Bugbear Community

Wreckfest => Modding => Topic started by: Vinpetrol on June 04, 2016, 02:50:47 PM

Title: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 02:50:47 PM
Can some make or guide me to make the following mod ideas?
some must be easy, others maybe not.

Disable AI reset?

Activate AI class select tab at race menu?

Make dust and smoke linger around longer?

Single make racing, or even better!! opponent select?

Faster wheel damage and DNF'S but keep the rest the same?

I Would be very greatfull to know any info about these possible modds!, so exciting!!!!!! :)

Kindest Regards
Title: Re: Mod Ideas!
Post by: sam223 on June 04, 2016, 03:00:05 PM
Faster wheel damage and DNF'S but keep the rest the same?

 This one is possible

deform/tire_damage.vstd and damage_sectors.dmsd
Title: Re: Mod Ideas!
Post by: The Very End on June 04, 2016, 03:09:41 PM
For effects to last longer, simply find the effects files and increase duration / animation time.
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 03:12:41 PM
Waw Thanks Sam and End, that's good news , thought they would be the hardest ones! :)

Oh just to let you all know I am aware that I can choose class and car type online with no human players but I like replays.

Thanks
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 03:39:00 PM
Oh some more:

Make the AI use the higher rpm 350 v8 am1 and am2 sound? Or vice versa to just put player engine back to what it was?
I want them to make the same engine sound, it's bad enough that I'm faster than the AI on replay without me making a superior sound to them as well!!!  Lol

Also better/extra replay cams, TV 1, TV 2 etc
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 03:42:29 PM
Looks like a Real 2 life mod will finally be born! :)
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 04:03:01 PM
For effects to last longer, simply find the effects files and increase duration / animation time.
Ok trying this one 1st.
Things it could be!, I've got
Image animation
Lifetime min range
Fade in out
Velocity damp
Emit time step
Fade scale?  Lol

Thank man
Title: Re: Mod Ideas!
Post by: The Very End on June 04, 2016, 04:16:26 PM
Image animation I think :D Best aproach is to do ONE change each time, and see how it turns out :) You can also sneak-peak into my DD files and see the crash effect added, named wreck_smoke or something. You'll see that it's forced to a 3 seconds animation instead of 1, to get the smoke to "linger" for a bit.
Title: Re: Mod Ideas!
Post by: sam223 on June 04, 2016, 04:18:04 PM
You can replace the fire effect with smoke aswell
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 04:21:20 PM
You can replace the fire effect with smoke aswell
Haha cool
I would rather add fire to AI and have fire show up on replays as it's only in game.
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 04:31:05 PM
Image animation I think :D Best aproach is to do ONE change each time, and see how it turns out :) You can also sneak-peak into my DD files and see the crash effect added, named wreck_smoke or something. You'll see that it's forced to a 3 seconds animation instead of 1, to get the smoke to "linger" for a bit.
Ok thanks, I don't know if I'm increasing or decreasing with this blue horizontal line with red either end lol
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 04:38:15 PM
Knot x knot y?
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 04, 2016, 05:14:37 PM
Faster wheel damage and DNF'S but keep the rest the same?

 This one is possible

deform/tire_damage.vstd and damage_sectors.dmsd

I'm trying the tyres now but there is way to many choices, I just want to speed up them buckling and coming off
Title: Re: Mod Ideas!
Post by: sam223 on June 04, 2016, 07:21:26 PM
Faster wheel damage and DNF'S but keep the rest the same?

 This one is possible

deform/tire_damage.vstd and damage_sectors.dmsd

I'm trying the tyres now but there is way to many choices, I just want to speed up them buckling and coming off

Release point is removal i assume
Title: Re: Mod Ideas!
Post by: Heddly on June 04, 2016, 10:05:14 PM
This link may help.

http://community.bugbeargames.com/index.php/topic,8798.msg84878.html#msg84878 (http://community.bugbeargames.com/index.php/topic,8798.msg84878.html#msg84878)
Title: Re: Mod Ideas!
Post by: element109 on June 04, 2016, 10:18:27 PM
An ai training mode where u can select where on a map to place your car, hit a button or key and startpoint is set. Hit another button or key to begin training ai and you drive your car around the track and a ai route is created. Same thing for checkpoints drive your car to a point and hit a button or key to set a checkpoint.
Title: Re: Mod Ideas!
Post by: Vinpetrol on June 05, 2016, 12:38:15 AM
Ok I've done the tyres, it's awsome!
Ive set it like this, First they wobble, then they seize, then they rip off!, or with one good hit there history!, so realistic and fun! Carnage on derbies.
Don't really have to tweak damage now as they DNF as soon as they loose 2 wheels lol, its like a totally new game :)
I am going to do the damage anyway, and then onto the dust.
Title: Re: Mod Ideas!
Post by: Heddly on June 05, 2016, 02:17:56 AM
Has anybody found a setting for rotation of an object in BagEdit that would make an object turn like the cooling fan did in FO1 and FO2 games?
I'd like to do one of my favorites from the past, but with just one speed.  :)

http://youtu.be/m9HY4NQKR0A (http://youtu.be/m9HY4NQKR0A)
Title: Re: Mod Ideas!
Post by: Purple44 on June 05, 2016, 02:28:46 AM
Love the mixer Heddly!!  :D

(http://www.lay-zmattress.com/flatout2/purple44/mixer1.jpg)
Title: Re: Mod Ideas!
Post by: Axarator on June 06, 2016, 08:37:25 AM
Has anybody found a setting for rotation of an object in BagEdit that would make an object turn like the cooling fan did in FO1 and FO2 games?
I'd like to do one of my favorites from the past, but with just one speed.  :)

http://youtu.be/m9HY4NQKR0A (http://youtu.be/m9HY4NQKR0A)
I believe you could set it as a wheel, and also, I have had a bug with a turning object before.
Title: Re: Mod Ideas!
Post by: Ryokugyu on June 08, 2016, 08:24:12 PM
Flatout Cars !
Title: Re: Mod Ideas!
Post by: tolliverj on June 09, 2016, 09:25:06 PM
how about a really old 1948 Chevrolet School Bus that would be cool.
Title: Re: Mod Ideas!
Post by: Daystar on January 02, 2017, 01:27:33 AM
how about a really old 1948 Chevrolet School Bus that would be cool.

Go check out the workshop now! http://steamcommunity.com/sharedfiles/filedetails/?id=830873677 (http://steamcommunity.com/sharedfiles/filedetails/?id=830873677)                                            _

Very cool mod if you ask me!