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Wreckfest => News => Topic started by: Janne Suur-Näkki on April 07, 2017, 11:57:22 AM

Title: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 07, 2017, 11:57:22 AM
Dear Wreckers, the latest update is upon us!

This one is strictly a content update to give you something new and exciting to chew on while we continue working on the career, new user interface and a bunch of other cool features coming up later on.

First of all – and this is a big one – the update introduces a completely new car: American 5! It's a badass demolition derby style muscle car that we think fits perfectly to the style of the game. It's still very much work-in-progress with for example more liveries being added later on, but we hope you'll already enjoy taking it out for a spin to wreak some havoc!


The other big news is that we have a new track too, and not just any track but a killer dirt oval! It's something that a lot of you have requested for a long time and since we like to deliver, here it is. Since no oval is complete without a Figure 8 layout designed for close quarters vehicular mayhem we also throw that into the mix, and it's something that will no doubt become a new multiplayer favorite.


To top it off, Mixed 4 has also received a makeover. While many of the trackside objects are still being worked on, a lot of the track and environment details are already in place and track is beginning to look like real track. In case it's been a while since you played the track, now is a perfect time to check it out again!


Oh, and if you haven't heard yet (by following our official Twitter account at @bugbeargames, for example) we've published the results of the survey you might remember we ran a while ago. The results were enlightening and showed us that we're definitely on the right track, but we invite you to take a look at them yourself. The results can be viewed HERE (https://docs.google.com/forms/d/1zVTHQnXhxlNZvQaKZ02R4bA3ufBaNM8WN32A7RhDry4/viewanalytics). Thanks for taking the time to participate, we appreciate it!

Thanks for everything and happy wrecking!
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on April 07, 2017, 11:59:20 AM
Didn't you say there was going to be a new car variant too?  :o

Thanks for the update, by the way!
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 07, 2017, 12:01:44 PM
Didn't you say there was going to be a new car variant too?  :o

We did, but since we're still on the old branch and patching stuff manually is always somewhat risky we decided to go forward without it.

In the next update, then :)
Title: Re: April Update 2017-04-07
Post by: The Very End on April 07, 2017, 12:03:48 PM
Thanks for the new car and track :) For the ones struggling with keyboard turning - the game defaultet the sterring satuation back to 75%, which makes the steering a bit slow and unresponsive. Take it down to 65% for a more snappy and responsive car turning.
Title: Re: April Update 2017-04-07
Post by: The Very End on April 07, 2017, 12:06:54 PM
Sorry doublepost, but Mixed 4 got some rather interesting decals. I call them flying-pancake-sky-decals.
(https://s17.postimg.org/eolde9pxn/Untitled.jpg) (https://postimg.org/image/eolde9pxn/)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 07, 2017, 12:07:33 PM
For the ones struggling with keyboard turning - the game defaultet the sterring satuation back to 75%, which makes the steering a bit slow and unresponsive. Take it down to 65% for a more snappy and responsive car turning.

Thanks, we'll check it out too and see whether it would make sense to adjust the default setting. The flipside is that quick steering might make the handling seem too twitchy and difficult for some players.
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 07, 2017, 12:15:08 PM
Hi Janne, did we get the shortcut back on Mixed 4? If not, any chance having a Alt route version like we got with Mixed 5?

PS, sent you a PM early today about the dedicated server software.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/mixed4-checkpoints4.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/mixed4-checkpoints2.jpg)
Title: Re: April Update 2017-04-07
Post by: HansPremium on April 07, 2017, 12:21:04 PM
nice new stuff, but i really dislike the invisible walls on dirt oval, are they really necessary ?
Title: Re: April Update 2017-04-07
Post by: The Very End on April 07, 2017, 12:23:14 PM
Hi Janne, did we get the shortcut back on Mixed 4? If not, any chance having a Alt route version like we got with Mixed 5?

That seams like a pitlane, not a shortcut.
Title: Re: April Update 2017-04-07
Post by: Speedevil on April 07, 2017, 12:25:41 PM
Hi Janne, did we get the shortcut back on Mixed 4? If not, any chance having a Alt route version like we got with Mixed 5?

PS, sent you a PM early today about the dedicated server software.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/mixed4-checkpoints4.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/mixed4-checkpoints2.jpg)

That's a joker lap, not a shortcut. It's not supposed to be faster. :P
Title: Re: April Update 2017-04-07
Post by: Paul_B on April 07, 2017, 12:26:17 PM
@Janne , thanks for the update will drive it later.
So has the survey been a useful tool for you guys ?

Sent from my SM-G360F using Tapatalk
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 07, 2017, 12:26:51 PM
nice new stuff, but i really dislike the invisible walls on dirt oval, are they really necessary ?

You mean around the spectators? It's either them or an automatic reset.

Hi Janne, did we get the shortcut back on Mixed 4? If not, any chance having a Alt route version like we got with Mixed 5?

If you meant does driving through the joker count as a lap, then yes.

Got your PM, thanks!
Title: Re: April Update 2017-04-07
Post by: HansPremium on April 07, 2017, 12:28:24 PM
i rather have the automatic reset tbh   :P
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 07, 2017, 12:32:14 PM
Hi Janne, did we get the shortcut back on Mixed 4? If not, any chance having a Alt route version like we got with Mixed 5?

That's a joker lap, not a shortcut. It's not supposed to be faster. :P

Ya it a joker lap, but work well as a shortcut when Mixed 4 first got release. But have watch out for that barrier wall on the right! :P

http://www.youtube.com/watch?v=SFMZaYdYk8A (http://www.youtube.com/watch?v=SFMZaYdYk8A)


Edit:



Hi Janne, did we get the shortcut back on Mixed 4? If not, any chance having a Alt route version like we got with Mixed 5?

If you meant does driving through the joker count as a lap, then yes.

That great news Janne. Thanks Bugbear for putting back risky shortcut, especially online.  :D
Title: Re: April Update 2017-04-07
Post by: Speedevil on April 07, 2017, 12:46:38 PM
Hi Janne, did we get the shortcut back on Mixed 4? If not, any chance having a Alt route version like we got with Mixed 5?

That's a joker lap, not a shortcut. It's not supposed to be faster. :P

Ya it a joker lap, but work well as a shortcut when Mixed 4 first got release. But have watch out for that barrier wall on the right! :P

http://www.youtube.com/watch?v=SFMZaYdYk8A (http://www.youtube.com/watch?v=SFMZaYdYk8A)


Well you can still cut, but there's a bump there now, so you're going to lose time.
Title: Re: April Update 2017-04-07
Post by: ville672 on April 07, 2017, 12:54:22 PM
Nice update :). The game needs a new UI soon. It's annoying to find a track by seeing one at the time.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on April 07, 2017, 12:57:10 PM
Is the update with the new UI and other stuff coming this month?
Title: Re: April Update 2017-04-07
Post by: conso1727 on April 07, 2017, 01:01:29 PM
Quick feedback on the new track, both variants could use something to work as a makeshift barrier/track delimiter on its sides (hay bales? That gives the best banger racing effect). I count on its work in progress status for future improvements.
Title: Re: April Update 2017-04-07
Post by: Daystar on April 07, 2017, 01:24:21 PM
Thanks for the new car and track :) For the ones struggling with keyboard turning - the game defaultet the sterring satuation back to 75%, which makes the steering a bit slow and unresponsive. Take it down to 65% for a more snappy and responsive car turning.

Bugbear really needs to add more parts for tuning the car. and hopefully they will add  an All Wheel Drive Driveline (transmission) and hopefully some good grip Rally tires. seems to make my keyboard play very good with the after mentioned parts.


Oh! by the way. I like the new Dirt Oval and the mixed 4's new look!
Thanks for the Update Bugbear  :D

And oh yeah, that new car looks really good.

Title: Re: April Update 2017-04-07
Post by: Gerty on April 07, 2017, 02:58:00 PM
Can we expect clutch support on the new branch?
Title: Re: April Update 2017-04-07
Post by: Paul_B on April 07, 2017, 03:22:46 PM
Good to the see FPS has stabilized now.
Title: Re: April Update 2017-04-07
Post by: Konan on April 07, 2017, 03:29:52 PM
Grrr...i wanna play too :-((
Lol
Title: Re: April Update 2017-04-07
Post by: RickyB on April 07, 2017, 03:50:11 PM
- Nice new content. Thanks. In future updates I still would like to see at least one or two more Asian cars though :)

- Sandpit 1 route 1 reverse... again? Lol, why?   :o  ;)

http://youtu.be/1bkAsvxxl2M (http://youtu.be/1bkAsvxxl2M)

Title: Re: April Update 2017-04-07
Post by: Callahan420 on April 07, 2017, 03:57:07 PM
Had a good time so far with the update and all until I was in a team deathmatch and had no hud in the left telling which team I was on.
https://steamuserimages-a.akamaihd.net/ugc/87099658848437152/BC0EE8DC3557954F60C68F06B88C946ACB0A86A2/

Other than that seems great haven't tried the new car yet.

Did post a positive review though.

Keep killing it,

Callahan
Title: Re: April Update 2017-04-07
Post by: RickyB on April 07, 2017, 04:04:33 PM
In team deathmatch there's no race positions in the HUD, is it? I think the white arrow (little triangle, team-points in the middle) is the indicator, in which team you are in. The red team in this case :)
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 07, 2017, 04:09:42 PM
Had a good time so far with the update and all until I was in a team deathmatch and had no hud in the left telling which team I was on.
https://steamuserimages-a.akamaihd.net/ugc/87099658848437152/BC0EE8DC3557954F60C68F06B88C946ACB0A86A2/ (https://steamuserimages-a.akamaihd.net/ugc/87099658848437152/BC0EE8DC3557954F60C68F06B88C946ACB0A86A2/)


Since when there been a hud on the left to show which team you on?

The only "hud" I have seen is the one at the top of pic with the triangle telling you are on the red team cal.

Now in a team race you got this:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/team-racing-missing.jpg)
Title: Re: April Update 2017-04-07
Post by: FalconXY on April 07, 2017, 04:14:15 PM
Well, fine a new update but I'm not happy and can only repeat my post from October 14, 2016:

---------------
But I must say that I'm dissapointed about NO NEW single player game modes.  ::)

As the modders have shown in the past few weeks:
They can build really cool tracks and new cars.

So for my fun in the game Bugbear doesn't need to concentrate on that part and put all the work into new game modes that makes this game even more fun.

I'm still waiting for the wrecking racing points mode for turning other cars.
That is the main reason why I have bought this game.

Please more game modes next time. Thank you.
---------------

Today:

I'm waiting nearly 3 years now for that game mode and still nothing. The last updates only kept me playing this game for a short while and mostly the Online Bangers Mod was the main reason to play it because that is the most fun with the short ovals mod.

I still have a very small hope that my game mode wishes will come true.  ???

Title: Re: April Update 2017-04-07
Post by: Tonza on April 07, 2017, 04:42:54 PM
Love the update, though I feel like the Dirt oval fig8 could use some ramp in the middle love  ;)
Title: Re: April Update 2017-04-07
Post by: Callahan420 on April 07, 2017, 04:54:04 PM
You are correct it was the race that had it and the derby does not apparently. Guess that through me for a loop. But thanks for pointing it out.

Edit: Now I feel like an idiot

Had a good time so far with the update and all until I was in a team deathmatch and had no hud in the left telling which team I was on.
https://steamuserimages-a.akamaihd.net/ugc/87099658848437152/BC0EE8DC3557954F60C68F06B88C946ACB0A86A2/ (https://steamuserimages-a.akamaihd.net/ugc/87099658848437152/BC0EE8DC3557954F60C68F06B88C946ACB0A86A2/)


Since when there been a hud on the left to show which team you on?

The only "hud" I have seen is the one at the top of pic with the triangle telling you are on the red team cal.

Now in a team race you got this:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/team-racing-missing.jpg)
Title: Re: April Update 2017-04-07
Post by: BenDover on April 07, 2017, 05:10:00 PM
Janne can you fix the Mixed 4 map a bit more for the joker lap? So you really need to drive the full joker tarmac road, it would then be a great Folkrace map but with the massive cutting you can do just destroy the map tbh... I played the map 4 times the most and stopped becuse of the massive cut you can do..
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 07, 2017, 06:14:34 PM
@Ben, you mean the joker should be more difficult? We tried to introduce some challenge to it but perhaps it wasn't enough.

As for the clutch, yes - it's not easy but we're hopeful that we can add it soonish.
Title: Re: April Update 2017-04-07
Post by: RickyB on April 07, 2017, 06:18:11 PM
Little tiny bug report... The starting grid on Dirt Oval Figure 8 seems mixed up. -> Notice the numbers above the cars.




P.s. pleease make more game modes. "Just" adding more cars and tracks would be wasting potential and opportunity for super fun awesomeness. Also - and this may sound weird - don't rush the final game. I'd rather wait a few months more if that means there are going to be more cool game modes. (kamikaze race, soccer derby, object-cannon race + derby, ...)

BTW - what's the new car's "inspiration"? Ford Torino or something?
Title: Re: April Update 2017-04-07
Post by: Tonza on April 07, 2017, 06:22:34 PM
Little tiny bug report... The starting grid on Dirt Oval Figure 8 seems mixed up. -> Notice the numbers above the cars.




P.s. pleease make more game modes. "Just" adding more cars and tracks would be wasting potential and opportunity for super fun awesomeness. Also - and this may sound weird - don't rush the final game. I'd rather wait a few months more if that means there are going to be more cool game modes. (kamikaze race, soccer derby, object-cannon race + derby, ...)

BTW - what's the new car's "inspiration"? Ford Torino or something?

'65 Bel Air was the first thing that came to my mind.
Title: Re: April Update 2017-04-07
Post by: RickyB on April 07, 2017, 06:31:21 PM
BTW - what's the new car's "inspiration"? Ford Torino or something?
'65 Bel Air was the first thing that came to my mind.
Maybe it's a hybrid? The front grill area looked more like these to me ... but I'm the opposite of a car expert and am probably wrong ;)


EDIT: looked at some pictures of Bel Air's - looks a bit more like it.  :)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 07, 2017, 06:38:23 PM
Hint: it's something beginning with Che... :)

Additional game modes have been planned, of course, but since most of them take quite a bit of time to implement we've been leaving them for later, depending on whether we have time or not. What we already know is that there will be many more scoring events for career races so you will gain score for all kinds of other activities than just driving, for example spinning other cars around, hitting them while drifting, causing chain collisions, etc.

Title: Re: April Update 2017-04-07
Post by: Tonza on April 07, 2017, 06:41:05 PM
Why of course it's a Chevelle  :-[
Title: Re: April Update 2017-04-07
Post by: RickyB on April 07, 2017, 06:41:21 PM
Hint: it's something beginning with Che... :)

If it's not Chevy bel air.... Chevelle.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 07, 2017, 06:43:17 PM
To be fair Bel Air was not far off, though :)
Title: Re: April Update 2017-04-07
Post by: BenDover on April 07, 2017, 06:54:34 PM
@Ben, you mean the joker should be more difficult? We tried to introduce some challenge to it but perhaps it wasn't enough.

As for the clutch, yes - it's not easy but we're hopeful that we can add it soonish.

My bad, I dident look the new layout of the map, seems really good now, will be adding it to the Folkrace server I have, thanks for doing something about the massive cut you could do befor :)
Title: Re: April Update 2017-04-07
Post by: Speedevil on April 07, 2017, 07:10:48 PM
It reminds me of a Road Runner, too. To be fair these cars are pretty similar.

On another topic, do you plan on making the joker laps mandatory, maybe in that folkrace mode that hasn't been released yet?
Title: Re: April Update 2017-04-07
Post by: Peglegswansoon on April 07, 2017, 07:38:28 PM
Liking the new car, I think it looms pretty cool. I've noticed it seems to have pretty short ratios on the gearbox maybe? It's like you can reach top speed even in some of the twisties, just hearing a flat engine tone the whole time....

Also I'm getting the "Out of vertex buffer memory!" error when launching Sandpit 1 :( anyone else got this?

Thanks for the update though.
Title: Re: April Update 2017-04-07
Post by: CrashsTestsFr on April 07, 2017, 08:20:53 PM
Haven't tested a lot but I encountered a really annoying bug : European 3 (II) + Rally Tires = 1000% feedback.
My wheel (T500RS) shake a lot, and every time I turn, it's like I'm hitting a bumper pushing me in the opposite direction.
I don't have the bug with American 4 (II) + Rally Tires nor with European 3 (II) + Standard Tires.

Apart from that, Mixed 4 looks good !
Title: Re: April Update 2017-04-07
Post by: tolliverj on April 07, 2017, 09:43:11 PM
i like the new american 05 but with the banger version can we get a none modified version like the grill is still there the tail lights are still there, just kinda a stock version of it please, rusty and old looking.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 07, 2017, 09:50:01 PM
@CrashsTestsFr Please don't use the Rally Tires, they should have been removed from all cars (not sure why you still have them, probably a bug).

@Peglegswansoon Try lowering grass density to medium.

Title: Re: April Update 2017-04-07
Post by: sam223 on April 07, 2017, 11:02:17 PM
Haven't tested a lot but I encountered a really annoying bug : European 3 (II) + Rally Tires = 1000% feedback.
My wheel (T500RS) shake a lot, and every time I turn, it's like I'm hitting a bumper pushing me in the opposite direction.
I don't have the bug with American 4 (II) + Rally Tires nor with European 3 (II) + Standard Tires.

Apart from that, Mixed 4 looks good !
Interesting find,the front rally tires on EU3 (II) are missing a 0 (252000 lower than others) in spring rate
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 08, 2017, 01:18:15 AM
@Ben, you mean the joker should be more difficult? We tried to introduce some challenge to it but perhaps it wasn't enough.

As for the clutch, yes - it's not easy but we're hopeful that we can add it soonish.

My bad, I dident look the new layout of the map, seems really good now, will be adding it to the Folkrace server I have, thanks for doing something about the massive cut you could do befor :)

Definitely more tricky to use shortcut, have to brake to make the 90 degree turn or end up hitting the bank if got to much speed on.
Title: Re: April Update 2017-04-07
Post by: RagingRoach67 on April 08, 2017, 03:22:47 AM
Hint: it's something beginning with Che... :)

If it's not Chevy bel air.... Chevelle.

Haven't seen the whole car yet, but the back half is definitely a '67 Chevelle, without a doubt.

(https://s-media-cache-ak0.pinimg.com/originals/30/07/e6/3007e6911644766b93dfbaea3bf10d12--marina-data.jpg)

Title: Re: April Update 2017-04-07
Post by: BabetakCZE on April 08, 2017, 09:25:50 AM
So far I absolutely love Wreckfest. Fan of Bugbear since 2004. All I need is split-screen, career and some rock songs  :).
New update is great, finally my favourite track Mixed 4 looks good.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on April 08, 2017, 09:31:04 PM
http://www.youtube.com/watch?v=lN534OnvMaU (http://www.youtube.com/watch?v=lN534OnvMaU)

This is why I insist this game should have "true-to-life physics simulation" as advertised in the official website. The way the car got back onto its wheels at 2:59 is so silly  :P
Title: Re: April Update 2017-04-07
Post by: BenDover on April 08, 2017, 11:41:52 PM
http://www.youtube.com/watch?v=lN534OnvMaU (http://www.youtube.com/watch?v=lN534OnvMaU)

This is why I insist this game should have "true-to-life physics simulation" as advertised in the official website. The way the car got back onto its wheels at 2:59 is so silly  :P

Agreed! Its seems a little like GTA 5 xD
Title: Re: April Update 2017-04-07
Post by: Devin on April 09, 2017, 12:09:30 AM
I've been busy doing real racing today and yesterday so I didn't really find any time for feedback up until now. The new car: Not my favourite, but I do like it and it won't hurt having more cars in the game, so thanks for that! Is nice to race against.

Mixed4 overhaul: DAAAAYUM! It looks like a real race track, and even feels like one! It is so much more fun to race even though it's actually the same track!  :D
But there's one thing in particular that I have to point out: The new joker lap. It is still faster than the actual track, but I really don't care anymore because it is amazing to drive! I would actually use that as the main layout if I could decide. Those tyre stacks are a little in the way and will be crashed through 100% guaranteed, but the wall and dirt hills are placed so perfectly that it is just brilliant to drive. Thank you so much for that, I hope it stays that way! Well, except for the tyre stacks, I wouldn't mind if those were changed a little :P

Did I miss anything that was added? I probably won't be too active until the next build, but I'm very happy with the new content!

Just a little suggestion for a future track: Today I raced at Pottendijk (Netherlands) and noticed that a few hundred meters further down the road there was a HUGE banger event. The event itself was on a dirt oval, but right next to that there's a dirt race track that seems to be suitable for regular cars as well. It has more corners than the average Wreckfest track but it looked like it could be much fun. And it's different from most stuff we have and features many jumps it seems. Isn't that what people voted for recently? Couldn't hurt to try if people like a track based on that :D
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 09, 2017, 12:57:15 AM

Just a little suggestion for a future track: Today I raced at Pottendijk (Netherlands) and noticed that a few hundred meters further down the road there was a HUGE banger event. The event itself was on a dirt oval, but right next to that there's a dirt race track that seems to be suitable for regular cars as well. It has more corners than the average Wreckfest track but it looked like it could be much fun. And it's different from most stuff we have and features many jumps it seems. Isn't that what people voted for recently? Couldn't hurt to try if people like a track based on that :D

Seem it a gokart track:

https://www.facebook.com/KartcircuitPottendijk/

(http://www.northracing.nl/images/pottendijk.jpg)
Title: Re: April Update 2017-04-07
Post by: Speedevil on April 09, 2017, 02:09:29 AM

Just a little suggestion for a future track: Today I raced at Pottendijk (Netherlands) and noticed that a few hundred meters further down the road there was a HUGE banger event. The event itself was on a dirt oval, but right next to that there's a dirt race track that seems to be suitable for regular cars as well. It has more corners than the average Wreckfest track but it looked like it could be much fun. And it's different from most stuff we have and features many jumps it seems. Isn't that what people voted for recently? Couldn't hurt to try if people like a track based on that :D

Seem it a gokart track:

https://www.facebook.com/KartcircuitPottendijk/

(http://www.northracing.nl/images/pottendijk.jpg)

He's talking about the motocross track, you can see a bit of it on the right. ;)
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 09, 2017, 02:28:49 AM

Just a little suggestion for a future track: Today I raced at Pottendijk (Netherlands) and noticed that a few hundred meters further down the road there was a HUGE banger event. The event itself was on a dirt oval, but right next to that there's a dirt race track that seems to be suitable for regular cars as well. It has more corners than the average Wreckfest track but it looked like it could be much fun. And it's different from most stuff we have and features many jumps it seems. Isn't that what people voted for recently? Couldn't hurt to try if people like a track based on that :D

Seem it a gokart track:

https://www.facebook.com/KartcircuitPottendijk/

(http://www.northracing.nl/images/pottendijk.jpg)

He's talking about the motocross track, you can see a bit of it on the right. ;)

So this track then:
(http://[url=http://www.mxbrothers.com/sites/default/files/styles/original/public/track_images/helicoptervlucht%20019.JPG?itok=lVlJq17o]http://www.mxbrothers.com/sites/default/files/styles/original/public/track_images/helicoptervlucht%20019.JPG?itok=lVlJq17o[/url])
Title: Re: April Update 2017-04-07
Post by: sam223 on April 09, 2017, 03:06:57 AM
You can see the bikes on google maps
https://www.google.co.uk/maps/place/Ase+speedway+emmen/@52.8190527,6.9839106,695a,35y,1.73t/data= (https://www.google.co.uk/maps/place/Ase+speedway+emmen/@52.8190527,6.9839106,695a,35y,1.73t/data=)!3m1!1e3!4m5!3m4!1s0x47b7e9b51d738c4f:0x1c557b781aaa29eb!8m2!3d52.8158646!4d6.9786356
Title: Re: April Update 2017-04-07
Post by: Devin on April 09, 2017, 03:32:58 PM

Just a little suggestion for a future track: Today I raced at Pottendijk (Netherlands) and noticed that a few hundred meters further down the road there was a HUGE banger event. The event itself was on a dirt oval, but right next to that there's a dirt race track that seems to be suitable for regular cars as well. It has more corners than the average Wreckfest track but it looked like it could be much fun. And it's different from most stuff we have and features many jumps it seems. Isn't that what people voted for recently? Couldn't hurt to try if people like a track based on that :D

Seem it a gokart track:

https://www.facebook.com/KartcircuitPottendijk/

(http://www.northracing.nl/images/pottendijk.jpg)

He's talking about the motocross track, you can see a bit of it on the right. ;)

So this track then:
(http://www.mxbrothers.com/sites/default/files/styles/original/public/track_images/helicoptervlucht%20019.JPG)

It looks different on the image than it does on maps and in real life, but essentially yes :P I was actually racing on the kart track there, but I had a great view from there onto the dirt track, sometimes even banger cars raced on it so even though it has jumps it can't be too bad for cars
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on April 09, 2017, 10:24:02 PM
http://www.youtube.com/watch?v=lN534OnvMaU (http://www.youtube.com/watch?v=lN534OnvMaU)

This is why I insist this game should have "true-to-life physics simulation" as advertised in the official website. The way the car got back onto its wheels at 2:59 is so silly  :P

*hoping that a dev will see this post*
Title: Re: April Update 2017-04-07
Post by: conso1727 on April 09, 2017, 10:30:45 PM
Another thing that came up to my mind, since some tracks seem to have a joker lap of sorts, will they be implemented in gameplay in some way? Like mandatory jokers or the lower half gets to use the faster route?
Title: Re: April Update 2017-04-07
Post by: RickyB on April 09, 2017, 10:39:41 PM
Little observation about the new car American 5: The car's body cuts into the tires when using stiff suspension. (hardly visible in that picture)
(https://s11.postimg.org/pnmww87cj/stiff_susp_chevelle.jpg)

Using normal suspension, back tires almost touch the body, too.
(https://s21.postimg.org/fjq0m7907/normal_susp_chevelle.jpg.jpg)

Title: Re: April Update 2017-04-07
Post by: FalconXY on April 09, 2017, 11:27:14 PM
American 5:

I have seen in several YT videos with the new car, that the right rear light is flickering, when the glass is off.
It's not the break light. Sometimes it's more bright, sometimes dimmed, then flickering.

Can you confirm this ?
I have not tried it myself.
Title: Re: April Update 2017-04-07
Post by: Daystar on April 10, 2017, 12:57:27 AM
American 5:

I have seen in several YT videos with the new car, that the right rear light is flickering, when the glass is off.
It's not the break light. Sometimes it's more bright, sometimes dimmed, then flickering.

Can you confirm this ?
I have not tried it myself.

Yeah I have noticed on a few YT vids as well the effect you mentioned. it's probably a known issue and BB will have it fixed before full release whenever that be.
Title: Re: April Update 2017-04-07
Post by: BenDover on April 10, 2017, 03:37:33 AM
Janne you still around?

Dont know if ppl here remember "Jeffrey Lebowski - The Dude"  but he was playing NCG today on my server and after every map change hes game loaded for a very long time (around 5 min or more) even when it says he timed out on the server. I dont know if the loading screen connects him back after but he need to sit in the loading screen for that time (if he dosent restart the game) after every time we changed map, anyone know what it can be?

Also the specc of hes stuff will come up later when he have sended it to me.


EDIT: https://pastebin.com/xhZNzpp8
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 10, 2017, 05:41:31 AM
Janne you still around?

Dont know if ppl here remember "Jeffrey Lebowski - The Dude"  but he was playing NCG today on my server and after every map change hes game loaded for a very long time (around 5 min or more) even when it says he timed out on the server. I dont know if the loading screen connects him back after but he need to sit in the loading screen for that time (if he dosent restart the game) after every time we changed map, anyone know what it can be?

Also the specc of hes stuff will come up later when he have sended it to me.


EDIT: https://pastebin.com/xhZNzpp8 (https://pastebin.com/xhZNzpp8)

I wonder if it the having grass set to like Ultra or High can make some track take over 40 secs to load and you get time out:

Weirdly slow loadings when server changes track (http://community.bugbeargames.com/index.php/topic,9163.0.html)

But if it taking 5 mins, it maybe a different problem. He could disable grass and see if the problem goes away.
Title: Re: April Update 2017-04-07
Post by: BenDover on April 10, 2017, 08:10:21 AM
Janne you still around?

Dont know if ppl here remember "Jeffrey Lebowski - The Dude"  but he was playing NCG today on my server and after every map change hes game loaded for a very long time (around 5 min or more) even when it says he timed out on the server. I dont know if the loading screen connects him back after but he need to sit in the loading screen for that time (if he dosent restart the game) after every time we changed map, anyone know what it can be?

Also the specc of hes stuff will come up later when he have sended it to me.


EDIT: https://pastebin.com/xhZNzpp8 (https://pastebin.com/xhZNzpp8)

I wonder if it the having grass set to like Ultra or High can make some track take over 40 secs to load and you get time out:

Weirdly slow loadings when server changes track (http://community.bugbeargames.com/index.php/topic,9163.0.html)

But if it taking 5 mins, it maybe a different problem. He could disable grass and see if the problem goes away.

I gonna let him know and hope that fix the problem :) Thanks!
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 10, 2017, 10:40:33 AM
Got video of the new Build uploaded today. This video from last Friday night when x-tremest had a host up. We had a good time on the new Dirt oval and fig 8 version.  :D

http://www.youtube.com/watch?v=8E3nPd5lSiM&lc (http://www.youtube.com/watch?v=8E3nPd5lSiM&lc)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 10, 2017, 12:54:20 PM
@Ben Not sure, but I guess it might be the same problem we've seen once - in case it's indeed the same issue, disabling v-sync should help.

Also, running low on memory could cause a very long loading time, but if that's the case lowering the quality settings and shutting down other programs running at the same should help.

Does it occur only in multiplayer, do you know?
Title: Re: April Update 2017-04-07
Post by: BenDover on April 10, 2017, 01:10:40 PM
@Ben Not sure, but I guess it might be the same problem we've seen once - in case it's indeed the same issue, disabling v-sync should help.

Also, running low on memory could cause a very long loading time, but if that's the case lowering the quality settings and shutting down other programs running at the same should help.

Does it occur only in multiplayer, do you know?

I will tell him that :) No I dont know if its only in multiplayer, when he comes online later I gonna ask him, whatever happens I will update here :)
Title: Re: April Update 2017-04-07
Post by: Xraven771 on April 10, 2017, 01:11:30 PM
Can we expect clutch support on the new branch?

That's the only reason i don't use my wheel with the game H-shifter has a big delay between gear changes
Title: Re: April Update 2017-04-07
Post by: catn1p on April 10, 2017, 01:50:58 PM
Can we expect clutch support on the new branch?

That's the only reason i don't use my wheel with the game H-shifter has a big delay between gear changes

Which wheel are you using? H-shifter works flawlessly for me with G27. Being able to start in 2nd gear and shift 2-4-6 can be quite beneficial with short gearboxes :P
I'd appreciate a clutch too though.
Title: Re: April Update 2017-04-07
Post by: blazngun on April 10, 2017, 02:09:51 PM
Can we expect clutch support on the new branch?

That's the only reason i don't use my wheel with the game H-shifter has a big delay between gear changes

Would be nice if they could let us know one way or the other if we can expect clutch support in the final release. For such a basic feature of any driving game, it would seem odd for them not to add it.
Title: Re: April Update 2017-04-07
Post by: Speedevil on April 10, 2017, 02:57:03 PM
Can we expect clutch support on the new branch?

That's the only reason i don't use my wheel with the game H-shifter has a big delay between gear changes

Would be nice if they could let us know one way or the other if we can expect clutch support in the final release. For such a basic feature of any driving game, it would seem odd for them not to add it.

The only game I ever played that has clutch support is Forza 6...
Title: Re: April Update 2017-04-07
Post by: blazngun on April 10, 2017, 03:19:57 PM
Most console driving games are just that... Games.... Wreckfest bills itself as a semi-realistic simulator. The original Nascar Racing series by Papyrus, dating way way back to 1994, even had clutch support. The only PC driving simulator I have played without clutch support is Wreckfest
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 10, 2017, 03:33:30 PM
Most console driving games are just that... Games.... Wreckfest bills itself as a semi-realistic simulator. The original Nascar Racing series by Papyrus, dating way way back to 1994, even had clutch support. The only PC driving simulator I have played without clutch support is Wreckfest

Wreckfest not sim, it a simcade, along the lines of what Codemasters did with say GRID 1 with assists off. GRID 2 is an arcade racer. I don't remember if GRID 1 had clutch support. There any other simcrade out there that has clutch support?

But it would be nice if Bugbear supported a clutch for you guys, but I don't think it the norm for simcade racing games.
Title: Re: April Update 2017-04-07
Post by: sam223 on April 10, 2017, 03:43:27 PM
I don't think you need to compare wreckfest to other games when talking about clutch support. Its the style of racing (full contact) which would benefit from clutch support not just the level of simulation.
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on April 10, 2017, 03:47:09 PM
Wreckfest not sim, it a simcade, along the lines of what Codemasters did with say GRID 1 with assists off. GRID 2 is an arcade racer. I don't remember if GRID 1 had clutch support. There any other simcrade out there that has clutch support?

But it would be nice if Bugbear supported a clutch for you guys, but I don't think it the norm for simcade racing games.

Depends where you categorize simcade. In sim racing community something like Forza and GT are simcade ;)
There are a lot of people who would like to see the clutch support. Personally I don't need it too much because I don't have a good sim rig but there are times when manual clutch would be a nice. When you've spun or something like that it would be helpful because you can't neutral and go back quickly with paddle.

There are a lot of people who would like to see the clutch so they can use that and H-shifter for the max immersion and overall good feeling.
Title: Re: April Update 2017-04-07
Post by: blazngun on April 10, 2017, 03:59:27 PM
Quotes straight from the Steam store page. I've seen several people say the game is simcade, and I'm fine with it being so, but not in the way you are describing Purple.. 


This is the only quote from the game description that hints at being an arcade based game. And i'm fine with these arcade features because its what makes the game fun...

"It’s all about fun, breakneck racing and over-the-top crashes."

Now for all the quotes describing it as an accurate simulation.

"Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading"

"Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation."

"First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation."

"If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling"

"This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards."

"While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion."

Again, I want the game to be fun, but there are basic features missing that would help add to that for some players.







Title: Re: April Update 2017-04-07
Post by: RickyB on April 10, 2017, 04:37:26 PM
Would be nice if they could let us know one way or the other if we can expect clutch support in the final release. For such a basic feature of any driving game, it would seem odd for them not to add it.

But they did let us know - what else can they say?
As for the clutch, yes - it's not easy but we're hopeful that we can add it soonish.

Now for all the quotes describing it as an accurate simulation....

Half of the quotes could also be interpreted as something different from a pure simulator...
"If you’re familiar with our previous games, you already know what we’re aiming at..." - The previous games were not sims.
"First and foremost, we’re building a FUN racing game with PERSONALITY." - Sim is not the first thing that comes to mind here.
"This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards." - Doesn't say sim either, could also mean better graphics, more dynamic objects, more cars at the same time, etc...
"Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading" -
 'sophisticated' does not automatically mean simulation.

Sure, they mention "true-to-life physics simulation", but we can't be sure if that goes for car handling and features as well. If they really did true-to-life physics with the cars - you would end up with BeamNG.drive where you have one little crash and the race is over for you. Not the kind of game I'd expect, even if they wrote 'true-to-life physics'.   just saying :)
Title: Re: April Update 2017-04-07
Post by: Iwasawa on April 10, 2017, 04:42:39 PM
I dont understand why do people want Carreer so much. I mean okay its a thing, but carreer for me usually lasts for 3-4 days, good multiplayer usually lasts 3-4 years.  So even if 90% of players vote for career, the 10% will play the game way more.
But.. you know it.
Title: Re: April Update 2017-04-07
Post by: blazngun on April 10, 2017, 05:26:31 PM
Ricky you completely missed my point, and I also completely missed their response about clutch. I'm fine with the driving behavior, crash physics, and damage modeling. All these things make the game what it is. I can name several arcade based driving games that have been out for years with more features and hardware support than the current state of Wreckfest. Wreckfest not having telemetry output limits it greatly on what peripherals can be used. No motion support, no buttkicker / simvibe support, and no head-tracking support, and very generic FFB, as well as others.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on April 10, 2017, 06:52:39 PM
I dont understand why do people want Carreer so much. I mean okay its a thing, but carreer for me usually lasts for 3-4 days, good multiplayer usually lasts 3-4 years.  So even if 90% of players vote for career, the 10% will play the game way more.
But.. you know it.

