Bugbear Community

Wreckfest => Modding => Topic started by: KingOfTheCakes on April 13, 2015, 10:27:29 PM

Title: Custom Skins Thread
Post by: KingOfTheCakes on April 13, 2015, 10:27:29 PM
A photo thread for modded skins. Share yours here, I'll start off:
Credit goes to Errol for the Breckfest tool, which I used to create these.

(http://i.imgur.com/L44yWIW.jpg)
(http://i.imgur.com/bFO5SKX.jpg)
(http://i.imgur.com/9Rnth6c.jpg)
Title: Re: Custom Skins Thread
Post by: Orbotnive T on April 14, 2015, 05:50:57 AM
I present: The BANGmobile

(http://s14.postimg.org/et1q103fl/BANGmobile.jpg)




BANG! and the engines gone
Title: Re: Custom Skins Thread
Post by: Orbotnive T on April 14, 2015, 06:49:22 PM
I had an idea that using a whole different skin for the damaged one might make this look interesting.

I intended to paint the whole car. Interior, frame, wheels grille etc. But then I realised that a lot of textures are shared so I can't do that without painting them all. It also didn't seem as cool as I imagined anyway. Bummer. Back to the drawing board


(http://s2.postimg.org/7byv6cirt/matrix_am2.jpg)
Title: Re: Custom Skins Thread
Post by: Hunter on April 15, 2015, 03:58:21 PM
A WIP of a Suicide Squad (old school banger racing team) skin. Just need play about with the colours, decals and figure out how to do the damaged model skin and then I am in business!

(http://i.imgur.com/LIqGLZj.jpg)
Small referrence photo:
(http://i.imgur.com/uTvmV5o.jpg)
Or I got camo
(http://i.imgur.com/lEIh2WW.jpg)
or cow
(http://i.imgur.com/pU5sDsl.jpg)
Title: Re: Custom Skins Thread
Post by: Mazay on April 15, 2015, 04:53:18 PM
Experimenting with ns.bmap. Red channel painted white.
Title: Re: Custom Skins Thread
Post by: sam223 on April 16, 2015, 11:23:47 AM
WIP


And the ones ive finished so far if anyone wants to use them in game. Will put them all together in a little pack with custom damage textures when they are all done.





Title: Re: Custom Skins Thread
Post by: Mopower on April 16, 2015, 11:25:37 AM
WIP

What car is that? Reminds me of a late 60s, early 70s y-framer. Or is it a Lincoln?
Title: Re: Custom Skins Thread
Post by: sam223 on April 16, 2015, 11:33:26 AM
WIP
What car is that? Reminds me of a late 60s, early 70s y-framer. Or is it a Lincoln?
Suicide door Lincoln?
Not 100% sure,not great at spotting yanks


Title: Re: Custom Skins Thread
Post by: rwb on April 18, 2015, 12:16:05 AM
I got sucked up in the novelty vortex as soon as I had Breckfest:







ref:



Title: Re: Custom Skins Thread
Post by: KingOfTheCakes on April 21, 2015, 12:26:23 AM
All W.I.P., felt like chucking on some names from Driven to Destruction, since i couldn't think of any good slogans.
(http://i.imgur.com/K62kG0f.jpg)
(http://i.imgur.com/5BIJ5Sn.jpg)
(http://i.imgur.com/VxhuDFf.jpg)
(http://i.imgur.com/4vUMAkg.jpg)
(http://i.imgur.com/164M2bT.jpg)
Title: Re: Custom Skins Thread
Post by: sam223 on April 21, 2015, 01:20:44 AM
@KingOfTheCakes they look cool.Old school paint jobs
Title: Re: Custom Skins Thread
Post by: CarnageRacing00 on April 26, 2015, 12:18:24 AM
Man... is there anybody who would be willing to skin my car for the American Sedan in-game? I would be eternally grateful...

(http://oi62.tinypic.com/soppaw.jpg)
(http://oi61.tinypic.com/2vtqtr4.jpg)

Hell even just solid black with 00 on each side of the car would make me happy.
Title: Re: Custom Skins Thread
Post by: Orbotnive T on April 26, 2015, 03:11:08 AM
(http://s27.postimg.org/r4izgw5sz/RECREATION_SEDAN.jpg)



http://www.filedropper.com/03american (http://www.filedropper.com/03american)


Hope you like :)
Title: Re: Custom Skins Thread
Post by: Daystar on April 26, 2015, 03:13:40 AM
(http://s27.postimg.org/r4izgw5sz/RECREATION_SEDAN.jpg)



http://www.filedropper.com/03american (http://www.filedropper.com/03american)


Hope you like :)

I must say... You did an awesome job!
he will love it I am assured!
Title: Re: Custom Skins Thread
Post by: Orbotnive T on April 26, 2015, 03:30:57 AM
If you play spot the difference.. You'll see I forgot to change the colour of the 100 on the front wheel panel lol

It's not bad for free tho  :P
Title: Re: Custom Skins Thread
Post by: Purple44 on April 26, 2015, 05:37:00 AM
I got a custom muscle 2 skin from my pal Heddly ( fringe benefit of knowing a skinner :) ). With a little help, I darken the purple some and added the NO FEAR to the trunk.

A BIG thanks Heddly for the skin!!!!  :D Will have to take some new online video when Build #7 get release.


(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/custom%20skin/Heddly-mus2-customskin-tweaked.jpg)


(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/custom%20skin/Heddly-mus2-customskin-tweaked2.jpg)
Title: Re: Custom Skins Thread
Post by: dbs213 on April 26, 2015, 08:12:04 AM
If anyone needs ideas, I'd like to see a Ravenwest skin.
Title: Re: Custom Skins Thread
Post by: CarnageRacing00 on April 27, 2015, 05:52:59 AM
(http://s27.postimg.org/r4izgw5sz/RECREATION_SEDAN.jpg)



http://www.filedropper.com/03american (http://www.filedropper.com/03american)


Hope you like :)

Holy crap!!!! That's AWESOME!!!!!

You're my new favorite person. Here, have all the Likes on the internet, I've been saving them.

(http://fc04.deviantart.net/fs71/f/2014/150/4/6/super_like_facebook_dumptruck_by_wormchow-d7kefb3.png)

Now to stick it in my game.

Thanks again!!!!
Title: Re: Custom Skins Thread
Post by: Purple44 on May 03, 2015, 11:22:27 AM
I receive a new custom skin for the mini euro tonight. Thanks Zeb ( Zebulon55  )  :D

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/custom%20skin/Zeb-euro-purpleskin.jpg)
Title: Re: Custom Skins Thread
Post by: dbs213 on May 03, 2015, 04:59:27 PM
Got bored and decided to do my Ravenwest request myself.
I originally wanted to use the Firebird (AM1), but I couldn't get the bird vinyl to fit well even with the UV map guide.
It also doesn't have any actual damage textures.





I'll put up a download link if anyone's interested.
Title: Re: Custom Skins Thread
Post by: Zebulon55 on May 05, 2015, 09:57:05 AM
I receive a new custom skin for the mini euro tonight. Thanks Zeb ( Zebulon55  )  :D

No problem, Purple. Once I made the red Bandit, simple matter to make the purple Purpetrator (perpetrator) and snot-green Booglar (booger/burglar).
Kind of a comic criminal concept. I Also made a yellow higher contrast version in the process.

My, what big eyes the euro has. I decided to put a bandit mask on it for some skinning fun.  ;D
Title: Re: Custom Skins Thread
Post by: Matrix404 on May 05, 2015, 03:16:10 PM
My, what big eyes the euro has. I decided to put a bandit mask on it for some skinning fun.  ;D

You will be able to see that from a mile away!
Title: Re: Custom Skins Thread
Post by: dbs213 on May 05, 2015, 04:30:40 PM
Download link for the Ravenwest skin

https://www.dropbox.com/s/d7ay6b46snx3utw/Ravenwest_AM2.zip?dl=0 (https://www.dropbox.com/s/d7ay6b46snx3utw/Ravenwest_AM2.zip?dl=0)
Title: Re: Custom Skins Thread
Post by: Purple44 on May 06, 2015, 11:57:37 AM
I wanted to do derby looking skin for the Sedan since it my main derby car. Got the main skin done today. Still need to do damage skin.

I wanted a splatter paint look ( found this - http://drips.nalindesign.com/ ) and then took a screenshot of my monitor and then use it as a layer in Photoshop Elements. Then wanted the lettering to look spay can painted on, so use a brush and did all the lettering by hand. Good thing there an undo button ( Ctrl-Z ) for when my spray paint was off.

Thanks Zeb for Sedan template.  :)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/custom%20skin/sedan-derby-skin.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/custom%20skin/sedan-derby-skin2.jpg)

My real life derby car from along time ago at the Yakima Speedway:
(http://www.lay-zmattress.com/flatout2/purple44/Derbycar-ernest2-800.jpg)


I do wonder if Bugbear need to tell the AI cars not to use the 5 stock skins, so don't see your custom skin on the AI cars. Seem the AI have enough extra skins to use. There 16 skins for the Sedan.
Title: Re: Custom Skins Thread
Post by: Zebulon55 on May 06, 2015, 10:14:31 PM
I wanted to do derby looking skin for the Sedan since it my main derby car. Got the main skin done today. Still need to do damage skin.

I wanted a splatter paint look ( found this - http://drips.nalindesign.com/ ) and then took a screenshot of my monitor and then use it as a layer in Photoshop Elements. Then wanted the lettering to look spay can painted on, so use a brush and did all the lettering by hand. Good thing there an undo button ( Ctrl-Z ) for when my spray paint was off.

Thanks Zeb for Sedan template.  :)


Good job, Purple!
Pretty wild looking.

I'm having trouble with the sedan skin in that I want the horizontal surfaces and roof pillars black, sides of car blue. The UV map posted here lines up with the skin files extracted from the game files (I think I used skin10), but the black, when lined up with the UV map lines, doesn't go all the way to the right side when used in-game.
The black ends half way down the pillars, too. Strange. Guess I'll have to color outside the lines.  ;D

Anyone else have this problem?
Title: Re: Custom Skins Thread
Post by: sam223 on May 06, 2015, 11:32:25 PM
I wanted to do derby looking skin for the Sedan since it my main derby car. Got the main skin done today. Still need to do damage skin.

I wanted a splatter paint look ( found this - http://drips.nalindesign.com/ ) and then took a screenshot of my monitor and then use it as a layer in Photoshop Elements. Then wanted the lettering to look spay can painted on, so use a brush and did all the lettering by hand. Good thing there an undo button ( Ctrl-Z ) for when my spray paint was off.

Thanks Zeb for Sedan template.  :)



Good job, Purple!
Pretty wild looking.

I'm having trouble with the sedan skin in that I want the horizontal surfaces and roof pillars black, sides of car blue. The UV map posted here lines up with the skin files extracted from the game files (I think I used skin10), but the black, when lined up with the UV map lines, doesn't go all the way to the right side when used in-game.
The black ends half way down the pillars, too. Strange. Guess I'll have to color outside the lines.  ;D

Anyone else have this problem?
A bit like this?

Title: Re: Custom Skins Thread
Post by: dbs213 on May 07, 2015, 06:54:29 AM
For Paul (because why not?)





*See You Again by Wiz Khalifa playing from a distance*
Title: Re: Custom Skins Thread
Post by: Zebulon55 on May 07, 2015, 09:56:35 AM
I wanted to do derby looking skin for the Sedan since it my main derby car. Got the main skin done today. Still need to do damage skin.

I wanted a splatter paint look ( found this - http://drips.nalindesign.com/ ) and then took a screenshot of my monitor and then use it as a layer in Photoshop Elements. Then wanted the lettering to look spay can painted on, so use a brush and did all the lettering by hand. Good thing there an undo button ( Ctrl-Z ) for when my spray paint was off.

Thanks Zeb for Sedan template.  :)



Good job, Purple!
Pretty wild looking.

I'm having trouble with the sedan skin in that I want the horizontal surfaces and roof pillars black, sides of car blue. The UV map posted here lines up with the skin files extracted from the game files (I think I used skin10), but the black, when lined up with the UV map lines, doesn't go all the way to the right side when used in-game.
The black ends half way down the pillars, too. Strange. Guess I'll have to color outside the lines.  ;D

Anyone else have this problem?
A bit like this?


Exactly like that. Copied your skin, rescaled in the GIMP to 2048x2048 and overlayed the UV map.
You did go outside the lines especially on the car's right side.
Wonder if the Sedan's bmap file has slightly different dimensions that Breckfest doesn't take into account.
Seems strange, because this didn't seem to be an issue with AM2 or Euro.
I'm hoping to get clean lines, so it'll probably be a matter of adjust & test, rinse and repeat.

Did you make that skin from a real car?
Title: Re: Custom Skins Thread
Post by: Zebulon55 on May 07, 2015, 11:14:26 AM
OK, I opened skin14, and it appears Bugbear painted outside the UV map lines as well. So maybe I'll just edit skin14.  :)
Title: Re: Custom Skins Thread
Post by: sam223 on May 07, 2015, 07:20:45 PM
I wanted to do derby looking skin for the Sedan since it my main derby car. Got the main skin done today. Still need to do damage skin.

I wanted a splatter paint look ( found this - http://drips.nalindesign.com/ ) and then took a screenshot of my monitor and then use it as a layer in Photoshop Elements. Then wanted the lettering to look spay can painted on, so use a brush and did all the lettering by hand. Good thing there an undo button ( Ctrl-Z ) for when my spray paint was off.

Thanks Zeb for Sedan template.  :)



Good job, Purple!
Pretty wild looking.

I'm having trouble with the sedan skin in that I want the horizontal surfaces and roof pillars black, sides of car blue. The UV map posted here lines up with the skin files extracted from the game files (I think I used skin10), but the black, when lined up with the UV map lines, doesn't go all the way to the right side when used in-game.
The black ends half way down the pillars, too. Strange. Guess I'll have to color outside the lines.  ;D

Anyone else have this problem?
A bit like this?


Exactly like that. Copied your skin, rescaled in the GIMP to 2048x2048 and overlayed the UV map.
You did go outside the lines especially on the car's right side.
Wonder if the Sedan's bmap file has slightly different dimensions that Breckfest doesn't take into account.
Seems strange, because this didn't seem to be an issue with AM2 or Euro.
I'm hoping to get clean lines, so it'll probably be a matter of adjust & test, rinse and repeat.

Did you make that skin from a real car?
Shouldnt matter if you go outside the lines,just makes your template a bit messy. Could be part of the UV map is missing from the template or how it wraps the model is slightly unexpected. Ye its a semi replica of a real car,hand sprayed in photoshop.
Title: Re: Custom Skins Thread
Post by: MSPORTBMW on May 07, 2015, 08:52:03 PM
Just a quick silly question......will these skins be able to be used online.......and so other people can see them......or would they(the other people have to have them installed too?

Im really hoping custom skins will be able to be seen by others online. Not that ive got a clue how to do them...I need a painter.!!!
Title: Re: Custom Skins Thread
Post by: Zebulon55 on May 07, 2015, 08:54:17 PM
Yeah, it doesn't really matter, it only needs to be close. I'm just gonna wreck it anyway. 8^p.
It's as if the extracted skin and UV map (also extracted by Breckfest?) are scaled down, at least in the height dimension of the skin.


Sent from my XT1055 using Tapatalk

Title: Re: Custom Skins Thread
Post by: Zebulon55 on May 07, 2015, 09:06:24 PM
Other people have to have the skin installed on their machine to see it. Currently, it has to replace one of the five stock skins available in this version of the game.
I don't think there will be any auto downloading of skins. Each person will install the ones they want, if any.
You'll just have to look through them, and download/install the ones you want. Maybe they will be in packs at some point.

Sent from my XT1055 using Tapatalk

Title: Re: Custom Skins Thread
Post by: sam223 on May 07, 2015, 09:15:12 PM
Yea skinpacks is the easist options with no work required from devs. Main thing we need now is more style slots. So you can have 24 different AM2 skins in 1 race.
Title: Re: Custom Skins Thread
Post by: Purple44 on May 08, 2015, 04:34:07 AM
That what we did in Flatout 2, we had a mega skin pack of 3 bfs files.

fo2a.bfs
fo2c.bfs
megaskinpack.bfs
megaskinpackfinalpart2.bfs
megaskinpackfinalpart3.bfs

aiskinpack.bfs
hippie.bfs
FOJ's_Stock_Car_Camera's.bfs
Heddlys_FO2 Stock CustomCar_6_Pack.bfs
Title: Re: Custom Skins Thread
Post by: dbs213 on May 08, 2015, 05:57:33 AM
I think we should have a skinpack manager or something. So we can create our own skinpack out of several standalone skin files we like instead of having to download a whole pack of skins from other players to only use one skin out of it while the rest clog the list.
Title: Re: Custom Skins Thread
Post by: sam223 on May 08, 2015, 12:56:29 PM
Quick volvo 240 for tonight.
Title: Re: Custom Skins Thread
Post by: ThomasMink on May 08, 2015, 05:40:44 PM
Probably took a bit longer than it should have considering the simplistic nature... but I'm a bit finicky.


...and in uploading it, I noticed another logo I can add to it from another pic that's in my album.
Title: Re: Custom Skins Thread
Post by: sam223 on May 08, 2015, 07:00:40 PM
Probably took a bit longer than it should have considering the simplistic nature... but I'm a bit finicky.


...and in uploading it, I noticed another logo I can add to it from another pic that's in my album.
I like the shaping of the bonnet stripe
Title: Re: Custom Skins Thread
Post by: ThomasMink on May 12, 2015, 04:47:57 PM
Mink Muscle finally at a spot I'm happy with. Finished damage skin as well (not shown).

Would attempt the 'ns' skins as well, but I don't even know what the hell.

Might attempt a Sedan skin at some point because it's a car I like to play rough with, but really American Muscle is the car I use 95% of the time.. so eh.
Title: Re: Custom Skins Thread
Post by: Errol on May 12, 2015, 06:16:26 PM
UV map (also extracted by Breckfest?)

The UV map is nothing to do with Breckfest.  I could probably generate one now I have a handle on the 3d model data but the one you're using seems close enough for jazz.

Quote from: dbs213
I think we should have a skinpack manager or something

Working on it!
Title: Re: Custom Skins Thread
Post by: Aerotactics on May 17, 2015, 05:25:58 PM
First attempt at a custom skin (the other side looks ridiculous with the 77, couldnt line it up correctly, dont feel like trying for the millionth time.)

EDIT: I ended up touching up the other side, looks decent. If anyone has any pointers for a noob, lay them on me.

(http://puu.sh/hQzUV/c33d5f8054.jpg)
Title: Re: Custom Skins Thread
Post by: Olli Teittinen on May 18, 2015, 02:43:43 PM
First of all, your colors are too bright and saturated. The graphics renderer in your version of the game likes the textures to appear as a bit washed-out in Photoshop view.

The blue colour in your texture is obviously the biggest flaw as it's way too saturated. If it helps as a reference, on Muscle01 the green car (#52) with a white top has those "Gaso" stickers. The blue on those are close to #254e9e. Also, you would do well if you raised the black's brightness by just a few percent higher to make it appear more worn and old as now the black areas of the car are crushed out (photographically) as well.
Title: Re: Custom Skins Thread
Post by: Aerotactics on May 20, 2015, 04:20:23 PM
First of all, your colors are too bright and saturated. The graphics renderer in your version of the game likes the textures to appear as a bit washed-out in Photoshop view.

The blue colour in your texture is obviously the biggest flaw as it's way too saturated. If it helps as a reference, on Muscle01 the green car (#52) with a white top has those "Gaso" stickers. The blue on those are close to #254e9e. Also, you would do well if you raised the black's brightness by just a few percent higher to make it appear more worn and old as now the black areas of the car are crushed out (photographically) as well.

Good call. My attempt was to go for a "can of spray paint" look but I didn't really pay attention to the brightness (saturation) of the colors. You are on team BB for a reason :D
Title: Re: Custom Skins Thread
Post by: Olli Teittinen on May 21, 2015, 10:20:50 AM
"can of spray paint" look

In that case, I'd suggest you use a sprinkly brush with high spreading and random orientation for the transition between the black and blue to really sell the spray can painted look. Currently the transition looks a bit too smooth and clean. Maybe add some paint runs on the numbering as well.
Title: Re: Custom Skins Thread
Post by: rwb on June 02, 2015, 06:09:46 AM
I discovered how easy Shadowplay is to use. Couple of the old paint jobs on video, for kicks. I could use ideas for new ones.

http://youtu.be/a7b5DbyN-2Y (http://youtu.be/a7b5DbyN-2Y)
Title: Re: Custom Skins Thread
Post by: sam223 on June 02, 2015, 02:37:43 PM
www.youtube.com/watch?v=VhEg938zX0I (http://www.youtube.com/watch?v=VhEg938zX0I)
Title: Re: Custom Skins Thread
Post by: RickyB on June 30, 2015, 03:23:46 PM
Here are the last three i made. (the earlier ones, I can't stand seeing anymore... was more like 'training' anyway.)
Like Homer Simpson once said: "I've come to hate my own creation! Now I know how God feels."  ;D  ...but these i still like.

"Patchwork"    "R2"      "General Lee"

Now I'm curious if they will work in the update :)

Title: Re: Custom Skins Thread
Post by: sam223 on June 30, 2015, 03:32:29 PM
Here are the last three i made. (the earlier ones, I can't stand seeing anymore... was more like 'training' anyway.)
Like Homer Simpson once said: "I've come to hate my own creation! Now I know how God feels."  ;D  ...but these i still like.

"Patchwork"    "R2"      "General Lee"

Now I'm curious if they will work in the update :)


I prefer you 'patchwork' raw cars to your others. Would look even better imo without the pizaa/taxi/cola signs on the side

Title: Re: Custom Skins Thread
Post by: Olli Teittinen on June 30, 2015, 03:38:08 PM
Fantastic work on those RickyBobby! I love the #12 in particular!

Now I'm curious if they will work in the update :)

They won't work unless you convert them into the new pbr format. The _c5 texture works as is (for the most part; some materials could need brightness adjustments) but _ns is split into _n (with normal map detail on channels R and G with B reserved for ao) and _s (with metalness information on channel R, roughness on G and car paint clear coat on channel A. B channel can be left as grey #808080).
Title: Re: Custom Skins Thread
Post by: RickyB on June 30, 2015, 03:44:36 PM

I prefer you 'patchwork' raw cars to your others. Would look even better imo without the pizaa/taxi/cola signs on the side


I also prefer the patchwork one.... I think I will do that. (version without the text.)  maybe even more rusty and dirty. reminds me of good old flatout, if i remember correctly.
Title: Re: Custom Skins Thread
Post by: sam223 on June 30, 2015, 03:46:35 PM

I prefer you 'patchwork' raw cars to your others. Would look even better imo without the pizaa/taxi/cola signs on the side


I also prefer the patchwork one.... I think I will do that. (version without the text.)  maybe even more rusty and dirty. reminds me of good old flatout, if i remember correctly.

make it happen :)
Title: Re: Custom Skins Thread
Post by: Purple44 on June 30, 2015, 04:03:34 PM
Fantastic work on those RickyBobby! I love the #12 in particular!

Now I'm curious if they will work in the update :)

They won't work unless you convert them into the new pbr format. The _c5 texture works as is (for the most part; some materials could need brightness adjustments) but _ns is split into _n (with normal map detail on channels R and G with B reserved for ao) and _s (with metalness information on channel R, roughness on G and car paint clear coat on channel A. B channel can be left as grey #808080).

Thanks Olli for posting.  :)

So if my custom skin is only using the skin10_c5.bmap and skin10_damaged_c5.bmap files for say the Muscle 2 car, this custom skin will still work in Build #7?
Title: Re: Custom Skins Thread
Post by: lobsterfran on June 30, 2015, 04:39:41 PM
@Rickybobby - love the patchwork car.

I've spent far too many hours this week fiddling with skins. I've been posting them in the wrong thread though I think, so I'll bung a few images here.

(http://i57.tinypic.com/r0e6fq.jpg)
(http://i58.tinypic.com/2vnfjnr.jpg)
(http://i57.tinypic.com/351bkvm.jpg)
(http://i57.tinypic.com/2806rea.jpg)
(http://i57.tinypic.com/1rvmkj.jpg)
(http://i58.tinypic.com/31629t1.jpg)
(http://i57.tinypic.com/jh95dg.jpg)
(http://i57.tinypic.com/t00mfp.jpg)

Title: Re: Custom Skins Thread
Post by: sam223 on June 30, 2015, 05:14:55 PM
Does anyone have a layer mask for AM2 chrome work?
Its the bottom left of the template. I want to paint the door/window chrome a different colour to the front grille and door handles.
Title: Re: Custom Skins Thread
Post by: lobsterfran on June 30, 2015, 05:19:53 PM
Does anyone have a layer mask for AM2 chrome work?
Its the bottom left of the template. I want to paint the door/window chrome a different colour to the front grille and door handles.

I got the impression that some components will just have to be share colour / texture with others. Side strips / window surrounds etc might not have their own unique part of the map, but are drawn from within another part... if that makes sense.
Title: Re: Custom Skins Thread
Post by: sam223 on June 30, 2015, 05:23:27 PM
Does anyone have a layer mask for AM2 chrome work?
Its the bottom left of the template. I want to paint the door/window chrome a different colour to the front grille and door handles.

I got the impression that some components will just have to be share colour / texture with others. Side strips / window surrounds etc might not have their own unique part of the map, but are drawn from within another part... if that makes sense.

possibly.Will test in a minute with a rainbow gradient

Title: Re: Custom Skins Thread
Post by: sam223 on June 30, 2015, 06:58:15 PM
Shame i couldn't get the individual chrome painted. It'll do i suppose, passed a few hours anyway



Title: Re: Custom Skins Thread
Post by: lobsterfran on June 30, 2015, 07:17:39 PM
Nice. I couldn't figure out how to delete the glass. Guess with a new build imminent, it doesn't matter... but how did you do that?
Title: Re: Custom Skins Thread
Post by: sam223 on June 30, 2015, 07:34:34 PM
Nice. I couldn't figure out how to delete the glass. Guess with a new build imminent, it doesn't matter... but how did you do that?
Its a separate texture for glass and lights. Ive been running with a transparent version for both long before breakfest, BB kindly included a transparent image you can rename :).
Now all you have to do is replace

lights_c5
lights_damaged_c5
windows_c5
windows_damaged_c5

and the matching bump maps with a transparent image. 1x1px will do.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 02, 2015, 07:29:27 AM
Until someone creates the uv map thingymajig, I've created this for AM3 skins.
Resize to 2048 by 2048, paste it into a top layer, use it as a guide.

