Bugbear Community

Wreckfest => Multiplayer => Topic started by: FlatSchokOutBear on October 02, 2014, 08:49:59 PM

Title: Multiplayer Server Port
Post by: FlatSchokOutBear on October 02, 2014, 08:49:59 PM
Hello guys,

Can anyone tell which port NCG uses?
Title: Re: Multiplayer Server Port
Post by: Tero on October 02, 2014, 09:07:32 PM
27015 UDP and TCP for Steam and our game uses 33540 UDP. Hope this helps!
Title: Re: Multiplayer Server Port
Post by: FlatSchokOutBear on October 02, 2014, 09:09:00 PM
thank you so much.

Works  :-*
Title: Re: Multiplayer Server Port
Post by: FlatSchokOutBear on October 02, 2014, 09:16:24 PM
screenshot:
http://cloud-4.steampowered.com/ugc/52113889390769273/C6D6B0560204343266F198464C3C9CC91AE6D8CD/ (http://cloud-4.steampowered.com/ugc/52113889390769273/C6D6B0560204343266F198464C3C9CC91AE6D8CD/)

 :)
Title: Re: Multiplayer Server Port
Post by: xcunakx on October 02, 2014, 11:12:39 PM
I have set up port forwarding in my router settings, using those port numbers, but still, nobody can see my created server. What else do I need to set up? Thank you! :)
Title: Re: Multiplayer Server Port
Post by: Purple44 on October 03, 2014, 12:09:06 AM
What happen to port 6669? We where using this port to host LAN mode to go online.

Real Deal online uses a different port than LAN mode?

I was able to host today with Build #6 and only have port 6669 forward for NCG.

2 people I talk to today, tried to host NCG and I was unable to see their host listed in host list. Be it Internet tab or Friends tab.
Title: Re: Multiplayer Server Port
Post by: FlatSchokOutBear on October 03, 2014, 01:37:25 AM
I have set up port forwarding in my router settings, using those port numbers, but still, nobody can see my created server. What else do I need to set up? Thank you! :)

http://s14.directupload.net/images/141003/ui493i3t.jpg (http://s14.directupload.net/images/141003/ui493i3t.jpg)
works fine, make sure your firewall is not blocking
Title: Re: Multiplayer Server Port
Post by: MSPORTBMW on October 03, 2014, 05:30:20 PM
Im rubbish at all this port forwarding stuff......is there anyone who would be kind enough to walk me through setting this up. I use windows firewall (win7 ultimate)

Please
Title: Re: Multiplayer Server Port
Post by: Jukka Merikanto on October 03, 2014, 05:45:14 PM
Im rubbish at all this port forwarding stuff......is there anyone who would be kind enough to walk me through setting this up. I use windows firewall (win7 ultimate)

Please
You need to config your router to allow connections to these ports:

27015 UDP and TCP
33540 UDP only

Here's a link that has guides to do so for most router models:

http://portforward.com/english/routers/port_forwarding/routerindex.htm (http://portforward.com/english/routers/port_forwarding/routerindex.htm)

Hope this helps!
Title: Re: Multiplayer Server Port
Post by: Basso on October 03, 2014, 09:23:21 PM
I opened the ports yesterday and i was able to host games. After hotfix, noone joins my game so i think it's not work anymore. Going to test one more time -->

Edit: Seems to work now
Title: Re: Multiplayer Server Port
Post by: Callahan420 on October 04, 2014, 09:20:43 AM
Im rubbish at all this port forwarding stuff......is there anyone who would be kind enough to walk me through setting this up. I use windows firewall (win7 ultimate)

Please
You need to config your router to allow connections to these ports:

27015 UDP and TCP
33540 UDP only

Here's a link that has guides to do so for most router models:

http://portforward.com/english/routers/port_forwarding/routerindex.htm (http://portforward.com/english/routers/port_forwarding/routerindex.htm)

Hope this helps!

Thanks for the info. I was wondering why no one was joining my games. The guide helped as well since my router was telling me invalid port number? I guess I copied a space the first time. So now I just need to make sure it works as everything should be setup correctly.
Title: Re: Multiplayer Server Port
Post by: Finsku on October 09, 2014, 07:14:06 PM
Before I was able to host 18-players server. Today I have tried three times and waited about 5-10 minutes, but no one isn't coming to my server. It worked yesterday so my router and firewall is fine and what I checked everything is fine... I haven't touch to router or firewall after yesterday's hosting. Could it be hotfix's fault which came today?  :-\
Title: Re: Multiplayer Server Port
Post by: Thunder Fox on October 23, 2014, 03:12:44 PM
I’m stuck. I have done the port forwarding and opened the ports on my computer, both inbound and outbound. But it still won't work, i have also deactivated the firewall :P http://puu.sh/cnfTq/9f3d43048d.png (http://puu.sh/cnfTq/9f3d43048d.png) i have tried to put my wan address in the server address etc. help D: !

