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Wreckfest => Vehicles => Topic started by: Janne Suur-Näkki on April 25, 2014, 05:19:17 PM

Title: THE GREAT HANDLING POLL TAKE #2
Post by: Janne Suur-Näkki on April 25, 2014, 05:19:17 PM
Since there's been quite a lot of challenges to the handling model since the Early Access launch, it's time to arrange a new poll.

Like before, feel free to give additional comments as well - if you do, remember to mention the controller and assists you use.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: sam223 on April 25, 2014, 05:25:07 PM
PS3 pad - no assists,much better than previous version
Just need to remove rev limiter now so its faster to brake, rather than just change down to first gear on the bends and get no over-steer on fig 8
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Skunkmeister on April 25, 2014, 05:37:50 PM
I use driving force GT and all assists off.
I find that the feel of driving is really good, but it should be a little harder to drift and use the handbrake around the corners without spinning out (especially on tarmac). I do like to drift (at the expense of speed of course) and it's good to not be punished too heavily for using too much throttle but just a little more challenge would be great.

That being said the focus of the game is smashing into other cars I think and I am finding it too easy to win. Harder AI is important so I don't spend too much time in front, the handling itself is most of the way there for me.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Mohasz on April 25, 2014, 06:08:02 PM
Logitech WingMan wheel here with no assists. I voted for "just about right" but don't ever make it any easier (with no assists at least).
Note: It's not strictly related to the handling but cars now accelerate too quickly I think.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Adenru on April 25, 2014, 06:35:08 PM
Just fine, but slow steering is bothering me.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Daystar on April 25, 2014, 06:36:56 PM
Just want to report that Keyboard control is working super again!

Tested with American Sedan at the Sandpit.

Assists:

Traction Controll: Full
Anti-Spin: Half
Braking: Half
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Keras on April 25, 2014, 07:59:33 PM
I think it`s really awesome with a xbox 360 controller now. I can`t think of anything that would make it better.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Fisu on April 25, 2014, 08:30:54 PM
Handling is great.

Thank you for jump handling! Amateur jumps at gravel. Speed about 150km/h: Lancia Stratos Huge Crash! (http://www.youtube.com/watch?v=sJSynKt0X2s#)

Ofcourse there is something to improve. Using Logitech Momo and I speak only about gravel surface.
- Left foot braking won't raise downforce peek enough. Also I don't feel anything at force feedback.
- Too much hp for multiplayer games :)
- Opening gas pedal in corner and car ain't start 4 wheel sliding enough.
- Can't feel too high gear shaking.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: St. Jimmy on April 25, 2014, 09:35:25 PM
The braking has gone in the right direction. Now the car doesn't oversteer like hell when you brake and release it.
There's something about the handling that I can't get grip of especially if I upgrade the engine. Maybe bit too much fish tail so the car waves from left to right too fast or too easily. Maybe the fish tailing should be bit more progressive?
I'm using wheel and pedals with no assists.

You're heading in the right direction. Need to test more with keyboard and some assists but what I first tested with the keyboard the keyboard wheel assist felt very good.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Janne Suur-Näkki on April 25, 2014, 09:40:24 PM
Thanks for the feedback, everyone, great stuff. A few of you commented that the handling seems slightly too easy with no assists especially with the 300bhp engine, and since we had pretty much the same gut- feeling, we will most likely try and add more challenge in the future. The high-powered engine on the other hand would probably need a better suspension to tone down the fishtailing somewhat, it does seem fairly challenging as it is now to drive cleanly. It's actually pretty difficult to try to objectively evaluate what you have after some long hours of tweaking and testing...

But not to worry, if we decide to add more challenge we won't make it by artificial means and we will also try to make sure the assists remain an effective way of making the handling easier.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Keras on April 25, 2014, 09:50:54 PM
I don`t think it`s a problem if the handling with 300hp engine is easier. It`s supposed the be an engine for beginners isn`t it? That way handling starts out rather easy with the slow setup but once you start putting more power into it it gets harder to control.
Having said that I don`t actually know how easy it is with the 300hp engine right now. I use 500hp all the time :P
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Fisu on April 25, 2014, 10:06:15 PM
Thanks for the feedback, everyone, great stuff. A few of you commented that the handling seems slightly too easy with no assists especially with the 300bhp engine, and since we had pretty much the same gut- feeling, we will most likely try and add more challenge in the future. The high-powered engine on the other hand would probably need a better suspension to tone down the fishtailing somewhat, it does seem fairly challenging as it is now to drive cleanly. It's actually pretty difficult to try to objectively evaluate what you have after some long hours of tweaking and testing...

But not to worry, if we decide to add more challenge we won't make it by artificial means and we will also try to make sure the assists remain an effective way of making the handling easier.

