC key but this doesn't seem to work. Also I can't map the "generic abort" key back to ESC because it will just abort the mapping, so I had to restore defaults to be able to use ESC again. Having right mouse to go back in menus would be nice.

Pressing escape in any garage menu made the game ask if I really want to quit, but this seems to be fixed after I restored the keyboard inputs do default for some reason?!

When I open the steam overlay to write a message to a friend and the chat is open in game it will write the message in the chat too and hitting enter will send it, this is a total no-go!

When choosing a car in online lobby on some tracks the car will stand on structures like the stands between the audience (not sure on which track it was). Or the car is standing ontop of a tent on big8.

These are just some bits and bobs, nothing gamebreaking and should be easy to address.

So much for now, I'm getting back on track. cya guys there!

edit: Did you really get around the specator sound bug by just turning the sound off and playing music instead? smh



Title: Re: December Update
Post by: SonicUnleashedXY on December 16, 2017, 07:08:39 PM
Other than some possible issues which I've said in the link here (http://community.bugbeargames.com/index.php/topic,10313.0.html), this update is overall a good one. Loving some of the new vehicles they've added. I just hope things like the Steam overlay conflict, organizing vehicles & selling things are looked into.
Title: Re: December Update
Post by: OutLoud on December 16, 2017, 07:12:45 PM
FYI, I too had to delete/rename the career file to prevent crashes after every race. Thanks for the tip, some User above.


I must say that I'm a little confused about the career mode. Maybe it's just because it's not done yet. But it seems to me that the career is completely tied to the rest of the game? Like, what if I want to start a new career? Then I already have money, cars, parts and XP, so no challenge any more. So you can only "really" play it once, or not even once if you already played in early access. Also, you have to exit career mode, go back to the main menu, to buy new cars or upgrade parts? It's all very confusing to me  ???

Apologies if I read too much into it, probably it's just a preview and not done yet.


And yeah, the UI is still pretty difficult to use with mouse and keyboard  ;)
Oh and a virtual mirror is a must IMO.
Title: Re: December Update
Post by: Nitronik on December 16, 2017, 07:32:56 PM
Lovely update, I just hope the rank based part lock is done away with quickly... probably my least favourite feature in this update


Do you think we could get the Euro / American / Japanese flags back on the car portraits? It was a neat little piece of information, knowing where the car came from
Title: Re: December Update
Post by: The Very End on December 16, 2017, 07:45:14 PM
There is something fishy going on the with weather settings..
Some of my custom tracks looks black and strange when at certain weather settings, while other looks alright. Sometimes it even looks like the road looses it's specular and normal map textures when chosing certain weathers..
Intentional?



Title: Re: December Update
Post by: Frisker on December 16, 2017, 08:16:41 PM
Are you kidding me? After all day of waiting, the update just finished downloading and Avast tells me it's a virus. Deletes the whole thing. Now redownloading it and I'll probably get to play at 3AM... goddamit.
Title: Re: December Update
Post by: TT on December 16, 2017, 08:54:52 PM
For the people having the game crash after exiting the results page after races, the crash seems to be caused only for people who have reached rank 16.

If the save is deleted, people are fine unless they reach level 16 again.

The save file isn't in the game directory. It's in Steam userdata
C:\Program Files (x86)\Steam\userdata\yournumber\228380\local\wreckfest early access


For those with crashes before the game even starts, try a full reboot of the computer. Don't just shut down and then power it on again. The system just caches most stuff. Only by clicking "restart" fully reboots. That is why "restart" reboots usually take twice as long as powering down and then starting again.

After things like installing new drivers or updating antivirus, it's essential to do a full reboot or else you risk things getting messed up.


For those having the game crash because mods are already enabled, you can change the Steam setting for the game by adding the command line
-disable_mods


For those having crashes when scrolling down the mod list, the crash seems to be caused only for mods that used unusual image icons like animated GIFs.
Title: Re: December Update
Post by: TT on December 16, 2017, 09:10:21 PM
Lots of wonderful stuff in the update!

I have a few issues though:

For the previous June update, it seemed like the AI cars were too light when you crashed into them. With this update, the opposite is true and crashing into them has little effect. It is also very difficult to spin them out now. It looks like the player is also more difficult to spin out or send flying. For me, a happy medium would be the best.

With this update the other handling issues may have fixed just a little too well. The cars seem to grip a little too well. Again, for me, a happy medium would be the best.
Title: Re: December Update
Post by: TheEngiGuy on December 16, 2017, 09:16:35 PM
Lots of wonderful stuff in the update!

I have a few issues though:

For the previous June update, it seemed like the AI cars were too light when you crashed into them. With this update, the opposite is true and crashing into them has little effect. It is also very difficult to spin them out now. It looks like the player is also more difficult to spin out or send flying. For me, a happy medium would be the best.

With this update the other handling issues may have fixed just a little too well. The cars seem to grip a little too well. Again, for me, a happy medium would be the best.

Noticed that too, grip is just a little bit too much for both player and AI, even without assists. So pitting and bumping cars have very little effect.
Title: Re: December Update
Post by: RickyB on December 16, 2017, 10:16:48 PM
For the previous June update, it seemed like the AI cars were too light when you crashed into them. With this update, the opposite is true and crashing into them has little effect. It is also very difficult to spin them out now. It looks like the player is also more difficult to spin out or send flying. For me, a happy medium would be the best.

Yeah, I actually liked the feeling of the previous build, but agree on the other stuff. Cars feel heavy, very hard to spin someone out.

Also the deformation looks less exciting. Liked it better before the update. And please make the cars more durable - one or two bigger crashes and you're done. No fun.

Title: Re: December Update
Post by: Merhunes Dagon on December 16, 2017, 11:04:18 PM
AI driving the Asian 1 are everytime stucked in the track, have you got this bug too?
Title: Re: December Update
Post by: Zebulon55 on December 16, 2017, 11:31:24 PM
For the previous June update, it seemed like the AI cars were too light when you crashed into them. With this update, the opposite is true and crashing into them has little effect. It is also very difficult to spin them out now. It looks like the player is also more difficult to spin out or send flying. For me, a happy medium would be the best.

Yeah, I actually liked the feeling of the previous build, but agree on the other stuff. Cars feel heavy, very hard to spin someone out.

Also the deformation looks less exciting. Liked it better before the update. And please make the cars more durable - one or two bigger crashes and you're done. No fun.
Set off the gas bottles on mixed 1 and you'll get some nice deformation. Lol.

First thing I had to try. 8^)

Sent from my XT1055 using Tapatalk

Title: Re: December Update
Post by: Jeff93 on December 17, 2017, 12:52:00 AM
In multiplayer after finishing the race, by choosing the spectator mode, we hear more sound effects.
Title: Re: December Update
Post by: RickyB on December 17, 2017, 01:56:11 AM
Assembling stuff in garage. Info says 'Top Speed : 5.2' ...wondering what mysterious unit that is and how fast that might be in km/h? why not show km/h in info?

Also - tuning gear ratio only affects top speed, not acceleration? (according to the info box) Is that supposed to be like that? 
Title: Re: December Update
Post by: Frisker on December 17, 2017, 02:56:55 AM
Finally got the chance to play the new update. I'm loving the new cars (Even though I haven't tested them all yet), and the handling is decent. The career mode is nice touch aswell, and now the AI can actually challenge you, which I like alot.

But why is the music always turned off when racing? Would be nice to listen to the tunes while racing and not only in the lobby.
Title: Re: December Update
Post by: rhamm on December 17, 2017, 04:27:59 AM
I'm very frustrated with cockpit view with the current AI.  I'm using a brand new profile and racing in the car you get to start the game.  Regardless of whether I set the skill level to in a Custom Event it seems like all the AI cars are faster than my car. Easy is definitely not easy.  The other problem is the AI drivers are too dumb to not wreck you.  It gets frustrating to have no mirrors at all and then to suddenly get spun out because a car you can't see just ran you over from behind.  Also since the game seems to have no rubber banding either if this happens to you a couple of times you pretty much have no shot at all in a race.  At least when the game first came out the player car was overpowered and you started at the back so a person didn't have to worry about this sort of thing.

http://www.youtube.com/watch?v=gmBl9L9Son8 (http://www.youtube.com/watch?v=gmBl9L9Son8)
Title: Re: December Update
Post by: KingOfTheCakes on December 17, 2017, 04:59:55 AM
AI driving the Asian 1 are everytime stucked in the track, have you got this bug too?

I've had this too. They get stuck because of a front wheel completely dislocating. Which would be cool if that happened to all cars, but the fact it only seems to be effecting Asian 1 cars makes me think it's just a bug.
Title: Re: December Update
Post by: FollowWings on December 17, 2017, 12:34:47 PM
@BugBear Team!

This is the best Flatout - Destruction Derby mixed update what I havent seen before!
Now the game feels like how it should be!
Super Update!! Much much much very appriciated your works!
Everything works fine! The physics is awsome, as the graphics, damage, control, effects, sounds, music!!
You have to fix some map I got huge lagg while on others the game run perfects, I dunno why, but I have to set from ultra to medium graphics on some map..
I had a match where I got finished at 4th but while it showed the race is over my car run into a wall and got DNF and when it showed the result I was DNF at last place, but
I finished as 4th! Please fix this!
The AI doesnt seems they want to push you out as before, they doin clean races whiches sad in a game like this.
Very hard to push someone by attacking its side end, but you can easily spin them out attacking their back which is weird!
I cant hear the music in game only at menu why?
Please make ingame possible to upload replays to Youtube! I could be more easier to show bugs to dev team or show how cool this game is to community!
Thats all for now! I keep you updating !
Title: Re: December Update
Post by: taz48 on December 17, 2017, 12:47:55 PM
A good update but spoilt by the server crash problem in mp which bugbear seems unable to fix
Title: Re: December Update
Post by: FollowWings on December 17, 2017, 01:05:06 PM
I cant get to pla MP.. Loading loading loading, the match started, I need to wait, changing map, loading loading sycl..
Title: Re: December Update
Post by: The Very End on December 17, 2017, 03:29:04 PM
Was the Beetle/Volvo-ish car we saw on screenshots removed from the patch? Cannot find it in the game.
Not the station waggon, but the other Volvo :)
Title: Re: December Update
Post by: TheEngiGuy on December 17, 2017, 04:45:33 PM
I think having an option to run longer (more realistic) races in career mode like F1 2017 and Project Cars 2 have, and maybe even qualifying sessions would be very nice.

Was the Beetle/Volvo-ish car we saw on screenshots removed from the patch? Cannot find it in the game.
Not the station waggon, but the other Volvo :)

Isn't it the Firefly? (If I'm not wrong)
Title: Re: December Update
Post by: Janne Suur-Näkki on December 17, 2017, 04:59:25 PM
It's coming later, I guess it was featured in the promotional shots by an error.
Title: Re: December Update
Post by: BenDover on December 17, 2017, 06:00:11 PM
Instead of keep editing my other comment I will do a new one and do it more proper then the otherone.

After I got everything to work on patch day after some work to find the career file and deleted it so the game would not crash anymore I felt like the car steering was odd BUT after changing Steering speed sens to 80% it got alot better and I could start to enjoy the game (I got an XBOX 360 pad).

Good

Bad


-I like that you get XP for hitting ppl (no I still dont like unclean racing) but something I felt was bad with this is that you only promote ramming and such. It would be fun to get XP for overtakes and for not hitting anything for a while, example been driving clean for 50% of a lap, get 10-20 XP 100% of a lap get 50-60 XP (and not going off the track once for a full lap give 100 extra XP?), overtakes 5 for each overtake but maybe need to imploment something so you could not abuse it to farm XP even if I think going into a derby game would benefit more XP then trying to abuse the overtake system.

I see alot of very old faces coming back to the game and say they think its starting to get good again. So you have really done something good in this update but there are still alot left to do so keep up the work you guys are doing now!


Overall I would give it 7/10, whats dragging it down was all the problem to get it started with all the crashes and some server crashes happened aswell. (Fix to the client crashes was to delete the career file.) and something I really want to get added is some clean/racing XP to also promote racing and not only destruction. :)


EDIT: sandpit1_long_loop seems to have a higher change of crashing the server.  (The server crashed when it want to change to it from another track (SOMETIMES) but playing on it for 2-3 races also got the server to crash) I dont know if this is a random crash or not but when it happened 3 time within the hour when changing to this track I think it could be something wrong with the track. :) Its keep happening anyway, atm losing alot of players and everyone are annoyed that it even happens.  any hosters with the same problem?

EDIT: Server have crashed around 8 times today.
Title: Re: December Update
Post by: TeksWiller on December 17, 2017, 09:05:09 PM
Thank you very much Janne! I've enjoyed much. I like your new more simulation-focused content (more violent crashes, clutch, mechanical failures etc.)  :o
Title: Re: December Update
Post by: Nitronik on December 17, 2017, 09:55:22 PM
Speaking of which, have you guys actually "felt" the effect from mechanical failures yet?

Aside from the higher tiers of gear damage, it doesn't seem like it affects your car that much
Title: Re: December Update
Post by: Daystar on December 17, 2017, 10:04:35 PM
Speaking of which, have you guys actually "felt" the effect from mechanical failures yet?

Aside from the higher tiers of gear damage, it doesn't seem like it affects your car that much

Yep, my thoughts as well. I see no discernible differences. and no AI off on the side of the road due to a broken driveshaft, blown engine, all flats... nevermind me im seeing double about now or a bit ago. thk god for cheep German beer lolz.. ok im done now lol

but yeah seriously.. I noticed that as well.
 
Title: Re: December Update
Post by: Finsku on December 17, 2017, 10:29:45 PM
The update is nice indeed! But one thing makes me little sad and it is career mode.

Don't understand wrong, I love the championships and different series, but game should tell you why you cannot use specific cars.
Like now, I have C class Rammer (C155) but I can't use it in Novice Bangers (100% Destruction, Regional Juniors). Is the car too overpowered? Why I can't use it?

(I can use those unsupported cars because a bug, but I'm trying to play this game without using bugs or mods)

EDIT: Okay, even I downgraded Rammer back to default (no upgrades) I can't select it ??? and before upgrading parts I could select it...

Car which I could take


Car which I can't choose anymore:
Title: Re: December Update
Post by: Janne Suur-Näkki on December 17, 2017, 10:39:19 PM
It's very true that info is currently lacking since the UI is still being worked on, more will be added soon.

In that specific series, Rammer cannot be used because it's an Euro series, so only European and Asian cars are eligible.
Title: Re: December Update
Post by: Finsku on December 17, 2017, 10:45:15 PM
It's very true that info is currently lacking since the UI is still being worked on, more will be added soon.

In that specific series, Rammer cannot be used because it's an Euro series, so only European and Asian cars are eligible.

Oh! That's why I can't select that car  :D

Sometimes there's white and yellow car mark with number. Number tells how many cars supports that event? But what about the color?

Title: Re: December Update
Post by: Janne Suur-Näkki on December 17, 2017, 10:48:34 PM
Yeah, these are not explained anywhere yet so it's a guessing game :)

White = Current car is eligible, Orange = Current car is not eligible but a garage car is, Red = No eligible cars.

The number is always the number of eligible garage cars.
Title: Re: December Update
Post by: Zebulon55 on December 17, 2017, 11:26:37 PM
Last night, I found the player name icons above the cars to obscure the view a bit, and they mostly covered the team indicators! My blue team still won, even though we didn't know for sure who we were aiming at!  ;D
Title: Re: December Update
Post by: Dalags on December 17, 2017, 11:36:45 PM
Played through the career mode and bought the Rover P5. It feels awesome to drive, and the way it bounces around on the dirt tracks is awesome.  All the dirt paths look really good, really makes me want to make a small dirt oval banger track!
Updated engine noises are brilliant, love hearing the old FWD cars rattling as you go past them, the game performance is a lot better in general, the career is shaping up nicely, having an objective/championship to go through is very enjoyable. Feedback about things going wrong with the car are awesome, adds to immersion and that 'oh shit' feeling when you're trying to win a race!

My main gripe is the sinking into the ground issue when losing a front wheel, really makes some cars unplayable. Maybe when the wheel falls off, the wheel model could be replaced by a smaller invisible wheel attached to the wheel hub, just to prevent the car from sinking? Or at least get rid of detachable wheels on bugged cars until it's fixed?

Post Race UI screens
After finishing a race and going through the screens, an option to go back to a previous screen is needed, else you can't go back and watch the replay.
Love the cars going back into the pits after a race, really cool. An option to hide the UI and look at your wrecked car and switch to other AI to see their wrecks would be great. Looking at wrecks after the race was a really good feature in the Carmageddon games.

In race UI
A map is seriously needed, or some indicator of which way to go. Some of the routes through the track were unclear on first drive through, especially with blind corners, multiple routes being visually similar, and various fence openings and big gaps around the tracks.
As mentioned by others, a virtual mirror would be a great addition.
In the career mode, there are targets to reach a certain amount of damage, or do takedowns. It would be great to have a feature which tracked your progress in the race, like a damage meter or kill counter. In Driven to Destruction on the PS2, it was cool to visibly see your 'hits' meter progress, since even if you were losing the race since it gave you an alternative objective of causing chaos with immediate feedback :)
(https://www.nowgamer.com/wp-content/uploads/2014/09/230115.png)
Title: Re: December Update
Post by: Nitronik on December 18, 2017, 12:27:24 AM
It's very true that info is currently lacking since the UI is still being worked on, more will be added soon.

In that specific series, Rammer cannot be used because it's an Euro series, so only European and Asian cars are eligible.

Speaking of which, could we get the flags back on the car icons? Please! :)

And I figure something similiar is up with the FWD challenge? It won't let me use the Saab, and I can't use my Nexus in it since it's class A


Another question, will engine swaps make a comeback? I miss having a 280PP Asian 1, I can barely get it past class C now
Title: Re: December Update
Post by: Speedevil on December 18, 2017, 01:06:56 AM
I just played a few races with the Roadcutter on the sandpit tracks and it really reminded me of FlatOut 1. There's something about driving the most powerful cars as fast as you can on dangerous tracks that's so much fun. I didn't play much during the last few updates, but this one made the game a lot more appealing. I'll post more feedback when I've played more.
Title: Re: December Update
Post by: Caley19 on December 18, 2017, 02:15:38 AM
If we are getting an hotfix during the next week I made a list that could be done if possible.

- Take a look at "Tune" UI because sometimes it's not working (changing suspensions, gear ratios but when I leave it it wont be saved, can be fixed by restarting game or changing car sometimes)
- In multiplayer lobby UI button "DIFFICULTY" should be named "TUNE" as it is named by that everywhere but mp lobby
- Music is great but it's changing too much -> could be changing only when going from main menu to race or from race to main menu (or just mute it while racing with option to not mute it after race starts)
- Change rewards in online races -> for example if it's only numbers that needs to be changed than give it 50%-60% of money you get in singleplayer for now it feels like you get 10% or less (I've seen a lot of players who just wanted to join in and play multiplayer but they had to leave it later and earn some money to get their own great cars)
- Not sure why you get only 1xp from getting revenge on your rival, but that could be changed at least to 50 or 100 xp, its nice feature but no one cares about it when u need a good position in tournament
- Cockpit camera for firefly needs to be fixed (it's not centered and camrea is too much on the left side almost looking from the side window)

well that's all what I've got hope you guys will take a look at it :)
Title: Re: December Update
Post by: LUNITIC_WILL on December 18, 2017, 04:52:08 AM
may we please get some customization options for all vehicles instead of just a couple (mainly one)
Title: Re: December Update
Post by: Zebulon55 on December 18, 2017, 04:58:22 AM
may we please get some customization options for all vehicles instead of just a couple (mainly one)

agreed!

I don't know if the Chevelle/Roadcutter is just a beast, or if those heavy welded bumpers now are functional, but that car dominates the wrecking races.
Title: Re: December Update
Post by: sam223 on December 18, 2017, 05:12:06 AM
may we please get some customization options for all vehicles instead of just a couple (mainly one)

agreed!

I don't know if the Chevelle/Roadcutter is just a beast, or if those heavy welded bumpers now are functional, but that car dominates the wrecking races.
Yea it is a bit OTT with the bumpers on, it kinda works as intended though. Its meant to mimic a 2L Saloon Stockcar. Just needs its own class to compete in like the mowers.

www.youtube.com/watch?v=CXNXg0Kf0T4 (http://www.youtube.com/watch?v=CXNXg0Kf0T4)
Title: Re: December Update
Post by: LUNITIC_WILL on December 18, 2017, 05:51:21 AM
some cars are not affected by tuning such as the Tristar.
Title: Re: December Update
Post by: Zebulon55 on December 18, 2017, 06:02:19 AM
may we please get some customization options for all vehicles instead of just a couple (mainly one)

agreed!

I don't know if the Chevelle/Roadcutter is just a beast, or if those heavy welded bumpers now are functional, but that car dominates the wrecking races.
Yea it is a bit OTT with the bumpers on, it kinda works as intended though. Its meant to mimic a 2L Saloon Stockcar. Just needs its own class to compete in like the mowers.

www.youtube.com/watch?v=CXNXg0Kf0T4 (http://www.youtube.com/watch?v=CXNXg0Kf0T4)
 

I'm assuming when other cars also have strengthening add-on parts, Roadcutter won't be so dominant. But I guess we won't get those parts for a couple of months, at full release.
Title: Re: December Update
Post by: LUNITIC_WILL on December 18, 2017, 06:09:41 AM
may we also have to ability to preview vehicles instead of looking at out car while shopping for cars? and may we be able to sell cars we do not want anymore?
Title: Re: December Update
Post by: Mopower on December 18, 2017, 10:16:45 AM
This post was absorbed into the post below :)
Title: Re: December Update
Post by: Mopower on December 18, 2017, 11:23:10 AM
Game seems to run better, but I really miss the edge of control that you were constantly fighting in the last update... Now even with all assists turned to OFF and sensitivities turned as highly as I possibly can and a fully upgraded car, with locked diff rear end. The last update I felt like I was faster than many people without assists on, I just had to practice a lot. And I pulled more than one top 10 leaderboard times worldwide with no assists. It was a real rush, and I was hooked again. And now I just feel like the game is like "Here, I show you how to go down the track."

