KillerAJD
Member
Alright, well this took way longer than I wanted it to...
I present to you, Petaluma Speedway!
Race around Petaluma Speedway, the fastest 3/8 mile dirt oval in Northern California! Features 4 track variants, including 3/8 Mile Dirt Oval, Demo Dirby, Double Banked Blitz, and Pit Road Panic!
This is my home track, and I love going here as often as I can. As it's only my second track I've done for Wreckfest, and my first time really experimenting with stuff outside the default textures and objects, there's bound to be issues I didn't catch (and I know there's plenty of little spots that don't look that great that I never went back and touched up).
Demolition Derby
Not just your standard demolition derby! The infield has been cleared; the cars lined up; are you ready to demo derby till your death? Watch out for the burning wreckage on the front and back stretch, or don't....the choice is yours!
Current Issues:
The trackside replay camera has some really weird focus issues. Not sure how to fix it. Actually, all of the trackside cameras for Petaluma are a bit loopy, and there's lots of fast camera cuts and some occasional clipping issues. I technically only figured out how to use them and get them implemented the day I'm writing this, so, sorry? Also, the AI can sometimes get stuck in spots. I think this is due to the large white tires and the ramps/burning vehicles being in the "safe" area. They seem to dodge them most of the times, but occasionally you'll see one full speed into an imovable object. I'd try and fix it, but I laugh everytime it happens...
3/8 Mile Dirt Oval
The fastest 3/8 Mile Dirt Oval in Northern California! While you find the perfect line, be careful to not hit the inner berm, or even worse, slide into the rough stuff up top! If you aren't driving like you should, you might find yourself flying through the wood walls in the turns!
Current Issues:
None as far as I can tell?
Double Banked Blitz
What happens when you take a super fast dirt oval, throw in some jumps, some whoops, and, why not, some extra banked turns? Absolute chaos of course! Will you send somebody flying by hitting them just right off a jump, or maybe bomb through the inner banking to blast past your foes who took the high side? Just don't forget to keep your foot in it for maximum carnage!
Current Issues:
The AI only goes on the outside bank in 3 and 4. The reason for this is I couldn't get an alternate route working so that they could choose either the inside or the outside (I simply ran out of tallent; I can explain it in further detail if somebody has an idea on what to do to get it to work). This means they only take the one line, which occasionally causes a log jam, but that's not necessarily a bad thing...I think? Human players should have no issue choosing whatever lane they want. Like with the derby, the AI can sometimes get stuck in spots. Generally not that big of a deal. Also, I noticed an AI car get stuck in one of the ramps. Haven't had that happen to myself, and I've fixed (I think?) an issue with respawning on the banked turn causing you to get stuck, but let me know if it happens to you.
Pit Road Panic!
Now, we couldn't have just gone and done a boring old figure 8 race now could we? No, we spiced it up a few hundred notches or so! Starting on the front stretch, this course takes you up and over, in and out, and into places you wouldn't expect a race to go! Pay attention to the arrow signs, they should (mostly) lead the way. And watch out for the oncoming flying cars!
Current Issues:
The AI will occasionally freak out and slam into a wall near one of the choke points. I've tried adjusting the different safe and driving lines, and it's much less frequent now, but it still happens sometimes. Which, actually, that's not really an issue, more of a feature, haha. As with the derby and Double Banked Blitz, the AI can sometimes get stuck. Also, you die very quickly on this track. Like, 3 laps tops quick, haha.
Thanks goes to The Very End and Purple44 on for various bits and pieces and inspiration used in this track (including the fire, breakable walls, mountains, trailers, dump truck, and some dirt and sand textures).
You can find this mod on the Steam Workshop, located here.
I present to you, Petaluma Speedway!

Race around Petaluma Speedway, the fastest 3/8 mile dirt oval in Northern California! Features 4 track variants, including 3/8 Mile Dirt Oval, Demo Dirby, Double Banked Blitz, and Pit Road Panic!
This is my home track, and I love going here as often as I can. As it's only my second track I've done for Wreckfest, and my first time really experimenting with stuff outside the default textures and objects, there's bound to be issues I didn't catch (and I know there's plenty of little spots that don't look that great that I never went back and touched up).
Demolition Derby



Not just your standard demolition derby! The infield has been cleared; the cars lined up; are you ready to demo derby till your death? Watch out for the burning wreckage on the front and back stretch, or don't....the choice is yours!
Current Issues:
The trackside replay camera has some really weird focus issues. Not sure how to fix it. Actually, all of the trackside cameras for Petaluma are a bit loopy, and there's lots of fast camera cuts and some occasional clipping issues. I technically only figured out how to use them and get them implemented the day I'm writing this, so, sorry? Also, the AI can sometimes get stuck in spots. I think this is due to the large white tires and the ramps/burning vehicles being in the "safe" area. They seem to dodge them most of the times, but occasionally you'll see one full speed into an imovable object. I'd try and fix it, but I laugh everytime it happens...
3/8 Mile Dirt Oval



The fastest 3/8 Mile Dirt Oval in Northern California! While you find the perfect line, be careful to not hit the inner berm, or even worse, slide into the rough stuff up top! If you aren't driving like you should, you might find yourself flying through the wood walls in the turns!
Current Issues:
None as far as I can tell?
Double Banked Blitz



What happens when you take a super fast dirt oval, throw in some jumps, some whoops, and, why not, some extra banked turns? Absolute chaos of course! Will you send somebody flying by hitting them just right off a jump, or maybe bomb through the inner banking to blast past your foes who took the high side? Just don't forget to keep your foot in it for maximum carnage!
Current Issues:
The AI only goes on the outside bank in 3 and 4. The reason for this is I couldn't get an alternate route working so that they could choose either the inside or the outside (I simply ran out of tallent; I can explain it in further detail if somebody has an idea on what to do to get it to work). This means they only take the one line, which occasionally causes a log jam, but that's not necessarily a bad thing...I think? Human players should have no issue choosing whatever lane they want. Like with the derby, the AI can sometimes get stuck in spots. Generally not that big of a deal. Also, I noticed an AI car get stuck in one of the ramps. Haven't had that happen to myself, and I've fixed (I think?) an issue with respawning on the banked turn causing you to get stuck, but let me know if it happens to you.
Pit Road Panic!



Now, we couldn't have just gone and done a boring old figure 8 race now could we? No, we spiced it up a few hundred notches or so! Starting on the front stretch, this course takes you up and over, in and out, and into places you wouldn't expect a race to go! Pay attention to the arrow signs, they should (mostly) lead the way. And watch out for the oncoming flying cars!
Current Issues:
The AI will occasionally freak out and slam into a wall near one of the choke points. I've tried adjusting the different safe and driving lines, and it's much less frequent now, but it still happens sometimes. Which, actually, that's not really an issue, more of a feature, haha. As with the derby and Double Banked Blitz, the AI can sometimes get stuck. Also, you die very quickly on this track. Like, 3 laps tops quick, haha.
Thanks goes to The Very End and Purple44 on for various bits and pieces and inspiration used in this track (including the fire, breakable walls, mountains, trailers, dump truck, and some dirt and sand textures).
You can find this mod on the Steam Workshop, located here.