Actually real car is quite easy to drive at airfield surface. If there is more changes at surface. Some humbs, slippery areas or even damaging earthrocks. Could add more challenge to brains to choose fastest lines. Harder than real car handling is not fun for most players, I think.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Skunkmeister on April 26, 2014, 03:00:50 AM
Just wanted to add the after playing with keyboard and pad I think these are pretty much spot on, refer to my above comment for the wheel though.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: palker on April 26, 2014, 09:36:46 AM
New handling is great. I could get times from before the 1st update if i could drive a bit better  :D
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: SunnyNewEngland on April 26, 2014, 06:17:48 PM
No assists, Xbox 360 gamepad.

This is a massive powerslide in the right direction. I can at last test out different tires, suspensions, and differentials; I can feel the differences among them, and race time results show it.
In my perception this opens the door to some of the possibilities of Street Rod gameplay.

NCG's not just playable now, it's showing depth. 


Hoping for more rumble feedback, more body roll. 

On a side note, I thought the easy rollovers in update #3 were fun, a kind of substitute for ragdolls. :D


Thanks for doing what you guys do.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Fisu on April 26, 2014, 07:06:57 PM
Ok, retired Motorsport driver visited today and sayd: "How they made it so close of real?" Also gived some feedback while driving:
- Too less torque at low rpm in valiant. No matter what gear is in it will drift.
- 8½ (eurocar) has too less weight at back.
- Brakes is not 50/50 (too front weight now).

Highlights to the feedback:
Drived testing to friend with Valiant at 70's. Drived about hundred competitions with Fiat at 80's. Co-drived own category to 2nd at Jyväskylä suurajot 90's. etc.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Shortcut on April 28, 2014, 10:15:58 AM
I play with ps3 controller and i think the car is too much fishtailing without assists
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Purple44 on April 28, 2014, 12:42:20 PM
I don`t think it`s a problem if the handling with 300hp engine is easier. It`s supposed the be an engine for beginners isn`t it? That way handling starts out rather easy with the slow setup but once you start putting more power into it it gets harder to control.
Having said that I don`t actually know how easy it is with the 300hp engine right now. I use 500hp all the time :P

I agree with Keras, should not "stock" car with lower horse power, be less likely to spin the tries? You upgrade to 500hp to get the speed to win, but is more likely to spin the tires if not careful with the gas and don't have the right upgrades. I'm thinking about Euro car the most when it come to spinning the tires with upgraded engine.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: John Burning on April 29, 2014, 11:25:17 AM
It's OK for me, I'm getting enough challenge. Especially with 7-9 FPS X)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: valala on April 29, 2014, 08:24:47 PM
Is there some sort of automatic braking active? The car locks up the front wheels when driving very slowly and then releasing the gas. In my opinion, the car should roll freely with only the engine braking. It also adds some challenge (fun) when you really need to brake enough when entering a corner.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Janne Suur-Näkki on April 29, 2014, 08:44:32 PM
Yes, an automatic brake is applied when speed is close to nil to prevent the car from rolling slowly who knows where when the player has left the game idle.

We will improve the feature later on so as to make it less obtrusive.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: OperationJoe on April 30, 2014, 03:59:34 PM
Only bought the game a few days ago so I don't know what the old handling was like but I like the handling currently, I use a Xbox 360 steering wheel.

Although I feel like on automatic the cars could change gear a bit later.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Adenru on April 30, 2014, 04:42:33 PM
Only bought the game a few days ago so I don't know what the old handling was like but I like the handling currently, I use a Xbox 360 steering wheel.

Although I feel like on automatic the cars could change gear a bit later.
I feel like real automatic in my car does the same, can't say for all cars though.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Ozozer on April 30, 2014, 06:45:24 PM
I prefer to drive like a boss
 :D
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: KingOfTheCakes on May 02, 2014, 07:03:18 PM
I voted: Just about right.

However, if there's one thing that's still bugging me it's that the cars still feel a little too light. Especially when you're pitting the AI, you don't have to even try with them. No weight resistance.

Edit: I drive with no Assists. Generally go with Manuel as well... Like a Boss! :P
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Adenru on May 02, 2014, 07:18:20 PM
I voted: Just about right.

However, if there's one thing that's still bugging me it's that the cars still feel a little too light. Especially when you're pitting the AI, you don't have to even try with them. No resistance.
They fixed the horribly light AI cars but I'm not sure weight ratio is now 1:1.
That was done on purpose although I totally do disagree.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: KazzyMac on May 03, 2014, 03:13:51 PM
I voted: Just about right.

