Hot Fix Update 2014-23-10

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Posting my two ideas here, one specially for the camera:

So, still I think the camera is still to forced on the forward axis of the car, meaning that if you spin fast it gets all messed up / hard to know whats going on / lose focus of the crash itself (eyecandy so on so on). The way the reverse cam works is actually pretty much PERFECT for how the chase veiw (forward) veiw should be. It's smoth, and allows the car in front of it to spin to a certain degree before retuning back to it's normal axis / position. It looks smooth and good!

Are there any way Bugbear to do changes to this? Or at least let us somehow mod the game files to allow camera hacks, since I'm kind of disapointed that I dont seem to look the nice crashes that happens to me since when doing a barrelroll or whatever the camera shakes so hard and follows the car's so much that I can't make up what's going on.
Total Destruction game mode:

Why? Because it's wreckfest, because we don't need god damn reasons to get 'recked to oblivion!
Beeing a child of the 90's I still remember a certain game with an unforgiving game mode, called Total Destruction. In this mode every AI controlled car would try to make your day bad, and the soul reason to play this mode was to survive as long as possible. THIS GAME NEEDS THIS! Man oh man, think of 23 cars aiming for you, and the only thing you can do is to run away! :D It could be a great single or multiplayer (local) mode, where you have scoreboards and so on!

Or if this does not work, implent a survivor mode, much like what was found in "Driver". Here the goal is the same, but it's on normal tracks. The AI cars get a speed increase and you really have to utilize the track / terrain to survive long.

Gogo team Bubbear, from now on known as team RECK!
 

Jori Virtanen

Automatic weapons and boundless love.
crazychris4124 said:
So what can we expect in the next update?
The next patch will come pretty soon, actually! We're busy working on fixing the lag issues and are doing a lot of playtesting to see what still needs to be done.
The next big build? Probably not before Christmas.
 

Keras

Member
Full time wrecker
Jori Virtanen said:
The next patch will come pretty soon, actually! We're busy working on fixing the lag issues and are doing a lot of playtesting to see what still needs to be done.
The next big build? Probably not before Christmas.
This makes me sad :'(
I guess you also can`t tell us anything about what you have planned for the next big build yet?
 

Purple44

Well-Known Member
Team Bugbear Member
Jori Virtanen said:
crazychris4124 said:
So what can we expect in the next update?
The next patch will come pretty soon, actually! We're busy working on fixing the lag issues and are doing a lot of playtesting to see what still needs to be done.
The next big build? Probably not before Christmas.
It going be over 3 months before we get a new car or new track? :eek:

No new Build until next year?
 

Daystar

Gone in 60 seconds!
Jori Virtanen said:
crazychris4124 said:
So what can we expect in the next update?
The next patch will come pretty soon, actually! We're busy working on fixing the lag issues and are doing a lot of playtesting to see what still needs to be done.
The next big build? Probably not before Christmas.
Thanks for the info! And I am assuming the AI in single player will not be fixed until next year as well?
Because single player mode at the moment is really not that fun. obviously really bad at the moment, as all you guys at BB know.
 

Lari Fari

Gaming Since 1989
I would be ok with that. Don't have lots of time to play anyways unfortunately.

But when you say big builds, does that mean a smaller build could be possible rather soon?

Because here are things I hope you would do as soon as you can:

- an updated version of sandpit1. Its probably my favorite track, even as it is now. Would be even better if all objects had collision, a little texture and some more boulders and or machinery to prevent cutting corners and voilà, I'll be set for the winter (which is coming btw ;-) ) GOT reference that is sooo adequate these days here in Germany... :D

- add reset timer options. That would increase my enjoyment of the game right away! :)

One thing that does make me wonder, is that you said builds will come more frequetly after build 6. Has anything changed in your plans, or did you just mean there will be more patches?
 

