Bugbear Community

Wreckfest => General Discussion => Topic started by: Jukka Merikanto on August 01, 2014, 09:46:52 AM

Title: Work in progress snapshots
Post by: Jukka Merikanto on August 01, 2014, 09:46:52 AM
Many of you have been asking what we're currently working on so I decided to create this thread and start sneaking around the office every now and then to take snapshots of people working on various things.

First one I caught off guard was someone working on AI driver paths:

(http://i.imgur.com/PRnCMx3.jpg)




Title: Re: Work in progress snapshots
Post by: Lari Fari on August 01, 2014, 09:52:28 AM
Excellent! Thanks for that, looking forward to more! :-)
Title: Re: Work in progress snapshots
Post by: Zebulon55 on August 01, 2014, 10:25:58 AM
Hah! I was gonna say that this thread should be a sticky, but I guess if you keep posting enough it'll stay up top anyway!

Awesome! Keep 'em coming!
Title: Re: Work in progress snapshots
Post by: KazzyMac on August 01, 2014, 10:36:11 AM
Interesting.

I'm curious about what each coloured line represents (I have a thing for understanding the technology/coding behind video games). I'm assuming the green lines are the effective 'optimal racing line' and 'secondary racing lines' (I see three green lines heh), but I can't quite fully understand the purpose of the red lines and the blue grid.
Title: Re: Work in progress snapshots
Post by: Lari Fari on August 01, 2014, 10:46:22 AM
Hah I actually just asked myself that, too!

Would be nice to know! :)

The red line might specify the space AIs stay inside of when avoiding obstacles. The blue grid might be the part of the map you can use without being "accused" of taking a shortcut resulting in an uncounted lap? Just guessing... :)
Title: Re: Work in progress snapshots
Post by: Needles Kane on August 01, 2014, 11:26:34 AM
The red line might specify the space AIs stay inside of when avoiding obstacles. The blue grid might be the part of the map you can use without being "accused" of taking a shortcut resulting in an uncounted lap? Just guessing... :)
I think you are right. First Flatout uses similar technicue.
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 01, 2014, 11:46:16 AM
I'm assuming the green lines are the effective 'optimal racing line' and 'secondary racing lines' (I see three green lines heh), but I can't quite fully understand the purpose of the red lines and the blue grid.

You're correct :) Darker green is for road surface area and bright green is optimal driving line that AI is trying to stay on.

The red line might specify the space AIs stay inside of when avoiding obstacles. The blue grid might be the part of the map you can use without being "accused" of taking a shortcut resulting in an uncounted lap? Just guessing... :)

Yes! Red is a safety sector that's used to tell AI if there's static obstacles to avoid. Blue sector is the furthest area AI can drive to. Once they enter the blue sector (often after a crash or a friendly push) they will immediately start seeking a way to get back inside green sector. And if they manage to get past blue sector they will go completely nuts as you might have seen a few times in the early access build ;)
Title: Re: Work in progress snapshots
Post by: conso1727 on August 01, 2014, 12:38:42 PM
I love the behind-the scenes of a videogame. Also when NCG modding starts, I'd like to try my chance as a custom track designer. Do you have a specific world editor, or you just import track models in an editor in which you put all the AI and game stuff?
Title: Re: Work in progress snapshots
Post by: Marocco2 on August 01, 2014, 12:44:00 PM
There is a new path. Isn't it?
I love the behind-the scenes of a videogame. Also when NCG modding starts, I'd like to try my chance as a custom track designer. Do you have a specific world editor, or you just import track models in an editor in which you put all the AI and game stuff?
I'd like know me too
Title: Re: Work in progress snapshots
Post by: Lari Fari on August 01, 2014, 12:48:40 PM
You mean a new track? Yeah I think so :)
Title: Re: Work in progress snapshots
Post by: Marocco2 on August 01, 2014, 12:53:40 PM
You mean a new track? Yeah I think so :)
I was thinking about sandpit, but in fact is a new track. I see 2 different paths also.
Title: Re: Work in progress snapshots
Post by: Lari Fari on August 01, 2014, 12:56:27 PM
Do you mean the green lines? There are actuall 3. The one in the middle is the AI path. The outer ones define the road surface.

Or do you mean where the roads split in the top-right corner?

Title: Re: Work in progress snapshots
Post by: Purple44 on August 01, 2014, 01:04:23 PM
I'm assuming the green lines are the effective 'optimal racing line' and 'secondary racing lines' (I see three green lines heh), but I can't quite fully understand the purpose of the red lines and the blue grid.

You're correct :) Darker green is for road surface area and bright green is optimal driving line that AI is trying to stay on.

The red line might specify the space AIs stay inside of when avoiding obstacles. The blue grid might be the part of the map you can use without being "accused" of taking a shortcut resulting in an uncounted lap? Just guessing... :)

Yes! Red is a safety sector that's used to tell AI if there's static obstacles to avoid. Blue sector is the furthest area AI can drive to. Once they enter the blue sector (often after a crash or a friendly push) they will immediately start seeking a way to get back inside green sector. And if they manage to get past blue sector they will go completely nuts as you might have seen a few times in the early access build ;)

So Bugbear have change things since Flatout 1 and using only 2 sets of spline points?

(http://www.lay-zmattress.com/flatout2/purple44/flatout%202/hairpin-splines.jpg)

I can remember working on custom tracks and parking my car near a sharp corner and use a high in the sky camera and watch the AI take the turns and if they were having to much trouble, adjusting the splines and recheck until smart AI like Sofia and Jack could take the corner well. Does Bugbear have to do the same thing when tweaking AI?

When shortcuts get added to the NCG tracks, will some of the AI be told to take the alternate routes, like the AI did in Flatout 2?

["AIBorderLineRight2"] = {
      Count = 12,
      ControlPoints = {
         [1] = { -35.404945, 34.315166, -269.821228},
         [2] = { -46.970276, 0.000000, -222.584854},
         [3] = { -65.446808, 0.000000, -174.609085},
         [4] = { -77.590500, 0.000000, -147.612610},
         [5] = { -93.689804, 0.000000, -106.575180},
         [6] = { -103.317810, 0.000000, -81.321396},
         [7] = { -119.101440, 0.000000, -41.862320},
         [8] = { -139.146637, 0.000000, 10.065811},
         [9] = { -152.577805, 0.000000, 47.788818},
         [10] = { -166.608017, 0.000000, 87.359543},
         [11] = { -186.660873, 0.000000, 134.409943},
         [12] = { -203.729523, 34.315166, 160.216354},
      },
   },

   ["AIBorderLineLeft2"] = {
      Count = 13,
      ControlPoints = {
         [1] = { -50.625999, 34.315170, -278.675598},
         [2] = { -58.176422, 0.000001, -227.477631},
         [3] = { -67.488747, 0.000001, -190.543976},
         [4] = { -82.009682, 0.000001, -152.505432},
         [5] = { -90.375008, 0.000001, -131.671036},
         [6] = { -106.947807, 0.000001, -92.211975},
         [7] = { -114.366119, 0.000001, -73.113800},
         [8] = { -132.043777, 0.000001, -25.289406},
         [9] = { -147.353897, 0.000001, 12.433456},
         [10] = { -160.927811, 0.000001, 51.734688},
         [11] = { -172.780273, 0.000001, 83.651260},
         [12] = { -190.440536, 0.000001, 123.376312},
         [13] = { -220.432877, 34.315170, 158.004791},
      },
   },

   ["AIBorderLineRight3"] = {
      Count = 12,
      ControlPoints = {
         [1] = { -243.816193, 34.315166, 246.650696},
         [2] = { -254.928223, 25.182318, 287.666870},
         [3] = { -271.902283, 25.182318, 314.749908},
         [4] = { -287.138397, 25.182318, 324.406616},
         [5] = { -308.382843, 25.182318, 335.993073},
         [6] = { -318.898102, 25.182318, 352.082458},
         [7] = { -316.964172, 25.182318, 366.458252},
         [8] = { -307.952942, 25.182318, 378.259277},
         [9] = { -288.226776, 25.182318, 390.570190},
         [10] = { -259.224823, 25.182318, 398.948547},
         [11] = { -234.519455, 25.182318, 406.037903},
         [12] = { -216.345642, 34.315166, 410.980103},
      },
   },

   ["AIBorderLineLeft3"] = {
      Count = 14,
      ControlPoints = {
         [1] = { -265.799530, 34.315166, 242.010101},
         [2] = { -267.310455, 23.704086, 271.427795},
         [3] = { -272.994293, 23.704086, 287.490753},
         [4] = { -282.384949, 23.704086, 303.306610},
         [5] = { -305.120239, 23.704086, 316.651245},
         [6] = { -323.901550, 23.704086, 329.007355},
         [7] = { -332.797974, 23.704086, 342.104858},
         [8] = { -335.516327, 23.704086, 360.886230},
         [9] = { -329.091125, 23.704086, 377.937653},
         [10] = { -312.533905, 23.704086, 393.506409},
         [11] = { -294.246826, 23.704086, 400.425842},
         [12] = { -272.005768, 23.704086, 408.828003},
         [13] = { -248.529129, 23.704086, 416.983032},
         [14] = { -215.390747, 34.315166, 425.786743},
      },
   },


Will the tracks in NCG use a trackai.bin file like Flatout 2 did? GulBroz was able to get Blender to show the splines points in the trackbin file and export them. But was unable to edit the spline points and save to a new trackbin file and have new trackbin file work in-game. So I had to use the old Flatout 1 format of:

splines.ai
splitpoints.bed
startpoints.bed

files for my custom Flatout 2 tracks.

Will NCG tracks still use these 3 files if there no trackbin file or new NCG "trackbin" file in  track folder? So I can still make custom tracks if we can't make a new custom trackbin file.


Edit:  Hmmm, taking a closer look at that pic, is Bugbear able to adjust spline points on the fly while watching the AI car travel the track?? If so, I wish I had that when making my custom tracks!!
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 01, 2014, 01:13:35 PM
I love the behind-the scenes of a videogame. Also when NCG modding starts, I'd like to try my chance as a custom track designer. Do you have a specific world editor, or you just import track models in an editor in which you put all the AI and game stuff?

We create tracks with 3ds Max (http://www.autodesk.com/products/3ds-max/overview (http://www.autodesk.com/products/3ds-max/overview)) and bunch of our own plugins, scripts and tools. Every track is constructed so that individual parts of the track can be worked on by multiple people at the same time. For example I can make changes to road shapes while environment artist is working on road side objects of the same track.
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 01, 2014, 01:38:33 PM
So Bugbear have change things since Flatout 1 and using only 2 sets of spline points?

We now have 3 sets. Boundaries (blue), Safe (red) and Optimal (green).

I can remember working on custom tracks and parking my car near a sharp corner and use a high in the sky camera and watch the AI take the turns and if they were having to much trouble, adjusting the splines and recheck until smart AI like Sofia and Jack could take the corner well. Does Bugbear have to do the same thing when tweaking AI?

Yes we still do that. A lot :)

When shortcuts get added to the NCG tracks, will some of the AI be told to take the alternate routes, like the AI did in Flatout 2?

Can't say for sure about NCG yet but we had shortcuts in Ridge Racer Unbounded and they worked like that.

Will NCG tracks still use these 3 files if there no trackbin file or new NCG "trackbin" file in  track folder? So I can still make custom tracks if we can't make a new custom trackbin file.

We currently have two files for AI data in each track. One that holds all route data and another one for car start points. 

Title: Re: Work in progress snapshots
Post by: crazychris4124 on August 01, 2014, 02:44:38 PM
Glad to see you guys back to work. How was your vacation?
Title: Re: Work in progress snapshots
Post by: Marocco2 on August 01, 2014, 04:18:08 PM
If I make a good map on 3ds max, are you going to covert to play it on NCG?
Thanks :)
Title: Re: Work in progress snapshots
Post by: spadraig on August 01, 2014, 06:47:19 PM
YES thank you for this thread! Looking forward to more snapshots! Are you guys working out the bad things in the latest build? Just wondering. :)
Title: Re: Work in progress snapshots
Post by: RacerBest on August 01, 2014, 06:57:22 PM
Interesting thread, will have to keep my eye on this.  :)
Title: Re: Work in progress snapshots
Post by: RatPat on August 01, 2014, 09:34:34 PM
Interesting thread, will have to keep my eye on this.  :)

I thought the same myself. Welcome back to the holiday BB. :)
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 04, 2014, 03:56:32 PM
This is our wall of track production:

(http://i.imgur.com/sV84lDN.jpg)

or should I say hallway of track production:

(http://i.imgur.com/iWH1HKk.jpg)
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on August 04, 2014, 04:03:29 PM
Nice job teasing us by keeping most of the track layouts out of focus. :P Good stuff, keep it coming!
Title: Re: Work in progress snapshots
Post by: Marocco2 on August 04, 2014, 04:08:53 PM
AWESOME.
Title: Re: Work in progress snapshots
Post by: Motoko on August 04, 2014, 08:54:22 PM
AM I DREAMING !?
Title: Re: Work in progress snapshots
Post by: conso1727 on August 04, 2014, 10:04:59 PM
Oh boy, I absolutely want to give you guys a visit.
I promise i will bring you some Italian delicacies
Title: Re: Work in progress snapshots
Post by: Keras on August 04, 2014, 10:36:58 PM
Nice job on teasing the tracks ^^
I`m really glad that most of them look a whole lot more interesting than the current gravel and tarmac track :D
There even seem to be some with intersections. Looking forward to that (no pressure  :P)
Title: Re: Work in progress snapshots
Post by: wowsers54 on August 04, 2014, 11:22:36 PM
Looking forward to that (no pressure  :P)

Why no pressure? Most people work better under pressure so it's time to turn the heat on. We need those track by the end of August. ::)
Title: Re: Work in progress snapshots
Post by: RatPat on August 04, 2014, 11:25:23 PM
erinomaista ilkeää erinomaista  :D
Good, good. This is how it must be done. And tracks looks promising.  :)
Title: Re: Work in progress snapshots
Post by: SeEnCreaTive on August 05, 2014, 12:16:54 AM
Looks awesome guys, don't forget the blog is a great place too, doesn't just need to be about actual ready to download game updates!
Title: Re: Work in progress snapshots
Post by: spadraig on August 05, 2014, 04:54:45 AM
Sweet! Good to see work getting done! Looking forwards to the next update! :)
Title: Re: Work in progress snapshots
Post by: rhamm on August 05, 2014, 05:40:17 AM
Hopefully every picture on the wall is a separate track.   ;D
Title: Re: Work in progress snapshots
Post by: Needles Kane on August 05, 2014, 07:28:50 AM
Why no pressure? Most people work better under pressure so it's time to turn the heat on.
I agree. But not that much that they start cut corners
Title: Re: Work in progress snapshots
Post by: Purple44 on August 05, 2014, 12:51:58 PM
Was there a snow track in there somewhere?
Title: Re: Work in progress snapshots
Post by: dbs213 on August 05, 2014, 02:42:25 PM
Those track concepts look interesting :o
I see some with crossovers and it looks promising.
Title: Re: Work in progress snapshots
Post by: Lari Fari on August 06, 2014, 11:06:47 AM
Quote
Was there a snow track in there somewhere?

Hard to tell. The black and white pictures and the out-of-focus-parts make it hard to identify environments etc. Well done on the teasing! :D
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 08, 2014, 04:03:04 PM
3ds Max work in progress:

(http://i.imgur.com/0A4Zxx6.jpg)

Have a nice weekend everyone!

Title: Re: Work in progress snapshots
Post by: Daystar on August 08, 2014, 04:11:32 PM
3ds Max work in progress:

(http://i.imgur.com/0A4Zxx6.jpg)

Have a nice weekend everyone!

Awesome screen shot!!! Thanks for showing us this one! Thx and you have a great weekend as well!  :D
Title: Re: Work in progress snapshots
Post by: Marocco2 on August 08, 2014, 04:39:07 PM
I'm installing 3ds max. I want make a track :D
Title: Re: Work in progress snapshots
Post by: Iwasawa on August 08, 2014, 07:14:42 PM
I'm installing 3ds max. I want make a track :D
Yes because its so easy...
But hmmm, so BB guys making the whole track in the same time? I thought they model objects and place them around with some kind of map editor.
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on August 08, 2014, 07:20:51 PM
Nice shot! Is that the three quarter mile oval you guys are working on? I'm sure it is, but what's that inside junction for I wonder?

Hope you have a nice weekend too Jukka. :)
Title: Re: Work in progress snapshots
Post by: Marocco2 on August 09, 2014, 12:50:09 AM
I'm installing 3ds max. I want make a track :D
Yes because its so easy...
But hmmm, so BB guys making the whole track in the same time? I thought they model objects and place them around with some kind of map editor.
I didn't say it's easy, but I'm trying to use editor to make something. :)
Title: Re: Work in progress snapshots
Post by: spadraig on August 09, 2014, 02:48:41 AM
Awesome screen shot! Thanks! Looking forwards to more screenshots and updates! :)
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on August 09, 2014, 06:05:28 AM
Looking forward to that (no pressure  :P)

Why no pressure? Most people work better under pressure so it's time to turn the heat on. We need those track by the end of August. ::)

I know BB isn't making their tracks to the same exacting standard as Turn10 (Forza franchise) but if Turn10 is to be believed then even their fictional tracks took them about a year to make from scratch and that's with a much larger team. I highly doubt BBs tracks will take NEARLY as many man hours to make as a Forza track but they're also building them with a much smaller team. I can't quite tell if you're being sarcastic or not but I think it's very unrealistic to expect those tracks by the end of August.
Title: Re: Work in progress snapshots
Post by: Speedevil on August 09, 2014, 05:47:54 PM
My guess he was being sarcastic.

That track looks nice. I also think it's the oval, but it looks like it has an infield track too. Looking forward to that.
Title: Re: Work in progress snapshots
Post by: ThomasMink on August 09, 2014, 06:14:49 PM
3ds Max work in progress:

(http://i.imgur.com/0A4Zxx6.jpg)

Have a nice weekend everyone!
Such a tease... but quite welcome. :D
Title: Re: Work in progress snapshots
Post by: deadmoroz14 on August 13, 2014, 02:20:25 PM
But hmmm, so BB guys making the whole track in the same time? I thought they model objects and place them around with some kind of map editor.
I'm not into modelling, but I think that 3ds Max can be used in the way you're describing. You can import previously made models (obstacles, buildings, etc.) to scene (track)
Title: Re: Work in progress snapshots
Post by: Iwasawa on August 13, 2014, 03:21:34 PM
But hmmm, so BB guys making the whole track in the same time? I thought they model objects and place them around with some kind of map editor.
I'm not into modelling, but I think that 3ds Max can be used in the way you're describing. You can import previously made models (obstacles, buildings, etc.) to scene (track)

Yes it can be used in that way, and maybe its easier to make things in that way instead of a map editor.

Looking forward to that (no pressure  :P)

Why no pressure? Most people work better under pressure so it's time to turn the heat on. We need those track by the end of August. ::)

I know BB isn't making their tracks to the same exacting standard as Turn10 (Forza franchise) but if Turn10 is to be believed then even their fictional tracks took them about a year to make from scratch and that's with a much larger team. I highly doubt BBs tracks will take NEARLY as many man hours to make as a Forza track but they're also building them with a much smaller team. I can't quite tell if you're being sarcastic or not but I think it's very unrealistic to expect those tracks by the end of August.

But as i think froza's mappers copying original tracks. BB dont have to model everything for each track, they can just use many elements from other tracks(buildings mainly, or some track decoration) so they can progress a bit faster.
MM.. but also dont forget that NCG has much more destructive elements than forza(i think, im not played forza) so they have to create the fragmented model too, which is not as much time as making a whole new one but its still cost some time.
Title: Re: Work in progress snapshots
Post by: Tapio Vierros on August 14, 2014, 02:54:15 PM
Teaser from coding side for a change?
(http://i.imgur.com/2hna9vF.png)
Title: Re: Work in progress snapshots
Post by: Daystar on August 14, 2014, 03:56:10 PM
Teaser from coding side for a change?
(http://i.imgur.com/2hna9vF.png)

Epic Teaser!!!
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on August 14, 2014, 03:57:31 PM
Team based modes in the works? I really can't wait to try out the next update! :D

I'd love to have a Last Team Standing as well in the future if it's possible.
Title: Re: Work in progress snapshots
Post by: Iwasawa on August 14, 2014, 05:01:24 PM
Teaser from coding side for a change?
(http://i.imgur.com/2hna9vF.png)
How many teams will TDM have?
Title: Re: Work in progress snapshots
Post by: Purple44 on August 14, 2014, 10:01:29 PM
Teaser from coding side for a change?
(http://i.imgur.com/2hna9vF.png)

Epic Teaser!!!

Great news!!  :D :D :D :D (http://www.smiley-lol.com/smiley/energique/sm111.gif) (http://www.smiley-lol.com/smiley/energique/sauteurcorne.gif)

Will be a popular mode online!!
Title: Re: Work in progress snapshots
Post by: Speedevil on August 15, 2014, 05:20:29 PM
Nice! Looking forward to that mode, even if IMO last man standing is better.
Title: Re: Work in progress snapshots
Post by: Purple44 on August 15, 2014, 11:07:42 PM
Nice! Looking forward to that mode, even if IMO last man standing is better.

Would not Team deathmatch be last team standing?

Your team down to you as last car going and there 3 cars out of 6 still going on other team, but they are all damage. Using your skill, craftiness, you out maneuver them and wreck all 3 of them to win the match!!  :o
Title: Re: Work in progress snapshots
Post by: crazychris4124 on August 15, 2014, 11:35:02 PM
No teaser for the weekend??  :'(
Title: Re: Work in progress snapshots
Post by: Speedevil on August 16, 2014, 12:30:57 AM
Nice! Looking forward to that mode, even if IMO last man standing is better.

Would not Team deathmatch be last team standing?

Your team down to you as last car going and there 3 cars out of 6 still going on other team, but they are all damage. Using your skill, craftiness, you out maneuver them and wreck all 3 of them to win the match!!  :o

TDM is a mode where you score points by killing (wrecking in that case) players from the other team, but you respawn every time. And it worked that way in UC.
I'd like to see a real team derby (and maybe a free for all deathmatch) being added.  :)
Title: Re: Work in progress snapshots
Post by: Iwasawa on August 16, 2014, 02:37:27 AM
I hate TDM. Less ppl to crash into, always whining about team damage and stuff, also lose because of team and etc... Im totally fed up with theese things since i play WOT.
Title: Re: Work in progress snapshots
Post by: Purple44 on August 16, 2014, 07:10:55 AM
Nice! Looking forward to that mode, even if IMO last man standing is better.

Would not Team deathmatch be last team standing?

Your team down to you as last car going and there 3 cars out of 6 still going on other team, but they are all damage. Using your skill, craftiness, you out maneuver them and wreck all 3 of them to win the match!!  :o

TDM is a mode where you score points by killing (wrecking in that case) players from the other team, but you respawn every time. And it worked that way in UC.
I'd like to see a real team derby (and maybe a free for all deathmatch) being added.  :)

That one way to do a TDM, but you can do it last man standing team too. Time for a poll?

TDM with respawning players

TDM with no respawning players, your car wrecked, you done. True team derby deathmatch.

or both modes


I hate TDM. Less ppl to crash into, always whining about team damage and stuff, also lose because of team and etc... Im totally fed up with theese things since i play WOT.

WOT? World of Tanks?

Only Team deathmatch mode with cars I have done online over the years is with Gas Guzzlers Extreme and Cops and Robbers mod in Flatout 1. So I'm not fed up yet with team derbys.

(http://www.lay-zmattress.com/flatout2/purple44/cops-600.JPG)



Hmmm, Tapio, does this mean we might see a Cops and Robbers mode in NCG?
Title: Re: Work in progress snapshots
Post by: Iwasawa on August 18, 2014, 12:16:43 AM
Nice! Looking forward to that mode, even if IMO last man standing is better.

Would not Team deathmatch be last team standing?

Your team down to you as last car going and there 3 cars out of 6 still going on other team, but they are all damage. Using your skill, craftiness, you out maneuver them and wreck all 3 of them to win the match!!  :o

TDM is a mode where you score points by killing (wrecking in that case) players from the other team, but you respawn every time. And it worked that way in UC.
I'd like to see a real team derby (and maybe a free for all deathmatch) being added.  :)

That one way to do a TDM, but you can do it last man standing team too. Time for a poll?