However, if there's one thing that's still bugging me it's that the cars still feel a little too light. Especially when you're pitting the AI, you don't have to even try with them. No resistance.
They fixed the horribly light AI cars but I'm not sure weight ratio is now 1:1.
That was done on purpose although I totally do disagree.
It's probably why most people find the game too easy right now; the AI are too easy to push around in races. They seem to have more weight to them in derby though, which is fine for that. They need more of a 'presence' in races.


Ontopic: I use a pad so I drive with ABS on and anti-spin on half or full (depending on car). The last update made the cars much more drivable though so I'm contemplating taking anti-spin off altogether. The stock cars are very easy to drive with those assists, they have just about the right amount of difficulty to them for being low-class cars. I haven't driven the upgraded-engine versions in a while because IMO I find it boring (the AI don't use those engines so winning becomes a case of not-crashing..)

Don't get me wrong; I say they're 'easy to drive' but that doesn't mean I don't make mistakes or find some challenge to it. No. I'm still spinning the wheels and having to wrestle the car and plenty of times I overshoot corners and crash off. That's good. It's just because I've gotten some experience with the class 2 cars so I know how they act, not necessarily because they drive like they're on rails (they don't - they slide everywhere, and controlling those slides is a thing of beauty).


Class 3 cars are probably still a handful, therefore. Haven't checked, but it's an assumption. I don't think you guys need to change the handling of the class 2 cars, but should probably start considering how easy/challenging the class 3 cars should be to drive.

What matters though is that the cars are fun to drive. :)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Ozozer on May 04, 2014, 09:28:14 AM
Handling is great.

Thank you for jump handling! Amateur jumps at gravel. Speed about 150km/h: Lancia Stratos Huge Crash! (http://www.youtube.com/watch?v=sJSynKt0X2s#)

Ofcourse there is something to improve. Using Logitech Momo and I speak only about gravel surface.
- Left foot braking won't raise downforce peek enough. Also I don't feel anything at force feedback.
- Too much hp for multiplayer games :)
- Opening gas pedal in corner and car ain't start 4 wheel sliding enough.
- Can't feel too high gear shaking.
Oh no! A beautiful Stratos got destroyed  :'(
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Pekonilkki on May 04, 2014, 06:03:25 PM
I haven't read the change logs,  but after playing a couple of hours I got a feeling that something was different. The game's just a lot more enjoyable now than it was before. I can't really specify what has changed, but whatever it is, I'm loving it, A LOT.

I'm using keyboard and I have all the assists turned on, and driving feels so good and easy. Maybe even too easy...? But hey, isn't that why the assists exist, to help the crappy drivers like me win races  :D   I still need to test out how the driving feels with assists off.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Shivaxi on May 04, 2014, 09:07:26 PM
The handling is definitely nice and easy when you have all the assists active.  Can even race extremely well with a keyboard.  With no assists it feels a bit more real, but still feels a bit too "arcadey" I suppose.  The way I imagine it, having all the assists active should give you a more arcade easy feel for driving, and all assists off should give you a much more realistic simulator feel for driving.  The arcade feel is there with all assists on, but the simulator feel is not quite there yet with all assists off.

I'd also like to point out that something seems to have been done to the weight of the vehicles which perhaps has changed the handling.  I'm not sure what you changed, but now the vehicles act very similar to the Flatout games, where the cars seems extremely bottom heavy for no reason, causing the car to 90% of the time always roll back into its wheels magically, if you happen to flip over or onto your side.  This is something that bugged me about the Flatout games because it made the cars feel less realistic in terms of handling.  This is a bit strange, seeing as how in the tech demo, the cars feel much more properly weighted correctly, and it was even one of the Little Things I pointed out in my video about NCG, where I showed that if you flipped over, you would most likely end up staying on your roof or on your side, which was more realistic.  Sadly this has changed, and I personally would hope and like to see the weight balance changed back to how it was in the tech demo to give a more realistic (and more fun for me anyway) feel of handling and such.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: err on May 06, 2014, 11:47:33 PM
main problem is that steering is too slow with gamepad atleast with rumblepad 2.
Example with keyboard steering is 2 times faster. So there is too much understeer when trying to drive with pad.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Usmovers_02 on May 07, 2014, 01:00:11 AM
360 controller. I'm really happy with the direction the handling is taking. It could launch like this and I wouldn't be at all disappointed though I'm still hoping to see some tweaks to car to car interactions. I'm still too afraid to make contact with just about anything.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Adenru on May 07, 2014, 06:08:39 PM
Decided to play with full assists for coparison. I want to say the contols are very, very easy this way, definately easier than FlatOut, probably even easier than FlatOut 2, I had zero struggle with car, AI was no match to me at all.