I really miss being tail happy :(  I am drift master no more. The driving is somewhat uninspired if you ask me. Just a boat pushing the front end all the way down the track, rear wheels seem to be planted in the ground a little too hard IMO. Is there some sort of anti-spin in effect? Not traction control but like, anti-spinning of the car itself like, no fishtailing allowed?

------------
Lots of wonderful stuff in the update!

I have a few issues though:

For the previous June update, it seemed like the AI cars were too light when you crashed into them. With this update, the opposite is true and crashing into them has little effect. It is also very difficult to spin them out now. It looks like the player is also more difficult to spin out or send flying. For me, a happy medium would be the best.

With this update the other handling issues may have fixed just a little too well. The cars seem to grip a little too well. Again, for me, a happy medium would be the best.

Noticed that too, grip is just a little bit too much for both player and AI, even without assists. So pitting and bumping cars have very little effect.
s

Yep, I far, far preferred the last updates handling. Obviously the content is much better in this update, and the game seems to run nice and smooth (Partially due to a fix I had to do on my end for all my games) but I can't get into the game like on the last update purely because the handling is just so boring now.


Since I accidentally created a 2nd post, I'm going to add another opinion.

The whole xp thing to unlock parts was not something I enjoyed in any of the flatouts, nor the progression where you had to buy the lowest grade camshaft, then you can buy the 2nd, then you can buy the 3rd.... etc...

What happened to the random/rare drop classified ads that were planned??? I put at least 100 hours into the last update, if not more and I can't unlock the best parts yet??? If they aren't going to be random drop, just let us buy them when we can afford them. It's not like noobs can possibly spin out with too much power with as lame as the cars handle this update anyways... lol



So far I like everything except the sound of the big block V8. It`s so bad It`s like you gave it the new lawnmower sound in the wrong file or something? Really. That`s not what it should sound like. Not a fan of the sliders for customization at all though for parts. Pretty Generic to say the least. Where did my transmission go? It matters a lot. I want to pick 4,5 or 6 gears. Most cases I want a 4 speed with lots of Torque. These are the kinds of options that will make it a great game. We want to bolt on a new part. Not have a terrible generic slider.

All the best to you all at BB.
I'm just going to create several posts in a row at this point since everytime I read something, I find something different, and I'm a butt like that.

Yeah, I liked it better when you were forced to bring a car set to a certain point to a track... I only had 2 cars in the last update that I used. One bread and butter, use it on any track anywhere, and one high powered bitchin'mobile that I only took out on ovals and figure 8s. Now I guess I'm tempted to use one car, but can't get behind the handling enough to care hardly, but the sliders are dumb....

Look, bugbear, you for some reason have valves as a part, but not friggin heads, why don't you have transmissions as a standalone part, and rear end gear ratios as a separate part so that we can just choose between 4,5,6 speed, and choose between highway gears 2.76:1, 3.23:1 and 4.10:1 gear ratios and have any combination of those 6 items?

Also, speaking of valves, just remove that option and just have the heads built by some outsourced company so that you don't have to worry about it anymore. Everything else is okay to have, but you gotta add a few things, and simplify a few things when it comes to selecting a part.
Title: Re: December Update
Post by: Purple44 on December 18, 2017, 12:08:54 PM
may we please get some customization options for all vehicles instead of just a couple (mainly one)

agreed!

I don't know if the Chevelle/Roadcutter is just a beast, or if those heavy welded bumpers now are functional, but that car dominates the wrecking races.

Ya Roadcutter was definitely out lasting the other car models on Crash Canyon Saturday night!

Or will we need to pick certain cars for certain tracks or derbys now?
Title: Re: December Update
Post by: bazziboy on December 18, 2017, 01:43:16 PM
Hi, thanks for the big update.

The game is crashing for me often (on race start).
64bit exe, i72600k, ATI R9 280X, 8GB, Microsoft Sidewinder Wheel.

I was able to finish some races though in career and on in MP.

The mousepointer is disappearing sometimes in the menus (when wheel plugged in?).
Title: Re: December Update
Post by: Purple44 on December 18, 2017, 02:13:26 PM

The mousepointer is disappearing sometimes in the menus (when wheel plugged in?).

Ya this happens to me with my DFGT wheel. If wheel turn to far left or right, about 90 degrees, mouse marker disappears. If I straighten up wheel, mouse marker reappears.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 18, 2017, 02:17:00 PM
This will be hopefully fixed in the hotfix.
Title: Re: December Update
Post by: BenDover on December 18, 2017, 02:27:03 PM
Dont know whats up but the server havent been crashing all night but when I log in and play some games it crashes, maybe that can be something to look into? :/ Just trying to report as much I can gather up.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 18, 2017, 02:29:43 PM
Ben hmm play some games, meaning that you play on your own server or someone else's? Playing Wreckfest I guess?
Title: Re: December Update
Post by: BenDover on December 18, 2017, 02:45:12 PM
Ben hmm play some games, meaning that you play on your own server or someone else's? Playing Wreckfest I guess?

Playing on my own server yes, yesterday it crashed like crazy, dont know if it have with players joining/leaving and changing map again, that happened yesterday when the server was gonna change map and when there was much trafic (ppl joining and leaving the server).

But it hasent crash on a few hours (maybe becuse it have been low on ppl becuse it was night in the EU) but I played some games now and the server crashed again :P So dont know really what making it do it :/
Title: Re: December Update
Post by: Janne Suur-Näkki on December 18, 2017, 03:14:12 PM
Ben, have you noticed the client crashing?
Title: Re: December Update
Post by: BenDover on December 18, 2017, 03:22:50 PM
Ben, have you noticed the client crashing?

My client did crash but I deleted the career file (getting to lvl 16 veteran) made the client crash and I try to help everyone I see having the client crash "bug", but when the server crash my  client is still active :)
Title: Re: December Update
Post by: Finsku on December 18, 2017, 05:31:50 PM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).
Title: Re: December Update
Post by: Tonza on December 18, 2017, 05:33:32 PM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I agree, but losing XP upon resetting would be pointless and wouldn't stop anyone from doing it.
Title: Re: December Update
Post by: sam223 on December 18, 2017, 05:39:08 PM
Just ask all server owners to turn resets off
Title: Re: December Update
Post by: Nitronik on December 18, 2017, 07:20:36 PM
Agreed with Finsku, resetting is pretty OP as it is right now, and I imagine most people will go back to the "camp a wall then reset" strat in derbies
Title: Re: December Update
Post by: BenDover on December 18, 2017, 07:43:04 PM
@Janne, does you have a limit in the banlist.banl file? Friday was preatty alright with crashes (just happened a few times).

Saturday night the crashes starting to appear alot and yesterday (sunday) was a real mess with even more crashes. Today the same thing, uninstalled NCG and same thing happened, deleting the banlist.banl file and the dedicated.ddst and did another reinstall of the game and now the server dosent crash anymore.
Title: Re: December Update
Post by: Rocket455Man [FIN] on December 18, 2017, 08:34:45 PM
Hi!

I agreed that reset cheating.

But I think that the reset button is good when you are stuck (dd it would be non working).

It would be some time freeze and starting at 0 km/h when reset is pressed.
Title: Re: December Update
Post by: Nitronik on December 18, 2017, 09:27:50 PM
may we please get some customization options for all vehicles instead of just a couple (mainly one)

agreed!

I don't know if the Chevelle/Roadcutter is just a beast, or if those heavy welded bumpers now are functional, but that car dominates the wrecking races.

Ya Roadcutter was definitely out lasting the other car models on Crash Canyon Saturday night!

Or will we need to pick certain cars for certain tracks or derbys now?

I couldn't figure out how some people got their Roadcutter to 300PP (max I could get was 289 with all Racing parts)

Just changed the wheels from Stock to Wheel Type 1 (the non-offroad ones) and the mistery was thus solved - so it may have been the case indeed

Title: Re: December Update
Post by: Janne Suur-Näkki on December 18, 2017, 09:33:46 PM
We'll remove the sector protection properties from Chevelle's visual parts in the hotfix, the feature is not yet completely production ready and they make the car too overpowered.
Title: Re: December Update
Post by: Dalags on December 18, 2017, 10:20:37 PM
A future feature I'd like to see is more XP for hitting faster. A tbone or rear ender on a car going full speed gives you the same amount of XP as a lower speed hit, even if your car suffers more as a result of this.
Maybe using damage caused/recieved would be a good way to work something out which rewards bigger crashes :)
Title: Re: December Update
Post by: BenDover on December 18, 2017, 10:25:43 PM
@Janne, seems like atleast the speedbird have 1 more score point if you had it befor the update, not that I think its make a big different but maybe a part are installed that should not be ?
Title: Re: December Update
Post by: Purple44 on December 18, 2017, 10:27:17 PM
About reset. If an Admin around, resets are usually turn off for derbys, Fig8 and ovals races. But I would be happy if a derby is selected, game would automatically set resets to Off.   :)

With servers, when a track rotation is enable and a derby is in the rotation, can reset be turn Off for just derby?

Just did a little test of reset option. Nice now you get a warning your speed to fast to use a reset. But in a tumble run, after a couple of cartwheels, I was able to reset my car.  :(

I would like to see speed of car lowered some more before a reset would work. Preferably car should almost come to a stop, so your car can finish that tumble run. :) Then I can stop asking for a 5 second delay reset option before reset works.  :P
Title: Re: December Update
Post by: Janne Suur-Näkki on December 18, 2017, 10:39:08 PM
Dalags, thanks for the suggestion! That's a really good idea, actually.

Ben, not sure of any changes but it's definitely possible since the vehicle properties are stored in the save data unless the user clears it.

Purple not sure it's a good for the general populace, I know what you mean but most people would get frustrated for having to wait until the car comes to a complete standstill, especially since it might take a good amount of time before that happens and especially when playing career against AI.
Title: Re: December Update
Post by: Tonza on December 18, 2017, 10:58:22 PM
Hopefully patch soon out, Im max level now as well and game freezes and crashes after each event
Title: Re: December Update
Post by: Purple44 on December 18, 2017, 11:09:12 PM

Purple not sure it's a good for the general populace, I know what you mean but most people would get frustrated for having to wait until the car comes to a complete standstill, especially since it might take a good amount of time before that happens and especially when playing career against AI.

But that what brakes are for and who would want end a good tumble run early??  :P

But understand Bugbear got find a good balance. But maybe room to lower car speed a little bit more before reset will trigger? So we can see player get at least 3 cartwheels in. :)
Title: Re: December Update
Post by: BenDover on December 18, 2017, 11:30:06 PM
Hopefully patch soon out, Im max level now as well and game freezes and crashes after each event

Delete your career file :)
Title: Re: December Update
Post by: Mopower on December 18, 2017, 11:32:31 PM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I've  been saying since day 1 that we shouldn't have resets, that they are cheating, that they take all of the immersion and fun out of the game and that they ought to at least make stock server settings to have both reset and reverse limiter off.

It should also be noted that some tracks will temporarily give you the stupid backwards symbol or just give it to you for the whole race and that's super irritating when it slows you down. "Oh but im afwaid of getting wammed by a backwawd dwivew!!!!"

Cry me a river children. Turn resets off, that guy that's going backwards gets flipped  or stuck once and i bet they quit cuz it won't be fun for them to get stuck a minute  into every race. And if it's a clean server, who cares? Just ban/kick afterwards if you can't handle lol. I mean, really.
Title: Re: December Update
Post by: Tonza on December 18, 2017, 11:32:55 PM
Hopefully patch soon out, Im max level now as well and game freezes and crashes after each event

Delete your career file :)

Will I lose my cars and parts if I do that?
Title: Re: December Update
Post by: Mopower on December 18, 2017, 11:35:55 PM
Dalags, thanks for the suggestion! That's a really good idea, actually.

Ben, not sure of any changes but it's definitely possible since the vehicle properties are stored in the save data unless the user clears it.

Purple not sure it's a good for the general populace, I know what you mean but most people would get frustrated for having to wait until the car comes to a complete standstill, especially since it might take a good amount of time before that happens and especially when playing career against AI.

Oh no, we can't possibly give people an incentive to learn how to kerp their car upright, let's just let them ruin the game by resetting. Ain't never seen a banger or derby car magically go pop. Red flag the rac3 and show yhe damn machinery that comes out to flip tge car over. Make it a minute long process so that everyone turns all resets off but the ones who really wsnt can put up with the hassle in their own server.

You guys should really pay me for these ideas  :P
Title: Re: December Update
Post by: Tonza on December 18, 2017, 11:37:43 PM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I've  been saying since day 1 that we shouldn't have resets, that they are cheating, that they take all of the immersion and fun out of the game and that they ought to at least make stock server settings to have both reset and reverse limiter off.

It should also be noted that some tracks will temporarily give you the stupid backwards symbol or just give it to you for the whole race and that's super irritating when it slows you down. "Oh but im afwaid of getting wammed by a backwawd dwivew!!!!"

Cry me a river children. Turn resets off, that guy that's going backwards gets flipped  or stuck once and i bet they quit cuz it won't be fun for them to get stuck a minute  into every race. And if it's a clean server, who cares? Just ban/kick afterwards if you can't handle lol. I mean, really.
What do you mean with the backwards symbol temporarily / whole race?
I've never had a problem with backwards drivers, theyre pretty easy to avoid, and even if they do hit someone they will just get completely run over by the rest of the field
Title: Re: December Update
Post by: Mopower on December 18, 2017, 11:40:32 PM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I've  been saying since day 1 that we shouldn't have resets, that they are cheating, that they take all of the immersion and fun out of the game and that they ought to at least make stock server settings to have both reset and reverse limiter off.

It should also be noted that some tracks will temporarily give you the stupid backwards symbol or just give it to you for the whole race and that's super irritating when it slows you down. "Oh but im afwaid of getting wammed by a backwawd dwivew!!!!"

Cry me a river children. Turn resets off, that guy that's going backwards gets flipped  or stuck once and i bet they quit cuz it won't be fun for them to get stuck a minute  into every race. And if it's a clean server, who cares? Just ban/kick afterwards if you can't handle lol. I mean, really.
What do you mean with the backwards symbol temporarily / whole race?
I've never had a problem with backwards drivers, theyre pretty easy to avoid, and even if they do hit someone they will just get completely run over by the rest of the field

Right, I agree about backwards drivers.

On the dirt  oval and fig 8 i get the backwards symbol and speed limiter foe the entire race (if enabled ) from the countdown (no sh*t) but my laps still count so i don't care  as long as im on the no  rules server wher resets are disabled and reverse limiter is off.

I belive green1 had that problem in an event before and because the host was afraid of people driving backwards so he had reverse limiter on so poor greenie got 0 points that race. I think we were on a different track for that one though.

Also, if you get shoved/spun into the other lane at the start of race on crash canyon you get that symbol and your laps don't count.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 18, 2017, 11:54:49 PM
Oh no, we can't possibly give people an incentive to learn how to kerp their car upright, let's just let them ruin the game by resetting. Ain't never seen a banger or derby car magically go pop. Red flag the rac3 and show yhe damn machinery that comes out to flip tge car over. Make it a minute long process so that everyone turns all resets off but the ones who really wsnt can put up with the hassle in their own server.

You guys should really pay me for these ideas  :P

True dat, sounds like we would get along nicely should you come down for a couple of beers ;D
Title: Re: December Update
Post by: Mopower on December 19, 2017, 12:10:02 AM
Oh no, we can't possibly give people an incentive to learn how to kerp their car upright, let's just let them ruin the game by resetting. Ain't never seen a banger or derby car magically go pop. Red flag the rac3 and show yhe damn machinery that comes out to flip tge car over. Make it a minute long process so that everyone turns all resets off but the ones who really wsnt can put up with the hassle in their own server.

You guys should really pay me for these ideas  :P

True dat, sounds like we would get along nicely should you come down for a couple of beers ;D

Ha, sorry but i have always loved bugbear  games but resets have always killed  a lot of fun for me when I've been playing solo vs the AI  or online because I do my damndest to not have to reset ever. And I just see these playerd who  take  the riskiest fastest  line and they rarely get punished for it. I see the worst drivers winn8g derbies because they wait to reset til you almost hit them and this happens in nearly every derby and race I play where i dont know the person. And this happened in fouc even  with the timed resets. People would even sit there and hold you until they got a reset and their buddy would get a full head of steam comig across yhe track, they reset and guess whose still sitting there looking stupid when theor buddy is coming at you at 100 mph.

Even people that I've seen lobbying to keep resets in any sort of way (and even some that now don't want resets anymore) have played those dirty tricks on me. Not nice.

Resetd have ALWAYS been  the biggest downfall in Bugbear's rough  racing titles in my experience. And I've put a ridiculous amount of hours into  playing and promoting those titles even though that feature bugged me to the end of the  earth.

Maybe i take the game too seriously or maybe these things have kept Bugbears games from being somewhat serious cuz the no rules no resets servers are no joke  (aside from the lag lol)
Title: Re: December Update
Post by: BenDover on December 19, 2017, 12:20:58 AM
Hopefully patch soon out, Im max level now as well and game freezes and crashes after each event

Delete your career file :)

Will I lose my cars and parts if I do that?

No, only money and XP, going to lvl 16 crashes the game :P
Title: Re: December Update
Post by: Purple44 on December 19, 2017, 12:54:54 AM
Hopefully patch soon out, Im max level now as well and game freezes and crashes after each event

Delete your career file :)

Will I lose my cars and parts if I do that?

Game track the cars and parts you buy in the cars5.ccrs file. I still got all my cars after getting a new career file.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/career-file-crash.jpg)
Title: Re: December Update
Post by: Purple44 on December 19, 2017, 01:01:20 AM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I've  been saying since day 1 that we shouldn't have resets, that they are cheating, that they take all of the immersion and fun out of the game and that they ought to at least make stock server settings to have both reset and reverse limiter off.

It should also be noted that some tracks will temporarily give you the stupid backwards symbol or just give it to you for the whole race and that's super irritating when it slows you down. "Oh but im afwaid of getting wammed by a backwawd dwivew!!!!"

Cry me a river children. Turn resets off, that guy that's going backwards gets flipped  or stuck once and i bet they quit cuz it won't be fun for them to get stuck a minute  into every race. And if it's a clean server, who cares? Just ban/kick afterwards if you can't handle lol. I mean, really.
What do you mean with the backwards symbol temporarily / whole race?
I've never had a problem with backwards drivers, theyre pretty easy to avoid, and even if they do hit someone they will just get completely run over by the rest of the field

The Dirt fig 8 track been a track that has triggered the red circle at start of race for some players. Not sure if still happens with the new Build.

About the only servers using the limiter option is the clean racing servers. If I'm hosting or an Admin at a server, I turn limiter off. Will warn a player no backwards allow if see it happen. You get one warning, do it again next race, you get kicked.
Title: Re: December Update
Post by: Mopower on December 19, 2017, 01:15:32 AM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I've  been saying since day 1 that we shouldn't have resets, that they are cheating, that they take all of the immersion and fun out of the game and that they ought to at least make stock server settings to have both reset and reverse limiter off.

It should also be noted that some tracks will temporarily give you the stupid backwards symbol or just give it to you for the whole race and that's super irritating when it slows you down. "Oh but im afwaid of getting wammed by a backwawd dwivew!!!!"

Cry me a river children. Turn resets off, that guy that's going backwards gets flipped  or stuck once and i bet they quit cuz it won't be fun for them to get stuck a minute  into every race. And if it's a clean server, who cares? Just ban/kick afterwards if you can't handle lol. I mean, really.
What do you mean with the backwards symbol temporarily / whole race?
I've never had a problem with backwards drivers, theyre pretty easy to avoid, and even if they do hit someone they will just get completely run over by the rest of the field

The Dirt fig 8 track been a track that has triggered the red circle at start of race for some players. Not sure if still happens with the new Build.

About the only servers using the limiter option is the clean racing servers. If I'm hosting or an Admin at a server, I turn limiter off. Will warn a player no backwards allow if see it happen. You get one warning, do it again next race, you get kicked.

I think the community could probably handle those people themselves. I mean... admins are really only useful in changing track and options. Not like  they're  the only ones who can kick an idiot. But if y'all love baby sitting that much, It's your server/authority to do so.

Hope you're having a good day purp.
Title: Re: December Update
Post by: Speedevil on December 19, 2017, 01:38:22 AM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I've  been saying since day 1 that we shouldn't have resets, that they are cheating, that they take all of the immersion and fun out of the game and that they ought to at least make stock server settings to have both reset and reverse limiter off.

It should also be noted that some tracks will temporarily give you the stupid backwards symbol or just give it to you for the whole race and that's super irritating when it slows you down. "Oh but im afwaid of getting wammed by a backwawd dwivew!!!!"

Cry me a river children. Turn resets off, that guy that's going backwards gets flipped  or stuck once and i bet they quit cuz it won't be fun for them to get stuck a minute  into every race. And if it's a clean server, who cares? Just ban/kick afterwards if you can't handle lol. I mean, really.

Games are supposed to be fun.
Title: Re: December Update
Post by: Zebulon55 on December 19, 2017, 02:10:55 AM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I've  been saying since day 1 that we shouldn't have resets, that they are cheating, that they take all of the immersion and fun out of the game and that they ought to at least make stock server settings to have both reset and reverse limiter off.

It should also be noted that some tracks will temporarily give you the stupid backwards symbol or just give it to you for the whole race and that's super irritating when it slows you down. "Oh but im afwaid of getting wammed by a backwawd dwivew!!!!"

Cry me a river children. Turn resets off, that guy that's going backwards gets flipped  or stuck once and i bet they quit cuz it won't be fun for them to get stuck a minute  into every race. And if it's a clean server, who cares? Just ban/kick afterwards if you can't handle lol. I mean, really.
What do you mean with the backwards symbol temporarily / whole race?
I've never had a problem with backwards drivers, theyre pretty easy to avoid, and even if they do hit someone they will just get completely run over by the rest of the field

The Dirt fig 8 track been a track that has triggered the red circle at start of race for some players. Not sure if still happens with the new Build.

About the only servers using the limiter option is the clean racing servers. If I'm hosting or an Admin at a server, I turn limiter off. Will warn a player no backwards allow if see it happen. You get one warning, do it again next race, you get kicked.