TDM with respawning players

TDM with no respawning players, your car wrecked, you done. True team derby deathmatch.

or both modes


I hate TDM. Less ppl to crash into, always whining about team damage and stuff, also lose because of team and etc... Im totally fed up with theese things since i play WOT.

WOT? World of Tanks?

Only Team deathmatch mode with cars I have done online over the years is with Gas Guzzlers Extreme and Cops and Robbers mod in Flatout 1. So I'm not fed up yet with team derbys.

Well, maybe its not as bad in a game like this. In WOT its quite annoying when i lose 10 times in a row and im always on the top1 from the 15 at the score. It feels like you do EVERYTHING but its still not enough. And in wot, you lose credit, you lose your stat, and lose all your spirit to play.
Title: Re: Work in progress snapshots
Post by: spadraig on August 19, 2014, 05:07:12 AM
The next update is going to be amazing!!! Very excited!!!! :)
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 19, 2014, 09:45:48 AM
Work underway for improved car handling and performance
(http://i.imgur.com/tc1nzuG.jpg)
Title: Re: Work in progress snapshots
Post by: Daystar on August 19, 2014, 10:46:18 AM
Work underway for improved car handling and performance


Thanks for showing us! Have a great day :-)
Title: Re: Work in progress snapshots
Post by: deadmoroz14 on August 19, 2014, 11:59:03 AM
Work underway for improved car handling and performance
(http://i.imgur.com/tc1nzuG.jpg)
Nice!
Can you make a screenshot of normal size? I can read only text from NCG window :(
Title: Re: Work in progress snapshots
Post by: sam223 on August 19, 2014, 12:21:43 PM
Work underway for improved car handling and performance
(http://i.imgur.com/tc1nzuG.jpg)
Nice!
Can you make a screenshot of normal size? I can read only text from NCG window :(
+1
Title: Re: Work in progress snapshots
Post by: Daystar on August 19, 2014, 03:36:42 PM
Hey is that the new Bristol speedway type of track depicted on that screen shot? Don't see much of it.. but seems it could be our new oval!
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on August 19, 2014, 05:17:20 PM
Nice shot. :D

What changes are being made to the performance I wonder?
Title: Re: Work in progress snapshots
Post by: Lari Fari on August 19, 2014, 06:13:20 PM
Hey is that the new Bristol speedway type of track depicted on that screen shot? Don't see much of it.. but seems it could be our new oval!

Thou speakest the truth! Thats got to be it! :D
Title: Re: Work in progress snapshots
Post by: Daystar on August 19, 2014, 06:39:14 PM
And another big mystery!

(http://i59.tinypic.com/2i8ujv8.jpg)

What track is this one Jukka?
Title: Re: Work in progress snapshots
Post by: crazychris4124 on August 19, 2014, 06:59:29 PM
Awesome. Can't wait for the Next Game Update
Title: Re: Work in progress snapshots
Post by: Needles Kane on August 19, 2014, 09:02:57 PM
Daystar, where you found that pic? Looks like track from FO2.
Title: Re: Work in progress snapshots
Post by: Daystar on August 19, 2014, 09:54:49 PM
Daystar, where you found that pic? Looks like track from FO2.

At Jukka's Twitter site... it's in his Sig  :D
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 22, 2014, 08:08:43 AM
Testing out the new Team Deathmatch gamemode. It's a blast!

(http://i.imgur.com/M9tr8vc.jpg)

Have a great weekend!

Title: Re: Work in progress snapshots
Post by: Kamikave on August 22, 2014, 08:46:38 AM
Seems your week end will be better than ours  ;D
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 22, 2014, 09:20:27 AM
Hey is that the new Bristol speedway type of track depicted on that screen shot? Don't see much of it.. but seems it could be our new oval!

And another big mystery!
What track is this one Jukka?

Both are tracks that are currently being worked on. Hopefully we'll get them ready for next update.

Can you make a screenshot of normal size? I can read only text from NCG window :(

Nope :P
Title: Re: Work in progress snapshots
Post by: Speedevil on August 22, 2014, 04:13:13 PM
Looking great.  :D
I'd just like if the cars had something that makes you know they are in the same team (a coloured light on the roof or a red/blue livery) instead of that.
And you don't know which car is in which team in the screenshot mode, at the moment.
Title: Re: Work in progress snapshots
Post by: Lari Fari on August 22, 2014, 04:19:59 PM
Good point with screen shot mode. But while playing I'd prefer the temas to be identified by symbol, light or color directly on their car as well :)

Maybe the best thing would be a little colored LED light on each of the 4 corners of the roof. So they can be seen from all directions :)
Title: Re: Work in progress snapshots
Post by: Saint Jimmy on August 23, 2014, 02:03:01 AM
This thread is worth gold, very interesting to see these small teasers. I am very excited for what's to come.
I've gone quite inactive here, but that's more a problem of time irl, not of interest for NCG.
Still sneaking by from time to time!
Keep up your great work!  :)
Title: Re: Work in progress snapshots
Post by: crazychris4124 on August 23, 2014, 06:33:16 AM
the wait for the next update is killing me
Title: Re: Work in progress snapshots
Post by: Needles Kane on August 23, 2014, 08:12:17 AM
Testing out the new Team Deathmatch gamemode. It's a blast!
(http://i.imgur.com/M9tr8vc.jpg)
24 cars! Is that multiplayer or singleplayer?
Title: Re: Work in progress snapshots
Post by: Daystar on August 23, 2014, 01:06:30 PM
the wait for the next update is killing me
We still have 2 to 3 weeks for our new update. they still need to work out some bugs in Multiplayer.
and finish up on the Nascar type of track! It will be well worth the wait! (http://i57.tinypic.com/ebd6z4.jpg) I will be excited also!!!

Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on August 23, 2014, 03:17:21 PM
Testing out the new Team Deathmatch gamemode. It's a blast!
(http://i.imgur.com/M9tr8vc.jpg)
24 cars! Is that multiplayer or singleplayer?

I think it's 24 in single, 12 in multi.
Title: Re: Work in progress snapshots
Post by: spadraig on August 24, 2014, 07:00:08 AM
This is my favorite thread!!! Thanks for the updates!!!! :)
Title: Re: Work in progress snapshots
Post by: MotorsportLover on August 24, 2014, 03:01:39 PM
This is probably the best thread in this forum.
Awesome to see all the work beeing put down to this game. And the sneak peak's are great.
Continue with this thread and the good work.
This game looks really really good. I can't wait for it when it comes out! :)
Title: Re: Work in progress snapshots
Post by: Mohasz on August 25, 2014, 05:05:00 PM
Now this is the thread we've been needing since the beginning. And I discover it only now...
Good point with screen shot mode. But while playing I'd prefer the temas to be identified by symbol, light or color directly on their car as well :)

Maybe the best thing would be a little colored LED light on each of the 4 corners of the roof. So they can be seen from all directions :)

I agree, some distinct stickers or lights would be nicer and more immersive / less distracting, but that might require too much work I guess.
Title: Re: Work in progress snapshots
Post by: Majatek on August 27, 2014, 10:04:16 PM
Red and blue rotating/emergency lights in my opinion would work perfectly. They'd fit the slap-dash aesthetic of pulling together spare parts for vehicles while clearly defining two teams and allowing paint jobs that aren't limited to red or blue schemes.

(http://upload.wikimedia.org/wikipedia/commons/8/8c/Blaulicht.gif)- as an example.
Title: Re: Work in progress snapshots
Post by: Daystar on August 27, 2014, 10:55:33 PM
Interesting logic Majatek. I like it!
Title: Re: Work in progress snapshots
Post by: Lari Fari on August 27, 2014, 11:01:00 PM
Haha! Imagine a derby at night with 24 of those lights on the cars! :D That would be pretty disco! :D
Title: Re: Work in progress snapshots
Post by: Daystar on August 27, 2014, 11:11:42 PM
Haha! Imagine a derby at night with 24 of those lights on the cars! :D That would be pretty disco! :D

Exactly! I was thinking how trippy that would look! haha  :D
Title: Re: Work in progress snapshots
Post by: Majatek on August 28, 2014, 05:05:17 PM
Oh, and of course I'd like to have a HUD that is as unobtrusive as possible. Having team and name markers clutter the viewspace takes away from the visuals for me. I'd like to be immersed in a game rather than being reminded that I'm playing one.

Additionally, those spinning roof-mounted team-coloured lights would definitely need to fall off when the car itself is disabled. This way players can single out players who are still in the runnings whilst also reducing sandbagging. ;)
Title: Re: Work in progress snapshots
Post by: Zeron on August 28, 2014, 06:01:23 PM
In the team mode there should be an option between team colours and random liveries + the HUD.
Title: Re: Work in progress snapshots
Post by: FalconXY on August 29, 2014, 12:26:32 AM
...Having team and name markers clutter the viewspace takes away from the visuals for me. I'd like to be immersed in a game rather than being reminded that I'm playing one.

Additionally, those spinning roof-mounted team-coloured lights would definitely need to fall off when the car itself is disabled. This way players can single out players who are still in the runnings whilst also reducing sandbagging. ;)

Yeah, that's a good point and I agree.
I don't like the blue/red arrows with player names above the cars.
It should be blue/red car colors only or the roof-mounted team-coloured lights.

Thanks.  :)
Title: Re: Work in progress snapshots
Post by: spadraig on August 29, 2014, 03:10:04 AM
...Having team and name markers clutter the viewspace takes away from the visuals for me. I'd like to be immersed in a game rather than being reminded that I'm playing one.

Additionally, those spinning roof-mounted team-coloured lights would definitely need to fall off when the car itself is disabled. This way players can single out players who are still in the runnings whilst also reducing sandbagging. ;)

Yeah, that's a good point and I agree.
I don't like the blue/red arrows with player names above the cars.
It should be blue/red car colors only or the roof-mounted team-coloured lights.

Thanks.  :)

I highly agree! With every part of this.
Title: Re: Work in progress snapshots
Post by: Purple44 on August 29, 2014, 09:26:49 AM
...Having team and name markers clutter the viewspace takes away from the visuals for me. I'd like to be immersed in a game rather than being reminded that I'm playing one.

Additionally, those spinning roof-mounted team-coloured lights would definitely need to fall off when the car itself is disabled. This way players can single out players who are still in the runnings whilst also reducing sandbagging. ;)

Yeah, that's a good point and I agree.
I don't like the blue/red arrows with player names above the cars.
It should be blue/red car colors only or the roof-mounted team-coloured lights.

Thanks.  :)

I highly agree! With ever part of this.

Having color light beacons, sound good to me. Just need one the 4 teams to have a purple beacon.  :P
Title: Re: Work in progress snapshots
Post by: dbs213 on August 29, 2014, 09:38:18 AM
I actually work better with generic liveries, but for those who like custom liveries I think the color coded sirens are reasonable.
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on August 29, 2014, 12:09:45 PM
Test driving vehicle departments latest ride:

(http://i.imgur.com/ZfFXYOQ.jpg)
Title: Re: Work in progress snapshots
Post by: Black Diesel on August 29, 2014, 12:22:38 PM
Looks beutiful, but wheres the dents and rust?

btw gief station wagon  8)
Title: Re: Work in progress snapshots
Post by: Lari Fari on August 29, 2014, 12:53:24 PM
Oooooh, shiny! :D
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on August 29, 2014, 01:39:24 PM
Looks beutiful, but wheres the dents and rust?

btw gief station wagon  8)

It's a WIP. They simply haven't added them yet ;) That being said I personally really like taking a car from pristine to trashed. It's part of the appeal of destruction games if you ask me.
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on August 29, 2014, 04:11:44 PM


With a layer of rust and some dodgy lights, it'll be a thing of beauty. :D
Title: Re: Work in progress snapshots
Post by: Daystar on August 29, 2014, 04:23:00 PM
Pretty cool looking... so is this for a weekend special update, along with the much awaited MP?!! Would be awesome! (http://fc05.deviantart.net/fs12/f/2006/334/1/8/o_O_by_arrioch.gif)
Title: Re: Work in progress snapshots
Post by: spadraig on August 29, 2014, 09:35:18 PM
This is hands down going to be the best NCG update yet! Good work Bugbear! :)
Title: Re: Work in progress snapshots
Post by: Holybeer on August 30, 2014, 01:47:25 AM
Will it a be european or american car ?
Title: Re: Work in progress snapshots
Post by: Speedevil on August 30, 2014, 02:32:57 AM
It's based on European Fords, so it'll be an European, I guess.
Title: Re: Work in progress snapshots
Post by: Callahan420 on August 30, 2014, 11:24:35 AM
I like this thread better every time I visit.

Like others I am patiently awaiting the next update which is going to be great it seems.
Title: Re: Work in progress snapshots
Post by: dbs213 on August 30, 2014, 11:33:02 AM
I love the wheels on that new car, I want to put them on all the cars I buy in the game.
so i guess i wont see that saab-escort for a while huh? at least this isn't an american car *shrug*
Title: Re: Work in progress snapshots
Post by: Needles Kane on August 30, 2014, 11:55:14 AM
Dbs213, Why you call that Saab 96 like car Saab Escort? I don't see any Escort part on it except light/ grill frame.
Title: Re: Work in progress snapshots
Post by: SeEnCreaTive on August 31, 2014, 08:11:32 AM
Dbs213, Why you call that Saab 96 like car Saab Escort? I don't see any Escort part on it except light/ grill frame.


Or its not really modeled after anything specific.


But it does look Euro, very very exciting:)
Title: Re: Work in progress snapshots
Post by: Techno-Grub on August 31, 2014, 07:23:28 PM
Hello, I wanted ask or talk about something related impacts and the consequences of them.

There has been quite a few patches so far and each of them has felt different to the others. Some I may have liked more and some less.

As it currently stands, I feel that the vehicles are too "stiff" and heavy - Even if you speed up and hit someone with precision in Derby for example, the impact is "absorbed" with no significant damage done. No Euro car sent flying..
The whole deformation process of the cars is perhaps too slow and gradual; one single violent impact could possibly do more.

So I was wondering mostly if there will be more test builds perhaps? Something a little crazy; I'd really want to see cars take off in the air spinning when tackled and losing control, and also being destroyed much faster if they really happen to be in the center of the impact, so to speak...  8)
Title: Re: Work in progress snapshots
Post by: John Burning on September 02, 2014, 04:04:48 PM
Nice AI driver paths! Just like in Bob's Track Builder :)
(http://cs313330.vk.me/v313330114/8ad5/sLVDhnQselc.jpg)
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on September 05, 2014, 01:10:06 PM
No snapshot this week but here's a couple of photos and a video that inspired us to create the Gravel track:

(http://i.imgur.com/c2ANzMv.jpg)

(http://i.imgur.com/ZyAOy6J.jpg)

(http://i.imgur.com/5FJv8b8.jpg)

https://www.youtube.com/watch?v=aeVBnueV8b0 (https://www.youtube.com/watch?v=aeVBnueV8b0)

Disclaimer: All images & videos are copyright to their respective owners.
Title: Re: Work in progress snapshots
Post by: Calamann on September 05, 2014, 06:16:40 PM
Is the new gravel track as short as in the video? ;)
Or did you look at the Effects f.e. dirt and physiks? :D
Title: Re: Work in progress snapshots
Post by: Needles Kane on September 05, 2014, 08:40:47 PM
Is the new gravel track as short as in the video? ;)
Or did you look at the Effects f.e. dirt and physiks? :D
I think he meant video was inspiration for gravel track that is already in game. This one: https://www.youtube.com/watch?v=fDEaKjW1pfc (https://www.youtube.com/watch?v=fDEaKjW1pfc)
Title: Re: Work in progress snapshots
Post by: Calamann on September 05, 2014, 08:46:23 PM
Ohh ok haha. My mistake. Sorry :DDD
Title: Re: Work in progress snapshots
Post by: Purple44 on September 06, 2014, 04:21:31 AM
Darn, for  a few seconds I thought I was looking at a station wagon for NCG!!

Any chance of seeing a pic of a station wagon you guys are working on? Bugbear is working on a station wagon or has plans to add a station wagon to NCG?
Title: Re: Work in progress snapshots
Post by: Jori Virtanen on September 26, 2014, 03:02:15 PM
More prettiness. Our environment artist is busy creating pretty foliage. These screenshots of our lovely Euro coupe idling on a lonesome prairie show some of the new flora, but more is to come, e.g. rocks and pebbles are mostly still missing. They should make it to Build #7.





Title: Re: Work in progress snapshots
Post by: Dela on September 26, 2014, 03:16:37 PM
More prettiness. Our environment artist is busy creating pretty foliage. These screenshots of our lovely Euro coupe idling on a lonesome prairie show some of the new flora, but more is to come, e.g. rocks and pebbles are mostly still missing. They should make it to Build #7.



Aikamoista sahalaitaa  :o

No aa in use ?
Title: Re: Work in progress snapshots
Post by: Daystar on September 26, 2014, 04:46:27 PM
Thanks for the new piccies Jori  ;D Really love the ground texturing!!!
Title: Re: Work in progress snapshots
Post by: Lari Fari on September 26, 2014, 04:53:24 PM
Wow! That looks really nice! :)
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on September 26, 2014, 08:25:42 PM
Now that looks much better with a mouldy old paintjob! :)
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on September 26, 2014, 10:54:36 PM
Beautiful :) I'm a huge sucker for pretty foliage :D and this is some of the best I've seen for simple track side grass. Of course I expected as much after FO:UC had such beautiful foliage :P
Title: Re: Work in progress snapshots
Post by: findRED on September 26, 2014, 11:46:24 PM
More prettiness...
snip

https://scontent-b.xx.fbcdn.net/hphotos-xap1/t31.0-8/10628908_782857835070490_7969139650448205767_o.jpg

https://scontent-b.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10644263_782857838403823_4675625159778371861_o.jpg

https://scontent-a.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10680029_782857845070489_4870874530153627806_o.jpg
I took off the HS thumbnail part to get these pics for my desktop background!
Great looking shots!  Can't wait for update 7 now! (and update 6 still isn't here)
Title: Re: Work in progress snapshots
Post by: Bobby Koticks on September 28, 2014, 10:35:15 AM


ooh, i just want to drive wast field and hills with my rusty muscle under gray-ish autumn skies while listening to post-rock

(u guys could include large bumpy grass field derby track with eastern european autumn-early spring water puddles and a tad of last/early bits of snow and ice. you live in finland, you know what i'm talking about.)
Title: Re: Work in progress snapshots
Post by: Daystar on September 28, 2014, 10:38:16 AM


ooh, i just want to drive wast field and hills with my rusty muscle under gray-ish autumn skies while listening to post-rock


Just wait.... Much more better content is coming your way!
Title: Re: Work in progress snapshots
Post by: Bobby Koticks on September 28, 2014, 10:47:49 AM
Just wait.... Much more better content is coming your way!

I'm certain this will be one of the best games of the decade.
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on September 30, 2014, 12:42:26 PM
Speedway track ready for racing!

(http://i.imgur.com/paIbUmM.jpg)
Title: Re: Work in progress snapshots
Post by: Calamann on September 30, 2014, 01:37:54 PM
Wow. It looks so good. Wonderful. Thanks for the news:)
Title: Re: Work in progress snapshots
Post by: sam223 on September 30, 2014, 01:43:08 PM
Looks great.A bit big for 12 cars,but should be good with 24 online (glad thats been confirmed)
Liking the new barriers.Solid concrete outside,curb + armco inside? cant really tell from the screen
Title: Re: Work in progress snapshots
Post by: paulp146 on September 30, 2014, 02:01:22 PM
Speedway track ready for racing!

(http://i.imgur.com/paIbUmM.jpg)

Oh nice, looks like the wait will be worth it  ;D  Gravel version aswell plox with bumps and dips galore! :)
Title: Re: Work in progress snapshots
Post by: Daystar on September 30, 2014, 02:26:25 PM
Wow what a super job! and I really love the long sections for speed!!! Cannot wait!
Title: Re: Work in progress snapshots
Post by: Joey on September 30, 2014, 02:48:30 PM
looks awesome! can't wait to try this one out!
Title: Re: Work in progress snapshots
Post by: Hunter on September 30, 2014, 05:13:28 PM
That oval looks awesome, cant wait to push drivers into those walls in online mp :D

Also +1 for a gravel oval in the future.
Title: Re: Work in progress snapshots
Post by: Lari Fari on September 30, 2014, 05:33:53 PM
I know I often say this... But I wish the walls were bendable metl barriers... It looks so cool when they bend!!! I already fear the millions of conrete bits flying around. Hope that increase in durability will make a big difference!
Title: Re: Work in progress snapshots
Post by: dgrams2003 on September 30, 2014, 07:07:03 PM
Speedway track ready for racing!

(http://i.imgur.com/paIbUmM.jpg)
Niiiiiice!  :D 
Title: Re: Work in progress snapshots
Post by: Jelco on September 30, 2014, 07:12:16 PM
He is that new figure 8 track included in build 6 as well?
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on September 30, 2014, 07:22:06 PM
Jelco  you can see tire marks continuing on into the wall at both the entrance and exit of the straight so I'm thinking that yes this is the new 8 :D
Title: Re: Work in progress snapshots
Post by: MSPORTBMW on September 30, 2014, 08:29:20 PM
Loving the oval so much....theres gonna be some high speed impacts on this one....love it.
Title: Re: Work in progress snapshots
Post by: FalconXY on September 30, 2014, 11:28:08 PM
The new oval tracks looks good but I would like to have a smaller version of that track too please.

Just three cars next to each other and a shorter oval track (for less speed) and more crashing action.  ;D

I'm really not a fan of "high speed" races. I want points derby which is at a slower pace.
Title: Re: Work in progress snapshots
Post by: dgrams2003 on October 01, 2014, 12:13:45 AM
Oval looks nice... I'm just thinking as far as damage and chaos, it is mostly going to be drifting into someone and deflecting off of them in the turn, which we already see when we hit a corner after a long straight stretch on the other tracks.
I could be wrong, but that is what I am envisioning.
Title: Re: Work in progress snapshots
Post by: Finsku on October 01, 2014, 12:56:48 AM
Speedway track ready for racing!

*image*

Oh wow, I can't wait that track! When you get AI and you push AI against the wall..
Title: Re: Work in progress snapshots
Post by: COMBI13 on October 01, 2014, 01:14:57 AM
Looks Awesome - Great job Bugbear..! =D
Title: Re: Work in progress snapshots
Post by: Callahan420 on October 01, 2014, 06:02:44 AM
Looks great thanks for the Screen!
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on October 01, 2014, 09:07:53 AM
He is that new figure 8 track included in build 6 as well?

Yes. Speedway track has two route variants: Oval and Figure 8.

(http://i.imgur.com/SkuF8EZ.jpg)
Title: Re: Work in progress snapshots
Post by: Keras on October 01, 2014, 09:36:47 AM
I don`t have high hopes for oval tracks. I might play it a few times but it will get boring really fast for me. It`s just driving the exact same turn for several minutes.
At least we get 2 in 1 without much work with this.
Title: Re: Work in progress snapshots
Post by: Lari Fari on October 01, 2014, 09:44:55 AM
He is that new figure 8 track included in build 6 as well?

Yes. Speedway track has two route variants: Oval and Figure 8.

(http://i.imgur.com/SkuF8EZ.jpg)

Yeah, thanks for the metal barriers at the crossing!! They allow you to see whats coming! Awesome :)
Title: Re: Work in progress snapshots
Post by: MSPORTBMW on October 01, 2014, 09:57:34 AM
The new oval tracks looks good but I would like to have a smaller version of that track too please.

Just three cars next to each other and a shorter oval track (for less speed) and more crashing action.  ;D

I'm really not a fan of "high speed" races. I want points derby which is at a slower pace.

I love this track.....however i also agree with Falcon.......a smaller oval would also be great for more action when less cars have entered a race.
Title: Re: Work in progress snapshots
Post by: Conte Zero on October 01, 2014, 10:19:25 AM
Given that this game will be different from Flatout series, I've noticed tracks have no jumps, just a few bumps here and there. Is it because of engine physics limitations, or other particular reasons?
Title: Re: Work in progress snapshots
Post by: Lari Fari on October 01, 2014, 10:42:52 AM
Given that this game will be different from Flatout series, I've noticed tracks have no jumps, just a few bumps here and there. Is it because of engine physics limitations, or other particular reasons?

I suppose thats more due to realism ;-)

But I have suggested before to add versions of each track with additional ramps. They could be selectable in Race menu.