Also it was booooring.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Usmovers_02 on May 11, 2014, 06:05:29 AM
Assists should make the car slower, not faster. I haven't tested the game with assists but I do hope I'm not penalized for not using them with worse lap times.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: kruleworld on May 11, 2014, 06:21:05 AM
I like the handling for the most part. i'd prefer the 'used tires' would give better turn-in to compensate for it's lack of grip compared to the race tires (rather than just smoking up and going straight on).
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Khwaja on May 11, 2014, 10:30:26 PM
Hey,

I feel that the Class III car's shifting is very strange : the needle never go in the red part of the speedometer. Is this normal ?
I adjusted Shifting on Automatic, but it does the same thing in manual.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: deadmoroz14 on May 11, 2014, 11:40:31 PM
Hey,

I feel that the Class III car's shifting is very strange : the needle never go in the red part of the speedometer. Is this normal ?
I adjusted Shifting on Automatic, but it does the same thing in manual.
Don't get curious about it. RPM indicator is unified (one for all cars), that's why you don't hit red zone on class 3 car

Speaking on topic: at first I voted for "just about right", but after spending some time in game I want the handling to be closer to the first build, so now I vote for the first poll option.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: latexi95 on June 09, 2014, 12:41:13 AM
Car handling on tarmac is great but handling on gravel could be improved. In my opinion difference between static and kinetic friction is too sharp. Change of the coefficient of the friction shouldn't be so instant and sharp like on tarmac.
Force-feedback could also give a bit better touch to friction. It's really hard to know the limits before it's too late.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: dbs213 on June 26, 2014, 02:15:14 PM
Keyboard handling is smoother now, no need to pitter patter with the steering on straights. I'm having a lot of fun 8)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Ak1504 on July 05, 2014, 09:27:35 PM
I think its time for a new poll ? But the question is: is the current handling like they want it to be or is something broken while they changed to the new engine ?
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Daystar on July 05, 2014, 09:33:43 PM
Keyboard handling is smoother now, no need to pitter patter with the steering on straights. I'm having a lot of fun 8)

But still cannot turn sharp!!! (http://fc04.deviantart.net/fs70/f/2010/131/2/a/_angry__by_CookiemagiK.gif)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: deadmoroz14 on July 05, 2014, 09:37:11 PM
I think its time for a new poll ? But the question is: is the current handling like they want it to be or is something broken while they changed to the new engine ?
I think it is now in a broken condition. If I'm not mistaken, one dev said that currently it has some problems with weight distribution. So it is way not final
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Majatek on July 05, 2014, 10:00:07 PM
If I could vote for the recent update, I'd say "Difficult without any assists, something weird going on."
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Usmovers_02 on July 05, 2014, 10:07:27 PM
Ditto
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: SAZBxD on July 08, 2014, 12:04:01 AM
I pretty much like the challenge it gives me with full assists, but without them is difficult to turn because i end up losing control and then getting hit by the AI.
But i actually like the way it's going! 
Keep it up!  :D
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: St. Jimmy on July 08, 2014, 08:17:06 AM
If I could vote for the recent update, I'd say "Difficult without any assists, something weird going on."
Same here with the European car.

Need to wait for more updates with the new engine. I can feel that there's some cool improvement but it's bit broken at the moment so it feels weird.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Husa on July 09, 2014, 11:38:47 PM
Tried the newest patch today and it's so far the worst. So arcade that you can't go by the feel anymore. The previous version was better IMO, and drivable, yet hard with keyboard. Now it's so weird that I don't care to play. Feels like UC/Flatout 2. I didn't bother to test this version with wheel, but pad+kb = not impressed :(

The more sim-like approaches were better, the game wasn't a sim but you could still drive with logic. Then again I've been a simracer for the last ~20 years so I'm biased, but this the second time that I bothered to comment, so it's really bad for me.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Rivvern on July 13, 2014, 02:21:48 PM
I agree. Tried it today with my G25 wheel. No feeling for the road whatsoever. The steering feels alot more digital now and its not possible to powerslide at all.
No fun. With the current handling i dont think i will play the game at all.

