Author Topic: There may be some truth to memory leakage  (Read 623 times)

The Very End

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(Not following standard topic format as this case is a bit strange, see below)

I have been struggling a bit from time to time with performance on my GeForce GTX 1060 / i7 3850 processor, and as a test I set everything to low. Performance is great for a time, but after 4-5 or so races everything goes bad. My cpu/gpu suddenly is used 100% by Wreckfest, and performance is not great. Even in menu it uses 100%.
If I restart the computer everything is good for a while, before same thing happens.

Let me know what information you need, and I'll provide.
« Last Edit: June 29, 2018, 11:35:07 AM by Janne Suur-Näkki »

Flamaros

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I have the same and a video of that.

EDIT:
I am uploading a video, sadly I don't have the FPS printed, but it was around 25 FPS at the beginning and it increase until something like 50.
The first curves was a hell to manage with my wheel.
I think that usually my frame-rate never go lower than 60 FPS.
« Last Edit: June 23, 2018, 11:50:09 PM by Flamaros »
Windows 10 - i7-2600 at 3.40GHz - 32 Go RAM - NVidia 980 GTX 4096 Go - SSD - TrackIR - Logitech G27

Flamaros

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Here is the video:
https://youtu.be/otzJVG8uxFM?t=13

Notice that it is smooth with the fly camera that present the track.

I'll take a look if I can do records with the FPS counter in videos.
Windows 10 - i7-2600 at 3.40GHz - 32 Go RAM - NVidia 980 GTX 4096 Go - SSD - TrackIR - Logitech G27

Janne Suur-Näkki

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The second issue is probably due to the amount of cars at the start.

Endy, have you been monitoring your system temperatures? It does sound a lot like GPU or CPU being throttled.

You could also monitor the VRAM usage to get more info.

The Very End

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Temperature wise it is around the same most of time, in the 50s I think if I remember right for cpu and a bit higher for gpu. Not checked vram.

As for cars, does it require far less performance of rendering an field of same type of car than an field full of various types?

Janne Suur-Näkki

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Not really, but it does use a whole lot less VRAM.

The Very End

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Will have to test out when home then, but seems like VRAM is the issue here then. From previous testing: all tracks with 24 cars on grid of same type - 60 (or very close) fps all the time. Same test with AI class A - sometimes 60, other times 10 or below. C and B class usually gives 30-60 FPS, making it much better than A class AI sets but less than single car type.
« Last Edit: June 29, 2018, 11:23:46 AM by The Very End »

Janne Suur-Näkki

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That's probably because some cars have more geometry than others so might be just coincidental.

Flamaros

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In my case I have 32 Go of RAM in my computer, so it shouldn't be an issue.

CPU i7 2600 @3.4 (maybe a little old but should be more than enough)
GPU 980 GTX
Windows 10 64 bits pro version 1803
Windows 10 - i7-2600 at 3.40GHz - 32 Go RAM - NVidia 980 GTX 4096 Go - SSD - TrackIR - Logitech G27