Recent Posts

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Modding / Re: Real world logos (Advertisements, billboards)
« Last post by The Very End on Today at 04:54:15 PM »
Most adds point to the ad_atlas (or something similar) texture. If you change that it will update on tracks. Unsure if it triggers mod detection.
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Modding / Real world logos (Advertisements, billboards)
« Last post by simosimo on Today at 04:44:34 PM »
Are these textures baked into track files, or can they be modded. And if so, are they safe for online? I'd like to have a pop at some logos, but if they're hard baked or not MP safe then no worries.
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General Discussion / Re: Need a bandit key
« Last post by BenDover on Today at 04:38:41 PM »
I have to agree on this, locking content such as cars is not good, not good at all, Bugbar should have said "thanks" some other.

But if they would have said thank another way then that would be wrong anyway becuse it would be a new case of "locking content".

You had alot of years getting the Bandit and tbh, I dont get where ppl come from and say it cost 45 dollar? I got the car for 10-15 EURO on steam with the limited edition thing.

Anyway, its not BBs fault and its not like the Bandit are OP what I am know of so dont understand the complains.
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General Discussion / Re: Need a bandit key
« Last post by Frisker on Today at 04:26:40 PM »
I have to agree with Purple, the backer car was thanks for the players who backed the game since 2013, and helped to make the game happen in the first place.
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Multiplayer / Re: Setups for MP
« Last post by simosimo on Today at 12:01:23 PM »
Yeah I get that, coming round a corner, full rpm and not much action until the car gets straight. I'll check that out. I use a DS4 pad and had some issues with the triggers but fixed it by using DS4Windows.
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General Discussion / DNF and race position
« Last post by SpruceMoosey on Today at 11:20:52 AM »
In multiplayer, if you DNF, it seems you get put into the last available position.

So say your a lap ahead of someone, and you DNF, then they do as well just after you, they get position ahead of you on the leaderboard.

Now I know this is wreckfest, not racefest, but this seems weird.


Also we need a dmg counter in races ^^
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Multiplayer / Re: Setups for MP
« Last post by presuming ed on Today at 10:44:48 AM »
Listen to your revs as you accelerate. If they sound high, but you're not accelerating, then as everyone goes past you your revs drop, then you start increasing speed, you're getting wheelspin.

I too have TC and ABS off completely.

I found with the default controller setup for my (Xbox360) controller, there was too much sensitivity. The game got to 'full' throttle or brake before my controller's triggers got to full throttle or brake. This reduced the range of acceleration and braking and made it harder to avoid wheelspin / lock.

The controller setup menu in game is very good. It lets you change the sensitivity on a slider and there are input bars that show how much gas / brake the game thinks you're pressing. I adjusted those sliders so that full brake / acceleration only occurred when the triggers were fully pressed. It made the game a lot less sensitive to small inputs and meant I could control wheelspin / brake locking much better.
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General Discussion / Unlocking Races
« Last post by CaptainLump on Today at 04:35:03 AM »
Dear Devs,

Please can you help the user understand what you need to unlock a specific event. I have plenty of points in the Third Tier Career mode but cannot seem to unlock the as yet locked events. I have about 85% of the available points and have bought the relevant cars to the locked events. I think it would help enormously if you specify how many points are needed to unlock the next event or be very specific and clear about which vehicles you might need to buy for particular events and what restrictions may have to be applied. It would also help if you could remove all purchased upgrades or types levels of upgrades with ease when needed. Thanks.
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General Discussion / Re: Bots and car restrictions in multiplayer.
« Last post by PicSoul on Today at 01:11:53 AM »
I just create a race/derby and restrict the bots to use host vehicle. You will need to kick any bots already in the lobby and add them back in. Does that not work correctly for you?
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Tracks / Re: Track names ?
« Last post by Vennek on July 15, 2018, 11:35:07 PM »
I need a list for all tracks and modis too.
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