Autumn vibes

T

Team Bugbear

Guest
It’s autumn, the gorgeous time of year the Finnish nature is full of color. Our Environmental Art team decided to take advantage of that and bring their game outside, running around shooting plants while people gave funny looks.

A lot of variety is required to create a believable game environment, and most objects that the player will be able to see up close will need to be modeled in full 3D. Small plants and foliage however are usually best achieved with planes or other simple shapes that are then textured – especially since most of our players won’t have too much time to admire them when they’re speeding past flat out! Using this technique the non-plant parts of the object will remain transparent, so the player can still see the game world and objects that are behind the actual object. You can think of the result kind as a billboard.

Textures then can either be hand-painted or based on a photograph. Here at Bugbear we want to achieve photorealistic results, and partly due to that use photo material as much as possible. The best way to get textures suited for your needs is of course to photograph them yourself, so that’s what we did in a nearby park!




Juha and Antti hard at work!

The photographs you get usually contain unwanted features in the background that will need to be removed by hand or by using a background plate that’s often easy to remove in a photo editing software. Our previous method of shooting against a piece of white cardboard proved to be quite limited and less than ideal for masking purposes since the parts of the plant foliage can often get very bright hues that should be kept intact. Removing the background plate by masking out white hues can actually poke holes in the plants.

In order to improve our development methods we headed to a fabric outlet to get some decent background for foliage shooting. Our idea was that a strongly saturated cloth in the background would be easy to mask out when editing because the hues would be far apart from those of the foliage. This technique has been used in the film industry for years, and sure enough, it worked like a charm.



Original shot with blue background sheet.



With background masked out.

The cloth was removed in a photo editing software by using the color range selection and masking it out. Since blue is rarely a major contributing color in plants and foliage it’s an ideal color for this purpose. After this stage it’s easy to remove the stuff that’s outside of the cloth, and you’re all set.

Wait a bit, and you’ll be able to spot the end result in-game!

Ben Lind, 3D Artist
 

Wiedidog

Member
Weeked Smasher
Hey! That´s an great idea to use the real nature. 8) I think this will looks so great. Keep going guys. LOVE IT! :D
 

Janne Suur-Näkki

Administrator
Staff member
No worries, we're definitely going to be more active with the blog from now on and post frequent updates. Some of them will be somewhat smaller in scope, but we hope they're still going to give a nice insight about the development of the game and a chance to give us your input. Stay tuned!
 

Davis

New Member
I'm excited about the game. You guys should definitely make some leaves fly up behind the cars when you run over a pile of leaves textured part of the track.
 

Tonza

Active Member
Team Bugbear Member
Hehe, i loved Field- tracks on FlatOut 2.
FlatOut games had awesome scenery, good job on that Bugbear :)
 

Purple44

Well-Known Member
Team Bugbear Member
Thanks Janne for a behind the scene look at development of NCG. Keep them coming. :)
 
M

Mopower

Guest
Thanks Janne... I'm wondering, will we be allowed to free-roam the map in this game? Or will I have to get a mod like I did for FOUC?
 
K

KingOfTheCakes

Guest
I always look forward to a new News post! Nice technique.

Was the edit done in photoshop, or does the game industry use a more superior program for neater masking? Or, is it a secret? :p
 

Janne Suur-Näkki

Administrator
Staff member
Glad you're liking stuff like this, we're definitely planning to keep them coming.

Mopower
Yes, you will be able to drive pretty much anywhere you want to within the boundaries of the map.

KeeperOfPork
No secrets here ;) It depends on the artist, but we mostly use Photoshop or Gimp for editing textures.
 

SpeedDevil

Member
Team Bugbear Member
Janne Suur-Näkki said:
No worries, we're definitely going to be more active with the blog from now on and post frequent updates. Some of them will be somewhat smaller in scope, but we hope they're still going to give a nice insight about the development of the game and a chance to give us your input. Stay tuned!
No matter how small an update on the blog may be, it's always great to hear from you guys and the last one was a bit of a lesson for me ;D and I really wouldn't mind some more technical stuff ^^
 

Purple44

Well-Known Member
Team Bugbear Member
Janne Suur-Näkki said:
Glad you're liking stuff like this, we're definitely planning to keep them coming.

Mopower
Yes, you will be able to drive pretty much anywhere you want to within the boundaries of the map.
Hmmm, no reset map, no red arrow when free roaming like in FO1? Or will there be a free roam mode, beside racing?
 

Janne Suur-Näkki

Administrator
Staff member
Purple44
The general idea is that the player can free roam should he/she so wish, however we still have to find a good, least intrusive way to make sure the player doesn't accidentally drive the wrong way or skip checkpoints so there will be most likely some sort of feedback on the HUD. But, there will be no invisible barriers.
 
Top