Jori Virtanen

Automatic weapons and boundless love.
Lari Fari said:
One thing that does make me wonder, is that you said builds will come more frequetly after build 6. Has anything changed in your plans, or did you just mean there will be more patches?
I did mean updates, which has indeed happened. Six hotfixes since Build #6 and the seventh is well on its way :)
Bigger builds, naturally, take a lot longer to mature, as you can't pull major features in a space of a few weeks. We're unsure whether or not we can make a Build #7 before Christmas or will we just do bug fixing so that the current build is as smooth as it can be. The holidays are just perfect for multiplaying, so pushing patches out so that it's as little broken as an early access game at this stage can be would make sense. On the other hand,... new stuff! New stuff is cool! :)

Anyway, we'll see how it goes.
 

sam223

Active Member
Weeked Smasher
Speaking of Christmas/early January Jori. Have you guys thought about some sort of tournament to celebrate online being finished. January is the time of the yearly Civil war banger racing team meeting here in the UK. North (white) vs South (red) split into 3 categories (tanks - unlimited, infantry - under 2.0L, light brigade - under 1300).

Im sure something similar 12 vs 12 would go down well in game.

 

suckiden

New Member
even if there is no update before Christmas it would be nice if you could give us a frequently look behind the curtain or some new WIP snapshots. Because I understand that coding can be a two steps forward on step back but I am sure your Artist team still makes continuous progress. Am I right? ;)
 

dbs213

Active Member
Master Blaster
I'm okay with small fixes, should be enough to last through these few more months before 2015.
 

Jori Virtanen

Automatic weapons and boundless love.
We released a new hotfix yesterday that should improve performance in high player count races.
 

dgrams2003

Member
Jori Virtanen said:
Lari Fari said:
One thing that does make me wonder, is that you said builds will come more frequetly after build 6. Has anything changed in your plans, or did you just mean there will be more patches?
I did mean updates, which has indeed happened. Six hotfixes since Build #6 and the seventh is well on its way :)
Bigger builds, naturally, take a lot longer to mature, as you can't pull major features in a space of a few weeks. We're unsure whether or not we can make a Build #7 before Christmas or will we just do bug fixing so that the current build is as smooth as it can be. The holidays are just perfect for multiplaying, so pushing patches out so that it's as little broken as an early access game at this stage can be would make sense. On the other hand,... new stuff! New stuff is cool! :)

Anyway, we'll see how it goes.
Any chance we could get one of your nice 'weekly updates' with the current things that are being worked on? You don't have to mention any dates, as we all know where that goes - but what kind of items are you looking into for build #7? Would be nice to go back to the weekly updates. Gives us something to look forward to every week, whether it is a step forward or a step back.
 

MSPORTBMW

Member
Master Blaster
dgrams2003 said:
Jori Virtanen said:
Lari Fari said:
One thing that does make me wonder, is that you said builds will come more frequetly after build 6. Has anything changed in your plans, or did you just mean there will be more patches?
I did mean updates, which has indeed happened. Six hotfixes since Build #6 and the seventh is well on its way :)
Bigger builds, naturally, take a lot longer to mature, as you can't pull major features in a space of a few weeks. We're unsure whether or not we can make a Build #7 before Christmas or will we just do bug fixing so that the current build is as smooth as it can be. The holidays are just perfect for multiplaying, so pushing patches out so that it's as little broken as an early access game at this stage can be would make sense. On the other hand,... new stuff! New stuff is cool! :)

Anyway, we'll see how it goes.
Any chance we could get one of your nice 'weekly updates' with the current things that are being worked on? You don't have to mention any dates, as we all know where that goes - but what kind of items are you looking into for build #7? Would be nice to go back to the weekly updates. Gives us something to look forward to every week, whether it is a step forward or a step back.
Yes i agree with dgrams....As i dont think many will start shouting for update#7 as we now have online multiplayer, which is what most people wanted....and by the way, its FANTASIC !!!!
 

Asido

(-(-_(-_-)_-)-)
I have problems with the sound, hear the sounds of rivals when their cars are not around. And when wesee the smoke from the wheels and gravel?) Tnx 4 g alfa)
 
Top