Fixed :) ZyXEL port fix.

1. Don't enter any wan-ip if asked. use only Your local adress like 10.0.0.6 or 192.168.0.8 etc.
2. Dont use port 27015 or 33540. Use range 27014-27016 and 33539-33541.
3. Restart your router and Your computer. because ZyXEL routers needs to be restarted to make changes
Title: Re: Multiplayer Server Port
Post by: rauf00 on October 28, 2014, 03:37:52 PM
Port opened (with wider option too) on NETGEAR DGN2200v4.
Checked few times with friend in both directions. Unfortunately doesn't work - i can only play with already created lobbies, not own ;(

Any advice guys?

PS it's not first time opening ports, and i had never problems earlier in other games

edit: After two days i check once again, and 2 guys join my lobby without problems! not sure what was that but happy it works -,-
Title: Re: Multiplayer Server Port
Post by: Babylon on November 01, 2014, 11:38:23 AM
I had major greaf in hosting a lobby, ports forwarded correctly etc.
I used a program called "simple port tester", online testers don´t show the port status correctly.
After that, don't know what actually happened, program told ports were open and my lobby finally showed to other players.
Works now!
Title: Re: Multiplayer Server Port
Post by: rauf00 on November 03, 2014, 11:35:16 AM
Be sure to override in router that your PC is connecting with it always in the same IP. It's called Static IP.
Without it, after opening ports, and restarting router...PC can join with another IP (with closed ports).

Here's simple way to do that in Windows
http://portforward.com/networking/staticip.htm (http://portforward.com/networking/staticip.htm)
Title: Re: Multiplayer Server Port
Post by: DawG^ on November 03, 2014, 07:14:18 PM
I just found out something guys!
My port forwarding was OK. I hosted almost every day and the server was always full.
I haven't played in 2 weeks and today i started hosting again but nobody joined. I test my port forwarding (simple port tester) and they are closed.
Found out that my local IP had changed. Don't know why and don't know how.
Check this if you have troubles.
Title: Re: Multiplayer Server Port
Post by: Purple44 on November 04, 2014, 11:00:07 AM
Be sure to override in router that your PC is connecting with it always in the same IP. It's called Static IP.
Without it, after opening ports, and restarting router...PC can join with another IP (with closed ports).

Here's simple way to do that in Windows
http://portforward.com/networking/staticip.htm (http://portforward.com/networking/staticip.htm)

With my Netgear router I did not have to go the static IP route. I enable this option and set a custom range of IP addresses for router to use:

 Use Router as DHCP Server
Starting IP Address    . . .
Ending IP Address    . . .

Router set a custom IP address to each my 3 computers. These IP addresses never change from day to day. They always stay the same.

You right rauf00 that you should check your router settings and make sure router not changing IP address every time computer starts up. For port forwarding to work behind a router, IP address for each computer need to match the same IP address use in the settings when a port is forward to a certain computer in the network.
Title: Re: Multiplayer Server Port
Post by: Tiedeman on November 20, 2014, 09:10:22 PM
OK..what to put where??
Title: Re: Multiplayer Server Port
Post by: besweeet on November 22, 2014, 06:48:43 AM
Is it really UDP 33540? I forwarded it the same way I have my other working ports, and I can't seem to get anyone into my hosted session. Never mind. I just didn't wait long enough :).
Title: Re: Multiplayer Server Port
Post by: Surfer on December 16, 2014, 04:10:15 AM
Listen guys I have no idea how to make this, I have my ports open and I tried all of these numbers. If someone could make a video or even just really good steps this would help out a lot. Thanks
Title: Re: Multiplayer Server Port
Post by: tamworthleon on January 01, 2015, 02:14:46 AM
All this means nothing to me. Im on vergin media and gave one of these super hub things but get into it and comes up with loads of bloody options. can anyone with the same set up help me out please?
Title: Re: Multiplayer Server Port
Post by: Porxster on January 13, 2015, 03:58:28 PM
Make sure to go back and close the ports after you're done hosting games.
Unless you want your network to be exposed to hackers.
Awesome router guide BTW
Title: Re: Multiplayer Server Port
Post by: besweeet on January 13, 2015, 04:08:27 PM
Make sure to go back and close the ports after you're done hosting games.
Unless you want your network to be exposed to hackers.
Awesome router guide BTW

Shouldn't the ports only be active when a local program requests access to them?
Title: Re: Multiplayer Server Port
Post by: Rabbit80 on January 15, 2015, 03:13:09 PM
Make sure to go back and close the ports after you're done hosting games.
Unless you want your network to be exposed to hackers.
Awesome router guide BTW

Shouldn't the ports only be active when a local program requests access to them?

