The Very TrackPack released!

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Ahhh I get you! The concrete stuff much like what is used on the bridge? The picture is a bit old, those are now changed to the metall barriers as well as a 4 meter wide bicyle / walking path on the right hand side. What I should do is make more stuff like this, and then do more "outcase" or "not primary roads". They often tend to use the concrete barriers instead of armco's / metall barriers there (since the 60-70s used a lot of concrete before they figured out their safety sucked).
Thanks for explaining :)
 

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Version 8.4.3 released:

* Redwood Ring "out of vertex" error sorted out and change to clutter type
* Pine Hills Raceway "out of vertex" error sorted out and change to clutter type
* Small change to weather
* Pit area at Michigan received tweaks with new props, decals, and more.

PS: Still working on getting Birkeland and Dakar back into the gamepitlane.jpg
 
Last edited:

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Good news! After a lot of frustration Dakar and Birkeland will make its way back into TVTP mod tomorrow morning (to prevent clashing with leagues tonight). Technical nightmares are technical ... Also done some minor optimization to the tracks to help performance a bit as well.
patch_preview.jpg
patch_preview2.jpg

EDIT: And it's out!
 
Last edited:

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Version 8.6 released:

* Dakar has received two new layouts; S5 Dragstorm and S6 Storm - remember one lap only and test your navigation skills when the weather is not on your side
* Fix to pink bush texture
* Removable of some old inactive files
Preview:
 

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Not quite sure what you said hehe ;p Either way:

TVTP updated with following; Version 8.7 released: * Caprio County Raceway added! Track based on the track with same name released in the game Destruction Derby 2 over 20 years ago. Features 4 layouts in total. The ramp version is a bit, errr (foliage poping into it and collision model suboptimal), but take it for what it is, a bit of fun ;)
Video showcase:

ccr_6.JPG
 

EmDzei

Active Member
Tracks ID's for dedicated server:
Caprio Country Racewaymisc_ccr
Caprio Country Raceway reversemisc_ccr_reverse
Caprio Country Raceway Rampmisc_ccr_ramp
Caprio Country Raceway Ramp reversemisc_ccr_ramp_reverse
 

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
* Collisions with bridges on CCR has been changed; only sides of the bridges will be collidable while top is unaffected to sort the issue with bigger vehicles
* Hopefully fixed flickering textures
 

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Aand it is updated, TVTP mod that is.

Version 8.8 released:

* Pocono Raceway added! Featuring 14 layouts in total (7 + reverse configurations)
Side note: The performance is not the best, but hopefully compromise between nice looking and performance. Single grid cars and reduced grass settings helps. In addition the AI has been severely boosted on these layouts, let me know if it is a "yay" or "nay". Furthermore Pocono has its own menu selection due to the many layouts
 

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Version 8.8.1 released:

* New AI set "S" added. Featuring a full field of fastest vanilla AI car (at current times) with custom AI profile made for racing instead of wrecking. Does not affect any other sets, AI or whatnot
* General tweaks to AI lines at Pocono, but still not perfect as AI will still go off track and miss the corners. This is due to technical constraints (reaching maximum AI sectors allowed as well as a range of other technical issues).
* Route 6 Checkpoints fixed
 

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Version 8.9 released:

* Ballistic added! A futuristic racetrack inspired by games such as Ballistics and Wipeout. As physics is a bit different, so is the track. Intentionally meant for a other project but time was ready for some spring cleaning at the disks (a lot of temp. files), thus this interesting track is instead added to the pack
 

Attachments

EmDzei

Active Member
Wreckfest - Ballistic space track from TVTP mod (The Very TrackPack)
It would seem that the track below the actual track would be a much more meaningful track.
 

RAND0M7

Member
Tried out the new Ballistic map. Fantastic idea and creation, but there were a couple problems with it that ruined it for me.

1. The crosses randomly in the middle of the track, if you could remove those so that there are no obstacles as I'm racing in this Pipe of a thing that would be awesome.

2. My favorite part was actually falling down off the track into that Pipe, which was just awesome, if you did another one that just removed the track and had the massive Pipe as the track that would be awesome. :)

Then we can have a banger race in a massive pipeline that just goes all over the place, flying around the walls and crashing into each other at max speed not even having to take our foot off the accelerator. :D
 
Top