 It's not all that accurate (I estimate +/- 10 pixels), and only includes the main body panels... but it's better than nothing if you want a rough guide for am3 skins.
(http://i61.tinypic.com/2zhlkoz.jpg)


Title: Re: Custom Skins Thread
Post by: lobsterfran on July 02, 2015, 09:28:24 AM
(http://i59.tinypic.com/33kyjar.jpg)
(http://i60.tinypic.com/v7709d.jpg)
(http://i59.tinypic.com/30ufwia.jpg)
There's probably a plugin that makes transfering a photo to text - (each character a single shade) a simple process. I don't have that plugin... Pleased with the effect though.
(http://i57.tinypic.com/sd3hbp.jpg)
handprint is stoopid large! I'll do something about that some day.
(http://i59.tinypic.com/2hzn39l.jpg)

Avoid placing images on the flared wheel arches. It stretches the image loads.
Title: Re: Custom Skins Thread
Post by: RickyB on July 02, 2015, 11:46:54 AM
sweet ride! awesome skin and thanks a lot for the template! liked the others too, espacially the rims.
Title: Re: Custom Skins Thread
Post by: citizenerased on July 02, 2015, 12:22:31 PM
Heres UV templates for the new cars

AM3


Euro Coupe 2


Title: Re: Custom Skins Thread
Post by: lobsterfran on July 02, 2015, 04:01:47 PM
(http://i58.tinypic.com/166khao.jpg)

So, I'm working on a new car skin, a grotty, rusty, patchy, mossy one. This car should not reflect much light... but I have no idea what I'm supposed to do with the _s file to achieve this.

R - metalness
G - roughness
B - channel can be left as grey #808080
A - car paint clear coat

That's what I'm told... but what do I actually do with the Red channel for rusty metal?
What for any given pixel on the Green channel indicates a very rough surface?
Alpha channel - no clear coat - what do I actually do?
..and is it possible to make parts of a rusted panel ( or entire panels ) invisible?

Any help, much appreciated, I'm off to bed.  :(
Title: Re: Custom Skins Thread
Post by: citizenerased on July 03, 2015, 12:18:59 AM
(http://i58.tinypic.com/166khao.jpg)

So, I'm working on a new car skin, a grotty, rusty, patchy, mossy one. This car should not reflect much light... but I have no idea what I'm supposed to do with the _s file to achieve this.

R - metalness
G - roughness
B - channel can be left as grey #808080
A - car paint clear coat

That's what I'm told... but what do I actually do with the Red channel for rusty metal?
What for any given pixel on the Green channel indicates a very rough surface?
Alpha channel - no clear coat - what do I actually do?
..and is it possible to make parts of a rusted panel ( or entire panels ) invisible?

Any help, much appreciated, I'm off to bed.  :(

Try having it really dark in the Red and Green channels. Make the Blue channel black and the Alpha white. Also in the _n map make the Blue channel dark also, that seems to bring down the clear coat reflections.

This is what I get with that
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 03, 2015, 03:46:30 AM
... helpful stuff...

Thanks. I'm guessing most people who reskin vehicles are used to this kind of stuff, I'm a complete novice.

I'll give that a go.
...
...
(http://i58.tinypic.com/sy9r4h.jpg)
Much better thanks.  :)
I think it will take me a while to get used to the fact that what you see in the _s files means absolutely nothing at all... until you've split them out.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 04, 2015, 11:43:23 AM
(http://i57.tinypic.com/2v9aiz8.jpg)

Found this on the steam forum.... all the comments are in French though. What do you reckon, glitch or has someone figured out how to make panels invisible?
Title: Re: Custom Skins Thread
Post by: WorldofBay on July 04, 2015, 01:17:54 PM
it's a camera bug:
http://community.bugbeargames.com/index.php/topic,7768.0.html (http://community.bugbeargames.com/index.php/topic,7768.0.html)
Title: Re: Custom Skins Thread
Post by: RickyB on July 04, 2015, 01:29:24 PM
So, I'm working on a new car skin, a grotty, rusty, patchy, mossy one. This car should not reflect much light... but I have no idea what I'm supposed to do with the _s file to achieve this.

R - metalness
G - roughness
B - channel can be left as grey #808080
A - car paint clear coat

i got the same issues. don't really know what i'm doing, mostly copying some existing stuff, and testing by myself. but i guess someday in the far future i'll understand this :)

I love all your rusty skins. looking awesome. I tried a patchwork-one myself, didn't turn out like i hoped, it's kind of too patchwork-ish.. will probably change some parts. still WIP.



In between I had to make something clean and colourful - felt so dirty from all the rust ;) ..actually just some tweaked test-texture. WIP also..



have a nice weekend.


 
Title: Re: Custom Skins Thread
Post by: [NsD] Aï_DweN on July 04, 2015, 01:57:44 PM
(http://i57.tinypic.com/2v9aiz8.jpg)

Found this on the steam forum.... all the comments are in French though. What do you reckon, glitch or has someone figured out how to make panels invisible?

this is my screenshot, no it is not a cheat  ;)
I was riding in the front view, and I heard a strange noise and it is at this moment that I became aware of the state of my car ^^
I was doing speed records at that time.
Title: Re: Custom Skins Thread
Post by: sam223 on July 04, 2015, 08:41:50 PM
Nice raw skins gents. Shame about the invisible glitch,i want some cut front wings.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 04, 2015, 08:54:15 PM

I was doing speed records at that time.

I'm not surprised you got speed records... "lightweight" doesn't even come close!
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 06, 2015, 08:06:35 AM
Nice raw skins gents. Shame about the invisible glitch,i want some cut front wings.

Yup, that's what I was aiming for... and deleting the trim / bumpers / lights.
Title: Re: Custom Skins Thread
Post by: Olli Teittinen on July 07, 2015, 12:17:21 PM
R - metalness
Black color means it's not clean metal and white means it's 100% clean metal. Rust, for example is no longer metal which means it's a black value in metalness.

G - roughness
White is super rough, black is super smooth. Metallic parts are generally on the bright range in this channel. Most of the detail should go in this channel.

B - reflectivity
This is an additional adjustment for reflectivity which in most cases should be left as 128,128,128 grey. However, if you have details such as holes marked into your textures I recommend marking them into this channel as black.

A - car paint clear coat
White means a clean showroom quality clear coat, black means no clear coat at all. Mark everything that is not car paint (plastic parts, chrome, vinyl decals, dirt, rust) as black into this channel. Your car probably isn't a new car either so don't go full white on the base brightness. Generally this channel should have all the same details marked in as there are in the roughness channel.
Title: Re: Custom Skins Thread
Post by: RickyB on July 07, 2015, 11:07:19 PM
Thank you for explaining Olli!
Does anybody know if there are any free tools, where you could check, how the material (espacially the skinXY_s file) turns out without converting into .bmap and starting wreckfest everytime? (since dx9 doesn't work for me anymore... probably due to custom skins? :o ) should be something with pbr of course...
i think i might know how heavy metal works now... ;-)
anyway. three more out of my custom pimp-garage :)

          




Title: Re: Custom Skins Thread
Post by: sam223 on July 08, 2015, 01:47:00 AM
You mean checking how the skin looks on the car without opening the game?

For that you need a copy of the model (sedan is out there already,dunno about others) + modelling program. 3dsimed works nicely for checking how skins look since its cheap (30 day free trial also) and easy to use,if you have the model of course.
Title: Re: Custom Skins Thread
Post by: Heddly on July 08, 2015, 03:56:45 AM
You mean checking how the skin looks on the car without opening the game?

For that you need a copy of the model (sedan is out there already,dunno about others) + modelling program. 3dsimed works nicely for checking how skins look since its cheap (30 day free trial also) and easy to use,if you have the model of course.

I have SimEd3 paid version here. It would be nice to have to have a mesh, if just the skinnable parts to see how they look before exporting to .bmap and running the game to test. Zmodeler 2 and SimEd were a great time saver for FO1 and FO2 games when doing skins.  :)
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 08, 2015, 09:30:02 AM
(http://i60.tinypic.com/oasnk9.jpg)
1971 Lucky Stripe Capri

(http://i59.tinypic.com/avlk4p.jpg)
"borrowed" a trackside asset for Swampy

(http://i57.tinypic.com/295cppk.jpg)
(http://i58.tinypic.com/xo0bab.jpg)
Sills are swapped / upside down etc on the euro coupe. Makes it pretty much impossible/tedious to line up.
...And then the trim ruins everything anyway! (Inbetweeners 2)

(http://i60.tinypic.com/ar040.jpg)
Spent ages - don't like the end result (firestorm)

(http://i58.tinypic.com/2afn2vq.jpg)
For all those gamers in their 40's and beyond. (Bombjack)

Anyway, that's what I've wasted the last couple of nights on. Job interview today, much as I need a job, it will get in the way of Wreckfest fiddling.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 08, 2015, 09:40:00 AM
Thank you for explaining Olli!
Does anybody know if there are any free tools, where you could check, how the material (espacially the skinXY_s file) turns out without converting into .bmap and starting wreckfest everytime? (since dx9 doesn't work for me anymore... probably due to custom skins? :o ) should be something with pbr of course...
i think i might know how heavy metal works now... ;-)
anyway. three more out of my custom pimp-garage :)

          
Another batch of high quality from you. I especially like no14.
Title: Re: Custom Skins Thread
Post by: suckiden on July 08, 2015, 09:41:02 AM
nice work coming up here :) I hope BB allows selected people to licence their skins and put them native into the game.
Title: Re: Custom Skins Thread
Post by: BrianUK on July 08, 2015, 09:56:17 AM
Wow, some of these skins are amazing :O

Now, what are the chances one of you lovely people could put together a design inspired by the Petronas Mercedes AMG W06 F1 car for me, with number 44, on an AM2? :D

Title: Re: Custom Skins Thread
Post by: Finsku on July 08, 2015, 10:19:24 AM
Wow, some of these skins are amazing :O

^ this x1000. I have to download Gimp and test also to create some skins..

Offt.
But please use [hs  height=349][/ hs] instead than [ img][/img ]! Images are too wide and text will go on black background color so then text is unreadable. Problem with small screens and with my phone (and I'm not loading Tapatalk, hs doesn't work with it)! It would be nice if BB removes img code..   ::)
Title: Re: Custom Skins Thread
Post by: Cono on July 08, 2015, 10:28:57 AM
Wow, some of these skins are amazing :O

^ this x1000. I have to download Gimp and test also to create some skins..

Offt.
But please use [hs  height=349][/ hs] instead than [ img][/img ]! Images are too wide and text will go on black background color so then text is unreadable. Problem with small screens and with my phone (and I'm not loading Tapatalk, hs doesn't work with it)! It would be nice if BB removes img code..   ::)

Also this works:
Code: [Select]
[img width=400]http://imagizer.imageshack.us/a/img673/6291/hh5bG9.jpg[/img]
Result:
(http://imagizer.imageshack.us/a/img673/6291/hh5bG9.jpg)

Title: Re: Custom Skins Thread
Post by: lobsterfran on July 08, 2015, 11:07:17 AM
(http://i59.tinypic.com/dpw9yo.jpg)

testing....

... and went back and tidied up some more of my enormous images mess too.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 08, 2015, 11:27:36 AM
R - metalness
Black color means it's not clean metal and white means it's 100% clean metal. Rust, for example is no longer metal which means it's a black value in metalness.
...etc

Olli, for future vehicles & skins, to allow for easier modding, would it be possible to include a switch to enable/disable the underlying vehicle base colour?
I assume withe no underlying colour, creating rusted holes in the bodywork, extending cut-outs for wheel arches and deletion of trim would be possible?
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 08, 2015, 11:32:36 AM
Wow, some of these skins are amazing :O

Now, what are the chances one of you lovely people could put together a design inspired by the Petronas Mercedes AMG W06 F1 car for me, with number 44, on an AM2? :D



I'll take a stab at that tonight. The AM2 is the nicest car to work on anyway.
Title: Re: Custom Skins Thread
Post by: Mazay on July 08, 2015, 08:34:41 PM
Very good work RickyBobby!

Have anyone had success with editing _n normal maps? I tried google normal maps and paste on car, but it's not working right.

However pasting other ingame normal maps works :P  The stone:
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 09, 2015, 01:24:09 AM
Very good work RickyBobby!

Have anyone had success with editing _n normal maps? I tried google normal maps and paste on car, but it's not working right.
.................

I tested using the part of the map that has the underbonnet as a guide, made some simple shapes, and used "emboss" to create the appropriate light/ dark areas... and then replaced light/dark areas in each rgb component to match BB's method. It worked... but I haven't done any skins using it yet.

Since then, I've downloaded a pack of 600 odd plug-ins for paint.net. Several of them create normal maps, I'm hoping one of them works right to cut down the effort this takes.
Title: Re: Custom Skins Thread
Post by: misterbob on July 09, 2015, 02:11:31 AM
I had a quick play around and managed to produce a couple of liveries I quite like (although they could both use more aging/texturing, and i'm not entirely happy with the shade of purple). I was just happy to get them working in game as I had trouble with breckfest at first...

(http://i.imgur.com/oWI8Gmel.jpg)
(http://i.imgur.com/eXjlw3ul.jpg)
(http://i.imgur.com/0eSNxFil.jpg)
(http://i.imgur.com/PuAogCgl.jpg)
Title: Re: Custom Skins Thread
Post by: Schiifter on July 09, 2015, 04:17:26 AM
My attempt to make a DD2 skin.

(http://i.imgur.com/CgydzEv.jpg]http://i.imgur.com/CgydzEv.jpg)
Title: Re: Custom Skins Thread
Post by: Olli Teittinen on July 09, 2015, 10:35:57 AM
Olli, for future vehicles & skins, to allow for easier modding, would it be possible to include a switch to enable/disable the underlying vehicle base colour?
I assume withe no underlying colour, creating rusted holes in the bodywork, extending cut-outs for wheel arches and deletion of trim would be possible?

If I understand you correctly  you would want to make some areas of the model invisible? Since for disabling the base color (car paint) you would only need to make the skin_c5 alpha channel white. Which brings us the invisibility thing. As far as I know, since there is also an alpha channel in use there is no way of having another alpha in a single file to handle the actual invisibility. The current alpha already does that but the shader has been build in the way that transparent pixels are backed up by the car paint color from the database. Anyway, the textured holes in the model would be very problematic not only technically but artistically as well because it would cause the surfaces around the invisible parts to look infinitely thin. There'd be no depth or thickness to any of the areas where you'd made it invisible.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 09, 2015, 01:26:44 PM
Thanks for the reply Olli. Shame it's not straightforward. I guess my point is that vehicles about to enter a derby or banger race irl do not have lights, trim, glass still intact. Is there any plans at all ( and I know it's very unlikely to be next on the list ) to have any of the following sort of functionality?
Stripping down / race prepping available as an option in the garage, where vehicles bought in the classifieds are usually basically decrepit, but still roadgoing with all/most trim still intact and with plain, factory colour skins. Race prepping would remove trim & lights, maybe swap out wheel arches for cut versions, fit the rollcage, and allow the racing / custom skins.
Would be funny to see non race prepped vehicles mixing it up with race prepped versions. I image the Euro coupe II could get very small after a few hits if it didn't have a H-frame fitted.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 09, 2015, 01:34:31 PM
Wow, some of these skins are amazing :O

Now, what are the chances one of you lovely people could put together a design inspired by the Petronas Mercedes AMG W06 F1 car for me, with number 44, on an AM2? :D



(http://i61.tinypic.com/ir0wn9.jpg)
(http://i57.tinypic.com/2sbuxqa.jpg)
(http://i62.tinypic.com/2rr11dl.jpg)
(http://i57.tinypic.com/dy7gc9.jpg)
It's getting there...
Title: Re: Custom Skins Thread
Post by: sam223 on July 09, 2015, 01:40:46 PM
Base paint (white/silver ish) need to be cleaner. Looks a bit like its got a paper texture at the minute.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 09, 2015, 01:50:22 PM
Base paint (white/silver ish) need to be cleaner. Looks a bit like its got a paper texture at the minute.

(http://i61.tinypic.com/5ofu2t.jpg)

Yeah, I know.... but look at the lovely wheels... and the headlights..... oh well.
The grotty texture was a recent addition. Pulling my hair out trying to get a base colour, and combination of _s and _ns files that looks anything like a shiny silver in light and shadow. Have tried lots of combinations. Brain frazzled now.
Title: Re: Custom Skins Thread
Post by: sam223 on July 09, 2015, 03:06:27 PM
The problem with the texture is the scaling of it. Looks like you've used a phototoshop bevel/emboss texture and scaled it up? Its too uniform with not enough definition. Hand cutting texture from stock images works better imo.
Title: Re: Custom Skins Thread
Post by: dbs213 on July 09, 2015, 03:22:41 PM
I find the Mercedes Benz badge out of place, especially when it's a Buick you're putting it on.
Title: Re: Custom Skins Thread
Post by: BrianUK on July 09, 2015, 03:49:12 PM
I hope those Pirellis don't wear out after 2 laps of hard racing :-P
Title: Re: Custom Skins Thread
Post by: RickyB on July 09, 2015, 04:30:00 PM
Awesome rims/tires! ..nice work with the rest too. actually the position of the mercedes star looks about right, I think. on the original car it is there.
If this is still WIP, the only suggestion I would make, if I may (I don't want to influence your creative freedom), is maybe positioning the PETRONAS logo on the lighter coloured part -maybe the door- and the blackberry logo smaller on the front wing maybe.... just looked at the original and it rather looks like they are side by side than on top of each other.


Title: Re: Custom Skins Thread
Post by: Mazay on July 09, 2015, 05:51:26 PM
Very good work RickyBobby!

Have anyone had success with editing _n normal maps? I tried google normal maps and paste on car, but it's not working right.
.................

I tested using the part of the map that has the underbonnet as a guide, made some simple shapes, and used "emboss" to create the appropriate light/ dark areas... and then replaced light/dark areas in each rgb component to match BB's method. It worked... but I haven't done any skins using it yet.

Since then, I've downloaded a pack of 600 odd plug-ins for paint.net. Several of them create normal maps, I'm hoping one of them works right to cut down the effort this takes.

I am surprised you got it to work. I tried to understand the layers and they seem be following: R - Black, G - Normal map, B - White, A - Normal map
Black and white layers seem to not have any content except holes made by the Alpha/transparency layer.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 09, 2015, 08:59:47 PM
Very good work RickyBobby!

Have anyone had success with editing _n normal maps? I tried google normal maps and paste on car, but it's not working right.
.................

I tested using the part of the map that has the underbonnet as a guide, made some simple shapes, and used "emboss" to create the appropriate light/ dark areas... and then replaced light/dark areas in each rgb component to match BB's method. It worked... but I haven't done any skins using it yet.

Since then, I've downloaded a pack of 600 odd plug-ins for paint.net. Several of them create normal maps, I'm hoping one of them works right to cut down the effort this takes.

I am surprised you got it to work. I tried to understand the layers and they seem be following: R - Black, G - Normal map, B - White, A - Normal map
Black and white layers seem to not have any content except holes made by the Alpha/transparency layer.
This was build 6 where I tried this. I may well have got it to work by complete fluke, can't say I fully understood what I was doing, I was just trying to replicate what I saw on each channel for the inner hood panel, but on a shape I'd created.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 09, 2015, 09:06:29 PM
(http://i61.tinypic.com/33wtdew.jpg)

Shuffled logos around, applied a different dirt layer, borrowed the _s value from the non-damaged part of the damaged window_s file to use for the skin06_s file.
(http://i57.tinypic.com/j8pk7t.jpg)
Damage skin done
Title: Re: Custom Skins Thread
Post by: BrianUK on July 09, 2015, 09:10:43 PM
That. Looks. Freaking. Awesome.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 09, 2015, 11:44:24 PM
That. Looks. Freaking. Awesome.

PM me your email address, I'll send you a winrar archive of the files needed for petronas skin, headlight change, rims and tyres.

It's not quite complete, in that the additional damage skin files still have remnants of another skin buried within them. I don't think I currently have the skills/ software to separate the paint skin from the reflectivity/normal maps for these.
Title: Re: Custom Skins Thread
Post by: sam223 on July 10, 2015, 01:43:24 AM
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 10, 2015, 02:09:54 AM

Care to explain?
Title: Re: Custom Skins Thread
Post by: sam223 on July 10, 2015, 02:15:11 AM
Photoshopped :)
Title: Re: Custom Skins Thread
Post by: Olli Teittinen on July 10, 2015, 11:20:37 AM
I guess my point is that vehicles about to enter a derby or banger race irl do not have lights, trim, glass still intact. Is there any plans at all ( and I know it's very unlikely to be next on the list ) to have any of the following sort of functionality?

Nothing set in stone yet but there's been thoughts chucked around about being able to hide certain parts of the cars. Shouldn't be too difficult to implement either since all the parts are classified as separate, detachable objects within the models. But unfortunately I don't know when that could be seen in the game.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 10, 2015, 12:47:23 PM
I guess my point is that vehicles about to enter a derby or banger race irl do not have lights, trim, glass still intact. Is there any plans at all ( and I know it's very unlikely to be next on the list ) to have any of the following sort of functionality?

Nothing set in stone yet but there's been thoughts chucked around about being able to hide certain parts of the cars. Shouldn't be too difficult to implement either since all the parts are classified as separate, detachable objects within the models. But unfortunately I don't know when that could be seen in the game.

Again, thanks for the reply. I like the thought of being able to rip unwanted trim / bumpers etc off in the garage, much in the same way as the interactive doors / boot / bonnet opening.

A couple more questions for you...

Why can I not edit certain BMAP files ( such as the lights... and I think grille ) without getting the purple, texture missing thing?

and...

For future vehicle models, could every bit of trim use a unique part of the 2048x2048 image map? There always seems to be unused areas. Some, probably all, of the models currently share some areas. I mean, for example, that body side trim, and window trim currently all uses the same area of the map. When creating a skin, because you cannot paint trim individually, you end with a vehicle that looks like someone took the time to remove all the trim, daub paint on the body, then carefully refit all the trim over the top.

(http://i59.tinypic.com/3024ztl.jpg)
Title: Re: Custom Skins Thread
Post by: sam223 on July 10, 2015, 02:45:23 PM
Agreed the trim is an annoyance, shame the trim isn't mapped directly onto the panels, or at least individually paintable. Atm the minute its just a mess of overlaps. Invisible base texture would be great,then we could have more freedom with the model without editing it,missing doors,cut wings,holes in bonnet,holes in sills,no grilles/bumpers/lights/trim etc etc.

Could interior textures be improved by removing the c5, or using a semi transparent one with bump map. So you could have paintable interiors via base paint colour. Same with the cage,does that revert to base colour in the shared texture is removed.


That mk2 granny estate from above :
Title: Re: Custom Skins Thread
Post by: Finsku on July 10, 2015, 04:36:30 PM
I tested today to create my first skin for Wreckfest. Something easy and fast, not too complicating.
Just three lines with little cracks.


.. with different colors
Looks like skin01_s
file works  8)
Ups.. I missed something  :P

I didn't remember to replace skin01_damaged_c5 in last image.
I know, lines doesn't connect but hey, that's my first skin.

If you have textures (like I have lines) which goes on hood to side of car how you get texture will to be "unbroken"?
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 10, 2015, 05:04:00 PM
I tested today to create my first skin for Wreckfest. Something easy and fast, not too complicating.
Just three lines with little cracks.


I didn't remember to replace skin01_damaged_c5 in last image.
I know, lines doesn't connect but hey, that's my first skin.

If you have textures (like I have lines) which goes on hood to side of car how you get texture will to be "unbroken"?

I've found making skins gets very addictive.

lining up the images across gaps is kinda tricky. I assume you're using the uvmap as a template?

Ianyway,  create an extra layer and place some small font text along each side of the panel gap. create the bmap, see what part of what letter lines up with where you'd want the stripe to continue. and adjust.

You can get away with not bothering with the damage skin, just copy the undamaged skin, rename the copy to be skin**_damaged_c, and overwrite the original.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 12, 2015, 05:17:50 PM
Finally got around to trying the Escort. Still WIP, only done the _c so far

Andrews heat for hire next....or Zakspeed?

(http://i59.tinypic.com/sfz2ue.jpg)
(http://i57.tinypic.com/qp1j5g.jpg)
(http://i57.tinypic.com/k2efit.jpg)
(http://i60.tinypic.com/i3rpdy.jpg)
Title: Re: Custom Skins Thread
Post by: RickyB on July 12, 2015, 09:27:03 PM
Nooice! Impressing.
Apparently I'm in my "Safety first!"-phase. A racetrack needs some paramedics, right?



...and some crash tests need to be done. Just to be on the safe side.



Title: Re: Custom Skins Thread
Post by: dbs213 on July 12, 2015, 09:35:46 PM
Nothing set in stone yet but there's been thoughts chucked around about being able to hide certain parts of the cars. Shouldn't be too difficult to implement either since all the parts are classified as separate, detachable objects within the models. But unfortunately I don't know when that could be seen in the game.

I'm thinking of doing it like how Street Legal Racing Redline did it, simply click on a part on the car to remove them.
Basically, SLRR's car interactivity is what I want for Wreckfest.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 13, 2015, 09:22:11 AM
Nooice! Impressing.
Apparently I'm in my "Safety first!"-phase. A racetrack needs some paramedics, right?



...and some crash tests need to be done. Just to be on the safe side.



Every time I think I'm getting better at doing these skins, you post your latest efforts... and I'm blown away. That ambulance is awesome.
Title: Re: Custom Skins Thread
Post by: Janne Suur-Näkki on July 13, 2015, 10:10:32 AM
Nice work!
Title: Re: Custom Skins Thread
Post by: RickyB on July 13, 2015, 08:34:31 PM
Every time I think I'm getting better at doing these skins, you post your latest efforts...

(I hope i'll get this right in english)

Oh please, you're making me blush. (thanks anyway) That almost sounds as if you tend to not think that anymore. It would mean, my contribution had a negative effect. I hope it does not. But I know that feeling just too well, and I don't like it either. That is probably the too self-critical artist within us all. "Everyone else's work is always 'better' than my own." I often feel the same way, but I think that is wrong and we shouldn't do that.   