I think the first patches was much better for us wheel users. I really hope you change the driving to a bit more sim-like feel.
An arcade game with simulator handling is a better word for it.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Sasek on July 18, 2014, 04:11:31 PM
Didn't play for a while. Now tested the game with new patch. What happened to driving physics? Now it feels more arcadish. Jumps are strange, suspension very hard. Driving was fluid now it's like NFS... Previously I take more fun from racing.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: St. Jimmy on July 19, 2014, 05:30:28 PM
European car = very unrealistic handling and feeling, almost undrivable. There's no one thing that is off but the whole driving physics are awful on that car. When it understeers it's like a trying to turn a train and when it oversteers it goes sideways like a Japanese drifter but the thing in that oversteer is that it still doesn't turn but it just gets pushed out. There's no sweetspot in the driving and it changes between those two.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: petrikorpela on July 22, 2014, 08:32:40 PM
Xbox controller, i use to drive without any assist, but now it feels a bit too arcade and weightless without any assist. Before it felt much more ralistic and i loved it. I hoped that this new handling was just a phase, because now i don't enjoy playing it for it's "arcadenes". Is there any possibilty for an option for the "old handling"?
Somehow in the old one you felt what was going on and how the car handles, now you "just play car game".
I hope i'm not only one feeling this way..
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Binston on July 23, 2014, 09:59:19 PM
Oh shoot. I must suck. I never finish first after the last few updates. Never first!  Xbox controller for me through USB.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Binston on July 23, 2014, 10:02:39 PM
To much fish tail for me too though. Also,  I noticed if I drive regular I can wreck out from damage but if I drive against traffic I can get in head on collisions, lose a front wheel and still be in the orange range in damage. I am stuck in an undrivable car and forced to restart the race.  I did this 4 times in a row to test last night.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Iwasawa on July 24, 2014, 03:37:59 PM
Its ok for me but still feel some kind of strange going on sometimes. Im mostly playing the american muscle and sometimes its just having a huge understeer and i think its still hard to countersteer. I would like to see more traction on the front wheels a bit but thats all.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Daystar on July 24, 2014, 04:37:54 PM
Same here Iwasawa! some days my control is real good with the American Sedan, and then other game sessions... seems like the car is harder to control! very odd. I cannot pinpoint what could possibly causing this either.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Frisker on July 25, 2014, 12:28:45 PM
It's been bit over a week.. or two weeks since I played last time, but I just wanna say this in the official handling topic. I currently don't like the handling, it doesn't work with keyboard the way it used to be. For one, I don't like using all assists at full setting, full TC for example kills it for me. I'd rather have ABS on half and maybe bit of stability control, but traction control needs to be off atleast, but currently I've got to have them all maxed out if I desire to stay on the road.
Imo the last update was pretty spot on, there I could drive like a boss with KB, but it wasn't too easy. I like to learn to drive my car, and then I need to manage it to stay on the road, but 100% of the race shouldn't be focusing on keeping the ride on the road and spinning 90 times in the race :D
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: general lee on August 23, 2014, 06:30:00 PM
Just got the game on steam,dont know what the handling was like before but at the moment the cars just feel way too stiff.These are big old muscle cars they should be rolling and bouncing all over the place,hope it gets changed as the game looks like it could be great  :)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: gcarrell2 on September 06, 2014, 01:06:49 AM
Steering response is the main factor to my vote. Even with race suspension on tarmac it still feels very unresponsive (x360 controller) like there is a steering assist that interferes with driver input
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: j.krahn on September 08, 2014, 01:24:16 PM
I really enjoy the new handling. It was a bit too crazy before. Now it is super challenging without assists (normally I drive without any), but found that I've needed to start with them on half. That being said, its exactly as I'd like it, very realistic. Like in real life, it takes time to get really good at skillful driving and if you are losing traction, keeping full throttle on and just turning into the slide won't correct it, you gotta left off the gas for a bit which I like a lot. Real props to it, the previous release had far too laggy difficult handling so this was a massive step up since the engine rebuild :)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: dt1oskar on September 11, 2014, 07:43:50 PM
I dont like the new way the cars handle.. it old way was way better! can you pleace bring it back? also the new engine does not look good on tracks like sandpit.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: kruleworld on October 07, 2014, 01:32:08 PM
European car = very unrealistic handling and feeling, almost undrivable.

annoyed with the car bouncing off the rev limiter for most of the lap and handling like a swine, i switched to manual gears, changed view to 'inside the car' and drove like an F1 driver on crack. I won the race, even with a few slip-ups that saw me drop to 2nd for a couple of laps, mostly caused by the terrain, where the slightest bump puts the car around (facing backwards). So, i'd say YES, the euro is almost undrivable, unless you drive it to win. lets face it, you don't take the euro to push around your competitors.

the rest of the cars handle quite nice, apart from times when a slide is unrecoverable (which is anytime you get it sideways and don't run over an unlucky leprechaun).
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Daystar on October 07, 2014, 08:24:17 PM
The handling is awesome I must say in Build 6!!!  However!!! The AI cars still love to keep pushing against your car when you touch the side of their cars!!! it is like they are magnetized on to your car!!! very frustrating when you try to get off their car, yet they push push against you.... and around corners it is horrible really, because you either hit the guardrail, wall, etc or you must step on brake and really slow down to let them disconnect from your car!!! fix that please! let them deviate their driving style once in a while. You guys are doing a super job however with the game!
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: FollowWings on October 09, 2014, 09:11:56 AM
Build 6!!!!! :)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: dsiOne on October 22, 2014, 02:10:01 AM
The handling after the MP update (build 6) is just amazing. This has fast become my favorite racing game of all time, mainly due to the handling, partly due to the community, and partly due to the love for physics in general the game shows.