It depends on what type of career it is. If it's an endless one with random generated events, like "seasons", it could be entertaining for a long time. If it's a forward-based career mode with predefined events, it wouldn't serve any purpose anymore once you beat it.
Multiplayer is only good while alive. Unlike singleplayer, it does have a lifespan. This is exactly why I think every game should have a good offline experience first and foremost.
Title: Re: April Update 2017-04-07
Post by: Daystar on April 10, 2017, 09:52:52 PM
I dont understand why do people want Carreer so much. I mean okay its a thing, but carreer for me usually lasts for 3-4 days, good multiplayer usually lasts 3-4 years.  So even if 90% of players vote for career, the 10% will play the game way more.
But.. you know it.

It depends on what type of career it is. If it's an endless one with random generated events, like "seasons", it could be entertaining for a long time. If it's a forward-based career mode with predefined events, it wouldn't serve any purpose anymore once you beat it.
Multiplayer is only good while alive. Unlike singleplayer, it does have a lifespan. This is exactly why I think every game should have a good offline experience first and foremost.

Totally agreeable! wonder what my Birthday July 31'st will hold? Oh yes a 3 lap race reverse config at Tarmac 2, with only AM1 cars. or a 6 lap race on Sandpit 2 with all random classes and get this! brakes are disabled haha!  :P
Title: Re: April Update 2017-04-07
Post by: Callahan420 on April 11, 2017, 07:28:08 AM
I dont understand why do people want Carreer so much. I mean okay its a thing, but carreer for me usually lasts for 3-4 days, good multiplayer usually lasts 3-4 years.  So even if 90% of players vote for career, the 10% will play the game way more.
But.. you know it.

It depends on what type of career it is. If it's an endless one with random generated events, like "seasons", it could be entertaining for a long time. If it's a forward-based career mode with predefined events, it wouldn't serve any purpose anymore once you beat it.
Multiplayer is only good while alive. Unlike singleplayer, it does have a lifespan. This is exactly why I think every game should have a good offline experience first and foremost.

Totally agreeable! wonder what my Birthday July 31'st will hold? Oh yes a 3 lap race reverse config at Tarmac 2, with only AM1 cars. or a 6 lap race on Sandpit 2 with all random classes and get this! brakes are disabled haha!  :P


Hey that's my B-day but don't tell anyone.
Title: Re: April Update 2017-04-07
Post by: BenDover on April 11, 2017, 12:37:00 PM
Janne I just wanna update on the whole Jeffrey Lebowski problem, he havent been online on steam yet so I will update how it went when I can reach him :)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 11, 2017, 01:28:30 PM
No worries, thanks for the update :) It will be interesting to hear whether the issue persists...
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 12, 2017, 12:11:15 AM
Hi Janne, we still seeing cars get stuck in the tracks. Not bad as it was in Dec Build, but still a problem.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/car-stuck-in-track.jpg)

I had give Royce a push to get his mini unstuck.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on April 12, 2017, 10:52:13 AM
This happened to me last Friday night.
Only the American 5 Chevelle model was affected. lol



(http://i.imgur.com/SAo0O2S.jpg)

next race, host changed track, and Am5 was back to normal.

another pic as attachment; Imgur now says it's overloaded.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 12, 2017, 12:42:47 PM
Purple44, after landing a jump I guess? No physics mods?

Zebulon, was that just a one time occurrence? It's odd, usually that glitch means there's something wrong with the model but it's persistent then.
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 12, 2017, 01:18:52 PM
Wow, I did not see anything like that going on Zed Friday night with my 960. What video card you got Zeb?

But since the rest the scene look normal, maybe the AM5 glitch out on your computer?


Purple44, after landing a jump I guess? No physics mods?

Zebulon, was that just a one time occurrence? It's odd, usually that glitch means there's something wrong with the model but it's persistent then.

We were racing stock online Friday night. I doubt Royce jump the mini at the Mixed 1 turn, but he might of rolled his mini. I will get hold Royce, see if he post what happen.

I did not see Royce get stuck, at 44:40 in this video I found Royce stuck:

http://www.youtube.com/watch?v=8E3nPd5lSiM&t=21s (http://www.youtube.com/watch?v=8E3nPd5lSiM&t=21s)

I remember either Friday night or Saturday night, my AM5 took a tumble and trunk of car went into the ground as it tumbled.

This could just be an online issue, Royce had a 59 Ping when he got stuck. That a good PING for online.

Be curious if the offline players are getting their car stuck? Daystar, you getting stuck in the track maps these days?

But things much better than a couple Builds ago when the cars were sinking into the track maps!!  :P


(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/roof-under-map.jpg)
Title: Re: April Update 2017-04-07
Post by: Daystar on April 12, 2017, 01:46:46 PM
^ In Reply to Purples Message ^ Nope, all cars moving all the time unless destroyed by an accident. (single player mode) mind you.
However I do once in a while see a trunk lid, hood, tire, etc stuck through the ground plane. nothing really too absurd I shall say.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 12, 2017, 01:48:58 PM
Thanks for the new info, Purple!

Yep, although it's extremely rare these days (haven't seen it happen even once personally) it might be still possible that the wheels can sink through the ground if you hit the ground with enough force and get unlucky. The other possibility is that somehow the suspension arm breaks in a similar situation but it should be easy to notice since after that happens the angle of the front wheels would be totally off and the car would be undriveable.
Title: Re: April Update 2017-04-07
Post by: TPEHAK on April 12, 2017, 05:34:33 PM

https://www.youtube.com/watch?v=8E3nPd5lSiM&feature=youtu.be&t=1504 (https://www.youtube.com/watch?v=8E3nPd5lSiM&feature=youtu.be&t=1504)


Wow, that was you, I see myself on the video how you kicked me out from stuck.

I'm OK with stuck physics since car reset option is available. But the stuck sound algorithm should be fixed because it sounds weird.
Title: Re: April Update 2017-04-07
Post by: sam223 on April 12, 2017, 06:25:47 PM

https://www.youtube.com/watch?v=8E3nPd5lSiM&feature=youtu.be&t=1504 (https://www.youtube.com/watch?v=8E3nPd5lSiM&feature=youtu.be&t=1504)


Wow, that was you, I see myself on the video how you kicked me out from stuck.

I'm OK with stuck physics since car reset option is available. But the stuck sound algorithm should be fixed because it sounds weird.

Its a very easy fix that one, just needs the minimum force required to trigger that sound raising up.Im hoping they add a variable for minimum vertical force for movement at some point. So that when you lose a wheel (and you get the little vertical hops causing the skip sound), game ignores it so that the car stays static rather than jumping around a little.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on April 12, 2017, 09:34:30 PM
Purple44, after landing a jump I guess? No physics mods?

Zebulon, was that just a one time occurrence? It's odd, usually that glitch means there's something wrong with the model but it's persistent then.

Yup. We did a few races on the dirt 8; those pics are from the last race before switching to another track. Only that race was affected, all others were normal. Nobody else had any problem; must have been some temporarily corrupt data for the model. I thought it was funny; even the lost parts off the Chevelles that are strewn around the track are a mess of polygons. lol

Other things from Friday included lag for some of us but not all; I'm midwest US and saw a lot of lag occurences while Purple was west coast and reported few. Maybe it was an internet thing?
Not sure where the server was, but my ping was around 100.

Also, host mentioned that he has to hot swap his net card when it starts to have problems. Apparently, his net card only has problems with Wreckfest and not other applications, so he doesn't permanently stop using that card. At least that's how I understood his chat message.
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 12, 2017, 10:21:22 PM
Purple44, after landing a jump I guess? No physics mods?

Zebulon, was that just a one time occurrence? It's odd, usually that glitch means there's something wrong with the model but it's persistent then.

Yup. We did a few races on the dirt 8; those pics are from the last race before switching to another track. Only that race was affected, all others were normal. Nobody else had any problem; must have been some temporarily corrupt data for the model. I thought it was funny; even the lost parts off the Chevelles that are strewn around the track are a mess of polygons. lol

Other things from Friday included lag for some of us but not all; I'm midwest US and saw a lot of lag occurences while Purple was west coast and reported few. Maybe it was an internet thing?
Not sure where the server was, but my ping was around 100.

Also, host mentioned that he has to hot swap his net card when it starts to have problems. Apparently, his net card only has problems with Wreckfest and not other applications, so he doesn't permanently stop using that card. At least that's how I understood his chat message.

Ya x-tremest was having issue with his server. There was times around 5 us at a time would spike our PING 600-800 for 30 secs or so, then PING would settle back down to normal PINGs.
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 13, 2017, 09:29:43 AM
I talk to Royce, he don't remember how he got the mini stuck for sure, might been a roll.
Title: Re: April Update 2017-04-07
Post by: Tonza on April 13, 2017, 12:12:41 PM
I also got my car stuck, rolled over bunch of times in the middle of AI chaos and got my left hand side front wheel stuck on the ground. Though it only happened once and I have not been able to replicate it
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 16, 2017, 04:05:21 PM
Here some derby action of the April 2017 Build online this Saturday night:

http://www.youtube.com/watch?v=FKK9ppXeQxE (http://www.youtube.com/watch?v=FKK9ppXeQxE)

Also got to take Zeb ( bacchus online ) new purple skin for the AM5 for a spin. Thanks for the skin Zeb!  :D :D

Can you spot Zeb other new skin?

************

Got stuck a couple times in the ground tonight. seem it the front tire that getting stuck in the map.
Title: Re: April Update 2017-04-07
Post by: BenDover on April 17, 2017, 11:06:42 AM
@Janne I havent get any updated info from him yet but I find a bug yesterday and wonder if you know what might have happen or if anyone else know what could have happen. Otherwise you are a little aware of the problem now.

What you see on the picture, noone can press ready, 3 person we cant see what cars they using but all of them was in the last race, Kraimer was the only one ready and he was that from the start when we got out of the race (He was also in the last race we did). To fix the problem I just restarted the server, its the 1st time this happened but I am glad I was on the server when it happened. The fix I can think of is that everyone with "no car" should reconnect and maybe all should have been fine, just wanted to let you know :)

http://imgur.com/a/SPIjX (http://imgur.com/a/SPIjX)


One more problem I got tbh, when I want to ban a steamid on the server I can only ban the ones with numbers now the one fix text. For example "7656112896542" works but if I wanna ban "BenDover-leethaxor" I cant, or atleast the server dosent tell me it banned the person :P

Title: Re: April Update 2017-04-07
Post by: Purple44 on April 17, 2017, 11:11:21 AM
Been rare I have seen a player with no car. To get 3 players at one time, never seen that.
Title: Re: April Update 2017-04-07
Post by: sam223 on April 17, 2017, 02:57:45 PM
You cant ban steamid's by name ben because you can change that name. You cant change your account number though. Theres sites out there for converting steam url (any name) to steam id (account number)

http://steamidfinder.com/ (http://steamidfinder.com/)
Title: Re: April Update 2017-04-07
Post by: BenDover on April 17, 2017, 10:10:29 PM
You cant ban steamid's by name ben because you can change that name. You cant change your account number though. Theres sites out there for converting steam url (any name) to steam id (account number)

http://steamidfinder.com/ (http://steamidfinder.com/)

Yeah I know I cant ban them by names, but I ment their steam ID account number was "named" I will check that one out, thanks Sam!
Title: Re: April Update 2017-04-07
Post by: sam223 on April 17, 2017, 11:38:06 PM
You cant ban steamid's by name ben because you can change that name. You cant change your account number though. Theres sites out there for converting steam url (any name) to steam id (account number)

http://steamidfinder.com/ (http://steamidfinder.com/)

Yeah I know I cant ban them by names, but I ment their steam ID account number was "named" I will check that one out, thanks Sam!
Ye thats just when people have setup their own steam url. e.g mine http://steamcommunity.com/id/rrp (http://steamcommunity.com/id/rrp) ,you cant ban me with that. Steamidfinder will trace the account number though,which cant be changed
Title: Re: April Update 2017-04-07
Post by: BenDover on April 18, 2017, 12:21:23 AM
You cant ban steamid's by name ben because you can change that name. You cant change your account number though. Theres sites out there for converting steam url (any name) to steam id (account number)

http://steamidfinder.com/ (http://steamidfinder.com/)

Yeah I know I cant ban them by names, but I ment their steam ID account number was "named" I will check that one out, thanks Sam!
Ye thats just when people have setup their own steam url. e.g mine http://steamcommunity.com/id/rrp (http://steamcommunity.com/id/rrp) ,you cant ban me with that. Steamidfinder will trace the account number though,which cant be changed

Yeah that was my problem but the link was awesome, now I can get the Account number :D It was very helpfull so thanks again :)
Title: Re: April Update 2017-04-07
Post by: Shivaxi on April 19, 2017, 07:30:02 PM
Heya, I've been a long time player of the Flatout games and Next Car Game back when it was just the tech demo v1, also did a couple videos on Next Car Game a while back.  I'd like to give a little bit of feedback with the new update here.  Keep in mind I'm not sure when the majority of these changes took place as I haven't played in a couple months, but this is what I've noticed so far:

- Ragdolls removed from lawn mowers.  Why?  That was probably one of the more fun and hilarious reasons to race with the lawn mowers, watching everyone crash and go ragdoll flying haha, really brought back memories from the Flatout days as well.  With ragdolls removed...well...now it's just a plain ol' lawn mower race, and isn't very exciting.

- Damage indicator and health changed.  I see now that there's some overall health bar each car has, which I have to say I am against.  There's a couple reasons for this.  One, it makes the Destruction Derby style damage indicator pretty much useless, since now it doesn't really matter where your car gets damaged, since the overall health bar status seems to override everything, even if you black out both front triangles, which SHOULD kill your engine (bringing me to my second reason, unrealistic) just like it does or would in Destruction Derby.  Took a screenshot here to show what I'm on about:

http://i.imgur.com/taWPBxC.jpg (http://i.imgur.com/taWPBxC.jpg)

As you can see by no means should my car even be running, and this was after smashing head first into many walls, blacking out both front triangles on the damage indicator, yet the overall health bar says I'm just fine at around 70% health still.  It doesn't really make much sense, and even though I do realize this is to be more of an arcade racer, so was Destruction Derby 1 and 2 and they still were able to pull off a semi-realistic damage system without it being too frustrating for players.  I'm only guessing as to why this was changed because I know before, it worked the same way in Next Car Game as it did in Destruction Derby, so why was this changed to an overall health bar?  And if this is necessary for some other reason I'm not thinking of, why not add it as an option for the race?  Something like a damage option, Subtle, Intermediate, Realistic settings, Realistic being the way I mentioned before, where knocking out one of the front triangles on the damage indicator would destroy the engine like in Destruction Derby.  You could even go further and implement similar catastrophic effects on the vehicle that Destruction Derby had when blacking out the other triangle damage indicators around the car.  Losing a side triangle in DD2 meant that your front tire on that side would fly off, screwing up steering heavily, and losing a rear triangle would lose your rear tire on that side as well, slowing you down quite a bit.  It was a great and simple system that was really effective and fun, and considering you guys are taking inspiration from Destruction Derby and using the very same style damage indicator, well it'd only make sense to do something similar.
Title: Re: April Update 2017-04-07
Post by: Rocket455Man [FIN] on April 19, 2017, 10:16:41 PM
Hi!

Where is the CLUTCH?
Title: Re: April Update 2017-04-07
Post by: Speedevil on April 19, 2017, 10:19:43 PM
I think the damage indicators work like armour, which means you take more damage from hits on parts that are already blacked out.
Title: Re: April Update 2017-04-07
Post by: BenDover on April 19, 2017, 10:45:57 PM
Hi!

Where is the CLUTCH?

Read the comments.
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on April 19, 2017, 11:10:24 PM
Hi!

Where is the CLUTCH?


As for the clutch, yes - it's not easy but we're hopeful that we can add it soonish.
Title: Re: April Update 2017-04-07
Post by: Mopower on April 22, 2017, 05:03:10 PM
Derbying and racing online is not very fun when people can see exactly the condition of your car. Maybe try to listen to some of the people that have posted and remove nameplates and damage from multiplayer? Sucks being targeted because people know exactly what kind of hit will take you down. Hope this has been mentioned AGAIN in this here update thread.
Title: Re: April Update 2017-04-07
Post by: Pritchard on April 23, 2017, 11:59:32 AM
I could see that as a server option. No harm in letting the people who want it (they're out there... somewhere) keep it, but giving hosts the option of forcing it off would be great.
Title: Re: April Update 2017-04-07
Post by: Finsku on April 23, 2017, 06:08:14 PM
Will we see newer game trailer soon-ish and some (press) material (pictures/videos) to share?  :)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 09:43:50 AM
^ We'd love that - we haven't had any time to spend to on producing promo material but hopefully we'll get external help at some point.

The player tags could be definitely a host option. Talking about host options, any other you'd like to have? We're not going to have time to add anything before the next update but in the new UI we will have more space for host options and if something is more or less straightforward for us to add we will definitely consider it as long as it makes sense.
Title: Re: April Update 2017-04-07
Post by: Pritchard on April 28, 2017, 10:14:37 AM
Something I've wanted for a while is some kind of camera lock, at least for singleplayer. Being able to restrict my viewpoint to only the cockpit view would be great, and I can see that working as a server option as well.
Title: Re: April Update 2017-04-07
Post by: The Very End on April 28, 2017, 10:17:34 AM
Edit: sorry a bit off topic.

Reset on / off / time delay / car must be stoped, would be nice.

Speaking of update,three quick ones: 1: is it mainly focusing on the esthetics / looks / ui next time or what do you currently schedule it to contain? 2: do you plan on adding more weather options or will you let that be up to the modders? 3: what games modes do you aspire to implement eventually (I know they come at a later stage)? Possibility to add our own, like point to point race (finishing a other place than a looped track)l objects to interact with such as capture the flag, tag, all vs one etc?
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 02:17:39 PM
Thanks for the suggestions, time delay for reset is planned already.

Regarding the next update, it will feature the new UI functionality but it will be heavily work-in-progress and the final art will be missing mostly/completely. At this point we've been concentrating on getting everything working since we can't really update the game with some screens/features missing completely. The final art will be implemented later.

More weathers will be added further down the road when the visual style is locked down, otherwise we will waster time maintaining/updating too many weathers.

The final game modes have not been decided yet, but at least suicide race is something we'd really love to implement. The problem with user created game modes is that they're mostly impossible and/or too time consuming to implement apart from making it possible for the user to adjust scores due to game modes relying heavily on code. This could be perhaps solved by adding scipting support but it's not realistic given how much time and manpower such an undertaking would require.
Title: Re: April Update 2017-04-07
Post by: The Very End on April 28, 2017, 02:32:49 PM
Thanks for the reply :)

Suicide Race, what is that? In addition, jokerlap support (you have to take an alternative route at least once a race to not be dissqualified) when? ;) And then, custom finish line much like the proxy checkpoints are needed.
I see the point of scripting, might just cause more issues than what it's worth.

One completely off topic questions-  forgive me, do you intent to re-implement the ai vs player setting in the AI files (AI favor player setting I think it is called)? Right now it does nothing.

Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on April 28, 2017, 02:56:28 PM
Still "heavily" work-in-progress? Are you guys sure you will be able to meet the summer 2017 deadline?

I'm glad you're considering Suicide Race gamemode, by the way! I'm pretty sure that gamemode alone would attract many more players who are looking for more carnage and (un)intentional wrecking without breaking the rules.
Title: Re: April Update 2017-04-07
Post by: sam223 on April 28, 2017, 03:10:27 PM
Sounds good Janne. Im mostly looking forward to some sort of cup/championship gamemode. Like 'sprint cup' but with more laps (and hopefully being able to select multiple tracks/events per cup)
For host options. Force grid positions, end race (return all to lobby when hosting) would be nice
Title: Re: April Update 2017-04-07
Post by: Pritchard on April 28, 2017, 04:07:50 PM
Definitely agree with sam223, a multi-track sprint cup is very high on my personal wishlist, as is the ability to choose a starting grid position (in both SP and MP!).

What does Suicide Race mean as a gamemode, though? I tried googling it and all that came up was a horse race in the US. Is it some kind of "drive 'till you die" mode?
Title: Re: April Update 2017-04-07
Post by: FalconXY on April 28, 2017, 04:10:19 PM
Can you make the number of laps saved PER TRACK please ?

I want to race 10 laps on a short oval and maybe 3 on gravel but right now when I change tracks the number of laps stays. I have to adjust each track lap number again.

EDIT:

And a user selectable game mode / track event list where you can add up several races and derbies in one list and then play them all in that order with repair sessions in between.
But the car damage (visual) should last through these stages. And only be affected if you repair user selectable sections that are the most important to survive the next event.

Thanks.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 04:17:03 PM
Suicide Race is a game mode where half the grid races forward direction, the other half reverse. Indeed, we kind of figured we already have the basic game modes mostly covered (+ folk racing with multiple heats is going to be featured in the career) so with the new game modes we will be concentrating on the fun ones. No doubt tag would be fun too, or a some kind of zombie infection mode. We'll see what we have time to put in.

Mandatory joker laps as such are probably not going to be featured, we kind of like the free route style more (maybe players too?).

Thanks for the host option suggestions, Sam, reverse/forward grid is already planned. End race button is very good suggestion.

Very End, I guess you mean the derby option? I'll add it to the list, we'll check what's wrong with it.

The deadline is indeed very tight with the UI (and everything) but we still have a couple of months before mid summer.
Title: Re: April Update 2017-04-07
Post by: The Very End on April 28, 2017, 04:40:47 PM
Thanks for reply!
Suggestion, wouldn't it be neat to be able to make alternative routes that do not need to be connected? That way you could make an alternative route which you then connected #startpointxx_alt1 to? The alt number would correspond to the alternative route it is related to.

As you say with derby, indeed! As of now the option does nothing and the AI mostly ignores you in derbies. Maybe you even could do a gamemode out of this - survival? Every AI will focus player only and the goal is to survive as long as possible? Inspired by the total destruction mode from DD2.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 05:02:34 PM
Actually, that kind of a game mode is already planned for challenges accessible from the career :-) So yes, that's definitely a good idea.

Alternative routes need to be connected at some point, don't then? Do you mean an alternative route that spans the whole track?

Other things...

(http://i.imgur.com/qsi2Pwvh.jpg)
Title: Re: April Update 2017-04-07
Post by: The Very End on April 28, 2017, 05:04:44 PM
Actually, that kind of a game mode is already planned for challenges accessible from the career :-) So yes, that's definitely a good idea.

Alternative routes need to be connected at some point, don't then? Do you mean an alternative route that spans the whole track?

Other things...

(http://i.imgur.com/qsi2Pwvh.jpg)

Great :) And yes, routes that is their own circles.
Title: Re: April Update 2017-04-07
Post by: Pritchard on April 28, 2017, 05:17:23 PM
Ansel looks great. I've never used it before, even though my GPU supports it.

What are the chances of the fonts being refreshed for the UI update? I'm currently working on a mod that includes new AI names, and some of them have accented characters which don't work in at least one of the game's current fonts (The one used to announce the race winner).

I don't suppose we're going to see any previews of the new UI, are we?
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 28, 2017, 05:21:12 PM

Suicide Race, what is that?

Here ya some video of suicide races End:

http://www.youtube.com/watch?v=ODoolCd_wPk&t=46s (http://www.youtube.com/watch?v=ODoolCd_wPk&t=46s)


Morning Janne, hope you stick around a little longer, I'm working on a post.  :)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 05:30:12 PM
Pritchard, yes - the new UI will use completely new typefaces. What kind of special characters are you missing? Using another typeface doesn't guarantee that the characters you are looking for are supported in case they are very atypical, although in any case we will need to support a wide range of special characters for localization purposes.

Some UI previews are coming soon.

Purple, I'll try to check the forum later tonight as well so take your time :-)
Title: Re: April Update 2017-04-07
Post by: Pritchard on April 28, 2017, 05:36:23 PM
It's difficult to check because the only place I know where that font is used is in that little HUD popup, so I'd have to try lot of races again and again to get the AI I wanted to win. But here are some names which I either know or suspect don't display properly:
Giuseppe Cirò
Carlos "Cacá" Bueno
José Carpinteiro Albino

Missing characters are replaced with a ?. My Steam profile name is replaced entirely with question marks in game, for example. (And looks like ????????? on the forums too!)
Title: Re: April Update 2017-04-07
Post by: Daystar on April 28, 2017, 05:42:16 PM
Hello Janne,

Thank you for stopping by today! I would like to know if there is going to be an easier way to make new car skins at some point? the ability to add our own graphics to cars easier than the current way?
thanks for your time!
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 28, 2017, 05:49:08 PM
^ We'd love that - we haven't had any time to spend to on producing promo material but hopefully we'll get external help at some point.

The player tags could be definitely a host option. Talking about host options, any other you'd like to have? We're not going to have time to add anything before the next update but in the new UI we will have more space for host options and if something is more or less straightforward for us to add we will definitely consider it as long as it makes sense.

I would still want see players name, just turn off the health of car under players name. And would be nice to have option to turn off the health bar completely. Go back to the days before the health bar. Where you had to avoid getting hit in area in your damage indicator that had turn black. Then we could go back to going backwards in a derby to survive longer when front of car is to damage.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/online%20carnage%202/online-car-damage12.jpg)

Be sure give this thread a another read Janne:

Is there anything still missing in Multiplayer mode? (http://community.bugbeargames.com/index.php/topic,8181.0.html)

You already know Janne I want the 5 sec delay reset host option. :)  Any word that the Team scoring points will get redone so the points scale to the numbers of players in the lobby?

Not missing, but was reminded again tonight when we did some team racing, I think the sorcing is in need of some tweaking. Here a post I did awhile ago:

I think it time to talk about how team racing getting scored ( not team derby scoring, that might need a new thread ). I think it can use a little tweaking. What you guys think? I'm liking this mode online.  :D

Here a post I just did over here, but think we need an online thread about team racing scoring:

BEST *Single Player* mode... hands down. Has got to be... (http://community.bugbeargames.com/index.php/topic,7861.0.html)

Yeah... I need to look up the point system. 
The first car starts at 7 or 8 (cant remember exactly) and the points go down quickly after 3rd place.   Single points do not ever really help.  I will need to play more to get a feel of the point system (or just search on it around here) but the cars in the middle deserve more than 1 point.  There should be 'group' breakdowns where 1, 2 and 3rd place get higher points - but then cars in the middle should get something like 3 or 2 points for a while... then the last 4 cars or so should get 1.    The single point rewards start too early.

I will have to look this up.

Ya I agree there should be more points given to players in the middle of the pack when they finish a lap. Ive only done team racing online.

Maybe the points can scale to how many players start the race and break up the scoring  into 3 groups: top, middle, bottom.

6 or less - Top 3, B3

7-8 players Top 3, M1-2 , B3

9-14 players - Top 4, M2-4, B3-6

15-20 players - Top 5, M4-7, B6-8

21-24 players - Top 6, M7-9, B8-9


I do like when you in the bottom half, you can score extra points by wrecking the other team's cars!  :D

I've been taking the blocker roll online with the Sedan on oval races. :)

Right now only the top 5 players a lap score more than 1 point. I think the scoring should be adjusted ( depending on how full the server is ) where about half the players score more than 1 point. So players in the middle can feel they are helping to build up the score.  The bottom half players can be busy trying take out the leader and wrecking other team's car for points.


Now that Bugbear redoing the UI, will the online lobby window be made longer, so instead showing only 12 players at a glance, window could show maybe at least 16 players or all 24 players in the lobby? Instead having scroll to see if all players are ready up and there no text bubble, so host can start the race.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game/bigger-lobby-window.jpg)


Pritchard, yes - the new UI will use completely new typefaces. What kind of special characters are you missing? Using another typeface doesn't guarantee that the characters you are looking for are supported in case they are very atypical, although in any case we will need to support a wide range of special characters for localization purposes.

Some UI previews are coming soon.

Purple, I'll try to check the forum later tonight as well so take your time :-)

Thank Janne.

That reminds me about UI, I've seen this request posted many times, " Could Bugbear make text scale to a bigger text when using a high resolution?" Will the new UI scale text to be bigger when players use a high resolution?
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 28, 2017, 06:07:14 PM
Sounds good Janne. Im mostly looking forward to some sort of cup/championship gamemode. Like 'sprint cup' but with more laps (and hopefully being able to select multiple tracks/events per cup)

I also would like to see more options to 'sprint cup'. Like setting the numbers of laps and be able pick more than one track like Sam suggested. :)  'sprint cup' mode the closest thing we got to Flatout 2 tournament mode. The more Bugbear can make 'sprint cup' more like tournament mode in FO2, the better.  :D

(http://www.lay-zmattress.com/flatout2/purple44/flatout%202/custom-tournament.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/flatout%202/custom-tournament2.jpg)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 06:19:24 PM
Pritchard, thanks for the info. We need to get names like those displayed properly so yes, definitely expect improvements.

Daystar, we need to wait to see. We'd love to add some painting functionality in-game, even if it was changing livery colors.

Purple, you do know that the the damage system currently works more or less like what you described? :-) Once any of the sectors go to black the car will take massive damage if hit into the area of that sector, although of course there's still room for more fine-tuning. In the next build the momentum difference (basically speed, mass difference, the angle of hit) between the hitter and the victim will also play a much more significant role so gameplay will be improved.

As for the lobby, I'm afraid there's probably no room for all 24 players or even 16. The reason being that there's quite a bit of event info that needs to be displayed as well and all that eats up space. We want to create a modern user interface that works also for non hardcore players, so unfortunately some compromises needs to be done.

As a matter of fact, here's a look at how the lobby looks right now:

(http://i.imgur.com/tEqB0Inh.jpg)

Nevermind the color scheme, and obviously the buttons are also placeholders. Also, we're currently planning to move the chat box to the left and make it wider so it has a more natural location for the eye and doesn't look as much crammed in. As a consequence the event info also has room for the server message. Only the host has access to the Select Track and Event Options buttons.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 06:30:05 PM
Yes, the UI will scale properly.
Title: Re: April Update 2017-04-07
Post by: blazngun on April 28, 2017, 06:47:12 PM
Would it be possible to eliminate all the horizontal dead space in the multiplayer UI player info and make it 2 columns so scrolling isn't required?
Title: Re: April Update 2017-04-07
Post by: RickyB on April 28, 2017, 06:48:49 PM
As for the lobby, I'm afraid there's probably no room for all 24 players or even 16. The reason being that there's quite a bit of event info that needs to be displayed as well and all that eats up space. We want to create a modern user interface that works also for non hardcore players, so unfortunately some compromises needs to be done.

How about a switch between 2 different views - one with more info, as it is on the screenshot right now and a second results view with less info per player (Position, Name, Car) with two columns. There could be enough space for about 32 names. For example:



EDIT: seems, blazngun just the same idea :)

BTW - I'd really like to drive that Class A245 (or 246?) European 2 car someday  :D


Title: Re: April Update 2017-04-07
Post by: Daystar on April 28, 2017, 07:02:47 PM
(http://i64.tinypic.com/29gg1vp.jpg)

Fields Speedway? can we get some sneak peeks at this new track please Janne?                             _
Title: Re: April Update 2017-04-07
Post by: MamieNova on April 28, 2017, 07:08:08 PM
A way to save car setups per track would be nice (different routes = different tracks)

I know we've said that multiple times, it's just a friendly reminder.

code wise, just use the current saving/loading system with multiple save files (one for each track); unless it's coded in a way I can't even imagine, it should be a breeze =)

I know I'd LOVE that feature.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 07:13:09 PM
Two columns would definitely work. As a matter of fact not being able to see whether all players are ready will be a no-issue in future, since we're planning to eliminate the whole feature completely. It has never worked very well, and even though we've added all kinds of alerts it's all too common to see someone getting kicked out when the race starts, only to see them join back after the green light. So instead everyone in the lobby will go to the race when it starts. To work around the problem of idling on the starting grid everyone will be a ghost (without visual effect) until a controller input in received. After a while they will be kicked from the lobby if no input is received.

However, of course it would be still great to see everyone in a lobby.
Title: Re: April Update 2017-04-07
Post by: The Very End on April 28, 2017, 07:13:34 PM
(http://i64.tinypic.com/29gg1vp.jpg)

Fields Speedway? can we get some sneak peeks at this new track please Janne?                             _

Fields speedway is either the oval or previous gravel 1 track. After last update it was named fields and hit has it's own theme :)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 07:14:39 PM
Good news, MamieNova: car setup saving is planned.

Very End is right, that's the Dirt Oval indeed :-) That's just our internal wip name for it that everyone's used to using so we still use it.

Hmm, how many times you can use 'use' in a single sentence...
Title: Re: April Update 2017-04-07
Post by: MamieNova on April 28, 2017, 07:25:23 PM
Yay!

Any progress on the bouncing by any chance ?
(It so happens that it mostly affects my favourite track, so I'm kind of eager to see that go away XD)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 28, 2017, 07:59:33 PM
The suspension issue you mean? What's the general consensus on it, is it still a major problem?
Title: Re: April Update 2017-04-07
Post by: MamieNova on April 28, 2017, 08:45:25 PM
Well this is a very recurring issue (mostly on gravel)

http://www.youtube.com/watch?v=3KF-zaM7UxM (http://www.youtube.com/watch?v=3KF-zaM7UxM)

right now, the safest way on this part is an alternative route on the right side grass instead of the real track.
As far as we know, it seems to be the rear body that hits the ground and triggers a crash-like rebound.
The way it goes into a front somersault reminds me of the way you bounce when you go barrelling during a crash.

Title: Re: April Update 2017-04-07
Post by: catn1p on April 28, 2017, 09:03:55 PM
BTW - I'd really like to drive that Class A245 (or 246?) European 2 car someday  :D

Oh yes please BB let us get the EU2 to A class!!
Title: Re: April Update 2017-04-07
Post by: BenDover on April 28, 2017, 09:21:51 PM
Some ppl has already said it but I gonna say it again so it might happen! :P

1.Server options for the HP bar please.

2.Add a gamemode with the rule to take a Joker lap one time, if you dont take it you will be DQ or if you take it more times you get DQ aswell. (Why I bring this up again after you already answer it is becuse many who do Folkrace or Rallycross would love this and I think its more ppl who wants it then you think :) )

3.MAYBE in the future if you have the gamemode on racing you will get up a blue flag when getting lapped? (Server option)

4.Have more dmg in place for more realistic racing, dont need to be one crash dead but maybe 2x multiplier or something (server options)
4.5The tires should be easier to lose aswell (Maybe a server option or just in the vanilla game?)

You said "Only the host has access to the Select Track and Event Options buttons." is this the same for dedicated servers? Becuse I want my admins to be able to get into those options.

What I have seen from a screenshot way back you can get problem with different things in the beta build like Radiator blown? I would love to have many things that can brake and affect your gameplay :)

Sad to see you will change the Ready system, I think it works perfect :) (Dont like the idea of ghost cars on the track even if it is for someone who is "afk")

And a site note, dont know if you remember when I asked for help for Jeffry but I havent heard anything more from him :)
Title: Re: April Update 2017-04-07
Post by: MamieNova on April 28, 2017, 10:10:46 PM
radiator blown is still there Ben :)
Title: Re: April Update 2017-04-07
Post by: BenDover on April 28, 2017, 10:21:10 PM
radiator blown is still there Ben :)

Yeah but it dosent effect the gameplay, only thing I know doing that are some dmg to the cars so it effect the landings on jumps :P
Title: Re: April Update 2017-04-07
Post by: blazngun on April 28, 2017, 10:52:26 PM
Radiator and engine damage having an effect on performance would add a great new dynamic to the gameplay. If nothing else, once you reach the critical damage point for radiator/ engine, there should be a random timer until your car completely dies. This would really spice up demolition derbies and banger races. One thing I havent seen suggested that shouldnt be hard to implement would be a host option to change the contact timer for derbies.
Title: Re: April Update 2017-04-07
Post by: MamieNova on April 28, 2017, 11:06:40 PM
In the case of non-clean racing, it's true that the uncontrollable three-wheeled cars left a hole. It was a great feeling when you did manage to finish a race in first place, struggling desperately to keep control and your lead. (obviously more of an oval-back-in-the-days thing but still)
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on April 29, 2017, 12:46:27 AM
Adding all of those minor host options would just split the community even more, in my opinion. But then again, SP > MP.