*Track* tarmac, dirt aso.
*route* 1, 1 reverse, 2 , 2 reverse
*jumps* small jumps, medium jumps, crazy jumps

Just for the fun of it :D

And a dev (can't remember which one) said the idea was interesting. Hope they still consider it! :)
Title: Re: Work in progress snapshots
Post by: Finsku on October 01, 2014, 10:45:03 AM
He is that new figure 8 track included in build 6 as well?

Yes. Speedway track has two route variants: Oval and Figure 8.

*image*

Maybe small raise or jump (not too big) to middle of crossing like smaller figure 8 track has. And with current AI's "intelligence" cars will stuck to metal barriers  :P

I like the look of new figure 8 track but I like track what is like this new 8-track but with small jump at the middle of crossing and small grass area around it. Example Figure 8 Jump Race in Test Drive: Eve of Destruction: YouTube link (https://www.youtube.com/watch?v=SwCnxTHgNaU).
-> But much bigger (more speed)
Title: Re: Work in progress snapshots
Post by: Conte Zero on October 01, 2014, 11:49:57 AM
Given that this game will be different from Flatout series, I've noticed tracks have no jumps, just a few bumps here and there. Is it because of engine physics limitations, or other particular reasons?

I suppose thats more due to realism ;-)



Every time I think about this new realistic direction Bugbear has taken, I ask myself if it is for the best. So far, far away from the original craziness of the fisrt games, their natural attitude. I dunno.
Title: Re: Work in progress snapshots
Post by: Lari Fari on October 01, 2014, 12:03:00 PM
I think its totally OK, and actually want this game to be a simulation. At least when it comes to handling, physics and damage. As always the term "hollywood realism" comes to mind :)

But nontheless I want the option to take that realistic feeling to places racers would not go IRL. Bigger jumps being part of that. :)

A long as wen get the option to add little ramps for more action here and there I'm fine. And if not. Modders will surely try that stuff :)
Title: Re: Work in progress snapshots
Post by: Conte Zero on October 01, 2014, 12:06:55 PM
I think its totally OK, and actually want this game to be a simulation. At least when it comes to handling, physics and damage. As always the term "hollywood realism" comes to mind :)

But nontheless I want the option to take that realistic feeling to places racers would not go IRL. Bigger jumps being part of that. :)

A long as wen get the option to add little ramps for more action here and there I'm fine. And if not. Modders will surely try that stuff :)

I see your point Lari. Still, I find tracks (in particular) extremely linear. Racing is nice, the tech department looks promising, but nothing made me yell "WTF! awesome, this is a bomb!" so far.
Title: Re: Work in progress snapshots
Post by: Lari Fari on October 01, 2014, 12:12:32 PM
Yeah... We'll se what future tracks will bring. I'm hoping for some crossovers with jumps :)
Title: Re: Work in progress snapshots
Post by: Callahan420 on October 01, 2014, 01:06:52 PM
He is that new figure 8 track included in build 6 as well?

Yes. Speedway track has two route variants: Oval and Figure 8.

(http://i.imgur.com/SkuF8EZ.jpg)


Excellent news! Can't wait for the new update to hit.
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on October 01, 2014, 01:09:01 PM
Well there are two jumps in the gravel track and the original 8 has a jump crossing. I don't think any of the tracks we have now are 100% complete. There may yet be some objects added to the tracks themselves to spice things up. I do hope for more on track obstacles and some jumps similar to FO1 and 2. Worst case scenario I'll bet somebody figures out how to mod in objects to already built maps. I DEFINITELY want more arcadiness. Part of what I loved about the FO games was the blend of sim and arcade.
Title: Re: Work in progress snapshots
Post by: Purple44 on October 01, 2014, 01:21:18 PM
Well there are two jumps in the gravel track and the original 8 has a jump crossing. I don't think any of the tracks we have now are 100% complete. There may yet be some objects added to the tracks themselves to spice things up. I do hope for more on track obstacles and some jumps similar to FO1 and 2. Worst case scenario I'll bet somebody figures out how to mod in objects to already built maps.

I'm hoping Bugbear will leave me a ramp object ( that car will not sink into like what happens in Flatout 2 ) off to the side of map, for me to be able to use some day when hopefully we will have a Blender track editor for NCG that will let me move and make copies of objects.  :D

(http://www.lay-zmattress.com/flatout2/purple44/flatout%202/Blender-extra-objects.jpg)

Still holding out hope Bugbear will do a GRID 1 style figure 8 derby track:  :D

Here my plea for GRID 1 type Fig 8 tracks to be included in new game. (http://community.bugbeargames.com/index.php/topic,489.0.html)
Title: Re: Work in progress snapshots
Post by: Jelco on October 01, 2014, 02:54:15 PM
If nitro got added in this game i would stop playing it no thought about it :P
Title: Re: Work in progress snapshots
Post by: Adenru on October 01, 2014, 03:52:58 PM
I suppose thats more due to realism ;-)
I was afraid of this too but then sand pit came out.
Title: Re: Work in progress snapshots
Post by: Lari Fari on October 01, 2014, 04:06:36 PM
Yeah... that gave me some hope for tracks with bigger jumps and slightly unrealistic settings, too :)
Title: Re: Work in progress snapshots
Post by: Conte Zero on October 01, 2014, 04:12:26 PM
I don't think any of the tracks we have now are 100% complete. There may yet be some objects added to the tracks themselves to spice things up. I do hope for more on track obstacles

yes, remember all those objects and destructables we've seen in the white sneak-peek scenario?

tin shacks, yard equipment, gas bottles, explosive stuff, barrels and so on!
Title: Re: Work in progress snapshots
Post by: sam223 on October 01, 2014, 04:23:45 PM
www.youtube.com/watch?v=uX78YkuD4rg (http://www.youtube.com/watch?v=uX78YkuD4rg#ws)
Racing can be good with and without jumps. You don't need crazy jumps for action.Just a well designed,well suited circuit combined with decent physics and handling. The short oval will be a great test for physics and handling department,if they're setup wrong the track will be boring and predictable.I worry this nascar size track is a bit too big to have decent braking zones.If you dont have to slow down in the bends it will be boring drafting racing.Will hold off judgement until i see it in game.
Title: Re: Work in progress snapshots
Post by: Purple44 on October 01, 2014, 10:04:14 PM
I don't think any of the tracks we have now are 100% complete. There may yet be some objects added to the tracks themselves to spice things up. I do hope for more on track obstacles

yes, remember all those objects and destructables we've seen in the white sneak-peek scenario?

tin shacks, yard equipment, gas bottles, explosive stuff, barrels and so on!

Ya I would like to see more of stuff like that along the tracks. Would make the tracks more Flatoutish and like the track we saw in this early video of NCG:

Next Car Game - Pre-order now! (http://www.youtube.com/watch?v=8n8afMWq9Ok#ws)

This the video that sold NCG to a lot of us early supporters last year. I do wonder where the dirt\asphalt track we saw in video, is? That track look like a fun track to race on.
Title: Re: Work in progress snapshots
Post by: Aerotactics on October 01, 2014, 10:10:37 PM
@BB

Where are all those neat looking paintjobs? I would love to see those paintjobs added to the game to give more variety. The current paintjobs are too repetitive.
Title: Re: Work in progress snapshots
Post by: sam223 on October 01, 2014, 10:18:48 PM
I don't think any of the tracks we have now are 100% complete. There may yet be some objects added to the tracks themselves to spice things up. I do hope for more on track obstacles

yes, remember all those objects and destructables we've seen in the white sneak-peek scenario?

tin shacks, yard equipment, gas bottles, explosive stuff, barrels and so on!

Ya I would like to see more of stuff like that along the tracks. Would make the tracks more Flatoutish and like the track we saw in this early video of NCG:

Next Car Game - Pre-order now! (http://www.youtube.com/watch?v=8n8afMWq9Ok#ws)

This the video that sold NCG to a lot of us early supporters last year. I do wonder where the dirt\asphalt track we saw in video, is? That track look like a fun track to race on.

Those tracks might have just been little demo sections they finished for that video,which later got reworked and became gravel/sandpit. To be honest i dont really see much in that video that isnt in game already other than a few barrels and a chainlink fence that someone drives through.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on October 01, 2014, 11:07:42 PM
The tracks that were featured in the video (apart from the large derby stadium) were some of the prototype tracks that we were playing with at the time. None were of course finalized, hence prototypes. If I saw right there, there was one early sandpit type prototype that were scrapped later as well as a forest track that we still have in the developer build in a slightly more developed form - even I would have a hard time recognizing it, though.

Not all the skins made it to the game since we had quite a few that we were testing and a number of them had to be cut.
Title: Re: Work in progress snapshots
Post by: Speedevil on October 01, 2014, 11:10:48 PM
Why were the skins cut? I mean, it's always better to have more variety, and they shouldn't be hard to add.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on October 01, 2014, 11:21:29 PM
We simply had to draw a line somewhere for memory concerns. Things might change in the future, but we'll see what we can do.
Title: Re: Work in progress snapshots
Post by: Speedevil on October 01, 2014, 11:22:48 PM
I understand that. I think some of the cut skins were better than some that are in the game atm though.
Title: Re: Work in progress snapshots
Post by: sam223 on October 01, 2014, 11:26:41 PM
Why were the skins cut? I mean, it's always better to have more variety, and they shouldn't be hard to add.
Keep praying for custom skin support  (i am) then there are unlimited skin options out there.
Title: Re: Work in progress snapshots
Post by: Aerotactics on October 01, 2014, 11:37:04 PM
We simply had to draw a line somewhere for memory concerns. Things might change in the future, but we'll see what we can do.

(http://media.tumblr.com/tumblr_m4n4ooi4Oc1qegw8v.gif)
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on October 02, 2014, 01:26:52 AM
He is that new figure 8 track included in build 6 as well?

Yes. Speedway track has two route variants: Oval and Figure 8.

(http://i.imgur.com/SkuF8EZ.jpg)

I can't help but think of the Crossover in Destruction Derby looking at that. :) Great stuff!
Title: Re: Work in progress snapshots
Post by: Aerotactics on October 02, 2014, 01:47:34 AM
I was actually hoping for a track like this where you can actually avoid collisions realistically instead of jumping through a cross-secion and hoping you fit between cars. This way, you can adjust your line to pass through cars . . . hopefully. I'm really looking forward to this one.
Title: Re: Work in progress snapshots
Post by: Conte Zero on October 02, 2014, 10:54:33 AM
Dang, the tracks in the first promotional video looked so cool (1:45 - 2:32 - 3:40) and well developed!
Title: Re: Work in progress snapshots
Post by: Jelco on October 02, 2014, 01:45:15 PM
We simply had to draw a line somewhere for memory concerns. Things might change in the future, but we'll see what we can do.

I'm all for mod support and i dont mean a couple extra skins!!!
I will be very sad if there is no full new vehicle, track or anything mod support.
Title: Re: Work in progress snapshots
Post by: Zeron on October 02, 2014, 06:22:03 PM
Everything that was cut, such as the Saab, the dev tracks and the paintjobs, were very appealing and it's a shame that they are gone.
Title: Re: Work in progress snapshots
Post by: Speedevil on October 03, 2014, 08:10:01 PM
I don't think the Saab is gone, it just isn't released yet.
Title: Re: Work in progress snapshots
Post by: Techno-Grub on October 09, 2014, 03:42:54 PM
I love this new 8-figure Speedway, and I like this new patch also.

Unlike in last patch, and especially in this 8-figure Speedway, cars really seem to be taking off in the air, spinning and crashing down, if they are unfortunate enough. So you guys are definitely getting there.


Also I had this idea for slightly more interesting AI for the computer-controlled cars, please hear out:

1) Make them use more space of the roads. All the way from outer to inner edge of the road. Some computer-drivers prefer longer turns, some prefer tighter turns, or some both. This makes it slightly harder for the player to get way ahead of the computer-drivers.

And 2) When the player (or another computer) comes to a halt in the middle/side of the road (mostly due to a crash), and other cars go past, make the computers act in certain ways: like trying to AVOID colliding with you, or deliberately trying to hit you. It would make things pretty interesting.

Or 3) if you can make the computers somehow learn or mimic the player's choices and acts during races, like really forcing someone else into a pole, but that may be a far-fetched idea.)
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on October 09, 2014, 07:10:19 PM
I don't think any of the tracks we have now are 100% complete. There may yet be some objects added to the tracks themselves to spice things up. I do hope for more on track obstacles

yes, remember all those objects and destructables we've seen in the white sneak-peek scenario?

tin shacks, yard equipment, gas bottles, explosive stuff, barrels and so on!
at 4:17 is the video, i see a car that i haven't seen yet

Ya I would like to see more of stuff like that along the tracks. Would make the tracks more Flatoutish and like the track we saw in this early video of NCG:

Next Car Game - Pre-order now! (http://www.youtube.com/watch?v=8n8afMWq9Ok#ws)

This the video that sold NCG to a lot of us early supporters last year. I do wonder where the dirt\asphalt track we saw in video, is? That track look like a fun track to race on.
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on October 10, 2014, 12:42:14 PM
Playing around with our in-house ROMU engine's Dynamic Object Cannon™
http://www.twitch.tv/mesoabb/c/5269024 (http://www.twitch.tv/mesoabb/c/5269024)
Title: Re: Work in progress snapshots
Post by: dgrams2003 on October 10, 2014, 02:46:15 PM
Playing around with our in-house ROMU engine's Dynamic Object Cannon™
http://www.twitch.tv/mesoabb/c/5269024 (http://www.twitch.tv/mesoabb/c/5269024)

That many tires would cause my computer to instantly burst into flames.  lol
Title: Re: Work in progress snapshots
Post by: Purple44 on October 11, 2014, 03:15:48 AM
Playing around with our in-house ROMU engine's Dynamic Object Cannon™
http://www.twitch.tv/mesoabb/c/5269024 (http://www.twitch.tv/mesoabb/c/5269024)

Are you hinting we might see the object canon be available to use on Wreckfest tracks some day???  :D

Bugbear is planning on a v3.0 Sneak Peek playground to be included in final version of Wreckfest?
Title: Re: Work in progress snapshots
Post by: citizenerased on October 11, 2014, 10:51:53 AM
Playing around with our in-house ROMU engine's Dynamic Object Cannon™
http://www.twitch.tv/mesoabb/c/5269024 (http://www.twitch.tv/mesoabb/c/5269024)

Are you hinting we might see the object canon be available to use on Wreckfest tracks some day???  :D

Bugbear is planning on a v3.0 Sneak Peek playground to be included in final version of Wreckfest?
I doubt it but I'd like to a see a multiplayer mode where somebody has to use that from a fixed trackside camera view, like a spectator and try and destroy everyone else. Obviously wouldn't really fit with the game but as an online mode it would be fun.
Title: Re: Work in progress snapshots
Post by: Purple44 on October 11, 2014, 10:58:24 AM
Playing around with our in-house ROMU engine's Dynamic Object Cannon™
http://www.twitch.tv/mesoabb/c/5269024 (http://www.twitch.tv/mesoabb/c/5269024)

Are you hinting we might see the object canon be available to use on Wreckfest tracks some day???  :D

Bugbear is planning on a v3.0 Sneak Peek playground to be included in final version of Wreckfest?
I doubt it but I'd like to a see a multiplayer mode where somebody has to use that from a fixed trackside camera view, like a spectator and try and destroy everyone else. Obviously wouldn't really fit with the game but as an online mode it would be fun.

I would love a mode like this: Game picks a random player to operate the object canon and player got 5 mins to see if he\she can wreck all the other players in a derby pit.  :D
Title: Re: Work in progress snapshots
Post by: Jori Virtanen on October 13, 2014, 04:48:59 PM
We created a crude tool to help us hone the driving physics. In the upper left corner you can see the ugly representation our internal tool so far has: the grey slabs are your tires, and the white bars the direction where the tires are experiencing pressure. The larger vertical bar represents your tires' suspension. When the bars go red, the tire is losing its grip, and when the grey slab goes black, the tire no longer has surface contact at all.
Even if this is an internal tool only, it got me thinking that this might, in fact, be a very useful feature in the finished game: it would help the players learn when they're handling their car just right, and when they're pushing the limits too far -- and when going over the threshold is still fine.
What do you think? Would you find such a feature useful?

Title: Re: Work in progress snapshots
Post by: Usmovers_02 on October 13, 2014, 04:57:29 PM
Please please PLEASE add real time telemetry to the game! I'd be so happy :D The more info the better.
Title: Re: Work in progress snapshots
Post by: Satsuma182 on October 13, 2014, 05:18:18 PM
Absolutely...

You don't need the full works telemetry but things like this always help, perhaps it could be a toggled option that shows up where the damage indicator is?

You could then have any other bits you decide to include or add in the same place and toggle through them in races or derbies.
Title: Re: Work in progress snapshots
Post by: Kamikave on October 13, 2014, 05:19:59 PM
Yeah, you should definitely add it and If possible make it optional. We may not need it all the time.
Title: Re: Work in progress snapshots
Post by: Adenru on October 13, 2014, 05:59:52 PM
Only for practice mode.
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on October 13, 2014, 06:38:52 PM
If it's toggleable like in Forza it could be used in any game mode.
Title: Re: Work in progress snapshots
Post by: Adenru on October 13, 2014, 07:20:06 PM
If it's toggleable like in Forza it could be used in any game mode.
Using it outside practice is a bit like cheating and will take out of game.
Title: Re: Work in progress snapshots
Post by: St. Jimmy on October 13, 2014, 07:29:19 PM
That kind of debug tools are cool. It also even helps community to give better feedback on handling because we now really know what is happening and not guessing.
Title: Re: Work in progress snapshots
Post by: BackStab on October 13, 2014, 08:33:36 PM
The tire grip indicator is cool, but more importantly, what track is that?
Title: Re: Work in progress snapshots
Post by: BrianUK on October 13, 2014, 08:54:21 PM
If it's toggleable like in Forza it could be used in any game mode.
Using it outside practice is a bit like cheating and will take out of game.

Seeing where you are going beyond the limits of grip in a race is cheating? That's a new one.

I think it's pretty cool, I'd definitely use it as I'm always hunting for a new personal best in every race I take part in, so it'd be handy to see where I am losing performance.
Title: Re: Work in progress snapshots
Post by: Jo5h on October 13, 2014, 10:24:55 PM
The tire grip indicator is cool, but more importantly, what track is that?

Looks like just under the bridge on normal Route 1 Tarmac?
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on October 13, 2014, 10:28:30 PM
If it's toggleable like in Forza it could be used in any game mode.
Using it outside practice is a bit like cheating and will take out of game.

You ever try to watch telemetry while making split second decisions? It's essentially impossible. It will only serve as a distraction mid race, not an advantage.
Title: Re: Work in progress snapshots
Post by: crazychris4124 on October 13, 2014, 10:50:36 PM
Why not do the system like in NASCAR 14. Tires start off dark blue to show they have full grip and are cool. Longer you run on those tires the hotter they get and you lose grip. Goes from blue to green to yellow to orange then to red.
Title: Re: Work in progress snapshots
Post by: SeEnCreaTive on October 14, 2014, 04:16:56 AM
I think its a purely fantastic feature, but Im not sure if it would be super super usefull. Well I mean it would be cool, but do you really think 70's and 80's cars have full telemetry?

I could actually see it as a learning tool, and also testing combinations of parts, but aside from that I don't think it's fully necessary

 
Title: Re: Work in progress snapshots
Post by: BackStab on October 14, 2014, 11:29:41 AM
but do you really think 70's and 80's cars have full telemetry?

They would not have any at all, however we are not sitting in the driver seat of a real car so we cannot feel the car, which is a big part of driving, so any help to indicate the subtleties of behavior is welcome, IMO.
Title: Re: Work in progress snapshots
Post by: Adenru on October 14, 2014, 03:02:17 PM
You ever try to watch telemetry while making split second decisions? It's essentially impossible. It will only serve as a distraction mid race, not an advantage.
Do not underestimate people.
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on October 14, 2014, 08:54:40 PM
They may not have had computers connected to them back then but the same laws of physics apply. Also just because they don't have computers doesn't mean they couldn't be added on. And then there's the fact that this is a game, they can do whatever they want.
Title: Re: Work in progress snapshots
Post by: Purple44 on October 15, 2014, 08:18:40 AM
Why not do the system like in NASCAR 14. Tires start off dark blue to show they have full grip and are cool. Longer you run on those tires the hotter they get and you lose grip. Goes from blue to green to yellow to orange then to red.

Starting to sound like a sim!

I thought warm tires have better grip?
Title: Re: Work in progress snapshots
Post by: Needles Kane on October 15, 2014, 08:39:22 AM
Why not do the system like in NASCAR 14. Tires start off dark blue to show they have full grip and are cool. Longer you run on those tires the hotter they get and you lose grip. Goes from blue to green to yellow to orange then to red.

Starting to sound like a sim!

I thought warm tires have better grip?
I think in Nascar 14 that indicates wear of tires. Warm tires have better grip as you said. In GT tires starts blue (Cold) then goes green (Warm, optimal grip) yellow (Weared, grip almost same as cold tires) and red (Worn out, not much grip).

I don't know if NCG:WF needs system like that. Game mostly gets a place outside tarmack tracks and on gravel/sand difference of grip between cold and warm tires are not as dramatic as on tarmac tracks. Maybe tire wearing indicator but not tire temperature indicator. Though I'm not resist if Bugbear wants to implement such a thing. I don't just see need of that.
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on October 15, 2014, 11:23:27 AM
Took some footage of that tire grip indicator in action: http://www.twitch.tv/mesoabb/c/5299929 (http://www.twitch.tv/mesoabb/c/5299929)
Title: Re: Work in progress snapshots
Post by: Ryno917 on October 15, 2014, 10:36:27 PM
Why not do the system like in NASCAR 14. Tires start off dark blue to show they have full grip and are cool. Longer you run on those tires the hotter they get and you lose grip. Goes from blue to green to yellow to orange then to red.

Starting to sound like a sim!

I thought warm tires have better grip?

That's only half true. Tires have an optimum temperature range. Too cold and they have no grip, too hot and they have no grip.
Title: Re: Work in progress snapshots
Post by: SeEnCreaTive on October 16, 2014, 12:12:49 AM
but do you really think 70's and 80's cars have full telemetry?

They would not have any at all, however we are not sitting in the driver seat of a real car so we cannot feel the car, which is a big part of driving, so any help to indicate the subtleties of behavior is welcome, IMO.

That is a good point, but that's the thing, real cars its done by feeling. I think it would be hard to stare at the road, the cars, your car, and now the indicators. I think it would be a good practice feature, but I agree with arachnoides, not for actual races or events
Title: Re: Work in progress snapshots
Post by: SeEnCreaTive on October 16, 2014, 12:22:41 AM
Took some footage of that tire grip indicator in action: http://www.twitch.tv/mesoabb/c/5299929 (http://www.twitch.tv/mesoabb/c/5299929)

I like it, but what about a Hp indicator? Im sure that would help solve that problem (or balance it) I was talking about before. Once you start sliding, engine power just dies. Well unless you were using traction control of course
Title: Re: Work in progress snapshots
Post by: Keras on October 16, 2014, 10:00:55 AM
If they make a good handling and physics system this feature is completely unnecessary. I have never felt the need for such a feature ever. If it`s done correctly I know at what speed and turning radius the car starts to lose grip without any indicators.
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on October 16, 2014, 12:40:17 PM
Keras, even professional racecar drivers use telemetry ;) If they can find use for it I'm sure some of us can too :P
Title: Re: Work in progress snapshots
Post by: Black Diesel on October 16, 2014, 01:01:08 PM
Took some footage of that tire grip indicator in action: http://www.twitch.tv/mesoabb/c/5299929 (http://www.twitch.tv/mesoabb/c/5299929)
I couldn't find the video, is it removed?
Title: Re: Work in progress snapshots
Post by: St. Jimmy on October 16, 2014, 01:59:06 PM
Took some footage of that tire grip indicator in action: http://www.twitch.tv/mesoabb/c/5299929 (http://www.twitch.tv/mesoabb/c/5299929)
I couldn't find the video, is it removed?
I see the video. Try to refresh or something.


Cool. Any way possible to hear how far are you going with simulation, like tire heat and wear, possible to use clutch, FWD, AWD, RWD, weight balance on front and back etc.?
Also anyway possible to get kW/Nm indicators to learn when to shift and what gearbox to use?
And one thing about the current indicator. Could you add that the front wheels turn like the car's wheels?
I really like how Forza Motorsport has done with their "cheat UI" because it's easy to toggle and use and there's much information so I suggest to take some inspiration from there ;)
Title: Re: Work in progress snapshots
Post by: Lari Fari on October 16, 2014, 02:09:42 PM
One thing I'm concerned with when thinking about all these indicators:

They will be most helpful to players who are already pretty good. This means casual gamers or people not going for best lap times will become even less competitive.