The euro is a racer's car, the glass cannon of the game. The Euro Coupe meets in the middle, handling insanely well with amazing acceleration to boot even if it can't quite keep up with other cars on the straights. The Sedan is the bruiser's car, but a skilled driver can still take it to the top. For me, I couldn't quite get down with the AM1, AM2 just feels superior in every way as a jack of all trades, not quite as fast 0-100 as a kitted out Euro Coupe, but with a much better gearing ratio it beats everything else (except maybe the Euro) in the long straights.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Kingspian on October 22, 2014, 03:18:31 AM
I think it'll be better to increase the steering wheel in game for gamepads. Because I'm not getting enough turns ingame, in Tarmac mostly I had to use the brakes on that long curve I think Turn 2 or 3 I'm not really sure, it's the curve the between the 2 bridges. I had to use handbrake and I kept losing control. I think the steering needs a little more work to actually make that nice clean turn without Handbrake nor using the brakes if you know what I mean.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Finsku on October 22, 2014, 09:47:38 AM
The handling is awesome I must say in Build 6!!!  However!!! The AI cars still love to keep pushing against your car when you touch the side of their cars!!! it is like they are magnetized on to your car!!! very frustrating when you try to get off their car, yet they push push against you.... and around corners it is horrible really, because you either hit the guardrail, wall, etc or you must step on brake and really slow down to let them disconnect from your car!!! fix that please! let them deviate their driving style once in a while. You guys are doing a super job however with the game!

We care! :)

The reason why this happens (afaik) is that AI tries to push back because it protects itself from you like that. And when you collide with AI (or even with human player), this happens:

(http://i.imgur.com/mGOKsGN.png)

As you can see, the cars will keep pushing towards eachother until other one brakes or crashes into something.

But it's definitely something we need to try to find a fix for. Please be patient. :)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: fritze on October 24, 2014, 09:13:15 PM
For me the handling is much too easy. Beside the "European" Car with 2000 Engine, all Cars stick to the Ground to much. You can go flatout through high speed passages without any harm. thats boring, because i would like to see nervous cars, who crash and overturning even at small bumps. They seem to stable, its hard to bring them out of balance.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Crankness on October 25, 2014, 08:26:10 AM
Hey i found out, that the highest engine of the european is a bit weird to drive in automatic. its like youre making your first lesson of driving licence. it takes several seconds in 2nd gear with 8000 rpm to go in 3rd gear
hope i get an answer why it is like this

sorry, my english isnt that well :3
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: palker on October 25, 2014, 12:03:02 PM
Controller steering is still less responsive than keyboard steering. What i mean that it takes longer to go from centre to full deflection of the steering wheel with controller than with keyboard. It would be great if you could fix this in next update.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Demonikuski on October 30, 2014, 08:14:29 PM
I'd have to say that the stability control needs a bit of attention. I use a keyboard to play, and the stability control seems very clumsy in one particular aspect. I totally appreciate how the stability control makes the car a bit more stable, so you're not in constant danger of spinning out and don't feel like Bambi on ice, but the problem arises when you've slided just a bit for example after being bumped and are trying to stabilize afterwards. It seems like the stability control doesn't pay any attention to the correcting manouvers you do yourself, so you'll be swinging from left to right like crazy. I realize that the swinging is what realistically happens when you lose traction and then regain it, but with stability control that seems to be way overemphasized. Without stability control that doesn't happen as much, so I have to deduce that it is indeed the stability control that emphasizes it beyond realism. The way to stop the swinging with stability control on is to just not steer in any direction, and that's very counterintuitive. Without stability control you just tap on the arrow buttons as you see fit and you'll either manage to stay on track or you don't, but it at least feels right.

I usually use half stability control and no traction control, but it doesn't feel quite right. Almost, but not quite. Maybe there should be an option to use a quarter or one third stability control. Or even better, maybe the stability control could be sensitive to your steering somehow. Well, I don't know, but this is a bit of a problem for me.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: damneasy on October 31, 2014, 03:21:19 PM
i find it harder to drive WITH assist lol
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: leerees on November 04, 2014, 12:07:45 PM
I find it somewhat challenging, I'm getting used to it over time but the amount of concentration required to keep the car means my mind is constantly focused on steering whereas in similar games the steering is a lot easier and I'm able to enjoy the action.

