Mod Development Screenshots

Dummiesman

Member
Thought I'd start sort of an interesting thread that i've seen present around other boards. This thread is for posting screenshots of WiP content, that doesn't have or need a thread yet.

I'll start off ;)



EDIT: Technically related :)
 
May aswell post up what I have been playing around with.

Trying to make a banger track out of the Small Stadium derby location, I feel the game needs a smaller oval to encourage shall we say "spirited" racing.

Its only a WIP at this stage of course.

 

LoneWolfie

Lancia for life!
Hey all! Was going to make a thread but its not really ready for download just yet.

Lancia Delta HF Integrale (Ported from Dirt 3)


In the garage:


Having some issues with damage at the moment, if anyone has some insight onto why it goes nuts like this would be really helpfull! I also seem to be having an issue where textures are using the wrong specular/normal maps..


Still need to add the proper wheels, sort out the smoothing, make some Martini liveries, add the spoiler, etc.. Still, its coming along :)
 

The Very End

Well-Known Member
Weeked Smasher
Master Blaster
Oh MY GOD! It's brilliant! Well, the damage part you and the others will figgure out, but seriously, that's a beauty!
A propper Class B car (from the good old era). When that is done I demand thy to make more of those beast from both the rally and the rallycross world from that era :D
 

LoneWolfie

Lancia for life!
The Very End said:
Oh MY GOD! It's brilliant! Well, the damage part you and the others will figgure out, but seriously, that's a beauty!
A propper Class B car (from the good old era). When that is done I demand thy to make more of those beast from both the rally and the rallycross world from that era :D
Thats the plan :D Hopefully once I get this down I can start doing other rally cars like the Ford RS200, Delta S4, Audi Quattro, etc..

PsychOXRat said:
How'd you get the textures to work in game? I've had issues with them since day1 on all my models xD
Its been a bit hit and miss really. I just replaced the material paths in the max file with the .tgas for this, and assigned them as normal. One silly mistake I made that might be doing it for you is that I was converting my textures to .bmap with build_asset.bat inside the tools folder, when it should be done inside the art folder. Specular maps and normal maps are still random though, and appear only at certain angles.
Still, specular/normal maps seem to be random and only appear at certain angles.
 

PsychOXRat

Member

Got more textures working ish, the 2 purple textures are ones that the example file has, but has no actual file for, making it difficult to make work as I need to add the texture in Max, not fun xD
 

LoneWolfie

Lancia for life!
Does anyone know how to create a matte area with the car body shader? Theres some rubber trim that looks weird being shiny. Ive been messing around with the specular and normal maps for a while now, even borrwing s and n maps from matte skins on other cars dosent work properly.
 

Heddly

FOJ Supporter/Modder
Team Bugbear Member
You might try editing the alpha channel of the texture, (e.g. skin01_c5.tga) file. The darker the area/part, the less reflection it would have in FlatOut.

 

LoneWolfie

Lancia for life!
Heddly said:
You might try editing the alpha channel of the texture, (e.g. skin01_c5.tga) file. The darker the area/part, the less reflection it would have in FlatOut.

Seems that the alpha channel of the c5 texture controls where colour is applied :(
 

Devin

Member
LoneWolfie said:
Heddly said:
You might try editing the alpha channel of the texture, (e.g. skin01_c5.tga) file. The darker the area/part, the less reflection it would have in FlatOut.

Seems that the alpha channel of the c5 texture controls where colour is applied :(
THANK YOU VERY MUCH! That finally fixed it! I guessed it was used for reflection like in most other games. The reflection seems to be controlled by skin_ao_c.bmap. Pink pixels means less reflection.

I just made it blank...
 

Dummiesman

Member
Thanks to Devin for finally making me try something :)!

That "random" overlay texture is gone! Now I can finish up other stuff on the mod
 

Mazay

Member

I figured out BugExporter also exports .scne when folder is not named vehicle. No idea how to do collisions, so I can't really drive on it yet..
 
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