Update 2015-06-30

Janne Suur-Näkki

Administrator
Staff member
As you have probably noticed, the latest update for Wreckfest was rolled out earlier today. The update marks a major milestone for the game since it's the first time that you will be able to experience our improved physics model as well as the new physically-based renderer. Some of you will be happy about the changes we've made, some of you unhappy, but please be aware that you should not expect a finalized product: there's still a lot of work ahead of us but this update will be a foundation on which the game will be build. Because of this, we'd very much like to hear what you like and especially what you don't. By giving feedback, you can help us tune the direction of the game and strike a perfect balance.

We're aware of the technical issues that many of you are currently experiencing, and we're doing our best to sort everything out as soon as we can. We very much appreciate all the bug reports we've received so far, so please do keep the coming! When reporting issues, please remember to give us as much information about it (for example, reproduction steps) as well as your system specifications. One of the more critical ones we're aware of is the issue with the experimental x64 build crashing on some systems - we're researching the issue to have it fixed swiftly; in the meantime please use the 32-bit build.

Once again, thanks for your patience and support!

Please find here the full changelog:

General:

- Added a 64bit executable.
- Fixed out of memory errors with high texture quality (on systems with enough memory).

Physics:

- Implemented multi-body suspension physics.
- Implemented physically based tire model.
- Implemented proper clutch (no manual yet).
- Improved visual damage accuracy from collisions.
- Transferred physical vehicle parameters to a new data system for future modding support.
- Improved accuracy of car-vs-car collisions.
- Fixed car part simulation.
- Fixed car-vs-environment visual damage.
- Implemented surface bump for surfaces.

Renderer:

- Implemented physically based renderer (PBR) enabling higher quality materials and lighting.
- Implemented initial version of the DX11 renderer (pending optimization).
- Implemented hardware multisample antialiasing (MSAA) up to 16x (resolution dependant).
- Implemented foliage transparency antialiasing (alpha to coverage).

Controls:

- Controllers are now re-detected upon entering options.
- Steering sensitivity slider range is now consistent with brake/accelerator sensitivity sliders.
- Fixed crash when controller name contained non-ascii characters (like ©).
- Fixed keyboard key unmapping.

Gameplay:

- Added new game mode: Team Race (2-4 teams).
- Added new game mode: Elimination Race (2-4 teams).
- Car is now slowed down and a HUD indicator shown when driving the wrong way / missing a checkpoint.
- Implement race statistics collecting (per car stats accessible from car selector, per track stats from event selection).
- Replay now tracks whether tires are lost or still attached.
- Fixed an issue in which damage would occasionally carry over to single player after exiting a multiplayer game.
- Increased maximum number of laps to 60 (replay may be cut short though).
- Implemented more accurate lap time measurement.
- Added Steam leaderboards.

AI:

- Improved throttle and brake management.
- Improved avoidance of other cars.
- Improved starting grid behaviour.
- AI now drives better on angled surface.

Cameras:

- Implemented camera shake effect for collisions.
- Cinematic camera can move along a predefined path (not used yet).
- Improved replay camera positions on all tracks.

Cars:

- New car: American Muscle 3.
- New car: European Coupe 2.
- Added more alternative skins.

Upgrading:

- Car upgrade selections are now saved.
- Added engine subcomponent upgrades (light on choice for now).

Tracks:

- Added new oval track.
- Added overhauled Sandpit track.
- Improved AI splines.
- Added pit areas (for future use).

User Interface:

- Redline and max RPM in tachometer are now dynamic based on the engine.
- Disabled shoddy looking RPM meter needle smoothing.
- Split time to player in front of the player is now shown at certain split points during races.
- Concise race standings are now shown in HUD during races.
- Race winner is now shown in HUD.
- In-race results overlay now always shows the top positions in addition to the player's.
- In-race results overlay is now accessible in photo/replay/spectate modes.
- Fixed various problems with in-game HUD in replay.
- Added an option to hide HUD during races.
- Player name overlay can be now hidden directly from replay UI.
- Added photo mode hotkeys to cycle between car targets.
- Graphics options are now adjustable from in-game settings menu.
- Improved launcher layout for 720p screens.
- Launcher is now not shown if settings loading succeeds.
- Fixed a bug affecting primary graphics adapter detection.
- Implemented scalable distance field fonts for use with new future UI.
- Implemented borderless window mode for native full-screen resolution window.
- Window should now remain mostly responsive during loading screens.
- Kicking/banning is now possible with right-click context menu in lobby and in-race results overlay.
- Input fields now support cursor movement for editing.

Multiplayer:

- Implemented an option to change the track and other event settings in lobby.
- Added an option to change the car and upgrades in lobby, with the car taken to a pit area.
- Added an option to spectate a race in progress from lobby.
- Implemented full photo mode instead of just track side camera in post-race spectator mode.
- Host can now add AI bots (bots will make room for humans on a full server if the race has not started yet).
- Added server filtering options.
- Remaining laps or time left is now shown in server browser when a race is in progress.
- Implemented chat in respawn screen, spectator mode as well as during and after race (default key to activate ingame is Enter).
- Added an option to game settings to disable in-race chat.
- A speech bubble icon in now shown in lobby next to players that are currently typing a chat message.
- Added an option for a player to change their team (max 12 players per team).
- Added a host option to limit car class.
- Added a host option to force same car model as host.
- Added a host option to disable car resets.
- Added a host option to set a custom server name.
- Added a host option to set a welcome message (displayed when a client joins).
- Implemented a vote kick/ban system.
- Added an option to promote other players to moderators (can kick and ban) and admins (can adjust event/rules).
- Third ban to same player results in the ban being automatic in subsequent games on the same host.
- Players can retire from race in the pause menu (useful e.g. when hopelessly in a ditch on a no-reset server).
- Lost tires are now synced from server.
- Fixed wrong gear on clients after car reset or new race.
- Fixed bugs in results calculation.
- Improved client-side prediction.
- Various server side fixes.

