Holiday Update released!

Janne Suur-Näkki

Administrator
Staff member
WF_holiday_update_SOCIALMEDIA.jpg


HIGHLIGHTS
  • Two new tracks: Hellride & Vale Falls Circuit
  • Event voting in multiplayer
  • Player hosted public servers
  • Car customization in multiplayer lobby
  • Visualization for cars that just have been reset
  • Ragdoll can now be reset after driver was ejected
  • Support for DLC Modified Monsters Car Pack
  • Various stability & performance improvements


DETAILED CHANGELOG

Game version
  • Xbox: 1.2.0.1
  • PS4: 1.21
  • PC: 1.254741

CONTENT
  • Added two new tracks: Hellride & Vale Falls Circuit
  • Added support for DLC Modified Monsters Car Pack

MULTIPLAYER
  • (XB1/PS4) Users can create a public lobby which is visible in the server browser for everyone and has a maximum cap of 16 players.
  • It's now possible to change (and purchase) vehicle upgrades and paint job directly in the lobby.
  • Implemented track voting. If voting is enabled, clients vote on the next event after they're back in the lobby after event results, choosing from previous event again, or one of two other events from the current rotation.
  • Improved prediction precision of suspension geometry and steering, enhancing gameplay experience especially with high latency.
  • Players no longer disappear from the post-race results list when they continue to lobby after the event.
  • (PC) Voting can be enabled and disabled in the server config (please see the example config for more information).
  • (PC) A dedicated server can be now excluded from being joined by users entering Quick Match by using "exclude_from_quickplay=1" server setting.
  • (PC) Client is no longer kicked out of multiplayer when connection to Steam is lost.

GAMEPLAY
  • Ragdolling no longer results in the player being wrecked; instead, the ragdoll can be reset back into the vehicle by using the reset button. As a consequence, the player will be only actually wrecked after the vehicle health drops to zero. Note that this also applies to the AI Players.
  • A vehicle that has just been reset is now visualized in ghost mode.
  • Limousine car is now slightly weaker.
  • Chase camera now avoid clipping into vehicles and zooms closer whenever a vehicle is right behind the player to make sure the view is not obstructed.
  • Camera no longer snaps into a position due to a bottom collision to the car.
  • Transitioning into and out of camera look-around mode is now seamless.
  • Improved "Intense" damage mode so that now the attacker takes less damage, as designed.
  • Backfire pop now works on AI and remote cars as well.
  • The wheels from Steel & Wheels DLC now have correct physical properties including mass.
  • The window bars from Steel & Wheel DLC are now correctly hidden when using the cockpit camera.
  • Roadslayer window mesh now has the correct weight.
  • Improved suspension geometry of a number of vehicles.
  • Improved Sofa Car handling.
  • (PC) Leaderboards have been reset.

USER INTERFACE
  • Reset button key is now correctly hidden while holding reset button.
  • High ping warning message is no longer stuck on the screen after leaving multiplayer.
  • Quit prompt is now correct cleared after the event starts in case it was open in lobby.
  • Added a slight delay to the end of the Last Man Standing so that's it not as abrupt.

AUDIO
  • Mixdown improvements and other tweaks.
  • Post-race experience bar audio effect is now correctly stopped when user skips the screen.

SYSTEM
  • Various stability and performance improvements.
  • On Xbox One X and PS4 Pro, the title automatically renders in 4K or HD resolution depending on the resolution of the attached display.
  • The game no longer sporadically crashes to "Out of Index Buffer Memory" during multiplayer.
  • The game no longer crashes when equipping "Racing Wing" on the Warwagon while trunk lid has been removed by another upgrade.
  • (XB1) Steering wheels are now correctly reactivated, making it unnecessary to unplug the device and then plug it back in.
  • (PC) The game no longer crashes to "Could not open file for writing: save/settings.conf" when settings file is invalid.
  • (PC) The game no longer crashes upon launching when certain input devices are plugged in.
  • Implemented wheel hub collisions.

Happy Holidays from the entire team of Bugbear!
 
Last edited:

Daystar

Gone in 60 seconds!
When will Randomization of start grid loacations and vehicles be implemented for (sp) Custom Events? other than that, Thanks for this cool update! Happy Holiday Team Bugbear!
 

