Carmageddon: Reincarnation - Stainless

Adenru

Member
Full time wrecker
I tried playing and Reincarnation remined me of amateur DOOM and DUKE ports to better engines.
 

dave3d

Member
Full time wrecker
Ummm, whatever.

Carmageddon : Reincarnation is giving the fans exactly what they said they would: A Carmegeddon game.
Unlike some that said we will get a Flatout game, and we are actually getting a sim game instead.
:(

I am super happy with the C:R pre-alpha. It is a true Carmageddon game so far.
 

Purple44

Well-Known Member
Team Bugbear Member
Want to drive the APC/ cop car in the pre-alpha, try this:

http://www.carmageddon.com/forum/topic/26453?page=22

Trent said:
Going back to getting the APC drivable: If you decode and open Scripts.ZAD/Data_Core/Content/Scripts/VehicleGroups.LOL you can add the APC to the unlocked array like so:
Code:
unlocked = {
  "EAGLE_R",
  "CLEAVER",
  "TWISTER",
  "TOWMEISTER",
  "COUNTSLASH",
  "CADDY_FAT_CAT",
  "APC"
}
That makes the APC playable without having to replace an existing car. I discovered this while looking for how to change the amount of cars in a race earlier.
 

Purple44

Well-Known Member
Team Bugbear Member
Got APC mod working today, but needed some help.

http://www.carmageddon.com/forum/topic/26453?page=31

Purple44 said:
Trent said:
Purple44 said:
OK I gave suicidal_banana way a try. I figure out how to get WinRAR to open scripts.zad file. Had to run WinRAR first, then located file through WinRAR. open scripts.zad file, delete old VehicleGroups.lol file and then drop in new modded VehicleGroups.lol into the right folder. Close WinRAR. Then double check to make sure new VehicleGroups.lol file was in new scripts.zad file, it was. Started C:R, went to change car menu, scroll the cars and only see the 6 stock cars. :(

Still a no go for me.

Have others here tested Deamon's VehicleGroups.lol file and it work for them. Just checking to make sure this file does the job.
If you have the original ZAD file backed up make sure you change the file extension, if you name the backup something like scripts111.zad then THAT zad file will be loaded after scripts.zad and any files in it will take priority. Rename your backup to something like scripts.old.

Regarding running the game with extracted files I have not figured out how to get the game to do that yet, I've tried extracting the contents of ZAD files to a number of different locations and had no luck yet.

That did the trick. Renaming the zad files on the left hand side of "." ( scripts111.zad ), game was still reading the rename zad file. :( Renaming scripts.zad file on the right side of "." ( scripts.111zad ) did the trick. I was able to see the extra cop cars. Thank you guys for all the help to figure this out and how to make a good zad file with WinRAR. :)

I have modded Flatout 1 and 2 and GRID 1 and 2 and renaming file on the left side of "." did not cause any problems and I don't have to deal with Windows asking me if I really want to change extension. But this came back to bite me this time. :p Sorry for all the trouble guys.

Took some pics: :) ( Right click pic> select View Image, to see full size pic )









Here the posts working out what I was doing wrong and I sum things up at bottom of post:

Purple44 said:
Deamon said:
Purple44 said:
Trent said:
Going back to getting the APC drivable: If you decode and open Scripts.ZAD/Data_Core/Content/Scripts/VehicleGroups.LOL you can add the APC to the unlocked array like so:
Code:
unlocked = {
  "EAGLE_R",
  "CLEAVER",
  "TWISTER",
  "TOWMEISTER",
  "COUNTSLASH",
  "CADDY_FAT_CAT",
  "APC"
}


  • That makes the APC playable without having to replace an existing car. I discovered this while looking for how to change the amount of cars in a race earlier.


  • Trent, would it be possible to release this as a tweaked ( ready to go file ) a player could put into his C:R game folder?


  • I know I'm not Trent, but here you go:

    VehicleGroups.lol (right click, save link/target as)

    CU:NT is in there as well, just replace the one in scripts.ZAD with this.




  • Thanks Deamon for the file, thanks Trent for the tweak. I tried to to run the mod, but was unsuccessful. I will post what I did and maybe you can tell me where I went wrong.

    Had to do a little thread research to find out how to unpack the Scripts.ZAD file. Need 7zip, WinRAR don't work. So after getting 7zip installed, I unpacked Scripts.ZAD to a folder and swap out VehicleGroups.LOL file for modded version.

    To pack the files back up, had to save file as scripts.zip and then rename file to scripts.zad. Game start up fine and I go to change car and scroll through the different cars and do not see cop car ( APC ).