If you use port triggering then yes - however whether or not triggering works with Wreckfest depends if the game actually requests to open the port.

A better solution for WF might be if BB implement uPNP.
Title: Re: Multiplayer Server Port
Post by: besweeet on January 15, 2015, 03:51:20 PM
If you use port triggering then yes - however whether or not triggering works with Wreckfest depends if the game actually requests to open the port.

A better solution for WF might be if BB implement uPNP.

UPnP bothers me, since any app can open a port whenever it wants to without telling me (I think). Would rather manually open and close a port when need be.
Title: Re: Multiplayer Server Port
Post by: Rabbit80 on January 16, 2015, 01:24:59 PM
If you use port triggering then yes - however whether or not triggering works with Wreckfest depends if the game actually requests to open the port.

A better solution for WF might be if BB implement uPNP.

UPnP bothers me, since any app can open a port whenever it wants to without telling me (I think). Would rather manually open and close a port when need be.

Then disable it on your router.. For everyone else (without tinfoil hats) uPNP is easy and ideal.  :P
Title: Re: Multiplayer Server Port
Post by: Stuntman-Lee on January 28, 2015, 03:29:15 AM
Can someone just confirm Im doing this right? I have BTHomeHub3.
Ive set the ports to open
(http://www.nibangerracingspectator.com/wp-content/uploads/2015/01/p1.png)

And the computer on my network I'm using
(http://www.nibangerracingspectator.com/wp-content/uploads/2015/01/p2.png)

Or correct me if I'm wrong - many thanks
Lee
Title: Re: Multiplayer Server Port
Post by: Rabbit80 on January 28, 2015, 03:52:11 PM
That looks OK Lee.

If it is not working, ensure that if your antivirus has built in firewall that it also has the ports open - and Windows firewall if necessary as well.
Title: Re: Multiplayer Server Port
Post by: RGoody on February 21, 2015, 04:21:56 AM
(http://i1362.photobucket.com/albums/r696/rg97/Screenshot_2_zps9cn94vu1.jpg) (http://s1362.photobucket.com/user/rg97/media/Screenshot_2_zps9cn94vu1.jpg.html)

What do I put in for server IP? My router is saying my IPv4 is 10.0.0.8. Tried that, no luck...

 I'm new to port forwarding...
Title: Re: Multiplayer Server Port
Post by: besweeet on February 21, 2015, 04:41:27 AM
"Server IP" would be the IP of the computer you're planning on hosting the game from. If 10.0.8 is the IP of it, and it really didn't work, then I don't know, except getting a router that isn't from Comcast :).
Title: Re: Multiplayer Server Port
Post by: RGoody on February 21, 2015, 04:58:49 AM
"Server IP" would be the IP of the computer you're planning on hosting the game from. If 10.0.8 is the IP of it, and it really didn't work, then I don't know, except getting a router that isn't from Comcast :).
Trust me, thats the next thing im going to do. tired of dealing with their cheap router crap...

Do I need to do anything with port triggering?
Title: Re: Multiplayer Server Port
Post by: RGoody on February 21, 2015, 05:02:38 AM
So it started working, this was after a computer reset and after getting the same 10.0.0.8 IP. I think that the game needed to be restarted for setting sto take place. Thanks for your help!
Title: Re: Multiplayer Server Port
Post by: Purple44 on February 23, 2015, 07:26:21 PM
Here a fix posted over at Steam today:

http://steamcommunity.com/app/228380/discussions/0/610573009251997462/?tscn=1424684765

Quote from: MarcroM
Portforwarding done. And noboby can see my Game?
 

Quote from: MarcroM;610573009252013242
My Problem was my provider Willy.tel. They are using DS-Lite, and than you have no Ipv4 Adress but you need it for Portforwarding/Host a Game. You can check this by the overview on the Router settings. I call my Provider and now ihave normal DS with an Ipv4 Adress and it Works ?health?
Title: Re: Multiplayer Server Port
Post by: CoolioNRW on May 04, 2015, 02:06:00 PM
Hey guys,

first of all: Great game! Me and my friends really enjoy playing it.

The main problem is. We are all having isp´s that offer only ipv6 and no one can activate port-forwarding.
The isp can not setup an ipv4 for me and the others.

Is there another way to host a server?

Best regards
Sebastian
Title: Re: Multiplayer Server Port
Post by: besweeet on May 04, 2015, 02:47:40 PM
Hey guys,

first of all: Great game! Me and my friends really enjoy playing it.

The main problem is. We are all having isp´s that offer only ipv6 and no one can activate port-forwarding.
The isp can not setup an ipv4 for me and the others.

Is there another way to host a server?