Just curious Janne, are you guys still considering this style of UI from one of the old weekly reports (including multiple cars at once in the garage)? http://www.wreckfestgame.com/weekly-report-13/ (http://www.wreckfestgame.com/weekly-report-13/)
Or is the new UI a different one?
Title: Re: April Update 2017-04-07
Post by: MamieNova on April 29, 2017, 12:59:47 AM
SP > MP ?
Allow me to disagree, strongly =D
Title: Re: April Update 2017-04-07
Post by: BenDover on April 29, 2017, 03:42:49 AM
Adding all of those minor host options would just split the community even more, in my opinion.

Or grow the community..
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 29, 2017, 03:52:08 AM
Two columns would definitely work. As a matter of fact not being able to see whether all players are ready will be a no-issue in future, since we're planning to eliminate the whole feature completely. It has never worked very well, and even though we've added all kinds of alerts it's all too common to see someone getting kicked out when the race starts, only to see them join back after the green light. So instead everyone in the lobby will go to the race when it starts. To work around the problem of idling on the starting grid everyone will be a ghost (without visual effect) until a controller input in received. After a while they will be kicked from the lobby if no input is received.

However, of course it would be still great to see everyone in a lobby.

So this still mean the host or admin will be the person to start the race, then all players in the lobby we go to the race line? What happens when no host or Admin in the lobby, countdown start when first player ready up, like it does now when no host or admin around? What if a player is changing their car when host goes start race, does timer still kick in to give player a chance to finish changing car, like it does now?

Or will lobby go to an automatic count down when players are back in the lobby, I hope not?

So to sum this up, will things stay the same as they are now online, except now when host or admin or count down timer start the race, all players will go to the start line? But with out no ready up option, how will we now if players are back from a pee break? There some us that race\ derby for 3-7 hours at a time on a Saturday. We need our pee, beer ( Dew ) or smoke breaks.

I'm fine with keeping the ready up, just when the count down timer hits zero, then all players go to the start line. But how long you going to give player at start line to move car before getting drop? 5 mins? Whole race or derby?

It nice that Wreckfest does take a player out of change car menu when the count down timer get below 10 secs. :)

I like the 2 column idea shown in RickyB post, but will there be enough room for the chat window on the left? Chat window now will show 7 player's chat lines in the chat window. If chat window going be narrower, then one player chat line could take up 2 or 3 lines in the chat window. That mean I'm going have scroll chat window a lot after the race or derby if it narrow!!  :P

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/inlobby-lap-times.jpg)


Purple, you do know that the the damage system currently works more or less like what you described? :-) Once any of the sectors go to black the car will take massive damage if hit into the area of that sector, although of course there's still room for more fine-tuning. In the next build the momentum difference (basically speed, mass difference, the angle of hit) between the hitter and the victim will also play a much more significant role so gameplay will be improved.


I just re-watched my April derby video and I can see the health bar is doing a better job of matching the actual over all damage of the car.  :)  A few Builds back I can remember having almost all black indicators and car was still going.

I did see in one derby at 33:16 I had front and back black damage initiators and health bar was still in the white. But that was the only time I saw that happen in the video.

http://www.youtube.com/watch?v=FKK9ppXeQxE (http://www.youtube.com/watch?v=FKK9ppXeQxE)

Note: I also saw 3 spots where car getting struck in derby map or car body going through the track, 14:35, 20.50 and 21:16. Is online what causing this? I had a 103 PING, not bad and jquitwho server was very stable.

Wreckfest as an arcade derby game, I think Wreckfest at a balance players can like. Especially the Speedway 2 derby. This derby arena all about high speed hits. So you don't want your car being wreck after one big hit! So I'm happy with how the damage is done currently in the Speedway 2 a derby arena.  You can get in a few big hits before your car getting close to being wrecked.  :)

But for those that are wanting a more realistic derby where you went backwards to protect your engine ( more tactical ), like we did before the health bar got introduce, these guys would like to have the option to turn off the health bar and go back to the old damage indicator. If Bugbear could give both options, be great, but understand that might be asking a lot code wise.

This is Wreckfest derby more like real life derbys:
http://www.youtube.com/watch?v=x7TjkCkrdLw (http://www.youtube.com/watch?v=x7TjkCkrdLw)

Title: Re: April Update 2017-04-07
Post by: Pritchard on April 29, 2017, 03:53:59 AM
Adding all of those minor host options would just split the community even more, in my opinion.

Or grow the community..

Yeah, what? Normally when something "splits" a community it's because it costs money to get that thing. See paid map DLCs for FPS games like Battlefield. If you don't have Premium or don't buy everything individually, you're basically shut out of most multiplayer servers...

More server options is only a good thing.
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 29, 2017, 03:58:53 AM
Well this is a very recurring issue (mostly on gravel)

http://www.youtube.com/watch?v=3KF-zaM7UxM (http://www.youtube.com/watch?v=3KF-zaM7UxM)

right now, the safest way on this part is an alternative route on the right side grass instead of the real track.
As far as we know, it seems to be the rear body that hits the ground and triggers a crash-like rebound.
The way it goes into a front somersault reminds me of the way you bounce when you go barrelling during a crash.

Nova, what suspension and tires you using? Using soft suspension does not help with the problem? Is this problem more of a AM1 car issue or others cars having same kind of problem with jump?

Does look like the rear of the AM1 is coming down hard on the landing in video.

Did not see the Gravel 1 jump as a problem with the Sedan II.
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 29, 2017, 04:31:07 AM
No doubt tag would be fun too, or a some kind of zombie infection mode. We'll see what we have time to put in.


Bugbear already did a great Tag mode that Flatout Joint was able to unlock in Flatout 2, but was unstable. Would crash sometimes.

(http://www.lay-zmattress.com/flatout2/purple44/flatout%202/Tag.jpg)

Please, please do this Tag mode Janne!!  (http://www.smiley-lol.com/smiley/energique/sm111.gif)

It nice that the number of hunters increase as there more players doing a tag match.  :D
Title: Re: April Update 2017-04-07
Post by: BenDover on April 29, 2017, 05:46:51 AM
Well this is a very recurring issue (mostly on gravel)

http://www.youtube.com/watch?v=3KF-zaM7UxM (http://www.youtube.com/watch?v=3KF-zaM7UxM)

right now, the safest way on this part is an alternative route on the right side grass instead of the real track.
As far as we know, it seems to be the rear body that hits the ground and triggers a crash-like rebound.
The way it goes into a front somersault reminds me of the way you bounce when you go barrelling during a crash.

Nova, what suspension and tires you using? Using soft suspension does not help with the problem? Is this problem more of a AM1 car issue or others cars having same kind of problem with jump?

Does look like the rear of the AM1 is coming down hard on the landing in video.

Did not see the Gravel 1 jump as a problem with the Sedan II.

Its almost a problem for the most car what I see on my server, dosent matter what suspension you have sadly, to "trick" this, stop throttle untill you land and 4 of 5 times it use to be fine :)
Title: Re: April Update 2017-04-07
Post by: The Very End on April 29, 2017, 11:04:07 AM
Forgot one feature in sp / mp; AI resets on or off. Please :) Maybe just tie it to player as well, reset options in SP.

Edit: Yes about jumps, how come the car is so back heavy? Most of the times the cars back - half will go down first with or without the use of trottle.
Title: Re: April Update 2017-04-07
Post by: Purple44 on April 29, 2017, 11:12:42 AM

Edit: Yes about jumps, how come the car is so back heavy? Most of the times the cars back - half will go down first with or without the use of trottle.

Dead body ( troll ) in the trunk of the AM1, maybe?
Title: Re: April Update 2017-04-07
Post by: Mopower on April 29, 2017, 03:34:42 PM
The player tags could be definitely a host option. Talking about host options, any other you'd like to have?
To go with no nameplates/healthbars? Force assists off... The 2 big gameplay things that have been asked for several times. And I don't want people to see names... Really promotes teaming.
Title: Re: April Update 2017-04-07
Post by: The Very End on April 29, 2017, 03:42:23 PM
Forcing people to not use assist is not the way. Its like forcing people to either drive with a wheel or not. Different inputs - different ways of driving. If you truly want to kill off multiplayer entirely forced views or forced input options will be the last nail in the coffin.

Think of it this way, new player joins mp after buying game. 10 out of 20 servers uses mods the player do not ha e or know, 5 uses certain inputs settings this new player cannot handle, 4 servers forced cockpit which the player cannot or want to drive with and lastly there is one server the player can drive as he wants - too bad it is the empty server. Ergo player leaves the mp entirely.

Forcing people never works, and from experiences from other driving games where you force people into driving the way of the "elite" creates a small and toxic community.
Title: Re: April Update 2017-04-07
Post by: Paul_B on April 30, 2017, 12:37:48 PM
I see Janne made a rare posting visit , think we need a "ask me anything " on the forum when he's around.

Sent from my SM-G360F using Tapatalk

Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 30, 2017, 04:13:56 PM
Please keep your questions coming, I'll do my best to answer on behalf of our team.

In general we agree that it's not a good idea to put in options that will enforce something, especially considering our dwindling player base.

In any case such enforcements shouldn't be needed in a private server environment.
Title: Re: April Update 2017-04-07
Post by: Paul_B on April 30, 2017, 05:21:05 PM
Janne , you mentioned UI update anything else you can discuss at the moment ?

Did the survey help out in your roadmap development.

Paul.
 

Sent from my SM-G360F using Tapatalk
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 30, 2017, 05:59:20 PM
Not much. At the moment we have most of the code team working on the new UI since we really want release the next update as soon as possible with all the functionality of the earlier builds. We did however manage to optimize the physics slightly, hopefully that will reduce the CPU load and improve multiplayer experience. That's also something we want to spend more time in the future, especially for consoles but of course also PC players will benefit. The vehicle team is working on some new vehicles + visual upgrades, the track team is mostly concentrating on improving the visual quality of the older tracks.

The survey was extremely helpful in the sense that it showed us that we're on the right path and helped us focus our efforts. I think for the most part we already had a pretty good gut feeling of how the game should "feel" as far as handling in particular was considered and what we were lacking in our gameplay, the tracks and so forth, and the survey results more or less confirmed that. That said while we had received a lot of requests for a proper career it was still a bit of a suprise to see how many were looking forward to one - which is great! We've always been fans of a proper career in racing games but at some point we really thought it's probably too old-school these days with all the craze around multiplayer and not many people going to bother playing it, but we're glad we were wrong.
Title: Re: April Update 2017-04-07
Post by: Konan on April 30, 2017, 06:04:34 PM
I for one am not a multiplayer at all so a career would be awesome!
Is there anything you can reveil on that?
Thanks
Title: Re: April Update 2017-04-07
Post by: BenDover on April 30, 2017, 06:09:30 PM
Some extra options can be good to have, the playerbase right now is low yes but it can also grow the community if we have more options to play around with in the MP scene :) Something I would like is to restrict some car classes, on my servers I only want A and B car classes but I cant put that in so its just those cars sadly :/

Just another question, will it come more tarmac tracks? I would love more tracks like Tarmac 2 and tracks with a big mix of Tarmac 2, tarmac 1/3 :)
Title: Re: April Update 2017-04-07
Post by: Pritchard on April 30, 2017, 06:10:53 PM
Speaking of track updates... What will become of the (much larger!) track on the outskirts of Mixed 2? I would assume we're going to see a new version of that track as it's still very "prototype-y" right now. It's a really nice track layout so it'd be a shame to see it go.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 30, 2017, 06:31:23 PM
By the track outskirting Mixed 2, I guess you must mean the dirt track? It's actually completely drivable already in an internal build :) The reason being that at some point we were considering adding it to the public build as-is but we thought we first want to improve it a bit, polish it visually and make it more fun, less frustrating (for those who don't know the track it's currently narrow and it's easy to get knocked over). It's a well suited track for some craziness, that's for sure.

You're right Ben, not all options are equally bad :) Something like class restrictions work perfectly fine. Many of the options that have been suggested for example in this topic we're going to add. I think well designed configuration options can actually make the game more engaging, it's mostly only the host options that reduce the chance of new(ish) players from being competitive that should be avoided.

We've been testing some new tarmac layouts but we can't confirm anything just yet, it depends on what layouts get greenlighted. In general we're aiming for a balanced set of tracks with something on offer for everyone. Some variation also helps keep career (and of course multiplayer) more interesting because you're not going to be grinding similar tracks all over again.

As for the career, it will basically contain various series for different classes + challenges to offer some variation. The main career won't be just about racing to the finish line first in every race so wrecking will be an important part of it. We're also planning to some new metagame elements like driver perks and consumables in additional to performance upgrades and visual customization.
Title: Re: April Update 2017-04-07
Post by: Konan on April 30, 2017, 06:37:34 PM
NICE!!!
Thanks for the reply :-))
Title: Re: April Update 2017-04-07
Post by: Paul_B on April 30, 2017, 06:52:28 PM
Anything thing on the sim side if things,  FFB an physics ect

Sent from my SM-G360F using Tapatalk

Title: Re: April Update 2017-04-07
Post by: The Very End on April 30, 2017, 07:36:55 PM
Speaking of optimization,  automatic foliage reduction such as grass / plants etc, will that be implemented? It is very limited at current times and our hands feels a bit tied togheter when trying to make vegetation / grass to terrain. Shouldn't have to reducing the details on the clutter map when it is the game that should reduce it automatically to prevent out of buffer errors. Agree? :)
Title: Re: April Update 2017-04-07
Post by: BenDover on April 30, 2017, 07:46:29 PM
Thanks for the answer Janne :)

One more question about tracks btw, when will you fix the old Sandpit1 tracks that have alot of bugs on it right now, will that be fixed in the next build or soon after? Right now I cant have them in the rotation of the server :/
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on April 30, 2017, 08:07:55 PM
For sure some clutter optimization is needed (for consoles it's absolutely required) but at the moment it's on the backburner pending more crucial console related stuff.

We'd also love to have proper distance fading for clutter implemented at some point to improve visual quality.

About Sandpit 1, I think we already have a new version of it but I need to check up on its status next week. It's not been forgotten, though, so it will be eventually updated.

No problem, Ben :)
Title: Re: April Update 2017-04-07
Post by: Calamann on April 30, 2017, 08:45:16 PM
i want to speak about the UI again. janne you showed us a screenshot of the UI that is really work in progress. and its a bit similar to the ones you showed us in the past (i think 2 years ago). i love this blurry style and its really not bad. but i dont think it fits with the style of the game. most of the cars are rusty and demaged. the style of the game is demage. so think about the UI. it should represent the style of the game and is a very important component to have a feeling when you play wreckfest. i think its necessary that the UI have a more unclean style. the player should get the feeling of heavy rusty cars. thats just thoughts from me when i saw the screenshot! but as always...thank you guys for making this beautiful game for and with us :)
Title: Re: April Update 2017-04-07
Post by: FalconXY on April 30, 2017, 09:24:15 PM
Will you give the cars and tracks proper names with the new UI update ?

At the moment I think it's really hard to remember each track layout and car just by the name.

And a track layout preview (online and offline) while loading and at the i-symbol at the track selection would be good.


As an option for the multiple event playlist:
Apart from the mechanical parts repair section I would like to see a panel beater section where you can rework your car after a race. It needs to stay in the shape it was at the end of the race.
Then you can use several tools to free up wheels or change body parts to make it ready for the next event.
Title: Re: April Update 2017-04-07
Post by: Pritchard on May 01, 2017, 01:05:07 AM
Will the career be modable in any way? Having a "demolition derby only " or "European car only" career mod would be nice :)
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 01, 2017, 02:35:51 AM
Speaking of track updates... What will become of the (much larger!) track on the outskirts of Mixed 2? I would assume we're going to see a new version of that track as it's still very "prototype-y" right now. It's a really nice track layout so it'd be a shame to see it go.


By the track outskirting Mixed 2, I guess you must mean the dirt track? It's actually completely drivable already in an internal build :) The reason being that at some point we were considering adding it to the public build as-is but we thought we first want to improve it a bit, polish it visually and make it more fun, less frustrating (for those who don't know the track it's currently narrow and it's easy to get knocked over). It's a well suited track for some craziness, that's for sure.



Ya I been waiting for this track to go live. :)  Be a good track to do a euro only race.

Janne, there a host option we need, a Euro car only option, since the muscle cars like to "push" their way through the euros on the tracks.  :P

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/mixed2-3.jpg)

We took this track for a spin online back in March 2016 and had a good old time on it.   :D

Jump to 7:50 to see Mixed 2 alliterative track:
http://www.youtube.com/watch?v=vNHQMAhd33k&t=479s (http://www.youtube.com/watch?v=vNHQMAhd33k&t=479s)
Title: Re: April Update 2017-04-07
Post by: ireadtabloids on May 01, 2017, 10:44:18 AM
Hard to believe that its been over a year since we did that.  Never would have thought we'd have to wait so long for an official version of one of those tracks.
Ah well.  I guess its something to look forward to!
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 01, 2017, 02:48:03 PM
I like to make a suggestion for the Mixed 5 track and see what you guys think:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track_fixes/mixed5-pitlane.jpg)

On the Mixed 5 track you have the pit lane to the right of the track. A lot of first time players racing this track and even a few us that race Mixed 5 before, take the right down pit lane and trigger the red circle.

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track_fixes/mixed5-pitlane2.jpg)

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track_fixes/mixed5-pitlane3.jpg)

I would like suggest Bugbear set the AI sectors and checkpoints to allow players to use pit lane and still have lap count. Pit lane not a faster route, so would not consider it a shortcut. But would save players having to turn around and go back out of pit lane when resets are turn off.

I would setup the AI sectors so when player enter pit row, it triggers the red circle for a little bit, then have red circle go away as player make the curve and continues down pit row and passes the finish line, lap counts.

What you guys think?

******************

Also posting a bug report on a checkpoint not working with the Mixed 4 track Janne.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 01, 2017, 04:00:16 PM
Sometimes... I would love a self-destruct button :D (stress relief against frustration... I know, pretty silly and probably not very "politically correct")
And this has been mentioned for sme time I think - A 'no reset' option for singleplayer, so that the AI (optional: and the player) can't reset cars would be very much appreciated.
Are we really getting into beta phase with next update or will it still be pre-alpha, or maybe alpha? or pre-beta?, which is probably alpha again?  :)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 01, 2017, 04:01:04 PM
No you should not be able to do that, dont destroy an awesome track.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 01, 2017, 04:06:27 PM
No you should not be able to do that, dont destroy an awesome track.

Are you referring to Purple's post? (because self-destruct buttons don't destroy tracks) :)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 01, 2017, 04:41:47 PM
No you should not be able to do that, dont destroy an awesome track.

Are you referring to Purple's post? (because self-destruct buttons don't destroy tracks) :)

Yeah I am talking about Purples post :)
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 01, 2017, 04:47:54 PM
No you should not be able to do that, dont destroy an awesome track.

Are you referring to Purple's post? (because self-destruct buttons don't destroy tracks) :)

Yeah I am talking about Purples post :)

How would it destroy the track Ben? Nobody going use pit lane on purpose, it slower than staying on the track.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 01, 2017, 04:53:18 PM
No you should not be able to do that, dont destroy an awesome track.

Are you referring to Purple's post? (because self-destruct buttons don't destroy tracks) :)

Yeah I am talking about Purples post :)

How would it destroy the track Ben? Nobody going use pit lane on purpose, it slower than staying on the track.

Becuse its the pit lane, I dont agree it need to be driveable :P
Title: Re: April Update 2017-04-07
Post by: blazngun on May 01, 2017, 07:07:54 PM
If the only purpose of pitlanes is to give cars a spot to park after the race, isn't it just wasted man hours for a little tiny bit of realism? There are lots of other things more important IMO that would better add to the gameplay.
Title: Re: April Update 2017-04-07
Post by: CFodder on May 02, 2017, 09:05:53 AM
I'd agree with Purple's idea, either that or just block off the pit lane. However having enforced slow down for a small portion of it to give people the opportunity to just drive through it certainly wouldn't destroy the track, that's a bit hysterical.
Title: Re: April Update 2017-04-07
Post by: Pritchard on May 02, 2017, 09:25:36 AM
http://i.imgur.com/arxOxjI.jpg (http://i.imgur.com/arxOxjI.jpg)

The sectors/racing line already exist for that segment of the track, interestingly.
Title: Re: April Update 2017-04-07
Post by: The Very End on May 02, 2017, 10:04:38 AM
Maybe that's pit line features WIPs? If you look in the data/property/track/mixed5.tcat, does it say anything about pit routes or something? It might be a alternative route as well that is by only meant for AIs and this throws RRoD (Red Ring of Doom) at the player.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 02, 2017, 11:09:06 AM
Bagedit shows pit lane speed limit set at 30 Km/h default. 

I'd be okay with that lap counting, in fact it probably should not void a full lap because you drove that small segment.
If it were really the pits, you shouldn't lose the distance you drove around the track just because you entered the pits. You aren't going to get ahead of anybody by driving through there.


I'm also curious about the minimap world radius (Bugbear has it set to 0). Does it mean that there is possibility of getting on-screen minimap, and potentially a full (up to 2000 unit radius about some origin) minimap? That'd be cool.
Title: Re: April Update 2017-04-07
Post by: Pritchard on May 02, 2017, 12:00:42 PM
Bagedit shows pit lane speed limit set at 30 Km/h default. 

That's the value for every single other track in the game. What IS interesting however is that the Pit Point Detection distance on mixed5x tracks is 10 rather than the 15 it is on all other tracks.
I tried raising the Minimap World Radius value to its maximum but it seems that it doesn't do anything. I wouldn't be surprised if it's just legacy cruft.
Title: Re: April Update 2017-04-07
Post by: t3MP . 3ROr on May 02, 2017, 12:10:45 PM
No you should not be able to do that, dont destroy an awesome track.

Are you referring to Purple's post? (because self-destruct buttons don't destroy tracks) :)

Yeah I am talking about Purples post :)

How would it destroy the track Ben? Nobody going use pit lane on purpose, it slower than staying on the track.

Becuse its the pit lane, I dont agree it need to be driveable :P

I think the pit lanes could be a very cool addition if used as penalty in clean racing. If you caused an accident and you admitted your fault you could have a drive trough or stop and go in the pit lane. It could be discussed over the "radio" chat what the penalty should be.

just an idea :)
Title: Re: April Update 2017-04-07
Post by: FalconXY on May 02, 2017, 02:37:53 PM
Bagedit shows pit lane speed limit set at 30 Km/h default. 

I'm not really into Bagedit modding but would like to limit the AI cars speed on the tracks for my singleplayer fun.
Do you see a way how to set a pit lane speed limit to the whole track ?

Thank you.  :D
Title: Re: April Update 2017-04-07
Post by: RickyB on May 02, 2017, 02:50:49 PM

The sectors/racing line already exist for that segment of the track, interestingly.
Bagedit shows pit lane speed limit set at 30 Km/h default. 

This seems to be the same feature as on some other tracks (tarmac 3 has it for example) - After the AI finishes the race, they drive another round and then they slowly (I guess 30 km/h) enter the pitlane and park the cars there. The 10 or 15 meters is probably the distance between the parked cars. Right now it's a feature, the average player never experiences, because after you finish your race you get to see the results immediately. Why does this feature even exist? Maybe a future build will tell us. ¯\_(?)_/¯
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 02, 2017, 05:57:11 PM

The sectors/racing line already exist for that segment of the track, interestingly.
Bagedit shows pit lane speed limit set at 30 Km/h default. 

This seems to be the same feature as on some other tracks (tarmac 3 has it for example) - After the AI finishes the race, they drive another round and then they slowly (I guess 30 km/h) enter the pitlane and park the cars there. The 10 or 15 meters is probably the distance between the parked cars. Right now it's a feature, the average player never experiences, because after you finish your race you get to see the results immediately. Why does this feature even exist? Maybe a future build will tell us. ¯\_(?)_/¯


Online you get see player's cars heading for pit lane.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 02, 2017, 09:53:20 PM


Online you get see player's cars heading for pit lane.

Lol yeah. Especially on mixed one, since the pit lane is at the first turn after the finish line. I see the leaders pit when I'm starting my last lap too often.  ;D

On mixed 5, they have to go all the way around the track before entering pit lane.

Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 03, 2017, 09:26:46 AM
Bagedit shows pit lane speed limit set at 30 Km/h default. 

I'm not really into Bagedit modding but would like to limit the AI cars speed on the tracks for my singleplayer fun.
Do you see a way how to set a pit lane speed limit to the whole track ?

Thank you.  :D

I don't really know a lot about modding the game's files, but in the .vaip files for each car there is a throttle limit setting, so maybe you could limit the ai's speed with that instead of a set speed?
You'd have to create a mod with the file edited for each car that the ai might use. Trial and error, I guess.  ;D
There is also an aggressive.vaip file, and maybe more driving styles will come with the new build, so a mod for this might become more complex.

example:
data/vehicle/03_american/ai/profile/default.vaip  (for 03_american car).

Someone more knowledgeable about modding might be able to give you a better answer...
Title: Re: April Update 2017-04-07
Post by: Pritchard on May 03, 2017, 09:32:07 AM
Both default.vaip and aggressive.vaip are used by various AI profiles, so you would need to change both. Throttle limit would be the best way to go about slowing the AI down, but it can have a pretty severe effect and it's not just a speed limiter. Think of it as "how far down is the AI allowed to push the throttle pedal" where 1 is fully depressing it and 0 is not at all. Setting it to 0.5 would drastically reduce the AI's ability to accelerate as well as limiting how fast they would ever be able to go, rather than letting them accelerate quickly to a lower top speed.

I'm 90% sure that's how it works. I've been working on a big overhaul for about a month now and I'm moderately familiar with .vaip files...

PS. BB pls don't break stuff too bad....
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 03, 2017, 09:48:48 AM

Becuse its the pit lane, I dont agree it need to be driveable :P

After some more thought, perhaps Ben is right here.
It's okay as is.
It's not like it's a big learning curve to avoid taking pit lane. I figured it out after 23 2 or 3 wrong turns. LOL

It also might make a dandy obstacle to push an unsuspecting driver into, under the right circumstances and with a certain attitude (maybe you had a bad day at work). If they hit the end of the wall, so much the better.  ;D


p.s. thanks for helping clarify the .vaip question, Pritchard.
Title: Re: April Update 2017-04-07
Post by: FalconXY on May 03, 2017, 05:49:23 PM
I don't really know a lot about modding the game's files, but in the .vaip files for each car there is a throttle limit setting, so maybe you could limit the ai's speed with that instead of a set speed?
You'd have to create a mod with the file edited for each car that the ai might use. Trial and error, I guess.  ;D
There is also an aggressive.vaip file, and maybe more driving styles will come with the new build, so a mod for this might become more complex.

example:
data/vehicle/03_american/ai/profile/default.vaip  (for 03_american car).

Someone more knowledgeable about modding might be able to give you a better answer...


Thank you for that hint. I will try that and see what it will do.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 03, 2017, 06:51:03 PM
Janne if you still are around, do you have a ETA on the new update? Just a hum when it might come? ^^ Days/weeks?

The best is to make it as good as you can befor you get it out so even if you say a date or so and you find bugs or whatever its totally fine, just courious how long it might be :)
Title: Re: April Update 2017-04-07
Post by: Konan on May 03, 2017, 08:02:20 PM
Isn't that contradicting yourself?
You want an eta but don't mind if it isn't met...imho the waiting stays the same but i'd rather be surprised than having an eta that wasn't met...no offence whatsoever :-))
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 03, 2017, 08:06:54 PM
Janne if you still are around, do you have a ETA on the new update? Just a hum when it might come? ^^ Days/weeks?

The best is to make it as good as you can befor you get it out so even if you say a date or so and you find bugs or whatever its totally fine, just courious how long it might be :)

He said "couple of weeks" not long ago. Hopefully by the end of this month.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 03, 2017, 08:55:35 PM
Janne if you still are around, do you have a ETA on the new update? Just a hum when it might come? ^^ Days/weeks?

The best is to make it as good as you can befor you get it out so even if you say a date or so and you find bugs or whatever its totally fine, just courious how long it might be :)

He said "couple of weeks" not long ago. Hopefully by the end of this month.

Tyty :)
Title: Re: April Update 2017-04-07
Post by: FalconXY on May 03, 2017, 09:08:49 PM
I don't really know a lot about modding the game's files, but in the .vaip files for each car there is a throttle limit setting, so maybe you could limit the ai's speed with that instead of a set speed?

There is also an aggressive.vaip file, and maybe more driving styles will come with the new build, so a mod for this might become more complex.

example:
data/vehicle/03_american/ai/profile/default.vaip  (for 03_american car).

Someone more knowledgeable about modding might be able to give you a better answer...


I have set the "Throttle limit" in aggressive.vaip and default.vaip to 0.27 and the result is the one type of AI cars are driving a max speed of 60-70 km/h.

So that worked but I have to do more testing. Thank you.  :D
Title: Re: April Update 2017-04-07
Post by: Mopower on May 04, 2017, 03:28:44 AM
Forcing people to not use assist is not the way. Its like forcing people to either drive with a wheel or not. Different inputs - different ways of driving. If you truly want to kill off multiplayer entirely forced views or forced input options will be the last nail in the coffin.

Think of it this way, new player joins mp after buying game. 10 out of 20 servers uses mods the player do not ha e or know, 5 uses certain inputs settings this new player cannot handle, 4 servers forced cockpit which the player cannot or want to drive with and lastly there is one server the player can drive as he wants - too bad it is the empty server. Ergo player leaves the mp entirely.

Forcing people never works, and from experiences from other driving games where you force people into driving the way of the "elite" creates a small and toxic community.
But these "elites", word has it, are leaving assists on these days because it's easier and you're less likely to get spun by another car... The downfall, mainly, is that you lose the natural feel for handling and you lose some amount of a fun factor (in my opinion).

But I gotta say, nobody wants to lose to a dweeb with assists on, just because they have assists on...

I know, I could use assists too. Lol, the game would become so boring I would quit playing. Don't know how vets can handle it.

I guess an even better solution would be to just remove assists from the game. I mean, if newbies with stock differentials can shove around my car with a locked differential, nose to nose, what gives? Where do we draw the line on "assisting" versus "HERE'S A FREE WIN! HAVE FUN!"
Title: Re: April Update 2017-04-07
Post by: CFodder on May 04, 2017, 06:27:50 AM

Becuse its the pit lane, I dont agree it need to be driveable :P
Why not? Because it's a pit lane?
Title: Re: April Update 2017-04-07
Post by: The Very End on May 04, 2017, 08:18:23 AM
Forcing people to not use assist is not the way. Its like forcing people to either drive with a wheel or not. Different inputs - different ways of driving. If you truly want to kill off multiplayer entirely forced views or forced input options will be the last nail in the coffin.

Think of it this way, new player joins mp after buying game. 10 out of 20 servers uses mods the player do not ha e or know, 5 uses certain inputs settings this new player cannot handle, 4 servers forced cockpit which the player cannot or want to drive with and lastly there is one server the player can drive as he wants - too bad it is the empty server. Ergo player leaves the mp entirely.

Forcing people never works, and from experiences from other driving games where you force people into driving the way of the "elite" creates a small and toxic community.
But these "elites", word has it, are leaving assists on these days because it's easier and you're less likely to get spun by another car... The downfall, mainly, is that you lose the natural feel for handling and you lose some amount of a fun factor (in my opinion).

But I gotta say, nobody wants to lose to a dweeb with assists on, just because they have assists on...

I know, I could use assists too. Lol, the game would become so boring I would quit playing. Don't know how vets can handle it.

I guess an even better solution would be to just remove assists from the game. I mean, if newbies with stock differentials can shove around my car with a locked differential, nose to nose, what gives? Where do we draw the line on "assisting" versus "HERE'S A FREE WIN! HAVE FUN!"

I respect your veiw, but I believe that mostly of the playerbase that buys a game named Wreckfest wants to have fun and not nessesarly an authethic experience.
I love simulators, played Live For Speed many years and Assetto Corsa, but I want a fun experience with WF. WF have great driving physics which is ballanced between fun and simulator. That is where it should be and both need to be present, that is why assist must be there.
Title: Re: April Update 2017-04-07
Post by: Pritchard on May 04, 2017, 09:05:48 AM
Assists can be in the game if you ask me. A lot of people don't want to try and drive without them so removing them would turn people away. But if what Mopower says is true, they need to be a server option, or a player who is using them must be highlighted on the scoreboard.

 Being able to come into a server set up for realistic racing and cheat by using assists to gain a subtle performance advantage will hurt that community.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 04, 2017, 11:10:32 AM
Assists are there to please the more arcade players.
Title: Re: April Update 2017-04-07
Post by: Konan on May 04, 2017, 12:59:00 PM
I don't mind assists really...as long as they can be activated/deactivated...
Title: Re: April Update 2017-04-07
Post by: BenDover on May 04, 2017, 03:11:50 PM

Becuse its the pit lane, I dont agree it need to be driveable :P
Why not? Because it's a pit lane?

That is one reason yes. If we open up that lane ppl will start doing it instead of the real track and I bet we can do faster times there then on the track.
Title: Re: April Update 2017-04-07
Post by: MamieNova on May 04, 2017, 03:44:06 PM
Are assists still slightly slower ? I don't mind people using them, but there should be some trade-off for easier control.
Title: Re: April Update 2017-04-07
Post by: The Very End on May 04, 2017, 04:54:30 PM
Assist are slower, at least on the half settings. On higher settings I have no idea.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 04, 2017, 04:59:39 PM

Becuse its the pit lane, I dont agree it need to be driveable :P
Why not? Because it's a pit lane?

That is one reason yes. If we open up that lane ppl will start doing it instead of the real track and I bet we can do faster times there then on the track.

I tried and I was slamming into the railing. Seem to me you would have slow down more than you do if you take the track side. On the track, I tap my brake to get the rearend to come around a bit then it full on gas again. But I'm an average racer online, there might be few fast guys that could maybe pull off the pit lane turn without having to slow down.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 05, 2017, 05:39:13 AM
there might be few fast guys that could maybe pull off the pit lane turn without having to slow down.

Thats why I wont want it, the track are awesome how it is, letting ppl get faster lap times with all the problem with cuts we have on other track would just destroy yet another track.

Just look at the tarmac 3 track, almost the ones in top 100 I think have used cuts to get there, absolutly not everyone but many have done it. Its preatty sad.

I think I had the place 88 on tarmac 3 and no I havent cut the track I dont even go wide at the long stretch.
Title: Re: April Update 2017-04-07
Post by: CFodder on May 05, 2017, 06:48:27 AM

Becuse its the pit lane, I dont agree it need to be driveable :P
Why not? Because it's a pit lane?

That is one reason yes. If we open up that lane ppl will start doing it instead of the real track and I bet we can do faster times there then on the track.
You did read the posts people suggesting if it is opened then a speed restriction is enforced through it??
Title: Re: April Update 2017-04-07
Post by: BenDover on May 05, 2017, 07:13:40 AM

Becuse its the pit lane, I dont agree it need to be driveable :P
Why not? Because it's a pit lane?

That is one reason yes. If we open up that lane ppl will start doing it instead of the real track and I bet we can do faster times there then on the track.
You did read the posts people suggesting if it is opened then a speed restriction is enforced through it??

What I understand some ppl just want it open and some ppl want a speed limit.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 10, 2017, 07:16:05 PM
 ;)
(https://i.imgflip.com/1orxap.jpg)

On twitter I've read "We're doing our best :)" regarding a release this week... 
Title: Re: April Update 2017-04-07
Post by: Tonza on May 10, 2017, 07:55:34 PM
I just hope BB don't rush the console version, might lose a large chunk of potential new players if it's clunky. Even if there won't be cross-platform play, it would bring some interest to the game.
Title: Re: April Update 2017-04-07
Post by: The Very End on May 10, 2017, 07:56:28 PM
Cross - server play on non-modded servers would be the shit (good)! Would be a lot of players then :D
Title: Re: April Update 2017-04-07
Post by: BenDover on May 10, 2017, 08:14:46 PM
Cross - server play on non-modded servers would be the shit (good)! Would be a lot of players then :D

This
Title: Re: April Update 2017-04-07
Post by: Mopower on May 10, 2017, 11:29:59 PM
Assist are slower, at least on the half settings. On higher settings I have no idea.