    Looking at VehicleGroups.LOL in notepad:

    module((...), vehicle_groups_definition)
    easy = {
    "EAGLE_R",
    "CLEAVER",
    "TWISTER",
    "TOWMEISTER",
    "COUNTSLASH",
    "CADDY_FAT_CAT"
    }
    medium = {
    "EAGLE_R",
    "CLEAVER",
    "TWISTER",
    "TOWMEISTER",
    "COUNTSLASH",
    "CADDY_FAT_CAT"
    }
    hard = {
    "EAGLE_R",
    "CLEAVER",
    "TWISTER",
    "TOWMEISTER",
    "COUNTSLASH",
    "CADDY_FAT_CAT"
    }
    insane = {
    "EAGLE_R",
    "CLEAVER",
    "TWISTER",
    "TOWMEISTER",
    "COUNTSLASH",
    "CADDY_FAT_CAT"
    }
    default = {"EAGLE_R"}
    unlocked = {
    "EAGLE_R",
    "CLEAVER",
    "TWISTER",
    "TOWMEISTER",
    "COUNTSLASH",
    "CADDY_FAT_CAT",
    "APC",
    "SQUAD_CAR"
    }
    all = {
    "APC",
    "EAGLE_R",
    "CLEAVER",
    "TWISTER",
    "TOWMEISTER",
    "COUNTSLASH",
    "CADDY_FAT_CAT"
    }
    dev = {
    "EAGLE_R",
    "CLEAVER",
    "TWISTER",
    "TOWMEISTER",
    "COUNTSLASH",
    "CADDY_FAT_CAT",
    "PLOW"
    }



    I've been using the medium difficulty settings and APC not listed in medium settings there in VehicleGroups.LOL file. So how do I run C:R in unlock mode? I thing this where my problem is.


  • Purple44 said:
    Gorth_le_Barbare said:
    Purple44, the list under "unlocked" is not related to the difficulty, it is just the list of available car in the car selection menu.
    I believe the lists under "easy", "medium", etc, are available opponents for each difficulty level. Could be fun to add police cars to these lists to see what happen.

    For your problem, you don't need to unpack/repack the .zad. Just open the "scripts.zad" with 7zip, go to the folder where stands the original "VehicleGroups.LOL" in the 7zip file manager, then simply drag and drop the "VehicleGroups.LOL" you downloaded earlier in this folder.

    Edit:
    Good to know I don't have to repack scripts.zad file, I can leave it unpack. Ok, I tried renaming scripts.zad to scriptsmod.zad and double check Scripts.ZAD/Data_Core/Content/Scripts folder that it did have modded VehicleGroups.LOL file. I use notepad to make sure the APC and SQUAD_CAR are listed under unlock.

    I start C:R and click "change car" and scroll through the cars and only see the stock 6 cars I have been seeing before. So I ask again, what am I doing wrong?

    Gorth_le_Barbare did you run Trent's APC mod successfully? I see in post #130 you used the change name of one of the stock cars to APC trick.
    Purple44 said:
    Trent said:
    Purple44 said:
    Good to know I don't have to repack scripts.zad file, I can leave it unpack. Ok, I tried renaming scripts.zad to scriptsmod.zad and double check Scripts.ZAD/Data_Core/Content/Scripts folder that it did have modded VehicleGroups.LOL file. I use notepad to make sure the APC and SQUAD_CAR are listed under unlock.

    I start C:R and click "change car" and scroll through the cars and only see the stock 6 cars I have been seeing before. So I ask again, what am I doing wrong?

    Gorth_le_Barbare did you run Trent's APC mod successfully? I see in post #130 you used the change name of one of the stock cars to APC trick.
    You have to put the LOL file back in the ZAD file, it won't load if it's not in the ZAD file. Just open up the scripts.zad file in WinRAR, WinZIP, 7Zip or whatever, navigate to the folder in the ZAD file and drag the modified VehicleGroups.lol file back into it.
    Here a pic of the unpack scripts folder. I'm pretty sure I got the modded VehicleGroups.LOL file in the right folder since I see the stock VehicleGroups.LOL file.



    I have tried running modded VehicleGroups.LOL file from the unpack \scripts folder and I have tried running modded VehicleGroups.LOL file from a packed back up scripts.zad file and all I see is the 6 stock cars when I go to change car menu.

    I also tried this for a test, I rename scripts.zad file and the \scripts folder so game could not load these files and C:R loaded without error and I race the AI on Country track no problem.