I think the community could probably handle those people themselves. I mean... admins are really only useful in changing track and options. Not like  they're  the only ones who can kick an idiot. But if y'all love baby sitting that much, It's your server/authority to do so.

Hope you're having a good day purp.
If there was voting on tracks and bots, there'd be less need for moderation as well.

Sent from my XT1055 using Tapatalk

Title: Re: December Update
Post by: basti4655 on December 19, 2017, 02:26:51 AM
Cars dying very fast now, 2-3 bigger hits and your car is dead. Its frustrating.

Cars still clipping into each other when landing on top of a car.
Title: Re: December Update
Post by: BenDover on December 19, 2017, 02:38:41 AM
Cars dying very fast now, 2-3 bigger hits and your car is dead. Its frustrating.

Cars still clipping into each other when landing on top of a car.

I like that they cars dies easier, feels more realistic and when the engine/susp/brakes etc dmg works it will even be better :) Would be good with an option to have realistic dmg and arcade dmg on for ppl wanna do derbys etc.

Title: Re: December Update
Post by: basti4655 on December 19, 2017, 02:42:36 AM
Cars dying very fast now, 2-3 bigger hits and your car is dead. Its frustrating.

Cars still clipping into each other when landing on top of a car.

I like that they cars dies easier, feels more realistic and when the engine/susp/brakes etc dmg works it will even be better :) Would be good with an option to have realistic dmg and arcade dmg on for ppl wanna do derbys etc.

But that makes ppl avoid contact and i think that is not what a game called wreckfest is about ^^  There are enough racing games out there for clean racers.
Title: Re: December Update
Post by: BenDover on December 19, 2017, 02:45:19 AM
Cars dying very fast now, 2-3 bigger hits and your car is dead. Its frustrating.

Cars still clipping into each other when landing on top of a car.

I like that they cars dies easier, feels more realistic and when the engine/susp/brakes etc dmg works it will even be better :) Would be good with an option to have realistic dmg and arcade dmg on for ppl wanna do derbys etc.

But that makes ppl avoid contact and i think that is not what a game called wreckfest is about ^^  There are enough racing games out there for clean racers.

Thats like saying you should go and play a surf game then play it in CS for example.

Here I trying to find a solution for everyone and thats not good enough? We clean racers should jump to another game? Oh well xD

EDIT: I want this realistic dmg and want it to stay becuse its in my opinion makes it much better if you have a crash and your engine can brake down a little and even already with the wheels.

You the otherway want a more arcade dmg, so why not make an option on server what you want to see so everyone gets happy?

And btw, I got the game when it was called Next Car Game only and even then I saw what this game could be and still can be. Dosent matter what the name of a game are.
Title: Re: December Update
Post by: Mopower on December 19, 2017, 03:19:34 AM
No one said anything about reset button?

IMO that is one way to cheat now.

Why? For example, your car doesn't have to be stop entirely.
Your car could spin over or fly and you can press the button. The key is speed. If you have too much speed you can just click reset button multiple times in a row while you're using brakes to slow your car.

The reset option gives you speed so in multiplayer (for example) you can hit another player with high speed. Player will run away from the track. Your speed will drop so slow that you can reset your car and you start continuing.

Or on derby arenas. You could hit players and if your get stuck on arena (players hits you from every sides), you can save yourself and reset your car to starting point.

Especially on arenas the reset option is pure cheating!

I don't use reset option because for me it helps player too much.

There should be some kind sanction if player uses reset option. For example, every time when player will use the reset button, player will lose some XP points (10xp - 100xp).

I've  been saying since day 1 that we shouldn't have resets, that they are cheating, that they take all of the immersion and fun out of the game and that they ought to at least make stock server settings to have both reset and reverse limiter off.

It should also be noted that some tracks will temporarily give you the stupid backwards symbol or just give it to you for the whole race and that's super irritating when it slows you down. "Oh but im afwaid of getting wammed by a backwawd dwivew!!!!"

Cry me a river children. Turn resets off, that guy that's going backwards gets flipped  or stuck once and i bet they quit cuz it won't be fun for them to get stuck a minute  into every race. And if it's a clean server, who cares? Just ban/kick afterwards if you can't handle lol. I mean, really.

Games are supposed to be fun.
Right? And fun is smashing the wall cuz some guy reset tricked you or held you still and reset right before his buddy smacks you?

Fun is smashing a guy on the  race track and... oh wait he disappeared and you go flying  off into  nowhere  because  you don't reset every 3 seconds like he does?

Or is fun not being able to go backwards or off track without having to go 30mph while you figure out how to go the right way again?

I think it'd be more fun and probably simpler without resets and limiters but maybe people would rather have Reset Simulator 2018 instead of a driving game.
Title: Re: December Update
Post by: Zebulon55 on December 19, 2017, 05:15:37 AM
Cars dying very fast now, 2-3 bigger hits and your car is dead. Its frustrating.

Cars still clipping into each other when landing on top of a car.

I like that they cars dies easier, feels more realistic and when the engine/susp/brakes etc dmg works it will even be better :) Would be good with an option to have realistic dmg and arcade dmg on for ppl wanna do derbys etc.

I agree with Ben here when he says:  "Would be good with an option to have realistic dmg and arcade dmg on for ppl wanna do derbys etc."

A feature I have described as a (server side) damage multiplier for the driving model. ( x1 ==> car goes forever, x5 ==> one hit and done)
Title: Re: December Update
Post by: TPEHAK on December 19, 2017, 05:39:04 AM
How about three options for game session: unlimited resets, limited amount of resets per race and no resets? Limited amount of resets can be adjustable. For me personally 3-4 resets per race or derby session is fine. Because of there is a possible situation when I completely stuck with no chances to proceed the race and desperately need to reset my car. Limited amount of resets will force you to use them wisely and to not spam reset button. You can even call it in the game by different name, let's say "road assist", so this name will explain why you have limited amount of resets, you will have limited amount of road assists per race.

Road assist even can be parts of game-play mechanics. You have to play more and get done some challenges to reach more road assists per race. Or maybe you have to play more clean to have more road assists. There are so many things you can so with this. So it will force aggressive drivers to play more clean to have more road assists per race. It also will keep you motivated to play this game more, and pass more challenges to have more freedom after you get challenges done.

At the same time road assist feature will allow to keep more people in multilayer - people will not leave race because of they completely stuck on first lap, they still can reset their car, but limited amount of resets will filter trolls and unfair drivers.
Title: Re: December Update
Post by: Purple44 on December 19, 2017, 05:54:48 AM
Cars dying very fast now, 2-3 bigger hits and your car is dead. Its frustrating.

Cars still clipping into each other when landing on top of a car.

I like that they cars dies easier, feels more realistic and when the engine/susp/brakes etc dmg works it will even be better :) Would be good with an option to have realistic dmg and arcade dmg on for ppl wanna do derbys etc.

I agree with Ben here when he says:  "Would be good with an option to have realistic dmg and arcade dmg on for ppl wanna do derbys etc."

A feature I have described as a (server side) damage multiplier for the driving model. ( x1 ==> car goes forever, x5 ==> one hit and done)

I agree there need be an option for a health bar that will last longer so we can do more damage to the car bodies and survive a few more hits than 4, so we can show off the soft-body damage in Wreckfest. At least in the derbys!!  :D

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/online/online-carnage-5.jpg)

We dying so fast in derbys, we not even losing a wheel.  :o

The last 3 videos ( 10:35 ) are videos of some derbys woth the Dec Build:
http://youtu.be/1vlst7zWMx0 (http://youtu.be/1vlst7zWMx0)


How about three options for game session: unlimited resets, limited amount of resets per race and no resets? Limited amount of resets can be adjustable. For me personally 3-4 resets per race or derby session is fine. Because of there is a possible situation when I completely stuck with no chances to proceed the race and desperately need to reset my car. Limited amount of resets will force you to use them wisely and to not spam reset button. You can even call it in the game by different name, let's say "road assist", so this name will explain why you have limited amount of resets, you will have limited amount of road assists per race.

Road assist even can be parts of game-play mechanics. You have to play more and get done some challenges to reach more road assists per race. Or maybe you have to play more clean to have more road assists. There are so many things you can so with this. So it will force aggressive drivers to play more clean to have more road assists per race.

At the same time road assist feature will allow to keep more people in multilayer - people will not leave race because of they completely stuck on first lap, they still can reset their car, but limited amount of resets will filter trolls and unfair drivers.

I be good with Road assist reset host option, but I would restrict it to just 1 reset. Most times that all you need is the one reset. But I would still have resets off in derbys, fig8 and oval racing.  :P
Title: Re: December Update
Post by: TPEHAK on December 19, 2017, 06:04:33 AM
Or amount of road assists can be driven by amount of laps. Let's say initially you have 1 road assist. And then you get 1 additional road assist each 2 laps, or each lap or how you want. Or you can get 1 road assist per each 30 secs with no touching another players or something like that. Or you can get 1 road assist after 30 sec of tailgating behind another players or something like that. Or you can get 1 road assist each 60 sec racing on the 3rd place, each 50 sec racing on 4th place, each 30 sec racing on 5th place and so on. But of course all these rules should be optional in server settings.
Title: Re: December Update
Post by: CFodder on December 19, 2017, 07:06:10 AM
And btw, I got the game when it was called Next Car Game only and even then I saw what this game could be and still can be. Dosent matter what the name of a game are.
How about you just stop beating that drum as you've been proven to be disinegnious about it at best, the game's name is Wreckfest and it was always marketed as a derby/smash 'em up game so just drop it.

As for your other point regarding damage I agree with you and especially for straight out racing it should be left as is. Haven't played derby's but if it's affecting the game how about having a damage multiplier that can be applied per track? Say 1.0 for normal then go down to 0.75x and 0.5x, would seem to be a reasonably elegant option if it's able to be implemented.

With regards to resets we just have them turned off on our server(s) as they are just too open to abuse at the moment, would definitely re-look at them if there was an option to invoke a delay between 5 to 10 seconds or when the car comes to a complete halt. Sure it may bot be completely accurate or immersive but it would be a good compromise IMO.
Title: Re: December Update
Post by: Callahan420 on December 19, 2017, 08:47:39 AM
 The damage in derbies could use a bit of tweaking such as the rubbing or small collisions when pinned in a pile of cars. I have seen it rack up to -40 damage just being stuck in the pile of AI cars. May be fine for clean races but it is a no go in derbies or wrecking races.

 Also smashing a car into the wall needs to be looked at as well. I have smashed cars sitting against the wall and done less damage than out on the open track. My record damage is -49 which the car was just barely off of the wall when contact was made. It seems if the car is touching the wall damage is reduced instead of increased.

On a side note the timer in the grass arena is messed up.
https://steamuserimages-a.akamaihd.net/ugc/906777917628315708/8D025FCC4849CF399E58CF206D28015F4951460F/

As for the clean racing stuff I also have owned this since it was only The Next Car Game and bought it for the wrecking not clean racing. I have plenty of other games for clean racing. It is nice you can setup clean servers though.

Really like the update overall besides the kamikaze AI in the derby arena. LOL!!!
Title: Re: December Update
Post by: Tonza on December 19, 2017, 11:30:22 AM
Cars dying very fast now, 2-3 bigger hits and your car is dead. Its frustrating.

Cars still clipping into each other when landing on top of a car.

I like that they cars dies easier, feels more realistic and when the engine/susp/brakes etc dmg works it will even be better :) Would be good with an option to have realistic dmg and arcade dmg on for ppl wanna do derbys etc.

But that makes ppl avoid contact and i think that is not what a game called wreckfest is about ^^  There are enough racing games out there for clean racers.
To be honest I haven't noticed any change in online play after this update's mechanical damage, it's still the same crazy madness that I used to know and I love it
Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 12:34:27 PM
I agree there need be an option for a health bar that will last longer so we can do more damage to the car bodies and survive a few more hits than 4, so we can show off the soft-body damage in Wreckfest.

Uh Purple, that does sound slightly contradicting doesn't it? :)

If we want to the cars to last longer the only sensible way to do this is to reduce the amount of visual damage especially from major hits. If we would only increase the health of the car, we would start seeing glitched cars once again, and while it's fun for the first or the second time, I hope that's not what anyone wants in the long term since it's been something that everyone has been complaining since year zero.

Bear in mind that the kind of hits that the car receives (location wise) does make a huge effect on how soon the car dies and how it will look before being wrecked; the more hits you get to the same location the quicker the car will die.
Title: Re: December Update
Post by: MarcellusW on December 19, 2017, 12:52:15 PM
@Janne, will the hotfix also include a solution for the bGeometry.exe ?
Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 12:54:31 PM
Sorry, what solution is that?
Title: Re: December Update
Post by: sam223 on December 19, 2017, 12:57:54 PM
Personally regarding visual deform id up the health a bit or lower the health lost at each stage of armour damage. So it takes longer to lose full health. Then be a bit more aggressive with proxy boxes around the front end and driver. I dont think mangled rear ends has ever been a problem,just when the driver gets completely squashed or engine block ends up a pancake it looks weird. You could tie this in with mechanical damage. So cars can get completely ruined but really struggle to drive (as they would IRL if back wheels were up in the air) but not dnf so soon.

Then youd get more hits out of the cars,what people want. Without reducing the impressive visual deform in big hits.
Title: Re: December Update
Post by: Finsku on December 19, 2017, 01:53:08 PM
Is it possible to run two steam games at once, and play split screen on one pc?  :P
Would be fun to set one game per one screen and play with a friend.
It looks like game detects gamepad buttons even the game window (.exe window) isn't activated).
Title: Re: December Update
Post by: BenDover on December 19, 2017, 01:59:41 PM
And btw, I got the game when it was called Next Car Game only and even then I saw what this game could be and still can be. Dosent matter what the name of a game are.
How about you just stop beating that drum as you've been proven to be disinegnious about it at best, the game's name is Wreckfest and it was always marketed as a derby/smash 'em up game so just drop it.

As for your other point regarding damage I agree with you and especially for straight out racing it should be left as is. Haven't played derby's but if it's affecting the game how about having a damage multiplier that can be applied per track? Say 1.0 for normal then go down to 0.75x and 0.5x, would seem to be a reasonably elegant option if it's able to be implemented.

With regards to resets we just have them turned off on our server(s) as they are just too open to abuse at the moment, would definitely re-look at them if there was an option to invoke a delay between 5 to 10 seconds or when the car comes to a complete halt. Sure it may bot be completely accurate or immersive but it would be a good compromise IMO.

Heeeere we go again. So it does you say, look at steam then befor you say something ;)

"Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes."

I wonder when your friend gonna come and jump on me to becuse I have an opinion you guys dosent like, I see you guys still dont have any respect for anyone else with an opinion different from yours. Preatty sad if you ask me <.<

Title: Re: December Update
Post by: The Very End on December 19, 2017, 02:00:10 PM
Is it possible to run two steam games at once, and play split screen on one pc?  :P
Would be fun to set one game per one screen and play with a friend.
It looks like game detects gamepad buttons even the game window (.exe window) isn't activated).

Well, you would need two Steam Accounts active at same time, and that is a challenge I believe. One would be that the IP would be the same, probably causing issues / conflicts.
Secondly, you would need two different Steam instances active, which requires the use of multiple users logged in at the same machine at same time. Maybe if you did a virtual machine and ran that at same time as you ran the physical machine it would work, but most likely you can only be one active user at same time (and even if you manage to get two users active at same time, the practical aspects of it is.. interesting). :D

Quote

Heeeere we go again. So it does you say, look at steam then befor you say something ;)

"Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes."

I wonder when your friend gonna come and jump on me to becuse I have an opinion you guys dosent like, I see you guys still dont have any respect for anyone else with an opinion different from yours. Preatty sad if you ask me <.<

We're not going to attack you or anything, just raise our point of veiw and tell things from our perspective.

But then again, we have the modding scene, which can cooexcists with the tradisional game. Both worlds are possible at current times.
When that is said, I think most people have believed this would be a chaotic / a bit arcade game with heavy focus on wrecking, due to the first trailers focusing on cars crashing into eachothers. If unsure, watch the Steam video on the store page.
Title: Re: December Update
Post by: MarcellusW on December 19, 2017, 02:06:21 PM
@Janne, well with the december update the bGeometry.exe  is no longer recognized as an internal or external command, operable program or batchfile.( i.e. it's not working anymore ).
Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 02:10:12 PM
Yep - it's understandable everyone wants slightly different things from the game but for the most part they're not mutually exclusive.

@MarcellusW We'll investigate - is it possible that an antivirus software is blocking it?
Title: Re: December Update
Post by: Finsku on December 19, 2017, 02:16:20 PM
Is it possible to run two steam games at once, and play split screen on one pc?  :P
Would be fun to set one game per one screen and play with a friend.
It looks like game detects gamepad buttons even the game window (.exe window) isn't activated).

Well, you would need two Steam Accounts active at same time, and that is a challenge I believe. One would be that the IP would be the same, probably causing issues / conflicts.
Secondly, you would need two different Steam instances active, which requires the use of multiple users logged in at the same machine at same time. Maybe if you did a virtual machine and ran that at same time as you ran the physical machine it would work, but most likely you can only be one active user at same time (and even if you manage to get two users active at same time, the practical aspects of it is.. interesting). :D


I found out you can use Sandboxie program to run two Steam programs. But I believe I need second Steam account with Wreckfest to run two Wreckfest on one pc...  :-\ *continuing research*

But about the restart reset stuff, I'm okay there's possibility to restart but IMO it should nerf it a little bit. Maybe lowering speed that you cannot reset car away from on derby pit when everyone hits you.

EDIT: rip my English *facepalm*
Title: Re: December Update
Post by: MarcellusW on December 19, 2017, 02:17:36 PM
@Janne, was indeed blocked by antivirus, Thanks.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 02:19:00 PM
@MarcellusW Thanks for the info, good to hear you got it sorted out that easily.
Title: Re: December Update
Post by: BenDover on December 19, 2017, 02:19:58 PM
[
We're not going to attack you or anything, just raise our point of veiw and tell things from our perspective.

But then again, we have the modding scene, which can cooexcists with the tradisional game. Both worlds are possible at current times.
When that is said, I think most people have believed this would be a chaotic / a bit arcade game with heavy focus on wrecking, due to the first trailers focusing on cars crashing into eachothers. If unsure, watch the Steam video on the store page.

Befor I got tired of the game for about 4-5 months ago CFodder here and RickyB was really toxic against me becuse I said my opinion, ofc I got toxic aswell so I am no better then them, but look here, so fast I say my opinion when I want something for the racing scene they go at me right away, just like Basti did. I dont understand why we dont can accept the other scene, I dont have anything against everyone who wanna play derby etc, go ahead do that, its fine by me, you guys often talks about how to improve derbys and Basti said the dmg need to be less realistic and I only said it should be an option so everyone can be happy but then its better for me to go and play another game and CFodder needs to step in aswell?

I dident ment you End or anyone else who like the derby or no rules servers players, I ment Ricky tbh. Becuse as soon I say things from my perspective it feels like these guys trying to shut me up becuse its not their opinion and I think thats crazy.

If you guys arent happy with the dmg that are now, maybe BB can fix an option to bring back how it was befor, I think thats preatty fair for everyone right? And I know alot of you can mod and you could probally bring back it yourself ofc but I think it would be better with an options so you dont need to have an extra mod installed :P
Title: Re: December Update
Post by: TheEngiGuy on December 19, 2017, 02:44:48 PM
About resets, there should be a few seconds penality if the player hits spectators, instantly teleporting back on the track when hitting them is also OP.
The crowd saved me once when my car was flying and rolling over on the last turn of Sandpit 1 and still finished in the top 5 as a result.

I personally find the current damage/health amount to be fine. Consider the fact that we will be able to add more custom parts and armour to vehicles to alter the weight of them and make them a bit stronger in derbies.
Title: Re: December Update
Post by: TookDook on December 19, 2017, 03:08:19 PM
Perhaps Reset should work like in Flatout 2. Always seemed to work decently and punished players who were tossed around while flipped. As it should be.
Title: Re: December Update
Post by: sam223 on December 19, 2017, 03:28:58 PM
The current reset system is ok,it does the job. The problem is its open to abuse when enabled. There's no punishment for resetting.

Imo a solution could be delay before and after resetting,a delay resetting is better than no reset right? 5-10 second delay after pressing reset before re-spawning on track and then another delay before you can set off from spawn position.

Then everyone who is within range should have a clear view that you have recently reset, which would reduce the 'aiming for a car only to find out hes a ghost because of a reset' also
Title: Re: December Update
Post by: The Very End on December 19, 2017, 03:34:05 PM
Just out of curiosity, does the reset behave different online vs offline? When I used it offline last night my car had to be at standstill (almost) to be able to reset, as it said my car was moving too fast. After I had resetet I had a cooldown for some seconds before I could use it again.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 03:37:19 PM
It's the same for MP and SP.
Title: Re: December Update
Post by: sam223 on December 19, 2017, 03:40:20 PM
Just out of curiosity, does the reset behave different online vs offline? When I used it offline last night my car had to be at standstill (almost) to be able to reset, as it said my car was moving too fast. After I had resetet I had a cooldown for some seconds before I could use it again.
Ye theres a movement speed limit. But you can drive flatout into the wall whilst tapping reset,and youll appear back on track immediately and already moving
Title: Re: December Update
Post by: Jeff93 on December 19, 2017, 03:42:31 PM
Another solution, reduce the number of possible resets. For example, allow 3 reset for each race...
Title: Re: December Update
Post by: Mopower on December 19, 2017, 04:00:19 PM
Perhaps Reset should work like in Flatout 2. Always seemed to work decently and punished players who were tossed around while flipped. As it should be.

I disagree. Based on my online experience in Flatout 2 and Flatout Ultimate Carnage, people have been pulling reset tricks since long long before Bugbear ever laid a finger on Wreckfest, and I've been complaining about it since then as well.

It's hands down, a coded in, factory cheat that can be used by any idiot right out the box, and it does get used by tons of idiots all the time.. I don't know why any developer could possibly think that it wouldn't get abused constantly. The best derby drivers in FOUC were very very good at timing resets so that they could trick their opponents and avoid taking a hit. (I know, because I was ranked 3rd in the world on FOUC) I've also seen where people will sit still on purpose to get a reset, get the reset, then they teleport to the other side of the map, you go to hit them there, and they reset again before you hit them, and it's just this long chain of resets as you run around the map like an idiot trying to guess where the next jack in the box pops.

