Recent Posts

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Modding / Re: wreckfest legacy grille testing
« Last post by tolliverj on Today at 08:42:40 PM »
is the deformation data accessible in bag edit or not cause i tried to fix it but don't know where to look and no i don't have the original 3d models
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Modding / Re: wreckfest legacy grille testing
« Last post by sam223 on Today at 08:04:28 PM »
do to mod copyright i can't add these parts but would still like to know how to fix deformation it will be a personal mod now.

You cant really, all deformations points are created during the conversion of the model to game format. So you need the original model,and the new model really.
You could maybe try copying the deformation data from the new grille,and paste it onto the old grille. But,it might not work and you might be restricted in bagedit (bagedit will crash) from copy/pasting that data.
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Modding / Re: wreckfest legacy grille testing
« Last post by Caley19 on Today at 07:38:04 PM »
i found out how to add the old legacy parts to vehicles now
Looks a lot better then Speedbird in it's current state. Still can't understand why Bugbear removed it and replaced it with not-very-great-looking mesh. That old grill makes front shape of speedbird a lot better. Same goes for the liveries we had before - I'm talking about those simple two colored paintjobs we had for every car before release which was for some reason removed on the release.

Speaking about cars design, don't know why but I still miss those old rusty models we had back in 2014(when cars actualy had functional front and rear lights). Would be cool if they got those old rusty skins back and set them as default when you buy a car from the shop, instead of buying fully colored car with sponsors and everything.
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Modding / Re: wreckfest legacy grille testing
« Last post by tolliverj on Today at 07:11:38 PM »
do to mod copyright i can't add these parts but would still like to know how to fix deformation it will be a personal mod now.
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General Discussion / Re: Is the developement of this game dead
« Last post by GittyRivers on Today at 04:17:42 PM »
JannesBB developer speaks of an update coming here:
https://steamcommunity.com/app/228380/discussions/0/1751232561613367754/
Oh for sure I'm a rookie, I was trying to be funny about, meaning the top of 10,000 starting with 10,000 or something to that effect. Rock on to update soon whoop
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Vehicles / Re: Let us buy multiple same type vehicles.
« Last post by AUS_Novak on Today at 02:52:24 PM »
+1 this topic
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General Discussion / Re: Is the developement of this game dead
« Last post by AUS_Novak on Today at 02:49:55 PM »
Rookie numbers, I was level 87 when they upgraded the level from 50 and have close to 1,000,000 credits  8)

A lot more lads have much more who play comp and put real hours in.

I'm with Mr Moose, the game would be great with more players and more attention, but $$$ is in console release for sure.
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Other Games / Re: Steam EA - Grip (Rollcage spiritual sequel)
« Last post by Purple44 on Today at 11:57:36 AM »
Reading this thread tonight, Add wheel support, wheel support did not make it into final release version of GRIP.  :(

https://steamcommunity.com/app/396900/discussions/0/1319961618834843648/#c1762482479181385136

Quote from: Chris@CE;1762482479181385136
  Jul 30  2018
Wheel support will be in for launch or the first patch after launch


Hopefully wheel support will be there in the first patch.


GRIP final version got release Nov 6, last Tuesday.  https://store.steampowered.com/app/396900/GRIP_Combat_Racing/

Here link to GRIP Steam forum:  https://steamcommunity.com/app/396900/discussions/0/










Have not tried race GRIP final version yet, so can't comment yet on the racing.
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General Discussion / Re: Xbox pre order code
« Last post by D3F3ND3R16 on Today at 11:36:54 AM »
Will it be at ms store at the day of release?
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General Discussion / Re: Xbox pre order code
« Last post by Janne Suur-Näkki on Today at 11:24:50 AM »
Sorry nope, at least not at the moment.
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