Best regards
Sebastian

So what happens when you visit http://ip-adress.com/ (http://ip-adress.com/)?
Title: Re: Multiplayer Server Port
Post by: CoolioNRW on May 09, 2015, 02:01:38 PM
Quote
So what happens when you visit http://ip-adress.com/? (http://ip-adress.com/?)

It says:

Meine IP: 46.223.xxx.xx
Ort der IP Adresse: Riedlingen in ip address flag   Germany
ISP: Kabel BW
Title: Re: Multiplayer Server Port
Post by: Mazay on June 13, 2015, 12:56:01 PM
I found easy android app:  Droid UPnP Port Mapper (https://play.google.com/store/apps/details?id=net.sbbi.upnp.droid)
Should let you port forward even without access to router configuration just if UPnP is enabled and you're in same wifi with computer.



Find your computer's internal ip:
Shortcut: Windows+R > type: cmd /k ipconfig > copy the IPv4 Address (http://www.groovypost.com/howto/microsoft/windows-7/find-your-local-ip-address-windows-7-cmd/)
Title: Re: Multiplayer Server Port
Post by: HardcoreSHIFT on June 29, 2015, 07:02:36 PM
Guys, is it necessary to have static IP from your provider, like, external IP or whatever..? I ve set static IP, i ve opened those ports and even with firewall shut down they are unreachable... I ve spent many hours trying to figure it out but still the same result.
Title: Re: Multiplayer Server Port
Post by: WorldofBay on June 29, 2015, 08:14:37 PM
Guys, is it necessary to have static IP from your provider, like, external IP or whatever..? I ve set static IP, i ve opened those ports and even with firewall shut down they are unreachable... I ve spent many hours trying to figure it out but still the same result.

normally no you don't need static ip. you need the ip to not change while server is up but afterwards or previous doesn't matter. if you put up a dedicated server you need static ip, for simple multiplayer host you normally don't.
is you computer reachable for other connections via ip? so for programs other than wreckfest?
Title: Re: Multiplayer Server Port
Post by: Mazay on June 29, 2015, 08:36:17 PM
Guys, is it necessary to have static IP from your provider, like, external IP or whatever..? I ve set static IP, i ve opened those ports and even with firewall shut down they are unreachable... I ve spent many hours trying to figure it out but still the same result.

Static IP is not needed. External IP with ports accessible from internet is needed.
Usual problem is NAT (network address translation). NAT's idea is that one address is shared with multiple computers. Iex. mail arrives to bugbear office box number 10. Mail forwarding rule is needed to further reach correct desk of coder.

Usually the NAT is created in home router. (home have shared IP) ...and can be port forwarded to work with wreckfest. Are you sure you forwarded ports in router settings?
Sometimes NAT is in operator level (neighbours have shared IP) In that case servers wont usually work. That's case for my mobile data and school for example.
Title: Re: Multiplayer Server Port
Post by: Purple44 on June 29, 2015, 08:50:18 PM
Is your gaming computer behind a router with other computers?

My 3 computers are assign custom IP addresses, then when I port forward a port, the port is forward to the custom IP address assign to my gaming computer.
Title: Re: Multiplayer Server Port
Post by: CrySpy on June 30, 2015, 01:09:45 AM
Guys, is it necessary to have static IP from your provider, like, external IP or whatever..? I ve set static IP, i ve opened those ports and even with firewall shut down they are unreachable... I ve spent many hours trying to figure it out but still the same result.

The most common error is that the IP that is forwarded to, that is the server, is set to be the external IP. The server IP in port forwarding is supposed to be the local IP of the server. Otherwise troubleshooting without knowing your exact settings will be just guessing.
Title: Re: Multiplayer Server Port
Post by: HardcoreSHIFT on June 30, 2015, 07:04:26 AM
normally no you don't need static ip. you need the ip to not change while server is up but afterwards or previous doesn't matter. if you put up a dedicated server you need static ip, for simple multiplayer host you normally don't.
is you computer reachable for other connections via ip? so for programs other than wreckfest?

Well, i have no problems using torrents for example..

It s pretty simple here: Socket -> modem -> my PC.. modem s adress is 10.0.0.138, I ve set my PC to 10.0.0.167 and set rules to forward to this adress..

It was driving me mad so i decided to call my ISP (again).. That time I was told that my portforwarding was done right however my adress "range" is not public.. ergo ports not visible. I was told to try visiting them personally with modem so maybe they could "do" something with it.. anyway thank you guys for help..
Title: Re: Multiplayer Server Port
Post by: Purple44 on June 30, 2015, 07:34:49 AM
Hmm, with Charter cable I have public IP that is shown to the internet. Everybody in my neighborhood has the same public IP I believe.

If your ISP does not have a public IP address, nobody can see your host online.

