I posted on Twitter recently that I was amazed how robust the engine is... after 11/12 years Rally Trophy just installed on Windows 7 with no patching etc. and ran at the highest resolution I could throw at it. I have games that are two years old that won't run on my widescreen monitor because they don't support the resolution and games that are three years old that don't even run on Windows 7. To think that you guys made an engine so clean and reliable as to do that blows my mind.
Another thing I like is peoples amazement at the fact that RR:U is only 1.2GB (something like that anyway!).. we're all getting so used to games at 4GB+ and here's this amazing, beautiful racing game weighing in so low everybody thinks there must be bits missing lol
Add to that those beautiful physics and incredibly fast load times.. just blows my mind!
Enough of me gushing over the tech... ! ... it's awesome that you only had Photoshop, 3ds Max, Lightwave and notepad! Not even Notepad++!!
How did you add dynamic objects to the environment, like tires to crash through etc.? Was it a case that you put in placeholder objects in Maya and the engine replaced them at runtime, or did you have some kind of naming/attributes system or something like that? I ask because I am always impressed by the loading times of each level and it seems as though there is very little initialization stuff happening for it to go so fast...