Of course I understand that racing can be about perfecting that last turn and shifting each gear perfectly. But many players don't have the time to practise as much, and still want a fair chance at winning a race online.

While those players that already compete for best laps in a 0.01 second range, might get ANOTHER second faster, and unreachable for the "normal" people to beat.

Again, I know many here might say thats unreasonable, because if you don't pracitse enough and learn to drive perfect laps you don't deserve to win. But still, I suspect this will only come handy to those who already understand a lot about racing while most others probably wouldn't even use them.

Title: Re: Work in progress snapshots
Post by: Usmovers_02 on October 16, 2014, 03:29:38 PM
The host can always establish rules to keep the lobby less competitive. I know if I see a lobby for beginners or casuals only I'll avoid it.
Title: Re: Work in progress snapshots
Post by: knabbelmoord on October 28, 2014, 10:21:57 AM
Guys, or let me rephrase it, dev's,

I'm sure you are working hard on the game, and i've said it many times, the game is great fun :) But do you mind sharing a little teaser or sneak-peek of what you are working on? Me, and i guess a lot of us mere mortal players, are curious :P
Thanks in advance for everything!
Title: Re: Work in progress snapshots
Post by: Dr. Destructo by Hazbro on October 29, 2014, 01:31:09 PM
I would like to see this feature implemented for a few reasons:

Not only with the current build, but as the game progresses, I'm guessing that more customization options will become available. I'm always tweaking the car settings trying to find the right balance to get the best performance out of each track; ie, transmission gear ratio, differential type, and body stiffness.

It would be helpful to know which setup works best for each track and car.  When you log onto a server with some very good drivers, it makes for a very fun and competitive race. Sure, there's always going to be players just monkey butting around going all over the place, but once you plow through them and you're down to the top players who are out ahead of the pack, it makes for some real "seat of your pants" racing.

So yes, knowing the best setup would help and using this feature would aid in that.
Title: Re: Work in progress snapshots
Post by: findRED on November 01, 2014, 07:19:12 PM
Since there hasn't been a dev post in a while, I found something to hold the community over until the next dev post comes.

http://community.bugbeargames.com/index.php/topic,6499.0.html (http://community.bugbeargames.com/index.php/topic,6499.0.html)
Will we ever see this nice looking mountain track? sure hope so!

(http://i58.tinypic.com/sfle0o.jpg)

Source: from one of my old message topics in the past.

http://community.bugbeargames.com/index.php/topic,5922.msg50595.html#msg50595 (http://community.bugbeargames.com/index.php/topic,5922.msg50595.html#msg50595)
Can't wait to see that one released. I have one question though; I've noticed that most, if not all the tracks have flat turns. Will you be creating tracks in the future with banked turns?
This one has slightly banked turns.

That WIP track oddly reminds me of the FlatOut 2 forest tracks for some reason.
I worked on those and I'm working on this. Coincident? ;)


Anyways, I thought you might want to see how it's progressed so here's few fresh screenshots:

(http://i.imgur.com/x0VYnWS.jpg)


Have a great weekend everyone!

This is for those who watch this thread, I thought it was fitting to repost these shots here.
Title: Re: Work in progress snapshots
Post by: Dwayze on November 04, 2014, 12:14:08 AM
it looks great
Title: Re: Work in progress snapshots
Post by: leerees on November 16, 2014, 04:28:20 PM
Love the look of those banked turns, definitely looking forward to racing on that track!
Title: Re: Work in progress snapshots
Post by: doombadger on November 18, 2014, 02:52:39 PM
That mountain track looks like great fun.
Title: Re: Work in progress snapshots
Post by: Bobby Koticks on November 19, 2014, 01:46:38 AM
That mountain track looks like great fun.

Yeah. Now we need a couple of Japanese sportscars & night timecycle.
https://www.youtube.com/watch?v=JlyoRm9UqbE (https://www.youtube.com/watch?v=JlyoRm9UqbE)
Title: Re: Work in progress snapshots
Post by: Tero on November 26, 2014, 10:39:45 AM
(http://i.imgur.com/7WIpgQn.png)
Title: Re: Work in progress snapshots
Post by: Lari Fari on November 26, 2014, 10:44:05 AM
Yes! That looks great! :)
Title: Re: Work in progress snapshots
Post by: knabbelmoord on November 26, 2014, 10:49:01 AM
'Sees reset car: off'

(http://memecollection.net/wp-content/uploads/2013/12/heavy-breathing-cat.jpg)
Title: Re: Work in progress snapshots
Post by: duggy on November 26, 2014, 11:01:05 AM
(http://i.imgur.com/7WIpgQn.png)

I question the upload stream quoted in your image. It says 8mb upload stream required but you can host pretty lag free on a lot less than that. I worry new users seeing that will be put off hosting
Title: Re: Work in progress snapshots
Post by: Lari Fari on November 26, 2014, 11:10:12 AM
I'm not so sure about that. The number given depends on the number of players allowed on the server. Ofcourse you can host with less upstream, but not with 24 Players.

Unfortunately it doesn't stop some people from hosting more players than their connection can handle, which results in laggspikes...
Title: Re: Work in progress snapshots
Post by: duggy on November 26, 2014, 12:24:28 PM
I'm not so sure about that. The number given depends on the number of players allowed on the server. Ofcourse you can host with less upstream, but not with 24 Players.

Unfortunately it doesn't stop some people from hosting more players than their connection can handle, which results in laggspikes...

I dont know about 24 players but I can host 18 with a 3mb upstream and get no complaints about lag. I havent tried to host any more than 18 but will try to now
Title: Re: Work in progress snapshots
Post by: Lari Fari on November 26, 2014, 12:29:15 PM
Yeah my brother can host 18 with about 2 mb/s up. But any more than that might get laggy.

Consider that the demand on connection speed does not increas linear with number of players, but exponentially :)
Title: Re: Work in progress snapshots
Post by: duggy on November 26, 2014, 01:11:47 PM
Yeah my brother can host 18 with about 2 mb/s up. But any more than that might get laggy.

Consider that the demand on connection speed does not increas linear with number of players, but exponentially :)

Are you trying to say I need an extra 5mb upstream in order to host the additional 6 players. I find that hard to believe
Title: Re: Work in progress snapshots
Post by: BrianUK on November 26, 2014, 01:39:25 PM
(http://i.imgur.com/7WIpgQn.png)

I question the upload stream quoted in your image. It says 8mb upload stream required but you can host pretty lag free on a lot less than that. I worry new users seeing that will be put off hosting

In all fairness, it does say 'recommended' and not 'required'. Also, if you know your connection is almost at the recommended amount, then you can do some trial and error. As a host you should be looking to provide the best experience for your players.
Title: Re: Work in progress snapshots
Post by: Tapio Vierros on November 26, 2014, 01:51:29 PM
Adding a player increases both the packet size and the number of packets that need to be sent which results in the exponential growth Lari Fari mentioned. Due to compression, the actual bandwidth also varies depending on what is going on in the game so the exact amount is difficult to estimate. The recommendation tries to err on the safe side in the hopes that servers would suffer less from inadequate bandwidth on the hosts.
Title: Re: Work in progress snapshots
Post by: Tero on November 26, 2014, 02:15:37 PM
This just in:

(http://i.imgur.com/quFiJd6.png)
Title: Re: Work in progress snapshots
Post by: Daystar on November 26, 2014, 02:21:57 PM
You guys at Bugbear are becoming more forthcoming with infos! and this is a great thing to all of us! (this surge of new info)
Thanks Guys!
Title: Re: Work in progress snapshots
Post by: BrianUK on November 26, 2014, 02:47:24 PM
Now all we need is the ability to host Oval/Figure 8 removed and we are all set :P
Title: Re: Work in progress snapshots
Post by: Purple44 on November 26, 2014, 08:39:47 PM
Thanks Tero, glad to see Bugbear respond to some the suggestions to make online better.  :D
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on November 28, 2014, 09:29:46 AM
can we see photos of cars that you haven't put in game yet please?
Title: Re: Work in progress snapshots
Post by: Tero on December 10, 2014, 02:50:49 PM
Just casually testing bots in multiplayer and in-game chat... *whistles* Don't mind me :)

(http://i.imgur.com/uhQVLVh.jpg)

Oh, and we also tested Same as Host option for cars... wheeeee :)
Title: Re: Work in progress snapshots
Post by: Mopower on December 10, 2014, 04:04:57 PM
Just casually testing bots in multiplayer and in-game chat... *whistles* Don't mind me :)

(http://i.imgur.com/uhQVLVh.jpg)

Oh, and we also tested Same as Host option for cars... wheeeee :)
Nice! Cool stuff man.

Will be a lot of fun when you can't get more than 4 players for a bit and could draw more in!
Title: Re: Work in progress snapshots
Post by: BrianUK on December 10, 2014, 07:20:15 PM
Just casually testing bots in multiplayer and in-game chat... *whistles* Don't mind me :)

(http://i.imgur.com/uhQVLVh.jpg)

Oh, and we also tested Same as Host option for cars... wheeeee :)

Which insane person let Tero into their lobby?

Nice little touch, is it something that can be turned off/on? Chat distracts me while I'm at Stig level concentration :P
Title: Re: Work in progress snapshots
Post by: Purple44 on December 11, 2014, 05:10:53 PM
Will be nice to have chat in last man standing derby so you can BS after being wreck. :)

Same goes for the oval and figure 8 races.  :)
Title: Re: Work in progress snapshots
Post by: Tero on December 11, 2014, 05:29:44 PM
Nice little touch, is it something that can be turned off/on?

At the moment, no. But at some point we hopefully can make all the elements of the HUD toggleable, so you can customize what you want to see.

Will be nice to have chat in last man standing derby so you can BS after being wreck. :)

The current functionality also allows you to chat with people in lobby so you can tell them not to leave etc. And people in lobby can spectate the race in progress and chat with the racers.
Title: Re: Work in progress snapshots
Post by: findRED on December 11, 2014, 10:24:46 PM
~snip~
The current functionality also allows you to chat with people in lobby so you can tell them not to leave etc. And people in lobby can spectate the race in progress and chat with the racers.
Will I be able to use the replay menu's functions on live racers?  (for recording and action screen shots)
Will this signal the beginning of online race replays (when race is not live, so maybe saveable)?

(can you tell I'm exited about the next build!)
Title: Re: Work in progress snapshots
Post by: Mopower on December 11, 2014, 10:45:31 PM
~snip~
The current functionality also allows you to chat with people in lobby so you can tell them not to leave etc. And people in lobby can spectate the race in progress and chat with the racers.
Will I be able to use the replay menu's functions on live racers?  (for recording and action screen shots)
Will this signal the beginning of online race replays (when race is not live, so maybe saveable)?

(can you tell I'm exited about the next build!)
I'm more excitedabout being able to spectate games. Would be fun to watch your buddy driving when you're unable to play, or watch big tournaments

Title: Re: Work in progress snapshots
Post by: Calamann on December 11, 2014, 11:45:39 PM
@Bugbear
a minimap in one corner would be really cool and useful. I hope you'll implement this in game:)
Title: Re: Work in progress snapshots
Post by: Mopower on December 12, 2014, 12:15:20 AM
@Bugbear
a minimap in one corner would be really cool and useful. I hope you'll implement this in game:)
I would find one useful for spectating, as the cameras are all at bad angles in spectate mode, but I like the gameplay without it. It's more immersive and more reliant on what's out your windows, not what's on the mini map
Title: Re: Work in progress snapshots
Post by: BrianUK on December 12, 2014, 12:24:10 AM
@Bugbear
a minimap in one corner would be really cool and useful. I hope you'll implement this in game:)
I would find one useful for spectating, as the cameras are all at bad angles in spectate mode, but I like the gameplay without it. It's more immersive and more reliant on what's out your windows, not what's on the mini map

Agreed on the immersion point, and am I the only one to find them distracting?
Title: Re: Work in progress snapshots
Post by: Mopower on December 12, 2014, 12:29:23 AM
@Bugbear
a minimap in one corner would be really cool and useful. I hope you'll implement this in game:)
I would find one useful for spectating, as the cameras are all at bad angles in spectate mode, but I like the gameplay without it. It's more immersive and more reliant on what's out your windows, not what's on the mini map

Agreed on the immersion point, and am I the only one to find them distracting?
Nope, they are a bit, but that's all I did in fouc was watch the mini map. You didn't have to look at what your car was even doing. Just watch the other arrows on the mini map lol
Title: Re: Work in progress snapshots
Post by: spadraig on December 12, 2014, 07:44:10 AM
Personally I like it just fine without a mini-map. I think that a mini-map would be distracting.
Title: Re: Work in progress snapshots
Post by: Tero on December 12, 2014, 08:18:03 AM
Regarding minimap, our goal is to try to manage without it. Our tracks are pretty clear and the speeds are low compared to other games so you have time to react to corners etc.
Title: Re: Work in progress snapshots
Post by: Tero on December 12, 2014, 08:43:36 AM
Will I be able to use the replay menu's functions on live racers?  (for recording and action screen shots)
Will this signal the beginning of online race replays (when race is not live, so maybe saveable)?

Yes, the spectate mode is the same as the replay/photo mode, just without the playback controls (play, pause, rewind, fast forward). And no, it will not signal the beginning of online race replays, that's a whole another issue for us to tackle. First we'd need to make replay saving and loading etc. But maybe at some point, just not yet :)
Title: Re: Work in progress snapshots
Post by: Calamann on December 12, 2014, 09:19:04 AM
OK, that's true:P. I'm even surprised, how the finished game will be. I'm sure that you know what you're doing and I trust in you:)
Title: Re: Work in progress snapshots
Post by: Speedevil on December 12, 2014, 01:43:58 PM
Regarding minimap, our goal is to try to manage without it. Our tracks are pretty clear and the speeds are low compared to other games so you have time to react to corners etc.

I like that. A minimap isn't necessary as of now.
Title: Re: Work in progress snapshots
Post by: Peonza on December 15, 2014, 09:47:38 PM
No minimap please. This is serious game, not some kind of World of Warcraft.
Title: Re: Work in progress snapshots
Post by: Mopower on December 16, 2014, 09:35:48 PM
No minimap please. This is serious game, not some kind of World of Warcraft.
Lol you haven't met a lot of WoW players. But yeah I agree that we shouldn't lol
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on December 17, 2014, 12:51:47 AM
Also by having mini maps, it'll be easier for people to avoid each other on cross overs. We don't want that, do we?
Title: Re: Work in progress snapshots
Post by: Purple44 on December 18, 2014, 01:08:36 AM
Also by having mini maps, it'll be easier for people to avoid each other on cross overs. We don't want that, do we?

But it works both ways, I have use the minimap in Flatout 2 and GRID 1 to time a T-bone hit. But crafty players online like Royce see me coming sometimes!!

Also, no minimap, don't think we can do a cops and robbers mode like we did in Flatout 1 and GRID 1. :(

I got surrounded by a bunch robbers around the 7:00 min mark, I was a cop:
Maddawg1936 GRID Yokohama docks (Destruction Derby) Cops Vs. Robbers 04-02-2010 (http://www.youtube.com/watch?v=9B1SWNY9dUQ#ws)
Title: Re: Work in progress snapshots
Post by: Mopower on December 18, 2014, 02:09:06 AM
Wow grid handling and damage looks terrible lol. But really that handling is just bad
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on December 22, 2014, 11:23:48 PM
from weekly update #50




Title: Re: Work in progress snapshots
Post by: Crankness on December 23, 2014, 06:48:31 PM
Since there hasn't been a dev post in a while, I found something to hold the community over until the next dev post comes.

http://community.bugbeargames.com/index.php/topic,6499.0.html (http://community.bugbeargames.com/index.php/topic,6499.0.html)
Will we ever see this nice looking mountain track? sure hope so!

(http://i58.tinypic.com/sfle0o.jpg)

Source: from one of my old message topics in the past.

http://community.bugbeargames.com/index.php/topic,5922.msg50595.html#msg50595 (http://community.bugbeargames.com/index.php/topic,5922.msg50595.html#msg50595)
Can't wait to see that one released. I have one question though; I've noticed that most, if not all the tracks have flat turns. Will you be creating tracks in the future with banked turns?
This one has slightly banked turns.

That WIP track oddly reminds me of the FlatOut 2 forest tracks for some reason.
I worked on those and I'm working on this. Coincident? ;)


Anyways, I thought you might want to see how it's progressed so here's few fresh screenshots:

(http://i.imgur.com/x0VYnWS.jpg)


Have a great weekend everyone!

This is for those who watch this thread, I thought it was fitting to repost these shots here.

Can i have a Italian Sportscar for this pls D:
Title: Re: Work in progress snapshots
Post by: FAN_RJS on December 27, 2014, 10:12:03 AM
I bought the game, installed expecting something really good like Flat Out 1... and u blew my head! this "not even finished, plus in pre-alpha stage" game is one of the best things i tried! Your work is great. You are working atleast in my opinion in the right direction, specially in the car handling wich was my bigger concern! (i pushed my friends to buy it - [we race sim racing simulators together since many years], and they loved how car handle´s too)

I rode everything about developing in this forum before even register, and that was another great surprize. Dont never forget that sim-ish style that Wreckfest have. I seen you are working hard on a even more realistic tyre model and thats a great thing! If u look at every game in the history (specially car related games) the ones that survives in time are those with the best handling!, challenging handling is why ppl dont get bored of them.  ;D

The only, unique little thing that is missing actually in car handling mechanics imho, is: manual gearbox + manual clutch. I know that not everybody like´s it, but there should exist as an option, im missing it badly. Besides that, handling and driving mechanics are spot on! PLZ, PLZ, never go an step back to easyer handling, is very well balanced. Isnt a hardcore sim with flat spots, blistering and boring things for casuals, but still very entertaning for car physics lovers! U did put many driving helps, so options are for everyone´s liking.

Congratulations and tnx BugBear!

Title: Re: Work in progress snapshots
Post by: shwabler on January 03, 2015, 08:12:06 PM
I AGREE WITH THE IDEA ABOUT THE CLUTCH! dudes it would really make a huge differance for alot of us guys here ;)
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on January 09, 2015, 02:25:57 AM
Another thing regarding manuel gears; I hope there's a fix so that we don't have to start in neutral, just automatically shift to first on go. This same problem occurs in the FO games too.
Title: Re: Work in progress snapshots
Post by: Mopower on January 09, 2015, 10:11:39 AM
Another thing regarding manuel gears; I hope there's a fix so that we don't have to start in neutral, just automatically shift to first on go. This same problem occurs in the FO games too.
Yup,I feel the same way man. It creates traction loss and you lose a couple milliseconds on the start of the event
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on January 11, 2015, 07:01:29 PM
since we have an update on the gravel track, can we get an update on the tarmac track and maybe their track names that you guys came up with?
Title: Re: Work in progress snapshots
Post by: Lari Fari on January 12, 2015, 11:54:21 AM
since we have an update on the gravel track, can we get an update on the tarmac track and maybe their track names that you guys came up with?

What update on gravel track are you referring to? Did I miss something?
Title: Re: Work in progress snapshots
Post by: Daystar on January 12, 2015, 12:45:20 PM
There has been no new recent updates as far as I know.
Title: Re: Work in progress snapshots
Post by: Tero on January 12, 2015, 02:55:38 PM
And this is why the build is delayed :)

(http://i.imgur.com/BtcNVPT.gif)
Title: Re: Work in progress snapshots
Post by: Needles Kane on January 12, 2015, 03:10:44 PM
since we have an update on the gravel track, can we get an update on the tarmac track and maybe their track names that you guys came up with?
What update on gravel track are you referring to? Did I miss something?

Title: Re: Work in progress snapshots
Post by: Jori Virtanen on January 12, 2015, 03:17:16 PM
And this is why the build is delayed :)

(http://i.imgur.com/BtcNVPT.gif)

Here's another screenie of a bug, grabbed during a race about an hour ago.




I would've loved to capture some glitches that catapulted a car into low Earth orbit, or how my car hit a pebble and did a 720 backflip before landing back on the straight road :)
Title: Re: Work in progress snapshots
Post by: Frisker on January 12, 2015, 05:53:06 PM
Is it just my imagination, or is that damage different from current build aswell, to me it looks like bit more realistic?

And nice to see a bit, now I understand why it takes bit longer! Thanks for showing it, please take all the time you need to make the car handle like on Earth, not in Moon :D
Title: Re: Work in progress snapshots
Post by: Rabbit80 on January 12, 2015, 06:21:52 PM
And this is why the build is delayed :)

(http://i.imgur.com/BtcNVPT.gif)

Here's another screenie of a bug, grabbed during a race about an hour ago.




I would've loved to capture some glitches that catapulted a car into low Earth orbit, or how my car hit a pebble and did a 720 backflip before landing back on the straight road :)

I think the concrete barriers and the ground are meant to be solid.. As for the launching of the cars - sounds fun!  :D
Title: Re: Work in progress snapshots
Post by: conso1727 on January 12, 2015, 09:55:53 PM
The ground likes to swallkow cars, apparently. Bad ground, BAD GROUND!

I also miss a bit the quick chats I had, every now and then, with Janne and Tero. It really adds a whole new layer to the customer-developer relationship.
And I'm still waiting for Jori to confirm the Steam friend request ):<
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on February 02, 2015, 03:45:29 PM
bugbear, will we have trucks in the game? do you have any pictures of ones you made?
Title: Re: Work in progress snapshots
Post by: Olli Teittinen on February 02, 2015, 05:55:33 PM
bugbear, will we have trucks in the game? do you have any pictures of ones you made?

We haven't modeled any trucks and currently there are no trucks in the vehicle reference list either.
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on February 02, 2015, 07:34:35 PM
bugbear, will we have trucks in the game? do you have any pictures of ones you made?

We haven't modeled any trucks and currently there are no trucks in the vehicle reference list either.
darn
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on February 03, 2015, 03:27:09 AM
can we get an update with pictures of tracks currently in the game
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on February 05, 2015, 05:32:41 AM
bugbear, will we have trucks in the game? do you have any pictures of ones you made?

We haven't modeled any trucks and currently there are no trucks in the vehicle reference list either.

:(
Title: Re: Work in progress snapshots
Post by: Daystar on February 05, 2015, 05:47:47 AM
G'mornin BB Team

How about a screen grab of our new garage? if the garage is completed that is (http://fc05.deviantart.net/fs41/f/2009/014/4/0/___confusion____by_forestsofazarath.gif)
Title: Re: Work in progress snapshots
Post by: Finsku on February 11, 2015, 04:59:51 PM
from weekly update #50






Looks so nice! But..

What I talked with my friend we want more Finland-style roads!
Narrow roads, many many trees, many rocks and pits (=holes on road (pothole?!)), deep ditches...

Example (sorry about my bad photoshop skills):


EDIT: dat rock tho
Title: Re: Work in progress snapshots
Post by: Cono on February 11, 2015, 11:08:36 PM
I bought the game, installed expecting something really good like Flat Out 1... and u blew my head! this "not even finished, plus in pre-alpha stage" game is one of the best things i tried! Your work is great. You are working atleast in my opinion in the right direction, specially in the car handling wich was my bigger concern! (i pushed my friends to buy it - [we race sim racing simulators together since many years], and they loved how car handle´s too)

I rode everything about developing in this forum before even register, and that was another great surprize. Dont never forget that sim-ish style that Wreckfest have. I seen you are working hard on a even more realistic tyre model and thats a great thing! If u look at every game in the history (specially car related games) the ones that survives in time are those with the best handling!, challenging handling is why ppl dont get bored of them.  ;D

The only, unique little thing that is missing actually in car handling mechanics imho, is: manual gearbox + manual clutch. I know that not everybody like´s it, but there should exist as an option, im missing it badly. Besides that, handling and driving mechanics are spot on! PLZ, PLZ, never go an step back to easyer handling, is very well balanced. Isnt a hardcore sim with flat spots, blistering and boring things for casuals, but still very entertaning for car physics lovers! U did put many driving helps, so options are for everyone´s liking.

Congratulations and tnx BugBear!
Well said sir, well said. +1

Just can't wait...
(http://i.imgur.com/x0VYnWS.jpg)
Title: Re: Work in progress snapshots
Post by: Daystar on February 11, 2015, 11:10:17 PM
Yeah I really hope we get the above track in our new build.. looks really fun!
Title: Re: Work in progress snapshots
Post by: Cono on February 11, 2015, 11:19:47 PM
Looks so nice! But..