    Trent are you disagreeing with Gorth_le_Barbare that VehicleGroups.LOL can not be loaded from an unpack folder? That scripts.zad files need to be repack into new scripts.zad file for VehicleGroups.LOL file to work?

    Also there nothing I need to do to unlock the APC and SQUAD_CAR in game?
    suicidal_banana said:
    0. If you didnt yet; backup scripts.zad (copy, paste, rename to mention 'backup' and not be a .zad file)
    1. If you don't have it already, install WinRAR (get it here)
    2. Double click any of the .zad files, Windows will ask you what program it should open .zad files with, select WinRAR (or browse and go to winrar dir and click winrar.exe)
    3. Now WinRAR should open, and you should see some folders, inside WinRAR (aka inside the scripts.zad) browse to this path: scripts.zad\Data_Core\Content\Scripts
    4. Drag-Drop your replacement VehicleGroups.lol file on WinRAR
    5. Profit!

    Bonus advice;
    It could be that WinRAR is beeing anal and sees VehicleGroups.lol and VehicleGroups.LOL as seperate files, make sure your replacement VehicleGroups file has a .lol extension, lowercase, not capitals.

    Bonus advice #2;
    If you forget, or are to lazy too make a backup of scripts.zad, and you break stuff, no worries, heres how you fix; delete scripts.zad, then in your steam library rightclick C:R and go properties -> local files -> verify integrity of game cache, then steam will check all game files and download any that are missing (like the broken script.zad you removed)
    ******************************************************************



    So to summarize things up to load APC and Squad Car, you will need to download VehicleGroups.lol (right click, save link/target as)

    Need to start WinRAR> File> Open archive and go to E:\Steam\steamapps\common\Carmageddon_Reincarnation\ZAD to open scripts.zad file ( make a copy first scripts stock - Copy.111zad ), may need to tell WinRAR to show All files to see scripts.zad file. Delete old VehicleGroups.lol file and then drop in new modded VehicleGroups.lol into the right folder. Then go File> Save archive copy as to save scripts.zad file.





    Make sure you do not have any badly renamed copies of scripts.zad, like scripts111.zad. Now you should be ready to start C:R and go to change car menu and scroll through the cars until you see APC and Squad car.
 

Jori Virtanen

Automatic weapons and boundless love.
Whoa.

I'm so very much looking forward to this game, Stainless. I'm gonna wait 'til I'm pissed off at something, vent the tip of my frustration into popping a brew open real violent like, and then I'm gonna party like it's Death Race 2000. No prisoners. No mercy.
 

Purple44

Well-Known Member
Team Bugbear Member
It look like Valentine day going be a blood splattered filled day if you are a Carmageddon fan. Public beta version getting release.

Carmageddon: Reincarnation - Valentine's Day Massacre Trailer

Have not paid close attention to the development of Carmageddon: Reincarnation, like I do with Wreckfest. Have not fired up Carmageddon: Reincarnation since last April, So curious to see how the game has progress.

Here a pic of some new cars that will be in the beta:

 

Needles Kane

Member
Weeked Smasher
Fun little game. Unlocked already everything except skins and rims. Have not yet tried Multiplayer. Joined in lobby, but host didn't start race. Seems like Carma's MP lacks some important features. Text chat and so on. Purple, you should make topic to Carmageddon.com and post same things you post in here about MP.
 

Purple44

Well-Known Member
Team Bugbear Member
Needles Kane said:
Fun little game. Unlocked already everything except skins and rims. Have not yet tried Multiplayer. Joined in lobby, but host didn't start race. Seems like Carma's MP lacks some important features. Text chat and so on. Purple, you should make topic to Carmageddon.com and post same things you post in here about MP.
I did start a Multiplayer Do's and Don'ts. thread at Stainless forum back in 2013. ;)

Ya if there no text chat, I will have to start a thread about it and complain loudly!!!

If I could get Carmageddon: Reincarnation to load, that was one the things I wanted to check, is there text chat online. But I'm unable to get C:R to start. :( Look like I need a Windows 7 update, but for now I will pass on this fix:

[fixed] hangup/crash @ splash screen :: Update Windows 7 SP1 and KB2670838 (possibly considered optional in windows update)
 

KazzyMac

Unce Unce Wub-wub-wub
Team Bugbear Member
Dude, they just pushed the game to beta.

Give them some time, I'm pretty sure they know that having no text chat is a bad thing. There's just more important things they have to worry about, such as getting the game running properly. No point having text chat on a game where MP crashes all the time. :p
 

Purple44

Well-Known Member
Team Bugbear Member
KazzyMac said:
Dude, they just pushed the game to beta.

Give them some time, I'm pretty sure they know that having no text chat is a bad thing. There's just more important things they have to worry about, such as getting the game running properly. No point having text chat on a game where MP crashes all the time. :p
When game goes to beta, game is pretty much done, just working out the bugs.

We did 2 beta tests of The Crew and no text chat, was not looking good for there being text chat in the Crew, but it did show up in final version but has some issues. If we could of beta tested text chat, we could of made it better. Like we did with text chat in Wreckfest.

With Codemasters we never got to convince the Devs to put text chat in GRID 2 and after all our complaining of it being left out of GRID 2, text chat was left out of GRID Autosport. I'm done with Codemasters. :mad:

If text chat not there on release day and Devs say they may patch it in, online could die before patch get release 2 months later!!!.

PC text chat a key feature if PC racing game going to have longevity online. We got Bugbear to confirm text chat would be in Wreckfest before the first Build was release. :) Distance had text chat in their alpha. :)

It to late to fight for text chat after a game get release.
 

Purple44

Well-Known Member
Team Bugbear Member
Found this out today over at Stainless forum:

Wheel support ?
wiski said:
Watch the most recent Stream, they talk about it there, but basically they feel the game isn't a sim racing game and isn't suited to wheels. If they have time later they said they may work on putting wheel support in, but right now there are more important things to work on.
I will be very, very disappointed with Stainless if there no wheel support in Carmageddon: Reincarnation.

I posted this reply:

Purple44 said:
http://app.carmageddon.tv/forum/topic/18413?page=1


hammr25 said:
23/06/2012
Nobby said this during the Kickstarter campaign:

Nobby said:
Regarding controllers - Yes, depending on platform we want to support pads and force feedback wheels.
We've got some excellent Logitech controllers that we're keen to get working with the game.
If Nobby had not said this during the Kickstarter campaign, I would not have supported Stainless with my $25.

This is a PC racing game, should have support for a wheel. I got burn with racing game Blur that did not have wheel support, so I had to use a third party program to to remap things to my MOMO wheel. It work, but there was input lag, so a lot of times I would just miss the power up I was after!! GRRRRRRRRR :(

Because of this, I vowed never to buy a PC racing game that did not support a wheel ever again. I pass on Bugbear Ridge Racer Unbounded since it only supported a 360 pad.

Have I misplace my trust in Stainless to deliver wheel support in Carmageddon: Reincarnation??

With no text chat for online and if there no wheel support, Carmageddon: Reincarnation looking more like a console port than a PC racing game. :(

I'm going have egg on my face for supporting Carmageddon: Reincarnation over at Bugbear forum:

Carmageddon: Reincarnation - Stainless

Wreckfest, Distance and Gas Guzzlers Extreme, all have text chat online and wheel support, is Carmageddon: Reincarnation going to be the odd man out? ( all 3 of these racing games have gotten my support $$ )
 

Purple44

Well-Known Member
Team Bugbear Member
Purple44 said:
If I could get Carmageddon: Reincarnation to load, that was one the things I wanted to check, is there text chat online. But I'm unable to get C:R to start. :( Look like I need a Windows 7 update, but for now I will pass on this fix:

[fixed] hangup/crash @ splash screen :: Update Windows 7 SP1 and KB2670838 (possibly considered optional in windows update)

New update for Carmageddon: Reincarnation out today, but I'm still unable to start Carmageddon: Reincarnation. :(
 

Adenru

Member
Full time wrecker
Purple44 said:
New update for Carmageddon: Reincarnation out today, but I'm still unable to start Carmageddon: Reincarnation. :(
You didn't lose much. Can't believe I was told Carmageddon's EA is doing better than NCG ("WOW! BETA! WOW! MUCH CONTENT!").
The perfomance is horrible, the visuals are terrible, the multiplayer is totally glitched lagfest and worst of all peds suck. Looks like Bugbear went intensive way polishing game before updating while Stainless went extensive adding content... But what's the point if you can't even play the damn thing?
 

Majatek

Posts generated by this user derive from consensus
Full time wrecker
Master Blaster
Team Bugbear Member
Unfortunately I'm in the same camp as other players that can't run the game due to DLL file mismatch/corruption.

Of course, this is a given with games that are in pre-alpha/alpha, so I expected it not to work. They announced that they're working on a fix for a lot of the issues (including the one that I'm experiencing), so hopefully it'll be functional once more within the next couple of months. :)
 
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