Try this simple test I just found at Google, paste "see public IP address" in Google window. When I did that I got this:

66.189.194.95
Your public IP address
Title: Re: Multiplayer Server Port
Post by: Mazay on June 30, 2015, 12:59:48 PM
Hmm, with Charter cable I have public IP that is shown to the internet. Everybody in my neighborhood has the same public IP I believe.

If your ISP does not have a public IP address, nobody can see your host online.

This is bit confusing. Every internet connection always have some kind of public IP. Every public IP can have only one wreckfest server. (with default ports) If IP is shared with neighbourhood, only one of neighbours can have WF server. Or not any at all. This depends on if ISP can do port forwarding for you. (or UPNP works)

It might be correct to say that you don't have public IP (It's not dedicated to your machine alone)
Title: Re: Multiplayer Server Port
Post by: MamieNova on June 30, 2015, 03:29:09 PM
(http://i.imgur.com/SRgPauV.png)

A - this represents your internet service as a whole. Your provider does not care if you have one computer or more. As far as he's concerned, you have ONE internet IP address, and that's the one WF will show in the "find server" tab. this is your "external IP". This is the IP that all of your computers officially use on internet.

In order for you to connect multiple devices to the internet via your Internet Service, you use a router device (usually it's also your modem)

B - 192.168.X.X IPs are always used in local networks, it's a standard. As such, you can almost always expect your router device to be 192.168.0.1 or 192.168.0.255 when you install it for the first time. (sometimes it's 192.168.1.x). you get the drift.

C- Connections will arrive from the internet: the players who want to join your server. So you open a port on address A (don't forget to add an exception to your firewall at the same time) and your router will ask for a destination device.
So you open port 27065 (If I'm not mistaken that's the steam one, check it up, I'm lazy =D) both in TCP/UDP protocols and direct it to (B) 192.168.0.3 because that's the computer that will run your WF server.
This port forwarding (some routers call it "virtual servers" too) is represented by C on the picture.

In conclusion : you only need 2 or 3 things to do this :

1- Your computer local ip (192.168.x.x) and you should learn how to prevent from changing at next reboot (google : "set up static ip windows")
2- Access your router configuration (see user manual) and look for port forwarding or virtual servers
3- Don't forget : Antivirus or firewalls will try to block incoming connections if you don't tell them otherwise.

You can use a program called "simple port tester" to verify your settings (you simply tell the program which ports to check and their website will try to send stuff on these ports. Do that BEFORE creating your WF server)
Title: Re: Multiplayer Server Port
Post by: Purple44 on June 30, 2015, 03:33:17 PM
Hmm, with Charter cable I have public IP that is shown to the internet. Everybody in my neighborhood has the same public IP I believe.

If your ISP does not have a public IP address, nobody can see your host online.

This is bit confusing. Every internet connection always have some kind of public IP. Every public IP can have only one wreckfest server. If IP is shared with neighbourhood, only one of neighbours can have WF server. Or not any at all. This depends on if ISP can do port forwarding for you. (or UPNP works)

It might be correct to say that you don't have public IP (It's not dedicated to your machine alone)

"Every public IP can have only one Wreckfest server."

But do we know this is absolutely true? Or as long as there not 2 computers using the same custom IP behind the public IP, there can be 2 Wreckfest host at public IP address: 66.189.194.95?

I can not test this since don't know anybody near by that has Wreckfest.

While typing this post, I did a Google search and found this:


What are Public IP Addresses?

A public IP address is assigned to every computer that connects to the Internet where each IP is unique. In this case, there cannot exist two computers with the same public IP address all over the Internet. This addressing scheme makes it possible for the computers to “find each other” online and exchange information. User has no control over the IP address (public) that is assigned to the computer. The public IP address is assigned to the computer by the Internet Service Provider as soon as the computer is connected to the Internet gateway.

A public IP address can be either static or dynamic. A static public IP address does not change and is used primarily for hosting web pages or services on the Internet. On the other hand, a dynamic public IP address is chosen from a pool of available addresses and changes each time one connects to the Internet.

Most Internet users will only have a dynamic IP assigned to their computer which goes off when the computer is disconnected from the Internet. Thus when it is re-connected it gets a new IP.

You can check your public IP address by visiting www.whatismyip.com (http://www.whatismyip.com)



It seem I'm wrong, according to this article, every modem connected to internet get it own public IP address. I do know my Public IP address does not change. That how I got ban from Codemasters forum a few years back when the game FUEL got release. I had to use a proxy service ( gave my connection a different public IP address ) to read FUEL forum again until I got unbanned.
Title: Re: Multiplayer Server Port
Post by: Lurchi on June 30, 2015, 11:47:52 PM
Wasn't able to host a server after the update, until I found this in the dedicated server config:

steam_port=27015
game_port=33540
query_port=27016

27016 was added in build #7.
Title: Re: Multiplayer Server Port
Post by: Purple44 on July 08, 2015, 04:30:02 PM
Wasn't able to host a server after the update, until I found this in the dedicated server config:

steam_port=27015
game_port=33540
query_port=27016

27016 was added in build #7.