What I talked with my friend we want more Finland-style roads!
Narrow roads, many many trees, many rocks and pits (=holes on road (pothole?!)), deep ditches...

Example (sorry about my bad photoshop skills):


EDIT: dat rock tho
+1 for finnish summer cottage road :)

Like this:
https://www.youtube.com/watch?v=lX_xDHUiuQQ (https://www.youtube.com/watch?v=lX_xDHUiuQQ)
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on February 12, 2015, 12:06:45 PM
Few quick shots from the latest build, here you go:

(http://i.imgur.com/IY7zzUY.jpg)

(http://i.imgur.com/WyJpBUC.jpg)

(http://i.imgur.com/8PTPdek.jpg)
Title: Re: Work in progress snapshots
Post by: Daystar on February 12, 2015, 12:17:16 PM
Oh Yes!!!!   Thanks for the eye candy!!! looking awesome!!!!  :D
Title: Re: Work in progress snapshots
Post by: St. Jimmy on February 12, 2015, 12:21:33 PM
Very nice hill climbing feel on the track. Looks sweet!  8)
Title: Re: Work in progress snapshots
Post by: Rabbit80 on February 12, 2015, 12:34:35 PM
Are you sure that's the latest build? I don't see any cars in orbit!
Title: Re: Work in progress snapshots
Post by: Daystar on February 12, 2015, 12:40:00 PM
Are you sure that's the latest build? I don't see any cars in orbit!

Maybe the build is near completion  :o
Title: Re: Work in progress snapshots
Post by: Needles Kane on February 12, 2015, 12:45:14 PM

Lowrider Euro.
Title: Re: Work in progress snapshots
Post by: St. Jimmy on February 12, 2015, 01:14:02 PM
(http://i.imgur.com/IY7zzUY.jpg)

(http://i.imgur.com/x0VYnWS.jpg)

Just came in my mind from these pics, are you using 3D/volumetric clouds or are those just some cool background pictures or something? And are they static?

Btw could you add spoiler tags in the forums? :P
Title: Re: Work in progress snapshots
Post by: Jukka Merikanto on February 12, 2015, 02:20:45 PM
Just came in my mind from these pics, are you using 3D/volumetric clouds or are those just some cool background pictures or something? And are they static?

Btw could you add spoiler tags in the forums? :P

Clouds are static skyboxes at the moment. I'll check if we can get a spoiler tags plugin for this forum. Meanwhile you can use [spoiler] white text to make your spoilers harder to read ;-) [/spoiler]
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on February 12, 2015, 02:52:15 PM
ima guess that this track is not gonna be in the next build along with the updated gravel track
Title: Re: Work in progress snapshots
Post by: CLeN on February 12, 2015, 03:37:37 PM
I just can't wait to get my hands on the new build ! 

Any little window release for it ? :B
Title: Re: Work in progress snapshots
Post by: ZigCat on February 12, 2015, 04:51:19 PM
Just came in my mind from these pics, are you using 3D/volumetric clouds or are those just some cool background pictures or something? And are they static?

Btw could you add spoiler tags in the forums? :P

Clouds are static skyboxes at the moment. I'll check if we can get a spoiler tags plugin for this forum. Meanwhile you can use [spoiler] white text to make your spoilers harder to read ;-) [/spoiler]
you could use [Spoiler]the color #F4F4F4[/Spoiler], since it is exactly between the two colors alternatingly used for the post backgrounds. it makes it even more invisible than white! =)

just copy this code:
Code: [Select]
[Spoiler][color=#f4f4f4]YOUR TEXT[/color][/Spoiler]
Title: Re: Work in progress snapshots
Post by: Ste@mroll on February 14, 2015, 05:31:47 AM

Lowrider Euro.

My lord that thing is SLAMMED.
Title: Re: Work in progress snapshots
Post by: BrianUK on February 14, 2015, 01:20:48 PM

Lowrider Euro.

My lord that thing is SLAMMED.

It took me too long to find what it was we were amazed at, but then I saw it.

That track looks like it would be interesting both going uphill and downhill :D
Title: Re: Work in progress snapshots
Post by: dbs213 on February 14, 2015, 01:44:29 PM
Looks like somebody got into the stance craze...

Anyway, love the new map. I'd like to see more hill-based tracks.
Title: Re: Work in progress snapshots
Post by: Jori Virtanen on February 18, 2015, 02:57:54 PM
I added a few photos from new car skins to our FB and Twitter.



Title: Re: Work in progress snapshots
Post by: Antsaboy on February 18, 2015, 03:07:51 PM
I'm assuming (hoping) that the new build is near completion just based on the fact that in these pics the cars aren't bouncing around let alone launching to space
Title: Re: Work in progress snapshots
Post by: Finsku on February 18, 2015, 03:32:45 PM
I'm assuming (hoping) that the new build is near completion just based on the fact that it these pics the cars aren't bouncing around let alone launching to space

I though same thing. Next update will be great!

My prediction ball (which never lies) says "2015 Q1" update comes in 27.2.  ;)
Title: Re: Work in progress snapshots
Post by: St. Jimmy on February 18, 2015, 05:42:42 PM
Soon Q1 sounds that only minor things left :o Is that actually a pink skin on second and third screen? It looks pink like but it's hard to be very sure because something makes my eyes see those tires pink too. But your skins are always very lovely.
Title: Re: Work in progress snapshots
Post by: Henkka77 on February 18, 2015, 05:46:46 PM
I'm assuming (hoping) that the new build is near completion just based on the fact that in these pics the cars aren't bouncing around let alone launching to space

Quote
"A few screenies from the new Q1 2015 selection of Wreckfest car skins, coming to garages near you soon!"

The important part is bolded.. I bet you can wait the new build at the end of march if not sooner.  :)
Title: Re: Work in progress snapshots
Post by: Speedevil on February 18, 2015, 07:13:28 PM
That new track looks amazing, and these skins look nice too.
Title: Re: Work in progress snapshots
Post by: Antsaboy on February 18, 2015, 08:09:36 PM
I'm assuming (hoping) that the new build is near completion just based on the fact that in these pics the cars aren't bouncing around let alone launching to space

Quote
"A few screenies from the new Q1 2015 selection of Wreckfest car skins, coming to garages near you soon!"

The important part is bolded.. I bet you can wait the new build at the end of march if not sooner.  :)
Yup, not like I have a choice
Title: Re: Work in progress snapshots
Post by: sam223 on February 18, 2015, 08:53:05 PM
That A pillar looks a bit snapped



Top taunus skin looks nice,would love to see the same version of it without the chrome grille,lights and cut front wings :) The taped lights shared texture irritates me,makes every skin on this chassis look similar from the front end because they stand out so much. Would like to see some more variety.No lights,eyes,glass lights, plated (like the euro) with number painted on etc etc. Remap the shared light texture onto the body texture since its tiny? All front ends to be honest,could use some with grille/trim 'part' already removed.
Sedan skin is so-so. Need to use less bonnet stripes guys. Too many cars with that type of paint scheme now.
Bottom one looks inspired by jaycee's 'flying tiger'. Lighting in the screenshot makes it look dark though,cant really make it out.

Looking forward to seeing them in game
Title: Re: Work in progress snapshots
Post by: Needles Kane on February 18, 2015, 09:23:07 PM
Quote
Bottom one looks inspired by jaycee's 'flying tiger'.
That same skin was in Sneak Peek too.
Title: Re: Work in progress snapshots
Post by: sam223 on February 18, 2015, 09:24:17 PM
Quote
Bottom one looks inspired by jaycee's 'flying tiger'.
That same same skin was in Sneak Peek too.
Explains why ive never seen it before.Never bothered with sneak peak.Cheers
Title: Re: Work in progress snapshots
Post by: St. Jimmy on February 18, 2015, 11:07:15 PM
Hmm wait a minute, have they changed the "background" of some tracks or are those new track(s)? I don't remember a mountain like in the first picture in any track, second one is maybe a new derby track and also I thought the third one is from Tarmac but the sign isn't that way in the corner. Though could be that a new sign is added in the hairpin but that's very likely the new hill style track.
Title: Re: Work in progress snapshots
Post by: Henkka77 on February 18, 2015, 11:39:56 PM
So everyones Nick now..  :D

(https://lh3.googleusercontent.com/-_sxO4y4cUbA/AAAAAAAAAAI/AAAAAAAAAB4/w_1TNrBde6s/photo.jpg)
Title: Re: Work in progress snapshots
Post by: Purple44 on February 19, 2015, 02:38:49 AM
Hmm wait a minute, have they changed the "background" of some tracks or are those new track(s)? I don't remember a mountain like in the first picture in any track, second one is maybe a new derby track and also I thought the third one is from Tarmac but the sign isn't that way in the corner. Though could be that a new sign is added in the hairpin but that's very likely the new hill style track.

Ya was wondering about that mountain in the background. And in third pic, I bet that tarmac is from the new Forest track.
Title: Re: Work in progress snapshots
Post by: Mopower on February 19, 2015, 09:12:16 AM
Could it be? A flat, dirt/mud derby track? Finally? Oh I won't get my hopes up, but that's exciting

And that white+ pink is a pretty great skin. Very unique and it really pops. Just need some white rims!
Title: Re: Work in progress snapshots
Post by: Jaycee on February 19, 2015, 02:35:26 PM
Quote
Bottom one looks inspired by jaycee's 'flying tiger'.
That same skin was in Sneak Peek too.

It's not an uncommon theme from hot-rodding so I'm not surprised to see it in the game as standard. At least my time wasn't wasted though since it's on a different car :)
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on February 19, 2015, 03:23:35 PM
Could it be? A flat, dirt/mud derby track? Finally? Oh I won't get my hopes up, but that's exciting

And that white+ pink is a pretty great skin. Very unique and it really pops. Just need some white rims!
and purple has his car
Title: Re: Work in progress snapshots
Post by: Purple44 on February 19, 2015, 03:48:53 PM
Could it be? A flat, dirt/mud derby track? Finally? Oh I won't get my hopes up, but that's exciting

And that white+ pink is a pretty great skin. Very unique and it really pops. Just need some white rims!
and purple has his car

huh?

I did not see this car:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/skin%20test/hex-purple-skin2.jpg)

or this one:

(http://nextcargame.com/wp-content/uploads/2013/11/NCG_screenshot_2013-11-14_04.jpg)
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on February 19, 2015, 04:49:17 PM
the pinkish purple on the sedan. close to your color
Title: Re: Work in progress snapshots
Post by: Purple44 on February 19, 2015, 11:30:25 PM
Nooo, not close enough!!
Title: Re: Work in progress snapshots
Post by: Mopower on February 20, 2015, 10:06:19 AM
Quote
Bottom one looks inspired by jaycee's 'flying tiger'.
That same skin was in Sneak Peek too.

It's not an uncommon theme from hot-rodding so I'm not surprised to see it in the game as standard. At least my time wasn't wasted though since it's on a different car :)

Actually, it's quite common in derby cars s well because as the frame bends, and the hood goes upwards it looks like the jaws are opening up.

Title: Re: Work in progress snapshots
Post by: BrianUK on February 20, 2015, 02:53:02 PM
The colour scheme on the Euro instantly made me think of the old Ford Escort Rally Car, even though the designs are no-where near each other :P

Also, that Sedan seems to be rolling an awful lot, is that part of the new suspension tweaks, or have I not noticed it before because I race in bumper cam?
Title: Re: Work in progress snapshots
Post by: Matrix404 on February 20, 2015, 03:07:19 PM
Yay a car with some flames!!! More flames :)  and I do love the tiger...
Title: Re: Work in progress snapshots
Post by: Jori Virtanen on February 25, 2015, 03:01:54 PM
Like you probably have guessed, we here at Bugbear are huge fans of Apple brand and Apple products, which is why it gives me great pleasure to present our next car, lovingly dubbed "Apple of Our Eye"!



Okay, just kidding, just kidding. It's an internal physics testing tool. But sweet wheels, right? :)
Title: Re: Work in progress snapshots
Post by: Kamikave on February 25, 2015, 03:05:45 PM
Like you probably have guessed, we here at Bugbear are huge fans of Apple brand and Apple products, which is why it gives me great pleasure to present our next car, lovingly dubbed "Apple of Our Eye"!



Okay, just kidding, just kidding. It's an internal physics testing tool. But sweet wheels, right? :)

Come on, you have to put it in the game as a hidden unlockable car ! Really !
Title: Re: Work in progress snapshots
Post by: Jaycee on February 25, 2015, 03:20:08 PM
So are the cars in the background of this image new, or are they the European without the fibre glass one unit front end?
Title: Re: Work in progress snapshots
Post by: Needles Kane on February 25, 2015, 03:47:23 PM
So are the cars in the background of this image new, or are they the European without the fibre glass one unit front end?
They are just prop cars. You can find them in current build too. Based on Small Euro.
Title: Re: Work in progress snapshots
Post by: Frisker on February 25, 2015, 04:29:39 PM
So are the cars in the background of this image new, or are they the European without the fibre glass one unit front end?
They are just prop cars. You can find them in current build too. Based on Small Euro.

Early beta concept of the current Euro?

What are you doing with giant ball on wheels? I just can't get my head right when I try to think about what exactly can you do with that.
Title: Re: Work in progress snapshots
Post by: BrianUK on February 25, 2015, 04:51:02 PM
So are the cars in the background of this image new, or are they the European without the fibre glass one unit front end?
They are just prop cars. You can find them in current build too. Based on Small Euro.

Early beta concept of the current Euro?

What are you doing with giant ball on wheels? I just can't get my head right when I try to think about what exactly can you do with that.

Appears to possibly make it easier to see what the suspension is doing, and it will allow endless movement because it's simply a ball, which also appears to be touching the ground.

/guess
Title: Re: Work in progress snapshots
Post by: Frisker on February 25, 2015, 05:01:29 PM
So are the cars in the background of this image new, or are they the European without the fibre glass one unit front end?
They are just prop cars. You can find them in current build too. Based on Small Euro.

Early beta concept of the current Euro?

What are you doing with giant ball on wheels? I just can't get my head right when I try to think about what exactly can you do with that.

Appears to possibly make it easier to see what the suspension is doing, and it will allow endless movement because it's simply a ball, which also appears to be touching the ground.

/guess

Probably, sounds reasonable to me.
Title: Re: Work in progress snapshots
Post by: Olli Teittinen on February 25, 2015, 05:06:22 PM
I made that thing to test different ways of modeling the body panels' shut lines and see which kind the game engine renders best.

So nothing to do with physics I'm afraid. It's got the four wheels because the game engine won't build a car if it doesn't have four wheels. And it's built in as a car because otherwise it couldn't use the car paint shader. ;)
Title: Re: Work in progress snapshots
Post by: BrianUK on February 25, 2015, 06:11:12 PM
I made that thing to test different ways of modeling the body panels' shut lines and see which kind the game engine renders best.

So nothing to do with physics I'm afraid. It's got the four wheels because the game engine won't build a car if it doesn't have four wheels. And it's built in as a car because otherwise it couldn't use the car paint shader. ;)

Then, again, I stand corrected. Again. Twice in one day, I must be ill.
Title: Re: Work in progress snapshots
Post by: Roel on February 25, 2015, 06:20:46 PM
I'm just really curious of the damage model of that thing. Does it crumble, deflate or explode when it's punctured in a crash?
Title: Re: Work in progress snapshots
Post by: Rabbit80 on February 25, 2015, 06:28:16 PM
I made that thing to test different ways of modeling the body panels' shut lines and see which kind the game engine renders best.

So nothing to do with physics I'm afraid. It's got the four wheels because the game engine won't build a car if it doesn't have four wheels. And it's built in as a car because otherwise it couldn't use the car paint shader. ;)

Yet it lets us drive around with just 2 wheels at times?  :P
Title: Re: Work in progress snapshots
Post by: presuming ed on February 25, 2015, 07:23:59 PM
the game engine won't build a car if it doesn't have four wheels.

I won't bother requesting a Robin Reliant in the vehicle request thread then.
Title: Re: Work in progress snapshots
Post by: ZigCat on February 25, 2015, 08:37:22 PM
I made that thing to test different ways of modeling the body panels' shut lines and see which kind the game engine renders best.

So nothing to do with physics I'm afraid. It's got the four wheels because the game engine won't build a car if it doesn't have four wheels. And it's built in as a car because otherwise it couldn't use the car paint shader. ;)

Yet it lets us drive around with just 2 wheels at times?  :P
the initial car still has 4 wheels.
although i found out that my cars don't like it to lose a wheel when driving with a manual gearbox.
i can shift up all the way and still barely move. =/

the game engine won't build a car if it doesn't have four wheels.

I won't bother requesting a Robin Reliant in the vehicle request thread then.
you could get round that by putting the two front wheels in the same spot. basically inside each other.
or make them half as wide and stick them next to each other on the front.
you just have to tell the engine, that this car model has 4 spots for wheels. i don't think the engine cares much for the usefulness of the wheel placement. =P

enough know-it-all-ism for today! =)
Title: Re: Work in progress snapshots
Post by: Purple44 on February 25, 2015, 08:58:46 PM
I made that thing to test different ways of modeling the body panels' shut lines and see which kind the game engine renders best.

So nothing to do with physics I'm afraid. It's got the four wheels because the game engine won't build a car if it doesn't have four wheels. And it's built in as a car because otherwise it couldn't use the car paint shader. ;)

Yet it lets us drive around with just 2 wheels at times?  :P
the initial car still has 4 wheels.
although i found out that my cars don't like it to lose a wheel when driving with a manual gearbox.
i can shift up all the way and still barely move. =/

the game engine won't build a car if it doesn't have four wheels.

I won't bother requesting a Robin Reliant in the vehicle request thread then.
you could get round that by putting the two front wheels in the same spot. basically inside each other.
or make them half as wide and stick them next to each other on the front.
you just have to tell the engine, that this car model has 4 spots for wheels. i don't think the engine cares much for the usefulness of the wheel placement. =P

enough know-it-all-ism for today! =)


Ya Heddly did that with his T-rex for Flatout. Was fun car to drive. :)

(http://media.moddb.com/images/mods/1/10/9431/64765.jpg)
Title: Re: Work in progress snapshots
Post by: Olli Teittinen on February 26, 2015, 01:18:16 PM
^Yeah, that would work.
Title: Re: Work in progress snapshots
Post by: ZigCat on February 26, 2015, 09:17:59 PM
^Yeah, that would work.
great.
and now please build this!
(http://i.imgur.com/MRn00m5.jpg) (http://i.imgur.com/MRn00m5.jpg)
Title: Re: Work in progress snapshots
Post by: BrianUK on February 26, 2015, 09:19:31 PM
^Yeah, that would work.
great.
and now please build this!
(http://i.imgur.com/MRn00m5.jpg) (http://i.imgur.com/MRn00m5.jpg)

Yes, yes, yes and yes.
Title: Re: Work in progress snapshots
Post by: ZigCat on February 26, 2015, 09:20:57 PM
^Yeah, that would work.
great.
and now please build this!
do a barrel roll! (http://i.imgur.com/MRn00m5.jpg)

Yes, yes, yes and yes.
oh. and i already found out what that would look like in a racing game!
(http://i.imgur.com/ZMOhZEF.gif) (http://i.imgur.com/ZMOhZEF.gif)
(i don't actually know what game this is from)
Title: Re: Work in progress snapshots
Post by: Jaycee on February 26, 2015, 09:22:54 PM
(http://i.imgur.com/ZMOhZEF.gif) (http://i.imgur.com/ZMOhZEF.gif)
(i don't actually know what game this is from)

Want  :D
Title: Re: Work in progress snapshots
Post by: BrianUK on February 26, 2015, 09:29:45 PM
^Yeah, that would work.
great.
and now please build this!
do a barrel roll! (http://i.imgur.com/MRn00m5.jpg)

Yes, yes, yes and yes.
oh. and i already found out what that would look like in a racing game!
(http://i.imgur.com/ZMOhZEF.gif) (http://i.imgur.com/ZMOhZEF.gif)
(i don't actually know what game this is from)

It's Assetto Corsa. :D
Title: Re: Work in progress snapshots
Post by: ZigCat on February 26, 2015, 09:30:56 PM
my google-fu tells me that this gif is from "Assetto Corsa".
source video can be found here (http://youtu.be/Atrll2yr8Ds)
Title: Re: Work in progress snapshots
Post by: Ste@mroll on February 26, 2015, 09:41:28 PM
Not the proper Reliants, the good ones can do wheelies!
Title: Re: Work in progress snapshots
Post by: ZigCat on February 26, 2015, 09:44:42 PM
Not the proper Reliants, the good ones can do wheelies!
one more reason to abandon Assetto Corsa and build a proper one for Wreckfest! =)
Title: Re: Work in progress snapshots
Post by: Roel on February 26, 2015, 10:10:03 PM
Lots of potential upgrades as well:

Advanced Anti Roll System:
(http://i1089.photobucket.com/albums/i349/MaxRevson/Online%20Pics/Top_Gear_Jeremy_Drives_a_Reliant_Robin_full.jpg)

140 BHP pure muscle:
(http://i.kinja-img.com/gawker-media/image/upload/s--q3LyTDQ1--/c_fit,fl_progressive,q_80,w_636/18lubg8t6enwjjpg.jpg)
Title: Re: Work in progress snapshots
Post by: sam223 on February 27, 2015, 02:39:41 PM
www.youtube.com/watch?v=98kJm1e0Tfg (http://www.youtube.com/watch?v=98kJm1e0Tfg#ws)
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on March 31, 2015, 04:57:42 AM
any new screenshots bugbear?
Title: Re: Work in progress snapshots
Post by: Daystar on March 31, 2015, 06:31:55 AM
Hell yes that would be cool... if say for instance one of our devs woke up like say 4:20 in the morning... totally random time frame,... and he was like.... hmmm why not,.. guess I will show all the fans something cool! and drop an epic pic on us, that really blows us away, and makes us happy for at least three days whilst we wait for our update. 

never mind me... just soaked a 6 pack (deutsche beer) and a lil mini bottle of wine 13% alcohol... (California vineyard) im floatin and happy as f%& haha!!!

Title: Re: Work in progress snapshots
Post by: Needles Kane on March 31, 2015, 08:09:06 AM
Stainless games (Developer of Carmageddon) had own Demolition Derby with Carmageddon painted cars.
Thay had Reliant Robin. No one dared to to drove this against other real cars.

Probably was better no one drove Reliant.




BB we need more snapshots! This thread is derailed badly.
Title: Re: Work in progress snapshots
Post by: Jori Virtanen on April 17, 2015, 12:49:21 PM
BB we need more snapshots! This thread is derailed badly.

Well, here's one. We tested some settings...

Title: Re: Work in progress snapshots
Post by: St. Jimmy on April 17, 2015, 01:08:49 PM
What's that on the lower left corner? :o
Title: Re: Work in progress snapshots
Post by: Jori Virtanen on April 17, 2015, 01:21:48 PM
What's that on the lower left corner? :o

That's one of our internal testing cars, and it's very likely it'll never see the light of day. So don't get your hopes up -- that's not a new car :)
Title: Re: Work in progress snapshots
Post by: Speedevil on April 17, 2015, 01:59:21 PM
What's that on the lower left corner? :o

That's one of our internal testing cars, and it's very likely it'll never see the light of day. So don't get your hopes up -- that's not a new car :)

If it never sees the light of day, can you show us what it looks like?  ;)
Title: Re: Work in progress snapshots
Post by: St. Jimmy on April 17, 2015, 02:09:08 PM
What's that on the lower left corner? :o

That's one of our internal testing cars, and it's very likely it'll never see the light of day. So don't get your hopes up -- that's not a new car :)
Yeah good. It looked like a street sports car or something that doesn't fit in the game.
Title: Re: Work in progress snapshots
Post by: conso1727 on April 17, 2015, 02:54:31 PM
Kinda looks like a Chili Pepper
(http://vignette2.wikia.nocookie.net/flatoutgame/images/9/95/Chili_pepper.jpg/revision/latest?cb=20120613173745)
Title: Re: Work in progress snapshots
Post by: Daystar on April 17, 2015, 03:21:13 PM
I was thinking more like a Porsche that mystery car.
Title: Re: Work in progress snapshots
Post by: Finsku on April 17, 2015, 04:16:52 PM
BB we need more snapshots! This thread is derailed badly.

Well, here's one. We tested some settings...