Just some general thoughts. Thanks everyone for the kind words. I think every contribution made here is inspirational (inspiring?) and unique, which makes it automatically great. I enjoy every single one, they really are inspiring. A creative process and the result of it should never be about any sort of competition. There is no better or worse. I may like something more than an other one, but that does not mean one of them is 'better'. Our world is too competitive anyway. That's probably why we sometimes tend to think in those terms. So please share everything and don't hold back, because you may think other stuff may be 'better'. With a little love you created something unique, that wasn't there before - that makes you a creator and isn't that beautiful? and it should make us feel good. I sincerely hope so. Let's just celebrate all the unique creations and enjoy the ride. Don't listen to that self-critical voice inside of you - he or she is an egomaniacal self-hating idiot :)

Title: Re: Custom Skins Thread
Post by: Olli Teittinen on July 14, 2015, 10:22:08 AM
A couple more questions for you...

Why can I not edit certain BMAP files ( such as the lights... and I think grille ) without getting the purple, texture missing thing?

and...

For future vehicle models, could every bit of trim use a unique part of the 2048x2048 image map? There always seems to be unused areas. Some, probably all, of the models currently share some areas. I mean, for example, that body side trim, and window trim currently all uses the same area of the map. When creating a skin, because you cannot paint trim individually, you end with a vehicle that looks like someone took the time to remove all the trim, daub paint on the body, then carefully refit all the trim over the top.

(http://i59.tinypic.com/3024ztl.jpg)

The trim bits' UVs are arranged this way to leave space for additional parts that we might need to add in later but now that you mention it, there should be enough space at least for the side trim to be a stand-alone UV island in there. I'll keep that in mind.
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 14, 2015, 01:10:02 PM
Thanks Olli yet again for answering.

Any ideas about the un-editable parts ( lights_c / grille_c)?

...and, as is often the case, I have another suggestion/request..... well, two actually.

Firstly, a smallish change - within each vehicle folder, separate out skin specific files into skin folders. This would just make life a bit easier for modding.

(http://i58.tinypic.com/2ni66ip.jpg)

Secondly,
when rendering the vehicle, the parts that are currently shared across all skins of each vehicle type ( windows / lights / rims / tyres / grille etc ) - instead, first check locally in the current skin folder for a custom version. If none is found, load the default shared version from the folder above.

The default install of the game wouldn't grow in size at all, and us modders could make changes to wheels / tyres etc specifically for each skin.

Title: Re: Custom Skins Thread
Post by: Olli Teittinen on July 14, 2015, 02:14:25 PM
I actually proposed the idea of putting each skin (and their wheels textures) into their own folders just for that. I think I've seen yours or somebody else's post about that somewhere here before. I personally think it's a great idea.

Can't say about why some textures don't like being altered though.
Title: Re: Custom Skins Thread
Post by: RickyB on July 14, 2015, 08:55:33 PM
something for the "clean drivers"  ;D  just kidding. Had to do one last "safety-first!" themed car, so the trilogy is complete ;) this is some real lazy work and is supposed to be kind fo ugly. I just took an original skin, cleaned it up (stickers,numbers) and put some of these beautiful hideous driving school stickers on and left the rest as it was - transparent. The Euro-3 car only uses skin05 right now with different base colours, so whenever there's a Euro-3 car driving around, it's definitely a student driver. kind of funny to watch. :)

Title: Re: Custom Skins Thread
Post by: MSPORTBMW on July 14, 2015, 09:25:54 PM
Fantastic work Rickybobby.....I really hope there will be a way to have modded skins so that all players in a MP race will be able to see them.
Not that i can paint a car...but hopefully someone will do one for me 1 day ;)
Title: Re: Custom Skins Thread
Post by: sam223 on July 15, 2015, 12:50:21 AM
They look great ricky. I really like that the new models are missing bumpers and grilles so you can get creative with front end.
A little off topic but still somewhat related. Not painted any skins but done a bunch of retexturing a bunch of old low poly models the last few days.

Title: Re: Custom Skins Thread
Post by: Axarator on July 15, 2015, 01:01:54 AM

Firstly, a smallish change - within each vehicle folder, separate out skin specific files into skin folders. This would just make life a bit easier for modding.

(http://i58.tinypic.com/2ni66ip.jpg)
Yay! your using my icons I made. Thankyou!
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 15, 2015, 01:13:04 AM

Firstly, a smallish change - within each vehicle folder, separate out skin specific files into skin folders. This would just make life a bit easier for modding.

(http://i58.tinypic.com/2ni66ip.jpg)
Yay! your using my icons I made. Thankyou!
I told Windows to always open bmap files with Wreckfest. I see that icon a lot now!
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 15, 2015, 02:23:26 AM
I'm still struggling with cars being too reflective. Not sure I understand the alpha channel. I seem to always have a clear coat on the vehicle no matter what i try. Got loads of plug ins for paint.net that separate out / translate /invert rgb/alpha channels etc, but no instructions whatsoever on how to use them. Anyway, here's my latest stuff.

(http://i59.tinypic.com/157g7zd.jpg)

(http://i59.tinypic.com/15qchvo.jpg)

(http://i59.tinypic.com/2vd1sly.jpg)

(http://i59.tinypic.com/30k6hqw.jpg)

(http://i58.tinypic.com/takp07.jpg)

(http://i59.tinypic.com/5v41sz.jpg)

(http://i57.tinypic.com/n49hkz.jpg)

(http://i57.tinypic.com/33nax5t.jpg)

Title: Re: Custom Skins Thread
Post by: dbs213 on July 15, 2015, 11:26:43 AM
@lobsterfan, Nice Lucky Strike skin. Old-school racing liveries are my thing.

I'd like to make more skins for Wreckfest, but I can't download the game updates due to poopy internet speeds.
If anyone remembers, I've got a Ravenwest skin for AM2 I made a few months back and it still works nicely




Just looks too dim with the new graphics though, gonna consider revising it and plaster more sponsors on it.
Can anyone do picture guide on those RGB channels or something? I'll need them.

I've also made this other skin...yeah. I really really like RWBY, please don't hurt me.
Title: Re: Custom Skins Thread
Post by: RickyB on July 16, 2015, 09:46:43 PM
I'm still struggling with cars being too reflective. Not sure I understand the alpha channel. I seem to always have a clear coat on the vehicle no matter what i try.

Same problem here. I tried to create a '_s'-file on one single layer from scratch, but it did not work properly. Did some internet research and apparently the .png format does not support an alpha channel (implemented). I accidentally must have done something right with some paint jobs - I used different layers with layer-masks and adjusted the transparency, which is kind of the equivalent to the alpha channel. Still I don't REALLY understand it, because it looks the same with alpha channel. But when you convert an existing skinXY_s into .png and open the .png then there is no alpha channel. There's just RGB that looks transparent. Matte like rust = not/hardly transparent and shiny stuff = pretty transparent.
Haven't done any further tests, but there seems to be a plugin for photoshop (don't know about paint.net) called SuperPNG (http://www.fnordware.com/superpng/ (http://www.fnordware.com/superpng/)) that should be able to save an extra alpha channel in a .png file. Don't know if Breckfest would work with that. Maybe it's even Breckfest that does not support an extra alpha channel? I don't know. Probably the .png format is the problem. Maybe try transparency first or a plugin that supports saving .png with extra alpha channel? Only guessing. Maybe you already did.
Title: Re: Custom Skins Thread
Post by: citizenerased on July 16, 2015, 10:14:36 PM
PNG files do support transparency very much, transparency is alpha. In a 4 channel PNG file the pixels have 4 values, RGB and Alpha. (there are other PNG formats though)

Breckfest converts the DDS files in to a PNG file with 4 channels (unless it doesn't have an alpha to begin with). You can easily reveal the alpha as a separate channel in Photoshop if you go to Layer>Layer Mask> From Transparency.

I think you should be looking at _s and _n files as 4 channel maps not RGBA, each channel is it's own separate map. They are just bunched together because it's more efficient to do so.
Title: Re: Custom Skins Thread
Post by: Mazay on July 17, 2015, 11:42:59 AM
But when you convert an existing skinXY_s into .png and open the .png then there is no alpha channel. There's just RGB that looks transparent.
I think this is limitation of photoshop only. I did some googling and it seems some ways to edit alpha channels have been removed in later versions of photoshop.
All channels are still there, but they are hard to edit and view.
  Edit: The citizenerased way seems to work well.

To help with this I wrote ImageMagick scripts to separate and combine channels:
http://community.bugbeargames.com/index.php/topic,7925.msg75210.html#msg75210 (http://community.bugbeargames.com/index.php/topic,7925.msg75210.html#msg75210)
Title: Re: Custom Skins Thread
Post by: RickyB on July 17, 2015, 06:28:44 PM
Thanks a lot for clarifying. I found similar infos. Creating an alpha channel wasn't the problem, but getting it to work correctly after saving the png file. (as I mentioned it worked with different transperency layers)
When you look at the alpha channel, the white and light grey parts are matte areas like rust and stickers and the darker parts are more clear coated. This for example is skin03_s' alpha channel (from AM2), created with citizenerased' method (thanks! only read it, did not try this until now). It looks the other way round than what Olli's Info said. Or am I beeing stupid? I don't know.



Olli's Info was
"A - car paint clear coat
White means a clean showroom quality clear coat, black means no clear coat at all. Mark everything that is not car paint (plastic parts, chrome, vinyl decals, dirt, rust) as black into this channel. Your car probably isn't a new car either so don't go full white on the base brightness. Generally this channel should have all the same details marked in as there are in the roughness channel."


according to that, it should look inverted, shouldn't it? That's why I was (still am) a bit puzzled.

when it comes to .bat files, coding, modding etc. ... I have no clue and kneel before the masters.
(https://media2.giphy.com/media/MUeQeEQaDCjE4/200.gif)
not worth it ;)
Title: Re: Custom Skins Thread
Post by: Mazay on July 17, 2015, 09:02:27 PM
I did look into channels and came to conclusion that Alpha and Green channels must be swapped in files exported with Breckfest.
G - Car paint clear coat
A - Roughness
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 19, 2015, 01:44:50 PM
I have noticed online that certain players drive off after a collision, without giving insurance details.
We cannot have a society like this.
So I made these to subdue the ruffians...

1970's UK "Panda Car" Escort
(http://i58.tinypic.com/xkr3o9.jpg)
(http://i58.tinypic.com/2d1l7w6.jpg)

1980's UK "Jam Sandwich" Capri
(http://i59.tinypic.com/ixqbft.jpg)

French/Luxembourg Gendarmerie...
(The front wing/ door upper area distorts horribly. Tried a couple of times to adjust for this,
then got bored. I'll re-do this at some point. Might delete the orange skirt too, as this is prob for later vehicles).
(http://i57.tinypic.com/11bqmmq.jpg)

Italian Polizia Locale(ish)
(http://i59.tinypic.com/1z4ivx0.jpg)

I thought that was probably enough Rozzers, so I've moved onto stuntmen.

Son of Spanky Spangler... at rest.
(http://i62.tinypic.com/34si5ci.jpg)
... and now in his normal environment.
(http://i61.tinypic.com/28cqee1.jpg)

Just need to think of some more famous stuntmen now.
Title: Re: Custom Skins Thread
Post by: Axarator on July 19, 2015, 01:47:38 PM
I have noticed online that certain players drive off after a collision, without giving insurance details.
We cannot have a society like this.
So I made these to subdue the ruffians...

1970's UK "Panda Car" Escort
(http://i58.tinypic.com/xkr3o9.jpg)
(http://i58.tinypic.com/2d1l7w6.jpg)

1980's UK "Jam Sandwich" Capri
(http://i59.tinypic.com/ixqbft.jpg)

French/Luxembourg Gendarmerie...
(The front wing/ door upper area distorts horribly. Tried a couple of times to adjust for this,
then got bored. I'll re-do this at some point. Might delete the orange skirt too, as this is prob for later vehicles).
(http://i57.tinypic.com/11bqmmq.jpg)

Italian Polizia Locale(ish)
(http://i59.tinypic.com/1z4ivx0.jpg)

I thought that was probably enough Rozzers, so I've moved onto stuntmen.

Son of Spanky Spangler... at rest.
(http://i62.tinypic.com/34si5ci.jpg)
... and now in his normal environment.
(http://i61.tinypic.com/28cqee1.jpg)

Just need to think of some more famous stuntmen now.
Haha great skins! I had a whole police skin pack I made just before the big update, pity there gone now.
Title: Re: Custom Skins Thread
Post by: RickyB on July 19, 2015, 03:31:01 PM
I have noticed online that certain players drive off after a collision, without giving insurance details.
We cannot have a society like this.
So I made these to subdue the ruffians...

Just need to think of some more famous stuntmen now.


LOL :D. Awesome skins!
You must have a lot of police driving around your tracks now :)
Looks like the alpha channel is working correctly(?) (rusty parts on panda car (looks great)) did you manage to incorporate the alpha channel into the .png while saving or did you go with something like alpha channel = layer mask = transparency? which would be the same result i guess...

The only stuntman that comes to mind is Colt Seavers (Fall Guy). Car didn't really look that awesome and was a pickup truck or something. But the logo may look good on the hood.
(https://s-media-cache-ak0.pinimg.com/736x/b6/6c/d8/b66cd812bdfcdbf76f42b50a0a39e4c2.jpg)


Finally, had to get this idea out of my system. I think your Bomb Jack skin inspired me to this... so thanks for that. :) The AM3 seemed appropriate.
Turned out to be an orgy of copy & paste... and dot patterns. Made a mistake, but too lazy right now to correct it :) and I got caught up in watching replays with this funky thing.
 



If BugBear reads this - maybe a way to motivate players in SP could be something like "win a skin" - you'd have to win a race or a series of 3 or more races to unlock a skin of your choice or something like that. Could be like collecting trophies, but with skins, that you can actually use :)
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 19, 2015, 04:11:59 PM

Looks like the alpha channel is working correctly(?) (rusty parts on panda car (looks great)) did you manage to incorporate the alpha channel into the .png while saving or did you go with something like alpha channel = layer mask = transparency? which would be the same result i guess...
...
Finally, had to get this idea out of my system. I think your Bomb Jack skin inspired me to this... so thanks for that. :) The AM3 seemed appropriate.
Turned out to be an orgy of copy & paste... and dot patterns. Made a mistake, but too lazy right now to correct it :) and I got caught up in watching replays with this funky thing.
 

...
I bodged the alpha channel on the panda car by just using the skin_c5, converted to black and white, adjusted the contrast, and saved as skin_s. It works in this case as the body panels are lighter than the rust/damage, it wouldn't work for darker base colours.

I realise I have an additional problem when it comes to alpha channel. For whatever reason ( I'll ask Errol to take a look ), Breckfest creates corrupt images when I convert pngs that I've saved directly from paint.net if there is any tranparency in them. I've been working around this by opening the finished skins in paint, and just saving them again before Breckfesting them. Unfortunately though, this kills the alpha channel. All transparency just becomes white.
Doesn't matter for the skin_c5 files, but explains why I've had problems with the _n and _s variants.

You beat me to doing a Roy Lichtenstein skin! It was on my to do list. Looks awesome...and I can't see where you've made any mistake at all.

My next thing to do is to try to figure out how to use grid distort in paint.net to mend the wonky distorted parts of the door/wing.
Title: Re: Custom Skins Thread
Post by: RickyB on July 19, 2015, 04:57:07 PM

I bodged the alpha channel on the panda car by just using the skin_c5, converted to black and white, adjusted the contrast, and saved as skin_s. It works in this case as the body panels are lighter than the rust/damage, it wouldn't work for darker base colours.

I realise I have an additional problem when it comes to alpha channel. For whatever reason ( I'll ask Errol to take a look ), Breckfest creates corrupt images when I convert pngs that I've saved directly from paint.net if there is any tranparency in them. I've been working around this by opening the finished skins in paint, and just saving them again before Breckfesting them. Unfortunately though, this kills the alpha channel. All transparency just becomes white.
Doesn't matter for the skin_c5 files, but explains why I've had problems with the _n and _s variants.

You beat me to doing a Roy Lichtenstein skin! It was on my to do list. Looks awesome...and I can't see where you've made any mistake at all.


Damn alpha channel.
I shouldn't have mirrored the roy lichtenstein, but instead put it on the other side. Now it looks like the woman is driving - not that there is anything wrong with that! but you know... would probably pay more respect to the original painting :)
Title: Re: Custom Skins Thread
Post by: Zebulon55 on July 19, 2015, 10:16:23 PM
Famous stuntmen?
Google image search "Joie Chitwood Camaro".
For lulz, search for " Super Dave Osborne test car".
Super Dave was awesome!

Sent from my XT1055 using Tapatalk

Title: Re: Custom Skins Thread
Post by: RickyB on July 24, 2015, 05:00:23 PM
Saw this...
(http://i.imgur.com/0EDhX7C.jpg)

...and had to try and copy it. Slightly aged version. (image search "Gulf Camaro"). Forwent the "CP" on the door and only modified an existing **_s file and used it for **_damaged_s too. good enough for me.


If anyone wants to go for a ride on the weekend with this... here are the keys --> http://imgur.com/a/wAyCD (http://imgur.com/a/wAyCD)
in SP it's:
skin01 = you'll see a few of them on the tracks
skin03 = maybe you'll be the only one with this skin
Not super-perfect but hey... you'll probably gonna wreck it anyway ;) have fun
Title: Re: Custom Skins Thread
Post by: Majatek on July 24, 2015, 05:26:52 PM
Can we just get all of lobsterfran and RickyBobby's skins into Wreckfest officially? :P

I like Bugbear's texturework done by their official artists, but there's something about these usermade skins that just feel... Real. Like they've been lifted from real patchwork cars and such. It's all absolutely lovely. :-*
Title: Re: Custom Skins Thread
Post by: lobsterfran on July 24, 2015, 09:51:59 PM
ICE CREAMS!!!!

(http://i59.tinypic.com/9beoo0.jpg)(http://i61.tinypic.com/so5ys3.jpg)
(http://i61.tinypic.com/21mf9cw.jpg)(http://i58.tinypic.com/somgco.jpg)
Title: Re: Custom Skins Thread
Post by: Daystar on July 24, 2015, 10:20:40 PM
ICE CREAMS!!!!

(http://i59.tinypic.com/9beoo0.jpg)(http://i61.tinypic.com/so5ys3.jpg)
(http://i61.tinypic.com/21mf9cw.jpg)(http://i58.tinypic.com/somgco.jpg)

Very fitting for this hot summer day out here in Germany!
more more!!! lol
Title: Re: Custom Skins Thread
Post by: Purple44 on July 25, 2015, 02:50:16 PM
I got my custom purple stripe for the Muscle 3 car now. I'm ready now to take some video at the APEX dedicated server test later today. :)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/custom%20skin/Mus3-purple-strip.jpg)
Title: Re: Custom Skins Thread
Post by: Matrix404 on July 25, 2015, 09:50:49 PM
Needs more of a metal flake look.
Title: Re: Custom Skins Thread
Post by: Purple44 on July 26, 2015, 12:36:29 AM
Needs more of a metal flake look.

I'm not skinner, so I just tried to change blue stripe to purple. Took a few tries to get a purple that would show up purple in game, instead of looking blue.  A 100% Opacity would get right color purple in game but was wiping out the scratches and stuff ( had a 20% tolerance ). Had to go to a 55% Opacity to leave the scratches, but this change the shade of purple. Ended looking almost blue in game until I use the purple from this car and it came out lighter on the skin but gave me a decent purple stripe.

Heddly-mus2-customskin-tweaked2.jpg
(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/custom%20skin/Heddly-mus2-customskin-tweaked2.jpg)
Title: Re: Custom Skins Thread
Post by: brandrixco on July 29, 2015, 02:10:17 AM
My first attempt at skinning a car in Wreckfest. Made it for you borderlands 2 fans :)

(http://i.imgur.com/wQSsDNW.jpg)

Here is the link for the skin.
http://www.filedropper.com/borderlands2skinwf (http://www.filedropper.com/borderlands2skinwf)



Title: Re: Custom Skins Thread
Post by: Purple44 on July 29, 2015, 03:56:00 AM
Thanks brandrixco for posting a link for your skin. I'm a Borderlands 2 to fan, enjoyed playing the game.  :D

Got skin downloaded and working in game. Maybe skin show up in one of my videos some day.
Title: Re: Custom Skins Thread
Post by: brandrixco on July 29, 2015, 04:40:48 AM
haha thanks man, I am trying to figure out how to properly use the new PBR system as I have not really messed with it. Seems interesting to be able to create any material based on a couple of parameters.
Title: Re: Custom Skins Thread
Post by: dbs213 on July 29, 2015, 01:22:57 PM
I like it when cars have some taunting text on the rear. Nice ;D
Title: Re: Custom Skins Thread
Post by: WorldofBay on July 29, 2015, 02:54:36 PM
that borderlands skin looks awesome! took it right away, will be driving it from now on ;)
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 03, 2015, 10:29:41 AM
my latest skin for am3

Replaces style 2 - so you'll see a reasonable amount of them on track.

Could do with a bit of tidying up - black trim round the windows, that kind of thing. If you have breckfest, you can do this yourself. I'm happy enough with it as is.

(http://i57.tinypic.com/117zbl1.jpg)

(http://i61.tinypic.com/117ttw4.jpg)

"clever girl.rar"

http://www.mediafire.com/folder/2i50747tzn4a7/wreckfest_modding_shared (http://www.mediafire.com/folder/2i50747tzn4a7/wreckfest_modding_shared)
Title: Re: Custom Skins Thread
Post by: brandrixco on August 04, 2015, 01:00:59 AM
Dukes of Hazards General Lee on the AM2

(http://i.imgur.com/ouBjssy.jpg)

Files for the skin. replaces skin #8.
http://www.filedropper.com/wreckfestdoh_1 (http://www.filedropper.com/wreckfestdoh_1)

if anybody can explain why image re-sizing does not work here I would greatly appreciate it
Example [img=1000x306]
 
Thanks purple it was driving me nuts!
Title: Re: Custom Skins Thread
Post by: Purple44 on August 04, 2015, 03:56:08 AM
In Bugbear forum, have to write it this way: img width=650

(http://i.imgur.com/ouBjssy.jpg)

I find 650 a good number to use in a post, so pic not to big. Then you can click pic to make it full size.
Title: Re: Custom Skins Thread
Post by: WorldofBay on August 04, 2015, 05:02:45 AM
or just click on the highslide tag?
Title: Re: Custom Skins Thread
Post by: sam223 on August 10, 2015, 04:03:07 PM


Wreckfest taunus textures, lots of tweaking and collaging on a different taunus model (banger prep with no grille and cut wings) with some additional textures.
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 11, 2015, 08:57:13 AM
My latest skin. Very rough and ready, but the name amused me, so had to create a car skin for it.

The clue....
(http://i60.tinypic.com/14cb0w7.jpg)

Any ideas what the name is yet?
...
...
...
(http://i62.tinypic.com/2gx0h8o.jpg)
Title: Re: Custom Skins Thread
Post by: dbs213 on August 11, 2015, 10:51:36 AM
I think it'd be nice if someone made a pinned topic for PSD templates. I lost my copies.
Title: Re: Custom Skins Thread
Post by: Zebulon55 on August 11, 2015, 11:29:00 AM
I think it'd be nice if someone made a pinned topic for PSD templates. I lost my copies.

Do you mean the .png UV maps and clean skins that you can use to make a skin in photoshop? Those can be found in the Breckfest discussion.

http://community.bugbeargames.com/index.php/topic,7468.0.html (http://community.bugbeargames.com/index.php/topic,7468.0.html)

and here:

http://community.bugbeargames.com/index.php/topic,7925.0.html (http://community.bugbeargames.com/index.php/topic,7925.0.html)
Title: Re: Custom Skins Thread
Post by: dbs213 on August 11, 2015, 12:12:09 PM
I think it'd be nice if someone made a pinned topic for PSD templates. I lost my copies.

Do you mean the .png UV maps and clean skins that you can use to make a skin in photoshop? Those can be found in the Breckfest discussion.

http://community.bugbeargames.com/index.php/topic,7468.0.html (http://community.bugbeargames.com/index.php/topic,7468.0.html)

and here:

http://community.bugbeargames.com/index.php/topic,7925.0.html (http://community.bugbeargames.com/index.php/topic,7925.0.html)

Thought it would be more convenient to have their own thread.
Title: Re: Custom Skins Thread
Post by: Zebulon55 on August 11, 2015, 02:23:17 PM
Ah, I thought you were looking for them now.
You are correct that they should be in an easily accessible place. I think that was the intention of the second link I listed.

Sent from my XT1055 using Tapatalk

Title: Re: Custom Skins Thread
Post by: lobsterfran on August 13, 2015, 09:25:15 AM
nom nom nom.
 Thanks dbs213 for the original idea.

(http://i62.tinypic.com/2rqc7iu.jpg)
Title: Re: Custom Skins Thread
Post by: RickyB on August 13, 2015, 01:30:57 PM
Stop! Polizei!?!?

   


Don't know, why I did the following. The orange driver suit probably reminded me of these guys.

  ... 



Title: Re: Custom Skins Thread
Post by: sam223 on August 13, 2015, 02:11:14 PM
Stop! Polizei!?!?

   


Don't know, why I did the following. The orange driver suit probably reminded me of these guys.

  ... 
Speaking of the boiler suit overalls....anyone know what shared texture the overalls are on, off the top of their head. Gonna give him a dirty a hi-vis jacket look if possible.
Title: Re: Custom Skins Thread
Post by: RickyB on August 13, 2015, 02:19:13 PM
Speaking of the boiler suit overalls....anyone know what shared texture the overalls are on, off the top of their head. Gonna give him a dirty a hi-vis jacket look if possible.

It should be 'driver_c.bmap' in Bugbear Entertainment\data\art\textures. If you succeed, please let me (us) know, because i tried that and it did not work :(
same with 'driver_helmet_closed_c'... wanted to chance that too, but got this pink-purple texture missing error thing.
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 13, 2015, 08:30:27 PM
Speaking of the boiler suit overalls....anyone know what shared texture the overalls are on, off the top of their head. Gonna give him a dirty a hi-vis jacket look if possible.

It should be 'driver_c.bmap' in Bugbear Entertainment\data\art\textures. If you succeed, please let me (us) know, because i tried that and it did not work :(
same with 'driver_helmet_closed_c'... wanted to chance that too, but got this pink-purple texture missing error thing.

same for me - tried altering the driver a while back - purple. Some textures just don't want to change.
Title: Re: Custom Skins Thread
Post by: Axarator on August 14, 2015, 01:37:09 AM
Speaking of the boiler suit overalls....anyone know what shared texture the overalls are on, off the top of their head. Gonna give him a dirty a hi-vis jacket look if possible.