If you're going to remove it from one side of the game, just get it out the game!
Title: Re: December Update
Post by: Finsku on December 19, 2017, 04:36:27 PM
Oh, I haven't yet reviewed the latest update!  ???

Maybe on forum I've gave a picture that update is crap and everything is wrong. No, you got me wrong :D
I love new update! It has some bugs but still, damn, this is so good!

+ New GUI. Easy(/ier) to navigate with gamepad. I know it's WIP but it should show you why you cannot use specific cars on different career events (talked already with Janne about it  :) )
+ New cars. IDK what I should say about those... nice to drive and gives more variation on track. Models looks good! Haven't tested all cars yet..
+ Track face lifts. I loved forests more but maybe removing forests (I mean trees, not "forest" tracks) grow FPS on some tracks. Variations are nice
+ AI
+ + AI are much better now! Small adjusting and AI will be 5/5. Earlier before the update AI was easy to beat on mod tracks, but now AI tries kick your butt very hard!
+ + A way to change AI difficulty. Will get more XP points if using harder difficulties.

- Reset button, needs nerfing (maybe I've wrote about it enough on this forum  :P )
- AI (woah, so many points on sublist! Just small things, don't worry)
> Hard to spin AIs. It feels like AI reacts too fast/too well if someone tries to spin
> On some tracks AIs are slow on start (drives on formation)
> Every AI starts at the exact same time
> On some turns, especially on tight turns, it looks like AI follows each other out from the map.
> On ovals AI has problems with speed (people talked already about it)

+- AI feels so heavy (or maybe I just used too light vehicle compared to AIs cars)

Not so big list... Looks like I didn't remember to mention something *thinking face*

Solid 5/7 update! *thumbs up*
Title: Re: December Update
Post by: Mopower on December 19, 2017, 04:41:28 PM
Am I the only one who finds the handling completely and utterly boring this update? Especially compared to last update? Directed more at non-assist users.

Peo0le tell me they don't use assists and then they say "oh, i just use stability control." At least in the last update, ha, this update, I find it hard to believe that anyone needs assists.

Title: Re: December Update
Post by: Finsku on December 19, 2017, 04:49:52 PM
Am I the only one who finds the handling completely and utterly boring this update? Especially compared to last update? Directed more at non-assist users.

Peo0le tell me they don't use assists and then they say "oh, i just use stability control." At least in the last update, ha, this update, I find it hard to believe that anyone needs assists.

Oh, that was one what I didn't mention...

I've drove only C and B cars now without any assists and with gamepad. Surprisingly easy to drive... but before update I drove only top A Class cars which where hard to keep on track (but I enjoyed it).
I have to play more so I can test how A Class cars feels with gamepad without any assists. But yeah, feels too easy for me (maybe because C and B cars aren't that powerful?).
Title: Re: December Update
Post by: Frisker on December 19, 2017, 05:05:29 PM
Am I the only one who finds the handling completely and utterly boring this update? Especially compared to last update? Directed more at non-assist users.

Peo0le tell me they don't use assists and then they say "oh, i just use stability control." At least in the last update, ha, this update, I find it hard to believe that anyone needs assists.

Oh, that was one what I didn't mention...

I've drove only C and B cars now without any assists and with gamepad. Surprisingly easy to drive... but before update I drove only top A Class cars which where hard to keep on track (but I enjoyed it).
I have to play more so I can test how A Class cars feels with gamepad without any assists. But yeah, feels too easy for me (maybe because C and B cars aren't that powerful?).

My biggest complain about the handling is that the drifts are way too easy to control. Whenever your rear end starts to slide, you absolutely don't have to work at all to regain control, as opposed to the previous update, where you really had to slow down and work to get the traction back. Now I just steer to the opposing direction while basically flooring it and it straightens out. And this is with A- class cars with gamepad.

If you could make the loss of control actually meaning the losing of control, I'd enjoy it a lot more. Right now it's kinda challenge to spin out unless someone PIT's you :P
Title: Re: December Update
Post by: Purple44 on December 19, 2017, 05:56:31 PM
I agree there need be an option for a health bar that will last longer so we can do more damage to the car bodies and survive a few more hits than 4, so we can show off the soft-body damage in Wreckfest.

Uh Purple, that does sound slightly contradicting doesn't it? :)

If we want to the cars to last longer the only sensible way to do this is to reduce the amount of visual damage especially from major hits. If we would only increase the health of the car, we would start seeing glitched cars once again, and while it's fun for the first or the second time, I hope that's not what anyone wants in the long term since it's been something that everyone has been complaining since year zero.

Bear in mind that the kind of hits that the car receives (location wise) does make a huge effect on how soon the car dies and how it will look before being wrecked; the more hits you get to the same location the quicker the car will die.

Agree we don't want go back to this extreme of damage, but I did get a kick out of seeing it.  :D

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/online/online-carnage-1.jpg)

But we not even close to getting that kind of damage. Janne you did watch my derby video of new Build? Cars are not taking a whole lot of visual damage before they are wrecked. If health bar would last a little longer, cars could maybe take a few more hits before being wreck and hopefully would show a little more body damage, like most cars in a real derby.

Derbys should help show off Bugbear soft body car damage and the guys I derby with want to get a few more hits in before car is toast. The cars are wrecked even before we can loose a tire. :(

What Sam said:  :)

Personally regarding visual deform id up the health a bit or lower the health lost at each stage of armour damage. So it takes longer to lose full health. Then be a bit more aggressive with proxy boxes around the front end and driver. I dont think mangled rear ends has ever been a problem,just when the driver gets completely squashed or engine block ends up a pancake it looks weird. You could tie this in with mechanical damage. So cars can get completely ruined but really struggle to drive (as they would IRL if back wheels were up in the air) but not dnf so soon.

Then youd get more hits out of the cars,what people want. Without reducing the impressive visual deform in big hits.


Janne will we get some kind of fix to Team racing and derbys at some point before final release? As it is now, Team racing and derbying is unplayable. :(

Dec 2017 Build and issues with Team racing and derbys and other feedback. (http://community.bugbeargames.com/index.php/topic,10348.0.html)
Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 06:01:01 PM
Hmm when talking about damage in derbies, are we talking about multiplayer or single-player? They might have their separate problems, that's why it's important to know.

As for the other issues, are we mainly talking about the player tags not being displayed prominently enough?
Title: Re: December Update
Post by: KingOfTheCakes on December 19, 2017, 06:17:08 PM
To anyone who owns the Dominator; does that car give off engine sounds to you?

I ask because it's the only car I've driven so far that has no engine noise, yet the AI who drive the same car have sound. Is this a known bug or am I just unlucky?
Title: Re: December Update
Post by: Tonza on December 19, 2017, 06:19:17 PM
To anyone who owns the Dominator; does that car have an engine sound to you?

I ask because it's the only car I've driven so far that has no engine noise, yet the AI who drive the same car have sound. Is this a known bug or am I just unlucky?
Sounds working fine for me
Title: Re: December Update
Post by: KingOfTheCakes on December 19, 2017, 06:20:45 PM
Ah okay, thanks man! I thought I was just unlucky :{
Title: Re: December Update
Post by: Purple44 on December 19, 2017, 06:35:01 PM
Hmm when talking about damage in derbies, are we talking about multiplayer or single-player? They might have their separate problems, that's why it's important to know.

As for the other issues, are we mainly talking about the player tags not being displayed prominently enough?


For me, it about derbys online. I don't derby with AI.

In Team racing and Team derbys, It hard to tell, before it to late, if you are hitting friend or foe, now!

Last Saturday night online running the new Dec Build through it paces, discover new Build does not handle Team racing or Team derbys well! Here what the Team derbys look like in the April Build:

http://www.youtube.com/watch?v=FKK9ppXeQxE (http://www.youtube.com/watch?v=FKK9ppXeQxE)

Now in this video you can see how Team derby looks like in first video, 2nd video is a Team race with the new Dec Build:

http://www.youtube.com/watch?v=1vlst7zWMx0 (http://www.youtube.com/watch?v=1vlst7zWMx0)


With the new Build, name over the cars fade out as a car get further away from you. So in a Team derby, this make it hard to tell if the player you going do a head on with, is friend or foe before it to late.

This same for Team racing, hard tell who you should try and pit and who on your team.

Also the small color team indicator not easy to see.

Bugbear, would it be possible to have the name stay solid at a further distance before fading or not fading at all in Team events?

Bugbear, would it be possible instead of using the small color team indicator, have the player's name, the color of the team he or she on? Be a lot easier to tell who on what team that way.

***************************

3rd video ( 7:38 ) show what the new black background look like when spectating. The black background does make the player names easier to read and when racing they do fade out. But in spectator mode, the black background make for ugly video and can hide some of the cars.  :(

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/player-names-black.jpg)

Before the Dec Build:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/online/extra-passenger.jpg)


Overall, I think I prefer the white lettering with transparency before Dec Build.

Title: Re: December Update
Post by: TheEngiGuy on December 19, 2017, 06:42:57 PM
To anyone who owns the Dominator; does that car give off engine sounds to you?

I ask because it's the only car I've driven so far that has no engine noise, yet the AI who drive the same car have sound. Is this a known bug or am I just unlucky?

Had the same problem on Mixed 3, custom event.

Am I the only one who finds the handling completely and utterly boring this update? Especially compared to last update? Directed more at non-assist users.

Peo0le tell me they don't use assists and then they say "oh, i just use stability control." At least in the last update, ha, this update, I find it hard to believe that anyone needs assists.

This, grip is just a tad OP without assists. I think that's also why the AI actually feels... robotic. The hotfix is going to change that, but real players will still be able to maintain control at high speeds because of the current counter-steering effect.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 06:45:14 PM
Thanks Purple, that explains - also as you might have already noticed I prefer concise explanations :)

Grip is actually lower than in the previous build, however, it's true that it's still fairly high.
Title: Re: December Update
Post by: sam223 on December 19, 2017, 06:51:05 PM
As for the other issues, are we mainly talking about the player tags not being displayed prominently enough?
In Team racing and Team derbys, It hard to tell, before it to late, if you are hitting friend or foe, now!

Instead of making the UI icon more prominent and distracting. Would a solution be to let the game take control of both paint and livery colour in team racing? Then you could have mostly red cars vs mostly blue cars, vs mostly yellow etc depending on what team you are on. Then you don't need the UI at all to see whose on your team and you can tell what team it is as long as the car is in view.

Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 06:56:38 PM
Sam, that's actually a brilliant idea.
Title: Re: December Update
Post by: Tonza on December 19, 2017, 07:06:22 PM
Ive noticed that the Roadcutter (ex am5) is far faster and stronger than anything else in the game
Title: Re: December Update
Post by: Purple44 on December 19, 2017, 07:06:55 PM
As for the other issues, are we mainly talking about the player tags not being displayed prominently enough?
In Team racing and Team derbys, It hard to tell, before it to late, if you are hitting friend or foe, now!

Instead of making the UI icon more prominent and distracting. Would a solution be to let the game take control of both paint and livery colour in team racing? Then you could have mostly red cars vs mostly blue cars, vs mostly yellow etc depending on what team you are on. Then you don't need the UI at all to see whose on your team and you can tell what team it is as long as the car is in view.



Ya the guys online thought that be a good solution too. Have the cars paint be the color of the team player is on.  :D

But which solution be easier to do for Bugbear, change paint color or change the color of player's name?

Janne, will we get the numbers back next to players name? So we know who in 1st, 2nd, etc?  In Team Racing I would leave 10th place rival player alone. I target rival players that are in the top 5 spots.

1.Purple44
Title: Re: December Update
Post by: sam223 on December 19, 2017, 07:23:09 PM
You could change the whole UI box to match team colour i guess purple. Changing player name colour only might create legibility issues (red/blue and green on black background don't read very well). You'd still have the problem of not knowing what team you were hitting until you got close enough aswell.
Title: Re: December Update
Post by: timmy76 on December 19, 2017, 07:26:27 PM
Can we have the ability to earn ingame cash when using vehicle mods.
Title: Re: December Update
Post by: Kompressor on December 19, 2017, 07:46:23 PM
Probably someone wrote this already and I am a Captain Slow... But there is a huge exp grinding hole. After the race you gained some exp and if you started the next one you don't need to finish it, you can just quit and gain previous exp again... and again I guess. Just noticed somehow  :o End the races mostly. :)
Edit: singleplayer
Title: Re: December Update
Post by: Janne Suur-Näkki on December 19, 2017, 07:54:16 PM
Yep, a known issue.
Title: Re: December Update
Post by: Speedevil on December 19, 2017, 08:18:36 PM
Ive noticed that the Roadcutter (ex am5) is far faster and stronger than anything else in the game

Yeah, I've noticed that too. The Roadcutter is fast, it has a predictable handling, it accelerates quicker than any other A class car, and it's really strong.
However, I think the other A class cars should be buffed instead of this one being nerfed.
Title: Re: December Update
Post by: Rocket455Man [FIN] on December 19, 2017, 08:21:37 PM
Hi!

There should be qualification & heats like real folk racing.

There is impossible to rise from the last to the first in 3 laps even easy setting.
Title: Re: December Update
Post by: Kompressor on December 19, 2017, 08:53:37 PM
There is impossible to rise from the last to the first in 3 laps even easy setting.
It is possible actually, on normal. But not an easy task on hard. Those wall-on-wheels AI makes it harder than it is. Too much trying isn't fun, and on hard there will be to much trying.
Title: Re: December Update
Post by: Nitronik on December 19, 2017, 08:54:47 PM
Ive noticed that the Roadcutter (ex am5) is far faster and stronger than anything else in the game

Yeah, I've noticed that too. The Roadcutter is fast, it has a predictable handling, it accelerates quicker than any other A class car, and it's really strong.
However, I think the other A class cars should be buffed instead of this one being nerfed.

I'd rather have the Roadcutter be brought back in line - powercreep is a real thing
Title: Re: December Update
Post by: TheEngiGuy on December 19, 2017, 09:00:56 PM
There is impossible to rise from the last to the first in 3 laps even easy setting.
It is possible actually, on normal. But not an easy task on hard. Those wall-on-wheels AI makes it harder than it is. Too much trying isn't fun, and on hard there will be to much trying.

Well, 'Hard' difficulty is supposed to be the realistic one, with no rubberband and AI that is highly competitive. I actually find hard difficulty quite easy on some tracks, though.
Title: Re: December Update
Post by: Kompressor on December 19, 2017, 09:12:40 PM
I actually find hard difficulty quite easy on some tracks.
Yes. AI difficulty is inconsistent now I believe. The easiest way to beat AI on hard is to put them on ovals.
Title: Re: December Update
Post by: RickyB on December 19, 2017, 09:25:04 PM
I actually find hard difficulty quite easy on some tracks.
Yes. AI difficulty is inconsistent now I believe. The easiest way to beat AI on hard is to put them on ovals.

Yeah, really depends on the track. First turn on Mixed 3 short circuit is pretty hilarious when the AI goes flying :D  Speedway 1 figure 8 on hard difficulty is a real challange for me. I'm very curious how the AI will feel after I saw BB last twitter post from yesterday.
Title: Re: December Update
Post by: Kompressor on December 19, 2017, 10:12:24 PM
I'm very curious how the AI will feel after I saw BB last twitter post from yesterday.
Me too. Little poor AI, come to daddy. Again. (rubbing my hands) :D
Title: Re: December Update
Post by: Mopower on December 19, 2017, 11:27:48 PM
Thanks Purple, that explains - also as you might have already noticed I prefer concise explanations :)

Grip is actually lower than in the previous build, however, it's true that it's still fairly high.

Is it just causing the front tires to lose traction then? And thus it just feels overly stable due to never really regaining solid traction and always being a bit slippery? I don't know how to explain it except that it's easy to maintain a drift on snow (this build) versus asphalt (last build) but obviously an asphalt drift would retain more speed and adrenaline.

And in snow you really don't feel the regain in traction but you sure as hell do on asphalt.

I don't know much about physics in a textbook setting so I could sound like a total idiot
Title: Re: December Update
Post by: Heddly on December 20, 2017, 02:20:01 AM
The posts on this page do not say what type of controller they are using. I have a G27 wheel.I use medium assists and the handling is good with using hand brake to slide on turns.

I was wondering what type of controllers are being used and the assists used. Thanks
Title: Re: December Update
Post by: TheEngiGuy on December 20, 2017, 02:39:50 AM
The posts on this page do not say what type of controller they are using. I have a G27 wheel.I use medium assists and the handling is good with using hand brake to slide on turns.

I was wondering what type of controllers are being used and the assists used. Thanks

Tried with keyboard, Steam Controller and DFGT, all without assists. I feel that counter-steering is a bit too effective at high-speed and on gravel, even when throttling.
Title: Re: December Update
Post by: Frisker on December 20, 2017, 03:16:24 AM
The posts on this page do not say what type of controller they are using. I have a G27 wheel.I use medium assists and the handling is good with using hand brake to slide on turns.

I was wondering what type of controllers are being used and the assists used. Thanks

X360 pad, no assists. It's just way too easy to keep control and regain grip even on high speeds after the rear end starts to slide. Plus it feels weird to get by the track faster by drifting through rather than careful driving, and well.. using brakes. Like in real racing.
Title: Re: December Update
Post by: RacerBest on December 20, 2017, 11:54:22 AM
Is demolition derby on hard difficulty basically survival mode from Destruction Derby 2? It feels like everyone is targeting me which results in everyone being stuck in one big traffic jam and no one being able to move anywhere. This is in the first demolition derby events of career mode.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 12:00:22 PM
Derbies are too overkill right now on hard difficulty, will be better balanced in the upcoming hotfix.
Title: Re: December Update
Post by: Frisker on December 20, 2017, 12:29:17 PM
Derbies are too overkill right now on hard difficulty, will be better balanced in the upcoming hotfix.

Keep it in as a separate survival mode, but add a timer telling the player how long you survived. Like in DD 1&2. Perhaps make them bit more unrealistically aggressive as they were in those games, to prevent huge pileup where no one can move :P

I hope you get what I mean.. have barely slept in 3 days.
Title: Re: December Update
Post by: St. Jimmy on December 20, 2017, 12:31:22 PM
It's just way too easy to keep control and regain grip even on high speeds after the rear end starts to slide. Plus it feels weird to get by the track faster by drifting through rather than careful driving, and well.. using brakes. Like in real racing.
Well yeah it has been like that in every single build. One of the reasons likely is there's no good tire temps simulation or at least we can't feel anything really. Driving on tarmac like in Wreckfest would overheat the tires quickly and make it harder to control after every turn. On gravel it's ok and as you can see in rally, you can and even sometimes should throw your back end everywhere.
Title: Re: December Update
Post by: Frisker on December 20, 2017, 12:38:02 PM
It's just way too easy to keep control and regain grip even on high speeds after the rear end starts to slide. Plus it feels weird to get by the track faster by drifting through rather than careful driving, and well.. using brakes. Like in real racing.
Well yeah it has been like that in every single build. One of the reasons likely is there's no good tire temps simulation or at least we can't feel anything really. Driving on tarmac like in Wreckfest would overheat the tires quickly and make it harder to control after every turn. On gravel it's ok and as you can see in rally, you can and even sometimes should throw your back end everywhere.

It wasn't faster to drift in the previous build? Atleast that's what I learned by watching Brian and Ben. But yeah, tire heating simulation would be nice, but then there should be little more grip. Right now just slight adjustement of the steering wheel can cause slide on tarmac, which wouldn't be good. Wouldn't be nice if your tires are overheated and you're on second lap... lolz.
Title: Re: December Update
Post by: Adenru on December 20, 2017, 12:58:58 PM
What started ups a wacky crashing game grew up to be serious business to the point of tire heating simulation.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 01:25:16 PM
But but... we already have that.
Title: Re: December Update
Post by: St. Jimmy on December 20, 2017, 01:44:41 PM
But but... we already have that.
OK so it's used. Would be nice to get some debug tool some point to see how it even acts because it's very hard guessing game currently to find out what something like "glass temperature" and why for example minimum temperature is like -120 in the files if I remember correctly.
Well it's good to hear it's there and should be working. I was pretty much expecting tire heat being disabled and left there.
Title: Re: December Update
Post by: BenDover on December 20, 2017, 01:54:28 PM
It's just way too easy to keep control and regain grip even on high speeds after the rear end starts to slide. Plus it feels weird to get by the track faster by drifting through rather than careful driving, and well.. using brakes. Like in real racing.
Well yeah it has been like that in every single build. One of the reasons likely is there's no good tire temps simulation or at least we can't feel anything really. Driving on tarmac like in Wreckfest would overheat the tires quickly and make it harder to control after every turn. On gravel it's ok and as you can see in rally, you can and even sometimes should throw your back end everywhere.



It wasn't faster to drift in the previous build? Atleast that's what I learned by watching Brian and Ben. But yeah, tire heating simulation would be nice, but then there should be little more grip. Right now just slight adjustement of the steering wheel can cause slide on tarmac, which wouldn't be good. Wouldn't be nice if your tires are overheated and you're on second lap... lolz.

I like the steering now, yeah maybe little to easy but it should not be like last build when you throttle a little and instead going forward you where doing donuts :P
And yeah, its faster to drift on many tracks then beeing carefull with your driving and this is something I dont like.
Title: Re: December Update
Post by: catn1p on December 20, 2017, 02:43:57 PM
But but... we already have that.

Like, seriously?

I like to go sideways on every corner and last night I thought the drifting feels weird in the first laps but in later laps it feels so good! I related that to lag and thought it would be cool to have the tires heat up.

So they do actually heat up ATM?
Title: Re: December Update
Post by: Frisker on December 20, 2017, 02:46:31 PM
It's just way too easy to keep control and regain grip even on high speeds after the rear end starts to slide. Plus it feels weird to get by the track faster by drifting through rather than careful driving, and well.. using brakes. Like in real racing.
Well yeah it has been like that in every single build. One of the reasons likely is there's no good tire temps simulation or at least we can't feel anything really. Driving on tarmac like in Wreckfest would overheat the tires quickly and make it harder to control after every turn. On gravel it's ok and as you can see in rally, you can and even sometimes should throw your back end everywhere.