Be warned that the 27016 port is used by Wreckfest dedicated server software too. I gave the new server software some testing this last week on my second computer and then when I went to host Wreckfest the old way on my gaming computer, my host did not show up in the host list since port 2016 was being forward to my second computer, not gaming computer.

Had to redo the port forwarding of 2016 to my gaming computer. My router won't let me forward port 2016 to both computers at the same time.
Title: Re: Multiplayer Server Port
Post by: Mazay on July 08, 2015, 06:25:42 PM
"Every public IP can have only one Wreckfest server."

But do we know this is absolutely true? Or as long as there not 2 computers using the same custom IP behind the public IP, there can be 2 Wreckfest host at public IP address: 66.189.194.95?

Absolutely true in this form:
"Every public IP can have only one Wreckfest server in single port" (with default ports iex.)

Previously I made an assumption that wreckfest server is always in same port.
This is no longer true as with new update ports can be changed in configuration.

If you want to host on multiple computers behind the same IP (Home network iex.) it's a must to make both servers use different ports and port forward them separately.
Title: Re: Multiplayer Server Port
Post by: Purple44 on July 10, 2015, 09:50:34 PM
"Every public IP can have only one Wreckfest server."

But do we know this is absolutely true? Or as long as there not 2 computers using the same custom IP behind the public IP, there can be 2 Wreckfest host at public IP address: 66.189.194.95?

Absolutely true in this form:
"Every public IP can have only one Wreckfest server in single port" (with default ports iex.)

Previously I made an assumption that wreckfest server is always in same port.
This is no longer true as with new update ports can be changed in configuration.

If you want to host on multiple computers behind the same IP (Home network iex.) it's a must to make both servers use different ports and port forward them separately.

I did try changing port 2016 to 2017 in config file for dedicated server software and forward this port to second computer, but then my server did not show up in host list, had to change it back to 27016.

steam_port=27015
game_port=33540
query_port=27017

Unless this has change in Tuesday hotfix?
Title: Re: Multiplayer Server Port
Post by: CFodder on July 13, 2015, 06:35:29 AM
You have to change the Steam and Game ports as well and forward those.
Title: Re: Multiplayer Server Port
Post by: Purple44 on July 13, 2015, 09:34:52 AM
You have to change the Steam and Game ports as well and forward those.

I did not have to forward these 2 ports in my router:

steam_port=27015
game_port=33540


I just needed query_port=27016 ported to the right computer, to my second computer to host dedicated server software or to my gaming computer to host a regular player host.

But I don't use any firewall software, only the firewall in the router.

The 27016 port is the only port I have had to forward for Wreckfest and I did not have to port 27016 to gaming computer until Build #7 came out.
Title: Re: Multiplayer Server Port
Post by: Miikel on July 16, 2015, 01:43:58 AM
EDIT:
I think I see the prob with no one joining my rooms since the last 2 or 3 patches.
are my numbers correct?
20715-20716 UDP/TDP and 33530 UDP?

Used that program "Simple Port Tester" its showing them all open. (20715,20716 tdp/udp and 33530 udp)<---------------------------lol 0 not a 7?

Open in windows/Norton(tried enabled and disabled) and Comcast Modem side.
Title: Re: Multiplayer Server Port
Post by: Purple44 on July 16, 2015, 02:26:25 PM
EDIT:
I think I see the prob with no one joining my rooms since the last 2 or 3 patches.
are my numbers correct?
20715-20716 UDP/TDP and 33530 UDP?

Used that program "Simple Port Tester" its showing them all open. (20715,20716 tdp/udp and 33530 udp)<---------------------------lol 0 not a 7?

Open in windows/Norton(tried enabled and disabled) and Comcast Modem side.

Should be 27015, 27016. Your 7 in the wrong spot.
Title: Re: Multiplayer Server Port
Post by: Miikel on July 16, 2015, 03:48:58 PM
EDIT:
I think I see the prob with no one joining my rooms since the last 2 or 3 patches.
are my numbers correct?
20715-20716 UDP/TDP and 33530 UDP?

Used that program "Simple Port Tester" its showing them all open. (20715,20716 tdp/udp and 33530 udp)<---------------------------lol 0 not a 7?

Open in windows/Norton(tried enabled and disabled) and Comcast Modem side.

Should be 27015, 27016. Your 7 in the wrong spot.