I'm very interested about that track.. is that also for internal testing? Looks like part of speedway with high walls (like walls for soundproofing)  :P
Title: Re: Work in progress snapshots
Post by: Jo5h on April 17, 2015, 04:25:10 PM
Mystery red car looks kinda like a Civic NGTC car with the brake light sticking out near the top:

http://www.btccpages.com/gallery/d/112650-2/Honda_Civic_NGTC_Brands_Hatch_test7.jpg (http://www.btccpages.com/gallery/d/112650-2/Honda_Civic_NGTC_Brands_Hatch_test7.jpg)

I can't quite find a picture of a similar angle, but it does look very close.
Title: Re: Work in progress snapshots
Post by: Frisker on April 18, 2015, 11:33:58 AM
Funny how no one has wondered that wtf the Euro is doing.

dafaq happens there :D And also I was wondering about the track. Is it for internal testing only aswell?
Title: Re: Work in progress snapshots
Post by: Jori Virtanen on April 20, 2015, 02:11:54 PM
And also I was wondering about the track. Is it for internal testing only aswell?

Yep. What you see is a stretch of straight asphalt road without any obstacles, so it's as easy as possible to test how the cars spin and swerve.
Title: Re: Work in progress snapshots
Post by: Jake97 on April 20, 2015, 02:19:03 PM
Glad the red car is not being added. Looks far to modern and boring for this  ;D
Title: Re: Work in progress snapshots
Post by: Matrix404 on April 20, 2015, 03:14:38 PM
And also I was wondering about the track. Is it for internal testing only aswell?

Yep. What you see is a stretch of straight asphalt road without any obstacles, so it's as easy as possible to test how the cars spin and swerve.

I wouldn't mind having something like that in game...
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on April 20, 2015, 03:48:00 PM
Glad the red car is not being added. Looks far to modern and boring for this  ;D
i wouldn't mind having it in the game.
Title: Re: Work in progress snapshots
Post by: Iwasawa on May 08, 2015, 02:33:37 PM
What's that on the lower left corner? :o
Isnt that the lower RIGHT corner?
Title: Re: Work in progress snapshots
Post by: St. Jimmy on May 08, 2015, 06:45:28 PM
What's that on the lower left corner? :o
Isnt that the lower RIGHT corner?
Yeah. Seems like I was so confused that I didn't know what's left and what's right :P
Title: Re: Work in progress snapshots
Post by: Finsku on May 19, 2015, 10:18:20 PM
Up! Something for hungry players? Example beautiful picture of (new track's) tree or shiny metal (of new car)? :P *slurp*
Or then sneak peek of something what is coming (example: I can't remember is there coming new layout for menu) or then something funny :3

Maybe something funny.. something.. nice pictures.. so.. anything.. please..




 ;)
Title: Re: Work in progress snapshots
Post by: Cornkid on May 19, 2015, 11:53:05 PM
not really a new pic or any relevant info Finsku, but your post made me think of the below monty python sketch ;)

https://youtu.be/Oj8RIEQH7zA
Title: Re: Work in progress snapshots
Post by: general lee on May 20, 2015, 12:46:45 AM
May as well close this thread down,no work in progress been posted on here for over 3 months.
Title: Re: Work in progress snapshots
Post by: Aerotactics on May 25, 2015, 01:07:41 AM
Many of you have been asking what we're currently working on so I decided to create this thread and start sneaking around the office every now and then to take snapshots of people working on various things.

First one I caught off guard was someone working on AI driver paths:

(http://i.imgur.com/PRnCMx3.jpg)

I'm pretty sure the lines represent (and I'm also sure this was mentioned already, but I dont have time to scan 25 pages):
Blue Lines = NavMesh: the areas the cars CAN go. Anything outside of this zone might cause the cars to become confused OR they might be scripted to return to the directional path.
Green Lines = Directional path: as it sounds, the cars will attempt to stay as close to this line as possible while avoiding the other cars while moving in a direction. This is their "rail" per se.

To this point, I want to say the AI handles their speed around corners and on straightaways from a separate script, but it might be the directional path that is telling the cars how to behave. I didn't program it, so these are my best guesses.
Title: Re: Work in progress snapshots
Post by: Speedevil on May 25, 2015, 03:06:07 AM
Also there are dark green lines which I think the AI tries to stay between.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 04, 2015, 03:14:00 PM
Let's try to update this thread as well.

This is the level detail we're shooting for with our new showroom models:





Title: Re: Work in progress snapshots
Post by: sam223 on June 04, 2015, 03:19:00 PM
Looks good Janne.I assume muscle 2?
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 04, 2015, 03:19:32 PM
A completely new car, actually.
Title: Re: Work in progress snapshots
Post by: sam223 on June 04, 2015, 03:22:28 PM
Something Japanese based on the front panel?
Looks good anyway,maybe even to much attention to detail.
Title: Re: Work in progress snapshots
Post by: rwb on June 04, 2015, 03:28:25 PM
maybe even to much attention to detail.

How dare you
Title: Re: Work in progress snapshots
Post by: Daystar on June 04, 2015, 03:45:21 PM
Something Japanese based on the front panel?
Looks good anyway,maybe even to much attention to detail.

OMG you didn't!  ???  Praise not criticize!!!
Say good things, not negative at this point!!! lol just sayin man... no worries. you still cool!
Title: Re: Work in progress snapshots
Post by: St. Jimmy on June 04, 2015, 04:11:20 PM
OK now I guess everyone knows the reason why making a car takes a lot of time.

So showroom models got some nice extra detail compared to the cars on tracks.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 04, 2015, 08:10:50 PM
It's in our plan that users with high-end systems will be able to use the showroom model in-game for the player car.
Title: Re: Work in progress snapshots
Post by: Purple44 on June 04, 2015, 08:20:42 PM
It's in our plan that users with high-end systems will be able to use the showroom model in-game for the player car.

So this be like a graphic settings option?

Guys with better computers can enable the better eye candy and the guys running not so strong PCs will get the graphics we been seeing, plus Physics Based Rendering?
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 04, 2015, 08:41:21 PM
Yep, that's the plan. PBR renderer is the only renderer we employ from now on so everyone will benefit from it.
Title: Re: Work in progress snapshots
Post by: Daystar on June 04, 2015, 11:47:10 PM
Yep, that's the plan. PBR renderer is the only renderer we employ from now on so everyone will benefit from it.

Thank you so much Janne for these new bits of info to us!  ;D
And glad to hear that the lower end users can appreciate the PBR effects! that is totally cool in my books!
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on June 04, 2015, 11:58:12 PM
Nice detail indeed, and loving the old leaf springs. :)
Title: Re: Work in progress snapshots
Post by: BackStab on June 05, 2015, 01:11:15 AM
This is the level detail we're shooting for with our new showroom models:

So, showroom only, not during play?  If that's the case, I don't plan on spending a lot of time in the showroom if I play the game at all, so don't spend a lot of time on extra detail that will be there and not appreciated.
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on June 05, 2015, 05:48:20 AM
BackStab, if you have a high enough end PC the player car will be the show room model. That's what they're shooting for at least.
Title: Re: Work in progress snapshots
Post by: Conte Zero on June 05, 2015, 10:38:41 AM
This is the level detail we're shooting for with our new showroom models:

So, showroom only, not during play?  If that's the case, I don't plan on spending a lot of time in the showroom if I play the game at all, so don't spend a lot of time on extra detail that will be there and not appreciated.

read previous posts. There will be a double option, based on how strong your rig is. This, plus the PBR rendering engine sounds very promising and interesting
Title: Re: Work in progress snapshots
Post by: dbs213 on June 05, 2015, 02:33:39 PM
I hope my desktop can handle the "showroom" models during races. But if not, at least I can get more detail from the cars while taking screenshots when I'm just roaming around the track to take screenshots.
Title: Re: Work in progress snapshots
Post by: NonBritGit on June 05, 2015, 03:31:09 PM
Nice drum brakes and leaf springs on that muscle car!
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 05, 2015, 06:48:50 PM
A few more production shots of the new American (should be obvious by now) car, featuring a more completed engine bay and underbelly:










Title: Re: Work in progress snapshots
Post by: Victor Cortez on June 05, 2015, 06:50:22 PM
This is more detailed than Car Mechanic Simulator, lol
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 05, 2015, 06:53:21 PM
That's the idea ;-)
Title: Re: Work in progress snapshots
Post by: Mohasz on June 05, 2015, 06:56:01 PM
That's actually pretty neat... but please, add some 'less angular', European cars as well, we have enough American ones I think.
Title: Re: Work in progress snapshots
Post by: Keras on June 05, 2015, 06:57:50 PM
If it`s that detailed will the suspension actually work visually too? Having those wheels hanging down without any suspension attached looked kind of strange during jumps :P
Title: Re: Work in progress snapshots
Post by: Victor Cortez on June 05, 2015, 07:27:49 PM
By the way, isn't this going to be a problem when it comes to upgrades?
Title: Re: Work in progress snapshots
Post by: lobsterfran on June 05, 2015, 07:29:03 PM
That's actually pretty neat... but please, add some 'less angular', European cars as well, we have enough American ones I think.

There's got to be plans to include Jag xj6 or mark 2 or a Rover p6... surely? Lovely curvy bangers.

Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 05, 2015, 07:40:10 PM
lobsterfran
I'm a huge fan of XJ-S, especially this (http://www.speedhunters.com/2014/06/jags-xj-s-trans-yank-tank/) one.

Victor Cortez
Not really, all upgradeable parts such modeled to be detachable and replaceable.
Title: Re: Work in progress snapshots
Post by: Victor Cortez on June 05, 2015, 08:05:33 PM
Thanks for the answer! :)
Title: Re: Work in progress snapshots
Post by: Hunter on June 05, 2015, 08:17:39 PM
Thanks for the WIP pictures, these type of update posts are exactly what I like :D
Title: Re: Work in progress snapshots
Post by: Cornkid on June 05, 2015, 08:52:05 PM
Thanks for the last WIP shots over last 2 days Janne, really appreciated, I miss Jori and community being kept informed as to WIP.

Although it may be too much detail, as Sam said, it does kinda make me wonder just how good the physics will be if this is the level of detail you guys are aiming for.

Have a great weekend, and I shall stay patient for the upgrade if more  WIP info follows, I just like to feel like I'm being kept in the loop.
Title: Re: Work in progress snapshots
Post by: suckiden on June 05, 2015, 10:05:21 PM
Very appreciated seeing some WIP snapshots... finally
for me it looks like BB resisted the pressure of the community bringing up new content and took their time to make it RIGHT  :)
I personally love the level of detail, if it takes several month longer to deliver this quality of content and finishing the game... take your time

cheers

P.S. hoping to see some more WIP snapshots soon
Title: Re: Work in progress snapshots
Post by: F1i.m3R on June 05, 2015, 11:27:02 PM
Wow, the level of detail is really impressive!
But I still don't get it - what does "showroom model" exactly mean?
So each car will get 2 versions: normal model (for racing) and high detailed one (for garage)? Or it will be smth like a slider in options to choose?
And how much the requirements will increase, when 24 such high detailed cars get involved in a wreckfest on the track? Plus what about synchronization in race when some player choose regular model and other - the detailed one?
Title: Re: Work in progress snapshots
Post by: MamieNova on June 05, 2015, 11:28:35 PM
You don't choose which version you race : if you have a fat computer, you will see the detailed car in race, that's all. The low definition version will be the one you see if your computer is less powerful.
Title: Re: Work in progress snapshots
Post by: Speedevil on June 05, 2015, 11:50:42 PM
And opponents won't use the "showroom" models.

This is really impressive though.
Title: Re: Work in progress snapshots
Post by: Purple44 on June 06, 2015, 12:03:20 AM
You don't choose which version you race : if you have a fat computer, you will see the detailed car in race, that's all. The low definition version will be the one you see if your computer is less powerful.

"You don't choose which version you race". I believe the showroom quality will be a graphic setting. Player will decide if he\she want to give up FPS for it. But I could be wrong.

If I can average at least 40 FPS second with my 660, I will have showroom quality graphic option enabled. :) The big test will be online. Would showroom quality cause lag? Like high graphic setting for smoke and dust can ( particle effect ).
Title: Re: Work in progress snapshots
Post by: sam223 on June 06, 2015, 12:12:19 AM
That's actually pretty neat... but please, add some 'less angular', European cars as well, we have enough American ones I think.

There's got to be plans to include Jag xj6 or mark 2 or a Rover p6... surely? Lovely curvy bangers.

Xj6 coupé would fit nicely with the sports coupé theme they have going on. Could even include the 5.3L v12 jag engine.



Images look nice Janne,looking forward to seeing more. I stand by my original comment about too much detail though. Seems like you could have saved a lot of time by modelling them partly stripped and race ready aswell.
More room for crashing,more time for modelling other cars.

Title: Re: Work in progress snapshots
Post by: lobsterfran on June 06, 2015, 05:45:28 PM
I stand by my original comment about too much detail though. Seems like you could have saved a lot of time by modelling them partly stripped and race ready aswell.
More room for crashing,more time for modelling other cars.


Who knows, maybe you buy them stock, and then (optionally) as part of race preparing them, some of the parts get stripped off? You'd need the fully intact model to do that.
Title: Re: Work in progress snapshots
Post by: FAN_RJS on June 08, 2015, 02:43:16 AM
In most games the "showroom" model is also called as LOD0, and they do LOD1, LOD2, LOD3 model... the LOD0 loads in showroom and ingame also, u cant chose this, the LOD1 to 3 are exactly same car with less polycount and allways less materials that switch the LOD0 model if the render distance is larger... ie: if you are @ 5meters of the car gonna be shown as LOD0 (showroom quality) from 6 to 15 the model u ll see its LOD1 and the same, more distance different LOD model.
Title: Re: Work in progress snapshots
Post by: SoHigh on June 08, 2015, 09:54:00 PM
Wow, the engine and underbody details are really breath taking! I can see the amount of love that was put into this model!
My guess is that the in game vehicle will be a lower poly model with all these details normal mapped.
Title: Re: Work in progress snapshots
Post by: SkinnierSteve on June 09, 2015, 08:49:37 PM
 8) Wow, looks amazing! Now I am extremely excited for the new update! I just hope my Gtx 560 ti 2gb phantom can cope with that kind of detail. I currently run the game with decent framerates with all settings on ultra, and I hope I can continue to do so after the update. I hope the game's upgrade and repair system after races will be like car mechanic simulator where you screw old broken parts out, and put new ones in to replace them. I also hope you get to replace parts of the body if they are dented a lot, or maybe panel beating, or other stuff. I remember when my mom's car took damage from a head-on crash, the grill and front bumper broke and dented, and also the body dented at the front and blocked the radiator fan from turning, so we had to bend the radiator fan cover a bit so the fan could turn again, and also someone put a rope on the bent in area at the front, and then we held the brakes while he pulled out the dents with his car. I hope stuff like that can be in the game too.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 09, 2015, 08:52:18 PM
Yes, FAN_RJS is absolutely correct. LOD0 is the model with highest level of detail, and with each level the level of detail is reduced for optimization purposes. For LOD1 we're still shooting for same range as the cars currently implemented in the build you guys have, i.e. approximately 60-70k polygons. The new LOD0 models will have around 200-250k, possibly even more, pending optimization and the exact technical specifications.

In other news, here are a few preview screenshots to give you a some sort of an idea for the environmental detail we're looking for (still work-in-progress, subject to change!):





Title: Re: Work in progress snapshots
Post by: Daystar on June 09, 2015, 09:00:14 PM
Looking awesome Bugbear Team!!! Thanks Janne bud for showing us, and that info!  You Rock!!!  ;D
Title: Re: Work in progress snapshots
Post by: suckiden on June 09, 2015, 09:57:59 PM
Ahhhh want want want :D the next update will be a SUPER big step forward. Hopefully BB will release something soon because I am currently finishing my thesis so I will have a lot of free time that needs to be filled  ;)

cheers

PS: Keep it up!
Title: Re: Work in progress snapshots
Post by: St. Jimmy on June 09, 2015, 09:59:52 PM
Looks fantastic! And it would be even more fantastic if the surface parameters change when you go bit out of the track or even that the gravel turns in to a sand in some corner.

Thanks for the teasing again 8)
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 09, 2015, 10:08:06 PM
Surface will be difference outside the driving area, with rougher sand being more bumpy and slowing the car down.

Also notice the hardware MSAA especially noticeable on the car, farewall jaggies.
Title: Re: Work in progress snapshots
Post by: Keras on June 09, 2015, 10:13:48 PM
Wow, this is looking crazy compared to what we have now. I hope my GTX 970 will be up for the task to run that on very high settings.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 09, 2015, 10:16:21 PM
You should be fine, but of course CPU is also critical in such a physics heavy game as ours.
Title: Re: Work in progress snapshots
Post by: Purple44 on June 09, 2015, 10:30:08 PM
Janne in your track pics, is that the Sandpit under construction track now getting it art work?

Looking good!   :D
Title: Re: Work in progress snapshots
Post by: Daystar on June 09, 2015, 11:35:25 PM
Janne in your track pics, is that the Sandpit under construction track now getting it art work?

Looking good!   :D

I sort of hope not unfortunately... reason being, is because it is real FPS friendly!
However on the other hand, it was mentioned somewhere before, that we will also have a 64bit executable (new build7)... which would be awesome with my windows 7 64 bit system.. giving it a little extra power and hopefully getting better frame rates with my crappy gfx card lol

Anyhow, if they do, I would be happy as well to see new scenery on Sanpit1 track.

EDIT: Well with the new news of our update, stating DirectX11 and 64bit is confirmed, I believe my pc may be able to play the game pretty nicely.
I do have DirectX 11. and I have 64bit Windows 7... so excited but our soon to be had update!!!


Title: Re: Work in progress snapshots
Post by: Mohasz on June 10, 2015, 01:39:09 AM
Why do I have the feeling that at the bottom of their hearts BB would like to make a simulator game...? It must be hard to give up a part of your dream to cater to a wider audience - including myself; simcade is fine for me, but I wouldn't play a full-on simulator.
Title: Re: Work in progress snapshots
Post by: lobsterfran on June 10, 2015, 05:01:30 AM
Surface will be difference outside the driving area, with rougher sand being more bumpy and slowing the car down.


Loving the new screenshots.

Is the slowing effect of the rough ground going to be different for different vehicles / setups? A lightweight vehicle with offroad tyres fitted should still drive reasonably well on rough ground, not feel like it's driving through tar.
Title: Re: Work in progress snapshots
Post by: Weymire on June 10, 2015, 06:12:51 AM
New track screenshots are great! But these giant tire tread trails on the ground looking kinda weird :D

Title: Re: Work in progress snapshots
Post by: St. Jimmy on June 10, 2015, 08:33:55 AM
New track screenshots are great! But these giant tire tread trails on the ground looking kinda weird :D
When you see bulldozers and other big boy toys on the side of the track, they don't look weird at all ;)
Title: Re: Work in progress snapshots
Post by: Weymire on June 10, 2015, 08:57:05 AM
New track screenshots are great! But these giant tire tread trails on the ground looking kinda weird :D
When you see bulldozers and other big boy toys on the side of the track, they don't look weird at all ;)

Well, i thought about bulldozers or smth, but it seems to me that these trails are more like giant car tire trails, not bulldozers  ;)
Title: Re: Work in progress snapshots
Post by: Mopower on June 10, 2015, 12:42:36 PM
Bugbear has not gone full simulator yet, but I wouldn't be upset if they had
Title: Re: Work in progress snapshots
Post by: Iwasawa on June 10, 2015, 02:34:58 PM
Wait wait wait... A-not-10km-wide-road? Im so happppppppy! I hope thats the actual track..
Title: Re: Work in progress snapshots
Post by: lobsterfran on June 10, 2015, 03:49:41 PM
Bugbear has not gone full simulator yet, but I wouldn't be upset if they had

(http://i60.tinypic.com/28gvvvb.jpg)
Title: Re: Work in progress snapshots
Post by: The Very End on June 10, 2015, 05:07:14 PM
Rofl!
Title: Re: Work in progress snapshots
Post by: Mopower on June 10, 2015, 05:58:15 PM
Bugbear has not gone full simulator yet, but I wouldn't be upset if they had

(http://i60.tinypic.com/28gvvvb.jpg)
Lol, touche, not sure about the tilde, so touchy
Title: Re: Work in progress snapshots
Post by: Keras on June 10, 2015, 06:28:00 PM
New track screenshots are great! But these giant tire tread trails on the ground looking kinda weird :D
When you see bulldozers and other big boy toys on the side of the track, they don't look weird at all ;)

Well, i thought about bulldozers or smth, but it seems to me that these trails are more like giant car tire trails, not bulldozers  ;)
Have you never seen these things:
(http://www.archithings.com/wp-content/uploads/2009/10/Cat-797B-Mining-Truck-1-588x588.jpg)
We need those placed around the track 8)
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 10, 2015, 09:07:01 PM
Not to worry, guys. Even if there was a full-blown simulator under the hood (which largely is the case after the next update) we will never forget our roots -- and the fact that the game should be fun!
Title: Re: Work in progress snapshots
Post by: plakman on June 10, 2015, 09:50:45 PM
Not to worry, guys. Even if there was a full-blown simulator under the hood (which largely is the case after the next update) we will never forget our roots -- and the fact that the game should be fun!

Most of us have faith in bugbear on that matter.
FO1 2 UC all were fun so i really don't see why we shouldn't have faith :p

And the last pictures really make me doubt i can still run it in full quality
Title: Re: Work in progress snapshots
Post by: lobsterfran on June 11, 2015, 06:03:42 PM
Not to worry, guys. Even if there was a full-blown simulator under the hood (which largely is the case after the next update) we will never forget our roots -- and the fact that the game should be fun!

Most of us have faith in bugbear on that matter.
FO1 2 UC all were fun so i really don't see why we shouldn't have faith :p

And the last pictures really make me doubt i can still run it in full quality

Well as long as there's options to reduce the quality, it's all good. You just run the game to the best of your PC's abilities. I splurged a load of my redundancy pay  on a new PC last year... might not be able to afford to eat next week, but I'll be playing on max settings.... yay!
Title: Re: Work in progress snapshots
Post by: Axarator on June 14, 2015, 09:13:55 AM
A completely new car, actually.
1969 Chevrolet Camaro?
Title: Re: Work in progress snapshots
Post by: Mopower on June 14, 2015, 09:24:04 AM
A completely new car, actually.
1969 Chevrolet Camaro?
I think that's what it's based on...
Title: Re: Work in progress snapshots
Post by: Zebulon55 on June 14, 2015, 10:43:06 AM
A completely new car, actually.
1969 Chevrolet Camaro?

1970 - 1974 Camaro or Firebird.

The cowl induction shaker hood scoop is Firebird Trans-Am; the spoiler end caps appear to be Firebird style. Guess we'll have to see what the front end and taillights look like to know for sure.

And I had thought AM1 was supposed to be a Firebird style car......
Title: Re: Work in progress snapshots
Post by: Mopower on June 14, 2015, 12:09:51 PM
A completely new car, actually.
1969 Chevrolet Camaro?

1970 - 1974 Camaro or Firebird.

The cowl induction shaker hood scoop is Firebird Trans-Am; the spoiler end caps appear to be Firebird style. Guess we'll have to see what the front end and taillights look like to know for sure.

And I had thought AM1 was supposed to be a Firebird style car......
Yeah, well I didn't realize that bugbearr's vehicle artists were gm guys! Sad day in mopar land. *pathetically sobs and plays tiny violin*
Title: Re: Work in progress snapshots
Post by: LUNITIC_WILL on June 14, 2015, 06:26:47 PM
A completely new car, actually.
1969 Chevrolet Camaro?

1970 - 1974 Camaro or Firebird.

The cowl induction shaker hood scoop is Firebird Trans-Am; the spoiler end caps appear to be Firebird style. Guess we'll have to see what the front end and taillights look like to know for sure.

And I had thought AM1 was supposed to be a Firebird style car......
Yeah, well I didn't realize that bugbearr's vehicle artists were gm guys! Sad day in mopar land. *pathetically sobs and plays tiny violin*
i want something ford.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 18, 2015, 09:17:05 PM
New garage functionality - you can now actually open and close the doors, hood and the trunk to really get to know your ride:



This is only the very first step for the garage interactivity that we're shooting for, more to follow!
Title: Re: Work in progress snapshots
Post by: Cornkid on June 18, 2015, 09:49:47 PM
This is only the very first step for the garage interactivity that we're shooting for, more to follow!

