I want to edit the startpoints, AI lines etc. in Flatout 1 track editor because it is easier than in Blender. For objects/props I would use the FOJ-Blender. My question is, how can I get a fo2 track into the fo1 track editor?
Do you maybe remember why FlatOut 2 crashes if I export the track from blender and the track_geom.w32 file gets overwritten ofc?That a Flatout 1 dirt forest track Heddly.
I'm the only track modder in that discord server, so I didn't get any help there sadly.
I'm talking about the Blender version and I already moved the track_geom.w32 file to the original folder.I think when you edit the track_geom.w32 file you need to move it back to the original folder that it was in, so FO2 will find the new edited track_geom.w32 file . You refer to FO1 track Editor? or the Blender version?
It has been a long for me to remember also, would suggest reading all of the information in the download files. Good luck.
Ok i was confused, with FO1 Track Editor you want to move the track_geom.w32 file , in Blender I don't think the track_geom.w32 file needs to be move.I'm talking about the Blender version and I already moved the track_geom.w32 file to the original folder.
Also thx for the conversation backups Heddly
Actually I'm the one who made that video XDOk i was confused, with FO1 Track Editor you want to move the track_geom.w32 file , in Blender I don't think the track_geom.w32 file needs to be move.
Also you may have saw this video on discord but thought I'd share it here.
FlatOut 2 making a new track