In a crowd of human controlled cars?
Title: Re: April Update 2017-04-07
Post by: The Very End on May 10, 2017, 11:42:02 PM
Yeah, he assist helps and makes things easier, but they are not ideal. I am faster without them but enjoy the game more with them on. A video that actually is good to be used in this discussion is the Jim Quission (or what he is called) Mario Kart 8 reveiw. Ultimately it all boils down to enjoying the game. On my pad so cannot link the video from here sorry.
Title: Re: April Update 2017-04-07
Post by: sam223 on May 11, 2017, 02:07:32 AM
Assist are slower, at least on the half settings. On higher settings I have no idea.

In a crowd of human controlled cars?
You can disable assist at server level. By replacing all assist setups in your mod with the no assists files. Im tempted to do it myself but am wary of tears that might follow.
Title: Re: April Update 2017-04-07
Post by: The Very End on May 11, 2017, 08:07:07 AM
Really? I have respect for you guys, but when did you all turn eliteists? WHy are you so hell bent on desiding for the players what is fun? Is really the only fun you guys can have is to force people to drive the "right" way? What about starting to try enjoying the game instead of focusing so much what others do?
Title: Re: April Update 2017-04-07
Post by: Pritchard on May 11, 2017, 09:11:57 AM
It's called "rules". They're designed to level the playing field and make sure that racing is a contest of skill rather than being dominated by external influences.

Think anti-doping laws in sports. Yes, it may be fun to use performance enhancing drugs, and you will do better for it. But it hurts the sport and its community, and so it's banned. Similarly, I doubt that they would let, say, a 100m sprint racer compete with a 10 kilo weight strapped to their back either. Sure, it might be a handicap that only makes them slower, but then why let them race at all?

Title: Re: April Update 2017-04-07
Post by: The Very End on May 11, 2017, 09:21:25 AM
So, making people enjoy the game is the equal to doping in sports? You know what hurts the community most - having people telling the community that only way to enjoy a game is to play it the "right" way.
Sure, you will have your even playfield, but before long Wreckfest will be yet another forgotten racing game. Just take a look on the graphs of active players after the focus on realism (last three patches has been the right direction tho) instead of the combination of arcade / realism which WF strenght lies in, it's clear that the most of the community plays for the sake of fun and not for the sake of winning races or being the fastest driver.

Here, take a look on this, specially the part where he talks about how people enjoy playing a game.
http://www.youtube.com/watch?v=t5vIAJqu8gM (http://www.youtube.com/watch?v=t5vIAJqu8gM)
Title: Re: April Update 2017-04-07
Post by: CrashsTestsFr on May 11, 2017, 11:03:18 AM
I don't get where the problem is.
I can create a server with only level B cars.
I can create a server with only oval tracks.
Why wouldn't you let me create a "no assist" server ?

Yep it will split the community, but like the servers with cars or tracks restrictions, no ?

But maybe I'm missing your point  ???
Title: Re: April Update 2017-04-07
Post by: The Very End on May 11, 2017, 11:44:18 AM
There is a clear difference between limiting the cars and tracks the player can chose from, as it won't hinder them or limit them in any way. Enforcing strict controller regime is something else. How should an already dead multiplayer cope when we enforce an hostile environment on the new players? "No sorry, you cannot drive here unless you drive the "real" way". Chances are this player won't be close to competing for the lead regardless of his assist settings, but at least he can drive and have fun. Dictating, or telling, what is fun for one person is what is mostly wrong with the online communities today (not just WF). And regardless of what you think, assist does not make an newbie a new Arton Senna or anything like that, it's just ensuring the player can enjoy the game like everyone else.

So this all boils down to the following, can you accept that people might not play the game the same way or by the same reasons as you, but still enjoy it? Focus on the things that makes the game fun for you, not what others do.
Title: Re: April Update 2017-04-07
Post by: CrashsTestsFr on May 11, 2017, 12:27:14 PM
There is a clear difference between limiting the cars and tracks the player can chose from, as it won't hinder them or limit them in any way.

That's where I don't understand.
I want to play with assists, the server doesn't allow them, this is not a server for me.
I want to play on race tracks, the server only use oval tracks, this is not a server for me.
Where's the difference ?


So this all boils down to the following, can you accept that people might not play the game the same way or by the same reasons as you, but still enjoy it? Focus on the things that makes the game fun for you, not what others do.
What is the point here ?
People setting their servers to play with only "no assists players" are """racists""" about players using assists ?
People setting their servers to play with only "Level B cars" are absolutely allowed to do that ?

I'm not trolling, I just really don't see the difference.

I do agree that being limited to Level B Cars on Oval Tracks is less an obstacle to new players discovering the game, yes.
But what's the problem with creating a server that will only interest 1% of the players ? The 99% others will play on other servers, no ?

Maybe you're "afraid" there will be a majority of "no assists" servers and that it will not help the game having a growing multiplayer community ?

Again, no trolling, I'm just trying to understand.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 11, 2017, 12:53:51 PM
These days when most the time there only 1 server with a bunch players, then having "no assists" server would effect 100% the online players. And if take assists away from KB players, you could drive them away from racing online if make it to frustrating for them.

It was suggested by someone that it be nice if lobby would show if player was using assists or not. So the no assists player know if the player that beat him was using no assists or not. And if leaderbroad lap times are assists or no assists.
Title: Re: April Update 2017-04-07
Post by: CrashsTestsFr on May 11, 2017, 01:03:27 PM
These days when most the time there only 1 server with a bunch players, then having "no assists" server would effect 100% the online players. And if take assists away from KB players, you could drive them away from racing online if make it to frustrating for them.

If you assume that having only 1 mp server will be the standard situation when the game is released, then YES, excluding players using assists IS A BAD IDEA.
I agree.

But if there is a lot of servers, this is no more an issue, no ?
Title: Re: April Update 2017-04-07
Post by: The Very End on May 11, 2017, 02:15:51 PM
There is a clear difference between limiting the cars and tracks the player can chose from, as it won't hinder them or limit them in any way.

That's where I don't understand.
I want to play with assists, the server doesn't allow them, this is not a server for me.
I want to play on race tracks, the server only use oval tracks, this is not a server for me.
Where's the difference ?


So this all boils down to the following, can you accept that people might not play the game the same way or by the same reasons as you, but still enjoy it? Focus on the things that makes the game fun for you, not what others do.
What is the point here ?
People setting their servers to play with only "no assists players" are """racists""" about players using assists ?
People setting their servers to play with only "Level B cars" are absolutely allowed to do that ?

I'm not trolling, I just really don't see the difference.

I do agree that being limited to Level B Cars on Oval Tracks is less an obstacle to new players discovering the game, yes.
But what's the problem with creating a server that will only interest 1% of the players ? The 99% others will play on other servers, no ?

Maybe you're "afraid" there will be a majority of "no assists" servers and that it will not help the game having a growing multiplayer community ?

Again, no trolling, I'm just trying to understand.

No worries, I do not say you or any of the ones disagreeing with me are trolling, we just have a different opinion - which is fine :)

If the playerbase was bigger, then I agree - sure, have different servers, but then again, why not just using password protected servers for the ones with special rules? Either way, the playerbase is not so big anymore, and usually it's 1 - 3 servers which is populated at best, would suck to be the new guy that can't chose that one server because of intput settings :/ But as Purple tells, what about tags, or visible indicators that tells if a player use assists or not, would that be a middle-way?

As for the racist remark, I know it sounds like I am very harsh towards the ones I deem "elitist", and that's unfair - sorry! What I mean is that the online environment in games these days is too focused on dictating what others should do and what others should agree with. Doing so alienates a lot of the community members - which we should try to avoid. 
Accepting that not all wants to play the same way or has the same abilities to do goes a long way, and it encourages an open minded and accepting community towards the rookies.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 11, 2017, 02:32:06 PM
And if take assists away from KB players, you could drive them away from racing online if make it to frustrating for them.

Agree, "no assists" servers would probably cut off at least 25% of players that use KB as controller. Analog controllers already have an advantage over a Keyboard, don't they? Wouldn't that advantage become even bigger by not allowing assists? Too big, I would think.
What's next? "only wheel players", "only KB players", "only assists on", "forced gearbox", "forced drivetrain", "only stiff suspension" ... doesn't sound like a way to unite a community.  ???

buuut... any news about a next update, Bugbear? :D
Title: Re: April Update 2017-04-07
Post by: sam223 on May 11, 2017, 02:50:34 PM
In order to disable assist youd need to make a mod,and all players in the server would need to use that mod. So you are already limiting your potential players,just like running any mods on your server. I wouldnt worry about dividing the player base etc, as you already do that by running a modded server. I was just stating that it is possible to force them to be disabled already for those who wanted to run a strict and fair race meeting.

Just the same as its possible to force in car cams only (but people can overwrite cams since they are free from the anti cheat)

In my case,i drive with no assists and manual box.And the bangers mod uses all its own physics that haven't been setup or tested with assists and auto boxes. So you are possibly hindering yourself by using auto/assists,because they are untested. Disabling them in the mod would possibly make it more fair.
Title: Re: April Update 2017-04-07
Post by: CrashsTestsFr on May 11, 2017, 04:03:36 PM
No worries, I do not say you or any of the ones disagreeing with me are trolling, we just have a different opinion - which is fine :)

Cool ;)
(hard not to sound harsh or trolling :p)

If the playerbase was bigger, then I agree - sure, have different servers, but then again, why not just using password protected servers for the ones with special rules? Either way, the playerbase is not so big anymore, and usually it's 1 - 3 servers which is populated at best, would suck to be the new guy that can't chose that one server because of intput settings :/

Using password is not a good solution if you want your server public.
Agreed again about the problem coming from the low playerbase.
But is that the servers' owners fault ?

But as Purple tells, what about tags, or visible indicators that tells if a player use assists or not, would that be a middle-way?

Missed that point. It could be a solution.

As for the racist remark, I know it sounds like I am very harsh towards the ones I deem "elitist", and that's unfair - sorry! What I mean is that the online environment in games these days is too focused on dictating what others should do and what others should agree with. Doing so alienates a lot of the community members - which we should try to avoid. 

Yeah, "racist" isn't the good word (and that's why I used 3 " on each sides ^^"), it's just I couldn't find a more accurate synonym.
In fact, I see the driving aid restrictions like it works on Gran Turismo MP. But at the time I played it, there was not the "small playerbase" problem, which makes the difference.

Accepting that not all wants to play the same way or has the same abilities to do goes a long way, and it encourages an open minded and accepting community towards the rookies.

Yes, yes, of course.
I have no problems with people playing with driving aids, I used to play GRID 2 in splitscreen with my little sisters who used them.
And again, the problem lies on the small playerbase, as you mentionned.

So, should Bugbear listen to its community and implements those restrictions ? (People don't wanting it are free to not use them)
Or should they listen and take the "small playerbase" problem in consideration before deciding what to do ?
Do they expect the playerbase to grow with the release ? (I hope so)
Or do they think it will stay this way ?
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 12, 2017, 12:45:42 AM
In GRID 1, I race online with no assists with my MOMO wheel, but after few months, I final gave in and went with all assists to be competitive online. Using all assists. let you floor the gas pedal at start of race and have better grip in the turns.

We ask Codemasters to give us the host option to turn all assists off. After about year after release of GRID 1, we got this option in the v1.3 patch. But GRID 1 had big following online, online was strong for 3 years until the online server got turned off.

I remember we be racing F1 3000 and players would join and not realize this was a no assists host and at start of race, player be all over the track trying to control the F1 3000 ( can't floor the gas pedal with the F1 3000 ) and player would quit before the first lap was over.

In Wreckfest, flooring the gas at start of the race, not a problem, but with no assists, have to feather the gas coming out of turns, especially on dirt. Risk having the rearend come around on you if give gas to fast.

If Bugbear were to give host\ server a "no assists" option, I thing it be best to wait until after final release and online is hopping again.

But comparing Wreckfest to GRID 1, in GRID 1, using assists gave players a definite advantage online, good luck winner a race with no assists with good players using all assists. In Wreckfest, using some assists may help you race better, but don't thing assists give big advantage, except to make KB players competitive with us wheel and pad players.

I'm competitive online with no assists in Wreckfest, when I was not competitive with no assists in GRID 1.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 12, 2017, 11:46:50 AM
Who is to say that that a "no assist" server is going to be the popular one?
The top 10% "elite" is obviously a smaller group than the bottom 90% "unwashed".
Maybe such a server will be mostly lonely. I'd avoid it just like I do "clean" servers - on principle, because it seems restrictive and exclusionary.
There are plenty of top players in this game that are willing to drive around lamers and noobs on a friendly, laid back server.

I'm thinking that a server with a host and players that aren't so strict with rules and restrictions would be more popular and fun in the general community.

I can see why Sam might want to have a no assist toggle for realism and competitiveness in his banger mod, but I'd think some of the plain vanilla server hosts might think such enforcement of gameplay would be a "Room Killer".  They'd want people to join and have fun, not to turn them away.
Title: Re: April Update 2017-04-07
Post by: CFodder on May 12, 2017, 11:56:19 AM
Vey much so Zebulon asnd must say could see the 'elite' sort of attitude would be on the horizon when they had wankerboards.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 12, 2017, 05:04:50 PM
Vey much so Zebulon asnd must say could see the 'elite' sort of attitude would be on the horizon when they had wankerboards.

The leaderboard is often abused by cuts so I never trust some of the ppl on there. Just look at tarmac 3 for a good example.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 12, 2017, 07:04:42 PM
Some new twits from Bugbear:

https://twitter.com/bugbeargames/status/862938791895601152
Title: Re: April Update 2017-04-07
Post by: Paul_B on May 12, 2017, 07:52:42 PM
Some new twits from Bugbear:

https://twitter.com/bugbeargames/status/862938791895601152

Good to see FFB being worked on.
Title: Re: April Update 2017-04-07
Post by: blazngun on May 12, 2017, 10:25:15 PM
Would be awesome if we get actual telemetry based FFB rather than generic canned effects and centering spring. And if it is telemetry based that would open up support for motion sims, head tracking, simvibe (buttkickers), and several other driving sim related hardware devices! I doubt this to be the case though as I would assume the game engine would have required a major overhaul to implement telemetry, unless the beta branch is that major overhaul. Still holding out hope we get clutch support with this update. Doubtful on that though as well.
Title: Re: April Update 2017-04-07
Post by: CFodder on May 13, 2017, 12:57:17 AM
Vey much so Zebulon asnd must say could see the 'elite' sort of attitude would be on the horizon when they had wankerboards.

The leaderboard is often abused by cuts so I never trust some of the ppl on there. Just look at tarmac 3 for a good example.
And leaders to these sorts of comments and attitudes.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 13, 2017, 01:59:39 AM
Vey much so Zebulon asnd must say could see the 'elite' sort of attitude would be on the horizon when they had wankerboards.

The leaderboard is often abused by cuts so I never trust some of the ppl on there. Just look at tarmac 3 for a good example.
And leaders to these sorts of comments and attitudes.

Its true doe. It destroy a bit of the game. All my times I have done is none cut and I do them in MP while racing others. Just sad to know ppl cut to be 1st.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 13, 2017, 02:55:11 AM
 Online Bangers? @ob_wreckfest 10 hours ago
Replying to @bugbeargames

What kind of FFB improvements?  Any more details?


BugbearEntertainment? @bugbeargames 10 hours ago

Quite a few new parameters, allowing for a much more precise tuning for more natural results.

(https://pbs.twimg.com/media/C_oUKXuW0AArNlY.jpg)


Does this mean a player could tweak FFB settings to have custom FFB? Will this be a safe file to tweak and still race stock online, like camera files?
Title: Re: April Update 2017-04-07
Post by: CFodder on May 13, 2017, 03:50:15 PM
Vey much so Zebulon asnd must say could see the 'elite' sort of attitude would be on the horizon when they had wankerboards.

The leaderboard is often abused by cuts so I never trust some of the ppl on there. Just look at tarmac 3 for a good example.
And leaders to these sorts of comments and attitudes.

Its true doe. It destroy a bit of the game. All my times I have done is none cut and I do them in MP while racing others. Just sad to know ppl cut to be 1st.
OMG whoosh
Title: Re: April Update 2017-04-07
Post by: RickyB on May 13, 2017, 04:27:11 PM
Just sad to know ppl cut to be 1st.

...because they don't race by some made-up fantasy rules? The game makes the rules, they play by those rules. Can't see anything sad about that. :P
Title: Re: April Update 2017-04-07
Post by: blazngun on May 13, 2017, 05:17:52 PM
Online Bangers? @ob_wreckfest 10 hours ago
Replying to @bugbeargames

What kind of FFB improvements?  Any more details?


BugbearEntertainment? @bugbeargames 10 hours ago

Quite a few new parameters, allowing for a much more precise tuning for more natural results.



(https://pbs.twimg.com/media/C_oUKXuW0AArNlY.jpg)


Does this mean a player could tweak FFB settings to have custom FFB? Will this be a safe file to tweak and still race stock online, like camera files?


It appears this is only possible to edit in Bagedit? That makes absolute 0 sense. Hopefully this will be implemented into the new UI. Would be a true hassle to have to fire up Bagedit every time you changed cars just to get the FFB where you like it. Curious how they plan to implement features and tweaks that are currently only available in Bagedit for the console versions.
Title: Re: April Update 2017-04-07
Post by: Konan on May 13, 2017, 06:24:15 PM
Just sad to know ppl cut to be 1st.

...because they don't race by some made-up fantasy rules? The game makes the rules, they play by those rules. Can't see anything sad about that. :P

Made up fantasy rules?
Since when is cutting corners allowed in any racing discipline?
Title: Re: April Update 2017-04-07
Post by: blazngun on May 13, 2017, 07:39:30 PM
Just sad to know ppl cut to be 1st.

...because they don't race by some made-up fantasy rules? The game makes the rules, they play by those rules. Can't see anything sad about that. :P

Made up fantasy rules?
Since when is cutting corners allowed in any racing discipline?



Rally drivers actively seek places they can cut and gain time. Most times just small cuts, but if the opportunity is there to straightline a series of corners and gain time, there are no rules preventing them from doing so. But I get your point! If there is no built in penalty for cutting sections and still hit all checkpoints, it is obviously fair game!
Title: Re: April Update 2017-04-07
Post by: BenDover on May 14, 2017, 12:54:23 AM
Just sad to know ppl cut to be 1st.

...because they don't race by some made-up fantasy rules? The game makes the rules, they play by those rules. Can't see anything sad about that. :P

Made up fantasy rules?
Since when is cutting corners allowed in any racing discipline?


No more need to be said.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 14, 2017, 08:10:10 AM
Just sad to know ppl cut to be 1st.

...because they don't race by some made-up fantasy rules? The game makes the rules, they play by those rules. Can't see anything sad about that. :P

Made up fantasy rules?
Since when is cutting corners allowed in any racing discipline?


No more need to be said.

I just need to say:
Since when has breaking or bending rules to gain an advantage NOT been a thing in racing?  ;D

Even that bicycle racer doped himself up for a better performance and went undetected for years. :o
Title: Re: April Update 2017-04-07
Post by: Konan on May 14, 2017, 12:24:29 PM
True...but that doesn't make it right though...when caught punishment will follow (as been proven many times in the past)
breaking rules is and always will be cheating...
Title: Re: April Update 2017-04-07
Post by: BenDover on May 14, 2017, 02:06:07 PM
Just sad to know ppl cut to be 1st.

...because they don't race by some made-up fantasy rules? The game makes the rules, they play by those rules. Can't see anything sad about that. :P

Made up fantasy rules?
Since when is cutting corners allowed in any racing discipline?


No more need to be said.

I just need to say:
Since when has breaking or bending rules to gain an advantage NOT been a thing in racing?  ;D

Even that bicycle racer doped himself up for a better performance and went undetected for years. :o

Like Konan said that when they get caught they get in problem becuse its illigal and becuse its against the rules. And yeah, it will always be cheating and thats just what happens in NCG aswell in my opinion. Ppl need to cut to show off that they are faster and destroy the leaderboards, thats why I think BB should just remove it. No idea to have it there if ppl abuse it. Even tarmac 2 is destroyed, alot of other tracks too ofc but you can cut on one place on tarmac 2 and ofc ppl does it, patetic.
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on May 14, 2017, 02:59:46 PM
Well they can always make it like in Forza: if you hit wall, cut or even draft behind another, the lap is marked with (!) and it's always worse than a clean lap. The LB could also show what assists were used.

(!) doesn't mean the lap isn't counted as a lap. It just says the lap wasn't clean for leaderboard or qualify.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 14, 2017, 03:21:27 PM
Well they can always make it like in Forza: if you hit wall, cut or even draft behind another, the lap is marked with (!) and it's always worse than a clean lap. The LB could also show what assists were used.

(!) doesn't mean the lap isn't counted as a lap. It just says the lap wasn't clean for leaderboard or qualify.

That would be a wonderfull idea, dont think you would need to have it if you hit a wall or a car, just if you cut :)
Title: Re: April Update 2017-04-07
Post by: RickyB on May 14, 2017, 04:17:49 PM
Or maybe 2 seperate leaderboars? There's no videogame-law, that there can only be one leaderboard and that it has to be 'clean'(?)
"made up fantasy rules" is maybe a misleading term, but when you apply a rule to a game and that rule is not build in the game already, it becomes a product of ones imagination. Is it written anywhere, that real life rules have to apply to Wreckfest? For me those are 2 different things. Real life regulations <--> Videogame. The devs can pretty much do what they like. Aren't they working on "suicide race" gamemode for example? (yeah! :) ) ...would never exist in real life. :)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 14, 2017, 05:00:53 PM
Or maybe 2 seperate leaderboars? There's no videogame-law, that there can only be one leaderboard and that it has to be 'clean'(?)
"made up fantasy rules" is maybe a misleading term, but when you apply a rule to a game and that rule is not build in the game already, it becomes a product of ones imagination. Is it written anywhere, that real life rules have to apply to Wreckfest? For me those are 2 different things. Real life regulations <--> Videogame. The devs can pretty much do what they like. Aren't they working on "suicide race" gamemode for example? (yeah! :) ) ...would never exist in real life. :)

The game have checkpoints, so if there where no rules in the game for not cutting they should not even be checkpoints right? Then you can just drive around the finish line and get 0.200 seconds lap. BB even fixed some checkpoints on the remaked sandpit 2 map that came with build 7 so you could not cut the track so much, so if that rule are not "in the game" then I dont know.

Still I dont understand why it is so fun to cut the damn track to get a good time, are you so bad that you need to cut the tracks to get on top of the leaderboard? :P Its just sad to see ppl cant play fair for times, its patetic tbh Ricky and its destroying the fun of the game aswell.

I hope BB will fix all checkpoints to the release of the game so we really can fight fair for the times. And yes, its a videogame, let make the car fly aswell becuse that would "fit" in this game wouldnt it? Maybe add some guns so you can run around with a spirit of CoD or Battlefield or even CS becuse that would also fit this game! Yaaay Ricky knows all about it! Its just a videogame so so dosent matter if they add that right?

For real doe, if they make a track, dont you think they want you to drive on it and dont skip 30-60% of the track? Why would they even make new tracks when they get cutted most of the time just to satsifying someone who exploits the weaks part of the game atm?

Its common sense to not cut and actually play fair for times.
Title: Re: April Update 2017-04-07
Post by: sam223 on May 14, 2017, 09:44:40 PM
Just the checkpoints need tidying up. No need for additional rules or separate leader boards. Just add more checkpoint so you cant drive straight across certain corners and problem solved.
Title: Re: April Update 2017-04-07
Post by: blazngun on May 15, 2017, 04:36:38 AM
I find it kind of humorous some take laptimes so serious in this game, and chastise those who they deem to have gained an unfair advantage. If the whole entire premise of the game wasnt unconventional racing (crashing to win, waiting for someone to pay them back, waiting to crash someone so your buddy can win), I would be in agreement. In any game, whether it be motorsports or contact sports the winner is most often times the one who is able to exploit the rule set to the fullest. I also find it humorous my comment on rally drivers actively seeking places to cut to gain an advantage, because there is nothing in the rules stating they cant, was completely ignored because it invalidated their entire point.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 15, 2017, 07:34:26 AM
Just the checkpoints need tidying up. No need for additional rules or separate leader boards. Just add more checkpoint so you cant drive straight across certain corners and problem solved.

This may be part of the track editing Bugbear is doing. It's all in their hands. And a leaderboard reset is surely coming before or at release too.
Title: Re: April Update 2017-04-07
Post by: Konan on May 15, 2017, 07:39:47 AM
@blazngun:why would one example invalidate an entire point?
That example BTW is about one class of racing where it's obvious that if they cut the track too much the punishment is instant (usually car damaged beyond repair)
Where cutting is possible the "track" is usually fenced or posts have been placed...
Any racer tries to take the shortest possible route to get around as fast as possible...in any class...that's a given
It's the way they go about it that is up for discussion..
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 15, 2017, 07:45:17 AM
I find it kind of humorous some take laptimes so serious in this game, and chastise those who they deem to have gained an unfair advantage. If the whole entire premise of the game wasnt unconventional racing (crashing to win, waiting for someone to pay them back, waiting to crash someone so your buddy can win), I would be in agreement. In any game, whether it be motorsports or contact sports the winner is most often times the one who is able to exploit the rule set to the fullest.

Yeah. Who takes it seriously? Those who cut to win and those who don't cut to win. Most of the rest of us would just as soon get wrekt.  8)



I also find it humorous my comment on rally drivers actively seeking places to cut to gain an advantage, because there is nothing in the rules stating they cant, was completely ignored because it invalidated their entire point.

It was inconveeeeeeenient.  LOL   ;D
Title: Re: April Update 2017-04-07
Post by: Konan on May 15, 2017, 08:09:22 AM
I find it kind of humorous some take laptimes so serious in this game, and chastise those who they deem to have gained an unfair advantage. If the whole entire premise of the game wasnt unconventional racing (crashing to win, waiting for someone to pay them back, waiting to crash someone so your buddy can win), I would be in agreement. In any game, whether it be motorsports or contact sports the winner is most often times the one who is able to exploit the rule set to the fullest.

Yeah. Who takes it seriously? Those who cut to win and those who don't cut to win. Most of the rest of us would just as soon get wrekt.  8)



I also find it humorous my comment on rally drivers actively seeking places to cut to gain an advantage, because there is nothing in the rules stating they cant, was completely ignored because it invalidated their entire point.

It was inconveeeeeeenient.  LOL   ;D

Besides:

http://www.wrc.com/en/wrc/news/september/meeke-cutting-corner/page/1762--12-12-.html (http://www.wrc.com/en/wrc/news/september/meeke-cutting-corner/page/1762--12-12-.html)

2014 i know but it still makes the point of "no cutting rules in rally" obsolete...
Title: Re: April Update 2017-04-07
Post by: CFodder on May 15, 2017, 08:13:03 AM
I find it kind of humorous some take laptimes so serious in this game, and chastise those who they deem to have gained an unfair advantage. If the whole entire premise of the game wasnt unconventional racing (crashing to win, waiting for someone to pay them back, waiting to crash someone so your buddy can win), I would be in agreement. In any game, whether it be motorsports or contact sports the winner is most often times the one who is able to exploit the rule set to the fullest.

Yeah. Who takes it seriously? Those who cut to win and those who don't cut to win. Most of the rest of us would just as soon get wrekt.  8)



I also find it humorous my comment on rally drivers actively seeking places to cut to gain an advantage, because there is nothing in the rules stating they cant, was completely ignored because it invalidated their entire point.

It was inconveeeeeeenient.  LOL   ;D
Doesn't fit the narrative along with a lack of intelligence on certain people's part.
Title: Re: April Update 2017-04-07
Post by: The Very End on May 15, 2017, 08:20:43 AM
Well this escalated. But what confuses me the most is the following logic:
1: Buy a game called Wreckfest
2: Expect racing and hotlap simulator

If, by magic chances, Wreckfest turned into a hotlap simulator it's name would be the most retarded misleading name of the ages. It's like going to a blues festival and all the bands were death metal bands from Scandinavia. It makes no sence!

I recommend games like Live For Speed, Assetto Corsa or some of the others for you simulator fans, as they are excellent at that part. If you think you get the same game with Wreckfest you are only fooling yourselves.
Title: Re: April Update 2017-04-07
Post by: Konan on May 15, 2017, 08:30:32 AM
Well this escalated. But what confuses me the most is the following logic:
1: Buy a game called Wreckfest
2: Expect racing and hotlap simulator

If, by magic chances, Wreckfest turned into a hotlap simulator it's name would be the most retarded misleading name of the ages. It's like going to a blues festival and all the bands were death metal bands from Scandinavia. It makes no sence!

I recommend games like Live For Speed, Assetto Corsa or some of the others for you racing fans, as they are excellent at that part and good games for the simulator fans. If you think you get the same game with Wreckfest you are only fooling yourselves.

I agree totally...i don't expect it to be a hotlap simulator in any way but the point is that if you introduce a laptime leaderboard,those laptimes should represent the times made by doing a lap...on the track.
Just pointing out the description of what an honest laptime should be...nothing more.
 :)
Title: Re: April Update 2017-04-07
Post by: The Very End on May 15, 2017, 08:38:26 AM
Well this escalated. But what confuses me the most is the following logic:
1: Buy a game called Wreckfest
2: Expect racing and hotlap simulator

If, by magic chances, Wreckfest turned into a hotlap simulator it's name would be the most retarded misleading name of the ages. It's like going to a blues festival and all the bands were death metal bands from Scandinavia. It makes no sence!

I recommend games like Live For Speed, Assetto Corsa or some of the others for you racing fans, as they are excellent at that part and good games for the simulator fans. If you think you get the same game with Wreckfest you are only fooling yourselves.

I agree totally...i don't expect it to be a hotlap simulator in any way but the point is that if you introduce a laptime leaderboard,those laptimes should represent the times made by doing a lap...on the track.
Just pointing out the description of what an honest laptime should be...nothing more.
 :)

That I do agree on =) I think, as Sam stated, putting some extra checkpoints around would solve the issue entirely. I am not trying to alienate the guys who enjoy simulation, I enjoy it very much myself!:

I just think that even with it's simulation aspects WF never will be a full-blood simulator, and trying to be that would hurt it.
Right now WF is very good, and it has the tools to please a lot of people. You can create fairly realistic driving physics mods, or you can make batshit crazy mods - it's up to the user while WF stands firmly in the middleground where it's strength is.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 15, 2017, 09:11:01 AM
Well this escalated. But what confuses me the most is the following logic:
1: Buy a game called Wreckfest
2: Expect racing and hotlap simulator

If, by magic chances, Wreckfest turned into a hotlap simulator it's name would be the most retarded misleading name of the ages. It's like going to a blues festival and all the bands were death metal bands from Scandinavia. It makes no sence!

I recommend games like Live For Speed, Assetto Corsa or some of the others for you racing fans, as they are excellent at that part and good games for the simulator fans. If you think you get the same game with Wreckfest you are only fooling yourselves.

I agree totally...i don't expect it to be a hotlap simulator in any way but the point is that if you introduce a laptime leaderboard,those laptimes should represent the times made by doing a lap...on the track.
Just pointing out the description of what an honest laptime should be...nothing more.
 :)

Sounds fair enough. I'm all out of popcorn, so hopefully there's a May Update thread soon and we can put this one to rest.  ;D
Title: Re: April Update 2017-04-07
Post by: BenDover on May 15, 2017, 02:31:56 PM
Well this escalated. But what confuses me the most is the following logic:
1: Buy a game called Wreckfest
2: Expect racing and hotlap simulator

If, by magic chances, Wreckfest turned into a hotlap simulator it's name would be the most retarded misleading name of the ages. It's like going to a blues festival and all the bands were death metal bands from Scandinavia. It makes no sence!

I recommend games like Live For Speed, Assetto Corsa or some of the others for you simulator fans, as they are excellent at that part. If you think you get the same game with Wreckfest you are only fooling yourselves.

If I got 1 dollar for everytime I heard that I would buy whatever I want in this world...

I got this game when it was called NEXT CAR GAME only, not wreckfest and me and many others dident like when they added WF in the title becuse so many who might be intressting in racing wont look for this game sadly and we already lost alot of new players.

Title: Re: April Update 2017-04-07
Post by: The Very End on May 15, 2017, 02:41:53 PM
Then, if we look past the naming and just looking on the promo trailers of the game, do it give impression of being a game focused on Wrecking cars or pure bred simulator?
Title: Re: April Update 2017-04-07
Post by: sam223 on May 15, 2017, 02:46:37 PM
I dont think anyone has any problem with little WRC style cuts. As Konan said, where there's big cuts in WRC i.e you take a completely different road to everyone else,its blocked off normally to prevent it. Thats the problem with some of the wreckfest tracks. These aren't 'little cuts', these are parts of the circuit you can skip entirely because there aren't checkpoints yet stopping you from doing that, and the other road isnt blocked off.

When you add competitive leader boards of course people are gonna cheat to get to the top, and you're also gonna get complaints about people cheating. When you add competition it needs to be fair. Nothing to do with wrecking cars,arcade or simulation.
For example if i cheat the leader boards with hacking, is that fine just because the game isnt a simulation?

Even in bangers,arguably one of the most amateur forms of motorsport you get penalized for cutting the infield

This shouldn't be a argument about serious/fun either,because those top leader board time (with cuts) aren't from 'fun' crashing sessions. They are offline hotlapping with deliberate cutting,just to get to the top of the leader board a.k.a serious racing.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 15, 2017, 03:37:42 PM
Then, if we look past the naming and just looking on the promo trailers of the game, do it give impression of being a game focused on Wrecking cars or pure bred simulator?

So now we gonna skip the name? Tbh, I never saw a trailer befor trying this game, my friend had it so I tested it on tarmac 1 and I loved racing with the bots and I remember saying "We are so gonna race eachother if MP will come out someday" and so it did, 1st when I started hosting I dident have any rules but with the time I saw a possibility to actually race in the game, and from when I made my racing server I have got shit ever sense from so many in the community tbh. I want to be able to know we all drives under the same rules when it comes to the leaderboard without needed to skip 30-40% of a track, that should always be fair whatever you guys says, and if that makes me have less intelligence so be it.
Title: Re: April Update 2017-04-07
Post by: The Very End on May 15, 2017, 05:09:38 PM
Nobody is accusing you or anyone else for being less intelligent, we just have different opinions which is perfectly within the accepted environment of an forum and not meant as an personal attack :)
The reason why I said to ignore the name was to try to point out that the game's spirit, or theme, seems to be around wrecking or crashing in some way or another, regardless of it's name. As you said, it was once called The Next Car game, which I agree gives little infromation about the actual game itself, but the videos and general consensus of the crowd was that the game primairly had a wrecking focus with little to non hotlapping / serious racing.

I am fine having enough room for both the banger people, the wreckers, the rallycross guys and the racers, but that is also the strenght of WF - it can be anything. It's just that after build 6 the game leaned way too much into the simulator part which scared away a good bounch of the community that first saw the trailers and felt the game turned into something else than first shown.

IMO the devs should either add enough checkpoints to fix some of the issues or just scrap the leaderboards entierly, it cause nothing else than toxicity within the community.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 15, 2017, 05:31:22 PM
IMO the devs should either add enough checkpoints to fix some of the issues or just scrap the leaderboards entierly, they cause nothing else than toxicity within the community.

"scrap the leaderboards entierly" +1 :)  No need to change anything, just because some people have issues with the way it is now.

Honestly, I couldn't care less about leaderboard times - I only did some "hot lapping" because I was bored and wanted to see how fast I could make a lap. It's really not that much fun for me racing all alone without 23 AI and some crashing action, just to see how fast you can get. But just for the fun of arguing - better go and get some popcorn ;D
Quote from: BenDover
The game have checkpoints, so if there where no rules in the game for not cutting they should not even be checkpoints right? Then you can just drive around the finish line and get 0.200 seconds lap.
Wrong. but close. No one said anything about "no rules" - Don't put words in my mouth or twist or bend them so much till it becomes some abstract absolute that has nothing to do with my point. The checkpoints are the rules. That's right. Noone can 'cheat' that rule, otherwise your lap doesn't count. Simple rules. It's what I said earlier: "Game makes the rules - people play by those rules, nothing sad about that"
Quote from: BenDover
Still I dont understand why it is so fun to cut the damn track to get a good time
...and you probably never will. And I will probably never understand why it is so much more fun to obey strict real life regulations in a semi-realistic simcade racing game.
Quote from: BenDover
Its just sad to see ppl cant play fair for times, its patetic tbh Ricky and its destroying the fun of the game aswell.