It should be 'driver_c.bmap' in Bugbear Entertainment\data\art\textures. If you succeed, please let me (us) know, because i tried that and it did not work :(
same with 'driver_helmet_closed_c'... wanted to chance that too, but got this pink-purple texture missing error thing.

same for me - tried altering the driver a while back - purple. Some textures just don't want to change.
Same problem here, I was trying to make an ordinary dude as the driver. It would be great to have driver mods, you could have many like spider-man or video game characters.
Title: Re: Custom Skins Thread
Post by: Purple44 on August 14, 2015, 02:23:56 AM
I hope you guys can figure it out or maybe a Bugbear Dev give you guys a hand on how to mod the driver skin. Would love to have a custom driver skin. :)
Title: Re: Custom Skins Thread
Post by: Mazay on August 14, 2015, 04:14:33 PM
I started researching this. The problem is that path to file data/art/textures/ must be written inside driver_c.bmap or wreckfest doesn't find the file.
The texture file will work as shortcut and it can be even pointed to load another texture. In most cases it's pointed to itself.

Simple workaround: (Edit: Will cause some shader issues.)
Copy the custom driver_c.bmap also in same directory as Wreckfest.exe. Buggy driver_c.bmap in data/art/textures/ will direct wreckfest to look here.

More proper way:
Before bmap conversion add "data-art-textures-" to beginning of filename.
After conversion hex edit insides of file to form "data/art/textures/"
Rename file back.

Make sure that file length doesn't change while hex editing or skin will corrupt.
Title: Re: Custom Skins Thread
Post by: Matrix404 on August 14, 2015, 06:34:19 PM
Mazzy is there anything that you know of that can help identify the files that need this change? In hex or otherwise? If so maybe I can add it to brekfest. If not maybe I can add an argument to brekfest to do this for you.
Title: Re: Custom Skins Thread
Post by: sam223 on August 14, 2015, 06:52:02 PM
Quick test,works fine Mazay,cheers

Title: Re: Custom Skins Thread
Post by: Mazay on August 14, 2015, 06:57:36 PM
Mazzy is there anything that you know of that can help identify the files that need this change? In hex or otherwise? If so maybe I can add it to brekfest. If not maybe I can add an argument to brekfest to do this for you.

I have no idea. Inside bmap files there is likely no difference. Maybe there is some difference inside .scne files.
Path to file could be added to all files. That's the way it is in bugbear's skins.
But also there is the problem that for example there is two driver_c.bmaps (data\art\vehicles\shared and data/art/textures/) Detecting which is which file might be complicated.

I was thinking of filename format like "data,art,textures,driver_c.dxt1.png" ...but it's a bit long.
Perhaps the original path could be stored as png metadata. But will software respect this or just overwrite while editing?

Quick test,works fine Mazay,cheers
You're welcome
Title: Re: Custom Skins Thread
Post by: Matrix404 on August 14, 2015, 08:21:48 PM
Mazzy is there anything that you know of that can help identify the files that need this change? In hex or otherwise? If so maybe I can add it to brekfest. If not maybe I can add an argument to brekfest to do this for you.

I have no idea. Inside bmap files there is likely no difference. Maybe there is some difference inside .scne files.
Path to file could be added to all files. That's the way it is in bugbear's skins.
But also there is the problem that for example there is two driver_c.bmaps (data\art\vehicles\shared and data/art/textures/) Detecting which is which file might be complicated.

I was thinking of filename format like "data,art,textures,driver_c.dxt1.png" ...but it's a bit long.
Perhaps the original path could be stored as png metadata. But will software respect this or just overwrite while editing?

Thanks Mazay!  That format seems fine to me. This is all useful information, I'll look into all of this and let y'all know what I find out / come up with.
Title: Re: Custom Skins Thread
Post by: sam223 on August 14, 2015, 09:04:34 PM
Roll around in some oil and he'll be ready
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 15, 2015, 12:02:53 PM
Just some more random skins.
(http://i62.tinypic.com/2vnj677.jpg)
(http://i60.tinypic.com/t7ye5c.jpg)
(http://i57.tinypic.com/9gaagm.jpg)
(http://i57.tinypic.com/2prg1a9.jpg)
(http://i60.tinypic.com/23rl7uu.jpg)
Title: Re: Custom Skins Thread
Post by: Purple44 on August 15, 2015, 12:18:54 PM
Nice skins lobsterfran. Hey if you going do soda skins, any chance of seeing a Mountain Dew skin? :)

From Flatout 1:
(http://www.lay-zmattress.com/flatout2/purple44/cobra.jpg)
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 16, 2015, 07:03:36 AM
Nice skins lobsterfran. Hey if you going do soda skins, any chance of seeing a Mountain Dew skin? :)

From Flatout 1:
(http://www.lay-zmattress.com/flatout2/purple44/cobra.jpg)

Sure, why not. Which car?
Title: Re: Custom Skins Thread
Post by: Purple44 on August 16, 2015, 07:56:39 AM
How about Muscle 1? That looking to be the car to drive on oval figure 8 track from what I saw online today.

Thanks lobsterfran.  :)
Title: Re: Custom Skins Thread
Post by: ThomasMink on August 16, 2015, 12:49:49 PM
Almost half-tempted to have a go at a 'Bring Back Crystal Pepsi' machine now.
:D
Title: Re: Custom Skins Thread
Post by: Zebulon55 on August 16, 2015, 08:20:54 PM
How about Muscle 1? That looking to be the car to drive on oval figure 8 track from what I saw online today.

Thanks lobsterfran.  :)
I got game crashes every time I tried to skin AM1 in búild number6. Hopefully it works now


Sent from my XT1055 using Tapatalk

Title: Re: Custom Skins Thread
Post by: lobsterfran on August 17, 2015, 08:46:36 AM
How about Muscle 1? That looking to be the car to drive on oval figure 8 track from what I saw online today.

Thanks lobsterfran.  :)
I got game crashes every time I tried to skin AM1 in búild number6. Hopefully it works now


Sent from my XT1055 using Tapatalk
Never seen that. For me, if there's an issue with any texture, I just get purple parts.... (not me.... in game).
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 17, 2015, 09:23:50 AM
Almost half-tempted to have a go at a 'Bring Back Crystal Pepsi' machine now.
:D
Just in case you never get more than half tempted....

(http://i59.tinypic.com/ngt7d2.jpg)


Title: Re: Custom Skins Thread
Post by: lobsterfran on August 17, 2015, 01:12:13 PM
Nice skins lobsterfran. Hey if you going do soda skins, any chance of seeing a Mountain Dew skin? :)

From Flatout 1:
(http://www.lay-zmattress.com/flatout2/purple44/cobra.jpg)

A Mountain Dew skin, as requested.
(http://i62.tinypic.com/33tjko5.jpg)

Plus, I did a "44" version, just for you.
(http://i57.tinypic.com/2cr5b4h.jpg)

Title: Re: Custom Skins Thread
Post by: sam223 on August 17, 2015, 01:31:23 PM
Looks good,id probably put a bit of a airbrush (30% rubber) or spray can (scatter brush) style fade between the checks and green base colour.Doesnt look quite right atm.
Title: Re: Custom Skins Thread
Post by: RickyB on August 17, 2015, 01:56:46 PM
nice work again lobsterfran! mtndew looks super-fresh :)

I started researching this. The problem is that path to file data/art/textures/ must be written inside driver_c.bmap or wreckfest doesn't find the file.
The texture file will work as shortcut and it can be even pointed to load another texture. In most cases it's pointed to itself.

Simple workaround: (Edit: Will cause some shader issues.)
Copy the custom driver_c.bmap also in same directory as Wreckfest.exe. Buggy driver_c.bmap in data/art/textures/ will direct wreckfest to look here.
...

Thanks mazay!
The simple workaround doesn't seem to work fot me. (DX11 / x64) Even if I copy the original driver_c into the wreckfest.exe directory.

@sam223 - did you use the workaround or the 2nd method (hex-edit)? in my world that's wizardry and I'm not a wizard.

EDIT: oh okay, just saw your driver_c DOWNLOAD - that answeres my question. you did the wizardry.
Title: Re: Custom Skins Thread
Post by: sam223 on August 17, 2015, 02:13:31 PM
nice work again lobsterfran! mtndew looks super-fresh :)

I started researching this. The problem is that path to file data/art/textures/ must be written inside driver_c.bmap or wreckfest doesn't find the file.
The texture file will work as shortcut and it can be even pointed to load another texture. In most cases it's pointed to itself.

Simple workaround: (Edit: Will cause some shader issues.)
Copy the custom driver_c.bmap also in same directory as Wreckfest.exe. Buggy driver_c.bmap in data/art/textures/ will direct wreckfest to look here.
...

Thanks mazay!
The simple workaround doesn't seem to work fot me. (DX11 / x64) Even if I copy the original driver_c into the wreckfest.exe directory.

@sam223 - did you use the workaround or the 2nd method (hex-edit)? in my world that's wizardry and I'm not a wizard ;)
Hex edited.Its really easy.
Save your file as data-art-textures-driver_c.png.Convert it using brekfest to .bmap. Open hex editor,drop/open the new .bmap file in the hex editor. Near the top you should see data-art-textures-driver_c.png, change it so it says data/art/textures/driver_c.png.Save.

Rename the file driver_c.png,replace the one in your install directory.
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 17, 2015, 02:48:56 PM
Looks good,id probably put a bit of a airbrush (30% rubber) or spray can (scatter brush) style fade between the checks and green base colour.Doesnt look quite right atm.

There's a few things still to do. I usually have to apply the bmap to the car, then check, make changes, apply again... probably about 4 or 5 times before I'm happy. This was first attempt. Will re-visit at some point to tidy up, but already working on next car.
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 17, 2015, 04:46:44 PM
Not finished yet ( rust is shiny), but anyway, another mountain dew skin.

(http://i60.tinypic.com/6f4cpg.jpg)
Title: Re: Custom Skins Thread
Post by: ThomasMink on August 17, 2015, 06:31:08 PM
Almost half-tempted to have a go at a 'Bring Back Crystal Pepsi' machine now.
:D
Just in case you never get more than half tempted....

(http://i59.tinypic.com/ngt7d2.jpg)


Available for download, replaces 2nd paint skin (dokura)...so you'll see a lot of them... or rename the files first. Do as you please.
https://www.mediafire.com/folder/2i50747tzn4a7/wreckfest_modding_shared (https://www.mediafire.com/folder/2i50747tzn4a7/wreckfest_modding_shared)
omg... well, no need for me to get more than half-tempted now (not like I'm skilled in skin creation anyway). Amazing stuff! :D
Thank you.

The Dew Sedan looks fantastic as well!
Title: Re: Custom Skins Thread
Post by: Mazay on August 17, 2015, 06:35:13 PM
Thanks mazay!
The simple workaround doesn't seem to work fot me. (DX11 / x64) Even if I copy the original driver_c into the wreckfest.exe directory.
...
The simple workaround works for me in both builds, but I noticed it causes weird artifacts (and maybe other bugs?) so I don't recommend it.
Here is nice yellow line skin done in mspaint. Custom skin copy-pasted in both folders. Weird reflectivity, metallic look and black lines appear:


Title: Re: Custom Skins Thread
Post by: Purple44 on August 17, 2015, 07:24:59 PM
Plus, I did a "44" version, just for you.
(http://i57.tinypic.com/2cr5b4h.jpg)


WOW, thank you, thank you lobsterfran. Skin look great!! (http://www.smiley-lol.com/smiley/energique/sm111.gif)

Mtn Dew my choice of drink when busy racing online on a Saturday.  :P
Title: Re: Custom Skins Thread
Post by: RickyB on August 17, 2015, 08:02:44 PM

Hex edited.Its really easy.
Save your file as data-art-textures-driver_c.png.Convert it using brekfest to .bmap. Open hex editor,drop/open the new .bmap file in the hex editor. Near the top you should see data-art-textures-driver_c.png, change it so it says data/art/textures/driver_c.png.Save.

Rename the file driver_c.png,replace the one in your install directory.

Yay it works! THANKS! (forgot screenshot) You were right, it's really not that complicated (once you explained it). To me it still feels like hacking the matrix-code ;)
I think you meant "Rename the file driver_c.BMAP, ..." (not .png)


My first attempt with the Euro-2 car. Getting straight vertical lines on the side is no fun with that car... so I stopped :)
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 17, 2015, 11:17:48 PM

My first attempt with the Euro-2 car. Getting straight vertical lines on the side is no fun with that car... so I stopped :)

What nationality is that rozza?


(and you're right, the capri pig-ugly taurus is fairly unpleasant to skin... lots of distortion around door edges... and the sills are a bugger to do too).
Title: Re: Custom Skins Thread
Post by: Orbotnive T on August 18, 2015, 12:35:13 AM
(https://upload.wikimedia.org/wikipedia/commons/4/47/Ford_Taunus_GXL_Coupe_1974.jpg)


Sorry if I seem all anal but that's a ford taunus coupe not a capri. I see it a lot all over the forum and I wish it was a capri, it's like a euro muscle :)

(http://www.performance-car-guide.co.uk/images/L-MK3-Ford-Capri.jpg)
Title: Re: Custom Skins Thread
Post by: sam223 on August 18, 2015, 12:45:49 AM
If only it were a capri or mk 1 granada coupe. Taunus is just the mk3 Cortina's ugly European cousin :)

mk3 cortina 2 door


Mk1 granada coupe

Title: Re: Custom Skins Thread
Post by: lobsterfran on August 18, 2015, 01:33:53 AM
(https://upload.wikimedia.org/wikipedia/commons/4/47/Ford_Taunus_GXL_Coupe_1974.jpg)


Sorry if I seem all anal but that's a ford taunus coupe not a capri. I see it a lot all over the forum and I wish it was a capri, it's like a euro muscle :)

(http://www.performance-car-guide.co.uk/images/L-MK3-Ford-Capri.jpg)

Yup, I know you're right... but I really wanted it to be a Capri too, so I ignore the fact it isn't. Bugs me when people refer to the small euro as the mini.
Title: Re: Custom Skins Thread
Post by: RickyB on August 18, 2015, 01:42:53 PM

What nationality is that rozza?

I just googled "police car FINLAND". Apparently their police cars look like this. Sometimes it's "Poliisi" and sometimes "Polis". I don't know why or what the difference is.
Title: Re: Custom Skins Thread
Post by: Zebulon55 on August 19, 2015, 02:36:17 AM

What nationality is that rozza?

I just googled "police car FINLAND". Apparently their police cars look like this. Sometimes it's "Poliisi" and sometimes "Polis". I don't know why or what the difference is.
Apparently poliisi is Finnish, and polis is Swedish. There is a Swedish speaking minority in Finland.
Such was the reply when I asked a similar question a few months ago about a police jet-ski in a video clip that may have come from a James Bond movie.    :)

Sent from my XT1055 using Tapatalk

Title: Re: Custom Skins Thread
Post by: RickyB on August 19, 2015, 03:23:47 PM
Apparently poliisi is Finnish, and polis is Swedish. There is a Swedish speaking minority in Finland.
Such was the reply when I asked a similar question a few months ago about a police jet-ski in a video clip that may have come from a James Bond movie.    :)

Interesting. Learned something new again. Now I have to adjust the skin, because you are absolutely right and I found this piece of information:
"Since Finland is a bilingual country, police patrol vehicles feature the text "Police" in both Finnish ("Poliisi", on the vehicle's right side) and Swedish ("Polis", on the driver's side)."
Title: Re: Custom Skins Thread
Post by: WorldofBay on August 19, 2015, 04:22:41 PM
Apparently poliisi is Finnish, and polis is Swedish. There is a Swedish speaking minority in Finland.
Such was the reply when I asked a similar question a few months ago about a police jet-ski in a video clip that may have come from a James Bond movie.    :)

Interesting. Learned something new again. Now I have to adjust the skin, because you are absolutely right and I found this piece of information:
"Since Finland is a bilingual country, police patrol vehicles feature the text "Police" in both Finnish ("Poliisi", on the vehicle's right side) and Swedish ("Polis", on the driver's side)."

and i wonder if there could be anyone who has "poliisi" as native word for the police who doesn't understand "polis" and vice versa... i mean there are countries with totally different names for police but just 2 'i' more or less?
poliisi
polis
police
polizia
polizei
tbc

is there really need to translate? :P
Title: Re: Custom Skins Thread
Post by: Zebulon55 on August 20, 2015, 12:46:25 AM
Apparently poliisi is Finnish, and polis is Swedish. There is a Swedish speaking minority in Finland.
Such was the reply when I asked a similar question a few months ago about a police jet-ski in a video clip that may have come from a James Bond movie.    :)

Interesting. Learned something new again. Now I have to adjust the skin, because you are absolutely right and I found this piece of information:
"Since Finland is a bilingual country, police patrol vehicles feature the text "Police" in both Finnish ("Poliisi", on the vehicle's right side) and Swedish ("Polis", on the driver's side)."

and i wonder if there could be anyone who has "poliisi" as native word for the police who doesn't understand "polis" and vice versa... i mean there are countries with totally different names for police but just 2 'i' more or less?
poliisi
polis
police
polizia
polizei
tbc

is there really need to translate? :P
No need for translation when you see those red and blue beacons in your rearview mirror. ;D

Sent from my XT1055 using Tapatalk

Title: Re: Custom Skins Thread
Post by: sam223 on August 20, 2015, 05:12:10 PM

2 i painted this week.1 for me,1 for team mate
Title: Re: Custom Skins Thread
Post by: Axarator on August 22, 2015, 11:52:33 AM
I made a convertible by editing body.vhcl :D
still buggy, needs improvement.
(http://images.akamai.steamusercontent.com/ugc/692780106199779951/34A5B17BAEBE37191FF011FC9A99AE646FE8AF9F/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black)
Title: Re: Custom Skins Thread
Post by: Mazay on August 22, 2015, 01:57:06 PM
Better than my hexedit modelling:



I am curious did you actually remove parts or just scale the size down?
Title: Re: Custom Skins Thread
Post by: Errol on August 22, 2015, 02:00:33 PM
A scale of 0!  There are still a few numbers I'd like to clarify before I walk people through removing parts of the mesh entirely.
Title: Re: Custom Skins Thread
Post by: sam223 on August 22, 2015, 02:48:49 PM
A scale of 0!  There are still a few numbers I'd like to clarify before I walk people through removing parts of the mesh entirely.
Very interesting,
I wonder if it'll be possible to get the sedan stripped down to this

Title: Re: Custom Skins Thread
Post by: Axarator on August 23, 2015, 03:46:36 AM
A scale of 0!  There are still a few numbers I'd like to clarify before I walk people through removing parts of the mesh entirely.
Very interesting,
I wonder if it'll be possible to get the sedan stripped down to this


The stripping has begun!
(http://images.akamai.steamusercontent.com/ugc/692780106202490292/14C6A44F7DB2915E24F842F69E926FA1D370199F/)
Title: Re: Custom Skins Thread
Post by: WorldofBay on August 23, 2015, 04:07:29 AM
nice one!
Title: Re: Custom Skins Thread
Post by: Purple44 on August 23, 2015, 04:51:30 AM
A scale of 0!  There are still a few numbers I'd like to clarify before I walk people through removing parts of the mesh entirely.
Very interesting,
I wonder if it'll be possible to get the sedan stripped down to this




The stripping has begun!
[img width = 500]http://images.akamai.steamusercontent.com/ugc/692780106202490292/14C6A44F7DB2915E24F842F69E926FA1D370199F/[/img]

I think Axarator you got a space in your code. Only space is between img and width:  img width=500

(http://images.akamai.steamusercontent.com/ugc/692780106202490292/14C6A44F7DB2915E24F842F69E926FA1D370199F/)
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 23, 2015, 11:58:15 AM
not a capri.... not a capri.....

(http://i59.tinypic.com/2q04yoo.jpg)

(http://i58.tinypic.com/scw02w.jpg)
Title: Re: Custom Skins Thread
Post by: RickyB on August 27, 2015, 09:54:49 PM
not a capri.... not a capri.....
Maybe a 'caprus', a 'taupri' or even a 'capraunus' ;)

Made another police skin. again. My first one for the Volvo-Mazda-Ford-Mercedes-Chevrolet.
based on Bugbears highway patrol skin.




Title: Re: Custom Skins Thread
Post by: Purple44 on August 28, 2015, 12:13:24 AM
Made another police skin. again. My first one for the Volvo-Mazda-Ford-Mercedes-Chevrolet.
based on Bugbears highway patrol skin.



Thanks for the new skin RickyBobby. :)

Will add skin link to my Cops and Robbers thread.
Title: Re: Custom Skins Thread
Post by: lobsterfran on August 28, 2015, 10:35:01 PM
not a capri.... not a capri.....
Maybe a 'caprus', a 'taupri' or even a 'capraunus' ;)

Made another police skin. again. My first one for the Volvo-Mazda-Ford-Mercedes-Chevrolet.
based on Bugbears highway patrol skin.



Fairly sure we can never have too many police skins...

here's another ( although I still have Petronas wheels fitted ). NYPD.
(http://i58.tinypic.com/2ngzonb.jpg)
and the gaudy hideousness that is Detroit's police cars...
(http://i58.tinypic.com/2emg6mo.jpg)
Title: Re: Custom Skins Thread
Post by: Purple44 on August 30, 2015, 10:52:10 AM
Plus, I did a "44" version, just for you.
(http://i57.tinypic.com/2cr5b4h.jpg)


WOW, thank you, thank you lobsterfran. Skin look great!! (http://www.smiley-lol.com/smiley/energique/sm111.gif)

Mtn Dew my choice of drink when busy racing online on a Saturday.  :P

Got to use lobsterfran Mountain Dew skins in a few derbys saturday night.  :D Also if watch closely you will see Sam RickyBobby driver skin.  :D

http://www.youtube.com/watch?v=yUWwVDfi2I4 (http://www.youtube.com/watch?v=yUWwVDfi2I4)
Title: Re: Custom Skins Thread
Post by: Mazay on September 05, 2015, 03:33:29 PM
Have anyone considered to put all the best custom skins in one download? Would be neat.
Title: Re: Custom Skins Thread
Post by: sam223 on September 06, 2015, 09:58:21 AM
Have anyone considered to put all the best custom skins in one download? Would be neat.
Its a good idea :) Ive been slowly making my own replica pack for a while of real banger drivers and teams (6 teams,some with 4 cars some with more variations). But its a lot of skins to paint so will be a while yet.
Took a load more photos yesterday for the next bunch. I just hope i can paint most of them before the next game patch,so the prospect of replacing all in game skins doesn't run away from me even more.
Title: Re: Custom Skins Thread
Post by: Matrix404 on September 06, 2015, 03:34:59 PM
Have anyone considered to put all the best custom skins in one download? Would be neat.

I too have thought about this, I just wish bugbear would step up and do something but I don't think that will happen anytime soon.  I also don't feel just one person should be in control of all the skins, mods, etc.

Another point we need to really make it easier for someone to go from downloading a mod, to using it.  The fact that currently someone has to understand the entire way bugbear put the directory structure together is ridiculous, and does not permute adoption in my opinion, and can be confusing and can be time consuming.

Title: First skin
Post by: Bloodlust on September 06, 2015, 11:34:45 PM
Here is my first skin for review!

(http://i61.tinypic.com/f3wcx5.jpg)
(http://i59.tinypic.com/n3udzc.jpg)
(http://i61.tinypic.com/2eyanwx.jpg)
(http://i61.tinypic.com/34xg9iw.jpg)
Title: Re: First skin
Post by: sam223 on September 06, 2015, 11:44:18 PM
here is my first skin for review. be gentle :P


Is that a checker plate or carbon fiber bonnet :)
I would try clean the texturing up a bit,make it cleaner/smoother.
Title: Re: First skin
Post by: WorldofBay on September 07, 2015, 12:22:22 AM
Here is my first skin for review!

pictures too big :P

the green sides look like concrete - a good derby outfit 8)
Title: Re: Custom Skins Thread
Post by: Bloodlust on September 07, 2015, 04:52:25 AM
its carbon fiber. the car is intentionally grungy and scratched up and rough as I'm shooting for more of a derby look than a new car look.
Title: Re: Custom Skins Thread
Post by: sam223 on September 09, 2015, 01:43:21 PM
In the workshop at the minute

Title: Re: Custom Skins Thread
Post by: dbs213 on September 09, 2015, 02:19:19 PM
Are there fonts I could use to make banger-styled lettering? Not too keen on using the Magic Wand for tedious stuff.

EDIT: I should clarify that I need FREE fonts. (seriously why the heck are there fonts we have to pay for? ffs smh)
Title: Re: Custom Skins Thread
Post by: sam223 on September 09, 2015, 02:28:41 PM
Are there fonts I could use to make banger-styled lettering? Not too keen on using the Magic Wand for tedious stuff.
I do most of it with the pen tool.Build my own stencil library.

http://www.myfonts.com/foundry/CBdO_Fonts/ (http://www.myfonts.com/foundry/CBdO_Fonts/) does some nice sign writing fonts though that are similar to some. http://www.myfonts.com/fonts/mawns/xtreem/ (http://www.myfonts.com/fonts/mawns/xtreem/) and most ultra bold italics work well i find.

Title: Re: Custom Skins Thread
Post by: sam223 on September 09, 2015, 05:28:14 PM
Took a break from the '341' replica to make a start on a skin for Errol




EDIT: I should clarify that I need FREE fonts. ]seriously why the heck are there fonts we have to pay for? ffs smh)
Well there are free alternatives out there probably. Paid fonts generally have better kerning and leading than freebies.And it takes forever to draw up a decent typeface. Although that doesnt really matter in this situation. You could always try sample,print screen and magic wand :)
Title: Re: Custom Skins Thread
Post by: RickyB on September 09, 2015, 08:34:52 PM
My favourite FONT page is dafont.com. Sooo many FREE fonts. :)

And now for something completely different - Fun with flags!
In this weeks episode we take a look at scandinavia... and finland, which I always thought belonged to scandinavia... apparently it doesn't.




doing flag-skins could keep me busy for quite a while... too many flags in the world :)
Title: Re: Custom Skins Thread
Post by: WorldofBay on September 09, 2015, 11:41:12 PM
you make so many nice skins and can't use them all at once .. you must have like 20 am2 skins already and only a couple for other cars, mostly sedan/ec1
Title: Re: Custom Skins Thread
Post by: lobsterfran on September 12, 2015, 02:52:18 AM
My favourite FONT page is dafont.com. Sooo many FREE fonts. :)

And now for something completely different - Fun with flags!
In this weeks episode we take a look at scandinavia... and finland, which I always thought belonged to scandinavia... apparently it doesn't.




doing flag-skins could keep me busy for quite a while... too many flags in the world :)

I'd just about managed to wean myself off churning out vehicle skins... was waiting for a new vehicle model to get stuck into... and then this arrives... and now i want to do some more.