It wasn't faster to drift in the previous build? Atleast that's what I learned by watching Brian and Ben. But yeah, tire heating simulation would be nice, but then there should be little more grip. Right now just slight adjustement of the steering wheel can cause slide on tarmac, which wouldn't be good. Wouldn't be nice if your tires are overheated and you're on second lap... lolz.

I like the steering now, yeah maybe little to easy but it should not be like last build when you throttle a little and instead going forward you where doing donuts :P
And yeah, its faster to drift on many tracks then beeing carefull with your driving and this is something I dont like.

I liked the last build handling more :(
I found it enjoyable trying to find the sweet point between sliding and keeping the grip with throttle Now I'll just floor it or use handbrake, to let it drift(And then lower the throttle to control it obviously).
Title: Re: December Update
Post by: catn1p on December 20, 2017, 03:06:56 PM
Also Janne, do have some kind of hidden server? lol

I was just trying out the WIRF workshop tool by TADS and saw your server, but in game it was not there :P

(https://i.imgur.com/4ZUsv9V.png)

Btw, it would be cool to have the "server not empty" option in game too!
Title: Re: December Update
Post by: BenDover on December 20, 2017, 03:19:55 PM
Janne can we have a reset on the leaderboards? Cant get the same times on this update like the last one
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 04:47:03 PM
Absolutely Ben, we're planning on doing that after the hotfix is out.

@catn1p Oops, found us! :) We were doing internal testing to improve server stability, some good stuff coming in the hotfix.
Title: Re: December Update
Post by: BenDover on December 20, 2017, 05:27:42 PM
Absolutely Ben, we're planning on doing that after the hotfix is out.

@catn1p Oops, found us! :) We were doing internal testing to improve server stability, some good stuff coming in the hotfix.

Nice thanks ! :D

Sounds awesome!
Title: Re: December Update
Post by: Frisker on December 20, 2017, 07:04:11 PM
Absolutely Ben, we're planning on doing that after the hotfix is out.

@catn1p Oops, found us! :) We were doing internal testing to improve server stability, some good stuff coming in the hotfix.

Any ETA on the hotfix?
Title: Re: December Update
Post by: KingOfTheCakes on December 20, 2017, 07:11:27 PM
I've noticed that during career mode, most championships have more than 24 participants, usually being 96. I think it would be better just to leave it at 24 max, because right now there's no threat of losing the overall event when most of the AI drivers don't seem to participate in every race day. I like the layout of career mode, but it's very easy to stay at the top of the standings right now, due to the AI taking turns to compete.

EDIT: Thanks Janne, makes a lot more sense now to have that number.
Title: Re: December Update
Post by: BenDover on December 20, 2017, 07:12:39 PM
@Janne, will the damage system for the engine, susp, gearbox and brakes work in the hotfix? Dosent seem to be affected from crashes atm :)
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 08:08:05 PM
ETA for the hotfix is tonight!

KingOfTheCakes, not sure whether you realized the reason why there are so many participants is because the session based system is a proper simulation, so for example if we look at qualifying heats there are currently actually four, with the player only participating in one, and half from each heat advanced to one of the two semifinals. Why it appears like AI drivers wouldn't participate in every race, for example a semi, is because some eliminated in their qualifying heat and AI drivers from other qualifying heats enter the semi you are in.

It is, however, true that there should be some AI drivers who are consistently better than others to make the battle for series points more interesting.

Ben, regarding mechanical damage, is your experience mainly from multiplayer? Maybe there's an issue because you should definitely notice some difficulties with shifting and revving especially when you receive the "x damaged" and "x failure" messages.
Title: Re: December Update
Post by: Tonza on December 20, 2017, 08:10:56 PM
I have noticed mechanical damage working both offline and online
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 08:12:27 PM
Thanks Tonza (great driving yesterday!), so far we have only noticed that the indicators don't seem to light up.
Title: Re: December Update
Post by: SkinnierSteve on December 20, 2017, 08:14:28 PM
I heard this is the last chance to give feedback and say what I like and dislike about the game before the full release will be worked on, so here goes:

Pros: 1. Loving the new crash physics.
         2. I love all the new cars.
         3. The tracks are well done.
         4. The music is good.
         5.  I like the idea of mechanical damage.
         6. Good looking graphics.
         7. Good enough performance, although I still get some drops to the 30's in some areas, but perfectly playable. (GTX 1070, I5-3470 3.2 GHz, Windows 10, 16 GB DDR3 1200 MHz RAM.
         

Cons:  1. I absolutely HATE the health bar system. It would be so much better if the car could be knocked out if an important mechanical part failed like the engine for example, or the drive axles or wheels.
         
  2. On medium and hard difficulty in derbies, the AI all just gun for you, but if you choose easy, they go for each other instead and leave you alone. Would be better if everyone went for everyone including you, but not either just you, or only the other AI cars.
           
 3. The mechanical damage barely does anything to the car's performance, and seriously, the only engine part that can fail is the radiator? It needs more parts for one component if you know what I mean. For example, the engine damage icon could say different things based on what is damaged in the engine, and not instantly turn red when a part in the engine has failed, but rather yellow, then orange, then red, and when the engine is completely destroyed, black. This is how cars should be counted as destroyed instead of the health bar system.
           
 4. Whatever happened to the classifieds that were talked about? It's a way better idea than the current FlatOut style system of just unlocking better parts and buying better parts.
           
 5. Also, why is the career mode not calendar based and random generated events and stuff instead of just doing a limited set of events?
           
6. One more thing, you said the upgrades would work street rod style where you manually mount the parts in your garage, and also manually repair the car and replace damaged parts. That would be much better than just clicking on an install part button. Of course you can have an auto setting for people that doesn't want to spend a lot of time in the garage, but manual should be an option too.
           
 7. Handling is way too easy now, even with all assists turned off. It was good in the previous build.

And with that, I hope this post is useful, and at least some of these things gets addressed with the full release of the game.
             
Title: Re: December Update
Post by: BenDover on December 20, 2017, 08:42:56 PM
Thanks Tonza (great driving yesterday!), so far we have only noticed that the indicators don't seem to light up.

Yeah they dont light up and I dont get any warnings like I do with when the wheel are bent or something.

When the wheel are bent the warning comes up "Left rear wheel is bent" or whatever it stand but not getting any warnings about engine etc :P But good to know it works and its jut nog lights up :)


   
 3. The mechanical damage barely does anything to the car's performance, and seriously, the only engine part that can fail is the radiator? It needs more parts for one component if you know what I mean. For example, the engine damage icon could say different things based on what is damaged in the engine, and not instantly turn red when a part in the engine has failed, but rather yellow, then orange, then red
           

This ^
Title: Re: December Update
Post by: Paul_B on December 20, 2017, 08:49:59 PM
Janne, is hotfix of 100% of current or is there still a WIP list ?

Sent from my SM-G360F using Tapatalk
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 08:54:25 PM
Uploading now, hang on.

You don't get along with Tapatalk that well, Paul :)
Title: Re: December Update
Post by: The Very End on December 20, 2017, 08:56:48 PM
Great! :)
Quicky and sorry if you have answered this before, but has music been added to the races? A bit lacking that it only serves as menu music :)
Title: Re: December Update
Post by: Paul_B on December 20, 2017, 08:58:10 PM
Damm thing says it failed but post's it , saw post like it the other day !

Sent from my SM-G360F using Tapatalk

Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 08:58:38 PM
Quicky and sorry if you have answered this before, but has music been added to the races? A bit lacking that it only serves as menu music :)

Sorry nope, it's an intentional design decision.
Title: Re: December Update
Post by: The Very End on December 20, 2017, 09:02:39 PM
Oh? But wouldn't an option for this be more suitable? Music creates a bit atmosphere, without it it can quickly become a little quiet - even when you have 24 cars roaming about :)
Title: Re: December Update
Post by: sam223 on December 20, 2017, 09:10:31 PM
Did you allow sound effects for post race/spectator for those of us with music on mute?
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 09:16:16 PM
Hold on, you'll find out soon.
Title: Re: December Update
Post by: Nitronik on December 20, 2017, 09:18:30 PM

Ben, regarding mechanical damage, is your experience mainly from multiplayer? Maybe there's an issue because you should definitely notice some difficulties with shifting and revving especially when you receive the "x damaged" and "x failure" messages.

I personally only noticed a very slight delay in shifting when getting high tier gearbox damage


EDIT : oops, only now noticed all the "hotfix uploaded" talk, can't wait to check it out
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 09:46:30 PM
Hotfix out, changelog will appear in the first post soon.

Title: Re: December Update
Post by: The Very End on December 20, 2017, 09:47:41 PM
Yay =D
Title: Re: December Update
Post by: Mopower on December 20, 2017, 09:50:06 PM
As far as mechanical damage goes. I would love to hear what you guys think will cause some damage to the engine that it eill slowly go from green to yellow to orange to red. If not via overheating (which you generally would see a bit of a progressive loss i  performance til she siezes) then what exactly? You could sink a float in your carb but other than heat/rev related damage not much is going to just slowly get worse overtime. If you crack the block, you are not long for this world, my friend, if you break waterpump housing, it eould br similar but worse than just blowing your radiator.

Thoights?
Title: Re: December Update
Post by: FollowWings on December 20, 2017, 09:57:04 PM
No info abou this BugBear!!! :
Quote
You have to fix some map I got huge lagg while on others the game run perfects, I dunno why, but I have to set from ultra to medium graphics on some map..
I had a match where I got finished at 4th but while it showed the race is over my car run into a wall and got DNF and when it showed the result I was DNF at last place, but
I finished as 4th! Please fix this!
The AI doesnt seems they want to push you out as before, they doin clean races whiches sad in a game like this.
Very hard to push someone by attacking its side end, but you can easily spin them out attacking their back which is weird!
I cant hear the music in game only at menu why?
Please make ingame possible to upload replays to Youtube! I could be more easier to show bugs to dev team or show how cool this game is to community!
Thats all for now! I keep you updating !
Title: Re: December Update
Post by: TeksWiller on December 20, 2017, 10:24:19 PM
Thanks for hotfix and great December update. I'm enjoying. Haven't meet any problems. Performance is improved greatly since last updates. I think that Bugbear is going to make good game. Do not reduce damage too much, I like this more realistic way with many others;) Realism with many options (like fov, assists, difficulty, etc) is a racing-games' trend at novadays.
Title: Re: December Update
Post by: sam223 on December 20, 2017, 10:51:40 PM
Thanks for the hotfix. Is there something i need to do, to disable run time ambient occlusion on custom vehicles?
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 10:54:09 PM
Nothing, it's automatically disabled.
Title: Re: December Update
Post by: sam223 on December 20, 2017, 10:56:24 PM
Nothing, it's automatically disabled.
Its still enabled for me
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 10:57:33 PM
That's in the mods folder?
Title: Re: December Update
Post by: sam223 on December 20, 2017, 10:58:21 PM
That's in the mods folder?
Yes local version not workshop folder
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 10:59:14 PM
Can you send me the files over Skype? We need to take a second look.
Title: Re: December Update
Post by: KingOfTheCakes on December 20, 2017, 11:30:25 PM
Thanks for the update!

The AI is an improvement in terms of weight and pitting, but for someone who prefers to race without Stability control, it's still the same scenario as before only less frequent. AI (RWD only) still seem to recover from impossible angles at times when I try to pit or punt them (almost like how a FWD can recover from these). It's hard to explain really, unless I run with SC on full it's not a problem, but that shouldn't be the solution tbh, at least for offline racing.

Really the only gripe I have right now, the game is still a blast.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 20, 2017, 11:47:08 PM
Are you trying to pit AI with a vehicle of similar or even more weight? It makes a huge difference.
Title: Re: December Update
Post by: The Very End on December 21, 2017, 12:03:07 AM
^ What he said. Was driving one of the smaller cars and had my share of beating. Then I changed to one of the bigger cars and obliterated them all.
I like it!
Title: Re: December Update
Post by: Tonza on December 21, 2017, 12:08:22 AM
Is the shortcut on Mixed 4 intended?
Title: Re: December Update
Post by: Janne Suur-Näkki on December 21, 2017, 12:09:38 AM
Tonza, the joker near the finish line? If that, then yes - even the AI take it.
Title: Re: December Update
Post by: ypikay on December 21, 2017, 12:16:42 AM
Sorry for my english :)
I want to say wreckfest have a great feeling, even if i regret the more arcade aspect since update. Congrats on that.
I have 2 point:
The default setting for pad are bad. A lot of player don't bother to menu, and could get a poor impression of the handling because of that.
 Too much dead zone, too much speed sensitivity, i saw some players in chat of mp says they feel they can't turn and i think it's because of it.
Second: usually in racing game if you play with assist, you get poor laptime for best stability, and it's a good deal. Here coz there is so many contact, assist give stability in corner AND allow to win every contact with too much facility. I think it's key if you want a good multiplayer experience where people come back and talk to their friend about it to allow fair game. We really need an assist filter in mp.
 Anyway, tx for the good work!
 
 Oh, and last, plz, plz, plz, notify in the chat when a player get wrecked.
I was a long time player of grid2 Demo derby, and in multiplayer, the wreck of a player was the pinnacle of the fun in this game. You laugh, u cry, at this very precise moment when a pretty car with pretty color get obliterated, it really deserve to be known.

 
Title: Re: December Update
Post by: Tonza on December 21, 2017, 12:17:00 AM
Tonza, the joker near the finish line? If that, then yes - even the AI take it.
Not the joker itself, but you can jump over it and gets you through that section much faster
Title: Re: December Update
Post by: Hoppen on December 21, 2017, 12:33:22 AM
Tonza, the joker near the finish line? If that, then yes - even the AI take it.
Not the joker itself, but you can jump over it and gets you through that section much faster

I believe this shortcut is what is meant, should be easy enough to block off.

http://youtu.be/FMXPOORlcXA (http://youtu.be/FMXPOORlcXA)
Title: Re: December Update
Post by: FalconXY on December 21, 2017, 01:08:23 AM
Great write-up for the Hotfix. I had fun reading it.
Nice improvements for the game and AI is much better now.

Janne, can you answer some question please ?

When will there be more game modes ?

Can we have an option to disable the healthbar without switching of the player names ?

Can we have position numbers on player names back please ?

Will there be a fix for the issue with: number of laps and number of AI cars is still NOT stored by track ?


Bugs still in the game:
Mixed 7: Textures missing on trucks and busses in the infield and firetruck near track.

If you hit the Nexus at the rear end at higher speed it will make a summersault to the front. The rear lifts up and the Nexus turns onto the roof.
I have had this is several races. Before and after the Hotfix.

EDIT:
I still get XP points for "Finished 1st" even if I came last or other place than 1st. Is that correct ?

In Derby (Big Arena) on level "hard" all the AI is still only chasing after me !  >:(

Thank you very much.
Title: Re: December Update
Post by: BenDover on December 21, 2017, 01:46:58 AM
Thanks for the hotfix!

The sunrise engine sound sounded much better with the old one I think, and if you are alone on the track and brake for 1-2 seconds it sounds like the engine dies (no sound at all) and I havent notice that on any other car, on tarmac 2 you can really pick it up becuse of the long braking zones.

And what Ypikay said you should get controllers Steering speed sens down to 80% it works better with that then 100%, seeing alot of ppl complaining that have a controller and when we tell them to change the speed sens they enjoy it. :)


Me and Brian got this race in today, really fun to play the game atm and so many oldschool players are coming back!!

https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be (https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be) Enjoy!!!
Title: Re: December Update
Post by: Purple44 on December 21, 2017, 02:02:40 AM
Tonza, the joker near the finish line? If that, then yes - even the AI take it.
Not the joker itself, but you can jump over it and gets you through that section much faster

Ya a few players online use this "cheat". Can be less risky than taking the actually joker lap.
Title: Re: December Update
Post by: Hoppen on December 21, 2017, 02:06:48 AM
Me and Brian got this race in today, really fun to play the game atm and so many oldschool players are coming back!!

Nice race :) Glad to see people coming back and playing this game, and you're right about the controller settings, Janne started a thread about what the default settings should be here - http://community.bugbeargames.com/index.php/topic,10367.msg101002/topicseen.html#new (http://community.bugbeargames.com/index.php/topic,10367.msg101002/topicseen.html#new)
Title: Re: December Update
Post by: Purple44 on December 21, 2017, 02:13:22 AM

https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be (https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be) Enjoy!!!

Ben, you should of put Brain into "The Rock" second lap!! Just kidding.  ;)

Good racing Ben and Brain!  :D
Title: Re: December Update
Post by: Frisker on December 21, 2017, 02:18:06 AM
Thanks for the hotfix!

The sunrise engine sound sounded much better with the old one I think, and if you are alone on the track and brake for 1-2 seconds it sounds like the engine dies (no sound at all) and I havent notice that on any other car, on tarmac 2 you can really pick it up becuse of the long braking zones.

And what Ypikay said you should get controllers Steering speed sens down to 80% it works better with that then 100%, seeing alot of ppl complaining that have a controller and when we tell them to change the speed sens they enjoy it. :)


Me and Brian got this race in today, really fun to play the game atm and so many oldschool players are coming back!!

https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be (https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be) Enjoy!!!

That was intense! That ending though :D :D Ja! YES! YES!
Title: Re: December Update
Post by: BenDover on December 21, 2017, 02:53:00 AM
Me and Brian got this race in today, really fun to play the game atm and so many oldschool players are coming back!!

Nice race :) Glad to see people coming back and playing this game, and you're right about the controller settings, Janne started a thread about what the default settings should be here - http://community.bugbeargames.com/index.php/topic,10367.msg101002/topicseen.html#new (http://community.bugbeargames.com/index.php/topic,10367.msg101002/topicseen.html#new)

Thanks!

And thanks for the info, have missed that totally!

@Purple44Haha I should like the dirty driver I am ;)

@Frisker Hahaha I got so happy for beating Brian, I see him like better then me all days of the week, so to beat him there was really fun but even if I would have losed, it would still have been the best race I have had for a long time :D

Title: Re: December Update
Post by: TheEngiGuy on December 21, 2017, 03:19:02 AM
Sorry Bugbear, but I still find Derby AI to be too focused on the player after the hotfix. I know that Hard difficulty should be challenging, but it's like AI has no strategy other than consider where the player is going on the arena.

Despite this, the holidays are coming up and you guys have already done a wonderful job with the December update in general, so no rush! Just reporting this annoyance of mine.

"Uh oh..."

Title: Re: December Update
Post by: djfil007 on December 21, 2017, 04:33:20 AM
Wow, what a big list for the hotfix!  Thanks for the quick turnaround guys.  Enjoy your holidays (hope you get some) and then on to the final stretch to 1.0!
Title: Re: December Update
Post by: Dela on December 21, 2017, 07:26:54 AM
Still no AMD MSAA fix :( or any word about it. Would be nice to know are they working on it or if it's issue on AMD side, have you contacted them ?
Title: Re: December Update
Post by: TPEHAK on December 21, 2017, 09:35:27 AM
OK, I had a chance to test car reset function in race and I like it very much. I like that after reset the car is already moving so you won't loose too much time accelerating your car.

I see no any issues with this function and the way it works. It allows you to have more close and more crowded races with more action and more agressive and fun driving instead of when all players are spreaded out along whole track after a couple laps and when serious crash means last place with no chances to restore you position. One crash literally means for you that the rest of the race does not depend on you, and there is nothing you can do about it, and the only hope that all the players in front of you will do same mistake while you trying regain the position which is not possible, maybe one or two players can accidentally have serious crash, but not all of them.

I also see no issue if someone abuses this function in races. If you already are skilled enough racer and another players abuse this function it does not affect you at all. Yes, they will have slightly better time with this feature than without this feature, but why it bothers you if you are faster than such players anyway.

But again, the way it is currently realized is good and should work for most players, server still can ON and OFF car reset feature.
Title: Re: December Update
Post by: Mopower on December 21, 2017, 11:11:05 AM
OK, I had a chance to test car reset function in race and I like it very much. I like that after reset the car is already moving so you won't loose too much time accelerating your car.

I see no any issues with this function and the way it works. It allows you to have more close and more crowded races with more action and more agressive and fun driving instead of when all players are spreaded out along whole track after a couple laps and when serious crash means last place with no chances to restore you position. One crash literally means for you that the rest of the race does not depend on you, and there is nothing you can do about it, and the only hope that all the players in front of you will do same mistake while you trying regain the position which is not possible, maybe one or two players can accidentally have serious crash, but not all of them.

I also see no issue if someone abuses this function in races. If you already are skilled enough racer and another players abuse this function it does not affect you at all. Yes, they will have slightly better time with this feature than without this feature, but why it bothers you if you are faster than such players anyway.

But again, the way it is currently realized is good and should work for most players, server still can ON and OFF car reset feature.

I have lost many races due to this feature.

. Skill is only being able to do fast laps with a reset crutch? I thibk skill is riding the pit attack out, doing a 360 and still being hot on his tail, but ya know, I admire real life drivers cuz we actually have to adapt our driving to tge situation, not just get a gimme because it's unfair to get wiped out in a derby or banger race. You don't see how ridiculous that looks to us?
Title: Re: December Update
Post by: Tonza on December 21, 2017, 11:45:19 AM
Tonza, the joker near the finish line? If that, then yes - even the AI take it.
Not the joker itself, but you can jump over it and gets you through that section much faster

I believe this shortcut is what is meant, should be easy enough to block off.

http://youtu.be/FMXPOORlcXA (http://youtu.be/FMXPOORlcXA)

More accurate Im talking about this one
http://www.youtube.com/watch?v=f_lXWjzfY70&feature=youtu.be (http://www.youtube.com/watch?v=f_lXWjzfY70&feature=youtu.be)
Title: Re: December Update
Post by: Adenru on December 21, 2017, 01:57:56 PM
Does anyone else feels that the music is off? Not a bit off but feels completely forced like there is a youtube playing on background?
Title: Re: December Update
Post by: Tonza on December 21, 2017, 02:08:12 PM
Does anyone else feels that the music is off? Not a bit off but feels completely forced like there is a youtube playing on background?
Apart from that one teen angst screech track (which I still think won only because the band got quite the following in facebook), the music is great for me
Title: Re: December Update
Post by: FalconXY on December 21, 2017, 02:12:44 PM
More accurate Im talking about this one

Good find.  :D
And I can see that the firetruck on that track is also missing it's texture as in Mixed 7 (and trucks in the infield).
Title: Re: December Update
Post by: FalconXY on December 21, 2017, 02:22:00 PM
Sorry Bugbear, but I still find Derby AI to be too focused on the player after the hotfix. I know that Hard difficulty should be challenging, but it's like AI has no strategy other than consider where the player is going on the arena.