It would be nice if the cars don't fishtail as much. My car in real life has traction control and stablity control and it corrects itself really good, even in the wet, yet on this game it seems once the car starts fish tailing you're either going to skid off or spend about 5 seconds trying to regain control.

A few tweaks to make the driving a bit easier and this game would be perfect.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: FAN_RJS on January 05, 2015, 05:40:54 AM
I think it could be alot more "dificult" specially on dirt. I understand that not everyone use a Steering Wheel, but there could exist a "Hardcore Mode" as Test Drive Unlimited 1 has wich let client (or host) pick the driving style outside of the driving help´s. Hardcore Mode atleast on TDU1 had alot less grip and car was alot more fun.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Mazay on January 16, 2015, 03:20:28 PM
I feel like sometimes the cars just don't steer. Maybe it's the speed sensitivity setting which seems to set bit weird absolute limit to steering.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Lari Fari on January 16, 2015, 04:11:55 PM
Then try playing without it... What input do you use? I play with a G27 and have speed senitivity set to 0 :)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Mazay on January 16, 2015, 06:53:06 PM
I am using keyboard. Forgot to mention this. When I think of steering wheel it makes sense to have absolute steering limit so you get linear steering. But with keyboard I imagine it could be better if steering were not limited, just slowed down. Not sure about this though. I'd love to play with speed sensitivity 0 but it's bit extreme with keyboard if it lags sudden :D



Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Henkka77 on January 19, 2015, 01:58:50 PM
I dont like the corner handling at the moment. Theres just too much snap oversteer.
I tried to play an asphalt track with sedan with pad without assists. Every time the rear tires started to lose grip, i of course countersteer, which ended up with two outcomes everytime:

1. The countersteer had no effect whatsoever and the slide continued until i had spinned like 180 degrees.
2. The countersteer had effect so much, that the car snap oversteered to opposite direction which made me countersteer again and after that, the car snap oversteered again etc etc..

My point being:

I know im playing with pad and its a little bit harder to get precise steering, but still, not a single time i havent gotten through a corner in a long, controllable and nice slide.

Fix:

Make the cars more forgiving and more softer. They act now like theres the stiffest suspension there can be.

Im finnish, we do that wintertime in every corner, so i know i dont suck at it for real, but in this game i do.. ;)

EDIT: Now, i tried the game with stability control full and the game changed completely. Now its actually just what i was looking for. :)
So, since im playing with pad, i have to keep that SC on full. Im pushing 40, so my reflexed wont keep up with pad driving without assists..  :P
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: CarnageRacing00 on January 20, 2015, 05:37:12 AM
The handling is almost there, but the cars feel way too stiff and the traction too "snappy". I don't know how to describe it, but it just feels too unpredictable when your rear end is sliding out. You can't get a sense for correction because suddenly you'll have grip, and the car will instantly snap the other direction.

I know that powerful muscle cars are supposed to be a chore to drive, but I've driven many of those types of cars, and the handling in the game just isn't quite right.i don't know how they would convey it, but there needs to be more road and steering feel in the sense that when you're correcting a slide, you can sense what the car is trying to do, so you know just how much steering input you really need to give vs. how much throttle. Right now it's basically, let off the throttle, counter steer and hope you straight the wheel out before you gain traction otherwise you'll snap in the other direction.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: FAILCLAN on February 27, 2015, 06:03:04 PM
I think it's great I personally can't drive without stability controll...so I have to drive with it on full but hell I thinks it's great
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: kcotiger on March 06, 2015, 12:34:02 PM
I'm new and there may be someone who already addressed this, but I had some difficulty with the handling without assists for a while--until I changed the differential from locked to LSD. The open diff was too much, as the only sliding I was able to control was that caused by the e-brake and sometimes I prefer the regular brake to send the car into a corner with a more controlled trajectory. With the locker, gassing it will destabilize the rear and start/continue the rear wheels in a slide. With the LSD, it's still there but I can control with the throttle how much slide I have through a turn. The hairpin on the paved track is a perfect example (and the hardest one for me to master), as I can start my slide either outside and bring it right down to the grass in the apex and slide it back to the outside as I get back on the throttle, or if I'm in a lot of traffic and can't master my own line, I can more easily stabilize and hook the rear than I can with the locker. Just an idea for those who haven't done so yet.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Daystar on March 06, 2015, 08:40:32 PM
I'm new and there may be someone who already addressed this, but I had some difficulty with the handling without assists for a while--until I changed the differential from locked to LSD. The open diff was too much, as the only sliding I was able to control was that caused by the e-brake and sometimes I prefer the regular brake to send the car into a corner with a more controlled trajectory. With the locker, gassing it will destabilize the rear and start/continue the rear wheels in a slide. With the LSD, it's still there but I can control with the throttle how much slide I have through a turn. The hairpin on the paved track is a perfect example (and the hardest one for me to master), as I can start my slide either outside and bring it right down to the grass in the apex and slide it back to the outside as I get back on the throttle, or if I'm in a lot of traffic and can't master my own line, I can more easily stabilize and hook the rear than I can with the locker. Just an idea for those who haven't done so yet.

