Making of Flatout 2

Here comes the sequel to Making of Flatout 1 thread I posted earlier. So once again I will write random things about the process of making Flatout 2 and you're free to ask questions and I'll try to answer them :)

Let's start off with a video showing what our in-game editing tools looked like in 2005:
(also in HD)
 

err

Member
I have a question.
If flatout2 should be successor to flatout1, then why the whole experience are much more primitive. :mad:
example physics (what is the most important thing in racing game in my opinion) are a joke compared to flatout 1.
 

John Burning

Create, destroy and dominate!
Team Bugbear Member
Jukka Merikanto said:
Let's start off with a video showing what our in-game editing tools looked like in 2005:
(also in HD)
THIS EDITOR IS REALLY COOL!!! It's so easy to understand how to work with it!
I think if you'll make it free for players who can make another cool configurations of the tracks it could be incredible but I know that you won't do this because it's really hard and you haven't got any FlatOut's rights to mod it :'(
When I'm looking on it I'm ready to squeal like a girl ;D More videos like that! Pleaaase!!!!
 

Purple44

Well-Known Member
Team Bugbear Member
Was that video made back in 2005 or did you just make that video?

If video was made back in 2005, what computer\video card did you guys use back then?

We use Blender to edit Flatout 2 tracks and I used a computer with a duo core CPU and 8800 video card, had to use black and white with Blender, color ran to slow. When I upgraded computer to quad CPU and 4870 video card, I was able to use color with Blender.

Would of been nice to do spline points right on the track in 3D. :p
 

Purple44

Well-Known Member
Team Bugbear Member
I got question about Flatout 2 tracks. In Flatout 1, all the track maps had solid ground, even away from the track. In Flatout 1 we could free roam no problem. Do Cops and Robbers derbys. But in Flatout 2, things change. Some the track maps ( like city and forest ) had sink holes ( cars fall through the ground ). Made it harder to free roam and make new tracks in flatout 2. :(

Why did this happen in Flatout 2?
 
Purple44 said:
Was that video made back in 2005 or did you just make that video?

If video was made back in 2005, what computer\video card did you guys use back then?
I captured the video just few days ago with i7-2600k 3.4Ghz / GeForce GTX 570. Can't remember our hardware specs from 2005 but it didn't run quite as smoothly as now :)

Purple44 said:
I got question about Flatout 2 tracks. In Flatout 1, all the track maps had solid ground, even away from the track. In Flatout 1 we could free roam no problem. Do Cops and Robbers derbys. But in Flatout 2, things change. Some the track maps ( like city and forest ) had sink holes ( cars fall through the ground ). Made it harder to free roam and make new tracks in flatout 2. :(

Why did this happen in Flatout 2?
Those holes were results of heavy optimization we did at the end to maximize framerate on slower machines. Removing visual and collision geometry from places players wouldn't normally (without modding) be able to drive.
 

Purple44

Well-Known Member
Team Bugbear Member
Thanks for answering that question. Hopefully you will not have to do that with your next racing tittle. :p
 

Heddly

FOJ Supporter/Modder
Team Bugbear Member
This would be like the Fountain of Youth for FlatOut 2 modders.

What program was used to edit the cars? I use Zmodeler2. Just wondering if there was a plugin for an available 3d editor. I have worked with the FlatOut and FlatOut 2 cars.

A big wish would be to have the ability to edit FlatOut Ultimate Carnage vehicles. I love the game and would more than love to be able to create new content.

Thanks for all of the helpful information.



 

wert

New Member
Hello all! It`s very cool that you guys open Bugbear Game Community and allowed the fans closer to communicate with you and get more information about their favorite games!

Video impressed at that time editor of a very perfect! :)

What do you think will be an opportunity for activists to create new tracks and use your editor? This is possible in the future? 8)

Best regards wert (666hp command)
 
wert said:
What do you think will be an opportunity for activists to create new tracks and use your editor? This is possible in the future? 8)
Sorry to say but we can't release any tools to Flatout series as we don't have rights to do it. I personally would do it instantly since I know your skills at modding Flatout 1 and 2 and would like to see what you could create with our tools but it's not up to me or anyone at Bugbear to release those tools.
 

wert

New Member
Jukka Merikanto said:
wert said:
What do you think will be an opportunity for activists to create new tracks and use your editor? This is possible in the future? 8)
Sorry to say but we can't release any tools to Flatout series as we don't have rights to do it. I personally would do it instantly since I know your skills at modding Flatout 1 and 2 and would like to see what you could create with our tools but it's not up to me or anyone at Bugbear to release those tools.
Understand you!)

Game engine rights at Team 6?

So have other question... BugBear can create an official patch 1.3 with the support of the community of professional gamers FlatOut 2?

Fix some errors, completion of additional capacity needed, for example active table records in real time with automatic update. It is also important the establishment of the regime with the movement in the opposite side of the road. The most current revision.

Best regards wert (666hp cmd)
 

John Burning

Create, destroy and dominate!
Team Bugbear Member
Jukka Merikanto said:
wert said:
What do you think will be an opportunity for activists to create new tracks and use your editor? This is possible in the future? 8)
Sorry to say but we can't release any tools to Flatout series as we don't have rights to do it. I personally would do it instantly since I know your skills at modding Flatout 1 and 2 and would like to see what you could create with our tools but it's not up to me or anyone at Bugbear to release those tools.
SO SAD D:
 

Heddly

FOJ Supporter/Modder
Team Bugbear Member
Jukka Merikanto said:
wert said:
What do you think will be an opportunity for activists to create new tracks and use your editor? This is possible in the future? 8)
Sorry to say but we can't release any tools to Flatout series as we don't have rights to do it. I personally would do it instantly since I know your skills at modding Flatout 1 and 2 and would like to see what you could create with our tools but it's not up to me or anyone at Bugbear to release those tools.
Could the owner of the rights be contacted?

Is it possible that they would be willing to release the tools used to create the content, to the FlatOut 2 community.

It would be a widely popular addition and promote the owner of the rights as a user friendly company that could be patronized.
 

KSFR

Bunnybear Says - Yappy happy whatever
Heddly said:
Jukka Merikanto said:
wert said:
What do you think will be an opportunity for activists to create new tracks and use your editor? This is possible in the future? 8)
Sorry to say but we can't release any tools to Flatout series as we don't have rights to do it. I personally would do it instantly since I know your skills at modding Flatout 1 and 2 and would like to see what you could create with our tools but it's not up to me or anyone at Bugbear to release those tools.
Could the owner of the rights be contacted?

Is it possible that they would be willing to release the tools used to create the content, to the FlatOut 2 community.

It would be a widely popular addition and promote the owner of the rights as a user friendly company that could be patronized.
+1
Is it Team6 that own the rights to the editor? Well... they did not used it thats for sure.
 
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