Recent Posts

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Bug Reports / Re: Putting car in reverse gear while going forward?
« Last post by FelixRaven on Today at 04:29:02 PM »
You can put a car into reverse while moving forward if it has an automatic transmission.

With a manual transmission you have to push the clutch in and then lock up the brakes to stop the driveshaft from turning and then you can put it into reverse while the car is sliding forward.
This is not the issue with the game. I just want to shift down to 1 before corners, but sometimes I find the car in R. Usually that is when I drive a car with 4 gears after one which has 6.
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Bug Reports / Re: Blinking part on Roadslayer GT at Tarmac 3
« Last post by FelixRaven on Today at 04:24:40 PM »
Since the my last post I checked it on other tracks too, and it blinks everywhere so far.
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Bug Reports / Re: Game is freezing and crashing
« Last post by Speckord on Today at 02:18:33 PM »
I didn't tried that. But I honestly thing its your game wich has big issues with the April update according to me and other players on Steam.

Other issue I noticed yesterday, my fps drops in the first corner of a carreer race with 24IA. And I never had that before too.
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News / Re: April Update – Let's Hear Your Opinion!
« Last post by RickyB on Today at 12:51:21 PM »


Now I wonder if they made an extra skin just for that little teaser OR maybe we will be able to put custom numbers (and even letters?) on cars? :o  that would be pretty cool  8)   but at the same time somehow I doubt the letter part.
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Bug Reports / Blinking part on Roadslayer GT at Tarmac 3
« Last post by FelixRaven on Today at 11:34:23 AM »
Hello!

Maybe it is not only on Tarmac 3, but I noticed it there.
The rear spoilers's side parts are blinking on Roadslayer GT, as seen on these screenshots:
https://steamcommunity.com/sharedfiles/filedetails/?id=1390284578
https://steamcommunity.com/sharedfiles/filedetails/?id=1390284986
https://steamcommunity.com/sharedfiles/filedetails/?id=1390285303

Regards,
Gabor
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Game Design / Ideas about additional objectives
« Last post by lukedan on Today at 10:04:34 AM »
As we all know, currently the game's additional objectives are quite repetitive and some are pretty buggy or unintuitive. Here are some of my ideas on how to increase the variety of these challenges.
1. Additional car restrictions
  a. Win/finish race with a car with performance point less than xxx
  b. Win/finish race with/without certain upgrades (both assembly parts and body parts)
  c. Win/finish race with certain paint jobs (kinda boring, but an idea nonetheless)
  d. Win/finish race with car heavier than xxx (or change this into other car specs like acceleration or handling)
  e. Win/finish race with a certain car (maybe not even initially in the same class)
2. Driving
  a. Win/finish race with no/less than x contacts
  b. Win/finish race with lap time xxx
  c. Win/finish race only taking a certain route (for tracks with multiple routes) (maybe this will be hard to be explained to the player without an image)
  d. Win/finish race with more/less than k overtakes (needs fixed starting position)
3. Wrecking
  a. Win/finish race/derby with more than x health points remaining
  b. Win/finish race/derby with certain parts (spoilers, front/rear bumper, hood, door, windshield etc.) still on the car
         can be used to encourage players to e.g. drive backwards in a derby or (obviously) race clean
  c. Win/finish race wrecking more/less than k fences/billboards/tire piles etc.
  d. Win/finish race/derby turning x cars upside down (mostly in derbies)
  e. Win/finish race/derby destroying k car parts (spoilers, bumper, etc.) (of other cars)
  f. Win/finish derby only hitting the side/front/back of other cars
It's fairly easy to detect the completion of most of these objectives. BTW, it would be better (and feel fairer) to enable the player to attempt one additional objective without restarting the whole tournament.

Some other suggestions:
1. make more 8-ball tracks
2. make more complex 8-ball tracks
3. improve UI (most importantly, the health bar and car damage indicator doesn't match with other parts)
4. sometimes I see floating parts on the track
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Support / Re: Register Name - with Bugbear
« Last post by Tonza on Today at 08:27:09 AM »
Also, there a few players out there that might get a little enjoyment putting "Purple44" into a tree or barrier. Not so much if they knock "C. *****" into a rock.

Ya. That's the thing. All of us online guys have aliases that we're known by.  Not our real names.
Real names would just be kind of boring to race against. Might as well be John Doe.

And what if "D. *******" is a fast, skillful driver and wins alot? how will I ever live up to that?  What happens existentially if I lose to myself?  ;D
Yeah, for recognition alias much better. Real names and folk got no idea who they running against
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Support / Re: Register Name - with Bugbear
« Last post by Zebulon55 on Today at 12:46:08 AM »
Also, there a few players out there that might get a little enjoyment putting "Purple44" into a tree or barrier. Not so much if they knock "C. *****" into a rock.

Ya. That's the thing. All of us online guys have aliases that we're known by.  Not our real names.
Real names would just be kind of boring to race against. Might as well be John Doe.

And what if "D. *******" is a fast, skillful driver and wins alot? how will I ever live up to that?  What happens existentially if I lose to myself?  ;D
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News / Re: Wreckfest console versions and Stuntfest announced!
« Last post by sam223 on May 19, 2018, 11:58:02 PM »
@purple: 18 months was my most pessimistic guess ;). Itll be out before then no doubt. Xmas this year is probably a good bet.
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News / Re: Wreckfest console versions and Stuntfest announced!
« Last post by Purple44 on May 19, 2018, 10:50:51 PM »
Any more news on console release? I've been seeing VintageBeef playing it a lot on Youtube lately, and I really want to play it on my PS4.


Last developer reply stated that console version will come after PC version is finished, and there is no date for the PC version yet, so unsurprisingly no date for console either.

But i would guesstimate sometime between 6 months to 18 months after PC version is released,you will see console version. There will probably be more news once the PC version has a release date.


Since Bugbear does have console versions running, don't think it will take 18 months after PC release to see console versions release.

The console versions are already running with mostly the same feature set as the PC version, but they're obviously not ready for release yet.
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