Great explanation kcotiger! yeah I also use LSD (nah not the drug lol) but anyways, I use it, and I also am a Keyboard masher and it seems to be a great way to just get that right amount slide on the Grass-Apex-Tarmac condition! also on Sandpit1 I set the springs to soft for that very nice cornering sensation coming off the highest hill (with no fingers on any keys) the car just seems to float perfectly around the corner, until almost reaching the bottom of the decline! awesome feeling really. yeah keyboard play is really fun, once you master it perfectly!
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: MAD37 on December 15, 2015, 09:51:40 PM
One problem I have is if my car starts to tip over there is nothing I can do to stop it, no matter what I do to the wheel or gas I loose any ability to correct it. Give better handling when not all your wheels are on the ground. Right now it feels like you can't do anything when one or two of your wheels leave the ground.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Axarator on December 16, 2015, 07:13:05 AM
I feel like it's good, but I would prefer softer, more bouncy suspension with more opportunities for funny crashes. Like the suspension in the trailer.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: KingOfTheCakes on December 16, 2015, 08:45:41 PM
Vehicles do like to tip over too easily at times, but right now it's great. I liked it before, but now it's very satisfying.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: MamieNova on December 16, 2015, 11:36:24 PM
you want bouncy, go stiff on gravel =D
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: RK_FTW on December 22, 2015, 04:23:36 AM
I have noticed that with certain vehicles when you full upgrade them become a but twitchy. Normally it would not be an issue but they dont appear to be consistent. Some cars will break loose then snap right back. The American 2 is especially tough with this.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: AZ26 on February 23, 2017, 02:49:06 PM
I don't know if it's okay for me. Undecided. But what's imortant: my cars made barrel rolls just from touching the concrete walls or metal side planks on some tracks. And: even in easiest mode i flipped over and over from something on the tracks. If it would be like in Flatout2 I'd be happy with it.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Daystar on February 23, 2017, 07:22:02 PM
Thanks for bumping this fairly old topic AZ26...

I would like to point out for the keyboard users like me...
If you are still having difficulties with over and understeer and must use assists in order to halfway enjoy your game. then go to the Steam Workshop and get the "Additional Parts" mod!!! it's a must to enable you to fully enjoy your racing experience! get it at http://steamcommunity.com/sharedfiles/filedetails/?id=690337069 (http://steamcommunity.com/sharedfiles/filedetails/?id=690337069) and make sure you install an AWD transmssion! I use it and with no assists and am able to have fun with no issues!

my 2c for the day  :D
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Purple44 on February 24, 2017, 12:50:27 AM
Also for wheel players, pay close attention to the speed sensitivity setting. I was using 0 a few Builds back, until Race got me try a higher number when I told him I was having trouble getting the cars to turn into the turns. Now I use a 50 setting and no assists.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/NCG-saturation-setting8.jpg)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Kompressor on February 24, 2017, 04:49:32 PM
My thoughts on FFB (G25 steering wheel user here).
I think there definitely should be an option to disable/manage vibration for the wheel users. It feels like an alien special effect to me  - when the car is sliding or landing - that is not came from physics.
There are still differences in FFB strength between cars. For most of them 100% is ok, but for AM2 and AM3 it is too much, and this is adjustable, but for the EU1, EU1(II), EU2, EU3, EU3(II) it is not enough and an FFB have some emptiness around the center that make cars feel twitchy and hard to feel and catch in slides.
Thanks for attention :)
Have to correct myself, sorry - European 3 is what i really meant instead of European 2.
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Janne Suur-Näkki on February 24, 2017, 04:55:15 PM
Thanks for the feedback, duly noted :)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: SeEnCreaTive on March 09, 2017, 06:18:22 AM
Im band and I feel bad, I just found this post derp.

I generally make entire threads with my thoughts heh.

http://community.bugbeargames.com/index.php/topic,9636.0.html (http://community.bugbeargames.com/index.php/topic,9636.0.html)
Title: Re: THE GREAT HANDLING POLL TAKE #2
Post by: Playeradam321 on March 21, 2017, 09:11:44 PM
I absolutely LOVE the new handling as of the February 2017 update. Many of the cars feel perfect such as the American 4 (II) for example. Other cars though, like the regular American 4 feel a bit loose in a weird way. But generally, Bugbear is going in a great direction in terms of the feel of the game in my opinion, keep going guys you have my support!!!!!!