Yes totally agree. There should be an extra derby mode "Survival" where that happens. It was fun in Destruction Derby 1 - The Bowl where they all tried to kill the car.
I would like to keep that mode in Wreckfest too besides the normal Derby.
Title: Re: December Update
Post by: BenDover on December 21, 2017, 05:00:21 PM
No leaderboard resets? :o
Title: Re: December Update
Post by: Janne Suur-Näkki on December 21, 2017, 05:03:12 PM
Coming Ben, we don't have time for everything right away :) It's also a pretty cumbersome process and takes time.
Title: Re: December Update
Post by: Speedevil on December 21, 2017, 05:45:39 PM
I just want to point out that the map for the sandpit 1 short circuit reverse in the menu is actually the map of an unreleased route.

As for resets, I think it should be the player's choice. There's a reason why you can turn them off in the server settings.
Title: Re: December Update
Post by: BenDover on December 21, 2017, 06:07:19 PM
Coming Ben, we don't have time for everything right away :) It's also a pretty cumbersome process and takes time.

Ah gotch you! You said last night "soon" so took it like yesterday would be a wipe, good to know atleast! :D Just was thinking you guys forgot about it haha :D

Btw, do you know about the problem with the clutch or should I do a bug report on it? (You are like a rocket in the beginning) :P
Title: Re: December Update
Post by: Janne Suur-Näkki on December 21, 2017, 06:23:33 PM
Sorry Ben, we did indeed plan to reset the leaderboards yesterday but ended up running so late that had to postpone it but it's still in our plans :)

What was that clutch problem again? Isn't that then like a sintered race clutch then? :P
Title: Re: December Update
Post by: FalconXY on December 21, 2017, 07:33:47 PM
Janne,
as you are online right now. Could you please answer my questions from yesterdays post ?

http://community.bugbeargames.com/index.php/topic,10298.msg101006.html#msg101006 (http://community.bugbeargames.com/index.php/topic,10298.msg101006.html#msg101006)

Thank you very much.  :)
Title: Re: December Update
Post by: FollowWings on December 21, 2017, 07:48:26 PM
Am I noob or the 8 banger map was removed from the game?? ..and I think there is other map what is still missing.. Also in this update we cant open doors in the showroom, which was good, but now when we have car customizations, we cant beauty it :D
Music still missing at races, only at menu is on..
Now AI, pitting mnvr is so much more fan by hotfix!
Title: Re: December Update
Post by: BenDover on December 21, 2017, 07:51:05 PM
Sorry Ben, we did indeed plan to reset the leaderboards yesterday but ended up running so late that had to postpone it but it's still in our plans :)

What was that clutch problem again? Isn't that then like a sintered race clutch then? :P

No problem at all! It would just be fun with an wiped leaderboard but its not that important, just dont wanna keep track of my PBs myselfs haha :P

At the start if you using the clutch, you get off like a rocket in the beginning when the game starts, you could easly go from almost last to 1st if you are real lucky, and if you start in front you earn like 3-4 seconds right away. I gonna record it later when I have someone online with the clutch :) Video coming up later today atleast :)
Title: Re: December Update
Post by: FalconXY on December 21, 2017, 08:05:56 PM
Am I noob or the 8 banger map was removed from the game??

Fig. 8 tracks can be found under the Big Derby Arena and Ovals.  ;)
Title: Re: December Update
Post by: Hoppen on December 21, 2017, 08:59:16 PM
Tonza, the joker near the finish line? If that, then yes - even the AI take it.
Not the joker itself, but you can jump over it and gets you through that section much faster

I believe this shortcut is what is meant, should be easy enough to block off.

http://youtu.be/FMXPOORlcXA (http://youtu.be/FMXPOORlcXA)

More accurate Im talking about this one
http://www.youtube.com/watch?v=f_lXWjzfY70&feature=youtu.be (http://www.youtube.com/watch?v=f_lXWjzfY70&feature=youtu.be)
That's much worse than the one I showed, lol, it would be nice if both were fixed, although that one might be slightly trickier, need a pretty high wall there to stop that.
Title: Re: December Update
Post by: RickyB on December 21, 2017, 09:16:09 PM
Btw, it would be cool to have the "server not empty" option in game too!

+1   yes please, a server list filter that says "server not empty" would be great.
Title: Re: December Update
Post by: BenDover on December 21, 2017, 09:18:33 PM
@janne I dont have any better atm, got this from Rat, Poppa is behind him and Poppa uses H-shifter with clutch https://gyazo.com/f81e1edf7d9cc9634364cfc134a14074

Poppa said this on discord "I can jump from 3 rows back to first place by turn 1 on some tracks.
Also in multiplayer, when I don't use clutch, there is a slight delay (about .5 seconds) before the throttle engages when changing gear.
That was with a H shifter."

I will try to get a better video of the "rocket boost" later when I can.


EDIT: Poppa: Tbh I think if your using a clutch it your choosing to make it more difficult. Automatic and and non clutch users shouldn't be penalised. It's up to the clutch user to get better
Title: Re: December Update
Post by: Purple44 on December 21, 2017, 09:32:49 PM
Janne what happen to the stack exhaust!!!

(https://i.imgur.com/lmjkhh0.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/GoKart%20plus/bclass-car.jpg)

When I click on Exhaust System 2, I don't see the stack exhaust. When I click exhaust 1, I see the side pipes along the door, when click exhaust 3, see extreme exhaust in first pic above.

Forgot ask about this Friday when I first notice my AM5 did not have the stack exhaust any more. A derby car should have stack exhaust!  :(
Title: Re: December Update
Post by: Janne Suur-Näkki on December 21, 2017, 09:35:04 PM
Oh yes, Ben - that's because using automatic clutch introduces some clutch slip, whereas with a manual clutch if you have enough torque you can pretty much just drop it because it bites aggressively.
Title: Re: December Update
Post by: BenDover on December 21, 2017, 10:02:19 PM
Oh yes, Ben - that's because using automatic clutch introduces some clutch slip, whereas with a manual clutch if you have enough torque you can pretty much just drop it because it bites aggressively.

And from now on that will be a thing or will that be fixed? It is really unbalanced.
Title: Re: December Update
Post by: Janne Suur-Näkki on December 21, 2017, 10:05:55 PM
Hotfix out, please update.

Ben, not sure yet. We have to look into our options but maybe a more "normal" clutch for the manual clutch users as well would make sense.
Title: Re: December Update
Post by: TheEngiGuy on December 21, 2017, 10:25:24 PM
Hotfix out, please update.

Yup, just done a demo-derby event on Hard difficulty and it's definitely more fair and more fun now. Many thanks  :D
Title: Re: December Update
Post by: Janne Suur-Näkki on December 21, 2017, 10:31:01 PM
Thanks, that's awesome to hear :)
Title: Re: December Update
Post by: Hoppen on December 21, 2017, 10:35:04 PM
Great work on the hotfixes, just a small note, the oval 1 AI are still a little bit slow on hard, though they're definitely not as terrible as they were before. I just took the C class Firefly out against them and was about 1 sec faster per lap than the A class AI.

The AI are definitely much improved though, i've found the hard AI to be fairly competitive and fun for most courses (especially if you start last).

Another small note, is it possible we could get access to the course leaderboards from the main menu again at some stage? Perhaps on the MISC tab? At the moment to see the leaderboards you have to enter and finish a race, and then you can only see the leaderboard for that single track.

Title: Re: December Update
Post by: FalconXY on December 21, 2017, 10:55:53 PM
Janne,

I'm just wondering. Why do you prefer to answer to some users more often than any others ?

Not against Ben or Purples problems. They are valuable testers for you, I understand.

But I kept feeling left out when I try several times to get any kind of answer from you. I think I remember the special day long ago when you answered me ONCE. And it was somthing like: "Maybe some day in the future but we are not sure if we will implement this".  ::)

Could you please answer my questions from yesterdays post ?

http://community.bugbeargames.com/index.php/topic,10298.msg101006.html#msg101006 (http://community.bugbeargames.com/index.php/topic,10298.msg101006.html#msg101006)

Thank you very much.

I'm gonna go and play Angry Birds now.  ;)
Title: Re: December Update
Post by: Janne Suur-Näkki on December 21, 2017, 11:14:11 PM
Sorry FalconXY, it's definitely nothing personal - I'm just very busy most of the time and tend to reply to the newest post, so I might miss others. My apologies.
Another small note, is it possible we could get access to the course leaderboards from the main menu again at some stage? Perhaps on the MISC tab? At the moment to see the leaderboards you have to enter and finish a race, and then you can only see the leaderboard for that single track.

Yes, that's planned.
Title: Re: December Update
Post by: BenDover on December 21, 2017, 11:55:06 PM
Janne,

I'm just wondering. Why do you prefer to answer to some users more often than any others ?

Not against Ben or Purples problems. They are valuable testers for you, I understand.

Tbh, Janne doesnt always answer us, and I know you got an answer by Janne now but sometimes I need to ask him multiply times :P So dont take it personal or so ^^
Title: Re: December Update
Post by: FalconXY on December 22, 2017, 12:03:02 AM
Yes he replied but did not answer any of my questions yet.  :o

The main problem I see is that Bugbear wants our feedback from this forum but it seems like only Janne is here from time to time and can only read certain amounts of posts from any of us.

So I guess a huge part of all suggestions and helpful ideas for the game will not be read at all because of no time !
That's really too bad and not my understanding of customer feedback.  :(
Title: Re: December Update
Post by: Janne Suur-Näkki on December 22, 2017, 12:04:37 AM
Nope, I read almost everything although I don't often have enough time to reply, especially if the question warrants a long-winded reply.
Title: Re: December Update
Post by: FalconXY on December 22, 2017, 12:28:06 AM
Thank you for clearing that. Great that you do read a lot. Good to know that not all was lost in cyberspace.  ;)

But you see that's I guess how many users here feel when they are left alone for some months without any developer showing up here. It's just the lack of communication as we have discussed on other pages.

So I guess my questions require a long-winded reply. I'll wait.  ;D
Title: Re: December Update
Post by: St. Jimmy on December 22, 2017, 12:53:31 AM
It's not about the who asks. It's about what you ask. Sometimes it can be better to just say your opinion how things should be and not make your feedback in question form of "when or are you going to fix this to be this way?".

Your experience of getting question answered is pretty perfect example:
"Maybe some day in the future but we are not sure if we will implement this".  ::)

The more you can avoid questions that usually can get this kind of response, the better.
Title: Re: December Update
Post by: Heddly on December 22, 2017, 01:38:00 AM

https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be (https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be) Enjoy!!!

Ben, you should of put Brain into "The Rock" second lap!! Just kidding.  ;)

Good racing Ben and Brain!  :D

That's a perfect example of how much fun clean racing can be if you can find it. If you want to wreck do derby, if you wanna race, race or if not you can tell others on your host.

BTW, parts of that video would make a nice part of a WreckFest Trailer.

Purple may like this pic.  :D
Title: Re: December Update
Post by: BenDover on December 22, 2017, 01:44:13 AM
I feeling like an annoying mom yelling at a kid atm...

Just want to let you know that there is still issues with the dedicated server, most crashes atm are when someone joins/leaves.

In 3 hours the server have crashed 2 times after the 2nd hotfix and both seems to be when someone left the server.


I will not talk about this again now and only take it in the bug section but just wanted to let you know about it.
Title: Re: December Update
Post by: Purple44 on December 22, 2017, 04:32:55 AM
(http://community.bugbeargames.com/index.php?action=dlattach;topic=10298.0;attach=4508;image)


Yup love seeing cars go up on 2 wheels, and love it when it my car and I survive and car come back down on all 4ers.   :D

Got watch them curbs, catch one in a turn, car goes up on 2 wheels, but usually rolls the car!!   :)
Title: Re: December Update
Post by: BenDover on December 22, 2017, 05:54:46 AM

https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be (https://www.youtube.com/watch?v=9wIdYJtVTak&feature=youtu.be) Enjoy!!!

Ben, you should of put Brain into "The Rock" second lap!! Just kidding.  ;)

Good racing Ben and Brain!  :D

That's a perfect example of how much fun clean racing can be if you can find it. If you want to wreck do derby, if you wanna race, race or if not you can tell others on your host.

BTW, parts of that video would make a nice part of a WreckFest Trailer.

Purple may like this pic.  :D

Yeah its real fun to do clean racing, like in this video Brian knows my racing line and "blocking" with hes line so I need to "back off" alot of times, we both are good to blocking our racing lines becuse we mostly know how eachother plays, and like seen in this video, its so hard to overtake him becuse of that, to win that game was amazing becuse I see Brian like a better and faster racer then me, and to find the window to overtake him in the last corner was just so nice!

But racing is about so much more! Its not about winning, its about fighting for that POS against someone else that are equal fast than you, to have a fight like ours or one side by side or even changing POS with eachother the whole race is undescribeable how awesome it is! Then it dosent matter if you win or lose, becuse with a battle like that, you are so satisfied :P

Would be cool if it ends up in a trailer for sure haha! Would be nice to show some of the amazing racing in the game aswell !! :D
Title: Re: December Update
Post by: catn1p on December 22, 2017, 07:17:27 AM
I feeling like an annoying mom yelling at a kid atm...

Just want to let you know that there is still issues with the dedicated server, most crashes atm are when someone joins/leaves.

In 3 hours the server have crashed 2 times after the 2nd hotfix and both seems to be when someone left the server.


I will not talk about this again now and only take it in the bug section but just wanted to let you know about it.

Someone online said it happens when players use alt+F4 to quit but I have not tested if this is true. I didn't want to intentionally crash a server. Maybe worth looking into though.
Title: Re: December Update
Post by: BenDover on December 22, 2017, 07:28:58 AM
I feeling like an annoying mom yelling at a kid atm...

Just want to let you know that there is still issues with the dedicated server, most crashes atm are when someone joins/leaves.

In 3 hours the server have crashed 2 times after the 2nd hotfix and both seems to be when someone left the server.


I will not talk about this again now and only take it in the bug section but just wanted to let you know about it.

Someone online said it happens when players use alt+F4 to quit but I have not tested if this is true. I didn't want to intentionally crash a server. Maybe worth looking into though.

Oh, thanks alot for this info! I am gonna try it out later, appriciate it!


EDIT: I just tried to crash my server and when I am alone on it nothing happens, I gonna ask someone to do it when we have a full server later today and see if we can confirm this! :)
Title: Re: December Update
Post by: Purple44 on December 22, 2017, 09:33:56 AM

But racing is about so much more! Its not about winning, its about fighting for that POS against someone else that are equal fast than you, to have a fight like ours or one side by side or even changing POS with eachother the whole race is undescribeable how awesome it is! Then it dosent matter if you win or lose, becuse with a battle like that, you are so satisfied :P


I have a foot in both camps. I like to race rough with like minded players and I enjoy a clean race to.   :)

In clean racing there the pressure of can you race 5 good laps with a guy on your bumper and not screw up and give an opening to the guy behind, to pass you. I have hard time doing 5 good laps in a row.  :P

And I'm fine racing on somebody bumper for 5 laps and taking a 2nd if there was no opening to make a good pass that does not knock the other player off the track! The guy in front of me deserved the win.  :D

It also help to have cars that about equal, so it driving skill ( and knowledge of track ), not that you just have a lot faster car, that win the race.
Title: Re: December Update
Post by: Tonza on December 22, 2017, 10:15:46 AM
Ben, after residing pretty much only on no-rules servers, I gotta admit clean racing was a lot of fun
Title: Re: December Update
Post by: FollowWings on December 22, 2017, 10:26:13 AM
How can I get started Career? Cant start the first, I even cant buy the unlocked car! Why? Im rank 2!
Title: Re: December Update
Post by: The Very End on December 22, 2017, 10:54:37 AM
You need a car suitable for that championship. If it's one of the first championship you have to buy one of the low performance cars such as Firebird or what it is called :D The little Saab looking thing.
Title: Re: December Update
Post by: conso1727 on December 22, 2017, 11:19:13 AM
I guess it's feedback time, better late than never:

About career mode:
-Having to lose all the progress in a tournament while you restart it makes no sense to me. Say you get a streak of bad luck and lose all the progress, it sounds stupid. Rather keep the best between your current score and what you achieved in the past try.
-The addition of themed events is nice, but they don't explicitly tell you the requirements, it would be nice to have them clearly explained, because I don't know why I can't pick a car but I can pick another. Country, performance points?
-In previous builds the hidden "Folkrace" mode employed that format of qualifying heats, semifinals and final A and B depending on the results, I'd love to see the format back in the final game, I feel it better than the current "Place in the top X to advance" heats.
-The Navigation of the main menu is a lot better now, but the same can't be said for other menus like the Parts Menu, navigation is still confusing and clunky, especially with a mouse. Reducing the size of the icons could be an improvement, or maybe rearranging them in a grid like shape.
-It's confusing to see both "real" names and nicknames of real players, for instance to a friend it once happened to see both the real player and an AI player named after him in the same online server. Very confusing. Also it breaks the immersion to see Jori Virtanen (Remember him?) being overtaken by XXX_Reaper_XXX
-I'm not very fond of the rival system, it feels more of a "priority target" than someone to keep your eyes on.
-Manual clutch is a nice addition for those who are fond of driving stick and want to get the best of the junker rallycross experience, but it's something I can live without.

For some whishlist:
-Proper Joker Lap implementation: Many tracks have Jokers, so why not using them properly?
-More than a lawnmower: I hope to see more "special" vehicles in the future. Maybe a schoolbus too?
-Options for clean races: Especially in the higher tiers of the career it would be nice to have events where crashing is penalized, with something like a forced slowdown when you hit someone.
-More career rewards: There's usually just one or two objectives, it would be nice to see more of them that accomodate various driving styles, something similar to the cash rewards of previous builds.
-Heat based events on Single race: I don't recall seeing them, and it would be nice to have them there too, and maybe a proper implementation of the Folkrace mode too.
-Rear View Mirror: It's something I am feeling the need of after getting spun several times while merging in crowded situations.
Title: Re: December Update
Post by: MarcellusW on December 22, 2017, 02:07:39 PM
Janne,
I hate to bother you again, but while converting .BGO3 >  .scne I get this message:

”Unsupported 16-bit Application…  bgeometry.exe cannot start or run due to incompatibility with 64-bit versions of Windows.  Please contact the software vendor to ask if a 64-bit Windows compatible version is available.”

I have tried running it in Win XP 32bit compatibility mode, but same result.

I'm using Win 7 ultimate 64bit, tried to Google for a solution, but other then using XP compatibility mode I couldn't find anything.
What can I do?
Title: Re: December Update
Post by: The Very End on December 22, 2017, 02:10:09 PM
Hmm strange. Have you tried to install the redlist files again (located in the main folder of BB)? In addition, running as administrator?
I am just guessing here, but hopefully it might help some.
Title: Re: December Update
Post by: MarcellusW on December 22, 2017, 02:29:35 PM
Done that aswell.

Is it still working for you TVE?
Title: Re: December Update
Post by: Nitronik on December 22, 2017, 02:30:23 PM
The "Assists" tab in the pre-race menu (custom event) shows the bot list instead

Also while I appreciate making the AI easier to PIT, it's far too easy right now - I lightly tapped an American 5 with the Nexus RS and the poor fella went crashing as if I were playing Burnout  :P
Title: Re: December Update
Post by: The Very End on December 22, 2017, 02:32:27 PM
Done that aswell.

Is it still working for you TVE?

Yeah. But I had to format my windows disk to even get the game starting :D Dunno what was wrong, but something on the computer.
If everything else fails I would try that as well, the windows reset function. The bad side is that you will have to re-add a lot of stuff and programs, but the good side is that it most likely will solve some of the problems.
Title: Re: December Update
Post by: BenDover on December 22, 2017, 02:39:47 PM

But racing is about so much more! Its not about winning, its about fighting for that POS against someone else that are equal fast than you, to have a fight like ours or one side by side or even changing POS with eachother the whole race is undescribeable how awesome it is! Then it dosent matter if you win or lose, becuse with a battle like that, you are so satisfied :P


I have a foot in both camps. I like to race rough with like minded players and I enjoy a clean race to.   :)

In clean racing there the pressure of can you race 5 good laps with a guy on your bumper and not screw up and give an opening to the guy behind, to pass you. I have hard time doing 5 good laps in a row.  :P

And I'm fine racing on somebody bumper for 5 laps and taking a 2nd if there was no opening to make a good pass that does not knock the other player off the track! The guy in front of me deserved the win.  :D

It also help to have cars that about equal, so it driving skill ( and knowledge of track ), not that you just have a lot faster car, that win the race.

Yeah I know you have that, dont you remember you use to sign up for our events we did back then? :D Only problem was that you where lagging becuse of the distance between us and thats really sucks :/ I would love to play with you again, never gonna forget the time on the 1st oval track when we played those "minicoopers" (yeah I still call them that haha) when we crashed at the same place or whatever happened, but it was fun!! :D

Its all about training to be as confident me and Brian are in the video and like I said we have been playing with eachother for years (not alot for over a year I think becuse he dident enjoy the game for a long time). But keep on training Purp and I promise it will pay up, you will make alot of accidents becuse both me and Brian have fucked eachother up sometimes becuse accident can happen in racing and thats life, but when we get these games, everything up to that point was worth it :D (Sry little hard to explain all this in english haha) :P

Ben, after residing pretty much only on no-rules servers, I gotta admit clean racing was a lot of fun

Thats awesome to hear man!! :D

Yeah I dident see you join 1st but I did see you later, and we use to have alot of trollers online who dont like clean racing and I was afraid you would not follow the rules at 1st, but you did and I appriciate you respected the rules and tried it out, maybe much was becuse no other servers could be playable atm aswell becuse it was after a hotfix i think right?

