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News / Re: April Update – Let's Hear Your Opinion!
« Last post by BenDover on May 19, 2018, 12:24:30 AM »
I dosent hope it soon goes out of BETA becuse FWD cars still are a little unbalanced and need a fix. That might be something in the next update that fixes it but it still need to be looked at.
General Discussion / Reflecting back a bit on the past progress of Wreckfest!
« Last post by Daystar on May 19, 2018, 12:11:07 AM »
Dear Wreckers! It's been a while since our last update, and while we're still working on the next one we thought it would be a perfect time to look at the current status of the game and give you guys some idea on what we have in store for you. As you have no doubt noticed the development speed has picked up considerably this year and we've now reached the point at which we will start addressing features that are still missing or otherwise lacking in quality. In other words, it's time to put in all the stuff that will make Wreckfest a complete game!

We already have a pretty nice amount of tracks in the game, and with a couple of new ones in the pipeline the next major step is to bring what we already have to final level of polish. Mostly this means adding proper starting and pitting areas, crowds, a wider variety of props and other racing related set dressings, in other words all those details that will make the tracks seem like authentic racing environments. We've also been getting some feedback that the tracks are currently somewhat dull and don't offer nearly enough opportunities for crashes. We hear you, and we're going to add more props to enable that kind of gameplay, we just have to be super careful since we don't want the environments look like you'd be racing in a fantasy world. Oh and by the way, we're also looking to improve the visual quality of the environments even further and to that end we've already done some test with using photogrammetry-sourced assets. Boy, do they look great!

Yes, new cars! Everyone loves new cars, and we're going to deliver. In addition to completely new cars we're also expanding the vehicle pool by adding race-ready folk-racing versions of the existing cars that will look more rugged, offer better performance and generally just be badass. The new versions are not replacing the old ones; instead the idea is that the player will start with a cheap version of the car and obtain gradually better ones during the single-player career. We're also working to improve the visual details of the cars such as rust decals to make them look realistic. Speaking of cars, handling is also something that we're constantly evaluating but before making any drastic changes we need to be sure they are for the good of the game and something the majority of you folks would like. This is also something that you can help us by giving us feedback!

We just mentioned career, didn't we? A proper career is something that many of you have been looking forward to, and it's not really surprising to us since for many players a proper career that will see you starting from the bottom and working your way up is the meat of the game. This considered we're happy to let you know that we're indeed working on one, and it will mostly follow the traditional format where you play through variety of cups, earning money and experience and gaining access to gradually higher level events and better cars. Our goal is to make the career a meaningful experience without too much micro-management that will hamper the core gameplay, meaning that we will be also reconsidering some of the features that are already implemented such as part repairing and crew management. If something doesn't make sense to us or fit the bill it will be cut or reworked, so now is a perfect time to voice your opinion – what do you like and what not? What would you like to see?

You're probably already used to the temporary user interface that we've had right from the beginning, right? It's something we put together very quickly and it has served its purpose but we're actually now working on replacing it. The new one will be more modern, streamlined, and offer considerably better usability. We're looking forward to share some screenshots of the actual interface with you soon but to give you some idea of the new style here's a HUD concept (not final, mind you):

That pretty much covers it for now. We know that many of you would like to ask about a specific feature and yes, nothing is final yet and we will keep on improving all aspects of the game based on the feedback we receive. As you can see there's still work to be done but most of the legwork is now done so it's more or less a question of actually improving what we have and putting in what will eventually make Wreckfest a proper game. We're humbled by the fact that you've been sticking with us for this ride and we're very grateful for your on-going support. We're sure you'll love it when you will be able to finally see the game taking its final shape in front of your eyes. Most of us are on holiday right now, but we'll back in full force within a couple of weeks!

Love how good our game has become! so many improvements indeed!!!  :D

Here is Janne's Original Post ------------->,9198.msg88852.html#msg88852
Posted August 26, 2016
General Discussion / Re: NCG Video Thread [Youtube]
« Last post by Paul_B on May 18, 2018, 11:40:53 PM »
News / Re: April Update – Let's Hear Your Opinion!
« Last post by Paul_B on May 18, 2018, 11:36:21 PM »
Their just playing the subliminal pic teaser game, this had better be good !
News / Re: April Update – Let's Hear Your Opinion!
« Last post by Purple44 on May 18, 2018, 11:24:59 PM »
The thought I had looking at pic, can we now put custom numbers or decal on car door?
Support / Re: Game will not launch
« Last post by Purple44 on May 18, 2018, 11:18:56 PM »
Guess time to try a true fresh install of Wreckfest:

Quote from: Purple44;355043117530027775
Quote from: treadiculous;355043117529338135
3 recent updates and I still can't play!

I used to have no problems...

now I can get to the garage but when I click 'go race' I get the little 'windows 64 has stopped working' box.

running in 32 has the same issue.

all mods are disabled.

I've uninstalled and re-installed.

I'm running:
i5 ivybridge @310ghz (350ghz)
8gb Ram
Geforce GTX 970


But have you done a true fresh install of Wreckfest?

Do the Steam uninstall of Wreckfest.

Then go to Wreckfest install folder ( make a shortcut to it before doing the uninstall ), Steam\steamapps\common\Bugbear Entertainment and delete the whole \Bugbear Entertainment  folder to make sure there no files left behind. It been posted that the Steam uninstall does not delete everything and these left over files can cause a problem.

Then need to remove the user data generated by the previous game versions by navigating to [STEAM INSTALLATION FOLDER]/userdata/[USER ID]/228380/local and removing or renaming the folder labeled 'wreckfest early access'. The default Steam installation folder is 'C:\Program Files (x86)\Steam'. This get rid of config, career and modlist files.

Support / Re: Register Name - with Bugbear
« Last post by Purple44 on May 18, 2018, 11:11:45 PM »
At this point the plan is to use the REAL names as AI names in the career, but we thought we'll use the opportunity to collect the profile names as well just in case we want to use those in multiplayer, for example.

This is only for those customers for pre-ordered the game directly from our website.

Then I will have to pass Janne.  >:(

News / Re: April Update – Let's Hear Your Opinion!
« Last post by Daystar on May 18, 2018, 10:31:28 PM »
Somehow I doubt a Towmaster trailer model name being mentioned is anything more than coincidental.

T-14D apparently means Time - 14 Days until launch of something.  8)

You got a point there  :D considering copyright issues ofc.
News / Re: April Update – Let's Hear Your Opinion!
« Last post by Soulburn on May 18, 2018, 10:11:50 PM »
Errmahgod...trailers. My mind explodes with visions of a vast and awesome career mode where I haul my tricked out Speedbird to an
online meet!
As for this "big news", I suspect it has something to do with release dates. The QA build appears to be the hot mover lately.

News / Re: April Update – Let's Hear Your Opinion!
« Last post by Zebulon55 on May 18, 2018, 10:04:32 PM »
Somehow I doubt a Towmaster trailer model name being mentioned is anything more than coincidental.

T-14D apparently means Time - 14 Days until launch of something.  8)
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