Calling other people 'cheaters' or 'playing unfair' who played by the rules that the game gave them is ridiculous and pathetic. Thinking that their own strict rules by which they play is the only correct way how the game is supposed to be played is beyond reason. For others it is way more fun to play dirty, just bend over and accept that.  :P
Quote from: sam223
When you add competitive leader boards of course people are gonna cheat to get to the top, and you're also gonna get complaints about people cheating. When you add competition it needs to be fair.
The rules are the same for everyone - "cross every checkpoint in your best time." That's fair, is it not?
There is no cheating a checkpoint otherwise lap doesn't count. So there is no cheating in the leaderboard, because everyone played by the rules of the game.
Quote from: sam223
For example if i cheat the leader boards with hacking, is that fine just because the game isnt a simulation?
That is some seriously flawed logic. Of course hacking is cheating, because it's changing the vanilla game to something it never was meant to be. But following the rules (checkpoints) that the game gives you is not cheating.

I'll just stop now, I'm out of popcorn ;)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 15, 2017, 07:13:28 PM
"Oh, hmm, same ugly UI, same weird crew and repair mechanic, still no career, not really a lot of car paint jobs (a car with ONE skin?) ... Sandpit 1 Route 1 Reverse is messed up = undrivable... The ragdoll is still broken... ? eehhm, no thanks."

"No need to change anything, just because some people have issues with the way it is now."


But just for the fun of arguing - better go and get some popcorn ;D

I'll just stop now, I'm out of popcorn ;)

I will just ignore both of you kids now when you cant take an discussion as grown ups.
Title: Re: April Update 2017-04-07
Post by: sam223 on May 15, 2017, 07:20:45 PM
Its not point to point or checkpoint racing though ricky. If it was thered be a marker for each. Its circuit racing with poorly placed checkpoints at the minute.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.
Title: Re: April Update 2017-04-07
Post by: blazngun on May 15, 2017, 07:22:01 PM
This may help Ben.


(https://s23.postimg.org/x73v5krnr/16-funny-preparation-_H-sarcasm.jpg) (https://postimg.org/image/x73v5krnr/)


Title: Re: April Update 2017-04-07
Post by: The Very End on May 15, 2017, 07:33:12 PM
Its not point to point or checkpoint racing though ricky. If it was thered be a marker for each. Its circuit racing with poorly placed checkpoints at the minute.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.

I'll agree that cutting a big portion of the track might be considered cheating - even when it's within the game's own rules. But I still think it's a bit different than using external software to manipulate the game in a way to gain advantages. The first one is bad game design, the other one is exploiting. If we just see black and white on the problem it's like the anti-download campaign from the eary 2000's, where they essential said downloading one song was the same as commiting a mass murder.

As for Ben - as said, I have no intention of firing personal attacks on anyone, I am just disagreeing as best as I can with the english I know. If it comes across as childish it's most likely just a combination of discussion in "heat of the battle" mixed with rather poor english grammar.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 15, 2017, 07:37:30 PM
Quote Ricky "No need to change anything, just because some people have issues with the way it is now."

I was talking about the checkpoints, was that not clear?

I will just ignore both of you kids now when you cant take an discussion as grown ups.

Right, because that's the grown up thing to do - ignore all valid points or uncomfortable questions that don't fit your own point of view. Very grown up behaviour indeed.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.

But one is within the rules of the game, the other one is not. It's something completely different imho.
Title: Re: April Update 2017-04-07
Post by: blazngun on May 15, 2017, 08:08:15 PM
Its not point to point or checkpoint racing though ricky. If it was thered be a marker for each. Its circuit racing with poorly placed checkpoints at the minute.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.


I believe it was stated the games whole premise is unconventional motorsports.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 15, 2017, 08:29:18 PM
Quote Ricky "No need to change anything, just because some people have issues with the way it is now."

I was talking about the checkpoints, was that not clear?

I will just ignore both of you kids now when you cant take an discussion as grown ups.

Right, because that's the grown up thing to do - ignore all valid points or uncomfortable questions that don't fit your own point of view. Very grown up behaviour indeed.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.

But one is within the rules of the game, the other one is not. It's something completely different imho.

I am more then glad to answer them, but not with your behavior. I got answer for them but I feel no need to discuss it with you when you acting like that.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 15, 2017, 08:54:31 PM
I am more then glad to answer them, but not with your behavior. I got answer for them but I feel no need to discuss it with you when you acting like that.

 :o? Ok, let's just agree to disagree. Discussion is only moving in circles anyway. No hard feelings :) cheers
Title: Re: April Update 2017-04-07
Post by: blazngun on May 15, 2017, 08:58:51 PM
How about switching topics to "What will be broken or unplayable in the May update?"  My money is on the FFB update causing wonky behavior for some wheels/setups. That's if they even release it this month.
Title: Re: April Update 2017-04-07
Post by: sam223 on May 15, 2017, 09:23:10 PM
Its not point to point or checkpoint racing though ricky. If it was thered be a marker for each. Its circuit racing with poorly placed checkpoints at the minute.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.

I'll agree that cutting a big portion of the track might be considered cheating - even when it's within the game's own rules. But I still think it's a bit different than using external software to manipulate the game in a way to gain advantages. The first one is bad game design, the other one is exploiting. If we just see black and white on the problem it's like the anti-download campaign from the eary 2000's, where they essential said downloading one song was the same as commiting a mass murder.


Maybe i opened a can of worms a bit with that comment. Just saying that if its fine to exploit in game bugs (bad checkpointing) because everyone can (once they've watched where to cheat). Why is it not ok to cheat with external programs? because by the same logic,everyone can also do that.

Luckily wreckfest anti cheat is good and external cheating is not a problem. But the checkpoints should definitely be fixed because exploiting in game is no better than exploiting externally imo (everyone can do both).
If it is 'as intended' then the checkpoints should be clearly shown to all,so everyone can exploit them, not just those who have practiced exploiting them.

Cheating is cheating imo,no matter how you do it.Just because you can now that doesn't mean that's how it is intended
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 15, 2017, 10:16:59 PM
My popcorn popper runneth over...  8)

I think a few intentionally included cuts is an ok thing for Wreckfest tracks. Especially if they're a little rough. Motorsports with "Atitude."

Arguments dwelling on an issue that not everybody sees as a big problem and that may change with further development makes for good popcorn eating.  :)

A little humor added to the discussion isn't childish, forum discussions as well as video game racing needn't be so serious...


/p.s. As a native (American) English speaker, I must say that all of you non native speakers do very well writing in English, better than I could do in a second language.
I did learn some German some years ago, but would not try to even compose a sentence today.   :)
Title: Re: April Update 2017-04-07
Post by: CFodder on May 16, 2017, 09:17:36 AM
Quote Ricky "No need to change anything, just because some people have issues with the way it is now."

I was talking about the checkpoints, was that not clear?

I will just ignore both of you kids now when you cant take an discussion as grown ups.

Right, because that's the grown up thing to do - ignore all valid points or uncomfortable questions that don't fit your own point of view. Very grown up behaviour indeed.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.

But one is within the rules of the game, the other one is not. It's something completely different imho.

I am more then glad to answer them, but not with your behavior. I got answer for them but I feel no need to discuss it with you when you acting like that.
No you're not, RickyB answered all of your points in a sensible respectful manner and you've responded like a spoilt kid not getting his own way. You want the game your way and won't listen to anyone elses opinion and obviously don't give a rats as to how anyone else wants to play it.

Oh, another thing ... it's called WRECKFEST, yep that's right WRECKFEST. It doesn't matter they changed the name to that, as was pointed out earlier all the trailers promos etc showed a wrecking/arcade type game, if you didn't see any of those I'd be very surprised. The game has evolved to be WRECKFEST, if you really don't like that then why not ask for your money back??

Perhaps I might suggest RRE or AC as these games seem to be a lot more closely aligned to the type of gaming experience you want.
Title: Re: April Update 2017-04-07
Post by: t3MP . 3ROr on May 16, 2017, 01:22:22 PM
Quote Ricky "No need to change anything, just because some people have issues with the way it is now."

I was talking about the checkpoints, was that not clear?

I will just ignore both of you kids now when you cant take an discussion as grown ups.

Right, because that's the grown up thing to do - ignore all valid points or uncomfortable questions that don't fit your own point of view. Very grown up behaviour indeed.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.

But one is within the rules of the game, the other one is not. It's something completely different imho.

I am more then glad to answer them, but not with your behavior. I got answer for them but I feel no need to discuss it with you when you acting like that.
No you're not, RickyB answered all of your points in a sensible respectful manner and you've responded like a spoilt kid not getting his own way. You want the game your way and won't listen to anyone elses opinion and obviously don't give a rats as to how anyone else wants to play it.

Oh, another thing ... it's called WRECKFEST, yep that's right WRECKFEST. It doesn't matter they changed the name to that, as was pointed out earlier all the trailers promos etc showed a wrecking/arcade type game, if you didn't see any of those I'd be very surprised. The game has evolved to be WRECKFEST, if you really don't like that then why not ask for your money back??

Perhaps I might suggest RRE or AC as these games seem to be a lot more closely aligned to the type of gaming experience you want.

To my knowledge them great Bugbears have for a very long time said that they are aiming for the game to also include driving style like "folk-race" https://en.wikipedia.org/wiki/Folkrace (https://en.wikipedia.org/wiki/Folkrace) and I really can´t see why it should be such a big problem if the game have different styles of driving, Folkrace, Demolition, Banger etc.

Regarding the leaderboards and short cuts, maybe create two types of track set-up with different check-points (A and B). One where short-cuts are not possible and in that mode your lap-times can be on the leader board, and one with more loose check point, but your lap-times can not get on the leader board. The last version could be an "open" version with support for modding.

And just an idea, if you you in track-mode A, by accident made a short-cut through check-points you could get a penalty like a drive through (speed limited) or stop and go in the pit-lane.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 16, 2017, 03:01:02 PM
Quote Ricky "No need to change anything, just because some people have issues with the way it is now."

I was talking about the checkpoints, was that not clear?

I will just ignore both of you kids now when you cant take an discussion as grown ups.

Right, because that's the grown up thing to do - ignore all valid points or uncomfortable questions that don't fit your own point of view. Very grown up behaviour indeed.

My reply regarding hacking was to those saying rules shouldnt be strict because game is about crashing and not racing. So cheating via external programs would be no different than cheating via cutting out part of the track, if we dont care about lap times of course.

But one is within the rules of the game, the other one is not. It's something completely different imho.

I am more then glad to answer them, but not with your behavior. I got answer for them but I feel no need to discuss it with you when you acting like that.
No you're not, RickyB answered all of your points in a sensible respectful manner and you've responded like a spoilt kid not getting his own way. You want the game your way and won't listen to anyone elses opinion and obviously don't give a rats as to how anyone else wants to play it.

Oh, another thing ... it's called WRECKFEST, yep that's right WRECKFEST. It doesn't matter they changed the name to that, as was pointed out earlier all the trailers promos etc showed a wrecking/arcade type game, if you didn't see any of those I'd be very surprised. The game has evolved to be WRECKFEST, if you really don't like that then why not ask for your money back??

Perhaps I might suggest RRE or AC as these games seem to be a lot more closely aligned to the type of gaming experience you want.

To my knowledge them great Bugbears have for a very long time said that they are aiming for the game to also include driving style like "folk-race" https://en.wikipedia.org/wiki/Folkrace (https://en.wikipedia.org/wiki/Folkrace) and I really can´t see why it should be such a big problem if the game have different styles of driving, Folkrace, Demolition, Banger etc.

either do I, only thing I dont like is the ppl who need to cheat and abuse the system atm, Sam had some good examples there so no need for me to whrite them again.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 16, 2017, 04:22:05 PM
https://twitter.com/bugbeargames/status/864467208231059457

ah - another sign of life from bugbear with something enjoyable to look at :)

.edit.
BB: "New server creation UI, usability factor x10 compared to the old one. Art is still heavily work in progress."
BB: "Yes - the color scheme + various elements are subject to change, but we're confident the design is pretty robust."

 

Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 16, 2017, 04:23:33 PM
https://twitter.com/bugbeargames/status/864467208231059457

ah - another sign of life from bugbear with something enjoyable to look at :)

Game is abandoned, don't bother.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 16, 2017, 06:03:39 PM
This twit caught my eye:

 BugbearEntertainment? @bugbeargames 1 hour ago
Replying to @TADS421

Thanks! We're also planning to add more server options as per requested by you guys but those will need to wait a bit.
Title: Re: April Update 2017-04-07
Post by: Konan on May 16, 2017, 06:18:03 PM
https://twitter.com/bugbeargames/status/864467208231059457

ah - another sign of life from bugbear with something enjoyable to look at :)

Game is abandoned, don't bother.

....care to elaborate on that?
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 16, 2017, 09:02:56 PM

No you're not, RickyB answered all of your points in a sensible respectful manner and you've responded like a spoilt kid not getting his own way. You want the game your way and won't listen to anyone elses opinion and obviously don't give a rats as to how anyone else wants to play it.

Oh, another thing ... it's called WRECKFEST, yep that's right WRECKFEST. It doesn't matter they changed the name to that, as was pointed out earlier all the trailers promos etc showed a wrecking/arcade type game, if you didn't see any of those I'd be very surprised. The game has evolved to be WRECKFEST, if you really don't like that then why not ask for your money back??

Perhaps I might suggest RRE or AC as these games seem to be a lot more closely aligned to the type of gaming experience you want.

I'm with ya here CFodder;

This harkens back to the early days of NCG online, when we had lots of new players and Ben was demanding kick/ban functionality.
Banning, perma-banning, and a kinder, gentler 2 hour ban were among the tools requested.
They supposedly had a long list of "trolls" that infested the server and had to be terminated.

That thread made clean servers seem more control freakish than North Korea and I've avoided every server with "clean" in it's name ever since.
If I got a 2 hour ban because my driving wasn't up to standard, damn sure the next time I joined I'd make sure I got my perma-ban and joined the list of trolls. LOL

But that's just me. I'm not a particularly dirty driver; I'm just not a particularly good driver, I have more fun on friendly servers and some good wreckin' figure 8s. 
I don't break host's rules, I try not to interfere with others' racing, but I'd rather be on a server where tolerance exists and chat is about funny stuff, not a bunch of bickering about "rules".  ::)

In central US, I'm a long ping from both the OLDr servers and Ben's server, so I'm mostly on US, Canadian and occasionally British servers.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 17, 2017, 12:39:08 AM

No you're not, RickyB answered all of your points in a sensible respectful manner and you've responded like a spoilt kid not getting his own way. You want the game your way and won't listen to anyone elses opinion and obviously don't give a rats as to how anyone else wants to play it.

Oh, another thing ... it's called WRECKFEST, yep that's right WRECKFEST. It doesn't matter they changed the name to that, as was pointed out earlier all the trailers promos etc showed a wrecking/arcade type game, if you didn't see any of those I'd be very surprised. The game has evolved to be WRECKFEST, if you really don't like that then why not ask for your money back??

Perhaps I might suggest RRE or AC as these games seem to be a lot more closely aligned to the type of gaming experience you want.

I'm with ya here CFodder;

This harkens back to the early days of NCG online, when we had lots of new players and Ben was demanding kick/ban functionality.
Banning, perma-banning, and a kinder, gentler 2 hour ban were among the tools requested.
They supposedly had a long list of "trolls" that infested the server and had to be terminated.

That thread made clean servers seem more control freakish than North Korea and I've avoided every server with "clean" in it's name ever since.
If I got a 2 hour ban because my driving wasn't up to standard, damn sure the next time I joined I'd make sure I got my perma-ban and joined the list of trolls. LOL

But that's just me. I'm not a particularly dirty driver; I'm just not a particularly good driver, I have more fun on friendly servers and some good wreckin' figure 8s. 
I don't break host's rules, I try not to interfere with others' racing, but I'd rather be on a server where tolerance exists and chat is about funny stuff, not a bunch of bickering about "rules".  ::)

In central US, I'm a long ping from both the OLDr servers and Ben's server, so I'm mostly on US, Canadian and occasionally British servers.

I can say that every host was asking for a ban function who worked and some wanted perm-bans so if you think thats only me you are so wrong, and yeah we had a list with names who was not welcome on the server becuse they did not give a fuck about the rules and KNEW that the ban function was bugged and you could just join again after getting "banned".  Whats the problem with that tbh?

That thread made clean servers seem more control freakish than North Korea are you and CFodder here to call me names and you think thats alright? When are you 2 gonna grow up? We wanted rules on our servers, that dont make us control freaks...

We never ban "bad drivers" we ban ppl who on purpose ramming ppl when we gave them plenty of warnings already, we dont ban becuse someone new joined and dident read the rules if hes new. We can kick him if he makes to much mess in that race and then talk to him the next race. You trying to paint me up as a bad person and I am not that, I am so nice to everyone who joins the server, but if they dont follow the rules they will be removed from the server one way or the other, and no, I dont just permban them, I sometimes warn them like 4-6 times befor kicking them, then they join, I tell them again and if it keeps happening I will ban them and the ban is lifted after a server restart. You dont know anything how we work so dont try to paint some bullshit about me just becuse you dont agree with me. But I never permban or I rarely even ban bad players if they try their best.  And dont you dare say we are not a friendly server becuse we are.

And to point out that we allow contact on the server, changing some paint with eachother are totally fine, but not hard hits like ramming or attacking someone.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 17, 2017, 05:07:01 AM
I agree with Ben there was need of a working ban feature.

There trolls out there that just love to go to a clean racing server and cause all kinds of havoc to get their jollys!!

I seen posts, hey this game called Wreckfest, why would players want race on the clean side? I race with a bunch of Euro guys online with Flatout 1 that expected you to race "clean". 4 guys racing to the finish line within 2 seconds of each other, has it own kind of thrill.

And this from a guy that host Flatout 1 - Bump to Pass hosts online. :)

(http://www.lay-zmattress.com/flatout2/purple44/FlatoutnetPro1a.jpg)



About shortcuts, part of the "spirit" of Flatout was shortcuts. There where the plan track shortcuts by Bugbear and many shortcuts players found on their own in Flatout 1 and 2. So I expect to see shortcuts in Wreckfest. But I like the idea that shortcuts are risky.

In Flatout, there was no leaderbroads, so I don't remember players online seeing shortcuts as big issue ( except the big cut across the lake in FO2 ). And if you did cheat a checkpoint, lap don't count.

Bugbear Devs should take a close look at their tracks and see how players will "cheat" the track and put checkpoints to stop big cheats and use rocks, trees, poles barriers to mark the ends of a checkpoint so players know where their cutting triggered missing a checkpoint. Don't leave a checkpoint end sitting in the middle of a field near the track and not mark where checkpoint end is. I like to use a rock, so player car not stop dead like a pole would do, car can still get over rock.

Bigger rock marks checkpoint:
(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/checkpoints/checkpoint-2rocks.jpg)

If Bugbear Devs ok with some shortcuts, then that the way we can race the track, with risky shortcuts. But agree that shortcuts will cause some havoc with lap times on the leaderbroads.

I'm on the fence about the leaderbroads, I'm a fan of shortcuts, but I know there guys that get their enjoyment by putting down a good lap time. These guys may spend "50" laps trying do it and try different car parts to find the best combo.

And online, you got knock out of 1st, but you still can shoot for fastest lap trying catch back up. Trying to get back in first ( or catch the guy that just pitted you ), can make you go faster.  :P
Title: Re: April Update 2017-04-07
Post by: CFodder on May 17, 2017, 07:07:33 AM
I'm with ya here CFodder;

This harkens back to the early days of NCG online, when we had lots of new players and Ben was demanding kick/ban functionality.
Banning, perma-banning, and a kinder, gentler 2 hour ban were among the tools requested.
They supposedly had a long list of "trolls" that infested the server and had to be terminated.

That thread made clean servers seem more control freakish than North Korea and I've avoided every server with "clean" in it's name ever since.
If I got a 2 hour ban because my driving wasn't up to standard, damn sure the next time I joined I'd make sure I got my perma-ban and joined the list of trolls. LOL

But that's just me. I'm not a particularly dirty driver; I'm just not a particularly good driver, I have more fun on friendly servers and some good wreckin' figure 8s. 
I don't break host's rules, I try not to interfere with others' racing, but I'd rather be on a server where tolerance exists and chat is about funny stuff, not a bunch of bickering about "rules".  ::)

In central US, I'm a long ping from both the OLDr servers and Ben's server, so I'm mostly on US, Canadian and occasionally British servers.

There were a lot of us out there that were asking for the ability to ban/kick and to be able to make it stick properly, on that point I'm with Ben ... we don't have any rules on our standard server but do with the clean one and it's good to be able to kick the tards ... these are the deliberate ones not the accidental ding.

I don't tend to go near clean servers but if I do I don't go out of my way to troll and destroy other people's games either.

Guess what we're talking about here is the extent to which people are cutting, I can think of a couple of tracks where the checkpoint's so tight it's ridiculous especially if you're getting shunted around and some where well yeah they do need slightly tighter checkpoints on them.  I don't mind BB created shortcuts where there's a payoff between speed and time and having skill to negotiate through it ... those make the game more interesting IMO.

Be interested to know what your ping to our servers are Zebulon, Purps gets around 200 I think and he does pretty okay for an old fella :P.
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 17, 2017, 10:17:03 AM

No you're not, RickyB answered all of your points in a sensible respectful manner and you've responded like a spoilt kid not getting his own way. You want the game your way and won't listen to anyone elses opinion and obviously don't give a rats as to how anyone else wants to play it.

Oh, another thing ... it's called WRECKFEST, yep that's right WRECKFEST. It doesn't matter they changed the name to that, as was pointed out earlier all the trailers promos etc showed a wrecking/arcade type game, if you didn't see any of those I'd be very surprised. The game has evolved to be WRECKFEST, if you really don't like that then why not ask for your money back??

Perhaps I might suggest RRE or AC as these games seem to be a lot more closely aligned to the type of gaming experience you want.

I'm with ya here CFodder;

This harkens back to the early days of NCG online, when we had lots of new players and Ben was demanding kick/ban functionality.
Banning, perma-banning, and a kinder, gentler 2 hour ban were among the tools requested.
They supposedly had a long list of "trolls" that infested the server and had to be terminated.

That thread made clean servers seem more control freakish than North Korea and I've avoided every server with "clean" in it's name ever since.
If I got a 2 hour ban because my driving wasn't up to standard, damn sure the next time I joined I'd make sure I got my perma-ban and joined the list of trolls. LOL

But that's just me. I'm not a particularly dirty driver; I'm just not a particularly good driver, I have more fun on friendly servers and some good wreckin' figure 8s. 
I don't break host's rules, I try not to interfere with others' racing, but I'd rather be on a server where tolerance exists and chat is about funny stuff, not a bunch of bickering about "rules".  ::)

In central US, I'm a long ping from both the OLDr servers and Ben's server, so I'm mostly on US, Canadian and occasionally British servers.

I can say that every host was asking for a ban function who worked and some wanted perm-bans so if you think thats only me you are so wrong, and yeah we had a list with names who was not welcome on the server becuse they did not give a fuck about the rules and KNEW that the ban function was bugged and you could just join again after getting "banned".  Whats the problem with that tbh?

That thread made clean servers seem more control freakish than North Korea are you and CFodder here to call me names and you think thats alright? When are you 2 gonna grow up? We wanted rules on our servers, that dont make us control freaks...

We never ban "bad drivers" we ban ppl who on purpose ramming ppl when we gave them plenty of warnings already, we dont ban becuse someone new joined and dident read the rules if hes new. We can kick him if he makes to much mess in that race and then talk to him the next race. You trying to paint me up as a bad person and I am not that, I am so nice to everyone who joins the server, but if they dont follow the rules they will be removed from the server one way or the other, and no, I dont just permban them, I sometimes warn them like 4-6 times befor kicking them, then they join, I tell them again and if it keeps happening I will ban them and the ban is lifted after a server restart. You dont know anything how we work so dont try to paint some bullshit about me just becuse you dont agree with me. But I never permban or I rarely even ban bad players if they try their best.  And dont you dare say we are not a friendly server becuse we are.

And to point out that we allow contact on the server, changing some paint with eachother are totally fine, but not hard hits like ramming or attacking someone.

I was referring to the way you argued for the kick/banning back then being similar to the way he described you as acting like a spoiled kid. 
I.e., I was agreeing with Cfodder about the way you seem to come across on this forum, I got the same feeling way back then as he expressed in the post I responded to.

I've never said anything negative about your server or told anyone to not visit there or that it was unfriendly.
I did say that I avoid "clean" servers because of the impression I got from you on this forum. That the old kick/ban thread gave me personally an unwelcome feeling of your server.

I definitely have no direct knowledge of your server except for one night RC told me something to the effect of "I stopped by Ben's server and they were playing a derby!!!", which seemed humorously out of character for a clean racing server.
(RC and I once had a late night discussion about the "Clean racers vs. the wreckers" and it splitting the community. (Among other late night chats.))

Never having been a host myself, I've really only seen people get kicked maybe a couple dozen times in three years. I don't really know how bad it gets for a host. It seems extremely rare now with the small community, and didn't seem all that common back when the servers were active every night.
I've seen a few for driving backwards, a few for language/harassing the host and members, and one who was a reset troll, park middle of track and when someone was going to hit him, he reset. I found him amusing.

Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 17, 2017, 10:59:41 AM

There were a lot of us out there that were asking for the ability to ban/kick and to be able to make it stick properly, on that point I'm with Ben ... we don't have any rules on our standard server but do with the clean one and it's good to be able to kick the tards ... these are the deliberate ones not the accidental ding.

I don't tend to go near clean servers but if I do I don't go out of my way to troll and destroy other people's games either.

Guess what we're talking about here is the extent to which people are cutting, I can think of a couple of tracks where the checkpoint's so tight it's ridiculous especially if you're getting shunted around and some where well yeah they do need slightly tighter checkpoints on them.  I don't mind BB created shortcuts where there's a payoff between speed and time and having skill to negotiate through it ... those make the game more interesting IMO.

Be interested to know what your ping to our servers are Zebulon, Purps gets around 200 I think and he does pretty okay for an old fella :P.

Yeah, we're talking about cutting, and (I thought) made-up rules in general. I was agreeing with you about how Ben was coming across on the forum with his argument, using the kick/ban thread as an example.

I just got a bad impression from the thread that was about kick/ban, I wasn't arguing that a host shouldn't have those tools.
Well; I guess I'd be offended by the 2 hour ban if I got it. Don't see the point.   :)

I've found Ben's posts to be a bit abrasive on the forum. That what all this drama came down to.
He told me Wreckfest isn't for me, go play Flatout 4 just a week or so ago. LOL 
I've got 600 hours in Wreckfest.  ;D

Interestingly, I remember a long time ago online with some of the OLDr guys. I asked if that was like the "Old Farts Club" and they said it stood for "On-Line Drunks racing" or something similar. Maybe I was on an Aussie or NZ server then, or maybe a California server.

I attached below a screen grab of the server browser showing 200 to 220 ping to OLDr servers. Purple and I are typically about 50 ms apart to US servers. He's lower to west coast servers, I'm lower to east coast servers. Purple and I are in the "Old Farts Club", but he's *ahem* OLDer.
I've been on Burns' server and the old snake's path server in Britain @ about 160 ping. Never tried anything higher, although i've seen Hoppen kick ass at high ping, and Mutley does very well too.

I didn't attach an "eating popcorn meme" picture, but apparently I've given folks something to eat popcorn to.  ;D
Title: Re: April Update 2017-04-07
Post by: CFodder on May 17, 2017, 11:51:46 AM
That description of OLDr sounds pretty damn accurate lol, although we do have some reasonable racers.

Realise you were agreeing with me and I agree with that whole ban/kick thread, plus a few others of his sorta left a bad taste.

200 ping isn't too bad, we can put small tracks on so the ping doesn't have such an effect, jump on some time if you see us around :).
Title: Re: April Update 2017-04-07
Post by: RickyB on May 17, 2017, 02:26:07 PM
Guess what we're talking about here is the extent to which people are cutting, I can think of a couple of tracks where the checkpoint's so tight it's ridiculous especially if you're getting shunted around and some where well yeah they do need slightly tighter checkpoints on them.  I don't mind BB created shortcuts where there's a payoff between speed and time and having skill to negotiate through it ... those make the game more interesting IMO.
(still this discussion? ;))

I just hope the gameplay experience would not suffer from any messing around with 'tidying up' checkpoints, because beeing able to cut sometimes, even when it's not faster (2nd gif), is what can make this game so much fun. I'd like to think not only for me but for a lot of other people too.

(http://cloud-3.steamusercontent.com/ugc/820064252308669748/4999A26C8B7C3B593BB384EFC7B31FA70B8F8863/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|640:*)

(http://cloud-3.steamusercontent.com/ugc/298734165347836741/6E705700DFE60AC15522BD59CE0D073815DA7F1E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|640:*)

I hope stuff like this will still be possible, because it is a part of what makes wreckfest awesome :) Removing those kind of possibilities could really make the gameplay experience suffer a lot... maybe even too much and make wreckfest kind of boring/dull(?) and kill off the 'Attitude'.
Bugbear: "First and foremost, we’re building a FUN racing game with ATTITUDE." (I didn't make those words use capitals, it's on BB's homepage)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 17, 2017, 02:42:13 PM
He told me Wreckfest isn't for me, go play Flatout 4 just a week or so ago. LOL 

Why did I do that? You cant just say that... Then you still paint me up on the wall like you want to.

I did say that becuse you wanted it more flatout-like and I said that NCG wont be like Flatout, its a totally different game and if you exept NCG to be like flatout this game might not be for you and you should try to look to FO4 yes.




So all this discussion these days and you still agreeing with me now that the checkpoints needs to be fixed. Wow....
Title: Re: April Update 2017-04-07
Post by: RickyB on May 17, 2017, 02:51:17 PM
He told me Wreckfest isn't for me, go play Flatout 4 just a week or so ago. LOL 

I did say that becuse you wanted it more flatout-like and I said that NCG wont be like Flatout, its a totally different game and if you exept NCG to be like flatout this game might not be for you and you should try to look to FO4 yes.

Sorry, but did you ever read the description from Bugbears homepage? Why would anyone think this will be a completely different game, when they mention "the original FlatOut experience" in the description of this game?

(https://s26.postimg.org/7ud4lcluh/wreckfest_homepage_game_description.jpg)
Title: Re: April Update 2017-04-07
Post by: sam223 on May 17, 2017, 03:00:26 PM
I don't think anyone is suggesting that 'fun' be removed ricky.Nothing wrong with going off track,or small cuts or intentional shortcuts (in terms of fairness)
Its just big cuts that are offline friendly, for those who want to top the leader boards that are the problem.
Removing global leaderboards would fix this discussion aswell imo. I said it when they were first added that i dont care how fast some guy ive never heard of is,i'd rather a more comprehensive list of how my peers are doing. i.e laptimes per server. Or locally saved laptimes so i can monitor my progress.

Its the beauty of full contact online racing. You dont like someone winning,or cutting or the way their driving. You can make it your missions to stop them finishing.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 17, 2017, 04:01:07 PM
He told me Wreckfest isn't for me, go play Flatout 4 just a week or so ago. LOL 

I did say that becuse you wanted it more flatout-like and I said that NCG wont be like Flatout, its a totally different game and if you exept NCG to be like flatout this game might not be for you and you should try to look to FO4 yes.

Sorry, but did you ever read the description from Bugbears homepage? Why would anyone think this will be a completely different game, when they mention "the original FlatOut experience" in the description of this game?

(https://s26.postimg.org/7ud4lcluh/wreckfest_homepage_game_description.jpg)

Yes I have read that and where are they saying it will be COMPLETLY like flatout? And you missed the part with "exhilarating racing action" to cut 30-40% of the map arent RACING. If they MADE cuts like in flatout it would be something different like the new mixed with a free route, but to cut and abuse the checkpoints are not even a flatout experience!!! What is the hard think to understand there?!

And if this was gonna be exacly like flatout dont you think BB would named it that or something similar? This is STILL a completly DIFFERENT game.

With the flatout games you could have some awesome racing, just becuse that stand there dosent mean, like I said, it will be completly like FO games with 10s of cuts (that BB made to be able to take) (Not abusing the checkpoints, do this getting into your head yet???????)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 17, 2017, 04:02:05 PM
And no, the "fun" would not get out of the game just becuse they fixing the checkpoints better....
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 17, 2017, 04:52:21 PM
He told me Wreckfest isn't for me, go play Flatout 4 just a week or so ago. LOL 

I did say that becuse you wanted it more flatout-like and I said that NCG wont be like Flatout, its a totally different game and if you exept NCG to be like flatout this game might not be for you and you should try to look to FO4 yes.

Sorry, but did you ever read the description from Bugbears homepage? Why would anyone think this will be a completely different game, when they mention "the original FlatOut experience" in the description of this game?

(https://s26.postimg.org/7ud4lcluh/wreckfest_homepage_game_description.jpg)

"exhilarating racing action with sophisticated physics and damage modeling", which is exactly what Wreckfest is doing.

I don't mind small cuts like the ones shown in the gifs, but absolutely big cuts shouldn't be allowed, for two reasons. Leaderboards, and tracks would become wider, meaning less trading paint.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 17, 2017, 05:31:06 PM
... do this getting into your head yet???????
Dude, no reason to get personal, okay? Why is everything always either only black or only white with you? There's so many shades of grey. More than 50. No one said it is, or should be, completely like flatout. No one. I only said, this despcription does not sound like something that is completely NOT FlatOut. Cutting 30-40%? total exaggeration. ::)

One example where they already took away part of the fun for me with narrowing a checkpoint on tarmac 1 reverse, I mentioned over a year ago:

On Tarmac 1 - I usually jumped over the little hill where it says "Tower" on the map. (just for fun - it's not faster!)
(http://www.reallyrubbishracing.co.uk/images/2/2c/Wreckfest_Tarmac_1_Route_1_track_map.png) (http://i.imgur.com/NJ7FhoD.jpg)

Now that doesn't work anymore :-\ ... I guess anti-cutting measurements? I also used to smash through the tower just for fun, but now the off-track sign appears very early. (you cut a little bit too much - the red sign appears). Maybe put some terrain there? I mean you can still cut a little - even smash through the tower, but if you cut just a little bit too much, you have to reset your car (or drive back) - that does feel quite artificial and not intuitive.
(http://i.imgur.com/5NSyc5f.jpg)

The player should be able to recognise the areas where you can cut and where you can't cut by DESIGN, not through invisible areas/checkpoints where you have no idea where you are allowed to drive. Just saying, it feels artificial and not intuitive.
If it is possible: an option to expand the checkpoint again (as it was in every other build) would be very much appreciated.


I'm just afraid that this kind of measures may happen again and yes it definateley could reduce the fun, it already did in this example.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 17, 2017, 08:13:15 PM
Dude, no reason to get personal, okay? Why is everything always either only black or only white with you? There's so many shades of grey. More than 50. No one said it is, or should be, completely like flatout. No one. I only said, this despcription does not sound like something that is completely NOT FlatOut. Cutting 30-40%? total exaggeration. ::)

Now we should not go personal ofc! Now when its about YOU. But I am not here to personal attack you so sorry. I can say the same to you guys to be fair.
And no, 30-40% arent total exaggeration...

Look at this video Hoppen made, https://www.youtube.com/watch?v=ZwlUHHjxXr4 (https://www.youtube.com/watch?v=ZwlUHHjxXr4)  Now atleast on this track this is fixed like you said in your post, but there is still maps there you could cut ALOT. I cant see the fun in that, cutting 30-40% of a map where the game dosent even have roads or are made by doing it just becuse it dident had so much checkpoints back then and ppl abused it (just what we are talking about now.


Its good that they fix it, you should not even be driving on the otherside of it... Then they could have made a extra road if you should be able too...

Brian made a post back in the days regarting checkpoints and everything with it. http://community.bugbeargames.com/index.php/topic,8093.0.html (http://community.bugbeargames.com/index.php/topic,8093.0.html) I totally agrees with that and it should have been fixed long ago.