Dedicated Server:

- Implemented first version of dedicated server (the server runs without a Steam account and uses considerably less RAM and CPU than the full game).
- Implemented command line configuration.
- Implemented remote configuration through game client with lobby UI and/or chat commands.

Effects:

- Improved particle performance.

Sounds:

- Improved audio positioning.
- Added a beep to lobby race start countdown.
- Fixed curb sounds.
 

F!nsku

[SNW]
Full time wrecker
Re: June update is out!



EDIT:
It's now 20:20 (8:20 pm) in Finland, you guys did long day at work today! Thank you BB for this update and your hard work!
EDIT2:
My opinions (link)
 

findRED

Member
Full time wrecker
Re: June update is out!

YEAH!!!!!!

IM downloading now!!! This is going to be epic!
 
Re: June update is out!

Janne Suur-Näkki said:
We're running kind of late here, but just a quick note to let you guys know that the June update is out! Please log out of Steam and back in to update your game.

More info on the update in a bit.
looks like most of us started downloading before the "announcement" :p
 

DeadMeat

Member
Weeked Smasher
Re: June update is out!

Big thanks for the update! The game is going to good direction.

BUT! Please bring back the chaos that was in early builds. Currently playing offline is dull as fcuk, I remember to have a constant smile on my face when playing build 3 and earlier ones.

Oh, and the colors are a bit too cartoonish.
 
B

BrianUK

Guest
Re: June update is out!

Shoop-de-woop! Can't wait to hit the track!
 

Micky G

New Member
Re: June update is out!

Thanks for the update but the game keeps crashing on 64 bit mode.


Sent from my iPhone using Tapatalk
 
B

BrianUK

Guest
Re: June update is out!

Cornkid said:
BrianUK said:
Shoop-de-woop! Can't wait to hit the track!
dont build yer hopes up m8
Just finding out the change in lap times will be enough for me, not looking for online stuff (or anything else really) just yet.
 

copmac

New Member
Master Blaster
Re: June update is out!

I'm sorry, but you shouldn't have bring out this build.

What the hell happened?

- Runs like Sh** when the previous version was smooth like silk.
- look unrealistic like crappy cartoon.
- No sens of speed.
- Online is lagging like hell when same users previous build was smooth like silk.
- cars are sliding like creazy.
- what does the damn screen shakes when you hit a wall or something?

In other words, not a good build at all. :-( enjoyed previous edition but this one, nope. :'(
 

Ecclesiaste

Crashed more cars than times I saw finish line
Team Bugbear Member
Re: June update is out!

Micky G said:
Thanks for the update but the game keeps crashing on 64 bit mode.
Try disable "shadows" and put "cubemap" on low.
Did the trick for me. (But the game looks ugly :/)

On the 32 bits version, I had to lower a lot my settings to make the game playable, soooo it looks like the new physics is kinda greedy.

EDIT :

copmac said:
- Runs like Sh** when the previous version was smooth like silk.
- look unrealistic like crappy cartoon.
- No sens of speed.
- cars are sliding like creazy.
- what does the damn screen shakes when you hit a wall or something?
+1
 

MaexxDesign

Member
Re: June update is out!

Car is bouncing and drifting all the time...
Thats the new physics ?
And what about the cartoon look ?
Performance of previous update was better.
 

Mohasz

Member
Weeked Smasher
Full time wrecker
Re: June update is out!

See that's what I've been worrying about. I can't try it out right now, but looking at the first impressions (both here and on Steam), I won't be playing Wreckfest this Summer I guess.
 

copmac

New Member
Master Blaster
Re: June update is out!

how can you even switch between 32 and 64 bit?
The thing is that the frame rate is jumping between 85 and 25 fps. No disk activity or cpu usage from other processes or GPU.

I mean. A I5 quad core 3.6, 16gig ram ,GTX690, SSD hdd shouldn't have these kind of problems.

About the physics, haven't seen much of them. Deformation of cars is now more gentle. Missing the Chaos and destruction from before.
 

Aerotactics

Member
Re: June update is out!

Micky G said:
Thanks for the update but the game keeps crashing on 64 bit mode.


Sent from my iPhone using Tapatalk
My game is still updating. I'm on 64-bit, I'll test this tonight.
 

BugBeer

New Member
Re: June update is out!

I'm getting a glitch where whenever there is another sedan racing, the windows are blacked out.

 

F!nsku

[SNW]
Full time wrecker
Re: June update is out!

copmac said:
how can you even switch between 32 and 64 bit?
Janne Suur-Näkki said:
If you don't see the launcher to select between 32-bit and 64-bit builds, please restart your Steam client and then launch the game normally from the Steam library and the launcher should pop up.
CptAccident said:


copmac said:
I'm sorry, but you shouldn't have bring out this build.

What the hell happened?

- Runs like Sh** when the previous version was smooth like silk.
- look unrealistic like crappy cartoon.
- No sens of speed.
- Online is lagging like hell when same users previous build was smooth like silk.
- cars are sliding like creazy.
- what does the damn screen shakes when you hit a wall or something?

In other words, not a good build at all. :-( enjoyed previous edition but this one, nope. :'(
Please send pics! I have to wait ~50min because update.. ::)

EDIT: Fixed typos
 
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