templargfx
New Member
Hi all!
Here's a video of an upcoming update to my Particles+ mod on the workshop
Here's a video of an upcoming update to my Particles+ mod on the workshop
have you looked here http://community.bugbeargames.com/threads/v0-05-blender-bgo-exporter.8806/ link to blend file http://chipmunkcraft.tv/download/Wreckfest_BGOexporter_Blender_Examples.zipHi folks! I'm new here, but I have been playing wreckfest for a while and I have always toyed with the idea of modding some vehicles into the game. Since I haven't been using blender for a bit, I have started with a simple model just to get started. I been working on a reinterpreted fiat/seat 133, another folk racing classic that I think would pair well with the killerbee. This is an early wip model, and at this point I have been looking for ways of further enhancing the model, and readying it for export into the game (after I complete the model, of course). What is bugging me right now is that I currently do not have a reference vehicle that I can use in blender, so I have no idea how I will eventually export the car into the game, or how each of the model parts have to be labelled for the car to work properly. I looked into the forums and I found an user-written blender converter, but there is no trace of the example .blend model used for the conversion.
I will figure out all of this eventually, but I thought it's better to ask the community beforehand!
Other than this, some feedback and suggestion on the current model are also much appreciated!
View attachment 5492
Thank you! I was looking into the thread and I couldn't find the link to the example vehicle. This will be super helpful to me!have you looked here http://community.bugbeargames.com/threads/v0-05-blender-bgo-exporter.8806/ link to blend file http://chipmunkcraft.tv/download/Wreckfest_BGOexporter_Blender_Examples.zip
Thanks a lot! There is still quite a lot of work to do, I'm modelling the drivetrain right now, and there I'll have the interiors and other details left. There are much less references online for these parts so I'm mixing and matching blueprints from similar fiat models, and it's taking a bit more than expected. Also, I can already tell that skinning the model will probably be a pain, so I'll make sure to scour these forums for resources and guides.That is really good! The details you put into the engine, curves of the car and small stuff like wind-wipers / window-wipers is pleasant to look at.
me ajuda eu instalei alguns plugins para blender 2.79b mais eu n sei usar e muito complicado achar no programa tá muito difícilHi folks! I'm new here, but I have been playing wreckfest for a while and I have always toyed with the idea of modding some vehicles into the game. Since I haven't been using blender for a bit, I have started with a simple model just to get started. I been working on a reinterpreted fiat/seat 133, another folk racing classic that I think would pair well with the killerbee. This is an early wip model, and at this point I have been looking for ways of further enhancing the model, and readying it for export into the game (after I complete the model, of course). What is bugging me right now is that I currently do not have a reference vehicle that I can use in blender, so I have no idea how I will eventually export the car into the game, or how each of the model parts have to be labelled for the car to work properly. I looked into the forums and I found an user-written blender converter, but there is no trace of the example .blend model used for the conversion.
I will figure out all of this eventually, but I thought it's better to ask the community beforehand!
Other than this, some feedback and suggestion on the current model are also much appreciated!
View attachment 5492