Steam EA - Grip (Rollcage spiritual sequel)

KazzyMac

Unce Unce Wub-wub-wub
Team Bugbear Member
Purple44 said:
Hmm, pre-order site say this - $26.50 CAD (approx. $20 USD)

But wants to charge my Paypal $26. That not $20.

Anybody else getting over charged?
Check the denomination on the amount. It should say $26 CAD; mine did, when I bought the $53 tier earlier, said $53 CAD on the price thing, which turned out to be about £27.
 

Purple44

Well-Known Member
Team Bugbear Member
The first Build for GRIP got release Nov 30. I had forgotten I pre-ordered this game and just got new Build downloaded yesterday. No wheel support or remapping yet, so had to use the KB with the stock key assignments.

Here a video showing menus and the 2 available tracks:


GRIP will get release on Steam as an early access game sometime next year.
 

Cornkid

Yada Yada - Actions speak louder
Full time wrecker
Their own forum says price is $16 .

I'm pretty tempted as devs are active on their forums ;)
 

KazzyMac

Unce Unce Wub-wub-wub
Team Bugbear Member
If you're tempted, pick it up. It's a really fun little game even if there's not much content yet.

Bear in mind though that currently the HUD doesn't scale correctly on non-16:9 displays and the only supported controllers are Xbox 360/Xbox One pads (you need x360ce to map other controllers for the moment). Support's gonna be added/fixed eventually, but right now supported input devices are barebones (as you'd expect from a very early build).



Oh, I have several clips in the EA release trailer too. ;)
 

Purple44

Well-Known Member
Team Bugbear Member
And there will be wheel support some day or I would of had to pass on getting GRIP.

[NOT SOON] Driving wheel support? When??

Chris_CE said:
Wheel support is planned.

Remapping keyboard is apparently not as easy as it sounds. For some reason UE4 is making it hard, but it's planned. Just not top priority right now as there are more pressing issues
But there always a chance the Devs could pull a a Stainless and renege on doing wheel support like what happen with Carmageddon: Reincarnation. Chris seem be a straightforward guy and I'm willing take a chance on these Devs.
 

Purple44

Well-Known Member
Team Bugbear Member

Daystar

Gone in 60 seconds!
Purple44 said:
Daystar said:
Purple44 said:
There a new Build out for GRIP:

GRIP Update 1.0.8 is now live!

Can now get an early access version of GRIP at Steam for $16:

http://store.steampowered.com/app/396900

I wonder if they are turning out content faster than slugfest'? errr excuse me.. Wreckfest? .
looks fun, I might be interested in it.
Be warn there no multiplayer or wheel support at this time, but are plan to be put into GRIP eventually.
Should be no problem considering my internet is so slow... so single player mode is no prob for me. also, my momo pc wheel gear is in Livermore, California so that's a no go... I am staying old school (keyboard) for a bit. works perfectly with Wreckfest, which I am really glad ofcourse. have a cool weekend Purple!
 

Purple44

Well-Known Member
Team Bugbear Member
Daystar said:
Purple44 said:
Daystar said:
Purple44 said:
There a new Build out for GRIP:

GRIP Update 1.0.8 is now live!

Can now get an early access version of GRIP at Steam for $16:

http://store.steampowered.com/app/396900

I wonder if they are turning out content faster than slugfest'? errr excuse me.. Wreckfest? .
looks fun, I might be interested in it.
Be warn there no multiplayer or wheel support at this time, but are plan to be put into GRIP eventually.
Should be no problem considering my internet is so slow... so single player mode is no prob for me. also, my momo pc wheel gear is in Livermore, California so that's a no go... I am staying old school (keyboard) for a bit. works perfectly with Wreckfest, which I am really glad ofcourse. have a cool weekend Purple!
Working graveyard tonight, so off to take my 2 hour nap and then get 2 hours of online with Wreckfest before heading off to work.

I have not play much yet. Waiting for wheel support. I mainly bought in early to help make sure GRIP get develop. I remember playing Rollcage and love that the car can land on it top and keeps going! :D

I can wait for final version, but I will checkout online and see how well the Caged Element Devs did with my Multiplayer Do's and Don'ts thread.

Multiplayer?

Purple44;412448158164965428 said:
If you are planning on doing online multiplayer, I suggest the Devs give my Multiplayer Do's and Don'ts thread over at Bugbear forum a read. Just one wrong decision can kill off online racing 2 months after release day. :(

You get online right, online multiplayer can thrive for years and help sell a few more copies of a racing game. Like it did for Flatout 2 and GRID 1. :)
Fate;412448158166576050 said:
Dev
Thanks Purple44... all good food for thought, thanks for sharing.
 

Cornkid

Yada Yada - Actions speak louder
Full time wrecker
Purple44 said:
Be warn there no multiplayer or wheel support at this time, but are plan to be put into GRIP eventually.
I use x360ce to map buttons on my g27, should probably work on a DFGT wheel.
 

Purple44

Well-Known Member
Team Bugbear Member
Cornkid said:
Purple44 said:
Be warn there no multiplayer or wheel support at this time, but are plan to be put into GRIP eventually.
I use x360ce to map buttons on my g27, should probably work on a DFGT wheel.
You can map the steering buttons to your steering wheel? And gas and brake pedal work separately?
 

Cornkid

Yada Yada - Actions speak louder
Full time wrecker
Purple44 said:
Cornkid said:
Purple44 said:
Be warn there no multiplayer or wheel support at this time, but are plan to be put into GRIP eventually.
I use x360ce to map buttons on my g27, should probably work on a DFGT wheel.
You can map the steering buttons to your steering wheel? And gas and brake pedal work separately?
Yep, you just use x360ce to set up bits of wheel and pedals to emulate the buttons that are set to 360 pad.

Available at
http://www.x360ce.com/default.aspx

grab the 64 bit version, unpack it to game folder in steam-

steam-steamapps-common-grip,

then when folder is open it goes in -

grip-binaries-win64

it will ask to add 2 files when you open x360ce from there , hit yes, then for me the gas/brake were on correct buttons and steering is on the left thumb trigger, you can adjust sensitivity of wheel and add other buttons as needed.

Good luck, post back if you need more help ;)
 

Purple44

Well-Known Member
Team Bugbear Member
Thanks Cornkid. :D :D

I got around to downloading the x360ce_x64 version today. Ran x360ce_x64.exe from the E:\Steam\steamapps\common\Grip\Grip\Binaries\Win64 folder. Let program do it create thing, to get the xinput1_3.dll file and it made a x360ce.ini file.

I stayed with the stock x360ce.ini that was made, started GRIP and it work. :)

I did not like the button assignments for handbrake and look back. So I change the button assignments to the buttons I use in Wreckfest, in x360ce and save a new x360ce.ini file. Now I'm happy camper. :)

Had to change some the sensitivity controller settings to get the wheel to turn fast enough. Not to bad now. And I found out you don't need the x360ce_x64.exe program running after you happy with the x360ce.ini file. You just start GRIP and my wheel still working. :eek:

Again thanks Cornkid for the help. :D :D



 

Cornkid

Yada Yada - Actions speak louder
Full time wrecker
Glad I could help purp.

I quite like the wheel when playing this game, I have weapons on paddle shifters and it works well.
 

Telekill

New Member
Full time wrecker
I loved Rollcage and would definitely pick this up if released on PS4. Is this a PC only release now given its current state?
 
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