As always, nice work.

and +1 for dafont.com. Usually have to add outlines / shadows etc to the fonts, but there's many a good starting point to be found at dafont.
Title: Re: Custom Skins Thread
Post by: RickyB on September 13, 2015, 05:15:13 PM
you make so many nice skins and can't use them all at once .. you must have like 20 am2 skins already and only a couple for other cars, mostly sedan/ec1
I was about to write "I need more skin slots" in that post. But I made less skins than you might think. Made almost none for the sedan and the euros. Time to make something for those. Already startet with the sedan. More flags. (WIP) Maybe someday a race will look like a world-championship :)
 

I'd just about managed to wean myself off churning out vehicle skins... was waiting for a new vehicle model to get stuck into... and then this arrives... and now i want to do some more.
I'm sorry that I triggered that addiction. ;) I went off this drug myself for some time and did not want to relapse that bad. But it happened. Maybe we should form a Skinning-Addicted-Anonymous group :P
 
Title: Re: Custom Skins Thread
Post by: lobsterfran on September 13, 2015, 06:25:25 PM
I'm sorry that I triggered that addiction. ;) I went off this drug myself for some time and did not want to relapse that bad. But it happened. Maybe we should form a Skinning-Addicted-Anonymous group :P

In the last couple of months, I gave up my 25 yr smoking habit. fairly easy to do. The skinning habit is going to be a tougher nut to crack.
Title: Re: Custom Skins Thread
Post by: Olli Teittinen on September 14, 2015, 11:54:07 AM
The telephone country codes are a nice touch on the flag skins! However, I do believe Sweden's country code is 46, not 49. ;)
Title: Re: Custom Skins Thread
Post by: sam223 on September 14, 2015, 02:38:46 PM
Such a task trying to paint over the body lines due to the mapping going onto the inner door skin.


Anyone attempted to UV map/ mark out the panels on the AM3 / mk1 escort?
Title: Re: Custom Skins Thread
Post by: RickyB on September 14, 2015, 04:28:25 PM
The telephone country codes are a nice touch on the flag skins! However, I do believe Sweden's country code is 46, not 49. ;)

Oh dear, how did that happen? Thank you :) ...had to be corrected immediately.
I thought the nice touch (or maybe some sort of easter egg) would have been the rusty country shapes right to the driver's door.  :D

Title: Re: Custom Skins Thread
Post by: lobsterfran on September 15, 2015, 02:18:09 AM
I thought the nice touch (or maybe some sort of easter egg) would have been the rusty country shapes right to the driver's door.  :D

lol. I had noticed that that patch was different on each car - hadn't twigged as to why though.  :D
Title: Re: Custom Skins Thread
Post by: lobsterfran on September 19, 2015, 07:28:44 AM
no theme, just random new skins.
(http://i59.tinypic.com/6o332o.jpg)
(http://i59.tinypic.com/xmmp0n.jpg)
Title: Re: Custom Skins Thread
Post by: Gommy1996 on September 23, 2015, 01:59:16 PM
Some of mine  :)

(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-22_00012_zpsffyowhfj.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-22_00010_zpse1z5uuzq.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00002_zpsny2p3tom.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00001_zpsh9df8dai.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00006_zpsplw9irmy.jpg)
(http://s12.photobucket.com/user/Gommy18/media/2015-09-23_00003_zpst3rhgr9f.jpg.html)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00005_zpsnafamwf0.jpg)
Title: Re: Custom Skins Thread
Post by: Gommy1996 on September 23, 2015, 02:29:58 PM
On track  :D

(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00008_zpsvlwu5jbs.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00011_zpsfqs3hvxy.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00012_zpsldffgnst.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00009_zpsvovkpamm.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-23_00014_zpscruulzuf.jpg)
Title: Re: Custom Skins Thread
Post by: MSPORTBMW on September 24, 2015, 01:42:25 PM
Loving your skins Gommy.....Awesome work !!!!
Title: Re: Custom Skins Thread
Post by: Gommy1996 on September 24, 2015, 01:52:48 PM
Loving your skins Gommy.....Awesome work !!!!

Thank you!! :D My newest! :)

(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00003_zps7nnwtgka.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00005_zpsstlnfs7i.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00007_zpsiwz4qagc.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00004_zpss7vpnl7o.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00006_zpsj8euphcx.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00008_zpsezkpn79l.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00002_zpsxaguthmm.jpg)
Title: Re: Custom Skins Thread
Post by: ThomasMink on September 24, 2015, 02:45:50 PM
(http://i59.tinypic.com/xmmp0n.jpg)
Holy mother of Speedball 2! Takes me back to the good ol' Amiga days.
Loved that game. :D
Title: Re: Custom Skins Thread
Post by: Purple44 on September 24, 2015, 05:08:27 PM
OOOOh, nice skin Gommy.  :D

I could use a custom skin for the Euro Coupe 2. Care to share a link to skin Gommy? Or PM me a link and I can upload custom skin to Mediafire for ya, for a public link.

(http://[url=http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00008_zpsezkpn79l.jpg]http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00008_zpsezkpn79l.jpg[/url])
Title: Re: Custom Skins Thread
Post by: Gommy1996 on September 24, 2015, 05:14:19 PM
OOOOh, nice skin Gommy.  :D

I could use a custom skin for the Euro Coupe 2. Care to share a link to skin Gommy? Or PM me a link and I can upload custom skin to Mediafire for ya, for a public link.

(http://[url=http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00008_zpsezkpn79l.jpg]http://i12.photobucket.com/albums/a232/Gommy18/2015-09-24_00008_zpsezkpn79l.jpg[/url])

Enjoy, only thing is, it overwrites all 10, didnt know how to fix that yet

https://mega.nz/#!B8I23DJK!qCcZRbr4hDDMEA1m5wzHq5RT7dFFRBD8Pd_YcuORYt8
Title: Re: Custom Skins Thread
Post by: lobsterfran on September 24, 2015, 08:03:42 PM
Enjoy, only thing is, it overwrites all 10, didnt know how to fix that yet
The Escort only has different base colours, but only 1 skin slot at the moment. The American muscle3 doesn't have a full roster either. I assume this will change in a future build someday.... if BB still exists.
Title: Re: Custom Skins Thread
Post by: sam223 on September 24, 2015, 08:54:29 PM
Can maybe replace the file referencing chassis folder and skin file name with one from another chassis folder?
Got side tracked today painting my world final skin, only to end up redoing the whole base texture aswell http://imgur.com/a/fiqrd (http://imgur.com/a/fiqrd) Sorry Errol :)
Title: Re: Custom Skins Thread
Post by: Mazay on September 25, 2015, 12:53:39 AM
Enjoy, only thing is, it overwrites all 10, didnt know how to fix that yet
The Escort only has different base colours, but only 1 skin slot at the moment. The American muscle3 doesn't have a full roster either. I assume this will change in a future build someday.... if BB still exists.

The skins.vsks can be edited in data\vehicle\07_european. That contains the textures to load.

First extract it with breckfest -dump.
I do it like that I copy breckfest.exe to new folder and create two new shortcuts to it. Write destination in shortcut properties to form Breckfest.exe -dump, to other one Breckfest.exe -compress
Now you can just drag and drop file to dump over the shortcut.
So I dragged there skins.vsks and it extracts skins.vsks.raw
Open that in hex-editor, HxD is one good. I typed 66 in the box so it formats nicely:
(http://puu.sh/kmX5E/0316bc0e31.png)
Then just write new numbers in place of old to create new skins. But be careful to not write longer name or it will crash.
When you're done save that and after rename skins.vsks.raw to skins.vsks
Then drag the file over the compress shortcut and you should be good to go.

Something I found while trying that:
(http://puu.sh/kmXm6/9d0cf65d52.jpg)
(http://puu.sh/kmXy3/d455b4ee6e.jpg)
Title: Re: Custom Skins Thread
Post by: sam223 on September 25, 2015, 01:08:43 AM
Nice Mazay. There are a lot of unused skins again for the new cars.
Title: Re: Custom Skins Thread
Post by: Firebird on September 28, 2015, 07:59:18 PM
Thanks Mazay for the guide I managed to load those unused skins for Euro Coupe 2
(http://i.imgur.com/k5uUdG7.jpg)

http://www.mediafire.com/download/k7n4axdy5cr55r1/coupe2skins.zip (http://www.mediafire.com/download/k7n4axdy5cr55r1/coupe2skins.zip)
Title: Re: Custom Skins Thread
Post by: sam223 on October 05, 2015, 03:19:07 PM
Took photos of a few 'raw' mk2 granadas a couple of weeks ago. Spent yesterday patching those photos together.


Title: Re: Custom Skins Thread
Post by: Gommy1996 on October 13, 2015, 08:30:26 PM
WIP

(http://i12.photobucket.com/albums/a232/Gommy18/2015-10-13_00001_zpswam1eyru.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-10-13_00002_zpspnjjhvrc.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-10-13_00003_zpsmxfroftl.jpg)
Title: Re: Custom Skins Thread
Post by: Firebird on October 13, 2015, 11:47:33 PM
This might seem a bit cheeky but could one of you make a classic early 90's NYC police skin for the sedan? Seems fitting because the front of the sedan is a Chevrolet Impala while the rear is like a Ford LTD.
(http://i.imgur.com/UFf4PfG.jpg)
Title: Re: Custom Skins Thread
Post by: rwb on October 14, 2015, 09:31:46 PM
I might take a stab when I get home later, unless someone beats me to it.
Title: Re: Custom Skins Thread
Post by: rwb on October 15, 2015, 01:10:41 AM
So I just realized you probably meant the one on the flatbed, the '92+ with the two stripes, like



after spending some time making one of the pre-'92 versions on the old Caprice like



but they're not that different, so I'll probably just make both! I'm way rusty at Photoshop, need some practice.

EDIT: Ugh, the trim. It's exactly where the lines need to be on the old version. Working around the trim makes it look nothing like the livery as you can see (http://i.imgur.com/EXo1u7g.jpg) (not that I worked too hard on details, it's a POC,) so you might only get the new one.

EDIT 2: Trim is less offensive on the 1992+ version (http://i.imgur.com/z6kIeCn.jpg). I'll finish it tomorrow.
Title: Re: Custom Skins Thread
Post by: Firebird on October 15, 2015, 06:35:38 PM
Sweet! Thanks for having a go I like both. Hard to choose between the two but I reckon '92+ at the moment. Would it be possible to add some tiredness to the skins?
Title: Re: Custom Skins Thread
Post by: rwb on October 15, 2015, 07:35:32 PM
Yeah what you see above is raw just to demo how the trim conflicts with the striping, I'll do them up for real later today.
Title: Re: Custom Skins Thread
Post by: sam223 on October 15, 2015, 09:13:49 PM
Very cool Hugh.

Mine and my bros done for teams.





Title: Re: Custom Skins Thread
Post by: rwb on October 16, 2015, 03:19:19 AM
Sam, as always, I love the banger liveries, you got some real skill with the lettering.

NYPD 1992+ is donezo as far as I'm concerned. We got the reflective side stripes (first time I've experimented with the channels in the _s file, works OK for a reflective tape effect,) we got some wear and tear, and some detail work. Trim is in the way but I'm past caring about that.



I fudged some proportions and placements since the shape of the bubble Caprice is pretty far from the B-body/LTD we have, and I also ended up not including the "Professionalism, Courtesy, Respect" script on the side because 1) very few period-correct references I found actually had it and, 2) I have my reasons to not acknowledge or grant them that honorific mission statement if I don't have to. Also it would be more work. Maybe I'll do it anyway, though.

I've named these as skin #10, which will use paint slot 6, and in the zip file you have: _c5, damaged_c5, s, and damaged_s. I assume you know how to do this but in case, rename the files with those same names in whatever\whatever\Steam\steamapps\common\Bugbear Entertainment\data\art\vehicles\03_american so they aren't overwritten, and stick the files in the zip into that same folder.

https://drive.google.com/file/d/0BxDQQVzTWcasdkJhVENWT1QzS1k/view?usp=sharing (https://drive.google.com/file/d/0BxDQQVzTWcasdkJhVENWT1QzS1k/view?usp=sharing)

Let me know if the link doesn't work. I'll start on the older one now but it won't be finished tonight.
Title: Re: Custom Skins Thread
Post by: Gommy1996 on October 16, 2015, 03:28:15 PM
 ;D

(http://i12.photobucket.com/albums/a232/Gommy18/2015-10-16_00008_zpsmmkndsre.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-10-16_00010_zpscta7oiun.jpg)
(http://i12.photobucket.com/albums/a232/Gommy18/2015-10-16_00009_zpsjndowlbt.jpg)
Title: Re: Custom Skins Thread
Post by: Firebird on October 16, 2015, 07:40:26 PM
rwb you've gone above and beyond with the skin thank you! Look forward to using it later :) I'm gonna have a go at making a skin for am2 or am3.

Gommy and Sam looking good! Btw what slot should I use if I'm making a skin for the am2 for example because I don't want to conflict with yours in the tournament. Or does that not really matter at the moment and later on all the skins are handed to one person then made into a pack for example.
Title: Re: Custom Skins Thread
Post by: sam223 on October 16, 2015, 07:50:30 PM
rwb you've gone above and beyond with the skin thank you! Look forward to using it later :) I'm gonna have a go at making a skin for am2 or am3.

Gommy and Sam looking good! Btw what slot should I use if I'm making a skin for the am2 for example because I don't want to conflict with yours in the tournament. Or does that not really matter at the moment and later on all the skins are handed to one person then made into a pack for example.
NYPD will be slot 5 for sedan,6 for am1 currently...Do not worry to much about it,ill sort all that out when making the skinpack
Title: Re: Custom Skins Thread
Post by: rwb on October 17, 2015, 01:01:37 AM
Glad to help. The older version doesn't really look as good to be honest, but here it is because it was easy and I said I would. I'm gonna look at adapting the newer, better version to AM1 now, just out of curiosity. Haven't made an AM1 skin yet and this one is simple enough...



Dowload if anyone wants it: https://drive.google.com/file/d/0BxDQQVzTWcascWZxLUdKOXFNODA/view?usp=sharing (https://drive.google.com/file/d/0BxDQQVzTWcascWZxLUdKOXFNODA/view?usp=sharing)
Title: Re: Custom Skins Thread
Post by: sam223 on October 17, 2015, 01:25:32 AM
Looks proper Hugh.Am1 is a joy to paint.

1 more down,1 to go


Title: Re: Custom Skins Thread
Post by: rwb on October 17, 2015, 02:31:41 AM
Highway patrol!



Am1 is a joy to paint.

I'm havin' a hell of a time making straight lines, though! I'll make this available for download in a few minutes once I figure that out.

EDIT: It's not great, lines are still pretty janky in some spots and I didn't really detail it, but it's as good as I feel like making it right now. Can download below if you want it.

https://drive.google.com/file/d/0BxDQQVzTWcasc2hJSWcydDdjUlk/view?usp=sharing (https://drive.google.com/file/d/0BxDQQVzTWcasc2hJSWcydDdjUlk/view?usp=sharing)

Next up I'm thinking Zakspeed/Castrol for the EC2:

Title: Re: Custom Skins Thread
Post by: rwb on October 17, 2015, 07:58:41 AM
Why am I still awake what the



And of course this is the first thing I got done this morning:





Title: Re: Custom Skins Thread
Post by: Mazay on October 17, 2015, 01:30:16 PM
It's almost identical! good work!
Title: Re: Custom Skins Thread
Post by: sam223 on October 18, 2015, 03:06:52 AM
Think that's my team about done. Few more bits to tinker with here and there


Title: Re: Custom Skins Thread
Post by: rwb on October 18, 2015, 05:03:52 AM






Title: Re: Custom Skins Thread
Post by: sam223 on October 18, 2015, 05:09:03 PM
Dog turd skins for 'Dog Pound'

Title: Re: Custom Skins Thread
Post by: Gommy1996 on October 18, 2015, 08:40:14 PM
Dog turd skins for 'Dog Pound'



The good old, Westy Ripple ;)
Title: Re: Custom Skins Thread
Post by: sam223 on October 18, 2015, 09:16:06 PM

The good old, Westy Ripple ;)

Nah the Westy ripple wouldn't even be good enough for the front wing :) 5min job,airbrushed a high res one.
Title: Re: Custom Skins Thread
Post by: Gommy1996 on October 18, 2015, 10:39:03 PM

The good old, Westy Ripple ;)

Nah the Westy ripple wouldn't even be good enough for the front wing :) 5min job,airbrushed a high res one.

Haha sweet!
Title: Re: Custom Skins Thread
Post by: Axarator on October 19, 2015, 12:10:07 PM







You should skin the rims
Title: Re: Custom Skins Thread
Post by: lobsterfran on October 20, 2015, 08:35:54 AM

You should skin the rims
Alter them for one skin, ruins them for the others.

All my am2 cars now sport Petronas turquoise rims.
Title: Re: Custom Skins Thread
Post by: sam223 on October 23, 2015, 04:14:01 AM
Title: Re: Custom Skins Thread
Post by: Gommy1996 on October 23, 2015, 12:56:43 PM


Thats the dogs B*llox!!
Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 26, 2015, 08:06:40 PM
Family Guy Skin

Hi guys, I haven't been skinning long only couple of weeks so please go easy on me but what I will say is its amazing what a donut and a art package can do :)

I blame Sam223 for this new found addiction, if it wasn't for the Oval Skin's Meeting I don't think I would of even gotten into it, So Cheers !


(http://i.imgur.com/uOC3GO9.jpg)

(http://i.imgur.com/klkhrxu.jpg)

(http://i.imgur.com/imqiMAP.jpg)

(http://i.imgur.com/RuixwnZ.jpg)

(http://i.imgur.com/ErL7pWj.jpg)

(http://i.imgur.com/7tiqBm0.jpg)

(http://i.imgur.com/Whx3s7M.jpg)

(http://i.imgur.com/g0rMl7S.jpg)

(http://i.imgur.com/sMG9SDG.jpg)

(http://i.imgur.com/YqaMrCQ.jpg)

(http://i.imgur.com/fHaFfTa.jpg)


Cheers Sam and Hugh for answering my questions :)

Download clean --  https://drive.google.com/open?id=0B7_5YmyqeAWfQW15ZEU1TU4tTjQ (https://drive.google.com/open?id=0B7_5YmyqeAWfQW15ZEU1TU4tTjQ)

Download damaged --  https://drive.google.com/open?id=0B7_5YmyqeAWfTXVTWDVrRXFoUVU (https://drive.google.com/open?id=0B7_5YmyqeAWfTXVTWDVrRXFoUVU)

Title: Re: Custom Skins Thread
Post by: Zebulon55 on October 26, 2015, 09:19:24 PM
Family Guy Skin

Hi guys, I haven't been skinning long only couple of weeks so please go easy on me but what I will say is its amazing what a donut and a art package can do :)

I blame Sam223 for this new found addiction, if it wasn't for the Oval Skin's Meeting I don't think I would of even gotten into it, So Cheers !


Cheers Sam and Hugh for answering my questions :)

Download clean --  https://drive.google.com/open?id=0B7_5YmyqeAWfQW15ZEU1TU4tTjQ (https://drive.google.com/open?id=0B7_5YmyqeAWfQW15ZEU1TU4tTjQ)

Download damaged --  https://drive.google.com/open?id=0B7_5YmyqeAWfTXVTWDVrRXFoUVU (https://drive.google.com/open?id=0B7_5YmyqeAWfTXVTWDVrRXFoUVU)
As a fellow family guy fan, and preferring humorous skins, I'm liking it!

I've got white/brown Mr Hankey and over saturated orange Kenny McCormick skins that I made for muscle 2. Haven't done any family guy yet.   8^)

Sent from my porch light using Morse code.


Edit - removed pics from quoted post to save forum space.  8^)
         Downloaded your skins - thanks.
Title: Re: Custom Skins Thread
Post by: Daystar on October 26, 2015, 09:20:57 PM
That is so awesome Dillinja187!!!

Can we get a Ren & Stimpy car someday? haha!
Title: Re: Custom Skins Thread
Post by: Orbotnive T on October 26, 2015, 09:36:59 PM
You got talent  :D

Only thing I'd question is the roof decals but regardless, nice work
Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 26, 2015, 09:42:28 PM
That is so awesome Dillinja187!!!

Can we get a Ren & Stimpy car someday? haha!


Maybe but I think...... and don't laugh I really wunna do a He-Man skin Daystar.

Orbotnive I hear u man, roof was 1 of the parts I weren't so happy about tbh and the light valance at the rear of the car but in theory its still WIP :)

Thanks for your kinds words
Title: Re: Custom Skins Thread
Post by: Orbotnive T on October 26, 2015, 09:55:58 PM
He-Man skin yess go for it lol
Title: Re: Custom Skins Thread
Post by: Daystar on October 26, 2015, 10:40:35 PM
That is so awesome Dillinja187!!!

Can we get a Ren & Stimpy car someday? haha!


Maybe but I think...... and don't laugh I really wunna do a He-Man skin Daystar.

Orbotnive I hear u man, roof was 1 of the parts I weren't so happy about tbh and the light valance at the rear of the car but in theory its still WIP :)

Thanks for your kinds words

Sure! no problem man. I love the direction you are going with your skins  :D
Just some day when you have free time, maybe make a Ren & Stimpy themed skin!
Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 27, 2015, 12:27:28 PM
That is so awesome Dillinja187!!!

Can we get a Ren & Stimpy car someday? haha!


Maybe but I think...... and don't laugh I really wunna do a He-Man skin Daystar.

Orbotnive I hear u man, roof was 1 of the parts I weren't so happy about tbh and the light valance at the rear of the car but in theory its still WIP :)

Thanks for your kinds words

Sure! no problem man. I love the direction you are going with your skins  :D
Just some day when you have free time, maybe make a Ren & Stimpy themed skin!

Hypothetically speaking Daystar if there was a Ren & Stimpy Skin in the works, what Vehicle would it adhere to? hypothetically of course  ;)
Title: Re: Custom Skins Thread
Post by: Daystar on October 27, 2015, 04:07:44 PM
That is so awesome Dillinja187!!!

Can we get a Ren & Stimpy car someday? haha!


Maybe but I think...... and don't laugh I really wunna do a He-Man skin Daystar.

Orbotnive I hear u man, roof was 1 of the parts I weren't so happy about tbh and the light valance at the rear of the car but in theory its still WIP :)

Thanks for your kinds words

Sure! no problem man. I love the direction you are going with your skins  :D
Just some day when you have free time, maybe make a Ren & Stimpy themed skin!

Hypothetically speaking Daystar if there was a Ren & Stimpy Skin in the works, what Vehicle would it adhere to? hypothetically of course  ;)

I mostly drive the Am2  ;D   
Title: Re: Custom Skins Thread
Post by: sam223 on October 27, 2015, 08:09:39 PM
1 i painted up today.Mk1 granada saloon. Shame its not for wreckfest but hey ho.
Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 28, 2015, 03:11:00 AM
That is so awesome Dillinja187!!!

Can we get a Ren & Stimpy car someday? haha!


Maybe but I think...... and don't laugh I really wunna do a He-Man skin Daystar.

Orbotnive I hear u man, roof was 1 of the parts I weren't so happy about tbh and the light valance at the rear of the car but in theory its still WIP :)

Thanks for your kinds words

Sure! no problem man. I love the direction you are going with your skins  :D
Just some day when you have free time, maybe make a Ren & Stimpy themed skin!

Hypothetically speaking Daystar if there was a Ren & Stimpy Skin in the works, what Vehicle would it adhere to? hypothetically of course  ;)

I mostly drive the Am2  ;D

  Something like this but in Am2 flavour ?

Its not quite there yet with image placement and choice tbh but u get the general, faded grey ok or did u want more staaank ?

(http://i.imgur.com/shsZxQ4.jpg)

(http://i.imgur.com/DWbe5I6.jpg)
Title: Re: Custom Skins Thread
Post by: Daystar on October 28, 2015, 07:45:45 AM
Looks cool on the American Sedan-- but yeah I am not feeling this grey that well.
would really prefer a dull yellow or white even, to help make the graphics pop out better.

Keep up the great work! and thanks for all your efforts Dillinja!
Title: Re: Custom Skins Thread
Post by: Zebulon55 on October 28, 2015, 09:33:13 AM
No Sir, I don't like it.  ;D

You can't have a Ren & Stimpy skin and not have some reference to Mr. Horse or Log!.    8)

Title: Re: Custom Skins Thread
Post by: lobsterfran on October 28, 2015, 11:49:49 AM
Much as I love Ren and Stimpy, I blame it for ruining a budding romance. Was at this house party in Exmouth, met this girl, party was over, everyone else had gone to bed. Me and her, doing rudies in the lounge. Anyway, I'd put this tape of suitable mood music on ( yes, I'm old enough that the soundtrack to my sex life began with tapes ) - anyway, I'd completely forgotten that I'd recorded the "happy happy joy joy" song to fill a gap at the end of the tape.
To say it killed the mood is an understatement.
https://www.youtube.com/watch?v=y0V4TZAyd8I (https://www.youtube.com/watch?v=y0V4TZAyd8I)

Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 28, 2015, 11:58:33 AM
Ive been rumbled :). Having never heard or seen the Ren and Stimpy show I'm at abit of a loss with what material to use. The Darker paint helps to pop gfx but you want what you want :), Daystar 1 solid colour or subtle blend?.
Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 28, 2015, 12:01:44 PM
Much as I love Ren and Stimpy, I blame it for ruining a budding romance. Was at this house party in Exmouth, met this girl, party was over, everyone else had gone to bed. Me and her, doing rudies in the lounge. Anyway, I'd put this tape of suitable mood music on ( yes, I'm old enough that the soundtrack to my sex life began with tapes ) - anyway, I'd completely forgotten that I'd recorded the "happy happy joy joy" song to fill a gap at the end of the tape.
To say it killed the mood is an understatement.
https://www.youtube.com/watch?v=y0V4TZAyd8I (https://www.youtube.com/watch?v=y0V4TZAyd8I)

Great story, made me laugh...ploughing chance lost ?
Title: Re: Custom Skins Thread
Post by: Zebulon55 on October 28, 2015, 12:21:29 PM
Ive been rumbled :). Having never heard or seen the Ren and Stimpy show I'm at abit of a loss with what material to use. The Darker paint helps to pop gfx but you want what you want :), Daystar 1 solid colour or subtle blend?.
Oh, if you're not familiar with Ren & Stimpy, I should explain that "No sir, I don't like it" is Mr. Horse's catchphrase.