Great pic, thanks, although I think the dev team/community interaction is lacking since no Jori, I appreciate the odd pic you have time to share Janne
Title: Re: Work in progress snapshots
Post by: Mopower on June 18, 2015, 10:09:20 PM
New garage functionality - you can now actually open and close the doors, hood and the trunk to really get to know your ride:



This is only the very first step for the garage interactivity that we're shooting for, more to follow!

Friggin' sick Janne! Can't wait to watch (hopefully) pieces and parts getting tore down and out to throw in something else... If you guys and the guys from Car Mechanic Simulator came together for a demolition derby game, that'd be next level awesome haha.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 18, 2015, 10:14:00 PM
Well, I'm not saying we're going to go into that much of detail but yes, we really want to make working with the car a hands-on experience. So yes, it will all be in first person :)
Title: Re: Work in progress snapshots
Post by: Mopower on June 18, 2015, 10:47:40 PM
Well, I'm not saying we're going go into that much of detail but yes, we really want to make working with the car a hands-on experience. So yes, it will all be in first person :)
I figured as much. That's good news though, thanks for sharing. And as corn stated, it's nice to have more than a Twitter pic now and then. But let's not get into that again. Hope to see the new build next week. I'll need to restrain myself so that I can just focus on real derby cars and not a video game :p
Title: Re: Work in progress snapshots
Post by: crashkid3000 on June 19, 2015, 12:14:17 AM
New garage functionality - you can now actually open and close the doors, hood and the trunk to really get to know your ride:



This is only the very first step for the garage interactivity that we're shooting for, more to follow!

Long story short, Wreckfest gets some sort of "Forzavista"? Once again, I can do nothing else but honoring how seriously you guys take the simulation part - [impatience increases].

PS: (If Google doesn't lie) How about "romuNäkymä" as the tiltle for this feature? ;)
Title: Re: Work in progress snapshots
Post by: St. Jimmy on June 19, 2015, 12:54:48 AM

Long story short, Wreckfest gets some sort of "Forzavista"? Once again, I can do nothing else but honoring how seriously you guys take the simulation part - [impatience increases].

PS: (If Google doesn't lie) How about "romuNäkymä" as the tiltle for this feature? ;)
Romunäkymä is the same as saying "junk view". I'm not sure how does that sound in English? It sounds bit weird but not too bad in Finnish.
Title: Re: Work in progress snapshots
Post by: rwb on June 19, 2015, 01:37:09 AM
"Junk view" is something completely different in English.
Title: Re: Work in progress snapshots
Post by: SoHigh on June 19, 2015, 01:48:53 AM
Well, I'm not saying we're going to go into that much of detail but yes, we really want to make working with the car a hands-on experience. So yes, it will all be in first person :)
Getting hyped about this game all over again :) Can't wait to experience this myself :)
Title: Re: Work in progress snapshots
Post by: JonaiSerrano on June 19, 2015, 03:02:45 AM
Sorry for asking but im new to this game. Can you play the game single-player with no internet connection?
Title: Re: Work in progress snapshots
Post by: Aerotactics on June 19, 2015, 03:12:50 AM
Sorry for asking but im new to this game. Can you play the game single-player with no internet connection?
Yes
Title: Re: Work in progress snapshots
Post by: JonaiSerrano on June 19, 2015, 03:20:42 AM
Thank you sooo much!!
Title: Re: Work in progress snapshots
Post by: citizenerased on June 20, 2015, 11:27:04 PM
New garage functionality - you can now actually open and close the doors, hood and the trunk to really get to know your ride:



This is only the very first step for the garage interactivity that we're shooting for, more to follow!

Chromatic Aberration ruins it for me sorry, if you have to shift the whole frame over rather than barrel distortion then make it very very subtle.

It's a post effect that really really bugs me in games.
Title: Re: Work in progress snapshots
Post by: Aerotactics on June 21, 2015, 05:24:58 AM
New garage functionality - you can now actually open and close the doors, hood and the trunk to really get to know your ride:



This is only the very first step for the garage interactivity that we're shooting for, more to follow!

Chromatic Aberration ruins it for me sorry, if you have to shift the whole frame over rather than barrel distortion then make it very very subtle.

It's a post effect that really really bugs me in games.

I don't see what the problem is. The only effect that bothers me is the depth of field, or any other effects that make the game look hazy. Hurts my eyes.
Title: Re: Work in progress snapshots
Post by: Usmovers_02 on June 21, 2015, 07:50:52 AM
Yeah, first thing I do is disable depth of field and motion blur in games. I also don't like chromatic aberration because I'd rather feel like I'm there in the scene rather than looking at it through a camera.
Title: Re: Work in progress snapshots
Post by: Purple44 on June 21, 2015, 08:48:53 AM
Yeah, first thing I do is disable depth of field and motion blur in games. I also don't like chromatic aberration because I'd rather feel like I'm there in the scene rather than looking at it through a camera.

I can see turning off blur. But turning of depth of field? Depth of field is when objects in the distance are drawn, right?

I hate to see popup trees and grass growing in front my car. Depth of field is an option I would set to highest setting.
Title: Re: Work in progress snapshots
Post by: Daystar on June 21, 2015, 09:15:56 AM
Yeah, first thing I do is disable depth of field and motion blur in games. I also don't like chromatic aberration because I'd rather feel like I'm there in the scene rather than looking at it through a camera.

I can see turning off blur. But turning of depth of field? Depth of field is when objects in the distance are drawn, right?

I hate to see popup trees and grass growing in front my car. Depth of field is an option I would set to highest setting.

I think Distance of focus... such as in Cities Skylines. Which I love to play.
but I cold be wrong... just finished 5 german beers... bit buzzed (http://orig13.deviantart.net/c924/f/2007/140/6/5/_beer__by_nerdxv.gif)
Title: Re: Work in progress snapshots
Post by: BrianUK on June 21, 2015, 02:07:22 PM
Yeah, first thing I do is disable depth of field and motion blur in games. I also don't like chromatic aberration because I'd rather feel like I'm there in the scene rather than looking at it through a camera.

I can see turning off blur. But turning of depth of field? Depth of field is when objects in the distance are drawn, right?

I hate to see popup trees and grass growing in front my car. Depth of field is an option I would set to highest setting.

My understanding is that depth of field sharpens the things you are looking at while blurring everything that is in shot but not being concentrated on.

https://en.wikipedia.org/wiki/Depth_of_field

But yes, motion blur goes straight off and aything else that affects my view of the track. When I drive I'm using my eyes, not looking through a camera.
Title: Re: Work in progress snapshots
Post by: sam223 on June 21, 2015, 02:14:50 PM
Yeah, first thing I do is disable depth of field and motion blur in games. I also don't like chromatic aberration because I'd rather feel like I'm there in the scene rather than looking at it through a camera.
+1.Although i run on super low settings,my game always looks like crap.
Title: Re: Work in progress snapshots
Post by: citizenerased on June 21, 2015, 03:24:23 PM
New garage functionality - you can now actually open and close the doors, hood and the trunk to really get to know your ride:



This is only the very first step for the garage interactivity that we're shooting for, more to follow!

Chromatic Aberration ruins it for me sorry, if you have to shift the whole frame over rather than barrel distortion then make it very very subtle.

It's a post effect that really really bugs me in games.

I don't see what the problem is. The only effect that bothers me is the depth of field, or any other effects that make the game look hazy. Hurts my eyes.
Chromatic Aberration is fine if it's so subtle you don't notice it. It exists in all lenses only low quality lenses exhibit severe fringing. I'd much prefer game cameras to not simulate low-medium grade camera lenses.

My overreaction is because that even when it's severe it still doesn't exist in the centre of an image, its only around the edges, like a vignette. In this screenshot the Red channel is shifted to the left by 1 pixel and Blue is 1 pixel to the right. And without looks like this http://imgur.com/hGye1x9 (http://imgur.com/hGye1x9) which I think looks cleaner, clearer and sharper.

But there's really no need to make it look like the game struggles to keep all wavelengths of light in focus.
Title: Re: Work in progress snapshots
Post by: palker on June 21, 2015, 04:10:07 PM
Yeah, first thing I do is disable depth of field and motion blur in games. I also don't like chromatic aberration because I'd rather feel like I'm there in the scene rather than looking at it through a camera.
and crappy camera at that
Title: Re: Work in progress snapshots
Post by: sam223 on June 21, 2015, 04:19:03 PM
New garage functionality - you can now actually open and close the doors, hood and the trunk to really get to know your ride:



This is only the very first step for the garage interactivity that we're shooting for, more to follow!

Chromatic Aberration ruins it for me sorry, if you have to shift the whole frame over rather than barrel distortion then make it very very subtle.

It's a post effect that really really bugs me in games.

I don't see what the problem is. The only effect that bothers me is the depth of field, or any other effects that make the game look hazy. Hurts my eyes.
Chromatic Aberration is fine if it's so subtle you don't notice it. It exists in all lenses only low quality lenses exhibit severe fringing. I'd much prefer game cameras to not simulate low-medium grade camera lenses.

My overreaction is because that even when it's severe it still doesn't exist in the centre of an image, its only around the edges, like a vignette. In this screenshot the Red channel is shifted to the left by 1 pixel and Blue is 1 pixel to the right. And without looks like this http://imgur.com/hGye1x9 (http://imgur.com/hGye1x9) which I think looks cleaner, clearer and sharper.

But there's really no need to make it look like the game struggles to keep all wavelengths of light in focus.

There's quite a few post processing effects that fall into the style over substance category. If the devs are paying technical consideration to the physics engine, they should do the same with the visuals.
Title: Re: Work in progress snapshots
Post by: Mopower on June 21, 2015, 04:27:24 PM
not seeing a huge difference, but I am looking from my phone
Title: Re: Work in progress snapshots
Post by: Needles Kane on June 21, 2015, 05:59:21 PM
not seeing a huge difference, but I am looking from my phone
Look numbers at door, there it is most noticeable. You can easily see it at border of white/green too.

I also want option to turn Chromatic Aberration off. It is migraine simulator.
Title: Re: Work in progress snapshots
Post by: Mopower on June 21, 2015, 06:09:14 PM
not seeing a huge difference, but I am looking from my phone
Look numbers at door, there it is most noticeable. You can easily see it at border of white/green.

I also want option to turn Chromatic Aberration off. It is migraine simulator.
Yup, door numbers hurt the eyes
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on June 21, 2015, 07:36:06 PM
Not to worry, in case chromatic aberration is implemented in the release it can be disabled (same as with motion blur).

Some new (and some old) foliage assets:

Title: Re: Work in progress snapshots
Post by: Purple44 on June 21, 2015, 07:53:17 PM
Not to worry, in case chromatic aberration is implemented in the release it can be disabled (same as with motion blur).


I can't recall seeing chromatic aberration as an option in any my games. I did a Google search to see what chromatic aberration is:

https://en.wikipedia.org/wiki/Chromatic_aberration


In optics, chromatic aberration (CA, also called achromatism, chromatic distortion, and spherochromatism) is a type of distortion in which there is a failure of a lens to focus all colors to the same convergence point. It occurs because lenses have different refractive indices for different wavelengths of light (the dispersion of the lens). The refractive index of transparent materials decreases with increasing wavelength in degrees unique to each.

(https://upload.wikimedia.org/wikipedia/commons/6/66/Chromatic_aberration_%28comparison%29.jpg)

There chromatic aberration going on in that garage pic?
Title: Re: Work in progress snapshots
Post by: WorldofBay on June 21, 2015, 08:31:11 PM
There chromatic aberration going on in that garage pic?

most easily seen on the left borders of white areas. you can clearly see a red border there and if you focus more on it you'll see blue right borders. then you look at the grainy shadow border in the original pic and in citizenerased's pic and you'll know why neeless kane calls it "migrane simulator"... really hurts there.
Title: Re: Work in progress snapshots
Post by: Needles Kane on June 21, 2015, 08:42:12 PM
Not to worry, in case chromatic aberration is implemented in the release it can be disabled (same as with motion blur).
Some new (and some old) foliage assets:
Thank you.

Looks good, except that koivu (birch). Might be old asset, all current are strangely rampant. Usually if birches are close together (commercial forest) they are mostly bare from below.

If not, they have branches, but mostly brown/ darker than trunk.
Title: Re: Work in progress snapshots
Post by: crashkid3000 on June 21, 2015, 09:22:38 PM

Long story short, Wreckfest gets some sort of "Forzavista"? Once again, I can do nothing else but honoring how seriously you guys take the simulation part - [impatience increases].

PS: (If Google doesn't lie) How about "romuNäkymä" as the tiltle for this feature? ;)
Romunäkymä is the same as saying "junk view". I'm not sure how does that sound in English? It sounds bit weird but not too bad in Finnish.
"Junk view" is something completely different in English.

After any race/derby, a lot of of junk is lying around the track/in the arena, which is why it can be called "junk view". Driving cars are just a prestage of wrecked cars, engines a prestage of a burning pile of scrap. Calling the "I can walk around the garage and see my nice car"-mode a junk view too is therefore not as wrong as you might think.
Title: Re: Work in progress snapshots
Post by: Mopower on June 21, 2015, 10:55:59 PM

Long story short, Wreckfest gets some sort of "Forzavista"? Once again, I can do nothing else but honoring how seriously you guys take the simulation part - [impatience increases].

PS: (If Google doesn't lie) How about "romuNäkymä" as the tiltle for this feature? ;)
Romunäkymä is the same as saying "junk view". I'm not sure how does that sound in English? It sounds bit weird but not too bad in Finnish.
"Junk view" is something completely different in English.

After any race/derby, a lot of of junk is lying around the track/in the arena, which is why it can be called "junk view". Driving cars are just a prestage of wrecked cars, engines a prestage of a burning pile of scrap. Calling the "I can walk around the garage and see my nice car"-mode a junk view too is therefore not as wrong as you might think.
I think he knows exactly what you mean. Junk view relates to something that has nothing to do with cars... For example, if a baseball lands right between your legs you may say, "Damn, that hit me right in the JUNK!!!"

In other words, a Google search could land some interesting pics onto your computer screen. I don't recommend you do that Google search.
Title: Re: Work in progress snapshots
Post by: Daystar on June 22, 2015, 01:36:33 AM

Long story short, Wreckfest gets some sort of "Forzavista"? Once again, I can do nothing else but honoring how seriously you guys take the simulation part - [impatience increases].

PS: (If Google doesn't lie) How about "romuNäkymä" as the tiltle for this feature? ;)
Romunäkymä is the same as saying "junk view". I'm not sure how does that sound in English? It sounds bit weird but not too bad in Finnish.
"Junk view" is something completely different in English.

After any race/derby, a lot of of junk is lying around the track/in the arena, which is why it can be called "junk view". Driving cars are just a prestage of wrecked cars, engines a prestage of a burning pile of scrap. Calling the "I can walk around the garage and see my nice car"-mode a junk view too is therefore not as wrong as you might think.
I think he knows exactly what you mean. Junk view relates to something that has nothing to do with cars... For example, if a baseball lands right between your legs you may say, "Damn, that hit me right in the JUNK!!!"

In other words, a Google search could land some interesting pics onto your computer screen. I don't recommend you do that Google search.

And don't forget "Junk in the trunk" !!! haha.... and please kids, never ever google that one!
Title: Re: Work in progress snapshots
Post by: crashkid3000 on June 22, 2015, 01:50:08 AM

Long story short, Wreckfest gets some sort of "Forzavista"? Once again, I can do nothing else but honoring how seriously you guys take the simulation part - [impatience increases].

PS: (If Google doesn't lie) How about "romuNäkymä" as the tiltle for this feature? ;)
Romunäkymä is the same as saying "junk view". I'm not sure how does that sound in English? It sounds bit weird but not too bad in Finnish.
"Junk view" is something completely different in English.

After any race/derby, a lot of of junk is lying around the track/in the arena, which is why it can be called "junk view". Driving cars are just a prestage of wrecked cars, engines a prestage of a burning pile of scrap. Calling the "I can walk around the garage and see my nice car"-mode a junk view too is therefore not as wrong as you might think.
I think he knows exactly what you mean. Junk view relates to something that has nothing to do with cars... For example, if a baseball lands right between your legs you may say, "Damn, that hit me right in the JUNK!!!"

In other words, a Google search could land some interesting pics onto your computer screen. I don't recommend you do that Google search.

Firstly: Thanks for the clarification. As a non-native english speaker, some of the colloquially uses terms are not familiar to me. That's why I'm always happy if someone can clearify the "urban meaning" of a certain word (group) to me.

Secondly, the Google results aren't that bad (I already did one after rwb's response and didn't find anything suspicious):

Unsuprisingly, the Google search for "junk" (right) resulted in images of junk/scrap (http://i.imgur.com/PLTZJRh.gif). Suprisingly, the search for "junk view" (left) rewarded me with lots of model ships.

Finally, a list of what "junk" means:(quoted after: http://www.urbandictionary.com/define.php?term=junk&utm_source=search-action (http://www.urbandictionary.com/define.php?term=junk&utm_source=search-action))
After realizing that a chinease type of boasts is called "junk" likewise, the results on the left pictures actually do make sense.

And the moral of this story: Check the meaning in ANY REGISTER POSSIBLE.
Title: Re: Work in progress snapshots
Post by: Purple44 on June 22, 2015, 01:54:03 AM
Did not know #5 meaning.
Title: Re: Work in progress snapshots
Post by: Zebulon55 on June 22, 2015, 02:04:50 AM
Did not know #5 meaning.
Junkie?

Sent from my XT1055 using Tapatalk

Title: Re: Work in progress snapshots
Post by: Purple44 on June 22, 2015, 02:25:39 AM
Did not know #5 meaning.
Junkie?

Sent from my XT1055 using Tapatalk

AH, now you say it that way!!
Title: Re: Work in progress snapshots
Post by: Aerotactics on June 22, 2015, 08:17:35 AM
RANDOM OFF TOPIC:

http://youtu.be/oKsxPW6i3pM (http://youtu.be/oKsxPW6i3pM)
Title: Re: Work in progress snapshots
Post by: Holybeer on June 23, 2015, 10:08:47 PM
RANDOM OFF TOPIC:

http://youtu.be/oKsxPW6i3pM (http://youtu.be/oKsxPW6i3pM)

Awesome band. I discover this band while playing Burnout 3. All the songs I have in my hard drive come from video games ( mainly Burnout series, Need For Speed series, Saints row & GTA ).
Title: Re: Work in progress snapshots
Post by: Aerotactics on June 29, 2015, 09:39:16 AM
A lot of my favorite songs comes from video games as well, especially Rock Band, even though I dont play it much.
Title: Re: Work in progress snapshots
Post by: Keras on June 29, 2015, 08:58:19 PM
(https://pbs.twimg.com/media/CIr6BZkXAAQG20b.jpg)

What is this? That`s the question from the newest tweet and indeed what is it? It looks radically different from all cars I have seen.
It`s almost like a professional race car  :o
Title: Re: Work in progress snapshots
Post by: Purple44 on June 29, 2015, 09:04:08 PM
(https://pbs.twimg.com/media/CIr6BZkXAAQG20b.jpg)

What is this? That`s the question from the newest tweet and indeed what is it? It looks radically different from all cars I have seen.
It`s almost like a professional race car  :o

Ah, that the new camaro looking car Bugbear has talk about. Ready for racing on the oval track. Will the new Euro car be more like a race car like this camaro?

Does this mean the new oval will be a bigger more nascar size oval track?
Title: Re: Work in progress snapshots
Post by: FeltHat on June 29, 2015, 09:53:21 PM
http://www.youtube.com/watch?v=sU4mDyj8DSI (http://www.youtube.com/watch?v=sU4mDyj8DSI)
Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on June 29, 2015, 10:51:21 PM
On Twitter they said it's gonna be out tomorrow. So Dirt Rally has just been updated and now Wreckfest is gonna be.

This week is gonna be sweet!
Title: Re: Work in progress snapshots
Post by: Axarator on June 30, 2015, 06:43:25 AM
(https://pbs.twimg.com/media/CIr6BZkXAAQG20b.jpg)

What is this? That`s the question from the newest tweet and indeed what is it? It looks radically different from all cars I have seen.
It`s almost like a professional race car  :o
I think I know what it is, hmmm probably a submarine?
Title: Re: Work in progress snapshots
Post by: Zebulon55 on June 30, 2015, 07:11:45 AM
1970 1/2 Camaro with 1969 Camaro fascia. More or less.

Sent from my XT1055 using Tapatalk

Title: Re: Work in progress snapshots
Post by: dbs213 on June 30, 2015, 09:30:30 AM
My oh my, that Camaro looks sexy :o
Title: Re: Work in progress snapshots
Post by: Needles Kane on June 30, 2015, 10:09:12 AM
Looks like it is build Trans-Am series in mind.



I hope in final game car's are stock, and we can build them to fit races we wan't.
Title: Re: Work in progress snapshots
Post by: Aerotactics on June 30, 2015, 11:30:38 AM
Actually, in another thread BugBear confirmed it is the Chevy Camaro.

http://community.bugbeargames.com/index.php/topic,7617.msg70668.html#msg70668 (http://community.bugbeargames.com/index.php/topic,7617.msg70668.html#msg70668)

Also check out the wiki: https://en.wikipedia.org/wiki/Wreckfest (https://en.wikipedia.org/wiki/Wreckfest)

The whole Vehicles section was written and updated by yours truly.
Title: Re: Work in progress snapshots
Post by: Needles Kane on June 30, 2015, 12:14:43 PM
Was that reply for me? I know it is Camaro, I meant Trans-Am race series:
https://en.wikipedia.org/wiki/Trans-Am_Series
Title: Re: Work in progress snapshots
Post by: Lari Fari on June 30, 2015, 04:06:42 PM
(https://pbs.twimg.com/media/CIr6BZkXAAQG20b.jpg)

What is this? That`s the question from the newest tweet and indeed what is it? It looks radically different from all cars I have seen.
It`s almost like a professional race car  :o

Ah, that the new camaro looking car Bugbear has talk about. Ready for racing on the oval track. Will the new Euro car be more like a race car like this camaro?

Does this mean the new oval will be a bigger more nascar size oval track?

And no bars from the roll cage blocking the rear window!! This means we can actually look back when driving in cockpit view!! :)
Title: Re: Work in progress snapshots
Post by: Needles Kane on July 10, 2015, 01:32:59 PM

From Twitter.
Quote
Working late and testing improved visual damage... Fully in-game, of course! #gamedev
Title: Re: Work in progress snapshots
Post by: Lazosa on July 20, 2015, 05:03:06 PM

From Twitter.
Quote
Working late and testing improved visual damage... Fully in-game, of course! #gamedev

Looks good but i can't see that much of an improvment :o
Title: Re: Work in progress snapshots
Post by: FalconXY on July 21, 2015, 12:44:15 AM
So far I was not able to loose a wheel in the recent build.
And I have not seen that on any AI driver car.  ???

Title: Re: Work in progress snapshots
Post by: KingOfTheCakes on July 24, 2015, 08:43:01 PM
The damage doesn't feel any different to how it was in last year's build. Besides wheels coming off, I don't see how it's improved since the hotfixes. :S

Guess we'll have to wait until summer break's over to find out what else BB have in store.
Title: Re: Work in progress snapshots
Post by: brandrixco on July 25, 2015, 01:25:07 PM
https://www.youtube.com/watch?v=showa8brrMM&feature=autoshare (https://www.youtube.com/watch?v=showa8brrMM&feature=autoshare)
Title: Re: Work in progress snapshots
Post by: Flamaros on August 18, 2015, 11:29:46 PM
Still have freezes on my configuration :
Windows 7 64bits
i7-2600@3.40Ghz
12 Go of Ram
Geforce GTX 670
Installed on SSD

Changing graphical settings have a very small effect, so it seems to be related to a CPU limitation.
Title: Re: Work in progress snapshots
Post by: WorldofBay on August 19, 2015, 01:02:22 AM
i7-2600@3.40Ghz

autoformatting as its best

someone needs to put up that e-mail provider www.3.40Ghz (http://www.3.40Ghz) :D
Title: Re: Work in progress snapshots
Post by: Finsku on October 20, 2015, 07:07:26 PM
Psst... Sorry I broke silence here in this topic... I'll clear some dust and spiderwebs away with some images from other posts and BB's Twitter account:


Link (http://nextcargame.com/first-real-track-revealed/)



Link (https://twitter.com/bugbeargames/status/652057020569374720)


Link (https://twitter.com/bugbeargames/status/656377491892916224)

EDIT: Added links
Title: Re: Work in progress snapshots
Post by: Purple44 on January 16, 2016, 08:43:31 PM
It start of a new year, Bugbear any chance to get a peek what being work on currently in the studio?
Title: Re: Work in progress snapshots
Post by: FollowWings on March 20, 2016, 09:20:51 AM
It start of a new year, Bugbear any chance to get a peek what being work on currently in the studio?

