Author Topic: Mod Development Screenshots  (Read 108307 times)

The Very End

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Go, run, make me ramps and loops master!

Purple44

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Go, run, make me ramps and loops master!

We need a good jump ramp!!
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

Zebulon55

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Go, run, make me ramps and loops master!

And I request an angled ramp so the car can do a  mid-air barrel roll and land on it's wheels (or not).  ;D

TheyLiveWeSleep

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Hey all! Was going to make a thread but its not really ready for download just yet.

Lancia Delta HF Integrale (Ported from Dirt 3)


In the garage:


Having some issues with damage at the moment, if anyone has some insight onto why it goes nuts like this would be really helpfull! I also seem to be having an issue where textures are using the wrong specular/normal maps..


Still need to add the proper wheels, sort out the smoothing, make some Martini liveries, add the spoiler, etc.. Still, its coming along  :)


Nice! Cant you go on gta5-mods.com and port some of the amazing vehicles on there? How difficult is porting? You dont have to do much modeling or anything when porting right? Cheers! Nice car, i hope to see it on the tracks one day.

Mazay

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The Blender BGO Exporter does awesome work with .scne even if it "only supports vehicles".
Download

There is also .blend so you can try to make your own loops :P
« Last Edit: May 07, 2016, 04:16:05 PM by Mazay »

RickyB

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^^ Yeaaahhhh :D THANK YOU!

The Very End

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Thanks a lot! Request, can you make same modell about 4 times as wide, 4 times long ( = very much higher )?
Edit: Did that myself quick, lmao :D

I will try myself later, but for now the requst would be apreciated ;)

Edit: even better, a simple step by step how to convert an object into scne / object format. I know where and howvto imlementbit in game, but to convert to right format Im new on :)
« Last Edit: May 07, 2016, 04:42:49 PM by The Very End »

Mazay

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Edit: even better, a simple step by step how to convert an object into scne / object format.

Put .blend to: "mods\ramp\data\art\objects\" ...this is tested to work. Or atleast make sure path don't have "vehicle" in it.

Install latest Blender and the Blender BGO exporter
Open .blend file, Go File > Export > Bugbear Game Object v3 (.bgo3)
Open folder and Drag and drop .bgo3 file over tools/build_asset.bat and .scne will be generated.
That's it.

« Last Edit: May 07, 2016, 04:49:28 PM by Mazay »

The Very End

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Thanks a lot for the guide master! I'll learn the basics while you create some more awesomeness ;)
Btw, how come you replace the old ramp instead of making it, or calling it like ramp3? Limitations to the game?

Mazay

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I replaced the old ramp because it was simplest way go.
You can just rename it to make it work as new object.

I was about to make new track and load main stadium and ramp as subscenes.
I think that's the proper way to do it. But I didn't yet figure out how.

The Very End

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For that simply have a base file, then slap the other track in as a subscene. Take a look on oval2 and it's inner oval counterpart. Here the main track is used as base, and the additional objects from oval2b is added in subscenes aswell as a link to the main track. Ask if anything! I'm not good at editing objects, but Iv messed around with the main files a bit hehe!

« Last Edit: May 07, 2016, 05:08:31 PM by The Very End »

Mazay

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Yeah, but then you would need to upload the customized base file growing the download size.  :P

The Very End

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Oh come on lol! We'll manage, forget I ever mentioned the size xD

Edit: rofl (see attachment).



Thanks for the help, now even a turd like me know how to duplicate / make a simple object. Hopefully more skilled people will try the more advances stuff ;)
« Last Edit: May 07, 2016, 05:19:21 PM by The Very End »

Devin

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Seems like the Blender exporter really can do everything. I tried both, max and blender. I barely got max ingame. But with blender... Masterpiece. Well.. with standard suspension. Gotta replace that :P



Also, joints work just fine and are easy to set up. I'm starting to like modding this game! I just need some docs on the shaders and instructions on the deform stuff :D

Purple44

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The Blender BGO Exporter does awesome work with .scne even if it "only supports vehicles".
Download

There is also .blend so you can try to make your own loops :P


Great to see custom ramps being made for Wreckest. 

I'm definitely going to need some once I learn how to make custom checkpoints and sector points play nice together.
« Last Edit: May 08, 2016, 03:29:16 AM by Purple44 »
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel