Week #15 Report

T

Team Bugbear

Guest
Hello again!

As the launch of our newest build draws nearer (but isn’t yet here, sorry to say), one thing that has been wished of us has been a recap of what all will be in the next iteration of Wreckfest. So, this week’s blog will be a very special Cheesy Clip Show episode, meaning we’ll showcase stuff we’ve talked about in our previous blogs and on both our own and Steam forums! \o/


First and foremost, the update will bring a mighty upgrade to physics modeling! What that means is that we’ll increase the resolution of how much depth our physics can handle. It is a bit like comparing a 32” FullHD picture TV, which is fine and dandy and quite sufficient to your everyday needs, to a brand new 56” widescreen with 4k support: you’re bound to notice differences here and there, but most of the magic lies in the level of detail your display can now support.

That’s the same way with our physics modeling. We’re increasing the number of different values by roughly 50% -- for example, suspension alone, meaning springs and sway bars and such, holds over sixty variables, and suspension is just a small part of the overall physics modeling of a single car! Tires, on the other hand, go as far as measuring surface rigidity, rubber mixture and shock absorbance in addition to friction and heating up.

You can read about changes in physics in this blog: http://nextcargame.com/weekly-report-8/


Second, the update will introduce two new game modes, Elimination and Team Race.

Elimination is a merciless mode where the last player is weeded out. When this happens depends on settings, so it can be after a full lap, or every 20-60 seconds. Regardless of such details, Elimination becomes not a race of who crosses the finishing line first, but who is the last one to burn? This means all you really need to worry about is that you aren’t the last driver when the axe swings, and to accomplish that, dirty tricks are par for course. Better them than you, right?

Team Race allows up to four teams to race for victory that doesn’t come from merely being fast, but also from being furious. Your team gets points from top positions and swiftest laps, but also from damaging and wrecking opponents. This means that even if you lose your chances of being in the first five to finish, you can still rack up points by clobbering your foes off the road! This mode supports tactics really well, since each player can play a different role in the mayhem.

Read more here: http://nextcargame.com/weekly-report-9/


We’re also introducing more robust methods of maintaining your server, like the ability to change cars, tracks, and car upgrades in the lobby. This means that the host won’t have to quit the whole race just to change to the next track. Class restrictions also make their debut, meaning you can limit what kind of powerhouses your server will allow, and resets can now be disabled altogether. Driving backwards is severely limited, too, so there’ll be less griefers to ruin your races. Oh, and AI cars can be added to the mix, meaning you can do a full 24-car race even if you’re just gaming with a few friends.

From player’s point of view, server filters that help you find just that specific type of game you want will make life easier.

You can read more here: http://nextcargame.com/week-48-report/


In addition to these, we’re working on a lot of good stuff, like new tracks, new cars, new menus, career progression and such, but since these will make appearance later on, and not necessarily in the next build, we won’t go into detail here. But, if you’d like to know more, do visit our blog and read about it all: http://nextcargame.com/blog/


As a final note, a completely new feature!
Confirmed just mere hours ago today (that is, April 10th), we have functional dedicated servers.

That’s right, folks! Dedicated servers will make their way to Wreckfest! We’ll make a bigger post of this next week when we have something to also show and not just tell, for at this point, our dedicated server support is at so early stages that we can’t grab a screenshot of it! Not even a command line on our internal use command console :D

But, next week, we’ll have something to show. Stay tuned.


That’s it for this week!
Stay safe all y’all.

-Team Bugbear
 

Jotaele

New Member
I can´t wait to see Team Races.I was looking for something like that since first release.
Having AI mixed with humans is a great thing too. Some time there are just not enough people online or you want to play just with a friend.
It would be very cool each player having its own AI team and you can assign roles to them, more aggressive, try to avoid, etc.
Im not sure about the backbards limit. If someone wants to ruins a game he will do, in the other hand, running backwards can be a valid strategic to catch the faster player in the other team. In this game ths kind of play is something you have to deal with anything goes.
I guess it will be optinal. Iknow that wome peoples like to play clean races, so is good for them.
I´m more worried about the reset car function.I think it shoud be added a count down , 3 sec at least in wich you car must have 0 speed to be able to reset car, so this fuction are not used so freely.
I cant wait to try new physics! And pls consider adding clutch. I really need it to force drift in some situations.
In any case, thx for the good job, i'm really enjoying the game.
 

St. Jimmy

Finland
Full time wrecker
This was really needed recap and report. Hopefully people in Steam forums read this and start to forget those "this game is abandoned, giv meh money bak pls!".

Dedi servers wooooooo!

And nice to hear you can finally show us some progress in the next week. That's what the hungry community needs :p
 

Conte Zero

Crash hard, then crash harder.
Full time wrecker
St. Jimmy said:
And nice to hear you can finally show us some progress in the next week. That's what the hungry community needs :p
That's what Bugbear needs, in my opinion. I consider myself the mildest, most patient customer; althought, seeing another report showing nothing but words made me a bit upset and disappointed.
Not meaning those words are useless, since they describe hard work and important tech developement, but still, as I said MONTHS ago, a bunch of screenshots, even the worst stuff you have, buggy, blurry, casual, anything no matter what, it takes 30 secs to upload stuff and give the community some beef.
Little time to do, major relief for the team, I suppose you're working under pressure.

I suggest a public image and content manager for the release of Wreckfest 2 :p
 

Rabbit80

Member
Hoping for Steam Beta to be enabled next week :)

Looking forward to dedicated servers - will we be able to host these ourselves, or will they be hosted by Bugbear? If Bugbear is going to host them, what is the expected shelf life of the game? If we can host, please make linux support and I may be able to throw a server or two into the mix!
 

yun1

New Member
Hello. For months now i'm patiently waiting for the update to be released, so I can jump back in the game! ;) I can see this game going down in history as one of the classics if it gets finished properly.

Stay coolio and see you soon hopefully.
 

St. Jimmy

Finland
Full time wrecker
Rabbit80 said:
Hoping for Steam Beta to be enabled next week :)

Looking forward to dedicated servers - will we be able to host these ourselves, or will they be hosted by Bugbear? If Bugbear is going to host them, what is the expected shelf life of the game? If we can host, please make linux support and I may be able to throw a server or two into the mix!
Yes Linux server support would be great. Many people prefer or use Linux servers over Windows.
 
Great recap thanks Bugbear! Hopefully those dedicated servers mean that down in remote Australia there will be working online games on more than just friday and saturday nights.
 
K

KingOfTheCakes

Guest
I like the way the cars feel now so I can't wait to see how else you've improved the physics!
 

Majatek

Posts generated by this user derive from consensus
Full time wrecker
Master Blaster
Team Bugbear Member
Hell yeah dedicated servers! Any plans on allowing users to make/host their own? :)
 

dbs213

Active Member
Master Blaster
Should I be expecting handling from the FlatOut Prototype and FO1, where cars feel slippery on dirt? Or is it going to be something different?
 
Top