Yeah whats up BugBear?! Show me something about you please! :) How are you?! Selfies or anything? :)
Title: Re: Work in progress snapshots
Post by: Daystar on March 20, 2016, 09:54:19 AM
It start of a new year, Bugbear any chance to get a peek what being work on currently in the studio?

Yeah whats up BugBear?! Show me something about you please! :) How are you?! Selfies or anything? :)

Yeah I would like to see our awesome team sometimes as well.

I remember when Jori gave us a couple pics of himself. this would make a bunch of us smile I bet. just the sad thing is, they seem to be very private about their ways, or secretive perhaps.
this goes along with their pace of things. ahwell, at least they are continuing building our awesome game.  :D
Title: Re: Work in progress snapshots
Post by: Purple44 on March 20, 2016, 11:28:45 AM
There been a few personnel changes at Bugbear over the last 2 years. Time for a new group pic?

(http://nextcargame.com/wp-content/uploads/2013/08/team-anim.gif)

Do the Devs still have the passion for the game?

When we going get another inside the studio video?  :D

http://www.youtube.com/watch?v=8n8afMWq9Ok (http://www.youtube.com/watch?v=8n8afMWq9Ok)


And what ever happen to the car Joonas is leaning on and we see in the game footage,
but has not got release?

(http://2.bp.blogspot.com/-ZaS7Osb9MI8/Une-eZfswcI/AAAAAAAAB5A/D7-RjhWXOzM/s320/Next-Car-Game-ps4-2.jpg)

Hmm. could that be the car Bugbear going hold back and use as the backer car?
Title: Re: Work in progress snapshots
Post by: Finsku on March 20, 2016, 01:23:28 PM
What I want to see is sneak peeks of 3d modeling, would help me alot with modeling things
Title: Re: Work in progress snapshots
Post by: Finsku on April 17, 2016, 11:01:47 AM
Up. So silent.. Such empty.. Wow
Title: Re: Work in progress snapshots
Post by: The Very End on May 12, 2016, 10:04:10 AM
Heyhey BB guys, what are you up to? So much updates the last days, care to give us some screenshot / hints what's going on? ;)
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on May 12, 2016, 10:10:11 AM
We're mainly working on the track tools as well as Workshop support (currently in testing), career design and UI + bits of this and that. Of course work on the tracks and the next car is continuing as well.
Title: Re: Work in progress snapshots
Post by: The Very End on May 12, 2016, 10:14:31 AM
Track tools.. hopefully that's a cake piece we'll get to try a bit in an upcoming version? ;)
Title: Re: Work in progress snapshots
Post by: Daystar on May 12, 2016, 10:45:56 AM
We're mainly working on the track tools as well as Workshop support (currently in testing), career design and UI + bits of this and that. Of course work on the tracks and the next car is continuing as well.

Thanks for giving us these details! very much appreciated. and wow Workshop even!!! this means we might be able to create and share car skins possibly? and I am excited about the track tools a lot!  :D
Title: Re: Work in progress snapshots
Post by: Purple44 on May 12, 2016, 07:12:43 PM
We're mainly working on the track tools as well as Workshop support (currently in testing), career design and UI + bits of this and that. Of course work on the tracks and the next car is continuing as well.

Track tools, like along the lines of an AI sector tool?   :D

(http://imgur.com/GO5ICZt.png)

And a 3d object editor?   :D

(http://www.lay-zmattress.com/flatout2/purple44/flatout%202/blender-plane1.jpg)

Please.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on May 12, 2016, 07:46:23 PM
Sorry, not tools like those but plugins to export stuff from 3ds Max. Remember, we internally use 3ds Max for pretty much everything ;)

But yes, with those you can create tracks just the way we do.
Title: Re: Work in progress snapshots
Post by: Purple44 on May 12, 2016, 09:04:05 PM
Sorry, not tools like those but plugins to export stuff from 3ds Max. Remember, we internally use 3ds Max for pretty much everything ;)

But yes, with those you can create tracks just the way we do.


Will Bugbear let us time share a Bugbear studio 3d Max? Or would the lag between the US and Finland, bog things down using 3d Max that far away?
Title: Re: Work in progress snapshots
Post by: Mazay on May 12, 2016, 09:19:43 PM
Hopefully we'll later get similar tools for Blender. It already does good job for modelling and texturing maps. Sharing 3dsmax just wont work.
Title: Re: Work in progress snapshots
Post by: The Very End on May 19, 2016, 01:05:47 PM
(http://s32.postimg.org/w7phme3sx/1_peg.jpg) (http://postimg.org/image/w7phme3sx/)

Come on, gimme, GIMMEH patch!

New developer update 5 minutes ago, will they make this week? Only F5 knows!
Title: Re: Work in progress snapshots
Post by: Finsku on May 19, 2016, 01:39:39 PM
(http://s32.postimg.org/w7phme3sx/1_peg.jpg) (http://postimg.org/image/w7phme3sx/)

Come on, gimme, GIMMEH patch!

There have been many developer updates so I believe we get today new update with track mod support, Kaanaa Reverse and mod support fixes. Maybe we get new track too (unpublished Pine Hills -track)?
Title: Re: Work in progress snapshots
Post by: The Very End on May 19, 2016, 05:21:33 PM
Seems today is off I guess. Fingers crossed for tomorrow!
Title: Re: Work in progress snapshots
Post by: Daystar on September 08, 2016, 09:36:08 PM
So tonight's question is...  should I make another mega skypack for Wreckfest with 50 more different skies?? seems a few of you like my skies in here. but I am not sure if it is really needed?
it will take a month to two months to create. I do put a lot of heart and research into what I do, yet there is STILL no tool tips, or any documents in creating very real looking skies  ::) So I must
ask, would you like to see more Skies that I can some how bang out? lol

Here is current progress.. I have made 2 new skies, and this one depicted below is called "Cape Cod" created with my Vue xStream art app... stay tuned for in game screenshots of this sky.

::: Cape Cod :::

(http://i63.tinypic.com/23lb97m.jpg)

Thanks for your interest and any input into this matter.
Title: Re: Work in progress snapshots
Post by: The Very End on September 08, 2016, 10:00:58 PM
In my opinion it would be wise to wait until you have got some info from the devs how to optimize it. I know it takes ages to make, and therefore it would be better time usage for you. Also that means you can save your ideas until BB helps and you will be able to put those ideas into HD skies :)
Title: Re: Work in progress snapshots
Post by: Daystar on September 08, 2016, 10:35:23 PM
In my opinion it would be wise to wait until you have got some info from the devs how to optimize it. I know it takes ages to make, and therefore it would be better time usage for you. Also that means you can save your ideas until BB helps and you will be able to put those ideas into HD skies :)

Nice reply, thank you. seems like a good answer. however I am so addicted to creating skies my way lol.  I do not know what kind of magic they use in creating skies, but the funny thing is.... my skies are higher resolution than theirs, yet they have better skies somehow. I will for sure be in contact with a few of the developers, asking how in hell did they accomplish such nice skies! Oh! and I am using the -nomipmap parameter. it does greatly decrease file sizes, but! and I must stress, the skies do not look any more real with and without that parameter in creation.  ::) ahwell... so here is screen shots of Cape Cod sky in action as promised.

(http://thumbnails115.imagebam.com/50353/cb90d6503522865.jpg) (http://www.imagebam.com/image/cb90d6503522865) (http://thumbnails116.imagebam.com/50353/20fcc2503522929.jpg) (http://www.imagebam.com/image/20fcc2503522929) (http://thumbnails116.imagebam.com/50353/4a17f1503522994.jpg) (http://www.imagebam.com/image/4a17f1503522994) (http://thumbnails116.imagebam.com/50353/3cfa33503523039.jpg) (http://www.imagebam.com/image/3cfa33503523039) (http://thumbnails115.imagebam.com/50353/307a99503523094.jpg) (http://www.imagebam.com/image/307a99503523094)

Does not look to bad I believe no? hehe

Title: Re: Work in progress snapshots
Post by: Finsku on September 09, 2016, 10:36:04 AM
Am I only one who is waiting after publishing info about WF for consoles that Wrecked has cross platform multiplayer? I've moved to Rocket league where cross platform multiplayer works incredibly well!
Title: Re: Work in progress snapshots
Post by: St. Jimmy on September 09, 2016, 11:29:09 AM
Console cross platform would be pretty awesome. Too bad they can't run mods, but vanilla Wreckfest is also fun.

//Why is this kind of discussion in here? Like mod sky development and console speculation that don't have anything to do with this topic.
Title: Re: Work in progress snapshots
Post by: RickyB on December 01, 2016, 05:11:49 PM
Too bad, this thread seems to have died a slow and painfull death.
Any chance of resurrecting this 'work in progress' thread from the dead? Some teaser screenshots?

There's one thing I just noticed... (maybe interesting to others too) ...which gave me some more hope that we will see a fully finished game with much more content than we have seen in the pre-alpha builds so far. (Seems BB is holding back a lot. That's no criticism, I'm totally fine with that.)

This teaser was posted in August 2014... yes, fourteen (!)

August 04, 2014, to be precise. (http://community.bugbeargames.com/index.php/topic,5698.msg48675.html#msg48675 (http://community.bugbeargames.com/index.php/topic,5698.msg48675.html#msg48675))

If I'm not completely delusional, the marked track is Sandpit 3.



That track was released with the Update 2016-06-23. That's almost 2 years later. Maybe it's just my imagination, but it looks like there's much more to come with a final release, doesn't it? Isn't there something more, you could tease us with? C'mon BugBear you old warhorse, show us what you got :)


Title: Re: Work in progress snapshots
Post by: Finsku on December 01, 2016, 07:48:07 PM

This teaser was posted in August 2014... yes, fourteen (!)

August 04, 2014, to be precise. (http://community.bugbeargames.com/index.php/topic,5698.msg48675.html#msg48675 (http://community.bugbeargames.com/index.php/topic,5698.msg48675.html#msg48675))

That track was released with the Update 2016-06-23. That's almost 2 years later. Maybe it's just my imagination, but it looks like there's much more to come with a final release, doesn't it? Isn't there something more, you could tease us with? C'mon BugBear you old warhorse, show us what you got :)

Thanks for throwback, I didn't remember that picture anymore. Wow, 2 years...  ???
You're right about more content for a final release. If there's tons of content why they didn't keep hype up with all materials? Adding short track videos (sneak peaks) into Insta and other SOMEs, sneaky images about car parts which car isn't released yet, sneaky images about tracks, game modes... you name it  :o :o :o

Only a couple months and a final release comes out, I can't wait to see how different game will be in 2017  :-*

PS. They doesn't have insta, I'm just playing with my ideas...
Title: Re: Work in progress snapshots
Post by: Purple44 on December 01, 2016, 09:38:27 PM
Good eye Ricky.   :)   Ya would be nice to see some new progress pics from Bugbear.  :D



Only a couple months and a final release comes out, I can't wait to see how different game will be in 2017  :-*

PS. They doesn't have insta, I'm just playing with my ideas...


I don't think it will be a couple months until final release until we see the "beta" Build release. Wreckfest Build that has everything Bugbear willing to show us before final release, so we can do the final bug test to make sure Wreckfest is bug free as we can make it before release day.
Title: Re: Work in progress snapshots
Post by: Finsku on December 02, 2016, 01:37:47 AM

Only a couple months and a final release comes out, I can't wait to see how different game will be in 2017  :-*

I don't think it will be a couple months until final release until we see the "beta" Build release. Wreckfest Build that has everything Bugbear willing to show us before final release, so we can do the final bug test to make sure Wreckfest is bug free as we can make it before release day.

Yeah you're right...

Title: Re: Work in progress snapshots
Post by: Finsku on December 15, 2016, 06:29:42 PM
BB posted new picture in Twitter (link): (https://twitter.com/bugbeargames/status/809417624237043712/photo/1?ref_src=twsrc%5Etfw)


That's right, it is rework of Gravel 1. Looks amazing  :o :o :o :o :o :o

Also about PS4 in Twitter:
Quote from: @bugbeargames
Quote from: @Rob_The_Zombie_
@bugbeargames Any info on when the beta comes out on ps4?
Sometime next spring. The game's already running on PS4 but there's still quite a bit of work left.
Title: Re: Work in progress snapshots
Post by: TheEngiGuy on December 15, 2016, 06:38:36 PM
BB posted new picture in Twitter (link): (https://twitter.com/bugbeargames/status/809417624237043712/photo/1?ref_src=twsrc%5Etfw)


That's right, it is rework of Gravel 1. Looks amazing  :o :o :o :o :o :o

Also about PS4 in Twitter:
Quote from: @bugbeargames
Quote from: @Rob_The_Zombie_
@bugbeargames Any info on when the beta comes out on ps4?
Sometime next spring. The game's already running on PS4 but there's still quite a bit of work left.

That's nice and all, but this is an Early Access game: doesn't matter if the build is still unstable and/or has missing stuff. Let us test it :V
That way, the community would also be happier and the "it's abandoned" trash-talk would end.
Title: Re: Work in progress snapshots
Post by: Purple44 on December 15, 2016, 06:40:00 PM
Hmmm, is this why Gravel 1 track getting redone, so the consoles can handle the track at 30 FPS??

Gravel 1 track one the toughest tracks on FPS.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/old-gravel1-track.jpg)
Title: Re: Work in progress snapshots
Post by: Purple44 on December 15, 2016, 08:10:36 PM
I got a reply to my twit:

@CrashedDummy @bugbeargames But, But why redo gravel 1 track??? Gravel 1 track is one the better tracks in Wreckfest!!

@FOJPurple44 @CrashedDummy No worries, the new one is using the same layout - more realistic environment, more rolling terrain, more speed.

Not sure I want more speed. I hope Bugbear did not try and make Gravel 1 track safer and take away the fun of this track.
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on December 15, 2016, 08:27:46 PM
The hazards should stem from speed, other cars and gameplay props, not from the wonky geometry around the track perimeter. Since the layout will remain mostly the same the track is still very technical and difficult to master.

Also, consoles are not the reason why the track was reworked - the new version is actually a lot more polished visually. The original track was never meant to represent the quality of the final game, instead it was put together very quickly before the very first pre-alpha release to get you guys something to play. As a matter of fact, all the remaining old tracks will see similar update before the game reaches final state.
Title: Re: Work in progress snapshots
Post by: Hoppen on December 15, 2016, 09:47:04 PM
Visually, it looks really nice, I just hope the changes to the track are minimal (is the jump smaller, or is that just the camera angle?).

I also hope it runs well, performance tweaks are definitely something that's needed, i'd love to be able to run with grass turned on if it looks that great! One other thing with grass, i'd love to see it "pop in" less on the lower settings, would it be possible for it to ghost into existance rather than just load in one blob?

Looking forward to testing the update :)
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on December 15, 2016, 10:00:51 PM
It's the camera angle, the jumps are about the same - the most significant difference is in the off-track geometry, it's smoother now so even if you go off-track the car doesn't bounce all over the place. In general, the track looks, feels and drives a lot more like a real race track now.

As for the performance, it's better. There's a lot less wasted geometry where it's not needed (again, off-track) and foliage placement is better thought-out.

Grass pop-in should be a lot less visible when the grass is better matched with the terrain but we've considered fading it in as well.
Title: Re: Work in progress snapshots
Post by: The Very End on December 15, 2016, 10:04:33 PM
Thanks for explaining :) Off topic: How you add different foliage types to same material? I have clutter maps but don't know how to tag material right.

Edit: Meant more than one. One foliage is easy enough two is..how? :)
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on December 15, 2016, 10:06:59 PM
To be honest, I have absolutely no idea :-)

Seriously though, I need to check with someone from our art team.
Title: Re: Work in progress snapshots
Post by: The Very End on December 15, 2016, 10:09:25 PM
Same as me haha!
While at it, ask them if we can use your new nice foliage as an tag like #example clutter etc.

Thanks ;)
Title: Re: Work in progress snapshots
Post by: St. Jimmy on December 16, 2016, 02:20:57 AM
A lot less trees should help with fps. The trees in Wreckfest have been very detailed so no wonder why Gravel and Tarmac 1 have been resource hungry tracks.

Not a fan to see off track getting flattened and the track looks much wider partially because of that. The inside line of the hairpin and the jump off track parts look really lame now.
Title: Re: Work in progress snapshots
Post by: Orbotnive T on December 16, 2016, 02:45:11 AM
First impressions were :/ I liked it as it was but I'll try not to go negative. It does look much better. But I wasloving the original gravel as it was, and loved the original sandpit too - but yeah.. I'll try not to go negative.. at least until I tried it :)


Edit: Also part of my :/ was from the idea of the original tracks getting overhauled, both because I like them as they are especially tarmac1 - and also that an amout of time will be dedicated to it.

Also I assume all cars will be getting the folk treatment at some point. So combined judging from the time taken already, those two things are going to take up a ton of time in themselves.. If not then great. I don't think though a great amount has happened in the last year or so.

And I hope that things will speed up. Considering this news of overhauling old tracks and the need to make banger versions of the existing cars.

Edit II :

And so also, it'd be nice to see something other than tweaks to existing cars/tracks in the next few months, you know what I mean?

Looking forward to the update soon, anyway. Fingers crossed for a big happy there :D
Title: Re: Work in progress snapshots
Post by: Finsku on December 16, 2016, 03:23:39 AM
I'm happy they will also rework the tarmac 1. It has nice turns and up-and-down but the ground has too many hard edges.
Long straight before second last turn the ground is too flat on outside of track. Also why there is two bridges without any function? Maybe another route uses bridges...?

Next thing (I hope) where BB wants to ask opinions is maybe in-game car painting/customising, new layout for menu, first soundtracks, VR or split screen multiplayer mode... Just writing ideas what I'm waiting ????
Title: Re: Work in progress snapshots
Post by: Orbotnive T on December 16, 2016, 03:41:44 AM
I mentioned in the past about the bridges on T1, while trying to steer the game a little more towards flatout.. (accepting that this isn't flatout but also saying that a little more action couldn't hurt)

that a route using them would be good. And having the opportunity to damage them and come off the side in later laps would be good.

But I like the layout as it is, one of the original fast tracks. If there's much changes to it I'd be disappointed, but at the same time that's early access for you :) I'll try to keep perspective
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on December 16, 2016, 08:40:02 AM
I feel like that's a larger problem with Early Access titles in general. Notwithstanding whether we're talking about handling, a track or almost any other feature here, even if it sometimes isn't so great people get used to it. And understandable so, people get pissed off when that something is being changed at some point down the road, even if the change was for the better in objective terms (judged by the best of our abilities). Also from a developer point of view it's very challenging to keep perspective because you should be constantly evaluating your progress compared to your initial vision as well as where the other games are going at, but at the same time you do know that almost any change you make to the game will make someone angry - stalling is even worse, so you just kind of pray that the amount of happy users will exceed that of angry ones.
Title: Re: Work in progress snapshots
Post by: The Very End on December 16, 2016, 09:05:48 AM
Understandable. I think the issue is that people don't understand the vission you have for the tracks once they are finalized. Maybe concept arts of tracks to show what the end look is working towards to br would help the community seeing the same development as you are? As you say, you have your goal with the tracks, maybe share some ideas, concepts lor whatnot so that we get on a mutual understanding?
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on December 16, 2016, 09:20:31 AM
That's a good idea. As a matter of fact I don't think there's a huge misconception about the tracks in general - if you look at the track from FlatOut or FOUC the action stemmed mostly from the high-speed of the tracks (especially in FOUC) and the hazards that were placed on the tracks. Especially in FOUC it wasn't so much about the track design, and it definitely wasn't about having murderous geometry and hard edges all over the place that in the worst case make racing a frustrating and buggy experience.
Title: Re: Work in progress snapshots
Post by: tads421 on December 16, 2016, 09:47:30 AM
Good Morning, Talking about tracks, when i done the live stream on track making you (Janne and pete) said i could PM you for information etc, i had pm'd you a few times but no reply, could you contact me (Privately) please.

The new track looks cool.

TADS
Title: Re: Work in progress snapshots
Post by: Janne Suur-Näkki on December 16, 2016, 09:57:18 AM
Hey Kev, that's odd - I received an email from you and replied (just checked, on 2016-10-25 if you want to look it up) but never heard back. Maybe the email got lost?
Title: Re: Work in progress snapshots
Post by: tads421 on December 16, 2016, 10:14:47 AM
thanks Janne, i have just sent you a PM with a different email address.

Kev
Title: Re: Work in progress snapshots
Post by: Purple44 on December 16, 2016, 11:05:43 AM
That's a good idea. As a matter of fact I don't think there's a huge misconception about the tracks in general - if you look at the track from FlatOut or FOUC the action stemmed mostly from the high-speed of the tracks (especially in FOUC) and the hazards that were placed on the tracks. Especially in FOUC it wasn't so much about the track design, and it definitely wasn't about having murderous geometry and hard edges all over the place that in the worst case make racing a frustrating and buggy experience.

Some tracks were made safer in FOUC from their Flatout 2 versions. The original Sandpit track was made safer in Build #7 and now Gravel look like been made safer too. The ditch on the inside of hairpin turn look to be gone now. :(

There some of us that like the tracks to have challenge to them, like having narrow spots and tight turns, Like Mixed 2 track and Bugbear made it safer in one the latest Builds. :(


......

First off I'm happy with the track layout. Love hand braking into the dirt hairpin and drifting around the corner.  :D

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/mixed2-1.jpg)

...................


Current Mixed 2 track:  :(

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/mixed2-2.jpg)


Was track made wider so the AI could get around hairpin better? I would imagine if a poll was taken, about half the community would like that the hairpin turn has been widen and about half community wish Mixed 2 still had the tight hairpin turn.

Janne, since we lost the tight hairpin turn in the Mixed 2 track, can Bugbear finish the second track on the Mixed 2 map to give us a track with tight turns and narrow straightaways, please?

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/mixed2-3.jpg)

Us racing the second track on the Mixed 2 track map online ( jump to 7:49 ):
http://www.youtube.com/watch?v=vNHQMAhd33k&t=470s (http://www.youtube.com/watch?v=vNHQMAhd33k&t=470s)


Give us a good place to race the Euro cars, they need some loving!  :D





Title: Re: Work in progress snapshots
Post by: DD-Indeed on December 16, 2016, 11:11:59 AM

Current Mixed 2 track:  :(

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/mixed2-2.jpg)


Well it's pretty obvious why they did widen up that area: it was a bottleneck, that completely halted the races very often. It was fun before, yes, but if you end up being stuck there for entire race, then it wasn't fun anymore.
Title: Re: Work in progress snapshots
Post by: St. Jimmy on December 16, 2016, 11:49:56 AM
Was track made wider so the AI could get around hairpin better? I would imagine if a poll was taken, about half the community would like that the hairpin turn has been widen and about half community wish Mixed 2 still had the tight hairpin turn.

Janne, since we lost the tight hairpin turn in the Mixed 2 track, can Bugbear finish the second track on the Mixed 2 map to give us a track with tight turns and narrow straightaways, please?

Well yeah that hairpin was way too tight for AI that it pretty much ruined the races.

That second track would be cool to have.
Title: Re: Work in progress snapshots
Post by: Purple44 on December 16, 2016, 12:37:18 PM
The hazards should stem from speed, other cars and gameplay props, not from the wonky geometry around the track perimeter. Since the layout will remain mostly the same the track is still very technical and difficult to master.


Have to disagree with this a bit Janne, "not from the wonky geometry around the track perimeter".

This is Wreckfest and the racing can be rough and tumble with the right crowd!!  :D  So it nice have some hill to bump someone into and launch their car into the air. Just leaving the ground flat around the track can track away the FUN factor of some tracks, like the Gravel track.
Title: Re: Work in progress snapshots
Post by: Finsku on May 10, 2017, 11:04:13 PM
And I thought here is new images or videos about next update but no, just a bot/person who sends strange Russian ads.
Please can you do something to stop these messages?! Maybe Xenforo?
Title: Re: Work in progress snapshots
Post by: sam223 on May 10, 2017, 11:25:15 PM
And I thought here is new images or videos about next update but no, just a bot/person who sends strange Russian ads.
Please can you do something to stop these messages?! Maybe Xenforo?
I have tried a little by banning all @mail.ru accounts from registering new accounts (loads of spambots use mail.ru)
Unfortunately this time it was a gmail account