Domdus

New Member
Hi, can someone drop the new tracks (Hellride & Vale Falls Circuit ) key names for server configuration please? Thx
 

Addxm

Active Member
wheels have correct value, but only once entering garage - if your car is B tuned, avoid the garage lol. My buggy that said 234 and was awesome, now says 266 and needs downgrades lol
 

Deadmaxx

New Member
Hi, can someone drop the new tracks (Hellride & Vale Falls Circuit ) key names for server configuration please? Thx

I came across this link in steam has an updated track list for servers.

#Hellride urban06

#Vale Falls forest11_1 forest11_1_rev forest11_2 forest11_2_rev

hope those help :)

bsb
 

timmy76

Active Member
Full time wrecker
One thing that does need addressing is the track voting.
Its annoying that the previous track you've raced on comes up on the voting list which means the same track gets voted over n over again

That reset flickering is almost seizure educing if im honest it could do with slowing down a fraction.
 
Last edited:

o T00L o

Active Member
By far the best update released yet. Everyone at Bugbear, Thq and The very end did an excellent job with this one. Perfect mayhem for the holidays. Only gripe is in the custom racing settings, we still can't assign new vehicles to race against. Is there any way to fix this? I'd love to have just go karts to race, or an all Monster buggy race without creating an online match and hoping everyone picks these vehicles. I'm not a very social gamer, and would love to have the freedom to create races with vehicles that I own in game. Id love to try the new tracks with just the Monster bug, but can't seem to figure out how to make the AI drivers use Monster buggy as well. The other track(the dirt track that's new,can't remember names)that's perfect for the new knight rider looking go kart, I'd love to have a go kart race on it, but only can use the tractors on it as I zip around in the knight rider. This is my only gripe, and I'm sure I'm not alone. Other than that, you guys are fucking killing it with these latest updates and pray you keep up the good work! IMG_ca01cf59-75e5-4388-86e1-c6fecf069079.png
 

Tonza

Active Member
Team Bugbear Member
By far the best update released yet. Everyone at Bugbear, Thq and The very end did an excellent job with this one. Perfect mayhem for the holidays. Only gripe is in the custom racing settings, we still can't assign new vehicles to race against. Is there any way to fix this? I'd love to have just go karts to race, or an all Monster buggy race without creating an online match and hoping everyone picks these vehicles. I'm not a very social gamer, and would love to have the freedom to create races with vehicles that I own in game. Id love to try the new tracks with just the Monster bug, but can't seem to figure out how to make the AI drivers use Monster buggy as well. The other track(the dirt track that's new,can't remember names)that's perfect for the new knight rider looking go kart, I'd love to have a go kart race on it, but only can use the tractors on it as I zip around in the knight rider. This is my only gripe, and I'm sure I'm not alone. Other than that, you guys are fucking killing it with these latest updates and pray you keep up the good work! View attachment 5446
I think you can race against new cars, if create Private server and set the AI to use "same as host". But not 100% sure, is worth a try at least :)
 

Conte Zero

Crash hard, then crash harder.
Full time wrecker
Is it only me, or does Hellride track have a huge bug related to the ramps/turns? My car literally penetrates the wood and sinks under the track, falling down!
 

Purple44

Well-Known Member
Team Bugbear Member
I think you can race against new cars, if create Private server and set the AI to use "same as host". But not 100% sure, is worth a try at least :)
I already tried this with the Outlaw yesterday. Bots online get kicked when I add them using the "same as host". Seem bots can't use the new DLC cars. :(
 

Purple44

Well-Known Member
Team Bugbear Member
Ps4

Many times while I play a fatal error screen appears .. and I have to restart Wreckfest .. it only happens since the last update .. has anyone the same problem?

Hard tell what name of file that failed to decompose. I would look at that folder path for the bmp file and delete it, then verify Wreckfest files.

Maybe got a bad file.
 

