As far as I know, Flatout games never used ROMU engine. FO:UC used something else, cannot remember but I think it's mentioned on this forum.(By quick 10 second googling while drunk didn't tell me anything either)longtimeago said:I would have no idea how the EGO engine would stack up against the ROMU engine honestly, haha.Frisker said:Bugbear is better in coding because even the ROMU in sneak peek had better physics than Codemasters engines PPPlongtimeago said:Hmm, Bugbears competitive colleagues over at Codemasters are also working on revamping their EGO engine (with the biggest improvement of all: physics) to a new and improved version, but they have been working on it for almost 2-3 years now, ready to be released this June with the new F1 2015 game. But they have a way bigger team to make it real, bugbear is a small team of badasses that now try to make a physics engine to push out the door as soon as the first 'stable' version is realized.
I think the stress and pressure BugBear has put on themselves is enormous, meanwhile the stress and pressure from the community is not helping the case and truth to be told, they made some big mistakes along the way that resulted in the pressure from the community. I hope for the best after all this time! But 7-8 months compared to the 2-3 years of Codemasters... We could be looking at a few more months of coding for BugBears physics engine.
(Don't give me any facts on how Codies engine may be better because I wanna live in my possible bubble.)
I do know that the EGO engine was very capable of damage and softbody physics, but was very restricted and limited in the game itself. You could see how it works in GRID 1 derby races to some extent. Dirt: Showdown is just a complete mess that should not be named...
I love the EGO engine for one thing and that is the netcode. It is extremely accurate and fast for an engine that can do a lot and still keep the connection amazing. It is also what I love about the ROMU engine (Flatout: Ultimate Carnage multiplayer). I generally love race engines with good netcodes, hahaha.
But still Bugbear is better at coding as they have created the network code for that game and made it working with that engine.
And Jori is awesome because for some reason that hat reminds me of Heisenberg.