But you respected the rules and did you best and I will not forget that, really happy to see you trying it out :)
I think I even said on the server I was happy ppl where following the rules as good as they did, dont know if you had left befor or not, but if you ever want some clean racing action going on you are welcome to join anytime! :)
Title: Re: December Update
Post by: Purple44 on December 22, 2017, 02:59:35 PM
Of course I remember racing with you guys Ben. :) Just sad I have steering lag with 265 PING to your Sweden server. Can't have steering lag in a clean racing server!!   :(

************************************

A repost from Steam forum:

http://steamcommunity.com/app/228380/discussions/0/1620599015869396703/?tscn=1513942954

Quote from: Purple44;1620599015869436734
Quote from: SOS Kirs
This is currently what I feel this game needs just to be insanely fun.

1. TIMED DNF CAR EXPLOSIONS

Yep. Ala Burnout.

When you get destroyed and you are burning in flames, it always looked weird to me that the car is there for the rest of the race and nothing happens to it. Then I thought, it would be pretty cool to have the option to explode as your last wrecking weapon.

And since exploding instantly just by a button press I think it would be a little too much, maybe a 3 or 5 secs countdown, visible to everyone, would be a good way to go.
Maybe doing a fixed damage depending on the distance. I really think this could be fun, and maybe like a server-side option.

2. NITRO?

I'm pretty sure devs have though about it and discarded it. I really wonder why, if that's true.
I think it could add a lot to the feeling of 'lockin-on' a car in front of you and ram him with all you got. And this also plays with the decisions of using it to gain speed or to make an epic ram.

Thouths?


Bugbear want Wreckfest be more on the realistic side and thought nitro would make the game to arcadey. And then there the issue of trainers taking advantage of unlimited nitro online like we saw with Flatout 2.

We did have BIG debate at Bugbear forum over should Wreckfest have nitro. So it has been discuss. :P

***********************************

Now the exploding car ( gas tank explodes!! :)  ) I like this idea. But I would go with a random timer. like 5-10 secs and no count down warning to players. You take your chances passing a freshly wrecked car.  There are explosions in stock Wreckfest on at least one track. ;)

And I like adding a gas bottle or 2 on some of my custom tracks. :)

http://www.youtube.com/watch?v=grmL6XvJllE (http://www.youtube.com/watch?v=grmL6XvJllE)
Title: Re: December Update
Post by: Adenru on December 22, 2017, 03:15:36 PM
Latest update caused influx of positive steam user reviews, people even changing their negative reviews (including me), after release this game will get the score it deserves. It may not be what we expected but it's still the best racing game on market.
Title: Re: December Update
Post by: Tonza on December 22, 2017, 08:37:06 PM
Steam store page could use some updated screencaps, as those are most likely the first thing someone will see if they're about to buy it
Title: Re: December Update
Post by: FollowWings on December 22, 2017, 10:03:51 PM
Janne,
I hate to bother you again, but while converting .BGO3 >  .scne I get this message:

”Unsupported 16-bit Application…  bgeometry.exe cannot start or run due to incompatibility with 64-bit versions of Windows.  Please contact the software vendor to ask if a 64-bit Windows compatible version is available.”

I have tried running it in Win XP 32bit compatibility mode, but same result.

I'm using Win 7 ultimate 64bit, tried to Google for a solution, but other then using XP compatibility mode I couldn't find anything.
What can I do?

Win10 1709?? Best win 10 version!!
Try updating net framework etc.. (AIO runtimes)
Title: Re: December Update
Post by: MarcellusW on December 22, 2017, 10:30:52 PM
Got it working again, last hotfix resulted in a couple of scrambled files in my tools folder.
Copy-pasted working files from friends update.

Thanks all for the suggestions.
Title: Re: December Update
Post by: RickyB on December 22, 2017, 10:32:27 PM
I would really like all cars in SP quick races to have different individual skins and colours. Hope that's something that can be done. Right now most races look more like a team race.

Title: Re: December Update
Post by: Mopower on December 22, 2017, 11:01:15 PM
I would really like all cars in SP quick races to have different individual skins and colours. Hope that's something that can be done. Right now most races look more like a team race.



I have only been in one derby in my life that there weren't the same paint jobs on any of the cars except that 3 of us had black paint.

Most places you run derby or banger racing are going to be that way in real life so it's not exactly unrealistic to see that in solo play.

Looking at it closer, they could probably make it at least a bit more random
Title: Re: December Update
Post by: RickyB on December 22, 2017, 11:50:44 PM
In career mode we already have individual colours on every car, I'd just like to see the same for quick races. Looking at folk race videos on youtube I never see the same paintjobs on two or more cars.
Title: Re: December Update
Post by: Elvis_FIN on December 23, 2017, 03:32:02 AM
Have someone got clutch actually working? You can map a key for it, but it does not do anything?! Tried to map it for pedals and also to button, but nothing happens.
Title: Re: December Update
Post by: The Very End on December 23, 2017, 12:19:50 PM
What is this new hotfix? :)
Title: Re: December Update
Post by: Janne Suur-Näkki on December 23, 2017, 12:24:27 PM
It's just a tiny hotfix to enable gamepad vibration (+ improve compatibility with Sam's mod).

Happy holidays everyone :)
Title: Re: December Update
Post by: STRmods on December 23, 2017, 05:37:10 PM
Have someone got clutch actually working? You can map a key for it, but it does not do anything?! Tried to map it for pedals and also to button, but nothing happens.

You need to change race difficulty settings, change shifting option to "manual with clutch" if you haven't already.
Title: Re: December Update
Post by: Elvis_FIN on December 23, 2017, 06:39:46 PM
Have someone got clutch actually working? You can map a key for it, but it does not do anything?! Tried to map it for pedals and also to button, but nothing happens.

You need to change race difficulty settings, change shifting option to "manual with clutch" if you haven't already.
Thanks. I thought I checked that and was only manual and automatic. But now I see that 3rd option. Seems to work! I might need glasses.
Title: Re: December Update
Post by: RagingRoach67 on December 24, 2017, 12:13:02 PM
My only request is adding an option to install the car parts we win during the career races. It was a bit annoying to have to exit out after each race just to install the part I won. I probably didn't need the upgrades to win the next race in the series, but I figured I should use them if I have them.

Great update guys, can't wait for the final build!
Title: Re: December Update
Post by: FollowWings on December 24, 2017, 01:00:24 PM
My only request is adding an option to install the car parts we win during the career races. It was a bit annoying to have to exit out after each race just to install the part I won. I probably didn't need the upgrades to win the next race in the series, but I figured I should use them if I have them.

Great update guys, can't wait for the final build!

Its more funny I can prebuy them before I win them.. :D but its just a tiny bug.
Title: Re: December Update
Post by: basti4655 on December 24, 2017, 03:05:54 PM
Wow just wow! after the Hotfixes the game is just amazing, the drifting is awesome, crashes are epic and visual damage is great again! :D
You did an amazing job Bugbear, the game is so much fun now and the graphics look very good too.
Thanks for all the work and wish you happy holidays! Merry christmas :D

And pls dont change physics and stuff anymore :P
Title: Re: December Update
Post by: Rocket455Man [FIN] on December 24, 2017, 08:40:04 PM
Hi!

There should be realistic tuning options like brake balance percentages, differential gear ratio options, understeering / oversteering about ± 5 values.

I am mad for that understeering which is now even rear brake balance.

And arcade & simulation options for noobs & real racers.
Title: Re: December Update
Post by: Mopower on December 25, 2017, 08:58:07 AM
The fronts of the cars just feel super flighty and light weight... I realized that the cars do apparently slide some, but they are just so easy to control that I didn't even feel like I was whipping the rear end around as the front just seems to line you out like "Here you go!" and yet some people still need resets, jeez.

Not liking the handling with the new build. Hit me up when ya'll change it back to previous build's handling.
Title: Re: December Update
Post by: The Very End on December 25, 2017, 09:06:06 AM
Well then you will be playing alone, as the reveiws, the reveiwers on youtube and most people say it is the best improvements for a long time.
Is it easier than what it was - yes, but it's still enjoyable and it attracts more people to play with. If that is not enough, try Live For Speed, Assetto Corsa, Iracing or any of the others that aim on the realism aspect.
Title: Re: December Update
Post by: Purple44 on December 25, 2017, 03:24:44 PM
Another fun Saturday night racing online. Had busy server from 10-20 players for a 7 hour session.  :D  Video of the racing will be uploaded after Christmas.  New derby video here:

Dec 2017 Build and issues with Team racing and derbys and other feedback. (http://community.bugbeargames.com/index.php/topic,10348.0.html)

I can report back I now happy with the car damage we seeing online in a derby and the cars not wrecking so easy, like when Dec Build first came out last week.  :D :D

Please go my thread above and read the issue still with Team derby and a possible fix.

Next online issue, text can be hard to read! In a derby, when text flashes up when you hit someone, text is hard to read:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/text-hard-to-read.jpg)

Janne, can a better background color be found so text easier to read? Or does Bugbear need to find a better combination of text color and background so text is easier to read?

Lobby window. Still hard to read text chat in chat window depending what the track background is. We do a lot of BSing online, be nice if reading chat text was easier!!

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/text-chat-window-need-background.jpg)


Looking at pic above, server name over laps player name box. When I made pic, was thinking you could just shorten player name box. But if player using a longgg name, then you would need the space.  :P

How about if server name is move over towards where it says Lobby and then put Lobby and JQUITWHO'S Semi Rough Semi Clean in a gray box like player name is?


*****************************************


I do like seeing the minimap of current track. Refresh our memory how the track goes. And if a newbie, lets them know if first turn is to the left or to the right.  :)

Tweak to resets is better, but still hoping for a 5 sec delay option. Seen car get stop pretty fast and then get reset pretty quick. Only take a second sometimes.

Wreckfest back up to a 9\10 after June Build 8\10, now I can race with A class cars and no assists again.  :D   When I get racing video uploaded, can see I can still loose control of car with the new Build if give car gas to fast.  :)



Edit:
  Still miss position number online when I hunting the leader. :(


Janne, will we get the numbers back next to players name? So we know who in 1st, 2nd, etc?  In Team Racing I would leave 10th place rival player alone. I target rival players that are in the top 5 spots.

1.Purple44

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/online/mower-angry-bird-online.jpg)
Title: Re: December Update
Post by: Mopower on December 25, 2017, 05:05:19 PM
Well then you will be playing alone, as the reveiws, the reveiwers on youtube and most people say it is the best improvements for a long time.
Is it easier than what it was - yes, but it's still enjoyable and it attracts more people to play with. If that is not enough, try Live For Speed, Assetto Corsa, Iracing or any of the others that aim on the realism aspect.
Wow, okay, farewell everyone.
Title: Re: December Update
Post by: The Very End on December 25, 2017, 05:16:54 PM
Please try to actually explain your opinion in a sensible matter so that we have something to discuss. I am not saying you have a bad opinion, but you sound like an elitist claiming everyone who uses assists are horrible drivers. So, climb down from your high horse and discuss like you would do to a normal person.
Title: Re: December Update
Post by: timmy76 on December 25, 2017, 07:13:09 PM
Would be nice to be able to earn ingame money with mod vehicles
Title: Re: December Update
Post by: FollowWings on December 25, 2017, 07:58:34 PM
I found the top bug!! When you lost a wheel or too, the car cant speed up and nearly impossible to take corners BUT BUT BUT I tryed handbrake+throttle and the car continue speed up like it has no problem.. :D cheers! Need to be fixed!
Title: Re: December Update
Post by: Purple44 on December 25, 2017, 10:55:14 PM
Just saw this posted at Steam:   :D

http://steamcommunity.com/app/228380/discussions/0/1620599015879691848/?tscn=1514211347


 bmzerkel
Just got this and pleasantly surprised at the physics

this is really good stuff
Title: Re: December Update
Post by: Zebulon55 on December 26, 2017, 12:45:27 AM
I found the top bug!! When you lost a wheel or too, the car cant speed up and nearly impossible to take corners BUT BUT BUT I tryed handbrake+throttle and the car continue speed up like it has no problem.. :D cheers! Need to be fixed!
In real life, on a rear wheel drive vehicle with open differential, if one rear wheel spins, you can apply handbrake and cause power to go to the wheel that still has traction. It'll get you going, but won't make the car drive better. Did you have the open differential selected? Might explain why handbrake helped you. Or it could be bugged.

Sent from my XT1055 using Tapatalk

Title: Re: December Update
Post by: sam223 on December 26, 2017, 04:31:44 AM
Would be nice to be able to earn ingame money with mod vehicles
You can i think? or maybe just experience points
Title: Re: December Update
Post by: FollowWings on December 26, 2017, 09:36:56 AM
Wow, what a real handling sim. I have open diff always!
But its strange, the car dips to where the wheel missing at the front, and the back raising. So it cant speed up, the other front wheel spinning above the ground, but if I pull the handbrake and throttle at the same time the car'c's weight gets back to center, every 3 wheel on the ground and the speed blows up to 60km/s with pulled handbrake (for a whole race lap also)!
Title: Re: December Update
Post by: Zebulon55 on December 27, 2017, 02:00:23 AM
Wow, what a real handling sim. I have open diff always!
But its strange, the car dips to where the wheel missing at the front, and the back raising. So it cant speed up, the other front wheel spinning above the ground, but if I pull the handbrake and throttle at the same time the car'c's weight gets back to center, every 3 wheel on the ground and the speed blows up to 60km/s with pulled handbrake (for a whole race lap also)!

Yeah, it's probably a bug. It just doesn't sound right.  ???

But I have used (IRL) the emergency brake to get a car going when one wheel has no traction (on ice) with an American RWD vehicle with standard differential.
Title: Re: December Update
Post by: BigPoppa_C on December 29, 2017, 04:54:41 PM
Hotfix out, please update.

Ben, not sure yet. We have to look into our options but maybe a more "normal" clutch for the manual clutch users as well would make sense.

Probably a bit late to add to this, but whatever.
Below is a .gif from my perspective of a start with a clutch. The car I'm using is a Sunrise, @250 performance points approx.

https://gyazo.com/530a9a16b8b298f0d2c110560f21421a

With a more powerful car, I can also launch in third gear with no issues.
I have jumped from the back row in races to the front.
I'm going to keep using the clutch regardless of what you guys decide to do, but starts heavily favour clutch users at the moment.
Title: Re: December Update
Post by: sam223 on December 29, 2017, 05:36:29 PM
Clutch starts (what the game uses) should favour those using a manual box + clutch
Title: Re: December Update
Post by: Dalags on December 29, 2017, 06:40:06 PM
With the results screen gone from when you quit midrace, you can only watch replays once the race has finished or your cars destroyed.
Being able to quit an event and watch the replay of a big crash you'd just done is something I miss from the old builds. Hopefully it returns once the UI is developed further.
Title: Re: December Update
Post by: BenDover on December 29, 2017, 07:55:30 PM
Clutch starts (what the game uses) should favour those using a manual box + clutch

W8 what? So you think this is alright? Should it not be balanced and fair for everyone?

Its like saying, who cares about the low-end/mid-end computers, lets do this game for the high-end computers and the one who dosent wanna buy or cant buy a high-end computer will have an unadvantage in this game. <.<

Better just give clutch user an extra boost becuse they using the cluch! =D
Title: Re: December Update
Post by: sam223 on December 29, 2017, 08:12:35 PM
Clutch starts (what the game uses) should favour those using a manual box + clutch

W8 what? So you think this is alright? Should it not be balanced and fair for everyone?

Its like saying, who cares about the low-end/mid-end computers, lets do this game for the high-end computers and the one who dosent wanna buy or cant buy a high-end computer will have an unadvantage in this game. <.<

Better just give clutch user an extra boost becuse they using the cluch! =D
Its not a boost though is it and isnt hardware dependent. Its learning to use a more complex mechanism. A bit like how assists and auto boxes should put you at a disadvantage to using no assists and manual. The disadvantage with manual clutch is if you time it wrong in racing situation it takes longer to change gear. Just like with manual/no assists,its harder to drive.

Everyone can use clutch,pad/wheel or keyboard
Title: Re: December Update
Post by: BenDover on December 29, 2017, 11:09:46 PM
Clutch starts (what the game uses) should favour those using a manual box + clutch

W8 what? So you think this is alright? Should it not be balanced and fair for everyone?

Its like saying, who cares about the low-end/mid-end computers, lets do this game for the high-end computers and the one who dosent wanna buy or cant buy a high-end computer will have an unadvantage in this game. <.<

Better just give clutch user an extra boost becuse they using the cluch! =D
Its not a boost though is it and isnt hardware dependent. Its learning to use a more complex mechanism. A bit like how assists and auto boxes should put you at a disadvantage to using no assists and manual. The disadvantage with manual clutch is if you time it wrong in racing situation it takes longer to change gear. Just like with manual/no assists,its harder to drive.

Everyone can use clutch,pad/wheel or keyboard

In this case it is a boost, just look at the gif Sam, to use the clutch should not give you an advantage like that, its like giving ppl more hp in cs depending on how good their computer are.

This need to be fixed for sure, not fun at all to race against ppl using the clutch, if they are as fast as yourself and you start side by side and no misstake are made in the race the one with the cluch wins.
Title: Re: December Update
Post by: Heddly on December 30, 2017, 01:03:25 AM
Why do we have to start with zero XP or Money? I had plenty until the December update.

You want our input but I am tired of grinding away for more, and virtually play through the whole game to test every aspect of it? I am tired and sorry that I don't have the opportunity to be of much help.

I already hear someone telling me to hack my saved game but I don't know how and feel that I should not have to. If someone want to send one to me that would be of help!  :(
Title: Re: December Update
Post by: BrianUK on December 30, 2017, 01:12:05 AM
Why do we have to start with zero XP or Money? I had plenty until the December update.

You want our input but I am tired of grinding away for more, and virtually play through the whole game to test every aspect of it? I am tired and sorry that I don't have the opportunity to be of much help.

Mmm, I agree with this - if things need testing, then players should have unlimited cash and XP from the start. Only when full release comes would you need to actually play through the unlocks and content normally.
Title: Re: December Update
Post by: Heddly on December 30, 2017, 02:54:23 AM
Another topic that I'd like to comment on is the gearbox with Logitech G27 wheel. In previous builds I could downshift an automatic transmission. Now it is not possible, unless I am configuring it wrong.

In real life you can force an auto transmission to stay in the gear of your choice. I dislike when I get bogged down in turns and the RPM drop and am unable to downshift to a lower gear to increase my RPM to a better power range.

Is this good or bad for the experience?
Title: Re: December Update
Post by: RickyB on December 30, 2017, 03:23:42 AM
Why do we have to start with zero XP or Money? I had plenty until the December update.
(...) If someone want to send one to me that would be of help!

Yeah, the money and XP reset was a bummer. I had to use cheat engine for the first time, but it's not complicated, I just watched a youtube video on how to do it. If you would send me your career.cres file ( Steam\userdata\[USER-ID]\228380\local\wreckfest early access ) I should be able to add enough money and XP for you to enjoy the game :)
Title: Re: December Update
Post by: UsF on December 31, 2017, 02:03:49 AM
The update is really fun and the additions and fixes seem well worth it so far. Only a few things have been bugging me a bit:

Onto things I like:

Here's to hoping that this game can achieve the greatness it deserves. It is clearly headed that way. Mod support as well as some marketing push when the time is right will most likely bring it the revival it deserves.

And maybe, maybe we can have other things I dream about, like VR support (I've been sinking way too much time into that...racing games don't feel the same anymore without it) or some more customization options for races (point races scored by causing damage+finishing with a good rank) and AI (same car as player option, aggressiveness and skill settings).
Title: Re: December Update
Post by: Daystar on December 31, 2017, 02:33:48 AM
The update is really fun and the additions and fixes seem well worth it so far. Only a few things have been bugging me a bit:
  • Are guard rails not deform-able anymore? I really liked the visual aspect of that, seeing an impact somewhere was awesome.
  • The start of the race should sync up with the flag. Right now it is delayed by an extra countdown tick, which makes it feel weird.
  • Oval 1 has grown a bit too wide for my liking. The previous iteration was very tight, which meant crashes had much more of an impact on racing. Plus overtaking was a dramatic experience. It feels like the track is much wider now and that decreases the tension a bit.
  • Unlocking parts by leveling is okay I guess. Not my preferred way to do it, but it's probably better than overwhelming a new player with too many choices. A bypass to it via money would be nice and no I don't mean microtransactions, I mean ingame cash. :D

Onto things I like:
  • The music is great, I wonder if there is enough for it to be available during races. It really can get you going and excited to start the race and wreck some cars.
  • The menu feels much nicer now, be it with keyboard and mouse or controller.
  • The performance improvements are much appreciated.
  • I am very happy that you are sticking with the large grid of cars, this is still my most favorite thing, to have that many vehicles on the track.
  • The roster of cars as well as tracks is growing nicely. The polish towards them is appreciated.
  • Thank you for removing the windows from the cars. Cracked windscreens were somewhat annoying in first person.

Here's to hoping that this game can achieve the greatness it deserves. It is clearly headed that way. Mod support as well as some marketing push when the time is right will most likely bring it the revival it deserves.

And maybe, maybe we can have other things I dream about, like VR support (I've been sinking way too much time into that...racing games don't feel the same anymore without it) or some more customization options for races (point races scored by causing damage+finishing with a good rank) and AI (same car as player option, aggressiveness and skill settings).

Yeah concerning the countdown beeps that are not synchronized, you may want this awesome mod! ------> http://steamcommunity.com/sharedfiles/filedetails/?id=1247928725 (http://steamcommunity.com/sharedfiles/filedetails/?id=1247928725) <---- which will also boost up your fps count!
Title: Re: December Update
Post by: Caley19 on January 01, 2018, 02:18:19 AM
Happy new year guys! Wish you the best and a lot of happiness in 2018  ;) see u on track!
Title: Re: December Update
Post by: Finsku on January 01, 2018, 04:43:43 PM
Happy new year guys! Wish you the best and a lot of happiness in 2018  ;) see u on track!

