Hotfix 07-09-2014

Jori Virtanen

Automatic weapons and boundless love.
Hey all y'all!

We went and did a hotfix anyway, despite saying that we probably can't do it before August. That's just how we roll ;)
Log on to Steam, update the game, and get your groove on!

The update mainly focuses on gamepad controller functionality, and handling of cars. Let us know what you think :)


CHANGE LIST:
- Increased steering angle and retuned controller settings. Especially gamepad and keyboard controllers should be more responsive now.
- Retuned all cars and suspension setups so that the cars would behave more realistically - with most suspension setups the cars now have a tendency to understeer while cornering unless grip is lost, at which point the cars will exhibit oversteer. However, except for the most extreme situations the oversteer should be manageable. In many cases different suspension setups now also have a significant effect on the car handling, so be sure to test them all to find your favorite!
- Increased tarmac and gravel friction.
- Reworked Stability Control profiles; the Full setting has more strength now while the Half setting should only counter for most serious errors by preventing from spinning out.
- Retuned brake balance for all brake kits to tame the tendency to spin when braking while cornering.
- Implement a three second no-collision cooldown period for resetting the car.
- Increased player advantage in car-to-car collisions.
- Increased wheel strength for 01_American (American Muscle) to prevent it detaching too easily.
- Reduced deform strength in minor impacts.
- Added a few more aggressive AI profiles.
- Added Sandpit1 alternative route, both normal and reverse layouts.
- Added Look Left and Look Right camera controls support for keyboard.
- Removed the obsolete Reverse Camera keybinding, should fix cases in which the Look Back button was not working when Reverse Camera was binded.
- Fixed an issue in which the vehicle strip in garage was out of screen boundaries when using extreme wide resolutions.
- Reduced vertical size of the launcher window to make it fit nicely on certain laptop screens.
- Set V-Sync to disabled by default.
 

citizenerased

Member
Weeked Smasher
Re: Hotfix Update 07-09-2014

Amazing, you guys work so quick! It's downloading right now!

I wish I didn't have work to do!!!
 

Lari Fari

Gaming Since 1989
Re: Hotfix Update 07-09-2014

Wow! Thanks for that! Can't wait to try it this evening after work! :D
 

Daystar

Gone in 60 seconds!
Re: Hotfix Update 07-09-2014

Jori Virtanen said:
Hey all y'all!

We went and did a hotfix anyway, despite saying that we probably can't do it before August. That's just how we roll ;)
Log on to Steam, update the game, and get your groove on!

The update mainly focuses on gamepad controller functionality, and handling of cars. Let us know what you think :)


CHANGE LIST:
- Increased steering angle and retuned controller settings. Especially gamepad and keyboard controllers should be more responsive now.
- Retuned all cars and suspension setups so that the cars would behave more realistically - with most suspension setups the cars now have a tendency to understeer while cornering unless grip is lost, at which point the cars will exhibit oversteer. However, except for the most extreme situations the oversteer should be manageable. In many cases different suspension setups now also have a significant effect on the car handling, so be sure to test them all to find your favorite!
- Increased tarmac and gravel friction.
- Reworked Stability Control profiles; the Full setting has more strength now while the Half setting should only counter for most serious errors by preventing from spinning out.
- Retuned brake balance for all brake kits to tame the tendency to spin when braking while cornering.
- Implement a three second no-collision cooldown period for resetting the car.
- Increased player advantage in car-to-car collisions.
- Increased wheel strength for 01_American (American Muscle) to prevent it detaching too easily.
- Reduced deform strength in minor impacts.
- Added a few more aggressive AI profiles.
- Added Sandpit1 alternative route, both normal and reverse layouts.
- Added Look Left and Look Right camera controls support for keyboard.
- Removed the obsolete Reverse Camera keybinding, should fix cases in which the Look Back button was not working when Reverse Camera was binded.
- Fixed an issue in which the vehicle strip in garage was out of screen boundaries when using extreme wide resolutions.
- Reduced vertical size of the launcher window to make it fit nicely on certain laptop screens.
- Set V-Sync to disabled by default.
This freakin rocks guys!!!! Thanks a Million!!! ;)
 

