How to work with alpha channels?

d-luX

New Member
Hey guys I need help again.
I'm trying to create an oil stain but it doesn't work as expected.
Below is a short video which shows what i tried.
I hope someone can tell me what i'm doing wrong.


PS: Photoshop CS2 doesn't work properly with Win10 :/

Regards Chris
 

Mazay

Member
I can't for quick spot what you are doing wrong.

I had transparent material setup like this:


You could for test assign data\art\textures\derby1_fence2_c5.bmap to see if it will work.
For example what I am doing to load bugbear textures is just place and rename random tga in:
mods\xxx\data\art\textures\derby1_fence2_c5.tga
Then assign it in Blender.
 
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d-luX

New Member
You could for test assign data\art\textures\derby1_fence2_c5.bmap to see if it will work.
Thank you for the tipp with the fence.

What i did:
I deleted the old bmap of my oil_c.tga and created a new one and
changed the path in the bmap file from "data/track/chaosone/textures/oil_c.tga" to "data/art/textures/derby1_fence1_c1.tga".
It works but now i'm confused that it works because i'm using a different texture path. :oops:

Regards Chris
 

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Mazay

Member
Not sure what is purpose of texture path in bmap. Most of time it does nothing. Sometimes it must be correct, especially for special car textures.
 
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