Title: Re: April Update 2017-04-07
Post by: Zebulon55 on May 17, 2017, 08:57:18 PM
He told me Wreckfest isn't for me, go play Flatout 4 just a week or so ago. LOL 


So all this discussion these days and you still agreeing with me now that the checkpoints needs to be fixed. Wow....

I did? Well, my mistake.

This is sad.

April Update 2017-04-07 thread has turned into exactly the kind of Bickerfest I expected to find at Ben's server and tried to avoid.  ::)   :-[

I'm out of this one.  ;D
Title: Re: April Update 2017-04-07
Post by: RickyB on May 17, 2017, 09:06:53 PM
Look at this video Hoppen made, https://www.youtube.com/watch?v=ZwlUHHjxXr4 (https://www.youtube.com/watch?v=ZwlUHHjxXr4)  Now atleast on this track this is fixed like you said in your post, but there is still maps there you could cut ALOT.

Ok that was undeniably some extreme cutting, in that regard 30-40% really was no exaggeration. I stand corrected :)
With those big cuts I guess we're on the same page, should probably not exist. But who decides what is too big and what is fine? 
I'd rather see it solved with track design instead of just moving invisible checkpoints. That should not mean concrete barriers everywhere, but rather risky shortcuts, narrow path through rocks, a little ramp here and there offside the main track (or on the track) and what not and also what you said...

Then they could have made a extra road if you should be able too...

And so, a small alternative route or risky shortcut is born :) Could (would) be much more fun than just forcing the player to stay on the tarmac all the time with narrow checkpoints everywhere.
Title: Re: April Update 2017-04-07
Post by: blazngun on May 17, 2017, 09:23:31 PM
My only issue with more checkpoints is the same issue people have with the recent addition of more invisible barriers. Some players like to be able to go anywhere on the map, in any direction they choose. The vast majority who bought wreckfest do not play online, and could care less about the leaderboard. Why should a small minority dictate how the rest of us should be having fun? I find it rather fun if I get wrecked out early to do whatever it takes, including going off course, to get my payback. I don't race online, and never will, nor do I care about the leaderboard. There are much better options for online racing competition than wreckfest could ever provide. That's where I choose to race online competitively. Stop trying to make wreckfest something it isn't, and never should be.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 17, 2017, 10:23:05 PM
He told me Wreckfest isn't for me, go play Flatout 4 just a week or so ago. LOL 


So all this discussion these days and you still agreeing with me now that the checkpoints needs to be fixed. Wow....

I did? Well, my mistake.

This is sad.

April Update 2017-04-07 thread has turned into exactly the kind of Bickerfest I expected to find at Ben's server and tried to avoid.  ::)   :-[

I'm out of this one.  ;D

Everyone who plays on our server can prove you wrong right away. Stop troll and making up stuff, its starting to get really annoying now. I dont make up stuff about you.

My only issue with more checkpoints is the same issue people have with the recent addition of more invisible barriers. Some players like to be able to go anywhere on the map, in any direction they choose. The vast majority who bought wreckfest do not play online, and could care less about the leaderboard. Why should a small minority dictate how the rest of us should be having fun? I find it rather fun if I get wrecked out early to do whatever it takes, including going off course, to get my payback. I don't race online, and never will, nor do I care about the leaderboard. There are much better options for online racing competition than wreckfest could ever provide. That's where I choose to race online competitively. Stop trying to make wreckfest something it isn't, and never should be.

If NCG would not be competitively why did they add a leaderboard? Becuse we wanted it and becuse we are competitvely. :P

Title: Re: April Update 2017-04-07
Post by: blazngun on May 17, 2017, 11:14:20 PM
Sadly, the loudest voice is often the one heard. More times than not, they get their way just so the Devs (this game and many others) can get them to STFU! Thats why we have a leaderboard. Again, the vast majority of players who purchased wreckfest dont visit the forums, didnt partake in any discussions of adding features, and did not partake in polls. Nor do they race online, and could care less who is fastest in a destruction based motorsport game. Fine and dandy if you choose to race in a game with barely believable physics competitively, but just because that is how you choose to have fun, doesnt mean the rest of us should be forced into a rules set that kills the fun of the game for the majority of the playerbase. 
Title: Re: April Update 2017-04-07
Post by: Konan on May 17, 2017, 11:55:31 PM
I totally agree here...just to be clear: I also want a game based on destruction...that's what i signed up for in the first place.
The point i was trying to make earlier on was that IF you implement leaderboards they have to reflect a laptime made within the track limits...otherwise you can just call it a "cheaterboard" LOL
Usually people who want to set a time on said boards want to be competitive but on an equal level to others...those who cut the track to get on top of those boards don't only cheat but also cheat themselves...i myself couldn't be proud of something i "achieved" that way.
And you can't convince me that those who did are not (even a little bit) aware that those times can be called at least "a bit fishy"...
Title: Re: April Update 2017-04-07
Post by: BenDover on May 18, 2017, 12:22:14 AM
Sadly, the loudest voice is often the one heard. More times than not, they get their way just so the Devs (this game and many others) can get them to STFU! Thats why we have a leaderboard. Again, the vast majority of players who purchased wreckfest dont visit the forums, didnt partake in any discussions of adding features, and did not partake in polls. Nor do they race online, and could care less who is fastest in a destruction based motorsport game. Fine and dandy if you choose to race in a game with barely believable physics competitively, but just because that is how you choose to have fun, doesnt mean the rest of us should be forced into a rules set that kills the fun of the game for the majority of the playerbase.

Just to make this clear, you speaking for the community then? I mean, you talking about "the majority of the playerbase" facts on that?
Title: Re: April Update 2017-04-07
Post by: blazngun on May 18, 2017, 12:36:02 AM
LOL i am by no means speaking for the community.. NO ONE CAN DO THAT.  somewhere on here it was stated over 30,000 copies of wreckfest have been sold and less than 10% took part in the latest poll. Not worth my time proving anything to you.
Title: Re: April Update 2017-04-07
Post by: blazngun on May 18, 2017, 12:39:30 AM
Konan I agree 100% with your points. Dirt Rally constantly has people who cheat to be fastest in the daily events. It is rather obvious a stage time 3 minutes faster than 2nd place was achieved maliciously. That doesnt take ANYTHING away from the guy who ran 2nd, other than his name isnt #1. HE WAS STILL THE FASTEST to complete the stage legitimately, and anyone with half a brain who looks at the leaderboard can instantly deduce who had the true fastest time. You say you couldnt be proud of a time you achieved that way. Shouldn't you be proud knowing you gave your best, regardless of what the time was or where you placed? I regularly finish mid pack on iRacing in races with higher ranked players. If I got upset everytime I didnt win, or finish where I wanted, I wouldnt play at all. I learn from my mistakes and try to improve where I can. We ere all told at a young age, or atleast should have been, that THERE WILL ALWAYS BE SOMEONE BETTER THAN YOU. Being hung up on being the best is most often times a fast track to failure.
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on May 18, 2017, 12:44:34 AM
How about stop arguing multiple pages about things that aren't going to fix anything...

Well they can always make it like in Forza: if you hit wall, cut or even draft behind another, the lap is marked with (!) and it's always worse than a clean lap. The LB could also show what assists were used.

(!) doesn't mean the lap isn't counted as a lap. It just says the lap wasn't clean for leaderboard or qualify.

How about throwing these kind of ideas that let's "this is called wreckfest" people and anyone who likes to just do leaderboard laps play the game like before and at the same time fix the leaderboard cheating?
Interesting how the talk has gone multiple pages and the result has been: nothing achieved, only hatred.

Leaderboard doesn't have anything to do with if you're some certain racer type. It's a place where you can compare how fast you really are. And times where the car hasn't gone off track should be the only ones shown in there to secure the even playground for everyone. They could make another section that shows "dirty" times if really needed.
Title: Re: April Update 2017-04-07
Post by: BenDover on May 18, 2017, 12:51:05 AM
How about stop arguing multiple pages about things that aren't going to fix anything...

Well they can always make it like in Forza: if you hit wall, cut or even draft behind another, the lap is marked with (!) and it's always worse than a clean lap. The LB could also show what assists were used.

(!) doesn't mean the lap isn't counted as a lap. It just says the lap wasn't clean for leaderboard or qualify.

How about throwing these kind of ideas that let's "this is called wreckfest" people and anyone who likes to just do leaderboard laps play the game like before and at the same time fix the leaderboard cheating?
Interesting how the talk has gone multiple pages and the result has been: nothing achieved, only hatred.

Leaderboard doesn't have anything to do with if you're some certain racer type. It's a place where you can compare how fast you really are. And times where the car hasn't gone off track should be the only ones shown in there to secure the even playground for everyone. They could make another section that shows "dirty" times if really needed.

That should work. You can have a tab like "Accepted times" And "Non-Accpted times" or something like that, ofc it should not be called that but a tab like we have with Global and friends are something that I would like to have.
Title: Re: April Update 2017-04-07
Post by: Konan on May 18, 2017, 12:57:42 AM
@blazngun:Sure but the point is not wether you finished where you wanted but rather you didn't finish where you should have...
As you might know i am a mod at the Pcars forum and have seen many discussions about leaderboards and people cheating to get on top...offcourse in those cases there were rewards to be won/lose but the principle stays the same imo.
People who compete for best times will never come to terms with "sure you placed second/third,... but the other guy(s) cheated so actually you deserve first place"
They do it firstly for themselves but as a close second they do it to show what they achieved to all who compete.
Just FYI i am NOT one of thise guys and only play offline so i have nothing to gain here...just my objective opinion...
Title: Re: April Update 2017-04-07
Post by: blazngun on May 18, 2017, 02:05:19 AM
I just fail to understand the importance of a LeaderBoard the way it is setup for Wreckfest. And yes, i know its still Early Access.... With Dirt Rally its a one shot chance to be quick. Everyone in same equipment, same conditions. The World Record boards on iRacing became meaningless pretty quick due to the same reason they are pointless in Wreckfest. If a person devoted every minute possible to running thousands and thousands of laps until they are #1 on a board, it completely ruins it for the people who sat down for an evening race and ran a superb lap, just shy of the loaf who spent every woken moment to be #1. Isn't winning races what racing is all about. Being in the heat of battle with others. How many people remember who ran fastest lap or stage times of the race? Jimmy I am not trying to argue, but discuss if this is really that important of a feature to devote development time toward. There are a lot of features missing still.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 18, 2017, 03:14:44 AM
There are much better options for online racing competition than wreckfest could ever provide. That's where I choose to race online competitively. Stop trying to make wreckfest something it isn't, and never should be.


I got disagree with you here blazngun about "better options". Maybe if want cleaner, circuit type racing, but if want some rough and tumble, rubbing doors kind of racing with 20+ players online, I don't think you can find it anywhere else but Wreckfest.   :D

And hook up with the right bunch of guys, you can have clean, bumper to bumper racing too online.  :)


LOL i am by no means speaking for the community.. NO ONE CAN DO THAT.  somewhere on here it was stated over 30,000 copies of wreckfest have been sold and less than 10% took part in the latest poll. Not worth my time proving anything to you.

Make that over 300,000 copies.  :)

https://steamdb.info/app/228380/graphs/
Title: Re: April Update 2017-04-07
Post by: BenDover on May 18, 2017, 03:24:50 AM
1st of all I never drive in SP, might done a few years back but I only play online, but its not just about winning or trying to be #1, no, but I wanna know I have a fair chance of getting places and see how good you are compare of others.

But what you said about winning races, no its not about winning the races, it can be 1 fast driver and 20 slow drivers on a server, the 20 slow drivers gonna have alot of fun becuse they fight eachother, I dont care if I fighting for 1 st or fighting for second last, as long I have had "that" awesome fight its more then enough. Even if you dont win the fight it was still a hell of a fight.

I use to have alot of awesome/epic races on the server with plenty of ppl from the community, sometimes we are around 7-8 who are real close in both times and in POS with eachother, and if you race someone who almost do the exact same times as you its even hard to overtake if you dont do it on the part of the track there you might be faster then the other player, but even if you overtake, you need to keep it and thats not an easy task sometimes. But to having those fights and win or maybe lose you will not forget that time anytime soon.




@all

Many of you think we taking away the fun to having racing rules, but have you tried? Have you ever really had a battle plenty of times of what I just explained? Have you had it race after race after race? With high speed where everything can happen and if you fuck up you might have a real nice crash or even accidently crashing with the other person? The high speed crashes who is accidental are so enjoying to watch or sometimes be in, and even so, if you fuck up to much or spinning yourself out or crash, you lose becuse you will never get back to fight the other person if that person dont fuck up themself, its sometimes pumping up your adrenaline like crazy and it feels so good!!!

Many of you saying "If you wanna race go play AC or iRacing or whatever" but those dont give those awesome crashes that can happen in NCG, I cant even explain everything for you but for real, try it out, come onto the server when we have some players, if you dont wanna race, retire and specc and see what I am talking about, I use to have alot of skill lvls on the server and it dosent matter if you watch "slow" drivers fight or if you watch "faster" drivers, ofc it can be more tense and maybe a little more amusing to look at the faster becuse more use to go on there. For an example I had some really good races on Tarmac 1 today with Sandmann, I where behind him all the time and could not overtake him becuse even where I was faster I needed to brake so I dident take him out, and it was not a good place to overtake him at the point, I where not a meter from him in 2 of those races if you dont count the start. The last race we did on the track he made a misstake and I overtook him becuse of that. That guys are absolutly amazing to be a part of, all of the 3 races I had fun even more then fun it was unexplainable becuse its so tense.

So please, join sometimes, yeah you might think the rules are to strict or so, but belive me, I would wanna have ONE rule "Be fair to eachother and respect eachother" but I cant, ppl dont understand it, I need to have my rules so we can get these races, but for that I dont like crashes, ofc I do, it happens all the time and mostly its accidents, but you still need to try to avoid it from happening. But some ppl in the community gives me hate and start rumors about me like Zebulon and hows that fair? Just becuse we want to race its alright that ppl made up lies about you? I dont take that, I always gives respect to everyone on the server if they give the respect back, exacly like I do in real life, I am just a driver on the server like anyone else but I will explain for those who are new who might not follow the rules that they need to follow them, and some done give a fuck about it and even more starting to ram ppl and yes, we remove them, whats wrong with that?

Anyway, Good night.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 18, 2017, 03:27:24 AM

 Being in the heat of battle with others. How many people remember who ran fastest lap or stage times of the race? Jimmy I am not trying to argue, but discuss if this is really that important of a feature to devote development time toward. There are a lot of features missing still.

Yup, that why I race online, for "the heat of the battle" to catch the guy in front of me or trying hard to stay ahead of the guy that on my bumper.  :D

But I do love a good T-bone in fig8 racing!!  :)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 18, 2017, 04:02:45 AM

 Being in the heat of battle with others. How many people remember who ran fastest lap or stage times of the race? Jimmy I am not trying to argue, but discuss if this is really that important of a feature to devote development time toward. There are a lot of features missing still.

Yup, that why I race online, for "the heat of the battle" to catch the guy in front of me or trying hard to stay ahead of the guy that on my bumper.  :D

But I do love a good T-bone in fig8 racing!!  :)

I do have 2 of the sandpit track where you have a X on, becuse of the danger with the high speeds... Oh god its awesome to se those nice crashed that could happen then!! ^^
Title: Re: April Update 2017-04-07
Post by: Mopower on May 18, 2017, 05:40:09 AM

 Being in the heat of battle with others. How many people remember who ran fastest lap or stage times of the race? Jimmy I am not trying to argue, but discuss if this is really that important of a feature to devote development time toward. There are a lot of features missing still.

Yup, that why I race online, for "the heat of the battle" to catch the guy in front of me or trying hard to stay ahead of the guy that on my bumper.  :D

But I do love a good T-bone in fig8 racing!!  :)
Wait. You race to catch people or stay ahead of people? I thought you just raced to take out the leader or last race's winner. Lawl
Title: Re: April Update 2017-04-07
Post by: CFodder on May 18, 2017, 06:13:33 AM

 Being in the heat of battle with others. How many people remember who ran fastest lap or stage times of the race? Jimmy I am not trying to argue, but discuss if this is really that important of a feature to devote development time toward. There are a lot of features missing still.

Yup, that why I race online, for "the heat of the battle" to catch the guy in front of me or trying hard to stay ahead of the guy that on my bumper.  :D

But I do love a good T-bone in fig8 racing!!  :)
Wait. You race to catch people or stay ahead of people? I thought you just raced to take out the leader or last race's winner. Lawl
I can attest to him doing that  :D
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 18, 2017, 07:12:51 AM

 Being in the heat of battle with others. How many people remember who ran fastest lap or stage times of the race? Jimmy I am not trying to argue, but discuss if this is really that important of a feature to devote development time toward. There are a lot of features missing still.

Yup, that why I race online, for "the heat of the battle" to catch the guy in front of me or trying hard to stay ahead of the guy that on my bumper.  :D

But I do love a good T-bone in fig8 racing!!  :)
Wait. You race to catch people or stay ahead of people? I thought you just raced to take out the leader or last race's winner. Lawl


Ya if it oval or fig8 track I will hunt the leader if I'm not in the lead pack. Ask the guys if they are scare to pass me on the other tracks.

I have even hit my brakes to avoid taking out the guy in front of me.  :)

http://www.youtube.com/watch?v=8E3nPd5lSiM&t=6s (http://www.youtube.com/watch?v=8E3nPd5lSiM&t=6s)
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on May 18, 2017, 11:13:02 AM
How many people remember who ran fastest lap or stage times of the race? Jimmy I am not trying to argue, but discuss if this is really that important of a feature to devote development time toward. There are a lot of features missing still.

Usually when I'm racing online there are people saying to each other "nice lap time" even in no rules servers, so there are people watching how fast times others can do.
I agree that there are many things that should take priority over the LB.

I personally like to hot lap in racing games and I've even done that in WreckFest. It's just interesting to see how fast you really are. There will always be those cheaters that try to find a glitch or something that they can do some ridiculous time. Currently you can't really tell how much a driver has done preparations like getting rid of some objects and has there been any cuts and it's somewhat ruining the LB.

There are also some other features that would be nice to see for the LB like lap times per car and class so you could see how quick F class AM2 is.
Title: Re: April Update 2017-04-07
Post by: blazngun on May 18, 2017, 03:55:58 PM
Onto a different subject. Are they putting off releasing the update to hopefully attract new customers during the upcoming steam memorial day sale? Kinda looking that way. Or, they broke something major and are e scrambling to put a Band-Aid on it. At this point, I feel it is safe to say at the very best, we can expect a late summer/ early fall release. Although my money is banking on them stalling until 2018. Hope I am wrong on this.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 18, 2017, 05:29:56 PM
Although my money is banking on them stalling until 2018. Hope I am wrong on this.

Your wrong blazngun, because if you were to end up being right, it going cost me a $50 Steam game again, this time to One:1 over at the Flatout 4 Steam forum.  :P
Title: Re: April Update 2017-04-07
Post by: RickyB on May 19, 2017, 01:32:58 PM
Does anyone know, if all the user ratings on steam will stay after a full release (whenever that may be) ... because a lot of them are about "not enough updates" or "game is abandoned" or "not enough content yet" ... those would be invalid after a full release and I doubt everyone is going to change their rating and review ...

EDIT
Never mind, I think I found an answer.
Title: Re: April Update 2017-04-07
Post by: CFodder on May 19, 2017, 03:41:08 PM
what was the anser pray tell????

I have a reivew on there that I'm about to change so it'd be intersting to know.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 19, 2017, 03:44:19 PM
Does anyone know, if all the user ratings on steam will stay after a full release (whenever that may be) ... because a lot of them are about "not enough updates" or "game is abandoned" or "not enough content yet" ... those would be invalid after a full release and I doubt everyone is going to change their rating and review ...

EDIT
Never mind, I think I found an answer.

Which is?

There the "last 30 days" reviews and the "recent reviews" on the store page and I think if keep reloading the recent reviews edit: there a Browse all 6,598 reviews link at bottom of page, you could read through all 6,593 reviews.

I'm thinking all reviews will stay. DIRT Rally has reach 12,500 reviews.

Hopefully with the final release version of Wreckfest, reviews will go back to being mostly positive and some those that gave a bad review, will change their review to positive one when final version of Wreckfest get release.


Edit: GGGRRR  I don't understand how some reviewers say stuff like this!!!  >:(

Recent review:

TYLER, THE CREATOR
99 products in account
1 review
Not Recommended
0.9 hrs on record
Early Access Review
Posted: May 17
3 years later and only one new track and a few cars, such a waste of money.


Edit: But I'm still finding reviews like this one when I read the recent reviews:  :D
   
PieterPatrick
44 products in account
4 reviews
Recommended
13.8 hrs on record
Early Access Review
Posted: May 4
Sorry but no time for a good review, I need the time to play more of this game!!!

I bought F1 2016 and it's great but I never play it.
I bought this today and I cannot stop playing this, this is just so much fun!
I play this with a 9 year old trustmaster wheel (Until now only playable for me in the 32 bit version).
SLI works great and ultrawide screen is supported.
There's a lot of freedom in how to play the game.
(I'm now doing the Bangers racing (50 laps) on a 8 shaped track, lol)
Title: Re: April Update 2017-04-07
Post by: CFodder on May 19, 2017, 03:46:41 PM
Does anyone know, if all the user ratings on steam will stay after a full release (whenever that may be) ... because a lot of them are about "not enough updates" or "game is abandoned" or "not enough content yet" ... those would be invalid after a full release and I doubt everyone is going to change their rating and review ...

EDIT
Never mind, I think I found an answer.

Which is?

There the "last 30 days" reviews and the "recent reviews" on the store page and I think if keep reloading the recent reviews, you could read through all 6,593 reviews.

I'm thinking all reviews will stay. DIRT Rally has reach 12,500 reviews.

Hopefully with the final release version of Wreckfest, reviews will go back to being mostly positive and some those that gave a bad review, will change their review to positive one when final version of Wreckfest get release.
Is why I wanted to know as going to change mine from negative to positive. Still things I'd like to see done with the game but damn it's so much more enjoyable now with back to earlier builds feel.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 19, 2017, 04:26:14 PM
Does anyone know, if all the user ratings on steam will stay after a full release (whenever that may be) ... because a lot of them are about "not enough updates" or "game is abandoned" or "not enough content yet" ... those would be invalid after a full release and I doubt everyone is going to change their rating and review ...
EDIT
Never mind, I think I found an answer.
Which is?
There the "last 30 days" reviews and the "recent reviews" on the store page and I think if keep reloading the recent reviews
Ya, that's about it I think. I didn't find a direct answer to that specific question, but I took it from this little article, that the ratings won't just be deleted, at least that's my interpretation. :)
"Steam tweaks reviews system to reflect changing nature of Early Access titles and post-release updates"
http://www.develop-online.net/news/steam-tweaks-reviews-system-to-reflect-changing-nature-of-early-access-titles-and-post-release-updates/0219959 (http://www.develop-online.net/news/steam-tweaks-reviews-system-to-reflect-changing-nature-of-early-access-titles-and-post-release-updates/0219959)

...and it explained to me, why some games have the last 30 days ratings and others don't.
Title: Re: April Update 2017-04-07
Post by: sam223 on May 19, 2017, 04:36:10 PM
I wouldnt worry about steam reviews too much. The more people who leave nonsense reviews on all games. I.E game is bad because its never been updated (even though it has). The more it makes the entire steam review system worthless.
The whole system needs to be more indepth really, forcing people to review based on specific criteria. Rather than review based on nothing like now.
Title: Re: April Update 2017-04-07
Post by: RickyB on May 19, 2017, 04:39:26 PM
Totally. Some reviews are really facepalm worthy. Seen stuff like "duh, Game XY runs like crap on my 10 year old potato = bad rating"

Personally I don't care that much, was just curious. Maybe it could have a bad influence on sales for games and developer studios that deserve better, if people just see so many bad reviews and don't actually read them or compare. Well, maybe with the last 30 days ratings it will get better after full release.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 19, 2017, 09:43:56 PM
Totally. Some reviews are really facepalm worthy. Seen stuff like "duh, Game XY runs like crap on my 10 year old potato = bad rating"

Personally I don't care that much, was just curious. Maybe it could have a bad influence on sales for games and developer studios that deserve better, if people just see so many bad reviews and don't actually read them or compare. Well, maybe with the last 30 days ratings it will get better after full release.

All these "facepalm worthy" reviews are always in the top category. Says a lot about the Steam community really.
Title: Re: April Update 2017-04-07
Post by: Rowdy Burns on May 19, 2017, 10:05:33 PM
I seen all them negative reviews on steam before I preordered my PS4 copy and they never put me off... Maybe because I just know that they`re all numbskulls!!
Title: Re: April Update 2017-04-07
Post by: Green1 on May 19, 2017, 11:07:49 PM
Does anyone know, if all the user ratings on steam will stay after a full release (whenever that may be) ... because a lot of them are about "not enough updates" or "game is abandoned" or "not enough content yet" ... those would be invalid after a full release and I doubt everyone is going to change their rating and review ...

EDIT
Never mind, I think I found an answer.

Which is?

There the "last 30 days" reviews and the "recent reviews" on the store page and I think if keep reloading the recent reviews edit: there a Browse all 6,598 reviews link at bottom of page, you could read through all 6,593 reviews.

I'm thinking all reviews will stay. DIRT Rally has reach 12,500 reviews.

Hopefully with the final release version of Wreckfest, reviews will go back to being mostly positive and some those that gave a bad review, will change their review to positive one when final version of Wreckfest get release.


Edit: GGGRRR  I don't understand how some reviewers say stuff like this!!!  >:(

Recent review:

TYLER, THE CREATOR
99 products in account
1 review
Not Recommended
0.9 hrs on record
Early Access Review
Posted: May 17
3 years later and only one new track and a few cars, such a waste of money.


Edit: But I'm still finding reviews like this one when I read the recent reviews:  :D
   
PieterPatrick
44 products in account
4 reviews
Recommended
13.8 hrs on record
Early Access Review
Posted: May 4
Sorry but no time for a good review, I need the time to play more of this game!!!

I bought F1 2016 and it's great but I never play it.
I bought this today and I cannot stop playing this, this is just so much fun!
I play this with a 9 year old trustmaster wheel (Until now only playable for me in the 32 bit version).
SLI works great and ultrawide screen is supported.
There's a lot of freedom in how to play the game.
(I'm now doing the Bangers racing (50 laps) on a 8 shaped track, lol)

           


I`ve done what I could by downvoting as many as I can stand to read before I start feeling nauseous. lol

I`m sure you read my comment on that idiots review purp. I for real have to avoid reading them at times cause it puts me in a bad mood.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 19, 2017, 11:26:22 PM
I`ve done what I could by downvoting as many as I can stand to read before I start feeling nauseous. lol

I`m sure you read my comment on that idiots review purp. I for real have to avoid reading them at times cause it puts me in a bad mood.

Now let's wait for these guys to show up accusing us for "censorship".
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 20, 2017, 01:38:30 AM
Does anyone know, if all the user ratings on steam will stay after a full release (whenever that may be) ... because a lot of them are about "not enough updates" or "game is abandoned" or "not enough content yet" ... those would be invalid after a full release and I doubt everyone is going to change their rating and review ...

EDIT
Never mind, I think I found an answer.

Which is?

There the "last 30 days" reviews and the "recent reviews" on the store page and I think if keep reloading the recent reviews edit: there a Browse all 6,598 reviews link at bottom of page, you could read through all 6,593 reviews.

I'm thinking all reviews will stay. DIRT Rally has reach 12,500 reviews.

Hopefully with the final release version of Wreckfest, reviews will go back to being mostly positive and some those that gave a bad review, will change their review to positive one when final version of Wreckfest get release.


Edit: GGGRRR  I don't understand how some reviewers say stuff like this!!!  >:(

Recent review:

TYLER, THE CREATOR
99 products in account
1 review
Not Recommended
0.9 hrs on record
Early Access Review
Posted: May 17
3 years later and only one new track and a few cars, such a waste of money.


Edit: But I'm still finding reviews like this one when I read the recent reviews:  :D
   
PieterPatrick
44 products in account
4 reviews
Recommended
13.8 hrs on record
Early Access Review
Posted: May 4
Sorry but no time for a good review, I need the time to play more of this game!!!

I bought F1 2016 and it's great but I never play it.
I bought this today and I cannot stop playing this, this is just so much fun!
I play this with a 9 year old trustmaster wheel (Until now only playable for me in the 32 bit version).
SLI works great and ultrawide screen is supported.
There's a lot of freedom in how to play the game.
(I'm now doing the Bangers racing (50 laps) on a 8 shaped track, lol)

           


I`ve done what I could by downvoting as many as I can stand to read before I start feeling nauseous. lol

I`m sure you read my comment on that idiots review purp. I for real have to avoid reading them at times cause it puts me in a bad mood.

You can comment on a review? How you do that? I know you can vote yes or no.
Title: Re: April Update 2017-04-07
Post by: Heddly on May 21, 2017, 05:53:31 AM
Found something new in a Bugbear Twitter post, if it hasn't been posted yet. Looks like the new server creation UI.
https://twitter.com/bugbeargames/status/864467208231059457

Also https://twitter.com/bugbeargames/status/865571252513234944   8)
Title: Re: April Update 2017-04-07
Post by: RickyB on May 24, 2017, 04:25:32 PM
(https://media1.giphy.com/media/FyKfqRxVbzciY/giphy.gif?response_id=592583e33077d4bae859d9c2) ... info about the next update?  Next week?  Next month?  Next season of year?
Is there maybe going to be more stuff than we already know? (besides UI, Bodyshop, Paintshop(?)) ... New Car or track(variant)? Maybe some fixes? Sandpit1, Ragdoll, etc?   Pretty please?
   :)
Title: Re: April Update 2017-04-07
Post by: conso1727 on May 24, 2017, 05:39:47 PM
Today Janne was playing Wreckfest, I wonder if that can mean something
Title: Re: April Update 2017-04-07
Post by: Daystar on May 24, 2017, 06:05:54 PM
(http://i.imgur.com/Q3U4uIa.gif)                                                                                                                                         _

Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 24, 2017, 06:21:19 PM
Today Janne was playing Wreckfest, I wonder if that can mean something

(http://i.imgur.com/fxK3cre.png)
Title: Re: April Update 2017-04-07
Post by: blazngun on May 24, 2017, 06:44:47 PM
Hate having to be so negative all the time, but I don't see us getting swapable body parts or fixes for the issues that have been reported. Janne was probably testing multiplayer on steam due to same multiplayer issues that pushed beta branch release back to this month. Think new UI and server options is all we will see, still on alpha. No way we will see a summer release. Fully expect them to push it back to late summer/ early fall, then fall/ winter, then 2018.
Title: Re: April Update 2017-04-07
Post by: conso1727 on May 24, 2017, 06:50:56 PM
Today Janne was playing Wreckfest, I wonder if that can mean something

(http://i.imgur.com/fxK3cre.png)
Subaru Hut confirmed as new car (joking apart, asian region needs more love)
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 24, 2017, 11:52:14 PM
Today Janne was playing Wreckfest, I wonder if that can mean something

Saw that too ( he was testing the new Build ), I ask Janne to give us an update in the forum about the next Build by Friday.
Title: Re: April Update 2017-04-07
Post by: Heddly on May 25, 2017, 03:43:34 AM
I like the look of the new UI on Twitter so far, I use my reading glasses to see the game UI as it is now. Just hoping the other previous bugs in the game have been worked on.
Title: Re: April Update 2017-04-07
Post by: CFodder on May 25, 2017, 06:38:07 AM
Quite unimpressive how they put stuff on Twitter but no love for their actual forums.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 25, 2017, 12:53:48 PM
Saw that too ( he was testing the new Build ), I ask Janne to give us an update in the forum about the next Build by Friday.

Ask him for an actual game update instead  :D

I mean, I couldn't care less about MOUTIPLEIEH, if the update works just fine in singleplayer why can't it be published in a closed branch just for testing?
Title: Re: April Update 2017-04-07
Post by: sam223 on May 25, 2017, 02:38:36 PM
Saw that too ( he was testing the new Build ), I ask Janne to give us an update in the forum about the next Build by Friday.

Ask him for an actual game update instead  :D

I mean, I couldn't care less about MOUTIPLEIEH, if the update works just fine in singleplayer why can't it be published in a closed branch just for testing?
Opt in broken branches will only cause confusion between those who dont read update news,or don't read what they opt into. Better to wait and avoid confusion unless there is something single player specific that requires large input testing urgently,which they cant just do in house.
Title: Re: April Update 2017-04-07
Post by: blazngun on May 26, 2017, 06:50:39 PM
Looking like they plan to cut it close for a May update, if we get one at all.
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 26, 2017, 06:57:19 PM
Saw that too ( he was testing the new Build ), I ask Janne to give us an update in the forum about the next Build by Friday.

Ask him for an actual game update instead  :D

I mean, I couldn't care less about MOUTIPLEIEH, if the update works just fine in singleplayer why can't it be published in a closed branch just for testing?

Sorry guys, I had thought I got Janne to promise to stop by the forum today and give us a bit of an update what Bugbear been doing with the beta branch Build and what extra stuff they adding to Build that Bugbear going hold off a while longer before releasing.

Twitter OK but but your comments have be short, can't go into much detail or ask detail questions.

I guess this all we get this week unless Janne stops by tomorrow:

 @kevinkragt2 May 25

@bugbeargames how is it going with the new update?

 BugbearEntertainment?
 Replying to @kevinkragt2

No problems but we're not ready just yet, we want to make the next update a major one.


Title: Re: April Update 2017-04-07
Post by: Orbotnive T on May 26, 2017, 07:49:51 PM


No problems but we're not ready just yet, we want to make the next update a major one.

Have to admit your whole post seriously tempted me to kick off at bugbear again.

But I'll remember it's just a game that I'm glad is around as opposed to not - and politely ask for my mod priveliges to be dropped instead - so I can share my uncensored opinions again. Shaking my head. Since it may be quite some time before anyone of influence even reads this
Title: Re: April Update 2017-04-07
Post by: BenDover on May 26, 2017, 08:00:33 PM
I think its good if they w8 with it untill they feel the update is good enough, but I am always scared when they push it and push it becuse I will never forget the horror that came with Build 7, never... And yes, its a different with an engine overhaul and UI modifications ofc :P

Anyway, I was really hoping for the update to be out by now but if BB needs more time we should try to stay patient at the time beeing. Hopefully we will have it soon :P
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on May 26, 2017, 08:05:51 PM
Again, never say "monthly updates" if you can't deliver them on time.
Still half a week left before the end of this month, nonetheless.
Title: Re: April Update 2017-04-07
Post by: Konan on May 26, 2017, 10:17:50 PM
I'm sure they had every intention to release monthly updates when that comment was made...like i said before: software can be very unpredictable (and that's coming from a real noob on those matters) :-))
Like BenDover said...it's better to wait and release something good than to release it knowing there will be issues...
Just my two cents...
Title: Re: April Update 2017-04-07
Post by: blazngun on May 26, 2017, 10:54:20 PM
I'm sure they had every intention to release monthly updates when that comment was made...like i said before: software can be very unpredictable (and that's coming from a real noob on those matters) :-))
Like BenDover said...it's better to wait and release something good than to release it knowing there will be issues...
Just my two cents...

This didnt stop them from releasing the last 2 updates with issues. The way they made it sound when they informed us they were even working on a Beta Branch, was that everything was playing nice together, on track for a spring/summer release. Yes, i understand they are implementing more, and new features that have been requested, but it would appear that there are some serious issues that still need to be sorted out. Delaying release on the basis that this is going to be a major update, for something that was originally going to be released early April, doesnt bode well for a 2017 full release. And technically, its already been over a month and a half since last update, and we had no March monthly update at all.  How many people who sat on the sidelines for over 2 years like I did, waiting for a commitment of a full release, purchased it in December with the assumption they would make good on their commitment? Was it just a ploy to bring in more $$???
Title: Re: April Update 2017-04-07
Post by: Konan on May 26, 2017, 11:07:06 PM
Imagine how i'm feeling being on PS4 not able to test anything at all...most of you guys have had fun for months on end but still some of you (no one in particular) are not satisfied...
It's totally understandable that everyone is anxious for the next build to be released but at least you guys HAVE something to "play with"
It's getting more and more obvious that a console beta will not happen in the near future but hey...it'll get there when it's ready and until then i'll be waiting patiently...lol
Title: Re: April Update 2017-04-07
Post by: Daystar on May 26, 2017, 11:15:30 PM
I have learned to be pretty patient with Bugbear. I can wait a few more months for a very stable, and cool update. that's no issue with me. however... and I must stress, mind you... I hope and pray for some very cool improvements (more tracks, cars, modes) in this time period! I do not know who is spear heading this project, but I am leaning more towards Janne. hopefully he is not under to much stress, and can deliver more infos to us in a nicer timely matter. this is my genuine 2cents on the matter. game is pretty cool so forth, but I really cannot wait to see what the career mode has to offer. cheers from south west Germany folks.
 