Skyfire

New Member
Full time wrecker
Re: Hotfix Update 07-09-2014

Thanks for adding the incremental update!!! These small downloads now really help :)
 

Lari Fari

Gaming Since 1989
Re: Hotfix Update 07-09-2014

Regarding this request from other topic:

Let us know what's still bugging you, and we'll try to focus on those issues next :)
Could you do something about the overall gamespeed next? I preferred the speed of build #4

Is it possible that gravity has increased in build #5? I think cars jumped higher in build #4 which I liked better :)
 

Ultradar.

Member
Weeked Smasher
Re: Hotfix Update 07-09-2014

I said I'd play a tonne of MP when you fix the handling, and you might have just done that!
 

Jori Virtanen

Automatic weapons and boundless love.
Re: Hotfix Update 07-09-2014

Lari Fari said:
Could you do something about the overall gamespeed next? I preferred the speed of build #4
Is it possible that gravity has increased in build #5? I think cars jumped higher in build #4 which I liked better :)
Well, we need more data to know if the game speed works at all, or should be toned down a bit. So, that's going to stick for a while at least, and we'll probably try different amounts to see what makes our peeps most happy. As for gravity, we'll see, we'll see ;)
 

Daystar

Gone in 60 seconds!
Re: Hotfix Update 07-09-2014

I like the alternate Sandpit1 routes! that jump is wicked!!!!
 

Purple44

Well-Known Member
Team Bugbear Member
Re: Hotfix Update 07-09-2014

That a pretty big hot fix for a short handed crew at Bugbear studio!! :eek:

Thanks Bugbear, off to pit some AI on the Tarmac track. :D
 

Lari Fari

Gaming Since 1989
Re: Hotfix Update 07-09-2014

Quote from: Lari Fari on Today at 02:37:36 PM

Could you do something about the overall gamespeed next? I preferred the speed of build #4
Is it possible that gravity has increased in build #5? I think cars jumped higher in build #4 which I liked better :)


Well, we need more data to know if the game speed works at all, or should be toned down a bit. So, that's going to stick for a while at least, and we'll probably try different amounts to see what makes our peeps most happy. As for gravity, we'll see, we'll see ;)
Okay cool. Happy to hear those things are still being concidered! More data? How about a poll? Although I am a little scared of the outcome ;)
 

citizenerased

Member
Weeked Smasher
Re: Hotfix Update 07-09-2014

Purple44 said:
That a pretty big hot fix for a short handed crew at Bugbear studio!! :eek:

Thanks Bugbear, off to pit some AI on the Tarmac track. :D
Good luck with that! I still can't manage it, they swing back perfectly every time. The only way is to just bulldoze them off the track, does that count as a pit manoeuvre?
 

Purple44

Well-Known Member
Team Bugbear Member
Re: Hotfix Update 07-09-2014

Be sure to check your wheel's Sensitivity slider. Mine got move again after latest update.

Also Bugbear, some future day down the road, will the controller sliders show a % number so I can know actually where I have set the sliders, like I could with GRID 1? Pleaseee.






Edit:
Also need to reassign your buttons. I just found out my handbrake was not working.
 

Jori Virtanen

Automatic weapons and boundless love.
Re: Hotfix Update 07-09-2014

Purple44 said:
Be sure to check your wheel's Sensitivity slider. Mine got move again after latest update.
Also Bugbear, some future day down the road, will the controller sliders show a % number so I can know actually where I have set the sliders, like I could with GRID 1? Pleaseee.


:p

(But seriously, it's a good idea. Duly noted :) )
 

Conte Zero

Crash hard, then crash harder.
Full time wrecker
Re: Hotfix Update 07-09-2014

From the egyptian peninsula, my standing ovation to the finn guys
can't wait to be back home and give NCG a run!
 
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