You too John! And also everyone else: Happy New Year!  :)
Title: Re: December Update
Post by: Antsaboy on January 01, 2018, 08:48:49 PM
Happy new year to everyone from me as well ;)
Also a positive thing: the recent reviews are up from mixed
(https://i.imgur.com/2qeYvAR.png)
Title: Re: December Update
Post by: RickyB on January 02, 2018, 11:05:30 PM
Also a positive thing: the recent reviews are up from mixed
(https://i.imgur.com/2qeYvAR.png)

Hehe, funny, a few days ago I looked up every Steam rating, including "last 30 days ratings" that I could find for Wreckfest (archive.org.) The numbers speak for themselves. It's the highest last-30-days rating since the introduction of that rating system and is rising constantly since the december update. On 30.12.2017 it was 70% (first time "mostly positive" for that category). Yesterday 1.1.2018 it was 73%, today 2.1.2018 it is at 76%. Only the overall rating still sits at 64% (down from originally 94% since the start of NCG)

The last-30-days ratings I found (starting in may 2016):


Well done, Bugbear. Keep it up. :)
Title: Re: December Update
Post by: hifk95 on January 04, 2018, 12:26:56 AM
Cool update lots of new cars! Noticed that speedbird (american 1) was missing its tail lights which were nicely detailed before. Are they coming back for customization?
Title: Re: December Update
Post by: Andy Rotten on January 05, 2018, 01:39:52 AM
I want back those details, nice and clean paint and lights, and yes maybe on customize  :o
Title: Re: December Update
Post by: Caley19 on January 05, 2018, 05:05:22 AM
I also liked more detailed front and rear parts (if I can call them like that) and it was a lot of fun to break other's lights and stuff  ;) +1 on that from me
Title: Re: December Update
Post by: TheEngiGuy on January 07, 2018, 04:01:25 AM
"Very Positive" reviews. Just saying.
Title: Re: December Update
Post by: Tonza on January 07, 2018, 10:32:47 AM
Overall rating soon to be mostly positive too, isn't it from 70%?
Title: Re: December Update
Post by: The Very End on January 07, 2018, 10:43:56 AM
Think mixed is up to either 70 or 75.
Title: Re: December Update
Post by: RickyB on January 07, 2018, 12:34:19 PM
Overall rating soon to be mostly positive too, isn't it from 70%?

Yes, looks like 70% = "Mostly Positive". 80% = "Very Positive". But I'm afraid it's going to take a long time and a lot of positive reviews to get back to 70% for overall rating. If noone changes their negative rating and everyone rated positive from now on, it would take almost 1200 ratings for a 70% overall rating. :o 
Title: Re: December Update
Post by: TheyLiveWeSleep on January 11, 2018, 11:09:04 PM
To get back on the reset thing people were discussing on here. My opinion is that this game is not being developed for the masses to be a boring hyperrealistic simulator and i think that playing games like this should be a fun experience for everyone in that sense. People don't want to be rolling on their roofs in the first round and then have to just wait the entire time or leave the server.   :P
Title: Re: December Update
Post by: Tonza on January 11, 2018, 11:27:18 PM
To get back on the reset thing people were discussing on here. My opinion is that this game is not being developed for the masses to be a boring hyperrealistic simulator and i think that playing games like this should be a fun experience for everyone in that sense. People don't want to be rolling on their roofs in the first round and then have to just wait the entire time or leave the server.   :P

It's not about being realistic, it's just that reset in it's current form is literally cheating and can make for a very much unfun experience
Title: Re: December Update
Post by: TheyLiveWeSleep on January 12, 2018, 12:21:44 AM
To get back on the reset thing people were discussing on here. My opinion is that this game is not being developed for the masses to be a boring hyperrealistic simulator and i think that playing games like this should be a fun experience for everyone in that sense. People don't want to be rolling on their roofs in the first round and then have to just wait the entire time or leave the server.   :P

It's not about being realistic, it's just that reset in it's current form is literally cheating and can make for a very much unfun experience

Oh oke. Maybe giving everyone a certain number of resets would work. Spmething like 3 resets per race sounds pretty oke.
Title: Re: December Update
Post by: Zebulon55 on January 12, 2018, 05:02:50 AM
To get back on the reset thing people were discussing on here. My opinion is that this game is not being developed for the masses to be a boring hyperrealistic simulator and i think that playing games like this should be a fun experience for everyone in that sense. People don't want to be rolling on their roofs in the first round and then have to just wait the entire time or leave the server.   :P

It's not about being realistic, it's just that reset in it's current form is literally cheating and can make for a very much unfun experience

This is true. People are too quick to jump on reset.
I support Purple44's idea for a 5 second delay before the reset button is active. That way, it won't be abused as much, and it's not too long to wait if you get stuck.


Title: Re: December Update
Post by: Purple44 on January 12, 2018, 06:46:25 AM
To get back on the reset thing people were discussing on here. My opinion is that this game is not being developed for the masses to be a boring hyperrealistic simulator and i think that playing games like this should be a fun experience for everyone in that sense. People don't want to be rolling on their roofs in the first round and then have to just wait the entire time or leave the server.   :P

It's not about being realistic, it's just that reset in it's current form is literally cheating and can make for a very much unfun experience

This is true. People are too quick to jump on reset.
I support Purple44's idea for a 5 second delay before the reset button is active. That way, it won't be abused as much, and it's not too long to wait if you get stuck.


I just think there should be some kind penalty to use a reset. almost intense reset in current Build not much of a penalty.

And I love seeing players and my car do a nice tumbling run online.   :D

http://www.youtube.com/watch?v=L7nUZ8-vT5M (http://www.youtube.com/watch?v=L7nUZ8-vT5M)
Title: Re: December Update
Post by: Zebulon55 on January 12, 2018, 09:32:36 AM


I just think there should be some kind penalty to use a reset. almost intense reset in current Build not much of a penalty.

And I love seeing players and my car do a nice tumbling run online.   :D



They reset just before I come rollin' into the pile up and spoil my fun. lol
Should at least give me time to leave a mark.  ;D
Title: Re: December Update
Post by: CFodder on January 12, 2018, 09:59:11 AM
If there are no places to get stuck or jump/hit out of the map then there really is no reason reset should even be needed IMO. You end up on your roof, bad luck, someone will either 'help' you or by bye race.
Title: Re: December Update
Post by: TheyLiveWeSleep on January 12, 2018, 10:50:33 AM
I think having a limited number of resets would do a better job than a 5 second delay. Maybe a limited amount of resets + a 5 second delay.
What build are we on at the moment anyway?
Title: Re: December Update
Post by: Zebulon55 on January 12, 2018, 12:19:04 PM
If there are no places to get stuck or jump/hit out of the map then there really is no reason reset should even be needed IMO. You end up on your roof, bad luck, someone will either 'help' you or by bye race.
While I generally agree with this, and prefer to wait it out for someone to "rescue" me when upside down or stuck, I think a reset button is expected by many casual players and Bugbear will therefore leave it in. If they leave it as a feature, it shouldn't be so easy to abuse.

Sent from my RCT6773W22 using Tapatalk

Title: Re: December Update
Post by: RickyB on January 12, 2018, 01:51:36 PM
I wish we could turn off those automatic instant resets. Recently I had a nice crash and wanted to see the car tumble and watch the crash until it gets to a stop, but NO - it was automatically set back on track. That totally sucked. I just thought, WTH? Why can't I enjoy watching my car crash in a game called "wreck"fest? Please, Bugbear, get rid of the automatic resets. Ruins the immersion.  :-* Who cares if some creepy cardboard spectators could get hurt ;D
Title: Re: December Update
Post by: TheyLiveWeSleep on January 12, 2018, 02:16:10 PM
They should just make a code that recognizes when a vehicle is on it's roof and only then allows you to reset.
Title: Re: December Update
Post by: Janne Suur-Näkki on January 12, 2018, 03:22:24 PM
Due to being a potential reason for higher age rating, the spectators will need to either have invisible collision around them or automatic reset zone.

Automatic detection of reset condition is always great but we've found it very difficult to make it bulletproof, there will always be situations where the car is stuck and the player can't reset.
Title: Re: December Update
Post by: St. Jimmy on January 12, 2018, 04:51:04 PM
Due to being a potential reason for higher age rating, the spectators will need to either have invisible collision around them or automatic reset zone.
My personal opinion for that is you should have invisible collision. The auto reset doesn't just feel right when ever it has happened.
Title: Re: December Update
Post by: Janne Suur-Näkki on January 12, 2018, 04:59:44 PM
Sounds reasonable - the automatic reset somehow always catches you by the surprise.
Title: Re: December Update
Post by: Purple44 on January 12, 2018, 07:34:55 PM


I just think there should be some kind penalty to use a reset. almost intense reset in current Build not much of a penalty.

And I love seeing players and my car do a nice tumbling run online.   :D



They reset just before I come rollin' into the pile up and spoil my fun. lol
Should at least give me time to leave a mark.  ;D

That sound like a derby Zeb, resets should never be on in a derby!! But sometimes an Admin or player host, may forget to disable resets for derbys and fig8 races. I would never, ever forgot to do this.  ;)

I could live with a limit on resets, but I would leave it at only 1 reset. If you unlucky to end up on your roof in a regular race, odds are it only happens once in a race. At least that my experience online, unless we talking a rough and tumble fig8 race.

And who got rid of the trailer ramps in the Speedway 1 fig8 track Janne? I got stuck in there last Saturday night when my car got knock over the rail! :(

Title: Re: December Update
Post by: Zebulon55 on January 12, 2018, 09:20:38 PM
it was derby or figure 8, Purple.  :D
New people are playing the game after the update, and whoami to tell them the rules on their servers. Some of the new folks do like to jump on reset too quickly it seems.

Which brings up another online dilemma -  I was on a dedicated server and some new people joined. Nobody had any admin rights, so we played the eventloop, but really wanted to be able to pick tracks. So I quit after a few circuit races, not being able to have any ovals, derbies or figure 8s.

Unattended dedicated servers need majority voting for tracks and maybe adding bots. If a server owner really cares what is played on his server while he is not there, he could have a blacklist or something.
Title: Re: December Update
Post by: Tonza on January 13, 2018, 01:11:42 AM

And who got rid of the trailer ramps in the Speedway 1 fig8 track Janne? I got stuck in there last Saturday night when my car got knock over the rail! :(
I was wondering this too. They specifically added those so players could get back on track but now they gone
Title: Re: December Update
Post by: Heddly on January 13, 2018, 03:11:14 AM
Due to being a potential reason for higher age rating, the spectators will need to either have invisible collision around them or automatic reset zone.

Automatic detection of reset condition is always great but we've found it very difficult to make it bulletproof, there will always be situations where the car is stuck and the player can't reset.

Why not have an (short) animation something like this while serving a penalty for resetting during a RACE?  :D
http://youtu.be/-WWDWB_PdNc (http://youtu.be/-WWDWB_PdNc)

Not having resets is too simish and instant resets are too arcade/possible cheating. There needs to be a middle ground with options for off or on also. Don't penalize players and have them go away or give negative reviews about this issue. If you want to get simish, have a caution flag for the corner where the disabled car is and have the cars automatically slow down or be penalized.  :o

Title: Re: December Update
Post by: MamieNova on January 13, 2018, 11:22:45 PM
Due to being a potential reason for higher age rating, the spectators will need to either have invisible collision around them or automatic reset zone.

Possible third option : the Driver SF way : a simple and quick "jump aside" animation. Although it would require a simple skeleton for them too...
Title: Re: December Update
Post by: sam223 on January 13, 2018, 11:57:32 PM
I dont think people mind the actual resetting ability so much. Its just the way its setup with putting people back on the racing line as a ghost that's the problem imo. I can understand why though,as sometimes people reset because they are beached or out of bounds.
Although rolled/on side is probably the main reason.

IMO there must be some way to letting people return to racing, that can't be abused as much as a full reset.

e.g you are rolled>reset>cars rolls back onto its wheels in position. No ghosting,no moving back onto racing line. But that doesn't work for out of bounds play or beached drivers.
Maybe the out of bounds reset could be solved by always having some access route back to track e.g ramps off infield or 1 sided gates.
The beached driver problem i am not sure.
Title: Re: December Update
Post by: Rowdy Burns on January 14, 2018, 01:10:38 AM
Why not have XP/credits in Wreckfest "heavily" deducted for anyone using the reset and more XP/credits for like the use of manual gears, no TC and no reset ...have a set number of resets in the options with various multipliers?

Have an award of shame for the person who uses reset the most online so everyone can see at the end of a race lol!

I do think the player should have to try and start the cars engine after a reset... That would give a more realistic delay
Title: Re: December Update
Post by: sam223 on January 14, 2018, 01:39:28 AM
Why not have XP/credits in Wreckfest "heavily" deducted for anyone using the reset and more XP/credits for like the use of manual gears, no TC and no reset ...have a set number of resets in the options with various multipliers?

Have an award of shame for the person who uses reset the most online so everyone can see at the end of a race lol!

I do think the player should have to try and start the cars engine after a reset... That would give a more realistic delay
I dunno about credits. I dont think they are enough of a detriment once you've already got the cars/parts you want.
If your using the resets to troll other players (park against wall and reset when someone tries to hit you) you probably don't care about credits or finishing position anyway.
Title: Re: December Update
Post by: RickyB on January 14, 2018, 11:44:25 AM
Due to being a potential reason for higher age rating, the spectators will need to either have invisible collision around them or automatic reset zone.
Possible third option : the Driver SF way : a simple and quick "jump aside" animation. Although it would require a simple skeleton for them too...

A jump aside animation would be awesome. But is there enough time to develop that? Well, one can dream. Instead of invisible collision boxes, maybe something visible? Put 'em in a cage? :D
 
The lions represent the wild and dangerous cars. ;)
Title: Re: December Update
Post by: TT on January 14, 2018, 05:43:22 PM
An alternative to time delays for resets would be to re-spawn the car farther back on the track.

That way, resets are penalized and the player also gets back in the action sooner.

Re-spawns could either be set back a specific distance on the route or else set back relative to the last camera position or a checkpoint.
Title: Re: December Update
Post by: mreco99 on January 14, 2018, 06:22:40 PM
I think when a player hits reset, thier wheels blow off thier car (3 seconds of watching what happens when you do that, slow zoom out, inc wheels physically interact with whatever they hit) then your back on the road 50m back.

Or hit reset and you eject the driver out the cars roof, car rolls on as if no driver (3 seconds of watching what happens when you do that, slow zoom out, inc driver physically interact with whatever they hit) then your back on the road 50m back.

(high five me)

Title: Re: December Update
Post by: CFodder on January 15, 2018, 05:06:22 AM
Quote from: sam223
e.g you are rolled>reset>cars rolls back onto its wheels in position. No ghosting,no moving back onto racing line.

That would be fine as long as it resets when the car comes to a stop.

Quote from: sam223
But that doesn't work for out of bounds play or beached drivers.
Maybe the out of bounds reset could be solved by always having some access route back to track e.g ramps off infield or 1 sided gates.
The beached driver problem i am not sure.

To mind the key to going out of bounds, i.e. completely out of the track/map, is to tighten them up so it's not possible and where there are areas within the map you can get stuck is as you've said to have routes to allow you out.

Not sure what you mean by beached cars??
Title: Re: December Update
Post by: Zebulon55 on January 15, 2018, 05:26:29 AM
I think when a player hits reset, thier wheels blow off thier car (3 seconds of watching what happens when you do that, slow zoom out, inc wheels physically interact with whatever they hit) then your back on the road 50m back.

Or hit reset and you eject the driver out the cars roof, car rolls on as if no driver (3 seconds of watching what happens when you do that, slow zoom out, inc driver physically interact with whatever they hit) then your back on the road 50m back.

(high five me)

I would laugh at this, and it would definitely make resets something to use sparingly, so here's your High five! Lol
Title: Re: December Update
Post by: Big Ron on January 15, 2018, 11:11:34 AM
Hey Bugbear,
back from a long Wreckfest-break, I tested the latest updates of the game. Overall, I am very impressed that the game has mad such a big step forward. Improvements in any department and the game feels like a game now.

What I like the most:

Some things I don't like or see room for improvement:



Great job so far. Enjoying the game since long time.
Title: Re: December Update
Post by: Rowdy Burns on January 15, 2018, 07:33:49 PM
  • please, please give us some actor voices in the menus or wild commentators in the races
Please no wild commentators.... Or if it did end up in the game a mute option is a must!!!   get some actors to crowd cheer and shout at the drivers by all means to add some atmosphere to the game!

Night races under flood lights with some dynamic dirt would be awesome. That would be really good to see in UK Bangers!


I just want to add about the resets since it looks difficult to find a middle ground where everyone is happy... Why not give the simple option Sim or Arcade mode.  Sim racers can race no resets or health bars etc and Arcade racers can race, well arcade style! There could even be more realistic damage added to Sim mode!


Title: Re: December Update
Post by: Purple44 on January 15, 2018, 10:40:16 PM


I just want to add about the resets since it looks difficult to find a middle ground where everyone is happy... Why not give the simple option Sim or Arcade mode.  Sim racers can race no resets or health bars etc and Arcade racers can race, well arcade style! There could even be more realistic damage added to Sim mode!

But we are wanting the third option when come to resets online. We can turn resets On or Off if we want to. But there tracks where I would like turn resets On, but I don't want players to be able to abuse the reset option when I do turn resets on. That why I like to see the 5 sec wait penalty before game reset your car. And this would allow us see a car take a good tumbling run too.  :)

Title: Re: December Update
Post by: Tox_42 on January 16, 2018, 12:11:06 AM


A jump aside animation would be awesome. But is there enough time to develop that?

-> https://youtu.be/4Astfra6yh0?t=14s

 8)
Title: Re: December Update
Post by: Heddly on January 16, 2018, 12:29:23 AM


I just want to add about the resets since it looks difficult to find a middle ground where everyone is happy... Why not give the simple option Sim or Arcade mode.  Sim racers can race no resets or health bars etc and Arcade racers can race, well arcade style! There could even be more realistic damage added to Sim mode!

But we are wanting the third option when come to resets online. We can turn resets On or Off if we want to. But there tracks where I would like turn resets On, but I don't want players to be able to abuse the reset option when I do turn resets on. That why I like to see the 5 sec wait penalty before game reset your car. And this would allow us see a car take a good tumbling run too.  :)

During Racing, If I knew that I had a 5 second penalty for using reset, I would be encouraged to use it sooner and more often. When I drive off track or am forced off, I always try to recover and move on. Reset should only work when your car is stuck and won't move in any direction during a race.

Derbies are a problem with this scenario as you shouldn't be able to reset if cars are hindering you from moving, thus no reset should be available. Can the game distinguish between track objects and cars?

I would prefer the old FlatOut game type resets, where if your car is not in motion you could use reset to restart at the last checkpoint that you passed on the track, with a second or two of ghosting to prevent you from becoming an obstacle for other cars on the track.

I hope some of this makes sense.  :)
Title: Re: December Update
Post by: sam223 on January 16, 2018, 12:34:30 AM
Quote from: sam223
e.g you are rolled>reset>cars rolls back onto its wheels in position. No ghosting,no moving back onto racing line.

That would be fine as long as it resets when the car comes to a stop.

Quote from: sam223
But that doesn't work for out of bounds play or beached drivers.
Maybe the out of bounds reset could be solved by always having some access route back to track e.g ramps off infield or 1 sided gates.
The beached driver problem i am not sure.

To mind the key to going out of bounds, i.e. completely out of the track/map, is to tighten them up so it's not possible and where there are areas within the map you can get stuck is as you've said to have routes to allow you out.

Not sure what you mean by beached cars??
By beached cars i mean underside of car in contact with floor, on a geometry bump or resting on armco etc.... like a beached whale
Title: Re: December Update
Post by: CFodder on January 16, 2018, 06:00:40 AM
Ah yep gotcha ... and agree with you too :)
Title: Re: December Update
Post by: Zebulon55 on January 16, 2018, 09:37:02 AM

By beached cars i mean underside of car in contact with floor, on a geometry bump or resting on armco etc.... like a beached whale


High-centered is another way to describe this condition. I know it well.  ;)
Title: Re: December Update
Post by: CFodder on January 16, 2018, 09:43:29 AM
We usually just refer to it as "@!#* I'm stuck"!!!
Title: Re: December Update
Post by: Daystar on January 16, 2018, 01:33:17 PM
Ok here is another example of the term Beached. "Oh crap! I got my ladies car beached at the beach today!" "Guess I will go back up the street to the bar...."

(http://i65.tinypic.com/2uf4tvn.jpg)
Title: Re: December Update
Post by: CFodder on January 17, 2018, 05:01:22 AM
Looks like that was after a trip to the bar :)
Title: Re: December Update
Post by: Zebulon55 on January 17, 2018, 12:21:14 PM
We usually just refer to it as "@!#* I'm stuck"!!!

Next time I'm hung up on that rail under the billboards on the Dirt Figure 8, I'll have to type in chat what the ESL class said on the old Bill Murray movie "Stripes" -  "Sunny Beach! Sheet!"   ;D


Title: Re: December Update
Post by: BenDover on January 19, 2018, 05:41:04 AM
@Janne

If you are still reading this thread, could we maybe get some info about whats coming in the next update? :P Or what you atleast are working on atm, saw in another thread that we would get atleast one more update probally befor the release of the game, so whats up? :D
Title: Re: December Update
Post by: Janne Suur-Näkki on January 19, 2018, 09:14:03 AM
Yes, like I mentioned in some other thread we'll put out a blog post today about what's coming next :)
Title: Re: December Update
Post by: BenDover on January 19, 2018, 03:59:09 PM
Yes, like I mentioned in some other thread we'll put out a blog post today about what's coming next :)

Oh I must have missed the info about the blog post :P
Title: Re: December Update
Post by: Cammy691 on February 03, 2018, 01:40:53 AM
@Janne, well with the december update the bGeometry.exe  is no longer recognized as an internal or external command, operable program or batchfile.( i.e. it's not working anymore ).

Sorry to bump...

I'm now getting this error, how did you get around it? Have no 3rd party anti virus.