Title: Re: April Update 2017-04-07
Post by: Purple44 on May 27, 2017, 01:18:11 AM
I'm good if Bugbear want take a couple more weeks to get new Build ready. I just wanted Janne to stop by and "communicate" with the community. Keep us in the loop a bit.
Title: Re: April Update 2017-04-07
Post by: Orbotnive T on May 27, 2017, 02:01:26 AM
I'm good if Bugbear want take a couple more weeks to get new Build ready. I just wanted Janne to stop by and "communicate" with the community. Keep us in the loop a bit.

Yeah, I'm no longer paying mind to dates, what almost got me going was that nobody could have worked harder than you to help share information, correct the mistakes or outright lies about the game around  here and steam, helped raise awareness via posts, videos, events and mods, or showed more faith in the project. It's one thing overlooking questions it's inevitable, I never got a response of any kind of how to deal with profanity here last year though - or any other response ever.

And still - it seems like even someone as dedicated as you purp can't get thrown a bone.

It seems a bit like getting blood out of a stone. And it's annoying :)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 27, 2017, 03:22:32 AM
I'm good if Bugbear want take a couple more weeks to get new Build ready. I just wanted Janne to stop by and "communicate" with the community. Keep us in the loop a bit.

We had said this since the time when they went away with build 7, thats never gonna change and I have accepted it now, I know they wont "do better" on that front, sadly, I like BB alot, I liked the flatout games and NCG are awesome, but I have been let down alot from BB aswell and thats the communication that have been, they are not active here on their own forum, sometimes they can say something on the steam forums (waaay back) but not reply here, and sometimes they communicate with some ppl in the community and they (if they feel like it) tells the rest of the community and it should not be that way.

No I am not hating on BB, I have just accepted how it is, but I know that have hurt the game, the company and the community.

I have been supporting NCG since MP came out, when the dedicated server came out my server have almost been online 24/7, if it is down the computer might have restarted or another problem but otherwise the server is always up and I want to open up another to replace the "Folkrace/Rallycross" server I had but I dont know what I want yet. Anyway thats is for another thread.


We who have been here a while remember Jori, he was here calming us down, making jokes and was just that funny guy everyone loved (not saying we dont like Janne), sadly he only had 1 year contract with BB but we still want him back. Would be fun to see him saying hey on the forum sometime :P


Something I think is very important to fix in the new build is the landing after jumps, some ppl have been scared of that "bug" and left I think, its really annoying and frustrating sometimes...


And Janne if you read this, we have told you guys year after year, just say something, dosent matter if its "Hey we still working on the same thing from last week/month but here is a screenshot" or a picture on something funny or cool in your office. Just that would be communication and we wont feel like we are left in the dust.

That said I hoping for a really nice update WHEN its ready. :)
Title: Re: April Update 2017-04-07
Post by: RickyB on May 30, 2017, 03:08:17 PM
Just checking for any update news...

(https://media.giphy.com/media/cYRTXCNHadMK4/giphy.gif)   ...hmpf...   

Is it really that hard to communicate a little bit more info ?   ???   There's not even any activity on steamdb history... I guess that means no May update.
https://steamdb.info/app/228380/history/
Title: Re: April Update 2017-04-07
Post by: blazngun on May 30, 2017, 04:21:18 PM
Well atleast they are par for the course (Monthly updates every other month). It is sad though that they can't (or won't) keep the community informed.
Title: Re: April Update 2017-04-07
Post by: Rowdy Burns on May 30, 2017, 04:36:58 PM
I like to think of Bugbear hard at work when they go quiet lol!  :)
Title: Re: April Update 2017-04-07
Post by: BenDover on May 30, 2017, 08:10:40 PM
I dont know how new you are to this game but BB have always been quiet :P I hate it as much that you do but I am to use to it nowadays sadly..

When Janne comes back the update will be close :)
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 02, 2017, 11:03:41 PM
Saw that too ( he was testing the new Build ), I ask Janne to give us an update in the forum about the next Build by Friday.

Ask him for an actual game update instead  :D

I mean, I couldn't care less about MOUTIPLEIEH, if the update works just fine in singleplayer why can't it be published in a closed branch just for testing?

Sorry guys, I had thought I got Janne to promise to stop by the forum today and give us a bit of an update what Bugbear been doing with the beta branch Build and what extra stuff they adding to Build that Bugbear going hold off a while longer before releasing.

Twitter OK but but your comments have be short, can't go into much detail or ask detail questions.

I guess this all we get this week unless Janne stops by tomorrow:

 @kevinkragt2 May 25

@bugbeargames how is it going with the new update?

 BugbearEntertainment?
 Replying to @kevinkragt2

No problems but we're not ready just yet, we want to make the next update a major one.

Got word from Janne today, He was unable to post last Friday after falling ill after the demo derby he went to see and just got back to the studio today.

Good to hear you back in the studio Janne. Maybe we see new Build release next week, Janne?
Title: Re: April Update 2017-04-07
Post by: Cornkid on June 02, 2017, 11:20:36 PM
I'm glad you have taken the time to relay his situation update purp....

God forbid he would have to do it on devs own forum himself.
Title: Re: April Update 2017-04-07
Post by: blazngun on June 02, 2017, 11:28:27 PM
If the Devs dont have time to communicate here (not everyone follows social media) progress updates, or the general state of things, but are willing to share info with Purple, I vote for Purple to be our community liaison. But only if they put him on the payroll for doing their job for them.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 03, 2017, 12:44:13 AM
https://twitter.com/bugbeargames/status/870662881263726592

Next week is unlikely.
Title: Re: April Update 2017-04-07
Post by: Cornkid on June 03, 2017, 12:52:22 AM
If the Devs dont have time to communicate here (not everyone follows social media) progress updates, or the general state of things, but are willing to share info with Purple, I vote for Purple to be our community liaison. But only if they put him on the payroll for doing their job for them.

Purp has pretty much done the job for ages that comm. manager would, unpaid, and through pure love of the game.

I kind of feel that other than relaying the info given on media streams that I dont use, there would be no other info to divulge.

Purp has kept his interest alive by modding the game, as have other talented forum users, but theres been for months now talk of a "big" update that will change the structure of game and make many mods unplayable.

I tip my cap at anyone that has stayed loyal and still supports the devs, You have more patience than me ;)
Title: Re: April Update 2017-04-07
Post by: blazngun on June 03, 2017, 01:16:59 AM

Purp has pretty much done the job for ages that comm. manager would, unpaid, and through pure love of the game.

I kind of feel that other than relaying the info given on media streams that I dont use, there would be no other info to divulge.

Purp has kept his interest alive by modding the game, as have other talented forum users, but theres been for months now talk of a "big" update that will change the structure of game and make many mods unplayable.

I tip my cap at anyone that has stayed loyal and still supports the devs, You have more patience than me ;)


This is the exact reason I have been so anxious for the Beta branch to be released. I've not fired up 3ds Max for almost a month as it is pointless to continue work without knowing what is going to change and how. Lots of respect for those that have continued despite the uncertainty and inevitable extra work it is creating for them. 
Title: Re: April Update 2017-04-07
Post by: BenDover on June 03, 2017, 01:32:08 AM
https://twitter.com/bugbeargames/status/870662881263726592

Next week is unlikely.

Damn :/ For a few weeks they said the same :(
Title: Re: April Update 2017-04-07
Post by: Cornkid on June 03, 2017, 02:18:07 AM
https://twitter.com/bugbeargames/status/870662881263726592 (https://twitter.com/bugbeargames/status/870662881263726592)

Next week is unlikely.

Damn :/ For a few weeks they said the same :(

You know the score m8, BB devs are as BB devs do ;)


Dear Wreckers,

As many of you are aware, Wreckfest has been in Early Access for a considerable time. Even though there have been numerous significant improvements along the way that will make the game indefinitely better in the end, understandably some of you have been concerned that the final game will never see the light of the day. We understand this and would like to address these concerns with this statement: Wreckfest always has been and always will be our first-priority project, and we are 100% committed to create a game where all of us (you, our faithful supporters, and us, as its developers) will be proud of. As a further sign of our commitment, we would also like to share the upcoming steps with you:
<ul>
    <li>We found a partner that will enable us to fully commit to Wreckfest all the way to its completion.</li>
    <li>We will be servicing the game with more frequent and rich monthly updates, starting in February.</li>
    <li>Wreckfest is our main focus, and we will increase our team size to speed up its development.</li>
</ul>

another pissing in the wind excercise with no one bothering to keep score, same old, same old.

We have had 2 new cars, and 2 tracks maybe, with various graphic enhancements that will be defunct when major overhaul comes out.

Game is in situ yet again, like build 7, and we all know how honest they were then ;)

Title: Re: April Update 2017-04-07
Post by: sam223 on June 03, 2017, 03:35:38 AM

Purp has pretty much done the job for ages that comm. manager would, unpaid, and through pure love of the game.

I kind of feel that other than relaying the info given on media streams that I dont use, there would be no other info to divulge.

Purp has kept his interest alive by modding the game, as have other talented forum users, but theres been for months now talk of a "big" update that will change the structure of game and make many mods unplayable.

I tip my cap at anyone that has stayed loyal and still supports the devs, You have more patience than me ;)


This is the exact reason I have been so anxious for the Beta branch to be released. I've not fired up 3ds Max for almost a month as it is pointless to continue work without knowing what is going to change and how. Lots of respect for those that have continued despite the uncertainty and inevitable extra work it is creating for them.
It only the structure of the vanilla game thats changing i believe. So only mods that reference bugbear assets will be affected. If you make all your own assets or include the bugbear assets you have used as part of your mod there wont be any issues i believe.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 03, 2017, 05:49:04 AM
https://twitter.com/bugbeargames/status/870662881263726592

Next week is unlikely.

That make me think Bugbear decided to do what they can before the summer break and release a major new Build then.

Since this next Build is bringing a lot changes to Wreckfest, I would of like to seen a release now, so we can bug test the new Build and let Bugbear know if we like what they have done. This would of given Bugbear a chance to fix any bad bugs and maybe make some tweaks to Wreckfest if community not happy with something, before Bugbear goes on vacation for a month.

And I could of got back to fixing my Gokart and Suicide custom tracks and get back to working on my figure 8 track pack.

Not sure if this was a wise move by Bugbear. But maybe new Build not stable yet?
Title: Re: April Update 2017-04-07
Post by: The Very End on June 03, 2017, 10:48:21 AM
If you search twitter Janne said that the old assets will have their old folder structure while the new will have a new structure. I take that as what''s made now with BB current assets should be safe.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 03, 2017, 06:12:08 PM
Sorry about the lack of info, like Purp mentioned I got pretty ill last week - not a great timing at all with all the stuff we still have to work on for the next update.

Regarding the next update, we'll be attending E3 early June (it's going for 13th-15th) where we'll be showing our game and the plan right now is to polish the new features we've been working on as much as we can and that way have the best possible build at E3 and for the next update that we'll be releasing at the same time. And don't worry, we're not going to spend any time on producing an epic show-off build just for E3, all remaining time will be used to polish features and content that will be in the next update.

As for the asset management, we've cleaned some old stuff and while I haven't tested any mods recently (I'll do it this weekend so I can give more exact info) there might be a few missing textures or other issues if you've used our assets. Only tracks should be affected by this change.

However, vehicle mods will need to be updated as well since we've added some new upgrade parts and made some changes to the tire parts, and as a result every vehicle will need two new tire property files at minimum to prevent the game from crashing. The parameters are old however so updating your mod will only take a couple of minutes and you can of course use our files as a base.

Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 03, 2017, 06:15:30 PM
Forgot to mention: if someone is worried about a specific modded track please drop a note (this thread is fine too) and I can check it out right away.
Title: Re: April Update 2017-04-07
Post by: The Very End on June 03, 2017, 06:25:51 PM
Well, all of them I guess haha! Blergg :p
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 03, 2017, 06:28:28 PM
Well, it seems like I then have my work cut out for me.

Just tested your Emmen, no issue.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 03, 2017, 06:33:42 PM
(https://preview.ibb.co/fc0MNa/prrof.jpg) (https://ibb.co/mRxPav)
Title: Re: April Update 2017-04-07
Post by: blazngun on June 03, 2017, 06:50:26 PM
Info greatly appreciated Janne!!! Thanks for taking the time to post here and keeping us in the loop!!


Edited to add: Thats some seriously wicked looking exhaust. And I'm not seeing a health bar above car. Could it really be?
Title: Re: April Update 2017-04-07
Post by: The Very End on June 03, 2017, 06:53:40 PM
No worries, not needed to test them all, just got to sort it out when time comes :) Texture names will be the same but new location? If so it should not be too horrible.
As for objects that might be a bit, uff, because also object's texture path will change?

Edit: this in response to track testing.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 03, 2017, 06:59:01 PM
I don't think there will be many issues, like I mentioned only a few missing textures at most. Later down the road, when we continue with the clean-up, some very old objects might disappear or change to a new model, so that's something to take into consideration - if there's something you really want to keep it's always best to make a copy of it.

And sorry, the evil health bars are still there (that's the player car).
Title: Re: April Update 2017-04-07
Post by: The Very End on June 03, 2017, 07:15:58 PM
Trust me - there is a copy of the whole folde in both png / bmap format hah!
One further question, how is the actually new folder structure in new build? Is it possible to give a short overveiw of where do textures / objects and object's textures go?
Thanks for taking the time to elaborate btw :)
Title: Re: April Update 2017-04-07
Post by: Paul_B on June 03, 2017, 07:19:29 PM
Hi Janne, whats the timeline on the new bulid ?
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 03, 2017, 07:38:17 PM
In few weeks, right after E3 give or take a few days. We need to allocate some time for bug fixing before the holidays.

As for the data structure, it's actually very simple - like the newest Fields set, tracks are broken into few environments that each have their own folder that contains separate tracks, i.e. Sandpit > Sandpit01_1, Sandpit01_2 and so forth, as well as textures folder that houses all the textures that are/may be used in the environment.
Title: Re: April Update 2017-04-07
Post by: Paul_B on June 03, 2017, 07:44:40 PM
Okay thanks
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 03, 2017, 09:28:37 PM
In few weeks, right after E3 give or take a few days. We need to allocate some time for bug fixing before the holidays.

Does that mean the game will not be fully released this summer?
In any case, you might want to warn your playerbase about the E3 and your plans on Steam with an announcement. Otherwise, newcomers will only look at reviews and already jump to conclusions.

(https://preview.ibb.co/fc0MNa/prrof.jpg) (https://ibb.co/mRxPav)

Dat Destruction Derby 2 poster  :D
Title: Re: April Update 2017-04-07
Post by: Caley19 on June 03, 2017, 10:04:23 PM
Can't wait for new update! Also will there be a video from E3? Would be nice to have some new content on BB's youtube channel :)
Title: Re: April Update 2017-04-07
Post by: conso1727 on June 03, 2017, 10:33:09 PM
In any case, you might want to warn your playerbase about the E3 and your plans on Steam with an announcement. Otherwise, newcomers will only look at reviews and already jump to conclusions.
This, this and this. Communication is the key.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 03, 2017, 11:53:34 PM

Regarding the next update, we'll be attending E3 early June (it's going for 13th-15th) where we'll be showing our game and the plan right now is to polish the new features we've been working on as much as we can and that way have the best possible build at E3 and for the next update that we'll be releasing at the same time. And don't worry, we're not going to spend any time on producing an epic show-off build just for E3, all remaining time will be used to polish features and content that will be in the next update.

Bugbear going be at E3 in Los Angles??  Wish you told us a little sooner!  :P

Will Bugbear be there all 3 days? Where will be Bugbear booth? I take it there will be Xbox and PS4 versions of Wreckfest ( along with PC version ) at E3?

Edit:  I assume E3 was open to the general public, but seem I'm wrong. In the past, E3 was not open to the general public. So who game makers showing their new games to in the past?  Just media people?

But this year E3 sold tickets to the general public, but these $250 tickets all sold now:

E3 Public Tickets Now Sold Out (https://www.gamespot.com/articles/e3-public-tickets-now-sold-out/1100-6450047/)

This year's E3 conference is particularly notable in that it's the first one that is open to the public. 15,000 tickets were available to anyone who wanted to attend the show, but today the Entertainment Software Association--the organizer of the event--announced that all of those passes have sold out.

On the official E3 Twitter, it was revealed that no more passes are available. The ESA had originally put tickets on sale to the public for $250 each.



************************

Good thing I did not buy them round trip plane tickets today.   :P
Title: Re: April Update 2017-04-07
Post by: sam223 on June 04, 2017, 05:02:21 AM
Heads up on the changes needed for the tires would be appreciated Janne, since ill have 22 cars to fix
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 04, 2017, 02:22:13 PM
Janne, did the new ramp(s) for the Speedway 1 oval figure 8 track make it into the new Build?


I do have a request to fix a problem we have had for awhile now. On the Speedway 1 figure 8 track, a lot the time after you get T-bone at the cross, your car can end up behind the guardrail.

http://www.youtube.com/watch?v=yWdJIRXyJuw (http://www.youtube.com/watch?v=yWdJIRXyJuw)

Usually in a figure 8 race, the resets are turn off. So if get knock over the guardrail, it pretty much race over for you. So I like to request Bugbear put a ramp in the left side infield so players can jump their car back onto the figure 8 track:

(http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/track%20stuff/big-fig8-need-ramp.jpg)

Bugbear could make a ramp object like this car hauler trailer so ramp don't look out of place:

(http://centraltrailerok.com/wp-content/uploads/2012/06/G4M1622.jpg)

*************************************



How about the 5 sec reset option for online?
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 04, 2017, 03:32:21 PM
We'll be showing only the PC version at E3 with our publishing partner, about which you'll also get more news very soon. The idea is to give the press a chance to see and experience the game after the new update and hear about our plans for it, the console versions and so forth. It's basically promotion for the game (and of course the publisher) and hopefully we'll be able to give people a good reason to check out the game again, write about it and consequently introduce it to new people.

Sam, I'll post a quick write-up before the update on the changes needed. Like said they're pretty quick to do, so no pressure.
Janne, did the new ramp(s) for the Speedway 1 oval figure 8 track make it into the new Build?

Yes! But no 5 second reset option just yet, we'll add it when add other pending host options too.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 04, 2017, 03:56:56 PM
We'll be showing only the PC version at E3 with our publishing partner, about which you'll also get more news very soon. The idea is to give the press a chance to see and experience the game after the new update and hear about our plans for it, the console versions and so forth. It's basically promotion for the game (and of course the publisher) and hopefully we'll be able to give people a good reason to check out the game again, write about it and consequently introduce it to new people.

Sam, I'll post a quick write-up before the update on the changes needed. Like said they're pretty quick to do, so no pressure.
Janne, did the new ramp(s) for the Speedway 1 oval figure 8 track make it into the new Build?

Yes! But no 5 second reset option just yet, we'll add it when add other pending host options too.


Sound like good plan get Wreckfest in the news again. :)

Thanks for ramp, guys will be happy online, since I'm pretty good at hitting leader over the rail in the fig 8 race.  ;)

Good to hear 5 second delay is coming, we will be patience. But at least I can tell the guys it coming. :)
Title: Re: April Update 2017-04-07
Post by: sam223 on June 04, 2017, 03:58:06 PM
Sam, I'll post a quick write-up before the update on the changes needed. Like said they're pretty quick to do, so no pressure.
Thanks
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 04, 2017, 04:19:33 PM
Janne, here an idea to show off Wreckfest. Maybe when got a key media guy, have him go online, say over to Space server since E3 is in the US and spectate some races to get some video of online racing?

Maybe you could set a time, like 1:00 to 4:00pm pacific and let us know and we will show up and fill the server. If need a open slot, Steam chat me and I will leave to make room. Or Space can use severer software to ask for someone to give up a slot. 20+ racing online is something to see!  :D


Edit: Or Bugbear Dev join Space server, start race and park car, go spectate or retire so can spectate other players. Dev get spend afternoon hanging out at Space server and spectate the races while media guy watches and maybe Bugbear record some video.

Put up on second monitor to show passerby the online action!


Edit:  If can't go onto internet at E3, maybe go online Janne weekend before E3 and get yourself some good online action to show off at E3?
Title: Re: April Update 2017-04-07
Post by: BenDover on June 04, 2017, 04:29:32 PM
Thanks for giving us an update Janne, we needed that and its good to have some communications :)

Anyway I think its REALLY good that you will be at E3 becuse then you might set NCG on the map again! We need alot of new players for the game and dont forget to "sell" the game on E3 as a DD and racing game ;)

I wish you all the luck on a successfull E3 !!! :D
Title: Re: April Update 2017-04-07
Post by: Konan on June 04, 2017, 04:33:11 PM
They'll gain a lot of new players once the console version comes out ;-)
Title: Re: April Update 2017-04-07
Post by: RickyB on June 04, 2017, 04:48:01 PM
We'll be showing only the PC version at E3 with our publishing partner, about which you'll also get more news very soon.

Any chancem, there will be a stream of the presentation via twitch.tv or something like that? Would be awesome. :)
Title: Re: April Update 2017-04-07
Post by: BenDover on June 04, 2017, 04:50:32 PM
They'll gain a lot of new players once the console version comes out ;-)

What I have heard its not cross platform sadly :( That would be cool if it where :)
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 04, 2017, 05:02:23 PM
We'll be showing only the PC version at E3 with our publishing partner, about which you'll also get more news very soon.

Any chancem, there will be a stream of the presentation via twitch.tv or something like that? Would be awesome. :)

Maybe it will be shown during the PC Gaming Show conference, who knows.
Title: Re: April Update 2017-04-07
Post by: Konan on June 04, 2017, 05:02:38 PM
The playerbase would still grow regardless...and who knows,maybe a substantial amount would cross over to pc ...that was the case with Project Cars also...
Title: Re: April Update 2017-04-07
Post by: RickyB on June 04, 2017, 05:12:13 PM
We'll be showing only the PC version at E3 with our publishing partner, about which you'll also get more news very soon.

Any chance, there will be a stream of the presentation via twitch.tv or something like that? Would be awesome. :)

Maybe it will be shown during the PC Gaming Show conference, who knows.

Fingers crossed. In case anyone is interested - here's some overview about press conferences and presentation streams.
Title: Re: April Update 2017-04-07
Post by: The Very End on June 08, 2017, 09:03:50 AM
Since it's all starting this weekend, will we see the new version before the weekend or at the start of the next week? Also note that the two updates a day ago was rather late at the day, so guessing they are really pushing themselves to get it done :]

Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 08, 2017, 01:35:45 PM
Janne said it would be released right after E3, so I doubt it.
Title: Re: April Update 2017-04-07
Post by: The Very End on June 08, 2017, 01:38:11 PM
After? Awww shit... thought they said release and testing before E3, but guess I must have read wrong heh :)
Title: Re: April Update 2017-04-07
Post by: CrashsTestsFr on June 08, 2017, 02:58:36 PM
After? Awww shit... thought they said release and testing before E3, but guess I must have read wrong heh :)

It would be shame that the new content / machanisms in the update are unveiled by us before they present them at E3 :p
But hey, maybe by "right after" E3, they mean "right after our presentation" ;)
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 08, 2017, 04:52:50 PM
In few weeks, right after E3 give or take a few days. We need to allocate some time for bug fixing before the holidays.


I guess it depends on how stable the new Build is. If there still "issues" next week, Bugbear might want tweak it so more. But I would hope we get the new Build by at least Friday or early Saturday. Let us bug test it and Bugbear can do a hotfix before the end of June.
Title: Re: April Update 2017-04-07
Post by: Finsku on June 08, 2017, 06:59:39 PM
They'll gain a lot of new players once the console version comes out ;-)

What I have heard its not cross platform sadly :( That would be cool if it where :)
That's sad to hear. I hope there is at least local split-screen multiplayer mode
Title: Re: April Update 2017-04-07
Post by: Speedevil on June 08, 2017, 07:04:11 PM
They'll gain a lot of new players once the console version comes out ;-)

What I have heard its not cross platform sadly :( That would be cool if it where :)
That's sad to hear. I hope there is at least local split-screen multiplayer mode

No game has cross platform. Well, some do, but only between PC and only one console.
Title: Re: April Update 2017-04-07
Post by: blazngun on June 08, 2017, 11:43:38 PM
In few weeks, right after E3 give or take a few days. We need to allocate some time for bug fixing before the holidays.


I guess it depends on how stable the new Build is. If there still "issues" next week, Bugbear might want tweak it so more. But I would hope we get the new Build by at least Friday or early Saturday. Let us bug test it and Bugbear can do a hotfix before the end of June.

This is the exact reason why we should have been given the chance to test before they take it to E3. What happens when they get it all setup, load a car/track and suddenly realize they overlooked something (or many things), like has been the case with recent updates? We see things differently than Developers, and what is immediately noticeable to us, may escape them, especially ones who are pushing hard to get said update out the door.
Title: Re: April Update 2017-04-07
Post by: sam223 on June 09, 2017, 02:33:59 AM
In few weeks, right after E3 give or take a few days. We need to allocate some time for bug fixing before the holidays.


I guess it depends on how stable the new Build is. If there still "issues" next week, Bugbear might want tweak it so more. But I would hope we get the new Build by at least Friday or early Saturday. Let us bug test it and Bugbear can do a hotfix before the end of June.

This is the exact reason why we should have been given the chance to test before they take it to E3. What happens when they get it all setup, load a car/track and suddenly realize they overlooked something (or many things), like has been the case with recent updates? We see things differently than Developers, and what is immediately noticeable to us, may escape them, especially ones who are pushing hard to get said update out the door.
I doubt that will happen. The E3 demonstration will probably be restricted to content that they know works.
Title: Re: April Update 2017-04-07
Post by: Mopower on June 09, 2017, 04:02:01 AM
(https://preview.ibb.co/fc0MNa/prrof.jpg) (https://ibb.co/mRxPav)

That's a lame ass excuse if it's supposed to make up for the headers out the hood that I asked for. This isn't Hot Wheels mang. I made a simple damn request. I've put in hours of my own time into typing a ton of ideas out on this forum, and this is like a 7 year old's idea of a hot rod. These are the kinds of exhaust that I imagine nacho cheese spewing out of the exhaust in a lame ass kid's cartoon that makes a little bit deeper note than the Jetson's flying cars do.

https://www.youtube.com/watch?v=QdWswvLPdE0 (https://www.youtube.com/watch?v=QdWswvLPdE0)

Oh, and let me guess, "They fall off the cars guys, just so cool and not cheesy at all! It's amazing watching these useless side pipes that are obnoxious fall off! Woohoo, cheese-o-rama!"

This is what you need. Try to think about something other than "Oh it could interfere with camera, dur, dur, dur."

And do they even change the sound/tone/note/volume output? Or is it just purely there for looks, cuz it looks like crap.

https://www.youtube.com/watch?v=X_LOCNqtx9U (https://www.youtube.com/watch?v=X_LOCNqtx9U)

https://www.youtube.com/watch?v=IvmkMI7HZHM (https://www.youtube.com/watch?v=IvmkMI7HZHM)

https://www.youtube.com/watch?v=UBZWbBVs5jM (https://www.youtube.com/watch?v=UBZWbBVs5jM)

I'm aesthetically disgusted with what you guys came up with...

Edited for language usage.


Title: Re: April Update 2017-04-07
Post by: Rowdy Burns on June 09, 2017, 05:43:22 AM
(https://preview.ibb.co/fc0MNa/prrof.jpg) (https://ibb.co/mRxPav)

I don`t want a kids Hot Wheels game lol!
Yep, them exhaust mods do look ridiculously stupid. I`ve never seen anything like it in banger racing!! Do they have that sorta stuff in Finland folk racing?!! I do hope these new customisation options are a bit more realistic than this!!

+1 for exhaust manifold/headers out of the bonnet/hood! plus I wanna see side exit either through the front wheel arch/fender or under the sill
Title: Re: April Update 2017-04-07
Post by: Heddly on June 09, 2017, 06:03:15 AM
(https://preview.ibb.co/fc0MNa/prrof.jpg) (https://ibb.co/mRxPav)

I don`t want a kids Hot Wheels game lol!
Yep, them exhaust mods do look ridiculously stupid. I`ve never seen anything like it in banger racing!! Do they have that sorta stuff in Finland folk racing?!! I do hope these new customisation options are a bit more realistic than this!!

+1 for exhaust manifold/headers out of the bonnet/hood! plus I wanna see side exit either through the front wheel arch/fender or under the sill
I think there may the options you want, probably the most extreme exhaust used to build more excitement for the new update?
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 09, 2017, 06:08:53 AM
I would imagine there will be more than just this set of exhaust pipes. I to hope see the header pipes that Mo posted about a few times in the forum over the years.  :D
Title: Re: April Update 2017-04-07
Post by: Finsku on June 09, 2017, 11:04:59 AM
Maybe it will be shown during the PC Gaming Show conference, who knows.
Fingers crossed. In case anyone is interested - here's some overview about press conferences and presentation streams.

Any rumours/informations who is the publisher? Or should I watch every streams and hope the next game is about Wreckfest?

They'll gain a lot of new players once the console version comes out ;-)
What I have heard its not cross platform sadly :( That would be cool if it where :)
That's sad to hear. I hope there is at least local split-screen multiplayer mode
No game has cross platform. Well, some do, but only between PC and only one console.

True. I heard Rocket League's cross platform works well. The community is so tiny that with cross platform we could get full servers...
Title: Re: April Update 2017-04-07
Post by: RickyB on June 09, 2017, 01:20:56 PM
(https://preview.ibb.co/fc0MNa/prrof.jpg)

Compared to some asian cars, it's kind of 'subtle'   ;D



Any rumours/informations who is the publisher? Or should I watch every streams and hope the next game is about Wreckfest?

Would like to know that as well. Maybe if someone on twitter asks Bugbear about a stream, they could tell us something? But maybe there will be no stream at all from Wreckfest presentation? :-\
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on June 09, 2017, 02:29:21 PM
Too bad Gamespot hasn't toured the booths live like couple years ago. It was cool to follow the livestream and see all the stuff in E3. Chat was always shouting what booth they should check next and giving questions that the guy should ask from the booth. The indie stuff were the coolest in those streams.

Anyone knows if someone is livestreaming the whole day inside E3 walking from booth to booth?
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 09, 2017, 05:30:37 PM
Bugbear still testing new Build, another test today. :)

https://steamdb.info/app/228380/history/
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 09, 2017, 09:18:17 PM
Yep, we just concluded work on the E3 demo build and everything should be good to go. We're going to be mainly showing one car + one track with no multiplayer, and because we spent quite a bit of time testing and polishing we don't expect any showstoppers to surface as long as hardware is all good. Starting next week our main focus will be on working with the multiplayer to make sure it has no major issues, and after we're happy, it's time to unleash the update. At this point I'd say it will be released on the 3rd week to give us more time to iron out bugs but still leave some time to issue critical hotfixes towards the end of the month.

Oh and please don't climb on the walls guys, that funky exhaust is only a small fun thing we were playing with.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 10, 2017, 01:02:51 AM
Yep, we just concluded work on the E3 demo build and everything should be good to go. We're going to be mainly showing one car + one track with no multiplayer, and because we spent quite a bit of time testing and polishing we don't expect any showstoppers to surface as long as hardware is all good. Starting next week our main focus will be on working with the multiplayer to make sure it has no major issues, and after we're happy, it's time to unleash the update. At this point I'd say it will be released on the 3rd week to give us more time to iron out bugs but still leave some time to issue critical hotfixes towards the end of the month.

Oh and please don't climb on the walls guys, that funky exhaust is only a small fun thing we were playing with.


Thanks for the post Janne. Does that mean maybe the 5 sec reset delay option will make it into the new Build?

Is Bugbear going do any streaming at E3? You know we will be dying for any news from the Bugbear Devs at E3!!  :D  Where will Bugbear have there booth? In the indie section?
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 10, 2017, 06:03:57 PM
I doubt it since that feature also needs some UI work (countdown timer, etc.) and it's a low priority compared to all the major stuff we still need to work on, but let's see how it goes.

We'll be at E3 as guests of our publisher, not sure if they will be streaming but no doubt you'll hear a lot more news in a couple of days :)

Title: Re: April Update 2017-04-07
Post by: The Very End on June 10, 2017, 09:32:46 PM
Thanks for info :) Is there any chance you at least could hint to which day we should keep an eye on E3? No need for naming the publisher or whatever, as I take it is is secret, but at least a day 'aye? ;)
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 10, 2017, 10:21:19 PM
We don't know the schedule yet but once we have more info we'll be sure to pass it along to you guys.
Title: Re: April Update 2017-04-07
Post by: Paul_B on June 10, 2017, 11:26:14 PM
Janne, with the E3 preview an an the summer release, will be you moving to beta soon? 

Sent from my SM-G360F using Tapatalk

Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 10, 2017, 11:35:02 PM
I can't really comment on that right now on behalf of our publisher, please hold on until the E3.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 11, 2017, 11:46:55 PM
I'm wondering if the physics have already been tweaked so cars don't act weird while airborne (best update ever, if so!)
For reference: http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597 (http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597)
Title: Re: April Update 2017-04-07
Post by: Daystar on June 12, 2017, 12:01:07 AM
I'm wondering if the physics have already been tweaked so cars don't act weird while airborne (best update ever, if so!)
For reference: http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597 (http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597)

Are you talking about how the cars land after a jump? if so... I do have a great method of making the cars land good, and being able to drive off happily. just touch the brakes after you leave the jump... and real quickly at that. 95% the time you will be able to land it, and continue racing with no issues! can brake just before the jump, but you will lose more time that way. go with my method, and you will not lose as much time. :-)
Title: Re: April Update 2017-04-07
Post by: BenDover on June 12, 2017, 03:27:05 AM
I'm wondering if the physics have already been tweaked so cars don't act weird while airborne (best update ever, if so!)
For reference: http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597 (http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597)

Are you talking about how the cars land after a jump? if so... I do have a great method of making the cars land good, and being able to drive off happily. just touch the brakes after you leave the jump... and real quickly at that. 95% the time you will be able to land it, and continue racing with no issues! can brake just before the jump, but you will lose more time that way. go with my method, and you will not lose as much time. :-)

Its still something who need to be fixed for the update or it will make ppl leave the game.
Title: Re: April Update 2017-04-07
Post by: Heddly on June 12, 2017, 05:35:45 AM
I'm wondering if the physics have already been tweaked so cars don't act weird while airborne (best update ever, if so!)
For reference: http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597 (http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597)

Are you talking about how the cars land after a jump? if so... I do have a great method of making the cars land good, and being able to drive off happily. just touch the brakes after you leave the jump... and real quickly at that. 95% the time you will be able to land it, and continue racing with no issues! can brake just before the jump, but you will lose more time that way. go with my method, and you will not lose as much time. :-)

I am used to tapping the brakes just before a jump in other games for a smoother landing, including FlatOut games and Dirt Series, etc. I would like to to what real life drivers do, before deciding which way to go.

Maybe the jump could be lowered to fix the problem.
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 12, 2017, 03:20:20 PM
Naah, I'm talking about odd gravity which makes cars rotate weirdly while airborne and getting back onto their wheels unnaturally sometimes. It's a bit hard to explain, but it doesn't feel right yet.
Title: Re: April Update 2017-04-07
Post by: Finsku on June 12, 2017, 05:15:23 PM
We don't know the schedule yet but once we have more info we'll be sure to pass it along to you guys.
Any information about this?
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 12, 2017, 05:37:23 PM
We don't know the schedule yet but once we have more info we'll be sure to pass it along to you guys.
Any information about this?