I am liking your skins.;D





Sent from my porch light using Morse code.

Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 28, 2015, 12:34:35 PM
Ive been rumbled :). Having never heard or seen the Ren and Stimpy show I'm at abit of a loss with what material to use. The Darker paint helps to pop gfx but you want what you want :), Daystar 1 solid colour or subtle blend?.
Oh, if you're not familiar with Ren & Stimpy, I should explain that "No sir, I don't like it" is Mr. Horse's catchphrase.

I am liking your skins.;D





Sent from my porch light using Morse code.

 Hehe after trawling the interwebs for Ren & Stimpy art I did come across "Mr horse" and his catchphrase afew times ( so no offence taken Zeb :) ) but never really knew the importance of this trusty steed !.


EDIT ----    Daystar more in the ballpark ?


(http://i.imgur.com/K4ltCaO.jpg)

(http://i.imgur.com/1FyJ1Xk.jpg)

(http://i.imgur.com/Ib5j38t.jpg)

(http://i.imgur.com/Eg67s1j.jpg)
Title: Re: Custom Skins Thread
Post by: Daystar on October 28, 2015, 04:57:27 PM
Ive been rumbled :). Having never heard or seen the Ren and Stimpy show I'm at abit of a loss with what material to use. The Darker paint helps to pop gfx but you want what you want :), Daystar 1 solid colour or subtle blend?.
Oh, if you're not familiar with Ren & Stimpy, I should explain that "No sir, I don't like it" is Mr. Horse's catchphrase.

I am liking your skins.;D





Sent from my porch light using Morse code.

 Hehe after trawling the interwebs for Ren & Stimpy art I did come across "Mr horse" and his catchphrase afew times ( so no offence taken Zeb :) ) but never really knew the importance of this trusty steed !.


EDIT ----    Daystar more in the ballpark ?


(http://i.imgur.com/K4ltCaO.jpg)

(http://i.imgur.com/1FyJ1Xk.jpg)

(http://i.imgur.com/Ib5j38t.jpg)

(http://i.imgur.com/Eg67s1j.jpg)

This is perfect very much! Thank you!!!  :D
send links via here on Bugbear forums.. or through steam chat.. Thanks Bud!

Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 28, 2015, 05:30:45 PM
 Glad you like :).

Might be a day or so just to get things bang on, soon as its done i'll post it up for you and also no-named version which i'll do for the family Guy skin aswell.
Title: Re: Custom Skins Thread
Post by: Daystar on October 28, 2015, 06:28:55 PM
Glad you like :).

Might be a day or so just to get things bang on, soon as its done i'll post it up for you and also no-named version which i'll do for the family Guy skin aswell.

Take your time  :)
May be adding your new skin once we get our build 8 which appears to be soon within a day or two.
Title: Re: Custom Skins Thread
Post by: lobsterfran on October 28, 2015, 10:14:36 PM
Have resisted doing skins for a while... but if you're all going to start doing cartoon ones, well, I'm not missing out on that action.

Dangermouse.
(http://i68.tinypic.com/cuc5t.jpg)
(http://i65.tinypic.com/205pcl.jpg)
(http://i64.tinypic.com/2ef1h5s.jpg)
(http://i63.tinypic.com/2rz9slk.jpg)

...and a non-cartoony one
(http://i68.tinypic.com/2akcuol.jpg)
(http://i68.tinypic.com/2z4fhnq.jpg)
(http://i68.tinypic.com/9i8xv4.jpg)
Title: Re: Custom Skins Thread
Post by: Mazay on October 28, 2015, 10:40:54 PM
Woah, so random. Nice work! :D
Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 29, 2015, 01:44:20 AM
  WoW !.. Awesome work lobsterfran. Can i get the danger mouse skin please ?

Was huge fan as a kid :)

Title: Re: Custom Skins Thread
Post by: McToFf3l on October 29, 2015, 02:51:33 AM
(http://2.bp.blogspot.com/-ZaS7Osb9MI8/Une-eZfswcI/AAAAAAAAB5A/D7-RjhWXOzM/s1600/Next-Car-Game-ps4-2.jpg)
 is this some thing that will come soon? If so. pls get ridd of the crome and fix the holes where the headlights are sopose to be. So it looks like this (http://www.olasbilsportsida.se/folkrace030831/folkrace02.jpg)
Title: Re: Custom Skins Thread
Post by: lobsterfran on October 29, 2015, 06:24:49 AM
  WoW !.. Awesome work lobsterfran. Can i get the danger mouse skin please ?

Was huge fan as a kid :)

http://www.mediafire.com/download/0gzqwnk2q6ez063/dangermouse.rar (http://www.mediafire.com/download/0gzqwnk2q6ez063/dangermouse.rar)

There ya go.
Title: Re: Custom Skins Thread
Post by: sam223 on October 30, 2015, 02:49:55 PM
Yet another raw mk2 granada
Title: Re: Custom Skins Thread
Post by: Firebird on October 31, 2015, 01:51:23 PM

Just trying a few things. Damage next I guess.
Thank you to the author of this skin I used your specular maps:

Title: Re: Custom Skins Thread
Post by: Dillinja187 on October 31, 2015, 05:10:35 PM

Just trying a few things. Damage next I guess.
Thank you to the author of this skin I used your specular maps:


 Ya see Firebird that's how green I am to skinning, I weren't aware I even made specular maps, tut I dunno another feather in the cap / string to your bow or however the saying goes..............ermm what are specular maps?  (in context with skinning cars for Wreckfest)

In fact im pretty sure I didn't the skin is only images layered up or am I missing something?

Title: Re: Custom Skins Thread
Post by: sam223 on October 31, 2015, 06:41:56 PM

Just trying a few things. Damage next I guess.
Thank you to the author of this skin I used your specular maps:


 Ya see Firebird that's how green I am to skinning, I weren't aware I even made specular maps, tut I dunno another feather in the cap / string to your bow or however the saying goes..............ermm what are specular maps?  (in context with skinning cars for Wreckfest)

In fact im pretty sure I didn't the skin is only images layered up or am I missing something?
You didn't,i made them along with your damage layers :)
Title: Re: Custom Skins Thread
Post by: Zebulon55 on November 01, 2015, 01:34:12 AM
When I do a Bacon Explosion/ Fatty on the smoker, I make a bacon weave.
http://www.smoking-meat.com/january-2010-bacon-wrapped-stuffed-sausage-fatty (http://www.smoking-meat.com/january-2010-bacon-wrapped-stuffed-sausage-fatty)

So I made a sedan dressed in a bacon weave:

(http://i.imgur.com/MATrORZ.jpg?1)

I also tried an alternate bacon tile:

(http://i.imgur.com/ysSkJI0.jpg?1)


These compliment my pepperoni Pizza Nut Delivery sedan:

(http://i.imgur.com/L9vuEF6.jpg?1)
Title: Re: Custom Skins Thread
Post by: Zebulon55 on November 01, 2015, 01:41:54 AM
Here's a couple of quick and dirty cartoon skins I did........

Mr. Hankey:

(http://i.imgur.com/FocO7kG.jpg?1)

and Kenny McCormick;

(http://i.imgur.com/R0zp9z5.jpg?1)

top down shot of kenny's car:

(http://i.imgur.com/aLV7nE1.jpg?1)
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 01, 2015, 11:59:48 AM
Zoinks!

(http://i66.tinypic.com/11w9gm1.jpg)
(http://i65.tinypic.com/2rpeo2u.jpg)
Title: Re: Custom Skins Thread
Post by: RickyB on November 02, 2015, 07:04:47 PM
Nice cartoon skins everyone! Looks like fun.
I got a little bored making flags... these are from september. As I read about BB's "lighting and car paint research", I was afraid, we might have to adjust the skins again, (colour or brightness, like from build#6 to build#7) and didn't make anything new after that. well we'll see. soon I hope. build#8 this week? starting to get excited. :)

 

Title: Re: Custom Skins Thread
Post by: RickyB on November 02, 2015, 07:08:43 PM
ah... forgot the AM2.


Title: Re: Custom Skins Thread
Post by: McToFf3l on November 03, 2015, 06:08:16 PM
ah... forgot the AM2.




Download link?!
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 03, 2015, 11:55:55 PM
Download link?!

There's absolutely no obligation to provide skins for people who just ask. Ask nicely though and maybe someone will provide one. Personally, I'm more than happy to provide links to skins to others who contribute to the game via mods / hosting / skins etc, but less inclined to do so to the general community. The skins do take a considerable amount of time to produce.

Have a go yourself. There's a thread in the modding forum section that contains all the handy info you'll need to know, and no need to purchase any professional image software to work on the images. Paint.net works fine and is free. If you get stuck, or aren't sure how to do something, ask, and you'll get help.

It's far more satisfying to use skins you've created yourself anyway.
Title: Re: Custom Skins Thread
Post by: Heddly on November 04, 2015, 02:37:43 AM
That is what is gratifying about putting in all of the time working on a skin, It inspires you to do more for the community.
Love your work lobsterfran and all of the other modders. Keep up the good work.
Title: Re: Custom Skins Thread
Post by: Dillinja187 on November 05, 2015, 12:42:20 AM
Edit
Title: Re: Custom Skins Thread
Post by: Majatek on November 05, 2015, 01:35:37 PM
McToFf3l has been reprimanded for his actions - but please, everyone, if you believe someone has stepped out of line just report their post.

Attempting to moderate the forum by requesting another user to fall in line often results in an increase in hostility rather than them bowing to your requests. With great passion for Wreckfest and each other's creativity comes firecracker competitive personalities, and the only way we can prevent ourselves from going at each other's throats is by respecting each other. Yes, even if they swear at you. Responding to hostility with further hostility only perpetuates it.

All off-topic posts have been removed. Let's keep making and sharing those awesome skins when we can - they're amazing work, everyone. :)
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 06, 2015, 08:00:02 AM
NO CAPES!!!!

(as always, there's plenty of tinkering and tidying still to be done... but it appears to be 6am and I haven't slept yet.)

(http://i65.tinypic.com/o7okmo.jpg)

(http://i67.tinypic.com/2s7x9h0.jpg)

(http://i68.tinypic.com/sgtshy.jpg)
Title: Re: Custom Skins Thread
Post by: RickyB on November 06, 2015, 04:40:47 PM
loved the incredibles. and all the other pixar movies... but what is nemo doing there? swam into the wrong movie? ;)
Title: Re: Custom Skins Thread
Post by: Dillinja187 on November 06, 2015, 04:55:13 PM
loved the incredibles. and all the other pixar movies... but what is nemo doing there? swam into the wrong movie? ;)

Awesome skin as per the norm Lobsterfran, but Ricky is right, whats Nemo doing ?......other than an epic "photobomb" the utter cheek of that clown ;).
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 06, 2015, 04:55:58 PM
loved the incredibles. and all the other pixar movies... but what is nemo doing there? swam into the wrong movie? ;)

A talking fish isn't incredible enough for you? Tough crowd!
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 06, 2015, 05:17:13 PM
loved the incredibles. and all the other pixar movies... but what is nemo doing there? swam into the wrong movie? ;)

Awesome skin as per the norm Lobsterfran, but Ricky is right, whats Nemo doing ?......other than an epic "photobomb" the utter cheek of that clown ;).

Fine! I had hoped it wouldn't come to this... but I can see Nemo is not welcome here...

(http://i63.tinypic.com/14o6l51.jpg)
Title: Re: Custom Skins Thread
Post by: Dillinja187 on November 06, 2015, 05:32:21 PM
LOL, and that is all.................
Title: Re: Custom Skins Thread
Post by: RickyB on November 06, 2015, 05:53:17 PM
LOL... poor Nemo. But I wasn't criticizing. just wondering... I'm sorry Nemo.
Title: Re: Custom Skins Thread
Post by: rwb on November 07, 2015, 03:33:15 AM
I'm reposting this same screenshot from another thread and I don't care what anyone thinks about that.

As an experiment with normal mapping I made the Wagon Queen Schportster because we *ahem* don't have wagons. Tried to get a tacked-on trim effect by bumping it out and it works ok, for the effort I'm willing to put in. For me, this is near the limit between subtle textural details a normal map is probably intended to provide vs. add-on bits that would, in reality, be separate physical objects and would need to be modeled to look right.

I'm using the Nvidia normal map plugin for Photoshop that Mazay linked to and it's made it pretty simple, but still obviously takes some practice to make look good.

Title: Re: Custom Skins Thread
Post by: Firebird on November 07, 2015, 10:29:48 PM
Made a skin for the Unlimited Bangers event. Used skin01 as a template, removed numbers on  the doors and stripe on the roof. Then I painted underneath the skin, added some lighter red which I then blurred to give it the faded look. Roof flag is from sedan skin15.
[Tip] which I think some people mentioned before. Have the UV map as a layer because you can see placement of the trim this away and it helps when placing decals.
Next I took skin01 specular map and just edited that slightly to remove the chrome finish from the bumpers, stripe from the roof and numbers again on the doors.
Quite happy with the result but onto damage next.




EDIT
Damage done now :)
Title: Re: Custom Skins Thread
Post by: Purple44 on November 08, 2015, 07:33:44 AM
I'm reposting this same screenshot from another thread and I don't care what anyone thinks about that.

As an experiment with normal mapping I made the Wagon Queen Schportster because we *ahem* don't have wagons. Tried to get a tacked-on trim effect by bumping it out and it works ok, for the effort I'm willing to put in. For me, this is near the limit between subtle textural details a normal map is probably intended to provide vs. add-on bits that would, in reality, be separate physical objects and would need to be modeled to look right.

I'm using the Nvidia normal map plugin for Photoshop that Mazay linked to and it's made it pretty simple, but still obviously takes some practice to make look good.



When we do get the station wagon ( if station wagon don't make it into Wreckfest ( Euro or American ), I will be SHOCKED!!!  :o :o ), be great to see some wood paneling on it Hugh. :)

(http://www.lay-zmattress.com/flatout2/purple44/Derbycar-ernest.jpg)

No that not me on top of car, that my nephew helping out.  ;)

(http://www.lay-zmattress.com/flatout2/purple44/Derbycar-ernest2.jpg)
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 09, 2015, 08:39:07 PM
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."

(http://i64.tinypic.com/mubf9h.jpg)
(http://i68.tinypic.com/vpdufo.jpg)
(http://i66.tinypic.com/wtzs0m.jpg)
Title: Re: Custom Skins Thread
Post by: Dillinja187 on November 09, 2015, 11:49:16 PM
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."

(http://i64.tinypic.com/mubf9h.jpg)


  He's not a man but a skinning machine :).
Title: Re: Custom Skins Thread
Post by: sam223 on November 10, 2015, 01:30:19 PM
Fresh one for me


Pre raced one for nev
Title: Re: Custom Skins Thread
Post by: Foster on November 10, 2015, 06:09:06 PM
(http://i.imgur.com/JfigA5s.jpg?1)
Title: Re: Custom Skins Thread
Post by: RickyB on November 10, 2015, 10:17:36 PM
(http://i64.tinypic.com/mubf9h.jpg)

very nice... but what is that? :)

(http://i.imgur.com/4aY91Xc.jpg)
Title: Re: Custom Skins Thread
Post by: WorldofBay on November 11, 2015, 04:06:15 AM
i guess it's just to test if someone finds it.

axarator already got it to use other slots as far as i know and it's just a pic there, so it could also be a garage modded with a wish we all have but i'm sure that car isn't for real. :)

ah and lobster, the car angle is a little bit (but easily recognisable) wrong...
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 11, 2015, 07:20:15 AM
i guess it's just to test if someone finds it.
Yup. Busted! Took longer than I thought though.

ah and lobster, the car angle is a little bit (but easily recognisable) wrong...
I know. Google images failed me.
Title: Re: Custom Skins Thread
Post by: Axarator on November 13, 2015, 07:43:30 AM
i guess it's just to test if someone finds it.

axarator already got it to use other slots as far as i know and it's just a pic there, so it could also be a garage modded with a wish we all have but i'm sure that car isn't for real. :)

ah and lobster, the car angle is a little bit (but easily recognisable) wrong...
What's the thing we are finding?
Title: Re: Custom Skins Thread
Post by: RickyB on November 15, 2015, 12:38:42 PM
i guess it's just to test if someone finds it.
axarator already got it to use other slots as far as i know and it's just a pic there, so it could also be a garage modded with a wish we all have but i'm sure that car isn't for real. :)
ah and lobster, the car angle is a little bit (but easily recognisable) wrong...
What's the thing we are finding?

You probably found out by now - the "american hearse" (bottom of page 22)

OK, my last skin in build#7. I hope. 
A little fan-fiction: In an alternate ending, Walter White became a ruthless Wreckfest driver. The End.  ;D



Title: Re: Custom Skins Thread
Post by: lobsterfran on November 15, 2015, 01:27:04 PM

OK, my last skin in build#7. I hope. 
A little fan-fiction: In an alternate ending, Walter White became a ruthless Wreckfest driver. The End.  ;D


Ahhh, 'tis a thing of beauty.
Title: Re: Custom Skins Thread
Post by: Firebird on November 18, 2015, 06:19:50 PM
'Miring that skin Bobby!

Had a go today at recreating the Chevrolet Monza from Roadkill. Just wishing I had magnum slot wheels now.



Not perfect but fairly happy. Download for anyone interested:
https://drive.google.com/file/d/0B0ziozCTsAPiNHNEVTA4VEVyOG8/view?usp=sharing (https://drive.google.com/file/d/0B0ziozCTsAPiNHNEVTA4VEVyOG8/view?usp=sharing)

Title: Re: Custom Skins Thread
Post by: Axarator on November 18, 2015, 11:29:33 PM
Someone needs to make models of Wreckfest cars to use in modelling programs.
Title: Re: Custom Skins Thread
Post by: sam223 on November 18, 2015, 11:38:17 PM
Someone needs to make models of Wreckfest cars to use in modelling programs.
http://www.worldofmods.com/beamng/cars/brand:wreckfest/ (http://www.worldofmods.com/beamng/cars/brand:wreckfest/)

Theres the sedan.Don't think anyone has ripped the other models yet.
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 19, 2015, 05:30:24 PM
The little Fiat thingy doesn't seem to ever get much skinning love.

(http://i64.tinypic.com/35bt3yx.jpg)
(http://i65.tinypic.com/aow688.jpg)

Still doesn't really. Could only be arsed to spend 30 mins on this. Want new build.. new cars to fiddle with....
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 20, 2015, 01:55:14 PM
I guess skinning is dead for now. Every panel has its own "panl" file. Can't open in paint / paint.net / breckfest.
Title: Re: Custom Skins Thread
Post by: sam223 on November 20, 2015, 02:29:10 PM
I guess skinning is dead for now. Every panel has its own "panl" file. Can't open in paint / paint.net / breckfest.
Eh, theres always been .panl files. You are looking inside the vehicle data folders rather than art.
Title: Re: Custom Skins Thread
Post by: sam223 on November 20, 2015, 03:20:07 PM




Testing new lighting and reflections. Makes customs skins even more beautiful
Title: Re: Custom Skins Thread
Post by: rwb on November 20, 2015, 03:25:07 PM
Who wants to make a UV for the lawn mower?
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 20, 2015, 04:05:13 PM
I guess skinning is dead for now. Every panel has its own "panl" file. Can't open in paint / paint.net / breckfest.
Eh, theres always been .panl files. You are looking inside the vehicle data folders rather than art.

Ah, ta for that. Had to delete game files to get it to work. Lost shortcut to vehicle folder. Browsed to the wrong new one. Essentially, I'm full retard.
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 20, 2015, 06:25:18 PM
Just checking it still works...
(http://i68.tinypic.com/2dlr6op.jpg)

yay, it does. in that case... Nee-Naw, Nee-Naw!

(http://i64.tinypic.com/33atjy8.jpg)
Title: Re: Custom Skins Thread
Post by: Purple44 on November 20, 2015, 07:19:36 PM

yay, it does. in that case... Nee-Naw, Nee-Naw!

(http://i64.tinypic.com/33atjy8.jpg)

I don't know how while that lawnmower going to do in Cops and Robbers mode!!!  :P

Maybe the Robbers will die laughing seeing you chasing them.  :o

Or we do 20 to 1 lawnmower cops to 1 robber.  :D
Title: Re: Custom Skins Thread
Post by: Axarator on November 21, 2015, 03:15:27 AM
I made a John Deere skin, but can anyone help me with colouring the seats? It's just missing textures for me.
(http://www.mediafire.com/convkey/0b90/vy7eddzvc3bariczg.jpg)
Title: Re: Custom Skins Thread
Post by: RickyB on November 21, 2015, 12:28:55 PM
I made a John Deere skin, but can anyone help me with colouring the seats? It's just missing textures for me.
Just tested it. It's the same "trick" that does it for the driver skin.
Take a look at "pink texture problem" in this thread -->  http://community.bugbeargames.com/index.php/topic,7925.0.html (http://community.bugbeargames.com/index.php/topic,7925.0.html)
In this case the filename should be data-art-vehicles-lawnmower-seats_c.png.



english pronunciation is weird sometimes... Flower / Power... Mower :)
Title: Re: Custom Skins Thread
Post by: Axarator on November 22, 2015, 01:30:46 AM
Thanks Ricky!
Now my John Deere skin is complete!
(http://images.akamai.steamusercontent.com/ugc/640997053602847341/84CC633B731DE3BF6BFD2C382E87C711438FFCE3/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|720:540&background-color=black)
To download:
Click here (http://download1588.mediafire.com/d3mgbnb0begg/o32ot90ox97j4o6/John+Deere+Mod+By+Axarator+0.0.1.rar), and read "readme.txt" although its pretty simple, just drag the data folder into the bugbear entertainment folder.
Title: Re: Custom Skins Thread
Post by: Purple44 on November 22, 2015, 03:58:31 AM
Be warned if you make a copy of the car skin folders, this will trigger the modded game message and stop you from going online to join a host.

\data\art\vehicles\lawnmower


\data\art\vehicles\lawnmower copy -  this extra folder will trigger mod error

In my testing, you still can make backup copies of the skin files you are replacing.

skin1_c5 - Copy.bmap
Title: Re: Custom Skins Thread
Post by: lobsterfran on November 22, 2015, 11:45:10 PM
Be warned if you make a copy of the car skin folders, this will trigger the modded game message and stop you from going online to join a host.

\data\art\vehicles\lawnmower


\data\art\vehicles\lawnmower copy -  this extra folder will trigger mod error

In my testing, you still can make backup copies of the skin files you are replacing.

skin1_c5 - Copy.bmap

Just copy the entirety of the vehicles folder somewhere else on your pc... and work from there. it's about 2.2Gb. These days, everyone has that much spare, no?
Title: Re: Custom Skins Thread
Post by: Purple44 on November 23, 2015, 09:51:16 AM
Be warned if you make a copy of the car skin folders, this will trigger the modded game message and stop you from going online to join a host.

\data\art\vehicles\lawnmower


\data\art\vehicles\lawnmower copy -  this extra folder will trigger mod error

In my testing, you still can make backup copies of the skin files you are replacing.

skin1_c5 - Copy.bmap

Just copy the entirety of the vehicles folder somewhere else on your pc... and work from there. it's about 2.2Gb. These days, everyone has that much spare, no?

Just I'm not use to doing that.

With Build #8, I think I will have to have just a stock version with my custom skins put in. A modded version to do my mod testing and I can do copy folders with out problems and a third copy of Wreckfest folder to use when I want to host just a mod, like the cops and robbers mod.

I can't host if my gamemode folder looks like this:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/gamemode-modded-files.jpg)


Unless you guys want to copy all them files into your \gamemode folder so you can join my modded host.  :P
Title: Re: Custom Skins Thread
Post by: Axarator on November 23, 2015, 11:36:47 AM
Be warned if you make a copy of the car skin folders, this will trigger the modded game message and stop you from going online to join a host.

\data\art\vehicles\lawnmower


\data\art\vehicles\lawnmower copy -  this extra folder will trigger mod error

In my testing, you still can make backup copies of the skin files you are replacing.

skin1_c5 - Copy.bmap

Just copy the entirety of the vehicles folder somewhere else on your pc... and work from there. it's about 2.2Gb. These days, everyone has that much spare, no?

Just I'm not use to doing that.

With Build #8, I think I will have to have just a stock version with my custom skins put in. A modded version to do my mod testing and I can do copy folders with out problems and a third copy of Wreckfest folder to use when I want to host just a mod, like the cops and robbers mod.

I can't host if my gamemode folder looks like this:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/gamemode-modded-files.jpg)


Unless you guys want to copy all them files into your \gamemode folder so you can join my modded host.  :P
Disney Tangled...
Title: Re: Custom Skins Thread
Post by: Zebulon55 on November 23, 2015, 11:41:57 AM

Disney Tangled...

....plays great with a DFGT wheel. 8^p
Title: Re: Custom Skins Thread
Post by: Purple44 on November 23, 2015, 01:06:18 PM

Disney Tangled...

....plays great with a DFGT wheel. 8^p

LOL

Remember I have some young grandnieces that visit ( the one standing in pic ). Thanks to my sister and her 5 kids, there like 16 grandnieces and grandnephews out there.  :o

(http://www.lay-zmattress.com/temp/grand-nieces-800.jpg)

Puddle is for me.  ;D

Title: Re: Custom Skins Thread
Post by: RickyB on November 23, 2015, 01:54:21 PM
Be warned if you make a copy of the car skin folders, this will trigger the modded game message and stop you from going online to join a host.
\data\art\vehicles\lawnmower 
\data\art\vehicles\lawnmower copy -  this extra folder will trigger mod error
In my testing, you still can make backup copies of the skin files you are replacing.
skin1_c5 - Copy.bmap

Are you sure? It works for me. I have a folder like this: data\art\vehicles\lawnmower\FOLDERNAME. And I tested having a folder like this data\art\vehicles\LAWNMOWER_TEST . Both works for me. No modded game message and can join server. And I think that's how it should be, because according to BB the 'art' folder is excluded from the anti hacking measures. Maybe something in another folder caused your modded game message?
* Implemented basic anti-hacking measures: The game now detects in case there are modified or additional files in sensitive data folders, excluding art. In case modded content is is detected leaderboards are disabled. Multiplayer requires that the server and clients have the same modified files. 
Title: Re: Custom Skins Thread
Post by: Purple44 on November 23, 2015, 03:07:17 PM
Ok, I just did the test again. Started Wreckfest, went online and join an empty host, no message.

I exit Wreckfest, make a copy of \data\art\vehicles\06_american and paste > \data\art\vehicles\06_american - Copy. Now I have both folders in the \art\vehicles folder.

