T
Team Bugbear
Guest
Hey there!
This blog post is all about the physics update. In short, we’re still wrestling with it.
We sincerely apologize for the delay – we did correctly estimate how long it would take to make the building blocks to get the first 90% of the update ready, but those final ten percent have proven to be quite difficult to lock into place. Before that final magic happens, we cannot launch the next build, as the cars wouldn’t behave properly. In fact, not even close: they’d fly all over the place, or topple over in the first corner, or do the bouncy-bouncy in true lowrider style. If we would release a build like that, Wreckfest would be completely unplayable, and that would be worse than anything. So, we’ll have to stick to it and keep working.
Why is it so difficult to get the final pieces together, then? Well, the physics update is a quagmire of variables. Every value we change affects everything else, so it’s as much about trial and error as it is about knowing what to do. This is why we can’t give an estimated time of arrival – it might be a week, it might be a month. We’re truly sorry that we can’t be more specific than that.
To showcase how the cars behave, here’s a handful of B-reel screenshots. Note that the last three are all taken in the first 50 meters of the race. That should give you an idea how truly broken it can get when you try to find the right physics values
(Of course, it’s very rarely that bad even when we try something drastic, so don’t worry, we’re showing these pics just because they’re funny, not because they represent the actual state of the game.)
This blog post is all about the physics update. In short, we’re still wrestling with it.
We sincerely apologize for the delay – we did correctly estimate how long it would take to make the building blocks to get the first 90% of the update ready, but those final ten percent have proven to be quite difficult to lock into place. Before that final magic happens, we cannot launch the next build, as the cars wouldn’t behave properly. In fact, not even close: they’d fly all over the place, or topple over in the first corner, or do the bouncy-bouncy in true lowrider style. If we would release a build like that, Wreckfest would be completely unplayable, and that would be worse than anything. So, we’ll have to stick to it and keep working.
Why is it so difficult to get the final pieces together, then? Well, the physics update is a quagmire of variables. Every value we change affects everything else, so it’s as much about trial and error as it is about knowing what to do. This is why we can’t give an estimated time of arrival – it might be a week, it might be a month. We’re truly sorry that we can’t be more specific than that.
To showcase how the cars behave, here’s a handful of B-reel screenshots. Note that the last three are all taken in the first 50 meters of the race. That should give you an idea how truly broken it can get when you try to find the right physics values
(Of course, it’s very rarely that bad even when we try something drastic, so don’t worry, we’re showing these pics just because they’re funny, not because they represent the actual state of the game.)