DrLove2k2

New Member
View attachment 5445


HIGHLIGHTS
  • Two new tracks: Hellride & Vale Falls Circuit
  • Event voting in multiplayer
  • Player hosted public servers
  • Car customization in multiplayer lobby
  • Visualization for cars that just have been reset
  • Ragdoll can now be reset after driver was ejected
  • Support for DLC Modified Monsters Car Pack
  • Various stability & performance improvements


DETAILED CHANGELOG

Game version
  • Xbox: 1.2.0.1
  • PS4: 1.21
  • PC: 1.254741

CONTENT
  • Added two new tracks: Hellride & Vale Falls Circuit
  • Added support for DLC Modified Monsters Car Pack

MULTIPLAYER
  • (XB1/PS4) Users can create a public lobby which is visible in the server browser for everyone and has a maximum cap of 16 players.
  • It's now possible to change (and purchase) vehicle upgrades and paint job directly in the lobby.
  • Implemented track voting. If voting is enabled, clients vote on the next event after they're back in the lobby after event results, choosing from previous event again, or one of two other events from the current rotation.
  • Improved prediction precision of suspension geometry and steering, enhancing gameplay experience especially with high latency.
  • Players no longer disappear from the post-race results list when they continue to lobby after the event.
  • (PC) Voting can be enabled and disabled in the server config (please see the example config for more information).
  • (PC) A dedicated server can be now excluded from being joined by users entering Quick Match by using "exclude_from_quickplay=1" server setting.
  • (PC) Client is no longer kicked out of multiplayer when connection to Steam is lost.

GAMEPLAY
  • Ragdolling no longer results in the player being wrecked; instead, the ragdoll can be reset back into the vehicle by using the reset button. As a consequence, the player will be only actually wrecked after the vehicle health drops to zero. Note that this also applies to the AI Players.
  • A vehicle that has just been reset is now visualized in ghost mode.
  • Limousine car is now slightly weaker.
  • Chase camera now avoid clipping into vehicles and zooms closer whenever a vehicle is right behind the player to make sure the view is not obstructed.
  • Camera no longer snaps into a position due to a bottom collision to the car.
  • Transitioning into and out of camera look-around mode is now seamless.
  • Improved "Intense" damage mode so that now the attacker takes less damage, as designed.
  • Backfire pop now works on AI and remote cars as well.
  • The wheels from Steel & Wheels DLC now have correct physical properties including mass.
  • The window bars from Steel & Wheel DLC are now correctly hidden when using the cockpit camera.
  • Roadslayer window mesh now has the correct weight.
  • Improved suspension geometry of a number of vehicles.
  • Improved Sofa Car handling.
  • (PC) Leaderboards have been reset.

USER INTERFACE
  • Reset button key is now correctly hidden while holding reset button.
  • High ping warning message is no longer stuck on the screen after leaving multiplayer.
  • Quit prompt is now correct cleared after the event starts in case it was open in lobby.
  • Added a slight delay to the end of the Last Man Standing so that's it not as abrupt.

AUDIO
  • Mixdown improvements and other tweaks.
  • Post-race experience bar audio effect is now correctly stopped when user skips the screen.

SYSTEM
  • Various stability and performance improvements.
  • On Xbox One X and PS4 Pro, the title automatically renders in 4K or HD resolution depending on the resolution of the attached display.
  • The game no longer sporadically crashes to "Out of Index Buffer Memory" during multiplayer.
  • The game no longer crashes when equipping "Racing Wing" on the Warwagon while trunk lid has been removed by another upgrade.
  • (XB1) Steering wheels are now correctly reactivated, making it unnecessary to unplug the device and then plug it back in.
  • (PC) The game no longer crashes to "Could not open file for writing: save/settings.conf" when settings file is invalid.
  • (PC) The game no longer crashes upon launching when certain input devices are plugged in.
  • Implemented wheel hub collisions.

Happy Holidays from the entire team of Bugbear!
WTFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF Seriously, 16 players private lobbies WITH THESE PHYSICS on consoles with shitty jaguar cores from 2013. With such a small but talented team, massive props BB. This is amazing.

I am really wondering, if you guys / girls are capable to get the player count up to 20 or 24 on Ps4/Xb1 online (its already 24 offline)
Really I wonder how much resources are available on those consoles. My ps4 is playing the game really well btw.

JANNNNNNNNNNNNE LET US KNOW!!!!!!!!!!!!!!!!!!! PLSSS & MERRY CHRISTMAS Best racing game of 2019.
 
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