Thnx that did it, woking perfectly and people are joining.
Games running great for me offline and online. Loving it!
Title: Re: Multiplayer Server Port
Post by: WRECKFIX on January 17, 2016, 04:36:43 PM
I have set up port forwarding in my router settings, using those port numbers, but still, nobody can see my created server. What else do I need to set up? Thank you! :)
   



https://www.youtube.com/watch?v=dmQnJRXbzEk (https://www.youtube.com/watch?v=dmQnJRXbzEk)                                                                                                                                                 listen carefully it shows you how to modify the IP address eg my start IP is 111.222.1.1 my end IP is 111.222.1.150 I'm sure u need to modify your server to an IP address in between those two start  and finish IP addresses. notice he adds a "o" to his exiting ones so they aren't the same.{ALSO HIS CHANGE IS HIGHER THAN THE GATEWAY ADDRESS,WHICH HE SHOWS YOU HOW TO FIND THE USING IPCONFIG) I found those two IP start and finish in the LAN section hope this helps, cos its been a while but it sounds like you have done it all.(silly question but did you check to enable everything as you go, rules and ports etc ) Rules being in the firewall I was referring to, inbound and about rules,i set mine up from that vid a year ago, but now I have read there are three ports .the IP address you change is the 1 that is showing where you setup up your ports in the router.not the addresses that show start and finish addresses
Title: Re: Multiplayer Server Port
Post by: WRECKFIX on January 17, 2016, 05:36:21 PM
EDIT:
I think I see the prob with no one joining my rooms since the last 2 or 3 patches.
are my numbers correct?
20715-20716 UDP/TDP and 33530 UDP?

Used that program "Simple Port Tester" its showing them all open. (20715,20716 tdp/udp and 33530 udp)<---------------------------lol 0 not a 7?

Open in windows/Norton(tried enabled and disabled) and Comcast Modem side.

Should be 27015, 27016. Your 7 in the wrong spot.

 why do some people use 33530 and others 33540,is that just flexibility with the ports?
Title: Re: Multiplayer Server Port
Post by: WRECKFIX on January 17, 2016, 05:51:04 PM
Listen guys I have no idea how to make this, I have my ports open and I tried all of these numbers. If someone could make a video or even just really good steps this would help out a lot. Thanks

   when you say open, do you mean in the router as a virtual server or the inbound and outbound "open port rules" access thru advanced settings where the firewall page is
,you need to do both as far as I am aware or the port wont open and there will be no virtual server to host from  Accessed from command prompt then type ipconfig to get the gateway for your router paste the gateway into your browser you will need to use a password to access -admin as name,- admin as password is default (unless changed) on my router maybe check your's as unsure,just reset the router if you cant get in,resets it to default
       the virtual server needs an IP address that is in between  your start and finish IP's not the gateway IP

                                  https://www.youtube.com/watch?v=dmQnJRXbzEk (https://www.youtube.com/watch?v=dmQnJRXbzEk)
Title: Re: Multiplayer Server Port
Post by: Purple44 on December 10, 2016, 09:16:01 AM
Sometimes it can be tricky getting your server\ player host to show up on host list so some players can join:

Online Multiplayer-Spiel für Freunde mit Bots...
(http://steamcommunity.com/app/228380/discussions/0/152390648076947927/)

Quote from: Thunder Bullet;152391285467298063
This problem was fixed. For future reference:

What happened?
Server didn't show up in the server list and friends couldn't join

Solved by:
-Disabling the Windows Firewall
-Installing all Windows 7 updates that have anything to do with network
-installing VC++ Redistributable 2015
-Forwarding required ports 27015, 27016 and 33500 in router
-Setting router to use a port that is not 27016 (which it used for HTTPS connections for some reason)
-Uninstalling Hamachi, which hijacked the connection and wouldn't let network services connect properly


This technically can be closed unless anyone wants to comment on this

Quote from: BadMan;152391285467347804
Thunder Bullet did it! 2Hours hard work and three People are Lucky now! THX to him!

Quote from: Purple44;152391285467611366
Good hear you guys figure this out, that a lot figuing it look like you guys did. Will have repost this in the hosting thread over at Bugbear forum. Got Couple questions thou:

1. What is VC, it not ringing a bell with me?

2. Could you explain this more? This is not forwarding of ports, this something else?  "-Setting router to use a port that is not 27016 (which it used for HTTPS connections for some reason)"

3. What router is this? Is some these issues because of the brand of router Badman using? I have a Netgear router.

Quote from: Thunder Bullet;152391285467985255
1. Microsoft Visual C++ Redistributable

2. The router was accessible via web browser as https, which has a port assigned to it. This router somehow had 27016 assigned to https, so it blocked steam communication then. Setting it to some other port fixed this

3. Fritx!Box, don't ask me which model it was. Shouldn't really matter though, many of them have the same firmware
Title: Multiplayer Server Port
Post by: Jamessmava on May 27, 2017, 10:10:40 PM
Ive been trying to join someones multiplayer server, it has mods on it so I downloaded all of the mods for the server, unzipped them, put them in the fs17 mod file, and checked to make sure that they were appearing in the mods section of fs17, updated each of them through there, and its still saying that I dont have all of the required mods/dlc installed to join.