I start Wreckfest again, go online and join the same empty host, I get "Client version or data does not match server's". I can't join server.

I exit Wreckfest, delete \data\art\vehicles\06_american - Copy folder. I go back online and I'm able to join the online server again.

Now offline I only see message the first time I start a race, then I don't see message again until I restart Wreckfest.
Title: Re: Custom Skins Thread
Post by: RickyB on November 23, 2015, 03:50:34 PM
aha. I see. Tested it like you and I got the modded game message too. Then I deleted eveything in the copied folder except the skins. Now it works again. Copied all other .bmap files back into the copy of the folder. still works. Seem to be some files in the folder, that could be used to cheat? maybe body.vhcl?

EDIT: yeah, as soon as I copy body.vhcl I get the modded game message. the .bmaps work fine.
Title: Re: Custom Skins Thread
Post by: lobsterfran on December 01, 2015, 06:28:10 AM

another work in progress.

(http://i63.tinypic.com/2aalz0x.jpg)
Title: Re: Custom Skins Thread
Post by: lobsterfran on December 10, 2015, 03:42:52 AM
Post-apocalyptic Trumpmobile.

(http://i68.tinypic.com/2irtbiw.jpg)

(http://i67.tinypic.com/xlwfu1.jpg)

(http://i66.tinypic.com/1zwj2x0.jpg)
Title: Re: Custom Skins Thread
Post by: Purple44 on December 10, 2015, 04:55:46 AM
LOL Ya trump a big embarrassment for us here in the US!
Title: Re: Custom Skins Thread
Post by: lobsterfran on December 10, 2015, 05:34:48 AM
LOL Ya trump a big embarrassment for us here in the US!

The embarrassment isn't confined to the US. I'm ashamed to even be the same species as the orange clown and his supporters.
Title: Re: Custom Skins Thread
Post by: tolliverj on February 21, 2016, 03:45:29 AM
some one should remake one of the flatout 1 skin's on to one of the cars in the game like the bullet skin on american 3 that would be cool.
Title: Re: Custom Skins Thread
Post by: Heddly on February 21, 2016, 04:00:05 AM
some one should remake one of the flatout 1 skin's on to one of the cars in the game like the bullet skin on american 3 that would be cool.

I like your idea, maybe when the game get's finished people will want to do more skins. I'm sure someone will keep that in mind.
Title: Re: Custom Skins Thread
Post by: tolliverj on March 19, 2016, 05:04:26 PM
i found an unused skin file in american 4 its skin 4 in the game files but the skin is all clean and shiny like its new or something and all the chrome detail is there to, i personally think it was a place holder skin for the car am i right bugbear?


(http://thumbnails114.imagebam.com/47261/98fff5472600548.jpg) (http://www.imagebam.com/image/98fff5472600548)

click the picture
Title: Re: Custom Skins Thread
Post by: Asido on June 11, 2016, 10:13:42 PM
First)http://steamcommunity.com/sharedfiles/filedetails/?id=776863215 (http://steamcommunity.com/sharedfiles/filedetails/?id=776863215)

Which file is responsible for the rim skin and tire skin (American 1)? Help me)
Title: Re: Custom Skins Thread
Post by: lobsterfran on June 12, 2016, 05:34:08 AM
Unless it has changed in the months since I last altered these.... for each vehicle...
The rim skin file is "rim_standard_c.bmap".
(http://i63.tinypic.com/24f9v8l.jpg)

The tyre skin is "tire_standard_c.bmap".
(http://i63.tinypic.com/whm7ms.jpg)

(http://i57.tinypic.com/dy7gc9.jpg)

Of course, there's more to it than this, what with the bump map file and reflectivity / metalness etc etc, but these two files will get you started.
Title: Re: Custom Skins Thread
Post by: Asido on June 12, 2016, 09:42:43 AM
Big tnx ;D
Title: Re: Custom Skins Thread
Post by: citizenerased on June 13, 2016, 04:21:55 AM
If anybody is interested, heres the UV layout for Asian1



And in case anyone also wants them, all the other cars.

American1
http://i.imgur.com/JTWg8TN.png (http://i.imgur.com/JTWg8TN.png)

American2
http://i.imgur.com/Lqp2Xoi.png (http://i.imgur.com/Lqp2Xoi.png)

American3
http://i.imgur.com/yHCFLRS.png (http://i.imgur.com/yHCFLRS.png)

American4
http://i.imgur.com/odUDENB.png (http://i.imgur.com/odUDENB.png)

European1
http://i.imgur.com/ZjD5N18.png (http://i.imgur.com/ZjD5N18.png)

European2
http://i.imgur.com/rSHVkFN.png (http://i.imgur.com/rSHVkFN.png)

European3
http://i.imgur.com/fB3OcCu.png (http://i.imgur.com/fB3OcCu.png)
Title: Re: Custom Skins Thread
Post by: Orbotnive T on June 13, 2016, 08:08:24 PM
I lost everything due to hdd crash so thanks for linking the uv again
Title: Re: Custom Skins Thread
Post by: Heddly on June 14, 2016, 12:39:44 AM
Thanks for the UV map. What kind of program do you use for that?
Title: Re: Custom Skins Thread
Post by: lobsterfran on June 14, 2016, 01:09:28 PM
asian 1 uv map without jpg artifacts.

Many thanks to Citizenerased.

(http://i63.tinypic.com/zolle.jpg)
Title: Re: Custom Skins Thread
Post by: RickyB on June 14, 2016, 02:47:57 PM
Thanks for that.
I couldn't open the new .jpeg - had an error about an invalid .jpeg marker or something like that - renamed it to .png. Then it worked.
Title: Re: Custom Skins Thread
Post by: Vinpetrol on June 16, 2016, 12:14:16 PM
I have made too many for singular photos, here is a link to my gallery ;)

http://steamcommunity.com/app/228380/discussions/0/365163686048222647/ (http://steamcommunity.com/app/228380/discussions/0/365163686048222647/)
Title: Re: Custom Skins Thread
Post by: Tox_42 on September 14, 2016, 05:00:05 AM
(http://images.akamai.steamusercontent.com/ugc/259344157641168411/3FA4F22D9809B6F10504062EABF68F97787F3E66/)

(http://images.akamai.steamusercontent.com/ugc/259344157641178450/CB6CAD599EC32490460EE877AE436FEDB6DDD79E/)

Title: Re: Custom Skins Thread
Post by: MSPORTBMW on September 15, 2016, 02:06:55 PM
Love it Tox
Title: Re: Custom Skins Thread
Post by: sam223 on September 15, 2016, 05:21:02 PM



Title: Re: Custom Skins Thread
Post by: MSPORTBMW on September 16, 2016, 11:57:15 AM
Fantastic work as usual Sam.
Title: Re: Custom Skins Thread
Post by: Tox_42 on September 16, 2016, 10:04:12 PM

Title: Re: Custom Skins Thread
Post by: Orbotnive T on September 16, 2016, 10:51:20 PM
nice skins :) Wish I could join in now, but my PS died with the HDD and I'm allergic to GIMP
Title: Re: Custom Skins Thread
Post by: Asido on October 09, 2016, 06:24:02 PM
Second

http://steamcommunity.com/sharedfiles/filedetails/?id=781007600 (http://steamcommunity.com/sharedfiles/filedetails/?id=781007600)
Title: Re: Custom Skins Thread
Post by: The Very End on October 09, 2016, 08:01:57 PM
Nice :D
Title: Re: Custom Skins Thread
Post by: nickbrad on October 18, 2016, 08:13:13 PM
1 i painted up today.Mk1 granada saloon. Shame its not for wreckfest but hey ho.


Is this skin in the current banger mod, I don't recall seeing it
Title: Re: Custom Skins Thread
Post by: sam223 on October 18, 2016, 09:52:22 PM
1 i painted up today.Mk1 granada saloon. Shame its not for wreckfest but hey ho.


Is this skin in the current banger mod, I don't recall seeing it
Blast from the past that one. From this time last year
Title: Re: Custom Skins Thread
Post by: nickbrad on October 19, 2016, 01:41:36 AM
You've done great work and it's inspired me to create my own paint schemes for the Jag and Granadas. They won't be great for a start, but hey, we all have to start somewhere  :)
Title: Re: Custom Skins Thread
Post by: Asido on October 24, 2016, 08:35:48 PM
Title: Re: Custom Skins Thread
Post by: Asido on February 20, 2017, 09:57:27 PM

http://steamcommunity.com/sharedfiles/filedetails/?id=864578403 (http://steamcommunity.com/sharedfiles/filedetails/?id=864578403)
Title: Re: Custom Skins Thread
Post by: Asido on February 25, 2017, 10:53:24 PM

http://steamcommunity.com/sharedfiles/filedetails/?id=868977859 (http://steamcommunity.com/sharedfiles/filedetails/?id=868977859)
Title: Re: Custom Skins Thread
Post by: Gommy1996 on April 20, 2017, 06:47:24 PM
(https://s24.postimg.org/730vwguxx/Scorpio_E-_Wreckfest.jpg)
Title: Re: Custom Skins Thread
Post by: Gommy1996 on April 21, 2017, 06:29:18 PM
(https://s7.postimg.org/pwv7rs8gb/Wreckfest_Merc_S.jpg)
Title: Re: Custom Skins Thread
Post by: Asido on December 24, 2017, 05:13:43 PM

http://steamcommunity.com/sharedfiles/filedetails/?id=1242197148 (http://steamcommunity.com/sharedfiles/filedetails/?id=1242197148)
Title: Re: Custom Skins Thread
Post by: Yaros on December 28, 2017, 11:34:44 PM
I'm making rally liveries and decals for firefly aka Saab 96, still need some finishing touches
Title: Re: Custom Skins Thread
Post by: The Very End on December 29, 2017, 12:02:55 AM
Nice stuff! Looks authentic to what you could expect from a car from that time era.
Title: Re: Custom Skins Thread
Post by: Rocket455Man [FIN] on December 29, 2017, 07:26:00 PM
I'm making rally liveries and decals for firefly aka Saab 96, still need some finishing touches


Hi!

Is that the Rally Trophy liveries?
Title: Re: Custom Skins Thread
Post by: Yaros on December 29, 2017, 09:21:02 PM
No, they are based on real liveries
(https://i.pinimg.com/originals/97/72/27/9772271ac4352a3c92d50075ae7dd9dd.jpg)(https://i.pinimg.com/originals/93/1b/4a/931b4ad301f2394a9a8ae77a4f6f291d.jpg)
Title: Re: Custom Skins Thread
Post by: Yaros on January 02, 2018, 11:42:19 PM
Firefly skins are finished
(https://i.imgur.com/LLUeKrE.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1250754317)

Now I'm making a Mugen livery ttfor Nexus RX
Title: Re: Custom Skins Thread
Post by: The Very End on January 02, 2018, 11:51:38 PM
Nice! That Mugen lively is needed for all cars!
Title: Re: Custom Skins Thread
Post by: Speedevil on January 05, 2018, 10:44:37 PM
Yaros, how did you add new liveries and decals to the menu? I see they use .veli and .vepa files, but how did you make those?
Title: Re: Custom Skins Thread
Post by: Zebulon55 on January 06, 2018, 11:29:59 AM
I copied VEhicle LIvery (.veli) and  VEhicle PAint (.vepa) files that already existed for the 02_european_01, and just changed the necessary info with bagedit for the Roll Your Own robber car in Purple44's Cops and Robbers mod.
I named the livery file livery.veli, so it didn't overwrite Bugbear's livery names, but it would probably be better to have chosen a more unique name. LOL

 02_european_01 for example;

data/vehicle/02_european_01/part/livery/ for the .veli files
and
data/vehicle/02_european_01/part/paint/ for the .vepa files
and
data/vehicle/02_european_01/art/ for the .bmap skin files

To make the livery, I just made the part which is transparent (base color shows thru) red (ff0000) and the livery graphics in black(000000), then inverted the colors, but you could also just do the livery shapes in white (ffffff) on a cyan (00ffff) background.

I already had the graphics in black, and like working with black, then inverting :D

Bugbear has also made the decals on a separate skin so there are three components, the skin files, the decal files and the livery files.
Title: Re: Custom Skins Thread
Post by: Yaros on January 06, 2018, 01:05:09 PM
Yaros, how did you add new liveries and decals to the menu? I see they use .veli and .vepa files, but how did you make those?
Copy existing .veli and .vepa files in BagEdit and rename it, then change texture name and that's all.
Title: Re: Custom Skins Thread
Post by: Speedevil on January 06, 2018, 04:59:40 PM
Thanks for the help guys.  ;)
Title: Re: Custom Skins Thread
Post by: guest100380 on January 11, 2018, 06:24:48 PM
In what folder are the car skins located in the PC version of Wreckfest?
Title: Re: Custom Skins Thread
Post by: Rocket455Man [FIN] on January 11, 2018, 08:20:56 PM
Hi!

What car folder is Stardust (Olds Cutlass replica)?
Title: Re: Custom Skins Thread
Post by: Zebulon55 on January 12, 2018, 04:52:10 AM
Hi!

What car folder is Stardust (Olds Cutlass replica)?

/data/vehicle/05_american/

I haven't worked with that car since they redesigned it for the June update 8^(
Title: Re: Custom Skins Thread
Post by: Zebulon55 on January 12, 2018, 04:57:17 AM
In what folder are the car skins located in the PC version of Wreckfest?

/data/vehicle/[car name]/art/


 02_european_01 for example;

data/vehicle/02_european_01/part/livery/ for the .veli files
and
data/vehicle/02_european_01/part/paint/ for the .vepa files
and
data/vehicle/02_european_01/art/ for the .bmap skin files


Title: Re: Custom Skins Thread
Post by: guest100380 on January 12, 2018, 05:33:42 PM
Thanks for the help guys. I was able to edit my first skin.
Title: Re: Custom Skins Thread
Post by: guest100380 on January 12, 2018, 11:15:19 PM
My second skin.
(https://simracingdepot.us/Wreckfest/MGD_WF.png)
Title: Re: Custom Skins Thread
Post by: The Very End on January 12, 2018, 11:31:08 PM
Looks great! Can you do a skinpack out of it? Collecting them in one package makes it easy :)
Title: Re: Custom Skins Thread
Post by: guest100380 on January 13, 2018, 05:11:24 PM
Looks great! Can you do a skinpack out of it? Collecting them in one package makes it easy :)

I'm just getting into painting skins for Wreckfest so I have no clue how to put a skinpack together just yet. I'm a long time skin painter for both Flatout and Flatout2 so I'm sure I'll be able to figure it out.
Title: Re: Custom Skins Thread
Post by: TT on January 13, 2018, 07:33:10 PM
Here's a pic of a Stardust.

I need to make some rougher banger skins for it, though.

I've got my Mercury Collision and Detail scheme on almost all of the cars now.

Some of the mapping got tweaked with the latest update.

I'm guessing some will get tweaked again as  new custom parts get added to more cars.

I'm also starting to update some of my other schemes.

(https://steamuserimages-a.akamaihd.net/ugc/918039690677332026/9DDAA993179FEA056088BB4B3176429B7331D69B/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C*%3A0)
Title: Re: Custom Skins Thread
Post by: guest100380 on January 13, 2018, 08:23:16 PM
That's a cool looking Stardust, I could see that scheme as a Kevin Harvick GM Goodwrench car.
Title: Re: Custom Skins Thread
Post by: TT on January 14, 2018, 05:53:33 PM
It's too bad that Vin Petrol's  64 different Nascar paint jobs are going to waste now.

There was a lot of great work there.

I wonder if he'd go for it if someone offered to make a skinpack or even full mod based on his Nascar Legends mod.
Title: Re: Custom Skins Thread
Post by: TT on January 14, 2018, 06:03:27 PM
In the custom parts section, being able to select different colored rims would be very handy.

Either that or the ability to use the paint controls like we can do with the bodies.

Being able to set either one of those for the AI would also be great.

Being able to create our own career series or events with that would also be very handy.

I'm curious to see what the next update or final version brings.
Title: Re: Custom Skins Thread
Post by: sam223 on January 14, 2018, 06:04:31 PM
It's too bad that Vin Petrol's  64 different Nascar paint jobs are going to waste now.

There was a lot of great work there.

I wonder if he'd go for it if someone offered to make a skinpack or even full mod based on his Nascar Legends mod.
Its not that hard to fix his mod. All hes gotta do is correct the career files and Ai references to fix it. Its the risk you take when modding EA games,especially when you are editing official content that is likely to change. Safe option is to include all files which are linked together. E.g ai set>also include ai profiles in mod. Then when bugbear change/rename/delete a AI profile from the base game the mod isnt affected

In the custom parts section, being able to select different colored rims would be very handy.

Either that or the ability to use the paint controls like we can do with the bodies.

Being able to set either one of those for the AI would also be great.

Being able to create our own career series or events with that would also be very handy.

I'm curious to see what the next update or final version brings.

You can do those things already with mod making
Title: Re: Custom Skins Thread
Post by: TT on January 14, 2018, 06:17:52 PM
If the final Wreckfest version doesn't allow rim color selection for a car, it might be worth uploading a mod that just gives multiple copies of the Rammer and Rammer RS. Each with a different rim paint job.

That way, people could paint skins and have the rims be the right color.

The download would be pretty big, though.

We'd need chrome, white, black and gold at least.

Title: Re: Custom Skins Thread
Post by: TT on January 14, 2018, 06:27:18 PM
As far as adding custom parts, we can put those things in our own mods, but changing Bugbear's existing cars is another matter.

Has anyone gotten additional custom career series or events to work yet?. Maybe the way to go is to just alter the existing ones.

Maybe we just need to make our own Nascar models. That would solve a lot of problems. Bugbear did an awesome job on their models, though.

Title: Re: Custom Skins Thread
Post by: sam223 on January 14, 2018, 07:21:00 PM
You can add more parts to official cars.Custom coloured rims for example. Small job to add multiple options.
You can also copy parts off a model to another car with a bit of effort e.g any set of rims on any car,if its already a 'custom part' you can do it easily.Just copy the part model file (.vhcl) and then adjust its positioning with bagedit to match the vehicle its added to.
Title: Re: Custom Skins Thread
Post by: TT on January 14, 2018, 08:17:59 PM
Cool. For the official Bugbear cars that are all packed into a single vhcl file, I'd tried copying sub-parts from official cars over to other cars but it hadn't worked. I take it that I was doing something wrong.

I haven't found a way to import their official vhcl files into a 3D program. I can only export to vhcl.

That means that I could only mess with Bagedit. Trying to copy over sub-parts of meshes that way didn't work

Separate vhcl custom parts for the Rammers would make everything easier.

Title: Re: Custom Skins Thread
Post by: sam223 on January 14, 2018, 08:48:07 PM
Cool. For the official Bugbear cars that are all packed into a single vhcl file, I'd tried copying sub-parts from official cars over to other cars but it hadn't worked. I take it that I was doing something wrong.

I haven't found a way to import their official vhcl files into a 3D program. I can only export to vhcl.

That means that I could only mess with Bagedit. Trying to copy over sub-parts of meshes that way didn't work

Separate vhcl custom parts for the Rammers would make everything easier.
Cars which have no custom parts have only one body.vhcl.
If the car has custom visual parts then each part is a separate model file.
Take a look at 09_american,that has 89.vhcl files + body.vhcl

And you are correct you cant get the original assets,but you dont need to.
Title: Re: Custom Skins Thread
Post by: TT on January 16, 2018, 04:41:55 PM
First,  I made selectable colored rims for the Rammer RS to see what that would look like.

I think that I can get the textures a little better.

(https://steamuserimages-

a.akamaihd.net/ugc/918039896436637961/2A2E8014C73D2F9EA108C62CC5779

2949CAA2DA5/)


Then, I put the Speedbird (01 American) rims on the Starbeast to see how that would look.

(https://steamuserimages-

a.akamaihd.net/ugc/918039896436630626/8BC60E34877C6EDEA23AF5A51F947

0B4F7665A9C/)


I'm painting some colored versions of the rims from the Speedbird and Starbeast so that I can check them out on the Rammers.


I might see if there is a way to get the rim textures from some unused spot on the body skin. That way the default wheel would already have the correct color. The problem with that is that any unused space might get used up by Bugbear for new custom parts.
Title: Re: Custom Skins Thread
Post by: sam223 on January 16, 2018, 05:00:03 PM
Looks good,easy yea?
I don't think you'll get coloured rims working with in game shaders. I tried before mapping them to the #body texture. But the material used for rims makes them work,meaning if you assign #car_body (in game paint system) to rims,they no longer rotate.

You should be fine with parts,128 is the new max (up from 64 custom visual parts per car). And if you want to be super safe then include body.vhcl and body_meta.vhcm in your mod. Then when the model gets updated eventually you can decide whether you want to include the extra visual parts or not without losing your work.
Title: Re: Custom Skins Thread
Post by: TT on January 19, 2018, 06:05:01 PM
Right now I'm trying to fix a glitch on the Speedbird rims that I added to the Rammer. They have what look like brake disks or the axles barely sticking through even if I move them a couple feet out from the car. Strange. They're fine on the other cars. I tried pulling in the disc brake and wheel well models but that had no effect.

I got the textures on the selectable colored rims to look much better now.

In a separate mod, I changed the wheel textures to chrome for the American cars.

The update that's coming in a few weeks will likely do at least some of this stuff for me. They say that they want to add custom parts to most of the cars.
Title: Re: Custom Skins Thread
Post by: TT on January 19, 2018, 06:16:46 PM
I shouldn't need too many different rim colors.

Black, white, gold, chrome, red, orange, yellow, green, blue and purple are plenty.

For the limit on the number of custom parts, I wonder if wheels get counted as sets or if each of the 4 wheels counts as one. I'm guessing sets but I haven't tried. We'll have more than enough either way.
Title: Re: Custom Skins Thread
Post by: sam223 on January 19, 2018, 08:58:00 PM
Each wheel is counted as a individual part. As you can change them individually if you wanted. So 1 set,or 1 colour = 4x parts.
For the brake discs problem; Brake_disc object is automatically attached to origin of the wheel.
So instead of moving the wheel out,away from the disk. You need to move the origin of the wheel towards the middle of the car (x)
Title: Re: Custom Skins Thread
Post by: TT on January 22, 2018, 05:18:39 PM
Here are pics of the Rammer RS with painted and steel rims from the Speedbird.

(https://steamuserimages-a.akamaihd.net/ugc/918040416618649784/58CFDC64B6BFF8CA136874D5AA15CF773A413FF3/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C*%3A0)

I notice that the game never uses AI Rammer RS with the latest build.

I also noticed that the stock game Rammer RS has slight occasional graphical issues. Not sure if those 2 things are related or not.

The colors that I made for the painted rims are:
black
white
gold
chrome
red
orange
yellow
green
dark blue
light blue
purple

I might make brown rims too.

(https://steamuserimages-a.akamaihd.net/ugc/918040416618680112/FF1439CD3ADDB613E55827F1EEE27A8724EBE7A7/)

I was surprised how simple it is to make a new career series. Just copy the folder of one the series that we already have and dump it in a mod folder. Rename the folder and the filename for each day and that's all you have to do. If you want to make any changes, there are checkboxes for many of the main options. Most of the other options are pretty simple and straightforward also.

I figured out how to limit a career series to Rammer RS only. The game still picks the paint colors and liveries for the AI so far, though.

(https://steamuserimages-a.akamaihd.net/ugc/918040416618658165/7F1ED94CD129648BF364101CBD809FBF0DB81801/)

For custom races the AI for the RS was a harder than other cars because some of the AI files didn't exist for it for some reason. On top of that, the game now seems to override some of your AI settings so some of the easy old tricks don't work anymore.
Title: Re: Custom Skins Thread
Post by: sam223 on January 22, 2018, 06:30:00 PM
Looks good,what AI issues are you having problems with?
Title: Re: Custom Skins Thread
Post by: The Very End on January 22, 2018, 08:21:20 PM
Looks great. Planning on releasing it at some point or a personal test project?
Title: Re: Custom Skins Thread
Post by: Daystar on January 22, 2018, 10:28:43 PM
Love the variety of colors and designs. would be a cool mod to see over at the steam site someday!
Title: Re: Custom Skins Thread
Post by: TT on January 23, 2018, 12:17:32 AM
If Vin wanted it, I could hand it over to him after I get it cleaned up.

Otherwise, maybe after the new Bugbear update comes over the next week or two. This is guaranteed to need a few tweaks after the update.

I want to do more with the AI customization.


For the mod with the rims painted and added to the other cars as custom parts, Bugbear has said that they're also adding their own custom parts to all cars in the update. I should see what that looks like. I've got them added to most of the American cars so far. I'm also adding other rims to the Dominator and the wagon.
Title: Re: Custom Skins Thread
Post by: guest100380 on January 26, 2018, 10:01:54 PM
My latest skin.
Title: Re: Custom Skins Thread
Post by: Janne Suur-Näkki on January 26, 2018, 10:14:57 PM
That's looking tasty, bill1947.

About Rammer RS, the AI files have not been updated since being a variant of the other Rammer it will be a car that the AI will not be using in the final game and the player can only earn from a special event.

There shouldn't be anything out of extraordinary missing, though.
Title: Re: Custom Skins Thread
Post by: guest100380 on January 27, 2018, 09:56:08 PM
Is there any way to get the car models into 3DS or Z-Modeler format so you could view your car to see how it looks before putting it in the game? In FlatOut2 I have all the ingame car models in Z-Mod format.
Title: Re: Custom Skins Thread
Post by: Heddly on January 28, 2018, 01:20:25 AM
Is there any way to get the car models into 3DS or Z-Modeler format so you could view your car to see how it looks before putting it in the game? In FlatOut2 I have all the ingame car models in Z-Mod format.

I asked this a long time ago. A template of the cars would be a big help like what other racing games have. I used to include one with my custom FO2 cars as much as possible.
Title: Re: Custom Skins Thread
Post by: TT on January 31, 2018, 05:40:57 PM
Only for the example car (Roadslayer GT).
Title: Re: Custom Skins Thread
Post by: TT on January 31, 2018, 05:46:35 PM
I'm working on a lineup of Gatecrasher stocks.

These are fun to paint. Mid 1970s stock schemes are great.

I've got painted Speedbird and Starbeast on them plus a few other tweaks.

I've got a career series of all Gatecrashers now.

Title: Re: Custom Skins Thread
Post by: AnimalFlavour on January 31, 2018, 10:46:35 PM
Hi, Sorry if this has been covered but I've been reading and re-reading this thread for ages and I've not found the answer to this...