After E3.
Title: Re: April Update 2017-04-07
Post by: CrashsTestsFr on June 12, 2017, 07:20:47 PM
THQ Nordic announcement : https://www.thqnordic.com/article/gifted-driver-joins-thq-nordics-racing-team-cooperation-bugbear-entertainment-wreckfest (https://www.thqnordic.com/article/gifted-driver-joins-thq-nordics-racing-team-cooperation-bugbear-entertainment-wreckfest)
E3 2017 trailer : https://www.youtube.com/watch?v=TNRnYM4Veb0&feature=youtu.be (https://www.youtube.com/watch?v=TNRnYM4Veb0&feature=youtu.be)

I'm a little disappointed : no real informations, the trailer features cars & tracks we know, customisation / new UI / etc... aren't shown :/
Or maybe you're keeping the surprise ?
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 12, 2017, 07:21:01 PM
We don't know the schedule yet but once we have more info we'll be sure to pass it along to you guys.
Any information about this?

After E3.

Engi you're an idiot.
https://www.youtube.com/watch?v=TNRnYM4Veb0&feature=youtu.be (http://www.youtube.com/watch?v=TNRnYM4Veb0&feature=youtu.be)

Winter 2017/2018 is the release date. Well, as long as the game won't be rushed and updates will be released regularly, I can wait...
Title: Re: April Update 2017-04-07
Post by: The Very End on June 12, 2017, 07:24:04 PM
Good publisher so that's good news :) However, as some points out, the promo video features old content which is... ehh..? Isn't point of a promo video to show the latest and greatest stuff? The old gravel track is there as well as several of the cars are not shown at all.

Either way, guess we'll have to wait for a detailed write-up til after the E3 is over, but again - it's good news :)
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 12, 2017, 07:42:42 PM
Good publisher so that's good news :) However, as some points out, the promo video features old content which is... ehh..? Isn't point of a promo video to show the latest and greatest stuff? The old gravel track is there as well as several of the cars are not shown at all.

Either way, guess we'll have to wait for a detailed write-up til after the E3 is over, but again - it's good news :)

Good news indeed, but the trailer is nothing impressive. Same music we hear since 2014 and buggy deformation is still there  :P

Also
I'm wondering if the physics have already been tweaked so cars don't act weird while airborne (best update ever, if so!)
For reference: http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597 (http://community.bugbeargames.com/index.php/topic,9774.msg95597.html#msg95597)
Title: Re: April Update 2017-04-07
Post by: RickyB on June 12, 2017, 07:44:31 PM
No offence, but that trailer looks like something any video amateur could manufacture in 1 day, 2 max. Maybe they (THQ Nordic) made it themselves, without professinal help ;)

Some info from https://www.thqnordic.com/article/gifted-driver-joins-thq-nordics-racing-team-cooperation-bugbear-entertainment-wreckfest (https://www.thqnordic.com/article/gifted-driver-joins-thq-nordics-racing-team-cooperation-bugbear-entertainment-wreckfest)

A gifted driver joins THQ Nordic‘s Racing Team: Cooperation with Bugbear Entertainment on Wreckfest announced            June 12, 2017

Vienna, Austria/Helsinki, Finland, June 12th 2017: There are many ways to win a race. The best is to have a strong team, a talented driver and a wonderful car. By joining forces for the Wreckfest, developer Bugbear Entertainment, well known for the critically acclaimed FlatOut series and publisher THQ Nordic bring together these three parts. Together they will make sure the game passes the finish line in 2017 on PC with the console versions in close pursuit in 2018.

Wreckfest, currently in Steam’s Early Access program, is going to receive a number of updates in the following months, including these features:
THQ Nordic’s Managing Director, Klemens Kreuzer, points out: “Wreckfest is not just motorsport – it is motorsport with an attitude. An attitude we love. Therefore we are very happy to cooperate with Bugbear Entertainment, to make Wreckfest better, bigger and simply the best destruction derby-racing game out there.“

Janne Alanenpää, Managing Director of Bugbear Entertainment: “THQ Nordic shares our vision for Wreckfest, and together we can create the most thrilling demolition racing experience on both PC and consoles.“
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 12, 2017, 10:00:56 PM
This what caught my eye:

New multiplayer server: To guarantee an outstanding racing and wrecking experience, an Official Wreckfest Server will be opened

Will there just be one Official Wreckfest Server? And will it be located in Europe? Or will there be a second Official Wreckfest Server in the US?  So players can go to the server with the best PING, hopefully 150 or less.
Title: Re: April Update 2017-04-07
Post by: blazngun on June 12, 2017, 11:19:41 PM
Cant find a link to purchase wreckfest direct from bugbear anymore on their website for $20. Also, absolutely no information anymore on Stuntfest. Will Steam be the only option for PC users to purchase?

Edit:  Found stuntfest page through google search. You can still get wreckfest at a discount but only when bundled with Stuntest for $28.99..
Title: Re: April Update 2017-04-07
Post by: Orbotnive T on June 13, 2017, 05:47:14 AM
Hope the players will still be able to offer servers, for the same reason purp mentions. Local games that mean players worldwide can get something playable - the mayhem taxes things.
Title: Re: April Update 2017-04-07
Post by: Hoppen on June 13, 2017, 05:52:52 AM
This what caught my eye:

New multiplayer server: To guarantee an outstanding racing and wrecking experience, an Official Wreckfest Server will be opened

Will there just be one Official Wreckfest Server? And will it be located in Europe? Or will there be a second Official Wreckfest Server in the US?  So players can go to the server with the best PING, hopefully 150 or less.

Really would like some more information on this, if the only official server is in Europe it means i'll be unable to use it (being in New Zealand, I get 300+ ping to EU servers). Oceanic players would love to have the option of using a west coast US server.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 13, 2017, 07:03:33 AM
This what caught my eye:

New multiplayer server: To guarantee an outstanding racing and wrecking experience, an Official Wreckfest Server will be opened

Will there just be one Official Wreckfest Server? And will it be located in Europe? Or will there be a second Official Wreckfest Server in the US?  So players can go to the server with the best PING, hopefully 150 or less.

Really would like some more information on this, if the only official server is in Europe it means i'll be unable to use it (being in New Zealand, I get 300+ ping to EU servers). Oceanic players would love to have the option of using a west coast US server.

If Bugbear going do a second server and put it in the US, west coast would be best. That give the downunnder guys their best PING ( around 200 PING ). If US server was on east coast, PING for downunder guys be 250+ PING.
Title: Re: April Update 2017-04-07
Post by: Konan on June 13, 2017, 08:19:47 AM
So...seeing as the release has been pushed back to winter i do hope you guys aren't forgetting the console players and are hard at work to release a beta for consoles...
I could perfectly live without a beta if we'd had a summer release but now since that has been pushed back (and maybe will again) i'm getting pretty anxious to finally be able to get some action instead of having to watch video's all the time...
I really hope that in this case no news is good news :-)
Title: Re: April Update 2017-04-07
Post by: CFodder on June 13, 2017, 08:55:38 AM
This what caught my eye:

New multiplayer server: To guarantee an outstanding racing and wrecking experience, an Official Wreckfest Server will be opened

Will there just be one Official Wreckfest Server? And will it be located in Europe? Or will there be a second Official Wreckfest Server in the US?  So players can go to the server with the best PING, hopefully 150 or less.
Hopefully they have official servers AND fix up the server software as well allowing the best of both worlds ... yep I'm still here banging the same 'ol drum!
Really would like some more information on this, if the only official server is in Europe it means i'll be unable to use it (being in New Zealand, I get 300+ ping to EU servers). Oceanic players would love to have the option of using a west coast US server.

If Bugbear going do a second server and put it in the US, west coast would be best. That give the downunnder guys their best PING ( around 200 PING ). If US server was on east coast, PING for downunder guys be 250+ PING.
Title: Re: April Update 2017-04-07
Post by: DD-Indeed on June 13, 2017, 09:40:52 AM
This what caught my eye:

New multiplayer server: To guarantee an outstanding racing and wrecking experience, an Official Wreckfest Server will be opened

Will there just be one Official Wreckfest Server? And will it be located in Europe? Or will there be a second Official Wreckfest Server in the US?  So players can go to the server with the best PING, hopefully 150 or less.


If we are lucky, THQ Nordic (Nordic Games) has multiple offices around the world and would provide those servers for each continent, to get the pings into reasonable levels. But we don't know that, so let's see what they have in their mind.


Aaaand I should start to use the crystal ball even more. Last year, when BB was talking about unnamed source for their new fundings, I immediately began to think about some possible options. First option was Remedy, a fellow finnish gaming company, would have helped them to get it done. And second option that I was thinking was Nordic Games (now THQ Nordic). :D
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 13, 2017, 04:59:35 PM
>bugbear and thq announce partnership, e3 influence and major update
>even more negative reviews
>le meme arrows
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 13, 2017, 06:58:53 PM
It's still very early so it's pretty much impossible to tell much more about the official servers but we'll of course give more information as soon as we know more.

As for console players, we're definitely not forgetting you guys. One of our main priorities (and hurdles) for the rest of the development time will be optimization to make sure game runs as best as possible for both PC as well as consoles. Multiplayer performance and client-side prediction in particular will be a challenge to optimize but it's crucial that we get it right to ensure the best possible gameplay experience.

Oh and now that I remember, it's probably sounds like a minor improvement but crash landings (those that cause the car to skyrocket) should be finally fixed come next update. It's taken a long time to fix this issue for good, and while the previous update improved the situation, it finally looks like we can put this nagging issue behind us.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 13, 2017, 07:10:55 PM
A THQ Nordic Dev showed up over at Steam forum today. :)

http://steamcommunity.com/app/228380/discussions/0/1353742967820847796/?ctp=2#c1353742967824608215 (http://steamcommunity.com/app/228380/discussions/0/1353742967820847796/?ctp=2#c1353742967824608215)


Quote from: MegalomaniacNG;1353742967823423535
Quote from: phoink;1353742967822127976
Quote from: OLDr! Tabloids;1353742967822033833
Guessing official servers will be alongside community servers on PC.

Hope so.  If anyone from BB is sifting thru, feel free to clarify.
I am not BB but from the THQN side and yes, I can clarify that community servers will be along side dedicated servers.

Also we know that dedicated servers take a lot of load right not but our goal is to optimize that and reduce the load in the next couple of months.

Quote from: MegalomaniacNG;1353742967824458289
Yes, we will try to appear as often as possible and I am thinking how we can get even more closer.
But first we have to do the E3 show so dont expect too much this week. I will check twice a day here though even this week.
Title: Re: April Update 2017-04-07
Post by: The Very End on June 13, 2017, 07:14:32 PM
It's still very early so it's pretty much impossible to tell much more about the official servers but we'll of course give more information as soon as we know more.

As for console players, we're definitely not forgetting you guys. One of our main priorities (and hurdles) for the rest of the development time will be optimization to make sure game runs as best as possible for both PC as well as consoles. Multiplayer performance and client-side prediction in particular will be a challenge to optimize but it's crucial that we get it right to ensure the best possible gameplay experience.

Oh and now that I remember, it's probably sounds like a minor improvement but crash landings (those that cause the car to skyrocket) should be finally fixed come next update. It's taken a long time to fix this issue for good, and while the previous update improved the situation, it finally looks like we can put this nagging issue behind us.

Great to hear :) Does it mean the car is not so back-heavy on jumps as well? On big jumps the car usually likes to do a 90 degree turn with bottom down first. Which brings me to second question, healthbar and jumps improvements too?
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 13, 2017, 07:20:35 PM
Not sure about back-heaviness actually since it varies from car to car, but we did fine-tune many cars to balance their weight (across similar types of cars).

What about the health bar and jumps? :) Car-to-car damage (both visual and gameplay) will be improved in the next build so that it actually makes a huge difference on how you hit the opposing car and what is your relative speed compared to the other guy. This we believe encourages vastly more tactical gameplay, don't be a sitting duck but try to get clean hits to slow moving targets.
Title: Re: April Update 2017-04
Post by: The Very End on June 13, 2017, 07:24:39 PM
Depending on the car, some cars take vast damage on not too-over-the-top jumps, which creates a bit of limitations :) But it is not a big too issue, so it does not need to be at any top priority.

Sounds good! Have you thought about lowering the speeds needed to get those spectaccular crashes? Right now you have to do 80 kmh to trigger the player boost crash settings in colision matrix which is absolutely a blast, but everything below feels a bit... lacklusting. Now, I know speed and force is important, but it is like day and night (and fun and not fun) from 79 kmh to 80 kmh + and it feels very unrewarding in slow races.
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 13, 2017, 07:31:24 PM
If you know any specific car(s) that take more damage than others it's definitely something we need to look into, please spill any info you might have :)

Regarding the high speed crashes, absolutely! We too love what happens in those high-speed collisions. Ideally I think we should be employing different collision matrices for derby and race but I don't know, it's not very realistic to go that route. Let's see what happens when we implement gameplay effects for demolition derby parts so that cars actually become heavier and cause more damage, don't want to jump the gun and spend too much time on something that might not ultimately work.

Title: Re: April Update 2017-04-07
Post by: The Very End on June 13, 2017, 07:37:08 PM
Fair point, and as you say that would be an option. Maybe just lowering the player boost to 50-60 would solve it? Then again that probally would cause issues too...well, anything above 80 is perfect now, don't touch that ;)

AM4ii seems to be very happy to take damage, but will have to further test that. Again thst is not the biggest problem.

Title: Re: April Update 2017-04-07
Post by: St. Jimmy on June 13, 2017, 07:40:56 PM
There are couple cars that have a problem with their backside collision on ground in jump. I think it was Asian 1 and couple American's. Maybe even Euro 3 but can't really remember. Well noticed in Gravel 1 after the second corner where the small jump is.

Those are not taking more damage but their collision just hits the ground from backside very easily and then spins or sends you flying in extreme cases.

Was that what TVE means?
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 13, 2017, 07:44:25 PM
Jimmy, that sounds like the crash landing issue I was talking at the end of the previous page and as luck (+ one keen coder) would have it we should be able to call it fixed after the next update.

Thanks TVE, I'll try to get some targeted testing done as well.

It's always great to hear someone appreciates some of the "little" stuff we've put in :)
Title: Re: April Update 2017-04-07
Post by: The Very End on June 13, 2017, 07:52:22 PM
St. - I meant that cars take damage from landing from jumps, not the moontrip part :D

And I think that most of the community is very thankful for those small tweaks, they just don't know how to contains their happiness ;) Joke aside, sooner or later it would have to be fixed, that it's now fixed should only be a good thing.

Something which needs (when time is ready), is an AI worth fighting, but I guess that has to wait for the other tweaks first right?
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 13, 2017, 08:02:10 PM
For me, 40 mph hits at the cross on Dirt oval fig 8 feel about right. Sometimes I have nail someone hard enough to knock them over the rail.

I be careful tweaking how cars react to being hit. I think collisions are pretty good now. Cars not to heavy or act to light.

https://www.youtube.com/watch?v=8E3nPd5lSiM&t=47s (http://www.youtube.com/watch?v=8E3nPd5lSiM&t=47s)
Title: Re: April Update 2017-04-07
Post by: catn1p on June 13, 2017, 08:36:15 PM
It's always great to hear someone appreciates some of the "little" stuff we've put in :)

Talk about appreciating little things! Will I ever be able to get the EU2 to A class in vanilla? :o

That poor thing is the only one not being allowed to play with the cool kids
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 13, 2017, 09:28:40 PM
Talk about appreciating little things! Will I ever be able to get the EU2 to A class in vanilla? :o

That poor thing is the only one not being allowed to play with the cool kids

Well, in the next build :)

(https://preview.ibb.co/d09A8Q/fiude.jpg) (https://ibb.co/kTg1F5)
Title: Re: April Update 2017-04-07
Post by: catn1p on June 14, 2017, 02:13:52 AM
(https://preview.ibb.co/d09A8Q/fiude.jpg) (https://ibb.co/kTg1F5)

No, sorry. This forgotten (and awful sounding) beauty is what I meant:
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 14, 2017, 06:01:50 AM
(https://preview.ibb.co/d09A8Q/fiude.jpg) (https://ibb.co/kTg1F5)

No, sorry. This forgotten (and awful sounding) beauty is what I meant:


Tough car, but on the slow side. Is Bugbear doing a racing version?
Title: Re: April Update 2017-04-07
Post by: CFodder on June 14, 2017, 06:13:28 AM
This what caught my eye:

New multiplayer server: To guarantee an outstanding racing and wrecking experience, an Official Wreckfest Server will be opened

Will there just be one Official Wreckfest Server? And will it be located in Europe? Or will there be a second Official Wreckfest Server in the US?  So players can go to the server with the best PING, hopefully 150 or less.

If Bugbear going do a second server and put it in the US, west coast would be best. That give the downunnder guys their best PING ( around 200 PING ). If US server was on east coast, PING for downunder guys be 250+ PING.
Aaargh, failed on first attempt at quote.

Hopefully they have official servers AND fix up the server software as well allowing the best of both worlds ... yep I'm still here banging the same 'ol drum!
Really would like some more information on this, if the only official server is in Europe it means i'll be unable to use it (being in New Zealand, I get 300+ ping to EU servers). Oceanic players would love to have the option of using a west coast US server.
Title: Re: April Update 2017-04-07
Post by: MamieNova on June 14, 2017, 03:24:06 PM
I will soon move to New Caledonia myself, so yeah, west coast sounds nice =D
Title: Re: April Update 2017-04-07
Post by: Janne Suur-Näkki on June 14, 2017, 07:34:15 PM
No, sorry. This forgotten (and awful sounding) beauty is what I meant:

Oh sorry, mixed up the cars since the little hatch is 02_euro in the db and we're used to using those designations.

You'll be happy to hear same goes for the real European 2 as well :)
Title: Re: April Update 2017-04-07
Post by: catn1p on June 14, 2017, 07:57:31 PM
You'll be happy to hear same goes for the real European 2 as well :)

That indeed makes me happy, thanks! :D
Title: Re: April Update 2017-04-07
Post by: MamieNova on June 14, 2017, 10:28:23 PM
How about names for the cars ? American 1 to 5 (etc) is really ... plain.

Even something obviously temporary like Sedan (A2), SuperiorZS (A1), Judge (A3), Muscle (A5), Phoenix (A4), ...
Title: Re: April Update 2017-04-07
Post by: CFodder on June 15, 2017, 06:14:45 AM
How about names for the cars ? American 1 to 5 (etc) is really ... plain.

Even something obviously temporary like Sedan (A2), SuperiorZS (A1), Judge (A3), Muscle (A5), Phoenix (A4), ...
Yeah completely agree, the game lost a little something when they went to the generic names ... I'm guessing/hoping they're just placeholders until they bring out the final version though :).
Title: Re: April Update 2017-04-07
Post by: Weedman89 on June 15, 2017, 06:51:36 PM
XBOX E3 ANNOUNCED DEV XBOXES FOR INDIE GAME DEVELOPERS!
Can this mean we can be 10 steps closer to seeing a release on xbox One X possibly?
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on June 15, 2017, 07:33:05 PM
One reason I was thinking that the console version was delayed more was because they could release it also for the more powerful console Xbox One X and take everything out of that also.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 16, 2017, 05:16:42 PM
A lot of twitting from Bugbear today.  :D

https://twitter.com/bugbeargames/with_replies

Here couple of them:

 #PasMonPrésident? @SlimDenace 3 hours ago

There will free skin? I mean like in forza ? It would be awesome..

 BugbearEntertainment? @bugbeargames
Replying to @SlimDenace

Not 100% sure yet but most likely you can choose from a variety of decal sets and then pick the colors yourself.


 Philip Pack? @DjFIL007  52 minutes ago

Next update?  The UI update?  And/or more career mode for early access?


 BugbearEntertainment? @bugbeargames
Replying to @DjFIL007

Getting close now. Career is coming later, we prefer not to release a half-assed hack since career you mostly only play once.



I will be waiting for final release version before I give career a go. Career for me will be a one time thing, then back to online.
Title: Re: April Update 2017-04-07
Post by: blazngun on June 20, 2017, 07:17:37 PM
End of month is fast approaching. Thought we would have gotten more info on update after E3. Will we get the update this month?
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 20, 2017, 07:44:07 PM
End of month is fast approaching. Thought we would have gotten more info on update after E3. Will we get the update this month?

Summer Sale is coming in very few days. Knowing Bugbear, I think they're just waiting for that :P
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on June 20, 2017, 08:34:41 PM
They're concentrating on making improvements to multiplayer before releasing the build to us. They didn't show off multiplayer at e3 so they polished other things for the expo.

As soon as they are satisfied, we'll get the build. I expect it will be out this month, so they can do hotfixes if necessary, before their vacations start.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 20, 2017, 09:30:01 PM
You guys forget this post from Janne?

http://community.bugbeargames.com/index.php/topic,9741.0.html (http:///http://community.bugbeargames.com/index.php/topic,9741.0.html)   post #433

Quote from: Janne Suur-Näkki
  June 9. 2017
Yep, we just concluded work on the E3 demo build and everything should be good to go. We're going to be mainly showing one car + one track with no multiplayer, and because we spent quite a bit of time testing and polishing we don't expect any showstoppers to surface as long as hardware is all good. Starting next week our main focus will be on working with the multiplayer to make sure it has no major issues, and after we're happy, it's time to unleash the update. At this point I'd say it will be released on the 3rd week to give us more time to iron out bugs but still leave some time to issue critical hotfixes towards the end of the month.


If multiplayer testing goes well, should see new Build Friday, maybe.
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on June 20, 2017, 10:39:22 PM
It's midsummer day on Friday. It's usually a free day and half of the country is on the move. So I really doubt that they release this week unless they release it tomorrow
Title: Re: April Update 2017-04-07
Post by: Rocket455Man [FIN] on June 20, 2017, 11:30:13 PM
Hi!

Anyone knows the new update?
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 21, 2017, 01:21:32 AM
It's midsummer day on Friday. It's usually a free day and half of the country is on the move. So I really doubt that they release this week unless they release it tomorrow

There been 4 releases on a Friday and 2 releases of a new Build on a Saturday. If Bugbear want do a hot fix for the new Build ( odds are it going need one with all new stuff ), Bugbear going want release it this week if online not broken. So they can go on holiday in July.

Build #1 - Sunday before Christmas - Dec 22, 2013
Build #2 - Wednesday release - Jan 15 - Steam 1st Build 2014.
Build #3 - Saturday release - Feb 15, 2014
Build #4 - Thursday release - April 17, 2014
Build #5 - Thursday release - July 3, 2014
Build #6 - Thursday or Friday - Oct 2 or 3, 2014
Build #7 - Tuesday - June 30, 2015
Build #8 - Thursday - Nov 19, 2015
Build #9 - Monday - Nov 30, 2015
Update #10 - Thursday - Dec 3, 2015
Update #11 - Friday - Dec 18, 2015
Update #12 - Wednesday - Dec 23, 2015
Update #13 - Saturday - Feb 2, 2016
Update #14 - Wednesday - March 16, 2016
Update #15 - Wednesday - March 23, 2016
Update #16 - Wednesday - April 20, 2016
Update #17 - Wednesday - May 4, 2016
Update #18 - Friday - May 20, 2016
Update #19 - Wednesday - May 25, 2016
Update #20 - Thursday - June 23, 2016
Update #21 - Monday - Aug 29, 2016
Update #22 - Friday - Oct 14, 2016
Update #23 - Thursday - Dec 22, 2016
Update #24 - Tuesday - Feb 21, 2017
Update #25 - Friday - April 7, 2017
Title: Re: April Update 2017-04-07
Post by: Zebulon55 on June 21, 2017, 08:38:46 AM
The Midsummer Day that Jimmy mentioned is a national holiday, Purp.

Bugbear devs may be taking Friday off if they choose to.

You wouldn't want to work on the 4th of July, would you?   ;D
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 21, 2017, 09:21:00 AM
The Midsummer Day that Jimmy mentioned is a national holiday, Purp.

Bugbear devs may be taking Friday off if they choose to.

You wouldn't want to work on the 4th of July, would you?   ;D

Ah, so Bugbear coming in on Saturday if Build not ready Thursday?

But there still Wednesday and Thursday to get Build releases.
Title: Re: April Update 2017-04-07
Post by: Finsku on June 21, 2017, 11:46:52 AM
Actually Midsummer Day is on Saturday, Eve is on Friday (in Finland) which is also holiday in Finland  ;)

Steam Summer Sale starts tomorrow 22.6. 6PM BST (UTC+1)
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 21, 2017, 06:50:43 PM
Heads up https://steamdb.info/app/228380/history/

Title: Re: April Update 2017-04-07
Post by: Caley19 on June 21, 2017, 09:41:31 PM
Well looks like we will need to wait a bit longer

(from latest bugbear tweet)
@Thorlahr "... Will it be smashable before weekend hits?"

@bugbeargames "Haha yeah we thought so too. Not likely gonna make it before the weekend, still testing and squishing critical bugs."

but that new Euro 2 Banger type looks gut  :P
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 21, 2017, 10:57:09 PM
I wonder why they won't let us test the update in singleplayer, if multiplayer is slowing them down.
Title: Re: April Update 2017-04-07
Post by: sam223 on June 21, 2017, 11:17:33 PM
I wonder why they won't let us test the update in singleplayer, if multiplayer is slowing them down.
Presumably because of the hassle of uploading a complete separate build that only works in single player only for the main branch to be fixed soon
Title: Re: April Update 2017-04-07
Post by: TheEngiGuy on June 21, 2017, 11:24:18 PM
I wonder why they won't let us test the update in singleplayer, if multiplayer is slowing them down.
Presumably because of the hassle of uploading a complete separate build that only works in single player only for the main branch to be fixed soon

The wait is killing me  :(
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 23, 2017, 04:07:23 PM
No activity here so far today:  https://steamdb.info/app/228380/history/

I guess we will have to wait until next week.
Title: Re: April Update 2017-04-07
Post by: blazngun on June 23, 2017, 05:52:21 PM
Doesn't that also mean that even if we get update next week, if there are bugs or issues, we will have to wait atleast 1 whole month for fixes?
Title: Re: April Update 2017-04-07
Post by: Caley19 on June 23, 2017, 06:02:00 PM
I hope that they will save some time for hotfixes if hotfix will be needed
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 23, 2017, 10:33:04 PM
When long waited for Build #7 got release late June 2015, some Bugbear Devs still came into the studio to do the hotfix for Build #7. I imagine that will happen again if Bugbear need to do a hotfix.
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 26, 2017, 12:46:10 PM
Bugbear back at it polishing and bug crushing the new Build today. :)

https://steamdb.info/app/228380/history/
Title: Re: April Update 2017-04-07
Post by: RickyB on June 26, 2017, 04:35:55 PM
Bugbear back at (...) bug crushing...

Bugbear is like...
(https://media.giphy.com/media/2KAGlmkPywhZS/giphy.gif)     

The bugs are like...
(https://media3.giphy.com/media/oSUtmrhRz5te0/giphy.gif)

;D ;D
Title: Re: April Update 2017-04-07
Post by: Antsaboy on June 26, 2017, 09:08:31 PM
This week confirmed  ;)
Title: Re: April Update 2017-04-07
Post by: Purple44 on June 26, 2017, 10:27:33 PM
Just got done talking with Janne on twitter, I assume it was him, about the cars getting stuck online. It took me an hour to put post together since twitter would not show all the tweets between me and Jane in a row on one page. I had paste the tweets into post and hope I got the order right. GRRR

https://twitter.com/bugbeargames/with_replies

 BugbearEntertainment? @bugbeargames Jun 23

And no worries, you should definitely keep bugging us about any issues until we do something about them.

Purple 44? @FOJPurple44 Jun 24

Like the cars getting stuck in the track maps the last few Builds Janne? Definitely happens online can't say if it happens as often offline.

BugbearEntertainment? @bugbeargames Jun 24

You mean wheels clipping through the track esp. after a collision or landing a jump, Purp?
3 replies 0 retweets 0 likes


Purple 44? @FOJPurple44 8h8 hours ago

clipping through the tr after a collision. Car getting stuck off the jumps don't think happen much. But online could be part of the problem.

 BugbearEntertainment? @bugbeargames 1h1 hour ago

Yep, it mostly happens in mp when lag spikes occur and packets get lost.

 Purple 44? @FOJPurple44 8h8 hours ago
Replying to @bugbeargames @TheEngiGuy @ireadtabloids

But getting stuck in track map only been a problem since the Dec or Feb Build. Don't think it was a problem last year online.

 Purple 44? @FOJPurple44 8h8 hours ago
Replying to @bugbeargames @TheEngiGuy @ireadtabloids

Every Saturday night, I'm un-sticking players on tracks where there no jumps. I got stuck in map at least twice Sat night.


BugbearEntertainment? @bugbeargames 33m33 minutes ago
Yep, it mostly happens in mp when lag spikes occur and packets get lost.

Purple 44? @FOJPurple44 27m27 minutes ago

I don't know about lag spikes being the major cause. You in a good server with good PING, your not laggy and it still happens.  :(

BugbearEntertainment? @bugbeargames 26m26 minutes ago

No lag or rubberbanding at all?

 Purple 44? @FOJPurple44 28m28 minutes ago

And this getting stuck in map only started happening last few months. Was not a problem in 2015 and 2016 online. Something change in a Build

BugbearEntertainment? @bugbeargames 24m24 minutes ago

Yep, it's a side-product of physics optimization so alas, fixing the issue will most likely result in an fps hit (cpu perf).


Purple 44? @FOJPurple44 26m26 minutes ago
Replying to @bugbeargames @TheEngiGuy @ireadtabloids

In a good server, with PINGs at 100 and less, not much signs of lag. Now if a high PING player ( 250+ ) joins in a sever that pretty full,

 Purple 44? @FOJPurple44 51m51 minutes ago
Replying to @bugbeargames @TheEngiGuy @ireadtabloids

Then high PING player might cause some lag to the other players

 BugbearEntertainment? @bugbeargames 2h2 hours ago

--- until the update is out and we see the current situation in a real-world mp environment.


 Purple 44? @FOJPurple44
Replying to @bugbeargames @TheEngiGuy @ireadtabloids

Bugbear Devs need come out on a Saturday or Friday and spend a few hours online. :)  Experience getting stuck. Help you with your testing.

 BugbearEntertainment? @bugbeargames 56m56 minutes ago
Replying to @FOJPurple44 @TheEngiGuy @ireadtabloids

For sure we need to get some racing done after the update is out :) As for the issue, it's mostly down to physics precision.

 Purple 44? @FOJPurple44
Replying to @bugbeargames @TheEngiGuy @ireadtabloids

And this getting stuck in map only started happening last few months. Was not a problem in 2015 and 2016 online. Something change in a Build

 BugbearEntertainment? @bugbeargames 49m49 minutes ago
Replying to @FOJPurple44 @TheEngiGuy @ireadtabloids

Yep, it's a side-product of physics optimization so alas, fixing the issue will most likely result in an fps hit (cpu perf).




You guys got any comments on car getting stuck in the track maps?

**************************

Maybe we see Bugbear Devs online this weekend.  :D
Title: Re: April Update 2017-04-07
Post by: MamieNova on June 26, 2017, 11:05:05 PM
(programmer hypothesis)
It might be a glitch in the code that fixed the bouncing.

Say, if physics engine tries to ignore the car/ground collision when landing a jump.

This specific behaviour could be triggered in some rare unrelated cases and you'd go through the ground as a result because the collision is ignored.
Title: Re: April Update 2017-04-07
Post by: St. Jimmy on June 26, 2017, 11:24:59 PM
It usually happens when you roll over. Not really MP issue because it happens as easily offline. One tire just clips through the surface when you're on your side and you get stuck until someone gives a push. At least I haven't seen it happen in any other way.

It hasn't really bothered me. It started to happen build or two ago when the jump optimization happened.
Title: Re: April Update 2017-04-07
Post by: Antsaboy on June 27, 2017, 05:47:52 PM
So, another update on steamdb and from twitter: @tehseppo: will there soon be an update? I heard it were going to release after e3.
@bugbeargames: Yes, it's coming out later today.
 ::)
Title: Re: April Update 2017-04-07
Post by: conso1727 on June 27, 2017, 06:02:57 PM
So, another update on steamdb and from twitter: @tehseppo: will there soon be an update? I heard it were going to release after e3.
@bugbeargames: Yes, it's coming out later today.
 ::)
This message confirms it,
http://community.bugbeargames.com/index.php/topic,9942.msg97229.html#msg97229 (http://community.bugbeargames.com/index.php/topic,9942.msg97229.html#msg97229)

To an extent I'm also glad they are doing a late afternoon/evening release so with my slow internet connection I can have everything ready tomorrow morning : D
Title: Re: April Update 2017-04-07
Post by: Finsku on June 27, 2017, 06:03:22 PM
http://steamcommunity.com/games/228380/announcements/detail/1336855736871415296 (http://steamcommunity.com/games/228380/announcements/detail/1336855736871415296)

Quote
Dear Wreckers,

The next major update for Wreckfest is out! Please check below for the full changelist:

CONTENT:
Added a new track designed for rough racing and epic crashes: Crash Canyon - fans of our earlier games will surely recognize the inspiration.
Added a new work-in-progress track, Mixed 7.
Replaced the garage with a new, more spacious garage, still work-in-progress though.
Implemented vehicle visual customization with parts such as wheels, bumpers, grilles and many more. Please note that for now visual parts do not have a gameplay effect, but in future, parts will affect the weight of the car and increase or decrease the strength of the car as well as the damage it causes to the opposing party in collisions. For now, parts are only available for American 5 and to some extent, American 3, but all cars will eventually receive them. If you have any suggestions for parts you'd like to be added please let us know!
Added more performance parts: engines, pistons, valves, camshafts and so on, to allow for more in-depth performance upgrading in the upcoming career. Note that engines are basically per class now, however, installing the best available parts will allow the engine jump to the beginning of the next class. In case the car has a separate banger variant, not all engines are available for all variants.
Improved American 3, European 2, European 3 (II), Asian 1 models and gave them a demolition racer makeover.
Added new skins for many vehicles and removed some older ones.

ART:
Replaced the user interface with a completely new, more modern one that's actually usable with a gamepad as well. Please note that the new user interface is still heavy being worked on, and for example animations are missing, the art is not final and there are temporary placeholders screens that will be replaced completely. Feedback is still very much appreciated already.
Replaced the old broken Sandpit 1 with a new, completely overhauled version.
Overhauled Tarmac 1 to open up the environment, add proper runoff areas and generally make it look more like a real race track.
Improved the environment art of Tarmac 3.
Speedway 1 Figure 8 layout now has ramps in the inner areas to allow for getting back on track even when reset is disabled by the host.
Improved low frequency ambient occlusion.
Added animated track officials.
Updated tire effects.
Updated weathers.

DESIGN/PHYSICS:
Increased the performance range of the cars and adjusted the class cutoff points. For now, the classes and class ranges are as follows:Class C = < PP180
Class B = PP180 - PP260
Class A = PP260 >
Removed part wear and repair mechanic.
Removed crew mechanic.
Improved AI vehicle setups so that they make a better use of brakes now, making AI more challenging.
Crash landings (where the car would be rocketed in the air when touching ground after a jump) no longer occur.
Adjusted gearboxes and improved shifting logic to allow for more natural automatic shifting.
Improved stability control assist.
Improved force feedback for steering wheels.
In Elimination Race, maximum elimination interval is now 120 seconds.
It's now possible to select assists in the pre-race screen without going back to the garage.

TECHNICAL:
Optimized tire physics, reducing CPU load.
Improved acceleration estimation in the garage front-end.
Ragdoll now works properly.
Added clutter fade for grass.

KNOWN ISSUES:
Clutter shadows are not working.
Leaderboards are disabled for now.
The backfire effect of the exhaust remains in the original location even when the exhaust is changed.
Location and track preview images are placeholders and descriptions are mostly missing.
AI sometimes rams other cars right after the green light when trying to navigate to the proper racing line.
In extremely rough landings (like after a crash) one or more wheels of the car may clip below the ground.

NOTES FOR CONTENT CREATORS:
Some basic vehicle model visualization is now available for custom vehicles in the developer menu (opened by using the tilde key).
Custom tracks using textures from our official tracks will have textures missing due to asset restructuring.
To make a custom track compatible with the dedicated server it will need to have the new event db files created (check the updated example track)
Custom vehicles will need to have new tire files as well dummy parts for the new performance and visual parts assigned (check the updated example car).
For more information about updating custom content please check out this guide on our community forum:
LINK[community.bugbeargames.com]