Any help would be greatly appreciated.
Title: Re: Multiplayer Server Port
Post by: sam223 on May 27, 2017, 11:18:29 PM
Ive been trying to join someones multiplayer server, it has mods on it so I downloaded all of the mods for the server, unzipped them, put them in the fs17 mod file, and checked to make sure that they were appearing in the mods section of fs17, updated each of them through there, and its still saying that I dont have all of the required mods/dlc installed to join.

Any help would be greatly appreciated.
The mods have to be identical to the server. In version type and order they are loaded. Wreckfest loads mods in the order they are on the mod list. Top is loaded first,then anything below is loaded after,overwriting any files in the mod above that are the same. So you can make mods, of mods, of mods, of mods, of mods, if you wanted.

If either order or version number are wrong,you cant join
Title: Re: Multiplayer Server Port
Post by: Nylan on July 11, 2018, 01:20:53 AM
Trying to host a dedicated server on a windows 10 computer, it starts but I can't see it from both LAN and Internet Tab on my gaming computer.
nothing has worked.
Title: Re: Multiplayer Server Port
Post by: Finsku on July 11, 2018, 03:03:28 PM
Trying to host a dedicated server on a windows 10 computer, it starts but I can't see it from both LAN and Internet Tab on my gaming computer.
  • Installed WreckFest Dedicated server from Steam
  • Started server with default config file
  • Tried to use WreckFest Server Manager (installed from Workshop) to start the server with a nice UI
  • Added rules for the .exe
  • Added rules for all 3 ports
  • Disabled Windows10 firewall
nothing has worked.

Are your forwarded ports 27015 and 27016 (both TCP and UDP) and the 33540 (UDP only)?
Check from your config file that the ports are the same with forwarded ports.
Add same ports on you W10 firewall (it's good to keep on)
Tried to restart router after port forwarding?
Title: Re: Multiplayer Server Port
Post by: Nylan on July 11, 2018, 07:35:41 PM
Yep, still checking,
found an app using 27015 udp  => fixed

launched a simple port tester to confirm all is ok on that side
(https://image.ibb.co/hrsgP8/wf.png)

? command shows status : lobby

but I still can't see the server on both LAN and Internet Tabs.

Code: [Select]
server_name=Nylan's racing
welcome_message=Testing server
password=
admin_steam_ids=
max_players=24
car_reset_disabled=0
car_reset_delay=5
clear_users=1
owner_disabled=1
lan=0
steam_port=27015
game_port=33540
query_port=27016
track=sandpit3_long_loop
gamemode=racing
bots=0
num_teams=2
laps=3
time_limit=20
elimination_interval=0
car_class_restriction=c
car_restriction=
wrong_way_limiter_disabled=0
special_vehicles_disabled=1
vehicle_damage=realistic
weather=
frequency=high

I must be missing the point somewhere.


Title: Re: Multiplayer Server Port
Post by: Finsku on July 12, 2018, 01:57:15 AM
So far everything looks correct.
I'm not sure, but if I remember right WreckFest Server Manager could use its own server config file... but really, I'm not sure about this.
Did you verified your game files?
Oh, and are you using wreckfest_32 or wreckfest_64 exe file for server hosting? I had to manually copy _64.exe because Steam didn't update that exe in "server" folder.
Title: Re: Multiplayer Server Port
Post by: Daystar on July 12, 2018, 03:41:13 AM
---oops-- delete my comment mods
Title: Re: Multiplayer Server Port
Post by: Daystar on July 12, 2018, 03:45:08 AM
I had major greaf in hosting a lobby, ports forwarded correctly etc.
I used a program called "simple port tester", online testers don´t show the port status correctly.
After that, don't know what actually happened, program told ports were open and my lobby finally showed to other players.
Works now!

Well that's a good thing :-) hopefully some day I will host my own server. never done that before - sounds like a fun thing to do though (https://orig00.deviantart.net/e0dc/f/2010/312/7/a/smile__d_by_ledmaiden-d32gm47.gif)

Edit: I must be in the Twilight Zone... please never mind me. plus excessive drinking never helps lmao
Title: Re: Multiplayer Server Port
Post by: Purple44 on July 12, 2018, 03:57:17 AM
When using WreckFest Server Manager, did you check mark LAN use Steam option?

I needed to do this get my server seen online.