How are you all converting the game's .BMAP files into something editable in photoshop? I'm sure the answer is in bagedit somewhere but I could use a "converting bmap's for dummies"

The example car handily comes with .TGA files for its textures but the other cars in game don't, can anyone help?
Title: Re: Custom Skins Thread
Post by: FalconXY on January 31, 2018, 11:22:40 PM
Look for Breckfest
Title: Re: Custom Skins Thread
Post by: Purple44 on February 01, 2018, 04:12:02 AM
Hi, Sorry if this has been covered but I've been reading and re-reading this thread for ages and I've not found the answer to this...

How are you all converting the game's .BMAP files into something editable in photoshop? I'm sure the answer is in bagedit somewhere but I could use a "converting bmap's for dummies"

The example car handily comes with .TGA files for its textures but the other cars in game don't, can anyone help?


Here link to the tool we use to convert bmap files to png files:

[TOOL] Breckfest v1.5.0 - BMaps made tasty (http://community.bugbeargames.com/index.php/topic,7468.0.html)
Title: Re: Custom Skins Thread
Post by: TT on February 01, 2018, 05:35:14 PM
After you finish your .tga you use bimage.exe to turn it back into a .bmap.

bimage.exe is in your Wreckfest folder in the Tools subfolder.

It uses a command line. That's pretty simple. Just ask if you get stalled.
Title: Re: Custom Skins Thread
Post by: TT on February 01, 2018, 05:37:06 PM
There is a thread about making skin templates:

http://community.bugbeargames.com/index.php/topic,10400.0.html (http://community.bugbeargames.com/index.php/topic,10400.0.html)


Title: Re: Custom Skins Thread
Post by: AnimalFlavour on February 01, 2018, 09:19:27 PM
Thanks for the expertise guys, that's exactly the help I needed, I'll share something when I make something worth sharing :)
Title: Re: Custom Skins Thread
Post by: AnimalFlavour on February 02, 2018, 12:20:11 AM
(https://farm5.staticflickr.com/4694/25158185697_83cc521fab_b.jpg) (https://flic.kr/p/Ek9h7n)

Baby steps...
Title: Re: Custom Skins Thread
Post by: Zebulon55 on February 02, 2018, 10:09:03 AM
Good start!

There's collected information at:
http://community.bugbeargames.com/index.php/topic,7925.0.html (http://community.bugbeargames.com/index.php/topic,7925.0.html)

Citizenerased made some U-V maps listed in the first post, including one for this car that still fits. more or less. it's listed as muscle 3 in that post.

I like to use the U-V maps as transparent layers to help align graphics. Hope we can get UV maps for all the cars once Bugbear finalizes the cars and optional parts.

Oh, yeah - give that collected skinning info thread a bump. it's back to page 2 already.   :D
Title: Re: Custom Skins Thread
Post by: TT on February 03, 2018, 06:32:53 PM
I wrote up a step-by-step for Paint.net.

I'll post it in that Collected Skinning info thread.

Ignore some of the very old posts there because things may have changed with recent updates.
http://community.bugbeargames.com/index.php/topic,7925.30.html (http://community.bugbeargames.com/index.php/topic,7925.30.html)
Title: Re: Custom Skins Thread
Post by: guest100380 on February 04, 2018, 11:57:38 PM
Love the Hotshot ('57 Chevy).
Title: Re: Custom Skins Thread
Post by: TT on February 05, 2018, 01:45:45 AM
Heck yeah!

I'm making an all Hotshot career series.

I'm also taking the Bulldog, removing the rear spoiler, adding the bumpers, and otherwise turning it into a late 1940s American fastback/fleetline.

That also gets a series plus another series with both the Hotshot and modified Bulldog in it.

Also making a day with just the regular Bulldog plus the Hammerhead wagon.

Really like the Bulldog too.

I'll at least publish the all Hotshot career series.
Title: Re: Custom Skins Thread
Post by: TT on February 05, 2018, 03:13:53 AM
A screenshot of an all Hotshots race.

(https://steamuserimages-a.akamaihd.net/ugc/918041694528997104/7D5D3836E68A0EBE80A9E0E3ED0590422F84E851/)


I'm tempted to make a version with older wheels.
Title: Re: Custom Skins Thread
Post by: Zebulon55 on February 05, 2018, 04:30:25 AM
Heck yeah!

I'm making an all Hotshot career series.

I'm also taking the Bulldog, removing the rear spoiler, adding the bumpers, and otherwise turning it into a late 1940s American fastback/fleetline.

That also gets a series plus another series with both the Hotshot and modified Bulldog in it.

Also making a day with just the regular Bulldog plus the Hammerhead wagon.

Really like the Bulldog too.

I'll at least publish the all Hotshot career series.

Sounds good. I have a couple of skins each for Dr. Destructo's old '40 Ford and 57 Chevy mod cars that he took down. I'll have to fit them to the Hotshot and the standard or modified Bulldog some day.
Title: Re: Custom Skins Thread
Post by: guest100380 on February 08, 2018, 08:36:42 PM
My WarWagon.
Title: Re: Custom Skins Thread
Post by: Zebulon55 on February 08, 2018, 11:08:29 PM
My WarWagon.

I gotta get it! It's wearing my number!  8)
Title: Re: Custom Skins Thread
Post by: TT on February 08, 2018, 11:48:08 PM
Awesome job!
Title: Re: Custom Skins Thread
Post by: Asido on February 09, 2018, 07:25:10 PM

https://steamcommunity.com/sharedfiles/filedetails/?id=1245999089
Title: Re: Custom Skins Thread
Post by: TT on February 10, 2018, 09:25:19 PM
Vin Petrol gave me the OK to deal with updating the Nascar Legends mod to be compatible with the new game updates.

I still need to fix some spots like the remapped headlight covers and tail light covers.

I've got some of them driving in Career mode and Custom Race.

I've got the right selectable rim colors showing up with the right skins.

I'll probably try switching to the old rims that were used in the mod and make those selectable by color.

I'm still working my way through all 64 skins.

I'm making an upgraded version of the banger Rammer that will be equal to the RS version. Not sure if we'll just end up with two Rammer RS's (there may still be a limit of 32 skins per car- I haven't checked).

(https://steamuserimages-a.akamaihd.net/ugc/918042138484023893/18B62D8AC4C95A10A93D77BD85C0B63C2094476C/)

(https://steamuserimages-a.akamaihd.net/ugc/918042138484029100/E095D00B80ED5075420BDB98EF21DB3569502794/)

(https://steamuserimages-a.akamaihd.net/ugc/918042138484033766/798EDD27CBAF3A70C55B3CF70069A0D319738111/)



Title: Re: Custom Skins Thread
Post by: Daystar on February 10, 2018, 09:38:59 PM
Absolutely a great job you are doing, and they look killer so far! cannot wait for this mod really! keep up the great work!  :D
Title: Re: Custom Skins Thread
Post by: TT on February 10, 2018, 10:02:00 PM
Those skins are from Vin Petrol.

He put tons of hours into those things.

I'm trying to make the mod as close as I can to his original one.
Title: Re: Custom Skins Thread
Post by: Purple44 on February 10, 2018, 10:45:32 PM
Thanks TT for working on fixing Vin great skins.  :D
Title: Re: Custom Skins Thread
Post by: Daystar on February 10, 2018, 10:56:45 PM
Those skins are from Vin Petrol.

He put tons of hours into those things.

I'm trying to make the mod as close as I can to his original one.

Yeah I knew that. but still great work you are doing restoring the great Nascar skins!
Title: Re: Custom Skins Thread
Post by: TT on February 10, 2018, 11:45:43 PM
Thanks!

Also, I notice that the latest hotfix added selectable, unpainted rims for most of the American cars.

That gives you more painting options. I'm wondering if they'll end up as performance mods such as "Off Road", "Tarmac" etc.

Another project that I would do if I ever get time is making the AI in Custom Race or Career not always use the same livery. I'm sure that's on Bugbear's list though. It'd probably be obsolete as soon as it was finished.
Title: Re: Custom Skins Thread
Post by: guest100380 on February 11, 2018, 06:59:11 PM
Thanks!

Also, I notice that the latest hotfix added selectable, unpainted rims for most of the American cars.

That gives you more painting options. I'm wondering if they'll end up as performance mods such as "Off Road", "Tarmac" etc.

Another project that I would do if I ever get time is making the AI in Custom Race or Career not always use the same livery. I'm sure that's on Bugbear's list though. It'd probably be obsolete as soon as it was finished.
I have a few NASCAR looking skins painted, you're more than welcome to use them if you wish.
Grab 'em here.

http://simracingdepot.us/viewforum.php?f=38 (http://simracingdepot.us/viewforum.php?f=38)
Title: Re: Custom Skins Thread
Post by: TT on February 12, 2018, 03:17:53 AM
That's some very good work!

I've posted the initial versions of the All Hotshots Career mod and the All Gatecrasher Career Mod with added custom selectable colored rims from the Speedbird and slightly lowered suspension.

For the all-Hotshots mod, I want to also add a modded version with older wheels and less traction.
Title: Re: Custom Skins Thread
Post by: TT on February 18, 2018, 01:08:21 AM
I'll be starting a skinpack soon for the modified Gatecrasher mod and the Hotshot mod now that I'm almost done updating Vin's Stock Car Legends mod.

I think he'll be posting a preview version soon. I've almost got the full version done.

(https://steamuserimages-a.akamaihd.net/ugc/918042871153593688/308437E3F9ACFE8436EA41E4D95EF31949263764/)

(https://steamuserimages-a.akamaihd.net/ugc/918042871153598408/ED68362C214A24E6F8ACACA1AA31935858D82221/)
Title: Re: Custom Skins Thread
Post by: TT on February 18, 2018, 06:12:26 PM
I got all 64 cars and both models working together.

Vin will post a preview version soon.

All action at B class until I finish adding the custom performance stuff.

Banger needs to buy an engine upgrade to compete with the RS.

(https://steamuserimages-a.akamaihd.net/ugc/918042871156801419/4E42E40EC022AF7E66FE6CCD9396C3D3E7D1E767/)

(https://steamuserimages-a.akamaihd.net/ugc/918042871156806628/6E927EE50E90E1D51028DAFEDDBCED9C8A314C95/)

(https://steamuserimages-a.akamaihd.net/ugc/918042871156811050/AEE5F30747A847EBEB1F8CE806A1AAE08BD3B875/)
Title: Re: Custom Skins Thread
Post by: guest100380 on February 18, 2018, 07:25:43 PM
Looking good.
Title: Re: Custom Skins Thread
Post by: TT on February 18, 2018, 10:19:54 PM
Vin updated the mod with a preview version.


NASCAR Legends (FIXED)
http://steamcommunity.com/sharedfiles/filedetails/?id=855060243 (http://steamcommunity.com/sharedfiles/filedetails/?id=855060243)

Rammer and Rammer RS action is all in B class right now. Custom performance changes and parts are coming.

B class AI is now only Rammer or Rammer RS.

Works in Custom Race and in an added Stock Car career series.

Banger Rammers need to buy an engine upgrade to compete in B class. Banger Rammer AI already have one.

Selectable rims from the Speedbird. Many colors.

Lots of improvements coming:
Custom upgrades
Custom performance
More rim colors (especially medium blue and lighter gold).
AI customization (less aggressive, closer racing)

Better Career series. Adding qualifying and heats to more of them.
Title: Re: Custom Skins Thread
Post by: guest100380 on March 02, 2018, 03:19:24 AM
If you can't beat 'em scare 'em. LOL
http://steamcommunity.com/sharedfiles/filedetails/?id=1317484288 (http://steamcommunity.com/sharedfiles/filedetails/?id=1317484288)
Title: Re: Custom Skins Thread
Post by: Purple44 on March 05, 2018, 01:01:01 PM
Thanks to Zeb ( Zebulon55  ), I got me a new skin for my station wagon!   :D

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/Zeb%20skins/big-purple.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/Zeb%20skins/big-purple2.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/Zeb%20skins/big-purple3.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/Zeb%20skins/big-purple4.jpg)

Big Thanks go out to Zeb for the new skin!!!!  (https://www.smiley-lol.com/smiley/energique/sm111.gif)

Zeb working on couple of his own custom skins, I will let him post pics when he done with them. The BIG Purple skin and the new skins Zeb working on, will get put into my Figure 8 Track Pack - P44 (http://community.bugbeargames.com/index.php/topic,10225.0.html) mod later this week when it get updated.  :)
Title: Re: Custom Skins Thread
Post by: guest100380 on March 05, 2018, 07:36:50 PM
I made a basic template for the MudDigger with an optional black top layer.
https://simracingdepot.us/viewtopic.php?f=40&t=403
Title: Re: Custom Skins Thread
Post by: TheSpacebarRider on March 07, 2018, 07:10:32 PM
Okay, I've started a little pack of paint delivery ! I'm not a pro with picture software but we all must start somewhere !  :D

Here is the link !
http://steamcommunity.com/sharedfiles/filedetails/?id=1323268935&searchtext= (http://steamcommunity.com/sharedfiles/filedetails/?id=1323268935&searchtext=)

(https://steamuserimages-a.akamaihd.net/ugc/936058831513766264/8565807666BD92B4573FF7ABDAB82909F95E95E2/)
(https://steamuserimages-a.akamaihd.net/ugc/936058831513766476/6BAAB0C4B14E2A6149DD3F4967A461533686959D/)
Title: Re: Custom Skins Thread
Post by: tolliverj on April 09, 2018, 05:04:11 AM
i have not been in this sight for ages but got the old alpha skins back on the cars
Title: Re: Custom Skins Thread
Post by: Purple44 on April 09, 2018, 11:07:51 AM
That one dirty, rust bucket car. Will car hold together for 2 laps?  :D
Title: Re: Custom Skins Thread
Post by: tolliverj on April 09, 2018, 03:37:43 PM
well it seemed to when i used it :D

that skin took a lot to get it to fit on the current version of the 01_american car but the rust looks good in game.
the textures are slightly different
Title: Re: Custom Skins Thread
Post by: TT on April 10, 2018, 05:23:45 PM
Tons of new skins and a new car the the Nascar mod.

(https://steamuserimages-a.akamaihd.net/ugc/910165994443775990/5196DCE52F04E7136693641D07A4166D36230A95/)

(https://steamuserimages-a.akamaihd.net/ugc/910165751494620015/83A441464C586691F79AFDDA38775D9A56AE0734/)

Edit: Oops, older pics. They were improved after these were taken.


These plus 32 more new ones in the new car.

Vin Petrol made most of them.

I'm working on John Deere tractors now.




We might also make another car to hold player-only skins. Those would be less famous ones, fictional skins, adaptations of slightly newer skins, etc. Some extra slots be left open for people to add their own.
Title: Re: Custom Skins Thread
Post by: Purple44 on April 13, 2018, 01:22:18 PM
Today I was adding some new skins to my GoKart Raceway Plus mod. Now have skins from 4 different skinners.  :D  And I had to delete 2 skins ( one was a Hooters skin ) because I had to make choice between 2 custom skins. :(

Would of been worse, but Zeb use custom names for his vepa files and the skin files:  :)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/track%20stuff/vepa-naming.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/track%20stuff/vepa-naming2.jpg)



I like to suggest to all you skinners out there, to use custom names instead of numbers. That make my job a lot easier to add custom skins to my track mods and for players to load a bunch of customs skins and not have them over write other custom skins.
Title: Re: Custom Skins Thread
Post by: guest100380 on April 13, 2018, 10:29:27 PM
I just updated my Chevelle skinpack with custom names instead of numbers.
Title: Re: Custom Skins Thread
Post by: guest100380 on April 15, 2018, 05:09:48 PM
My latest Mustang skin.
(http://simracingdepot.us/Wreckfest/kell1.png)
(http://simracingdepot.us/Wreckfest/kell2.png)
(http://simracingdepot.us/Wreckfest/kell3.png)
(http://simracingdepot.us/Wreckfest/kell4.png)
Title: Re: Custom Skins Thread
Post by: Daystar on April 15, 2018, 05:18:47 PM
Wow! ^   ^  ^   ^                       Please make more!!! very good job you did.                 (https://orig00.deviantart.net/5f55/f/2014/084/f/7/facebook_thumbs_up_icon_by_roguevincent-d7bnmtl.png)(https://orig00.deviantart.net/5f55/f/2014/084/f/7/facebook_thumbs_up_icon_by_roguevincent-d7bnmtl.png)(https://orig00.deviantart.net/5f55/f/2014/084/f/7/facebook_thumbs_up_icon_by_roguevincent-d7bnmtl.png)
Title: Re: Custom Skins Thread
Post by: guest100380 on April 15, 2018, 05:24:41 PM
Thanks, all my Mustang skins are posted at Steam in my Mustang Skinpack.
https://steamcommunity.com/sharedfiles/filedetails/?id=1361157503
Title: Re: Custom Skins Thread
Post by: Zebulon55 on April 19, 2018, 05:55:19 AM
Hi guys;

Got a couple of questions about AI skin usage and paint colors.
I see STRMods has worked with both in his mods, but I decided to ask here rather than PMing him, because others might have interest in this discussion too.

I'm trying to get the AI to use some of my skins, but they seem rather unpopular.  Perhaps it's just that realism thing.  :'(
Of course, with the wide variety of official skins and cars, maybe it's working, but the chances of any specific skin being chosen by the AI is low, so I just haven't seen one yet.

First, when you make an AI vepa, do certain name formats make a difference in where the name is used?
Bugbear uses ai_skinxx.vepa, ai_banger_skinxx.vepa, and ai_derby_skinxx.vepa. Do the ai_banger and ai_derby make these skins only used in derby and banger races respectively, or is the AI free to pick from any skin in any race, as long as the AI Upgrade box is checked in the .vepa?
Would a file named anyname.vepa be used by AI if that AI Upgrade box is checked?

STRMods makes an AI folder for his AI vepas. Do you need to specify somewhere for the game to look in such a subfolder, or is it automatic?

Another question is about the specific colors; they are still used as the default colors until changed in the paint shop.
Game default seems to be hue and saturation and lightness are max, and use the color defined in the .vepa? 
Move a slider and lose this default, reset to return to the original .vepa specified colors.

It appears that STRMods has modified some of the .vhcp settings in his mods. I am wondering what some of the variables do.
They appear to be layered colors with perhaps metal flake qualities?
Does the game engine still use these variables, since we now have the paintshop?
They are described by .vhcp files in the data/vehicle/shared/paint subdirectory.

I'm gonna do a little testing.

Any thoughts?

Title: Re: Custom Skins Thread
Post by: Daystar on April 19, 2018, 07:49:09 AM
I remember before (early 2017) we were able to see some lovely Iridescent Paints somehow work in Wreckfest!

look at that door and fender!

(http://i66.tinypic.com/2nr35f4.jpg)

But not really fitting for banger cars I know...
Title: Re: Custom Skins Thread
Post by: Purple44 on April 19, 2018, 09:30:23 AM
Zeb, in working to add some custom skins to the GoKart Plus mod, I had a copy of a folder with vepa files, the vepas in the copy folder ( a non-stock game folder, still showed up in-game as duplicate skins.

Seem Wreckfest will find vepa files no matter what folder they are in.
Title: Re: Custom Skins Thread
Post by: TT on April 19, 2018, 05:03:45 PM
To get the AI to use one of your paints, you need several files.

For an example, I'll use some Gatecrasher skin named skinzebmobile_c5.bmap.

You need to make these (copy one of the regular game files):
data/vehicle/14_american/ai/player/zebmobile.aicr
data/vehicle/14_american/career/ai_zebmobile.cavs
data/vehicle/14_american/part/paint/ai_zebmobile.vepa

If you made a custom livery also, you will need:
data/vehicle/14_american/part/livery/ai_zebmobile.veli

I'm assuming that you already have some file like:
data/vehicle/14_american/part/paint/zebmobile.vepa
which point to your skin.
Title: Re: Custom Skins Thread
Post by: TT on April 19, 2018, 05:27:49 PM
A few things to make sure of:

For all of these, you need to tell the files which directory to look into (starting at data/)

Make sure that your .aicr has Autogenerate AI Set checkedboxed.
Make sure your .aicr vehicle entry points to your .cavs
Make sure your .aicr Profile entry points to some .vaip
(\data\vehicle\14_american\ai\profile\default.vaip will work)
Make sure your .aicr Paints entry points to your ai_zebmobile.vepa

Your .cavs file need to have AI Vehicle checkboxed
Your .cavs Paint entry need to point to your .vepa
Your .cavs Livery entry needs to either point to empty.veli or or some other .veli

**this is the most likely to be forgotten**
Your ai_zebmobile.vepa needs to have the AI Upgrade checkbox checked

For all of these files, if there is an entry at the bottom for Upgrade Parents, make sure that
it points to
data/vehicle/14_american/part/root.veru
Title: Re: Custom Skins Thread
Post by: TT on April 19, 2018, 05:42:52 PM
Speaking of AI, if you had a whole bunch of custom paints and wanted to make a mod that only lets the AI use your custom skins, you could.

To do that you would need to make
data/property/career/ai_sets/ai_set_onlyzebscars.aist

You would make a copy of the example  lawnmower ai set file there.

Give it  a name in the Name entry.

If you had 12 custom skins, enter 12 in the Refs entry.

For each one of the Refs entries, point to one of your .aicr files.

Then, in the game wehn you run a Custom Event, in the race settings you could choose your zebskinsonly option instead of A class or B class or C class.
Title: Re: Custom Skins Thread
Post by: TT on April 19, 2018, 06:01:36 PM
As far as different color effects, there is something tricky that skinners could do with the livery patterns.

The stock game livery patterns are all 100% opacity. This means that the cars can only be 2 colors (paint color and livery color).

If part of the livery pattern was only 50% opacity, that part of the pattern could be a blend.

For example, if paint is blue and livery is yellow, we might be able to get part of the pattern to be green.

If you wanted to get even more tricky, you could have a fade pattern of opacity.

I haven't tried this but it should work.

If 50% opacity didn't work, we could try making every 2nd pixel 0% opacity (1st pixel 100%, 2nd pixel 0%, 3rd pixel 100%, 4th pixel 0% etc)

We wouldn't even have to make it alternating pixels. We could make it alternating blocks 4 pixels wide. I could even paint a bucket-fill paint pattern out of blocks like this.
Title: Re: Custom Skins Thread
Post by: Zebulon55 on April 22, 2018, 03:23:21 AM
Wow! thanks for all the info. I never dreamed it required that many steps.

I never really planned on having the AI use my skins, but someone asked me, so I just tried making ai.vepas to test.
I think this goes on the back burner for now, but at least you've added good info to the custom skins thread, for future reference.

I may play with the blend liveries soon, but tonight, I gotta try out the new update online for the usual Saturday night Wreckfest in about an hour.  ;D
Title: Re: Custom Skins Thread
Post by: Zebulon55 on April 22, 2018, 05:19:55 AM
Well, I'll be dipped!

So I was warming up for Saturday night online with the new update by playing a little single player on the gravel track, and ended duking it out with none other than (AI) tuningfreak.1, driving the number 420 FrankenWeener Chevelle.

Maybe just because today is 4/21. LOL

So apparently, the AI does find my skins with just a .vepa file. Maybe those other steps allow AI to customize the car?
Title: Re: Custom Skins Thread
Post by: TT on April 23, 2018, 05:15:24 PM
Getting ready to put in the no-AI stock car.

First entry will be John Deere.

I need to make the yellow brighter.

This was one of the more unique paint jobs.

All of those little squares were lawns and that was grass painted on the logo of the front hood.

(https://steamuserimages-a.akamaihd.net/ugc/2418873254829569335/9978A97C19A1EC88678F17731984F8F94AA7CD43/)

(https://steamuserimages-a.akamaihd.net/ugc/2418873254829575863/F4E224214C59C1C5781F4CE6F8AF7C185337E7E8/)

The no-Ai car is going to hold skins that are either adaptations of paint jobs that aren't quite as old or possibly less famous ones or ones that look similar to paint jobs that we've already got or fictional paint jobs etc.
Title: Re: Custom Skins Thread
Post by: Purple44 on April 24, 2018, 12:25:50 AM
Nice looking skin Test.  :D

I use to drive an old johnny popper when I baled hay for my Dad.

That not me:
(http://www.vannattabros.com/20073rd/jdr2.jpg)
Title: Re: Custom Skins Thread
Post by: guest100380 on April 29, 2018, 01:14:38 AM
A couple of new ones that I just uploaded to Steam.
(https://simracingdepot.us/Wreckfest/jd97.png)
(https://simracingdepot.us/Wreckfest/ba5.png)
(https://simracingdepot.us/Wreckfest/bud8.png)
(https://simracingdepot.us/Wreckfest/jg24.png)
(https://simracingdepot.us/Wreckfest/ml2.png)
(https://simracingdepot.us/Wreckfest/mcd94.png)
(https://simracingdepot.us/Wreckfest/pres12.png)
(https://simracingdepot.us/Wreckfest/pennz1.png)
(https://simracingdepot.us/Wreckfest/pennz_1.png)
(https://simracingdepot.us/Wreckfest/jd_97.png)
Title: Re: Custom Skins Thread
Post by: sam223 on April 30, 2018, 02:24:15 PM
vert smart bill
Title: Re: Custom Skins Thread
Post by: Crash77 on May 03, 2018, 11:07:33 PM
Did one on the old American 3 Racecar. Man, this file size limit is ridiculous.
Title: Re: Custom Skins Thread
Post by: guest100380 on May 09, 2018, 05:21:38 AM
My John Deere Chevy Blazer in action at Tarmac2 track.
https://youtu.be/SukJLAQV3yk
Title: Re: Custom Skins Thread
Post by: The Very End on May 09, 2018, 07:50:35 AM
Good stuff!
Title: Re: Custom Skins Thread
Post by: TT on May 09, 2018, 04:30:26 PM
 A whole lot of awesome work!
Title: Re: Custom Skins Thread
Post by: sam223 on July 03, 2018, 01:55:37 PM


Barn find series2 xj6
Title: Re: Custom Skins Thread
Post by: The Very End on July 03, 2018, 02:29:32 PM


Barn find series2 xj6

That looks absolute shit! Which is the purpose of it as well ;)
Great job! Using Substance Painter now?
Title: Re: Custom Skins Thread
Post by: sam223 on July 03, 2018, 03:31:42 PM

That looks absolute shit! Which is the purpose of it as well ;)
Great job! Using Substance Painter now?

Rough outside,solid inside ;) (regretting moving interior texture to a separate texture a bit)
Ye substance painter and a bit of photoshop after,got used to workflow now i think